Remedy On Remaking Max Payne Games – It Is Like A “Homecoming” For Us

In a recent investor call, Remedy CEO Tero Virtala explains the reason why the company decided to work with Rockstar Games to remake the first two Max Payne games.

Finnish developer Remedy Entertainment deciding to work with Rockstar Games to remake the first two Max Payne games has easily been one of the most surprising announcements of 2022 so far. With a lot of fanfare revolving around the announcement, one may question the reason for the developer’s decision to remake the game.

The answer to that comes from the CEO of Remedy, Tero Virtala, in the Q&A segment of Remedy’s latest investor call. During the segment, Virtala was inquired as to why Remedy took on the job of remaking one of their earliest game instead of focusing on new IP, to which he points out several good reasons, one of them being “It’s May Payne, it’s like a homecoming for us.”

Virtala explained that for the company’s growth, it is great to have various leadership teams working on different projects, and since the Max Payne DNA is at the roots of what the company does to this date, it is a beneficial way to experiment with the ever-changing toolsets the developer is using in their games.

Virtala did stress the point that even though he is happy to take on the project from a financial standpoint, it had to be the right fit for what the company is and what it does.

You can listen to the entirety of the investor call down below.

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