Returnal on PC – Super Ultrawide Screen Support, Nvidia DLSS, Ray Tracing, and More Revealed

Releasing on February 15th, it features accessibility options like a ping system for co-op play and an alt-fire crosshair charging notification.

In addition to announcing that Housemarque’s Returnal will launch on February 15th for PC, new trailer has been released, detailing PC-exclusive features. Developed by Climax Studios, the port includes support for 16:10, Ultrawide (21:9) and Super Ultrawide (32:9) displays.

It also features Achievements, five graphical presets, and in-game metrics for measuring frames for second, latency, and GPU and CPU usage. Nvidia DLSS and NIS are supported along with AMD’s FSR and FSR 2.0. Ray-traced reflections and shadows are available with sliders for customizing their strength. Check out the latest trailer below to see how it looks.

Mouse and keyboard, along with other controllers, are supported with fully customizable buttons. The PS5’s DualSense controller is also supported with Haptic Feedback and Adaptive Triggers. Dolby Atmos is also supported, along with two types of 3D audio, and 5.1/7.1 surround sound.

If that weren’t enough, more accessibility options like an alt-fire crosshair charging notification and a co-op ping system are included. Stay tuned for more details on PC requirements for 4K and ray tracing.

Climax StudiosHousemarquepcreturnalsony