The arrival of Jack Sparrow usually spells disaster in the Pirates of the Caribbean movies but in Sea of Thieves, it’s resulted in great success. Rare has confirmed that A Pirate’s Life, the new update which launched with Season Three, led to the game’s busiest month yet with 4.8 million active players. Executive producer Joe Neate thanked fans for taking part in the same.
“To all of you who’ve recently cast off for the very first time, jumped back in after a break or simply never stepped away from your regular Voyages, thank you from all of us and we hope that Sea of Thieves: A Pirate’s Life (and the surprise of its unveiling!) was everything you could have wanted from a crossover on this scale.” In the meantime, the developer has been looking at feedback and introduced improvements to the new Tall Tales via several hotfixes since the season’s launch.
Its next major update is also available and introduces a number of fixes and improvements. From August 20th to 23rd, Gold and Glory Weekend will be active. This means that any treasure provided to the Trading Companies will pay out double Gold and Reputation (with Seasonal Renown also receiving some boosts). New cosmetics from the Pirates of the Caribbean franchise are also available in the Pirate Emporium, from the Davy Jones Cursed Costume Set to the Cursed Ferryman Ship Collection.
Check out the full patch notes here for more details. Sea of Thieves is currently available for Xbox One, Xbox Series X/S and PC.
UPDATE NOTES:
Gameplay Improvements
Hit Registration on Moving Ships
- Improvements have been made to how bullets are affected by the velocity of a moving ship, providing a small improvement to ranged weapons fired from moving ships.
Sea of Thieves: A Pirate’s Life Tall Tale Improvements
- During ‘The Sunken Pearl’ and ‘Dark Brethren’ Tall Tales, when a crew engages with an encounter and the room is locked, other crews approaching the encounter room will now find a notification on the locked door indicating that the room is currently in use by another crew.
Island Enemy Encounters
- When encountering emergent threats while exploring islands, crews are now less likely to encounter Ocean Crawlers and Phantoms.
- When attacked by Ocean Crawlers while exploring islands, the number of enemies that attack in a wave has been significantly reduced.
- When facing a crew of Ocean Crawlers, crews will often find they have more time to tackle these challenging new foes before encountering additional threats.
- After crews complete a Bounty Quest on a named island, there is now a longer delay before they may find themselves attacked by emergent threats.
- When players defeat a Phantom, there is now a chance that they will drop Gold Pouches which can be collected to award gold to your crew immediately.
Deep Sea Enemy Encounters
- When players swim into deep water, the time span before a Siren encounter has been broadened, and their presence should be felt less strongly than before.
- Crews swimming in deep water will now be attacked less frequently by sharks and Sirens together in a wave.