Konami has taken to social media to announce that Bloober Team’s remake of Silent Hill 2 has been played by more than 5 million players worldwide. These figures take into account research conducted as of the end of January this year, and includes both the number of copies sold through physical and digital means, as well as those played through subscription services.
The last major milestone hit by the game was back in October 2025, when Konami had confirmed that it had shipped more than 2.5 million units worldwide, counting physical and digital sales.
Silent Hill 2 is a psychological horror game that revolves around James Sunderland having spent three years mourning the death of his wife, who passed away from a terminal illness. However, one day, he gets a strange letter signed by his wife, Mary, asking him to meet her in their “special place”—the town of Silent Hill. The remake was released on PC and PS5 back in October 2024, and eventually made its way to Xbox Series X/S in November 2025.
The original release of the game happened back in 2004 on PS2, Xbox and PC, and saw an immensely positive critical reception thanks to how it handled its horror aspects, including a tense atmosphere, as well as its deep storytelling and well-written characters.
Being such a beloved game, Bloober Team had spoken about having to dive into plenty of fan theories for the purposes of research during the development of the remake. Level designer Anna Oporska-Szybisz noted during GDC talk last year that one of the core areas of this research was the Labyrinth.
“I can’t tell you how many hours we spent watching, reading, discussing all the elements that we can [find] on the internet,” Oporska-Szybisz said. “Our main goal has always been to respect the fans and never, ever disregard any of their theories.”
“I don’t like everything that I found there, to be honest, but when we started analyzing them and finding all the cons and pros behind them, I started to love the way that people were thinking about the Labyrinth, and wanted to incorporate as many things as I can in it.”
Since then, Bloober Team has gone on to develop and release another horror title—Cronos: The New Dawn. Director Jacek Zięba spoke about how the studio felt like underdogs until the release of Silent Hill 2 Remake.
“We are starting to stop feeling like underdogs all the time after Silent Hill,” he said. “The Silent Hill era wasn’t so easy in the eyes of the public. There were a lot of voices: ‘Oh no, Bloober is doing this. They will destroy that.’ It was very tough for the whole company to stick to our guns and put all our heart into that thing, even if most people don’t want it. We proved people wrong, so that’s nice.’”
For more details about Silent Hill 2 Remake, check out our review from back when it first came out. Also take look at why we loved it enough to make it our game of the year for 2024, amidst heavy-hitters like Final Fantasy 7 Rebirth, Astro Bot, and Elden Ring: Shadow of the Erdtree.