Silent Hill 2 Remake Won’t Mess With the “Established Narrative Core” – Bloober Team

Anything introduced by Bloober Team is first consulted with Konami since it wants the remake "to be as close as it can to the classic Silent Hill 2."

After years of rumors, Konami unveiled its newest Silent Hill projects, including a remake of Silent Hill 2 by Bloober Team. The latter is an interesting choice because, despite its experience with horror titles, many, like Layers of Fear 2 and The Medium have received mixed responses. However, the developer has no intention of messing with what makes Silent Hill 2 a classic.

Speaking to GamingBolt, lead producer Maciej Głomb said the team is focused more on polishing the narrative, with slight tweaks and improvements to the gameplay.

Silent Hill 2’s story is, in our opinion, the pillar of the original game, and it was never our intention to alter it. Slight tweaks might be seen here or there, but they were introduced to refresh aged content and make them more understandable for the new audience – we’re not dabbling with the established narrative core.

“Changes in the gameplay are noticeable at a glance, with the aforementioned switch to an over-the-shoulder perspective being the biggest. It’s been over 20 years since the original title was released, thus it was natural that the gameplay needed an overhaul to keep things in line with modern expectations.”

As for changes to the puzzles, weapons, enemies, locations, and whatnot, Głomb said, “Each thing that you mentioned has received a varied depth of change. The decision of adopting a new camera perspective resulted in alterations in the enemies’ AI, level design, and weapon mechanics, among others. Old fans will feel a breath of fresh air in the new gameplay but generally speaking, our intention from the beginning was to recreate the familiar, visceral atmosphere of the original Silent Hill 2.

“We still want to keep a healthy balance between puzzle-solving, combat, and narrative. Anything we introduce into the remake is firstly consulted with the OGs because we madly want the game to be as close as it can to the classic Silent Hill 2.”

This aligns with reports that Bloober Team is on an “extremely short leash” with changes or new content. Nevertheless, we’ll have to play the game ourselves to see how faithful it is.

Silent Hill 2 is in development for PS5 and PC and is exclusive for at least 12 months post-launch to Sony’s console. No release window has been confirmed, but Bloober Team CEO Piotr Babeno revealed last October that it’s currently in the late stage of production and that the team is focusing on polish. Konami will ultimately decide the release date, though.

Bloober Teamkonamipcps5silent hill 2