Skull Island: Rise of Kong Will be “About 5-6 Hours” Long

But lead game designer Guillermo Gomez Zará says you can get more out of it depending on your style of play.

GameMill Entertainment and developer IguanaBee announced Skull Island: Rise of Kong last month, and from its promise of a power fantasy that puts you in control of the great Kong to how it’s emphasizing exploration and combat, there’s plenty about it that’s caught the eye. But how meaty of an experience can we expect it to be?

In a recent interview, we posed the question to lead game designer Guillermo Gomez Zará, who revealed that Skull Island: Rise of Kong will be roughly 5-6 hours long, though depending on your play style and how much you’re focusing on going after things such as collectibles, you can get more out of the game.

“Our game was designed to last about 5-6 hours,” the developer said. “It might vary depending on if the player is hardcore, casual or a collector (in such case it might be even longer). There is an experience to be had by every kind of gamer and we hope they enjoy it from start to finish.”

Zará also touched on how the game will approach exploration, stating the maps that players will be traversing will be “quite large” and will have “many secrets to be discovered”.

“The DNA of our game is the combination of combat and discovery of the island’s secrets,” Zará said. “The player will have interesting places to traverse as paths to new levels using their special skills. Our levels have been designed both to immerse the player in Skull Island and its mysteries as well as to have different challenging spaces whether it is mobility, combat or the special events, in conjunction with the boss areas. These maps are quite large and have many secrets to be discovered. Along with that, within Kong’s base abilities you will be able to use a special ability to help you find places of interest, collectibles and more.”

Skull Island: Rise of Kong is due out sometime later this year for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. A specific release date hasn’t yet been announced.

Our full interview with Zará will be going live soon, so stay tuned for that.

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