Shortly after reports came about that Sony and AMD are planning to bring FSR 4-based upgrades to the PS5 Pro in early 2026, the console maker has now confirmed in a statement to WCCFTech that these upgrades are meant for the already-present PSSR upscaler. It will not bring the full-fledged FSR 4 to the console – instead, those upgrades are coming as a result of its partnership with AMD for Project Amethyst.
As our previous report notes, this initiative is expected to arrive in early 2026, shortly after AMD brings FSR 4 to its older RDNA 3-based graphics cards. It was introduced earlier this year with AMD’s current-generation line-up of PC GPUs, and makes use of the AI-based compute cores present in the new graphics cards. The fact that AMD is getting ready to bring the same features to older GPUs, as well as the PS5 Pro, would indicate that the company has made some great strides when it comes to optimising FSR 4 to run without dedicated, bespoke AI cores.
The partnership between Sony and AMD was announced back in December 2024, and revolves around the two companies working together to use “machine learning-based technology for graphics and gameplay.” PS5 and PS5 Pro lead architect Mark Cerny had revealed more details about the partnership in March, talking about FSR 4’s capabilities, and how Sony plans on adapting some of these capabilities for the PSSR upscaler in the PS5 Pro.
“Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro,” said Cerny, referring to the PlayStation Spectral Super Resolution image upscaling technology used in the PS5 Pro.
“Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs,” explained Cerny. “Doing that implementation is rather ambitious and time consuming, which is why you haven’t already seen this new upscaler on PS5 Pro.”
“That is what we are targeting, and we believe we can achieve it,” he continued. “The peak performance number for PS5 Pro is 300 8-bit TOPS without sparsity, which compares very well to the recently released AMD GPUs. We don’t believe sparsity is useful for this particular upscaling algorithm.”
The report comes just a month after Sony had announced that it was raising prices for the PS5 and PS5 Pro for the United States. The company announced that the base PS5 will be now be priced at $549.99. The Digital Edition of the console also got a new price tag of $499.99, while the PS5 Pro got even more expensive, coming in at $749.99. Despite the consoles themselves getting more expensive, the company had stated that there are no price changes planned for its various accessories. Other markets also seemingly don’t have to worry about it just yet.