When Star Wars Jedi: Fallen Order released at the end of last year, it really had felt like it’d been a long time ago in a galaxy far away that we’d gotten that last good single player focused take on the iconic franchise. Thankfully, Fallen Order stuck the landing pretty well and ended up being a solid game. It did, however, suffer from some nagging technical issues that detracted a bit from the final product. It seems the developers see that, too.
In an interview with USGamer, Respawn Entertainment CEO Vince Zampella and Fallen Order creative director Stig Asmussen both acknowledged the game could have done with a little extra time in development. They even say if they had had that little extra time, the game could have been even better, but the pressures to get the title out by the Holiday season prevailed.
“Yeah, it was a conversation that we had and we decided that we wanted the game out there, we wanted to get it, you know, being out for the holiday. It’s a game that really fits that timeframe,” Zampella said.
“I think we’re in a situation [where] we’re trying to build a game for several different systems and we wanted to hit a date, obviously,” Asmusses said. “We all look at it, and earnestly we feel like we could, if we had a little bit more time, it would’ve been better. But at the same time, we could play through it. It was good and we felt like fans were going to like it.”
Ultimately, the game seems to have been massive success despite those technical problems, and the studio is also hiring for another Star Wars project, with good odds of it being a Fallen Order sequel. In the end, it’s just nice to have single player Star Wars back, when it’s all said and done.