Star Wars Jedi: Fallen Order Gets Patch For Progression Issues

Unfortunately, nothing for performance just yet.

Star Wars Jedi: Fallen Order is the first single player focused Star Wars game we’ve gotten in ages and, for my money, it’s probably the best piece of Star Wars media we’ve gotten in damn long time. Unfortunately, like a lot of releases nowadays, it had some technical issues. A new patch is out that takes care of some issues relating to progressing in the action game.

The patch is live now and fixes things that have prevented some people from progressing. Some like BD turning invisible at key moments, a missing bridge on Dathomir, glitching through walls and a variety more. You can check out the full patch notes below. Unfortunately, none of it seems to address some of the poor performance the game has seen. Hopefully, that will come later.

Star Wars Jedi: Fallen Order is available now for PlayStation 4, Xbox One and PC. For a break down of the game’s graphics, take look through here.

  • There was an issue that would sometimes cause BD-1 to turn invisible after completing Bogano. This has been fixed and everyone’s favourite droid will now be visible.
  • The Force bar has had its colour switched, making it easier to read.
  • You will no longer be able to glitch through a wall on Ilum.
  • An issue that caused the Spire of Miktrull from being raised has been fixed.
  • A missing bridge on Dathomir has been located, no longer blocking game progress.
  • Spheres can no longer get stuck in the wall within the Tomb of Eilram.
  • An issue preventing players from leaving the tomb on Dathomir has been addressed.
  • Fixed an issue that was preventing players from completing the Force Push tutorial.
  • Players can no longer bypass a specific area on Dathomir that requires double jump.
  • BD-1 will no longer disappear during a later section of the game.
  • Talking to BD-1 during the AT-AT scene on Kashyyyk will no longer break the scene.
  • There was an issue which prevented players from locating the double bladed lightsaber on Dathomir, this has been addressed.
  • Improved collision on Bogano.
  • Improved collision on Ilum.
  • Fixed an issue which would cause the player to die at the same time as another [spoiler] character.
  • Fixed an issue which would cause parts of the level to become affected by lightsaber throws during one of the fights with [spoiler].
  • Fixed an issue where players could become stuck on Dathomir after defeating [spoiler].
  • Fixed an issue from occurring where a character would not appear on Dathomir, and thus preventing players from progressing.
  • An issue preventing players from completing a sphere puzzle on Zeffo has been addressed.
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