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	<title>505 Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Assetto Corsa Rally Gets More 1990s Cars, Extends Dynamic Snow System to More Stages</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-gets-more-1990s-cars-extends-dynamic-snow-system-to-more-stages</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 11:33:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642699</guid>

					<description><![CDATA[The latest update for the early access rally racer has also brought a host of other improvements to driving and more events.]]></description>
										<content:encoded><![CDATA[<p>Developer Supernova Games Studios has <a href="https://assettocorsa.gg/assetto-corsa-rally-ea-04-out-now/" target="_blank" rel="noopener">released</a> a new update for its early access rally racing game, <em>Assetto Corsa Rally</em>. It&#8217;s headlined by the addition of two classic cars from the 1990s—the Peugeot 306 Maxi Kit Car and the Subaru Impreza S3 Group A. The former will be available in its iconic IKE Racing livery, while the latter will be available as driven by rally legend Colin McRae in 1993.</p>
<p>The update also brings improvements to the dynamic snow system, which was first <a href="https://gamingbolt.com/assetto-corsa-rally-gets-monte-carlo-stages-two-new-cars-in-latest-update">introduced with the release of the Monte Carlo stages back in February</a>, extending the weather condition to the Alsace and Wales rallies. While players might already be familiar with those stages, the snow will bring in an entirely new set of challenges.</p>
<p>There are now two new Event Groups that revolve around the newly-released cars, bringing the total number of events in the game to 12. Each of the three Traction Groups—FWD, RWD, and 4WD—also gets one new event each that mixes up all the in-game weather conditions.</p>
<p>The studio has also announced that, as of last month, <em>Assetto Corsa Rally</em> has entered into an official collaboration with M-Sport WRC rally driver Jon Armstrong. This partnership, according to Supernova Games Studios, has already led to Armstrong playing a direct role in the development, with his expertise in the sport helping the studio to refine vehicle physics and handling. The primary focus of these improvements has been tires, aerodynamics, and suspension for smoother, more predictable car behavior.</p>
<p>Along with this, <em>Assetto Corsa Rally</em> has also kicked off its partnership with the FIA, and as a result, the update has brought in dedicated in-game events that represent the first qualification phase of the FIA Esports Global Rally Tour. For more details about all of the changes brought along in update 0.4, check out the patch notes below.</p>
<p><em>Assetto Corsa Rally</em> is currently available exclusively on PC.</p>
<p><strong><em>Assetto Corsa Rally</em> update 0.4 patch notes:</strong></p>
<p><em><strong>New content:</strong></em></p>
<ul>
<li><em>Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993</em></li>
<li><em>Added snowy weather conditions in Rally Alsace and Rally Wales</em></li>
<li><em>Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events</em></li>
<li><em>Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions</em></li>
<li><em>Added 3 new partners in the Rally Encyclopedia</em></li>
</ul>
<p><em><strong>Cars:</strong></em></p>
<ul>
<li><em>Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20</em></li>
<li><em>Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC</em></li>
<li><em>Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars</em></li>
<li><em>Reduced direction-based ambient occlusion on cars</em></li>
<li><em>Updated LCD on Lancia Delta</em></li>
<li><em>Updated license plates on Skoda Fabia</em></li>
<li><em>Added competition logos on all cars</em></li>
<li><em>Made the back face of window stickers less saturated (simulated the paper backing)</em></li>
<li><em>Many minor bug fixes across all cars</em></li>
</ul>
<p><em><strong>Input:</strong></em></p>
<ul>
<li><em>Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users</em></li>
<li><em>Improved generic devices compatibility. This enables more devices to work as expected.</em></li>
</ul>
<p><em><strong>Physics:</strong></em></p>
<ul>
<li><em>Added angular damping to small movable objects to prevent unrealistic spinning</em></li>
<li><em>Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A</em></li>
<li><em>With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.</em></li>
<li><em>Further tires tuning for all surfaces, in particular:</em>
<ul>
<li><em>The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.</em></li>
<li><em>In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.</em></li>
<li><em>These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.</em></li>
<li><em>The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.</em></li>
<li><em>The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.</em></li>
<li><em>The parameters of the tire’s S-shaped curve have been adjusted based on test data.</em></li>
<li><em>The load sensitivity parameters of some tires have been refined based on results from field tests.</em></li>
</ul>
</li>
<li><em>Revised aerodynamic tuning for both drag and lift forces</em></li>
<li><em>Revised some vehicle setups and presets to improve handling or to make them more adequate to the latest tire changes.</em></li>
</ul>
<p><em><strong>Audio:</strong></em></p>
<ul>
<li><em>Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!</em></li>
<li><em>306 Maxi Engine/Exhaust implemented.</em></li>
<li><em>Skoda exhaust after-fire implemented.</em></li>
<li><em>Rally2 turbo added to Skoda</em></li>
<li><em>Improved gravel skid feedback.</em></li>
<li><em>Improved 3rd person spatialization for replays, especially approaching from a distance.</em></li>
<li><em>Improved 3rd person spatialization for forced induction.</em></li>
<li><em>Improved 3rd person spatialization for rear engine vehicles.</em></li>
<li><em>Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.</em></li>
<li><em>Fix for too much “hill” reverberation coming through the cabin view.</em></li>
<li><em>Fix for various sounds cutting out randomly.</em></li>
<li><em>The usual “variety of tiny tweaks all over the place” statement 😉</em></li>
</ul>
<p><em><strong>Gameplay and UI:</strong></em></p>
<ul>
<li><em>Updated pacenotes for Monte Carlo Bollene</em></li>
<li><em>Updated pacenotes for Monte Carlo Sisteron</em></li>
<li><em>Fixed incorrect pacenote call on Wales Hafren North 3/6</em></li>
<li><em>Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point</em></li>
<li><em>Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls</em></li>
<li><em>Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.</em></li>
<li><em>Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.</em></li>
<li><em>Added Apply button in Video options</em></li>
<li><em>Fixed minor text and translations issues</em></li>
</ul>
<p><em><strong>Online:</strong></em></p>
<ul>
<li><em>Player session now correctly sets the client version</em></li>
<li><em>Added the Partners functionality</em></li>
<li><em>Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner</em></li>
<li><em>Leaderboards: store client version with the Leaderboard entries</em></li>
<li><em>Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version</em></li>
<li><em>Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialogue </em></li>
</ul>
<p><em><strong>VFX, Lighting and Art Direction:</strong></em></p>
<ul>
<li><em>Added snow support for Alsace and Wales</em></li>
<li><em>Added support for the snow on the offroad track materials</em></li>
<li><em>Improved road and trajectory readability in snowy conditions on all tracks</em></li>
<li><em>Improved the transition between clear and fully snowy ground</em></li>
<li><em>Improved the transition between dry and melting snow</em></li>
<li><em>Improved the consistency of the snow effect between different surfaces</em></li>
<li><em>Improved the snow on asphalt particle effects</em></li>
<li><em>Improved vehicles ambient occlusion</em></li>
<li><em>Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions</em></li>
</ul>
<p><em><strong>Environments:</strong></em></p>
<ul>
<li><em>Improvements to rally/event dressing at Monte Carlo Sisteron</em></li>
<li><em>Improvements to rally/event dressing at Alsace Munster</em></li>
<li><em>Improvements to rally/event dressing at Alsace Saverne</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren South</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren North</em></li>
<li><em>Added new parked vehicles</em></li>
<li><em>Improved parked vehicles visuals by adding shadows under the chassis</em></li>
<li><em>Fixed floating vegetation bugs across all stages</em></li>
<li><em>Fixed minor bugs across all stages</em></li>
</ul>
<p><iframe title="Assetto Corsa Rally - Update 0.4 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/cHvRQsLAfDQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
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		<title>Wuchang: Fallen Feathers, Nine Sols, and EA Sports FC 26 Free With PS Plus in May</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-nine-sols-and-ea-sports-fc-26-free-with-ps-plus-in-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 10:28:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports FC 26]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[nine sols]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RedCandle Games]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642684</guid>

					<description><![CDATA[In the wake of Digital Bros acquiring the IP, Leenzee's Souls-like will be available for Essential subscribers from May 5th to June 1st.]]></description>
										<content:encoded><![CDATA[
<p>The latest wave of free games coming to PlayStation Plus Essential (and by extension, all tiers above it) has <a href="https://blog.playstation.com/2026/04/29/playstation-plus-monthly-games-for-may-ea-sports-fc-26-wuchang-fallen-feathers-nine-sols/" target="_blank" rel="noreferrer noopener">been revealed</a>. And while <em>EA Sports FC 26</em> may have wider appeal, there&#8217;s also <em>Wuchang: Fallen Feathers</em> and <em>Nine Sols</em>.</p>



<p>The former was recently embroiled in controversy after director/producer Xia Siyuan <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">was allegedly fired</a> and the <a href="https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor">core development team dissolved</a>. Digital Bros, the parent company of 505 Games, would <a href="https://gamingbolt.com/wuchang-fallen-feathers-ip-rights-acquired-by-digital-bros-for-e4-million">then acquire the IP for €4 million</a>, which could explain its inclusion on PlayStation Plus. Regardless, it&#8217;s a solid Souls-like action RPG that&#8217;s worth a look.</p>



<p>As for <em>Nine Sols</em>, it&#8217;s one of the better 2D Metroidvania titles. Launched last year for consoles, it offers a gorgeous art style and music coupled with hard-hitting parry-focused gameplay. You can check out <a href="https://gamingbolt.com/nine-sols-review-sympathy-for-mr-vengeance" data-type="post" data-id="605508">our review</a> for more details, but suffice it to say that it&#8217;s well worth your time.</p>



<p>All three titles will be available for subscribers from May 5th to June 1st. You can check out last month&#8217;s offerings &#8211; which include <em>Lords of the Fallen</em> &#8211; <a href="https://gamingbolt.com/lords-of-the-fallen-tomb-raider-1-3-remastered-and-more-coming-to-ps-plus-essential-on-april-7">here</a>. Of course, this is all in addition to a pretty healthy spread of new titles for Extra and Premium subscribers, including <em>Horizon Zero Dawn Remastered</em> and <em>The Crew Motorfest</em>. Head <a href="https://gamingbolt.com/horizon-zero-dawn-remastered-the-crew-motorfest-and-more-coming-to-ps-plus-extra-premium-next-week">here</a> for more details.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">642684</post-id>	</item>
		<item>
		<title>Wuchang: Fallen Feathers IP Rights Acquired by Digital Bros for €4 Million</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-ip-rights-acquired-by-digital-bros-for-e4-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 15:19:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Digital Bros]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642565</guid>

					<description><![CDATA[505 Games' parent company will handle the franchise going forward, citing the "strength of the product and its long-term potential." ]]></description>
										<content:encoded><![CDATA[
<p>After turmoil surrounding its development team, Leenzee no longer owns the <em>Wuchang: Fallen Feathers</em> IP. Instead, Digital Bros, the parent company of 505 Games (which also published the title), has <a href="https://digitalbros-com.b-cdn.net/wp-content/uploads/2026/04/2026.04.27-Digital-Bros-acquires-Wuchang-IP-rights_cript.pdf" target="_blank" rel="noreferrer noopener">announced</a> that it has acquired rights to the title for €4 million.</p>



<p>The deal means that Leenzee won&#8217;t receive any future royalties from sales, and Digital Bros touted the first game&#8217;s success. Over one million units have been sold as of March 31st, 2026, resulting in more than €30 million in revenue, which confirms &#8220;the strength of the product and its long-term potential.&#8221;</p>



<p>This would seemingly indicate a sequel down the line, which wouldn&#8217;t be the first time the company has made such acquisitions. 505 Games <a href="https://gamingbolt.com/ghostrunner-ip-acquired-by-505-games" data-type="post" data-id="474728">acquired the rights of <em>Ghostrunner</em></a> from All In! Games back in 2021 and brought on One More Level to develop <em>Ghostrunner 2</em>.</p>



<p>In this case, the acquisition of the <em>Wuchang</em> IP comes after reports that its director/producer, Xia Siyuan, <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">was fired</a>. Other members of the development team were allegedly told to shift to support work instead of releasing additional content. When they seemingly refused to do so, they <a href="https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor">were fired</a>.</p>



<p>Siyuan has since registered his own company, and it would be the biggest irony if the core team reformed to continue working on <em>Wuchang </em>under Digital Bros. Time will tell, so stay tuned for updates.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">642565</post-id>	</item>
		<item>
		<title>Wuchang: Fallen Feathers Team Dissolved After Refusal to Shift to Support Work &#8211; Rumor</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 14 Apr 2026 20:55:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641628</guid>

					<description><![CDATA[The team behind one of 2025’s best Soulslikes is allegedly no longer part of Leenzee after refusing to be relegated to support work.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;d previously talked to you about <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">whispers of trouble</a> within the ranks of Wuchang: Fallen Feathers developer Leenzee, and more details have emerged as to what happened.</p>
<p>As reported by <a href="https://www.gamersky.com/news/202604/2121873.shtml" target="_blank" rel="noopener">GamerSky</a>, the exit of producer and director Xia Siyuan was reportedly due to a refusal to shift to outsourcing or supporting other projects. Other development team members voiced objections, leading to its dissolution.</p>
<p>With the game not seeing any updates for a while, the team&#8217;s exit might just be the death knell for a title that was quite a <a href="https://gamingbolt.com/wuchang-fallen-feathers-review-a-safe-but-solid-soulslike">solid take</a> on the Soulslike formula. There has been no official statement from the developer, especially about rumors surrounding future planned content (which was apparently in the works before Siyuan&#8217;s exit).</p>
<p>It&#8217;s a shame that we&#8217;re probably not going to see any new additions to <em>Fallen Feathers. </em>We&#8217;d have loved to join Wuchang on a new bunch of adventures, but alas. There&#8217;s always the possibility that Leenzee brings in a new team to work on DLC or additional content. However, we wouldn&#8217;t hold our breath on that front, especially since the Souls-like apparently underperformed. It&#8217;s going to be interesting to see how Leenzee manages the situation, but its silence at this point is rather ominous.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641628</post-id>	</item>
		<item>
		<title>Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 20:50:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641375</guid>

					<description><![CDATA[It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if the rumors are to be believed.]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s puzzling to see&nbsp;<em>Wuchang: Fallen Feather&#8217;s</em> poor response, given that it&#8217;s a title that did some <a href="https://gamingbolt.com/what-wuchang-fallen-feathers-gets-right-that-most-souls-likes-still-dont">creative things</a> with the tried and tested Soulslike formula, and managed to remain a solid addition to the genre. We thought it was <a href="https://gamingbolt.com/wuchang-fallen-feathers-review-a-safe-but-solid-soulslike">great</a>, but it hasn&#8217;t done well enough to stave off a rather troubling turn of events over at developer Leenzee.</p>



<p>These are rumors that remain unconfirmed at the moment, as&nbsp;Gamersky <a href="https://wap.gamersky.com/news/Content-2121873.html" target="_blank" rel="noopener">reports</a> on whispers among leakers that the team behind the game has been laid off after the studio was dissatisfied with the game&#8217;s reception. Producer and director Xia Siyuan is apparently a notable one among them. He reportedly registered his own company, although other employees apparently haven&#8217;t fared as well. There&#8217;s talk of unpaid salaries and legal action &#8211; more trouble for a studio that faced extensive controversy when the game was released, owing to its shaky performance dominating much of the initial discourse.</p>



<p>A fair amount of additional content was also allegedly ready to go for <em>Wuchang</em>, which could have helped it gain a little more traction, but might now remain unused courtesy of the team&#8217;s exit. That&#8217;s a shame, as this is certainly a title that many among us would&#8217;ve loved to dive back into to take on new threats and explore more visually stunning levels.</p>
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		<item>
		<title>Nivalis Flexes Some of Its Roughly 135 Fully Voiced Characters in New Gameplay</title>
		<link>https://gamingbolt.com/nivalis-flexes-some-of-its-roughly-135-fully-voiced-characters-in-new-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Mar 2026 18:51:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[ion lands]]></category>
		<category><![CDATA[Nivalis]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638334</guid>

					<description><![CDATA[ION LANDS also revealed that it's "entering the final stretch" before it can "finally open the doors of Nivalis to everyone."]]></description>
										<content:encoded><![CDATA[
<p>You could be forgiven for not remembering ION LANDS&#8217; <em>Nivalis</em>, an open-world cyberpunk follow-up to <em>Cloudpunk</em>, where players can manage their own business. <a href="https://gamingbolt.com/nivalis-is-a-cyberpunk-slice-of-life-sim-coming-to-pc">Announced in 2022</a>, it was delayed past 2025 to accommodate fully voiced characters, but those results have borne fruit. In a new gameplay showcase, we get to see some of them in action, including Ava, who accompanies the protagonist.</p>



<p>A few characters include Thaddeus Carminus, a grizzled cook in Meridian Market; Salt Pete, who claims there&#8217;s more to Nivalis&#8217;s oceans than &#8220;sentient slime, junk HOVA&#8217;s and ancient, God-like AI&#8217;s dreaming dark dreams&#8221;; and Nixxy, an IRL streamer with AR glasses. Last November, the developer <a href="https://x.com/PlayNivalis/status/1981344915763118151" target="_blank" rel="noreferrer noopener">promised about 135 fully-voiced primary and secondary characters</a>, amounting to some 200,000 words, so you can imagine the scale.</p>



<p>Of course, throughout the showcase, we see the player setting up their noodle, including assigning shifts for the working schedule. There&#8217;s also the Relationship Matrix, which lets you see what other characters think of you, and the various gorgeous sights that the city has to offer in the early game.</p>



<p>All this is well and good, but what about a release date? In a separate <a href="https://store.steampowered.com/news/app/1488490/view/515236085341618869" target="_blank" rel="noreferrer noopener">Steam Community post</a>, ION LANDS said it&#8217;s &#8220;entering the final stretch before we can finally open the doors of Nivalis to everyone who’s been following this journey with us.&#8221;</p>



<p>It&#8217;s still refining certain aspects, including the voice-over, and explicitly stated that the footage isn&#8217;t final. But in terms of really highlighting the atmosphere and ambience, it&#8217;s pretty compelling.</p>



<p><em>Nivalis</em> is scheduled to release sometime this year for PC. Stay tuned for more updates.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Nivalis - Gameplay Showcase" width="500" height="281" src="https://www.youtube.com/embed/EzD5rJJuCCA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">638334</post-id>	</item>
		<item>
		<title>Assetto Corsa Rally Gets Monte-Carlo Stages, Two New Cars in Latest Update</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-gets-monte-carlo-stages-two-new-cars-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 15:21:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638058</guid>

					<description><![CDATA[The legendary Monte-Carlo location has been split into two stages: La Bollène-Vésubie, Col de Turini (18 km), and Sisteron (13 km).]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th">November 2025 Early Access release of <em>Assetto Corsa Rally</em></a>, developer Supernova Games Studios has continued its ongoing support for the title with the release of <a href="https://store.steampowered.com/news/app/3917090/view/521991484783722969" target="_blank" rel="noopener">patch 0.3</a>. The update brings with it quite a bit of new content, headlined by the Monte-Carlo stages. Described as the “last major step in the <em>Assetto Corsa Rally</em> Early Access program,” the update was released alongside a new trailer, which you can check out below.</p>
<p>The addition of the Monte-Carlo stages is a big deal, since the whole course was fully laser-scanned to ensure “uncompromising precision” across various aspects, including road geometry and the technical challenge that made the area famous in the sport. The in-game version will also tap into the real-world equivalent’s unpredictable weather, with snow, ice and dry asphalt all being represented. The whole location will be available in the form of two stages: the 18 km-long La Bollène-Vésubie, Col de Turini, and the 13 km-long Sisteron.</p>
<p>La Bollène-Vésubie, Col de Turini has been described as featuring “relentless” elevation changes, along with narrow passages and plenty of hairpin and off-camber corners. The stage is slated to challenge players’ mechanical prowess over <em>Assetto Corsa Rally</em>, especially when it comes to their throttle control and precision. Sisteron, on the other hand, features wide, smooth roads and long, open corners. The stage places an emphasis on high speed direction changes, paired with critical braking zones that have limited visibility.</p>
<p>Along with the stage itself, <em>Assetto Corsa Rally</em> now also has two iconic rally cars added to its roster—the FWD Lancia Fulvia Coupé 1.6 HF Gr. 4, and the 4WD ŠKODA Fabia RS Rally2. The former is capable of 115-130+ horsepower thanks to its narrow-angle 1.6L V4 engine, and is known for winning the 1972 International Rally Championship and the Monte-Carly Rally. The latter is a modern Rally2-specced car with a 1.6L turbo engine capable of 289 horsepower, and is known for winning its debut competition at the 2022 Lausitz Rally.</p>
<p>As you might expect from an update featuring the Monte Carly stages, <em>Assetto Corsa Rally</em> now also has a dynamic snowy weather condition. The studio has described the possibility of a race starting out dry, that eventually gets snow involved as the player rises in altitude over the course of a stage. It is also worth noting that, rather than being limited to fixed areas, snowfall can happen anywhere on the Monte Carlo stages as long as the atmospheric conditions are met. This means that the temperatures have to fall below 0 degrees celsius, and it has to start raining.</p>
<p>Snow can have adverse effects on gameplay, especially in the form of decreased tarmac grip. These adverse effects can be minimized thanks to the addition of new winter and Snow tyre compounds, giving players more freedom in mixing and matching their tyres.</p>
<p>Bringing it all together, the update introduces 40 new AC Rally events to the game, along with bringing in a host of improvements and fixes across the board. For more comprehensive details, check out the full patch notes below.</p>
<p><em>Assetto Corsa Rally</em> is currently available on PC.</p>
<p><strong><em>Assetto Corsa Rally</em> release 0.3 patch notes:</strong></p>
<p><em>New content:</em></p>
<ul>
<li><em>Skoda Fabia RS Rally2</em></li>
<li><em>Added Lancia Fulvia Gr.4</em></li>
<li><em>Added Rally “Monte Carlo” with two special stages: Col de Turini (18km) and Sisteron (13km). Weather conditions are fully dynamic within the same race</em></li>
<li><em>Added 4 new ACR Events groups and a total of 40 new ACR Events</em></li>
</ul>
<p><em>Stages and Circuits:</em></p>
<ul>
<li><em>Added Rally “Monte Carlo”: Col de Turini, Sisteron, Service Park</em></li>
</ul>
<p><em>Cars:</em></p>
<ul>
<li><em>Added Skoda Fabia RS Rally2</em></li>
<li><em>Added Lancia Fulvia Gr.4</em></li>
<li><em>Added Montecarlo tires (regular &amp; studded variants)</em></li>
<li><em>Improved anti-aliasing on car materials</em></li>
<li><em>Added support for daytime running lights</em></li>
<li><em>Added tarmac dust type on cars</em></li>
<li><em>Fixed flipped right-side badges on Alpine A110</em></li>
<li><em>Adjusted graphical wheel offsets on several wheel setups</em></li>
<li><em>Improved textures on Mini Cooper license plate</em></li>
<li><em>Fixed auxiliary lights on Mini Cooper</em></li>
<li><em>Reduced fog effect on interior windows</em></li>
<li><em>Fixed corrupt dirt and damage effects on rear of Hyundai i20</em></li>
<li><em>Added animations on latches on Citroen Xsara, Peugeot 208 and Fiat 131</em></li>
</ul>
<p><em>Input:</em></p>
<ul>
<li><em>Added gamepad steer filter options and removed default steer dead zone (now the user can set it to 0). When relaunching the game for the first time, all values will be reset.</em></li>
<li><em>Added soft lock option for steering wheels</em></li>
<li><em>Fixed Xbox wireless gamepad detection</em></li>
</ul>
<p><em>Physics:</em></p>
<ul>
<li><em>More realistic steering ratio for Lancia Rally 037</em></li>
<li><em>Review of combined grip model for all surfaces</em></li>
<li><em>Review of pneumatic trail model and thus FFB for all surfaces</em></li>
<li><em>Introduced a specific per-car setup option for FFB strength</em></li>
<li><em>Adjusted surfaces grip</em></li>
<li><em>Tire thermal evolution is currently disable as we work on an evolution of the system</em></li>
<li><em>Added Skoda Fabia RS Rally2 and Lancia Fulvia Coupé HF 1.6</em></li>
<li><em>Added Winter Tarmac Tires, normal and studded.</em></li>
<li><em>Adjusted and improved the default setups of some cars</em></li>
</ul>
<p><em>Audio:</em></p>
<ul>
<li><em>Added engine/exhaust sounds for Skoda Fabia RS Rally2</em></li>
<li><em>Added engine/exhaust sounds for Lancia Fulvia Gr.4</em></li>
<li><em>Rally Monte Carlo environmental audio setup</em></li>
<li><em>Firework audio first implementation</em></li>
<li><em>Tweaks to asphalt slides to get more feedback early</em></li>
<li><em>Engine damage improvements</em></li>
<li><em>Spatial improvements to exhausts in 3rd person view</em></li>
<li><em>Asphalt/snow surface blend</em></li>
<li><em>Increased off load exhaust volume on Delta</em></li>
<li><em>Added a couple more randomised events for service area</em></li>
<li><em>Mix improvements for all driving camera positions</em></li>
</ul>
<p><em>Gameplay and UI:</em></p>
<ul>
<li><em>Added camera yaw and roll customization</em></li>
</ul>
<p><em>Online:</em></p>
<ul>
<li><em>Fixed hitches caused by authentication recovery while playing</em></li>
<li><em>Migrated backend cluster to a new, more stable server service</em></li>
<li><em>VFX, Lighting and Art Direction</em></li>
<li><em>Added new Sky setup with Rally Monte Carlo geographic coordinates</em></li>
<li><em>Added custom lighting setup for Rally Monte Carlo</em></li>
<li><em>Improving visual quality of raindrops on windshield</em></li>
<li><em>Fixed over-exposure issue with triple monitor</em></li>
<li><em>Reduced stuttering during gameplay</em></li>
</ul>
<p><iframe title="Assetto Corsa Rally Update 0.3 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/stEH5MVnc-M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Blades of Fire Launches on May 14th for Steam With New Game Plus, Photo Mode and More</title>
		<link>https://gamingbolt.com/blades-of-fire-launches-on-may-14th-for-steam-with-new-game-plus-photo-mode-and-more</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 20:17:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Blades of Fire]]></category>
		<category><![CDATA[MercurySteam]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636920</guid>

					<description><![CDATA[Following its Epic Games Store-exclusive launch last year, MercurySteam's hack-and-slash title comes to Steam with some new additions.]]></description>
										<content:encoded><![CDATA[<p>MercurySteam&#8217;s<em> Blades of Fire</em> was among the more quietly solid titles of last year, bringing interesting crafting mechanics to an action-adventure experience that aims to make you one with the weapons you wield against your foes. After launching exclusively on the Epic Games Store for PC, it&#8217;s finally coming to Steam on May 14th.</p>
<p>However, that&#8217;s not all, as Version 2.0 will also go live on all platforms simultaneously. There&#8217;s a lot to be excited about in the new update, with New Game Plus being an important addition alongside Photo Mode, the Titanium challenge level, new weapon parts and skins in NG+, DLSS 4 support on PC, a new Boss Revival mode, and much more. Version 2.0 might be the definitive way to experience the game if earlier criticism dissuaded you.</p>
<p>Alongside PC, <em>Blades of Fire</em> is available for PlayStation 5 and Xbox Series X/S. Despite <a href="https://gamingbolt.com/blades-of-fire-sales-fall-below-publisher-expectations-despite-positive-critical-reception">failing to meet 505 Games&#8217; sales expectations</a>, we found it to be a <a href="https://gamingbolt.com/blades-of-fire-review-a-powerful-but-rugged-blade">pretty solid</a>, if slightly flawed, experience, and its slow, methodical combat has certainly had its fair share of takers. But its crafting systems and the way it forged bonds between its players and their weapons were the real stars of the show.</p>
<p><iframe loading="lazy" title="Blades of Fire - Steam and Version 2.0 Announcement Trailer [ESRB]" src="https://www.youtube.com/embed/4QdCRYEeC0c?feature=oembed" width="1159" height="652" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" title="Blades of Fire - Steam and Version 2.0 Announcement Trailer [ESRB]" width="500" height="281" src="https://www.youtube.com/embed/4QdCRYEeC0c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assetto Corsa Rally Announced, Coming to Steam Early Access on November 13th</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Oct 2025 11:47:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629934</guid>

					<description><![CDATA[Featuring ten licensed rally cars and four Special Stages spanning 33 kilometers each, it promises a "pure" rally simulation.]]></description>
										<content:encoded><![CDATA[
<p>While<em> <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position" data-type="post" data-id="611452">Assetto Corsa EVO</a></em> remains in development, KUNOS Simulazioni has a new title in the series launching next month. Developed by Supernova Games Studios, <em>Assetto Corsa Rally</em> will arrive on November 13th for PC via Steam Early Access. Check out the first trailer below.</p>



<p>Touted <a href="https://assettocorsa.gg/assetto-corsa-rally-wishlist-now-on-steam/" target="_blank" rel="noreferrer noopener">as a “pure and relentless rally simulation,”</a> <em>Assetto Corsa Rally</em> promises day/night cycles, shifting weather that impacts visibility and traction, and the same physics engine as <em>Assetto Corsa</em>. When early access begins, players can look forward to ten licensed vehicles, including the Lancia Stratos Gr.4 (1976), the Fiat 131 Abarth Gr.4 (1976) and the Peugeot 208 Rally4 (2020).</p>



<p>There will also be four “Special Stages” in locations such as Alsace and Wales, each consisting of 33 kilometers of “fully laser-scanned roads.” Realistic car noises and sound effects are a given, but Supernova&#8217;s co-driver system also offers “authentic voices and timing” courtesy of working with professional racers.</p>



<p>The plan is to include over 30 cars, Rally School, five international rallies, a Career Mode, and more than 120 kilometers of faithfully recreated roads. The goal is to remain in early access for less than 18 months, with pricing yet to be revealed. Stay tuned for more details in the meantime.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ASSETTO CORSA RALLY ANNOUNCEMENT TRAILER" width="500" height="281" src="https://www.youtube.com/embed/U1_7q_gHrTo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
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		<item>
		<title>Control Ultimate Edition Patch Adds VRR, 120Hz and Unlocked Frame Rate Support on Consoles</title>
		<link>https://gamingbolt.com/control-ultimate-edition-patch-adds-vrr-120hz-and-unlocked-frame-rate-support-on-consoles</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 15:49:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629272</guid>

					<description><![CDATA[PS5 Pro players can also take advantage of PSSR support and benefit from improved screen space reflections in Performance Mode.]]></description>
										<content:encoded><![CDATA[
<p>As promised by Remedy Entertainment, <em>Control Ultimate Edition</em> on Xbox Series X/S and PS5 has been <a href="https://controlgame.com/control-ultimate-edition-october-2025-update-notes-console/" target="_blank" rel="noreferrer noopener">updated</a> with <a href="https://gamingbolt.com/control-ultimate-edition-update-coming-to-xbox-series-x-s-and-ps5-on-october-6th">the same patch</a> released for PC players earlier this year. It includes three outfits previously available as pre-order exclusives and Dr Yoshimi Tokui’s Guided Imagery Experience, voiced by legendary director Hideo Kojima.</p>



<p>All this seemed a given, but there are also some new graphics and performance settings to play with. Support for Variable Refresh Rate and 120Hz displays has been added for PS5, PS5 Pro, and Xbox Series X/S. The frame rate limits on Quality and Performance Modes have also been removed for all consoles (except for Series S, which only saw the same for the latter).</p>



<p>If that wasn&#8217;t enough, you can now enable HDR and take advantage of PSSR, improved screen space reflections, updated texture filtering and more on PS5 Pro. Remedy warns that PSSR can &#8220;slightly&#8221; affect performance, but there&#8217;s an option to switch it off if so desired.</p>



<p>Check out the full patch notes below. For more details on <em>Control Ultimate Edition</em>, you can read <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name" data-type="post" data-id="468960">our review</a>.</p>


<p><em><strong>October 2025 Console Update (1.30) Release Notes</strong></em></p>
<p><em><strong>OUTFITS</strong></em></p>
<p><em>The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.</em></p>
<ul>
<li><em>Astral Dive Suit (formerly a pre-order exclusive)</em></li>
<li><em>Tactical Response Gear (formerly a pre-order exclusive)</em></li>
<li><em>Urban Response Gear (formerly a pre-order exclusive)</em></li>
</ul>
<p><em><strong>MISSIONS</strong></em></p>
<ul>
<li><em>All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)</em></li>
</ul>
<p><em><strong>GRAPHICS [PLAYSTATION 5]</strong></em></p>
<ul>
<li><em>Added a new setting “Unlock Frame Rate”, enjoy!</em></li>
<li><em>Added VRR and 120Hz display output support for PlayStation 5 and PlayStation 5 Pro, and unlocked the frame rate limitations for Quality and Performance Mode setting</em></li>
<li><em>Improved Temporal Anti-Aliasing (TAA) quality</em></li>
<li><em>Added HDR support</em></li>
<li><em>Updated SDR to 10bit (from 8bit), which reduces visible color banding</em></li>
<li><em>[PlayStation 5 Pro] Added PSSR (PlayStation Spectral Super Resolution) support. Using PSSR results in smoother edges, improved hair, and vegetation visual quality. Using PSSR can slightly impact performance, so if you would rather have the original “look” of Control, you can disable PSSR in the settings.</em></li>
<li><em>[PlayStation 5 Pro] Improved Screen Space Reflections in Performance Mode</em></li>
<li><em>[PlayStation 5 Pro] Updated Texture and Shadow resolution filtering (anisotropic)</em></li>
</ul>
<p><em><strong>GENERAL [PLAYSTATION 5]</strong></em></p>
<ul>
<li><em>Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.</em><br /><em>Improved the sorting of character and weapon mods</em></li>
</ul>
<p><em><strong>GRAPHICS [XBOX SERIES X|S]</strong></em></p>
<ul>
<li><em>Added a new setting “Unlock Frame Rate”, enjoy!</em></li>
<li><em>Added VRR and 120Hz display output support for Xbox Series X and Xbox Series S, and unlocked the frame rate limitations for Quality and Performance Mode settings</em></li>
<li><em>[Xbox Series X] Unlocked the frame rate limitations for Quality and Performance Mode</em></li>
<li><em>[Xbox Series S] Unlocked the frame rate limitations for Performance Mode settings</em></li>
<li><em>Improved Temporal Anti Aliasing (TAA) quality</em></li>
<li><em>Added HDR support</em></li>
<li><em>Updated SDR to 10bit (from 8bit), which reduces visible color banding</em></li>
</ul>
<p><em><strong>GENERAL [XBOX SERIES X|S]</strong></em></p>
<ul>
<li><em>Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.</em></li>
<li><em>Improved the sorting of character and weapon mods</em></li>
</ul>]]></content:encoded>
					
		
		
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