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	<title>505 Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>Ghostrunner 3 is Up to 505 Games, But Developer Admits It &#8220;Would Be Awesome&#8221;</title>
		<link>https://gamingbolt.com/ghostrunner-3-is-up-to-505-games-but-developer-admits-it-would-be-awesome</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Jul 2026 18:17:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Ghostrunner 3]]></category>
		<category><![CDATA[One More Level]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647721</guid>

					<description><![CDATA["We would probably even have a few ideas for a worthy conclusion to the trilogy or a spin-off," says studio head Szymon Bryła.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">One More Level is working on <em>Valor Mortis</em>, a first-person Souls-like set in an alternate history where Napoleon Bonaparte has been dabbling in the occult. As a fallen soldier brought back to life, it&#8217;s your job to stop him and his undead forces while combating the plague, and while the experience is promising thus far, it&#8217;s a huge shift from the <em>Ghostrunner</em> series.</p>



<p class="wp-block-paragraph">For those who enjoyed that fast-paced gameplay loop, there&#8217;s some good news as studio head and CEO Szymon Bryła told <a href="https://insider-gaming.com/exclusive-ghostrunner-3-would-be-awesome-one-more-level-has-ideas-for-new-game/" target="_blank" rel="noreferrer noopener">Insider Gaming</a> that a potential <em>Ghostrunner 3</em> “would be awesome.” “We would probably even have a few ideas for a worthy conclusion to the trilogy or a spin-off.” Unfortunately, it&#8217;s not completely up to the studio.</p>



<p class="wp-block-paragraph">“Even though we as One More Level are the creators of this brand, the final decision lies with 505 Games, which owns the rights to this IP.”</p>



<p class="wp-block-paragraph"><em>Ghostrunner 2</em> released in October 2023 and received <a href="https://gamingbolt.com/ghostrunner-2-showcases-critical-response-with-new-accolades-trailer">fairly positive reviews</a> (check out ours <a href="https://gamingbolt.com/ghostrunner-2-review-blade-blast" data-type="post" data-id="568647">here</a>). Though current sales numbers are iffy, it&#8217;s notable for <a href="https://gamingbolt.com/ghostrunner-2-crosses-6-million-in-revenue-recoups-production-budget">earning $6 million in revenue in its first five days</a> off a $4 million+ budget. Given how the story ended, there&#8217;s certainly room for exploring more of the wider world.</p>



<p class="wp-block-paragraph">As for <em>Valor Mortis</em>, it&#8217;s <a href="https://gamingbolt.com/valor-mortis-delayed-to-october-13th-due-to-absolutely-stacked-september">out on October 13th</a> for Xbox Series X/S, PS5, and PC. It was meant to <a href="https://gamingbolt.com/valor-mortis-gets-new-trailer-coming-to-pc-and-consoles-on-september-24th">launch on September 24th</a> but faced a delay, both due to a crowded release schedule and to implement feedback from its recent demo, which includes the first seven chapters. Despite its issues, the latter became one of Steam Next Fest&#8217;s top demos, with its availability extended up to July 7th.</p>
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		<title>Nivalis Renamed to Nivalis Nights, Finally Launches on September 29th for PC</title>
		<link>https://gamingbolt.com/nivalis-renamed-to-nivalis-nights-finally-launches-on-september-29th-for-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 15:02:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[ion lands]]></category>
		<category><![CDATA[Nivalis]]></category>
		<category><![CDATA[Nivalis Nights]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647419</guid>

					<description><![CDATA[A new trailer highlights the start of your journey in ION LANDS' long-awaited cyberpunk life-sim and all the wonderful sights in store.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After years of development, multiple delays, and an increasing scale, ION LANDS has announced that <em>Nivalis</em> will launch on September 29th for PC. Renamed to <em>Nivalis Nights</em>, the life-sim has a new trailer highlighting some of the many things to do in the city. Check it out below.</p>



<p class="wp-block-paragraph">The set-up is pretty straightforward. You inherit a noodle bar called Ramen Noir. From there, you can assign shifts and workers, slowly expanding the business. That may involve venturing out, making contacts, maybe even heading to the pier to fish for fresh ingredients. However, nothing is stopping you from taking in the sights and sounds in Nivalis. Or maybe just playing chess.</p>



<p class="wp-block-paragraph">A serial killer, Aseptic, is also on the loose to some unknown end. How that will influence your journey remains to be seen, but for the most part, you&#8217;re encouraged to climb up the social ladder and truly make a name for yourself.</p>



<p class="wp-block-paragraph">Regarding the release, creative director Marko Dieckmann said, “As an independent studio, developing this game meant overcoming hurdles we’ve never faced before, and we are incredibly grateful to our community for their patience over the last five years. Today, we are thrilled to finally lock in our official release date and cannot wait for players to dive in, meet Ava, and experience the city’s quirky charm.”</p>



<p class="wp-block-paragraph">In terms of scope and scale, <em>Nivalis Nights</em> is pretty exciting and offers extensive freedom to customize your own business, build a hope, and encounter all kinds of interesting NPCs (including <a href="https://gamingbolt.com/nivalis-flexes-some-of-its-roughly-135-fully-voiced-characters-in-new-gameplay">about 135 fully voiced characters</a>). Stay tuned for more details and gameplay on it in the coming months.</p>



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<iframe title="Nivalis Nights | Official Release Date Trailer (4K 60fps)" width="500" height="281" src="https://www.youtube.com/embed/BRZLg3M8lHs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Assetto Corsa Rally Update 0.5 Adds New Maps, Online Multiplayer, and Physics Improvements</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-update-0-5-adds-new-maps-online-multiplayer-and-physics-improvements</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 07:50:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647363</guid>

					<description><![CDATA[An already solid rally racing sim gets even better with new Special Stages set in Greece and public/private lobbies for online play.]]></description>
										<content:encoded><![CDATA[<p><em>Assetto Corsa Rally</em> is a name we&#8217;re sure all the rally racing enthusiasts will be familiar with. If you&#8217;re one of them, this one&#8217;s definitely a reason to cheer. Update 0.5 is out now, and it&#8217;s bringing a lot to the table.</p>
<p>Standing tall among the new offerings are the Loutraki and Elatia Special Stages, both of which recreate iconic tracks from the World Rally Championship&#8217;s Greece chapter. The former is all about dusty surfaces, sharp turns, and the drifts that come along with them, while the latter brings exposed rocks and deep ruts that you&#8217;re going to have to navigate alongside tight corners that could test your skills quite thoroughly.</p>
<p>The new tracks are a welcome addition, but they&#8217;re not all that this update is adding. There&#8217;s also online multiplayer, and the chance to create custom lobbies with up to sixteen other players in races where you get to set a variety of parameters before the checkered flag waves the lot of you into action. Your lobbies can be either private or public, depending on who you&#8217;re playing with, and there&#8217;s always the ACR lobby to go to if you&#8217;re just looking to dive into a race.</p>
<p>The in-game physics are also getting a detailed overhaul, with revised tire models, enhanced camber dynamics, new dynamic ideal lines on the new tracks, and a &#8220;global rebalancing pass&#8221; on all surfaces, cars, and presets. It&#8217;s quite a long list, and is sure to make this one more immersive than it already is. For a title in <a href="https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th">early access</a>, this update&#8217;s sure to make it a very attractive option for you enthusiasts who want to test your skills against other talented drivers.</p>
<p><iframe title="Assetto Corsa Rally - Update 0.5 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/6flguQeWVk4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Paradark&#8217;s ExeKiller To Be Published By 505 Games</title>
		<link>https://gamingbolt.com/paradarks-exekiller-to-be-published-by-505-games</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 21:51:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[exekiller]]></category>
		<category><![CDATA[Paradark Studio]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646972</guid>

					<description><![CDATA[This is right up our alley with its unique premise, dystopian setting, and a hero whose decisions could mean salvation or desolation.]]></description>
										<content:encoded><![CDATA[<p>You might be forgiven for needing a refresher about <em>ExeKiller</em>, a single-player action-adventure title from Paradark Studio. However, we&#8217;ve been excited for it ever since we had a <a href="https://gamingbolt.com/exekiller-interview-setting-choices-open-world-and-more">sit-down</a> with the team, where they made us even more eager to dive into a dark and gritty world.</p>
<p>Well, our patience is now closer to being rewarded, as the game now has a publisher with 505 Games taking over the responsibilities of bringing this one to PC via Steam. As for that refresher, this one has you taking on the role of Denzel Fenix (who&#8217;s unrelated to the more popular Marcus Fenix), in a version of America that combines the past and present with interesting results.</p>
<p>It isn&#8217;t a technological powerhouse, but a civilization that has since collapsed, leaving Denzel to navigate a new kind of Wild West. He&#8217;s going to find himself in situations where his choices as the titular killer could have unexpected consequences later down the line, with an interesting caveat being that you&#8217;re going to be hard-pressed to predict when such decisions make themselves known.</p>
<p>He&#8217;s a bounty hunter slated to meet an intriguing cast of characters as he speeds across the land in his trusty hovercar, the Appaloosa. On the gameplay front, the dynamic HUD and the lack of an XP-levelling system mean that you&#8217;re going to be all-in, looking for every advantage you can find as you take on missions and hunt down your targets.</p>
<p>There isn&#8217;t a release date at this moment, but you can be sure we&#8217;re going to be telling you about it when it comes along. There is that <a href="https://gamingbolt.com/exekiller-gets-new-trailer-showcasing-combat-exploration-and-its-cyberpunk-world">trailer</a> from earlier this year if you want to get a closer look at it, though.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">505 Games are teaming up with <a href="https://x.com/ParadarkStudio?ref_src=twsrc%5Etfw">@ParadarkStudio</a> to publish their upcoming retro futuristic shooter <a href="https://x.com/PlayExeKiller?ref_src=twsrc%5Etfw">@PlayExeKiller</a>! Play as a corporate bounty hunter, take on contracts and reclaim S.O.U.L from fugitives attempting to escape the system.<br><br>Wishlist: <a href="https://t.co/jOZgKSF30T">https://t.co/jOZgKSF30T</a><a href="https://x.com/hashtag/505Games?src=hash&amp;ref_src=twsrc%5Etfw">#505Games</a>… <a href="https://t.co/U3dIGDtKwY">pic.twitter.com/U3dIGDtKwY</a></p>&mdash; 505 Games (@505_Games) <a href="https://x.com/505_Games/status/2069423948878553372?ref_src=twsrc%5Etfw">June 23, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Assetto Corsa Rally Gets More 1990s Cars, Extends Dynamic Snow System to More Stages</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-gets-more-1990s-cars-extends-dynamic-snow-system-to-more-stages</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 11:33:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642699</guid>

					<description><![CDATA[The latest update for the early access rally racer has also brought a host of other improvements to driving and more events.]]></description>
										<content:encoded><![CDATA[<p>Developer Supernova Games Studios has <a href="https://assettocorsa.gg/assetto-corsa-rally-ea-04-out-now/" target="_blank" rel="noopener">released</a> a new update for its early access rally racing game, <em>Assetto Corsa Rally</em>. It&#8217;s headlined by the addition of two classic cars from the 1990s—the Peugeot 306 Maxi Kit Car and the Subaru Impreza S3 Group A. The former will be available in its iconic IKE Racing livery, while the latter will be available as driven by rally legend Colin McRae in 1993.</p>
<p>The update also brings improvements to the dynamic snow system, which was first <a href="https://gamingbolt.com/assetto-corsa-rally-gets-monte-carlo-stages-two-new-cars-in-latest-update">introduced with the release of the Monte Carlo stages back in February</a>, extending the weather condition to the Alsace and Wales rallies. While players might already be familiar with those stages, the snow will bring in an entirely new set of challenges.</p>
<p>There are now two new Event Groups that revolve around the newly-released cars, bringing the total number of events in the game to 12. Each of the three Traction Groups—FWD, RWD, and 4WD—also gets one new event each that mixes up all the in-game weather conditions.</p>
<p>The studio has also announced that, as of last month, <em>Assetto Corsa Rally</em> has entered into an official collaboration with M-Sport WRC rally driver Jon Armstrong. This partnership, according to Supernova Games Studios, has already led to Armstrong playing a direct role in the development, with his expertise in the sport helping the studio to refine vehicle physics and handling. The primary focus of these improvements has been tires, aerodynamics, and suspension for smoother, more predictable car behavior.</p>
<p>Along with this, <em>Assetto Corsa Rally</em> has also kicked off its partnership with the FIA, and as a result, the update has brought in dedicated in-game events that represent the first qualification phase of the FIA Esports Global Rally Tour. For more details about all of the changes brought along in update 0.4, check out the patch notes below.</p>
<p><em>Assetto Corsa Rally</em> is currently available exclusively on PC.</p>
<p><strong><em>Assetto Corsa Rally</em> update 0.4 patch notes:</strong></p>
<p><em><strong>New content:</strong></em></p>
<ul>
<li><em>Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993</em></li>
<li><em>Added snowy weather conditions in Rally Alsace and Rally Wales</em></li>
<li><em>Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events</em></li>
<li><em>Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions</em></li>
<li><em>Added 3 new partners in the Rally Encyclopedia</em></li>
</ul>
<p><em><strong>Cars:</strong></em></p>
<ul>
<li><em>Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20</em></li>
<li><em>Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC</em></li>
<li><em>Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars</em></li>
<li><em>Reduced direction-based ambient occlusion on cars</em></li>
<li><em>Updated LCD on Lancia Delta</em></li>
<li><em>Updated license plates on Skoda Fabia</em></li>
<li><em>Added competition logos on all cars</em></li>
<li><em>Made the back face of window stickers less saturated (simulated the paper backing)</em></li>
<li><em>Many minor bug fixes across all cars</em></li>
</ul>
<p><em><strong>Input:</strong></em></p>
<ul>
<li><em>Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users</em></li>
<li><em>Improved generic devices compatibility. This enables more devices to work as expected.</em></li>
</ul>
<p><em><strong>Physics:</strong></em></p>
<ul>
<li><em>Added angular damping to small movable objects to prevent unrealistic spinning</em></li>
<li><em>Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A</em></li>
<li><em>With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.</em></li>
<li><em>Further tires tuning for all surfaces, in particular:</em>
<ul>
<li><em>The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.</em></li>
<li><em>In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.</em></li>
<li><em>These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.</em></li>
<li><em>The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.</em></li>
<li><em>The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.</em></li>
<li><em>The parameters of the tire’s S-shaped curve have been adjusted based on test data.</em></li>
<li><em>The load sensitivity parameters of some tires have been refined based on results from field tests.</em></li>
</ul>
</li>
<li><em>Revised aerodynamic tuning for both drag and lift forces</em></li>
<li><em>Revised some vehicle setups and presets to improve handling or to make them more adequate to the latest tire changes.</em></li>
</ul>
<p><em><strong>Audio:</strong></em></p>
<ul>
<li><em>Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!</em></li>
<li><em>306 Maxi Engine/Exhaust implemented.</em></li>
<li><em>Skoda exhaust after-fire implemented.</em></li>
<li><em>Rally2 turbo added to Skoda</em></li>
<li><em>Improved gravel skid feedback.</em></li>
<li><em>Improved 3rd person spatialization for replays, especially approaching from a distance.</em></li>
<li><em>Improved 3rd person spatialization for forced induction.</em></li>
<li><em>Improved 3rd person spatialization for rear engine vehicles.</em></li>
<li><em>Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.</em></li>
<li><em>Fix for too much “hill” reverberation coming through the cabin view.</em></li>
<li><em>Fix for various sounds cutting out randomly.</em></li>
<li><em>The usual “variety of tiny tweaks all over the place” statement 😉</em></li>
</ul>
<p><em><strong>Gameplay and UI:</strong></em></p>
<ul>
<li><em>Updated pacenotes for Monte Carlo Bollene</em></li>
<li><em>Updated pacenotes for Monte Carlo Sisteron</em></li>
<li><em>Fixed incorrect pacenote call on Wales Hafren North 3/6</em></li>
<li><em>Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point</em></li>
<li><em>Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls</em></li>
<li><em>Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.</em></li>
<li><em>Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.</em></li>
<li><em>Added Apply button in Video options</em></li>
<li><em>Fixed minor text and translations issues</em></li>
</ul>
<p><em><strong>Online:</strong></em></p>
<ul>
<li><em>Player session now correctly sets the client version</em></li>
<li><em>Added the Partners functionality</em></li>
<li><em>Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner</em></li>
<li><em>Leaderboards: store client version with the Leaderboard entries</em></li>
<li><em>Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version</em></li>
<li><em>Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialogue </em></li>
</ul>
<p><em><strong>VFX, Lighting and Art Direction:</strong></em></p>
<ul>
<li><em>Added snow support for Alsace and Wales</em></li>
<li><em>Added support for the snow on the offroad track materials</em></li>
<li><em>Improved road and trajectory readability in snowy conditions on all tracks</em></li>
<li><em>Improved the transition between clear and fully snowy ground</em></li>
<li><em>Improved the transition between dry and melting snow</em></li>
<li><em>Improved the consistency of the snow effect between different surfaces</em></li>
<li><em>Improved the snow on asphalt particle effects</em></li>
<li><em>Improved vehicles ambient occlusion</em></li>
<li><em>Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions</em></li>
</ul>
<p><em><strong>Environments:</strong></em></p>
<ul>
<li><em>Improvements to rally/event dressing at Monte Carlo Sisteron</em></li>
<li><em>Improvements to rally/event dressing at Alsace Munster</em></li>
<li><em>Improvements to rally/event dressing at Alsace Saverne</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren South</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren North</em></li>
<li><em>Added new parked vehicles</em></li>
<li><em>Improved parked vehicles visuals by adding shadows under the chassis</em></li>
<li><em>Fixed floating vegetation bugs across all stages</em></li>
<li><em>Fixed minor bugs across all stages</em></li>
</ul>
<p><iframe title="Assetto Corsa Rally - Update 0.4 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/cHvRQsLAfDQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Wuchang: Fallen Feathers, Nine Sols, and EA Sports FC 26 Free With PS Plus in May</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-nine-sols-and-ea-sports-fc-26-free-with-ps-plus-in-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 10:28:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports FC 26]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[nine sols]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RedCandle Games]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642684</guid>

					<description><![CDATA[In the wake of Digital Bros acquiring the IP, Leenzee's Souls-like will be available for Essential subscribers from May 5th to June 1st.]]></description>
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<p class="wp-block-paragraph">The latest wave of free games coming to PlayStation Plus Essential (and by extension, all tiers above it) has <a href="https://blog.playstation.com/2026/04/29/playstation-plus-monthly-games-for-may-ea-sports-fc-26-wuchang-fallen-feathers-nine-sols/" target="_blank" rel="noreferrer noopener">been revealed</a>. And while <em>EA Sports FC 26</em> may have wider appeal, there&#8217;s also <em>Wuchang: Fallen Feathers</em> and <em>Nine Sols</em>.</p>



<p class="wp-block-paragraph">The former was recently embroiled in controversy after director/producer Xia Siyuan <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">was allegedly fired</a> and the <a href="https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor">core development team dissolved</a>. Digital Bros, the parent company of 505 Games, would <a href="https://gamingbolt.com/wuchang-fallen-feathers-ip-rights-acquired-by-digital-bros-for-e4-million">then acquire the IP for €4 million</a>, which could explain its inclusion on PlayStation Plus. Regardless, it&#8217;s a solid Souls-like action RPG that&#8217;s worth a look.</p>



<p class="wp-block-paragraph">As for <em>Nine Sols</em>, it&#8217;s one of the better 2D Metroidvania titles. Launched last year for consoles, it offers a gorgeous art style and music coupled with hard-hitting parry-focused gameplay. You can check out <a href="https://gamingbolt.com/nine-sols-review-sympathy-for-mr-vengeance" data-type="post" data-id="605508">our review</a> for more details, but suffice it to say that it&#8217;s well worth your time.</p>



<p class="wp-block-paragraph">All three titles will be available for subscribers from May 5th to June 1st. You can check out last month&#8217;s offerings &#8211; which include <em>Lords of the Fallen</em> &#8211; <a href="https://gamingbolt.com/lords-of-the-fallen-tomb-raider-1-3-remastered-and-more-coming-to-ps-plus-essential-on-april-7">here</a>. Of course, this is all in addition to a pretty healthy spread of new titles for Extra and Premium subscribers, including <em>Horizon Zero Dawn Remastered</em> and <em>The Crew Motorfest</em>. Head <a href="https://gamingbolt.com/horizon-zero-dawn-remastered-the-crew-motorfest-and-more-coming-to-ps-plus-extra-premium-next-week">here</a> for more details.</p>
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		<title>Wuchang: Fallen Feathers IP Rights Acquired by Digital Bros for €4 Million</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-ip-rights-acquired-by-digital-bros-for-e4-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 15:19:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Digital Bros]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642565</guid>

					<description><![CDATA[505 Games' parent company will handle the franchise going forward, citing the "strength of the product and its long-term potential." ]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After turmoil surrounding its development team, Leenzee no longer owns the <em>Wuchang: Fallen Feathers</em> IP. Instead, Digital Bros, the parent company of 505 Games (which also published the title), has <a href="https://digitalbros-com.b-cdn.net/wp-content/uploads/2026/04/2026.04.27-Digital-Bros-acquires-Wuchang-IP-rights_cript.pdf" target="_blank" rel="noreferrer noopener">announced</a> that it has acquired rights to the title for €4 million.</p>



<p class="wp-block-paragraph">The deal means that Leenzee won&#8217;t receive any future royalties from sales, and Digital Bros touted the first game&#8217;s success. Over one million units have been sold as of March 31st, 2026, resulting in more than €30 million in revenue, which confirms &#8220;the strength of the product and its long-term potential.&#8221;</p>



<p class="wp-block-paragraph">This would seemingly indicate a sequel down the line, which wouldn&#8217;t be the first time the company has made such acquisitions. 505 Games <a href="https://gamingbolt.com/ghostrunner-ip-acquired-by-505-games" data-type="post" data-id="474728">acquired the rights of <em>Ghostrunner</em></a> from All In! Games back in 2021 and brought on One More Level to develop <em>Ghostrunner 2</em>.</p>



<p class="wp-block-paragraph">In this case, the acquisition of the <em>Wuchang</em> IP comes after reports that its director/producer, Xia Siyuan, <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">was fired</a>. Other members of the development team were allegedly told to shift to support work instead of releasing additional content. When they seemingly refused to do so, they <a href="https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor">were fired</a>.</p>



<p class="wp-block-paragraph">Siyuan has since registered his own company, and it would be the biggest irony if the core team reformed to continue working on <em>Wuchang </em>under Digital Bros. Time will tell, so stay tuned for updates.</p>
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		<title>Wuchang: Fallen Feathers Team Dissolved After Refusal to Shift to Support Work &#8211; Rumor</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-team-dissolved-after-refusal-to-shift-to-support-work-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 14 Apr 2026 20:55:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641628</guid>

					<description><![CDATA[The team behind one of 2025’s best Soulslikes is allegedly no longer part of Leenzee after refusing to be relegated to support work.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;d previously talked to you about <a href="https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor">whispers of trouble</a> within the ranks of Wuchang: Fallen Feathers developer Leenzee, and more details have emerged as to what happened.</p>
<p>As reported by <a href="https://www.gamersky.com/news/202604/2121873.shtml" target="_blank" rel="noopener">GamerSky</a>, the exit of producer and director Xia Siyuan was reportedly due to a refusal to shift to outsourcing or supporting other projects. Other development team members voiced objections, leading to its dissolution.</p>
<p>With the game not seeing any updates for a while, the team&#8217;s exit might just be the death knell for a title that was quite a <a href="https://gamingbolt.com/wuchang-fallen-feathers-review-a-safe-but-solid-soulslike">solid take</a> on the Soulslike formula. There has been no official statement from the developer, especially about rumors surrounding future planned content (which was apparently in the works before Siyuan&#8217;s exit).</p>
<p>It&#8217;s a shame that we&#8217;re probably not going to see any new additions to <em>Fallen Feathers. </em>We&#8217;d have loved to join Wuchang on a new bunch of adventures, but alas. There&#8217;s always the possibility that Leenzee brings in a new team to work on DLC or additional content. However, we wouldn&#8217;t hold our breath on that front, especially since the Souls-like apparently underperformed. It&#8217;s going to be interesting to see how Leenzee manages the situation, but its silence at this point is rather ominous.</p>
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		<title>Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/wuchang-fallen-feathers-producer-fired-studio-faces-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 20:50:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Leenzee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wuchang: Fallen Feathers]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641375</guid>

					<description><![CDATA[It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if the rumors are to be believed.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s puzzling to see&nbsp;<em>Wuchang: Fallen Feather&#8217;s</em> poor response, given that it&#8217;s a title that did some <a href="https://gamingbolt.com/what-wuchang-fallen-feathers-gets-right-that-most-souls-likes-still-dont">creative things</a> with the tried and tested Soulslike formula, and managed to remain a solid addition to the genre. We thought it was <a href="https://gamingbolt.com/wuchang-fallen-feathers-review-a-safe-but-solid-soulslike">great</a>, but it hasn&#8217;t done well enough to stave off a rather troubling turn of events over at developer Leenzee.</p>



<p class="wp-block-paragraph">These are rumors that remain unconfirmed at the moment, as&nbsp;Gamersky <a href="https://wap.gamersky.com/news/Content-2121873.html" target="_blank" rel="noopener">reports</a> on whispers among leakers that the team behind the game has been laid off after the studio was dissatisfied with the game&#8217;s reception. Producer and director Xia Siyuan is apparently a notable one among them. He reportedly registered his own company, although other employees apparently haven&#8217;t fared as well. There&#8217;s talk of unpaid salaries and legal action &#8211; more trouble for a studio that faced extensive controversy when the game was released, owing to its shaky performance dominating much of the initial discourse.</p>



<p class="wp-block-paragraph">A fair amount of additional content was also allegedly ready to go for <em>Wuchang</em>, which could have helped it gain a little more traction, but might now remain unused courtesy of the team&#8217;s exit. That&#8217;s a shame, as this is certainly a title that many among us would&#8217;ve loved to dive back into to take on new threats and explore more visually stunning levels.</p>
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		<title>Nivalis Flexes Some of Its Roughly 135 Fully Voiced Characters in New Gameplay</title>
		<link>https://gamingbolt.com/nivalis-flexes-some-of-its-roughly-135-fully-voiced-characters-in-new-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Mar 2026 18:51:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[ion lands]]></category>
		<category><![CDATA[Nivalis]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638334</guid>

					<description><![CDATA[ION LANDS also revealed that it's "entering the final stretch" before it can "finally open the doors of Nivalis to everyone."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">You could be forgiven for not remembering ION LANDS&#8217; <em>Nivalis</em>, an open-world cyberpunk follow-up to <em>Cloudpunk</em>, where players can manage their own business. <a href="https://gamingbolt.com/nivalis-is-a-cyberpunk-slice-of-life-sim-coming-to-pc">Announced in 2022</a>, it was delayed past 2025 to accommodate fully voiced characters, but those results have borne fruit. In a new gameplay showcase, we get to see some of them in action, including Ava, who accompanies the protagonist.</p>



<p class="wp-block-paragraph">A few characters include Thaddeus Carminus, a grizzled cook in Meridian Market; Salt Pete, who claims there&#8217;s more to Nivalis&#8217;s oceans than &#8220;sentient slime, junk HOVA&#8217;s and ancient, God-like AI&#8217;s dreaming dark dreams&#8221;; and Nixxy, an IRL streamer with AR glasses. Last November, the developer <a href="https://x.com/PlayNivalis/status/1981344915763118151" target="_blank" rel="noreferrer noopener">promised about 135 fully-voiced primary and secondary characters</a>, amounting to some 200,000 words, so you can imagine the scale.</p>



<p class="wp-block-paragraph">Of course, throughout the showcase, we see the player setting up their noodle, including assigning shifts for the working schedule. There&#8217;s also the Relationship Matrix, which lets you see what other characters think of you, and the various gorgeous sights that the city has to offer in the early game.</p>



<p class="wp-block-paragraph">All this is well and good, but what about a release date? In a separate <a href="https://store.steampowered.com/news/app/1488490/view/515236085341618869" target="_blank" rel="noreferrer noopener">Steam Community post</a>, ION LANDS said it&#8217;s &#8220;entering the final stretch before we can finally open the doors of Nivalis to everyone who’s been following this journey with us.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s still refining certain aspects, including the voice-over, and explicitly stated that the footage isn&#8217;t final. But in terms of really highlighting the atmosphere and ambience, it&#8217;s pretty compelling.</p>



<p class="wp-block-paragraph"><em>Nivalis</em> is scheduled to release sometime this year for PC. Stay tuned for more updates.</p>



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