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	<title>Annapurna Interactive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mixtape Gets New Trailer Announcing May 7th Release Date</title>
		<link>https://gamingbolt.com/mixtape-gets-new-trailer-announcing-may-7th-release-date</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 15:08:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Beethoven and Dinosaur]]></category>
		<category><![CDATA[Mixtape]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638400</guid>

					<description><![CDATA[The trailer is a short one, giving us a glimpse at some of the more psychedelic adventure that the trio of protagonists can experience.]]></description>
										<content:encoded><![CDATA[<p>Beethoven and Dinosaur, alongside publisher Annapurna Interactive, has announced that its upcoming title <em>Mixtape</em> will be coming to PC (via Steam and Epic Games Store), PS5, Xbox Series X/S and Nintendo Switch 2 on May 7th. The announcement was made with a new trailer which you can check out below.</p>
<p>The trailer comes in at just shy of a minute in length, and focuses on the main characters—three high school friends looking for the &#8220;ultimate teenage experience&#8221;. We get to see the trio go through several surreal experiences, be it flying over their neighborhoods and over creeks, or skateboarding through an exploding car.</p>
<p>The story of <em>Mixtape</em> will revolve around the three friends setting off on one final adventure together, with its core themes revolving around a variety of songs that have been described as &#8220;the soundtrack of a generation&#8221;. The narrative will focus on how each song culminates in dreamlike reenactments of the time they spent together.</p>
<p><em>Mixtape</em> was <a href="https://gamingbolt.com/mixtape-announced-by-the-artful-escape-developer-for-xbox-series-x-s-and-pc">announced all the way back in June 2024</a>, with Beethoven and Dinosaur confirming that its soundtrack would include music by Iggy Pop, Joy Division, The Smashing Pumpkins, DEVO, Roxy Magic, Lush, Sioxsie and the Banshees, and the Cure, among others.</p>
<p>The first trailer for <em>Mixtape</em> gave us a good look at the kind of setting we will get to experience, with portable CD players, open downhill streets that players can skate down, and a general vibe of whimsy that is often associated with teenage life. Paired with other, more realistic activities, the trailer also showed off how the kids are able to partake in more outlandish ones, like floating in the air above one of their roofs, and creating fireworks just by pointing at the sky while driving over a bridge.</p>
<p>The title was originally announced for release in 2025. However, it would get pushed back to a 2026 window. The studio hasn&#8217;t revealed too many details about the game yet, likely in its efforts to preserve the sense of surprise when it finally comes out.</p>
<p>The previous game by the studio, <em>The Artful Escape</em>, was released all the way back in 2021. The title, available on PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch, revolves around Francis Vendetti and his struggles on the night of his first live performance. Since he has to contend with the legacy of his uncle &#8211; a dead folk legend &#8211; Francis sets off on a psychedelic journey to create an entirely new stage persona for himself.</p>
<p>Alongside gameplay that can often have players engage with a variety of gameplay genres, the storytelling is helped by the fact that it features voice performances by Michael Johnston, Caroline Kinley, Lena Headey, Jason Schwartzman, Mark Strong, and Carl Weathers.</p>
<p>In our review of <em>The Artful Escape</em> from back when it first came out, we <a href="https://gamingbolt.com/the-artful-escape-review-finding-yourself">gave it a score of 8 out of 10</a> thanks to its striking art style, strong writing, excellent voice and musical performance, and great gameplay. However, we criticized some of the game&#8217;s performance issues, as well as how basic the platforming sections would often feel.</p>
<p><iframe title="MIXTAPE | Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/ITXbyF-zYiM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Silent Hill: Townfall Revealed At Last, Shows Off A New Location, Protagonist, and More</title>
		<link>https://gamingbolt.com/silent-hill-townfall-revealed-at-state-of-play-shows-off-a-new-location-protagonist-and-more</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 23:47:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Screen Burn Interactive]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637097</guid>

					<description><![CDATA[A new Silent Hill is out this year, focusing on Simon Ordell, who explores the dreaded town of St. Amelia to set things right.]]></description>
										<content:encoded><![CDATA[<p>We finally got our first look at <em>Silent Hill: Townfall, </em>with a reveal trailer dropping during State of Play that showcases the town of St. Amelia while hinting at a very dark story for its new protagonist, Simon Ordell.</p>
<p>We begin with Simon pondering the mistakes that led him to his current predicament before diving into a showcase of the game&#8217;s excellent visuals and combat that seems as nerve-wracking as you&#8217;d expect from a <em>Silent Hill </em>title. Among the most interesting new additions is the CRTV, a pocket television that&#8217;s going to be integral to your journey through St. Amelia <a href="https://blog.playstation.com/2026/02/12/silent-hill-townfall-reveals-first-person-gameplay-in-a-new-trailer/" target="_blank" rel="noopener">according to Jon McKellan</a>, the game&#8217;s writer and director.</p>
<p>&#8220;Drawing on our previous experience designing interactive ‘retro’ user interfaces and VHS-style aesthetics, we wanted to take the handheld radio – an iconic tool of the <em>Silent Hill</em> series – and evolve it in our own way. The result of that evolution is the &#8216;CRTV&#8217; – a lovingly crafted device that uses real retro technology and innovative techniques to produce the gritty, authentic audio and video used throughout the game.&#8221;</p>
<p>Aside from the CRTV, McKellan commented on the game&#8217;s shift to the first-person POV, showcasing how it blends well with the new device at our disposal. It&#8217;s going to be mighty helpful in tracking your objectives and keeping tabs on threats around you. If you&#8217;re spotted, you get to use both melee and ranged weapons to take them on, or perhaps choose to be stealthy and attempt to avoid conflict altogether. That might be a wise choice given how terrifying the enemies in the trailer were, and we believe things are going to get a whole lot worse.</p>
<p>McKellan also highlighted the game&#8217;s DualSense integration, promising that the controller&#8217;s advanced haptics will play a major role in keeping you as immersed in the experience as possible. <em>Silent Hill: Townfall</em> releases later this year as a PS5 exclusive. You can check out the reveal trailer below.</p>
<p><iframe title="Silent Hill: Townfall - Reveal Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/CvN3dP92wxU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Silent Hill: Townfall is Finally Getting New Details on February 12th</title>
		<link>https://gamingbolt.com/silent-hill-townfall-is-finally-getting-new-details-on-february-12th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 03:45:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Screen Burn Interactive]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636831</guid>

					<description><![CDATA[The years-long wait for updates on the horror title from Annapurna and Screen Burn Interactive has finally come to an end.]]></description>
										<content:encoded><![CDATA[
<p>Konami will reveal the latest details on <em>Silent Hill: Townfall</em> on February 12th, and surprisingly, it&#8217;s not at PlayStation&#8217;s next State of Play. Airing at 4 PM PT, it all unfolds in a brand new <em>Silent Hill </em>Transmission broadcast, which also includes the &#8220;latest updates&#8221; on the series.</p>



<p>However, <em>Townfall </em>is the main attraction, and rightfully so. <a href="https://gamingbolt.com/silent-hill-townfall-announced-developed-by-no-code-and-published-by-annapurna-interactive">Announced back in October 2022</a>, it&#8217;s developed by <a href="https://gamingbolt.com/silent-hill-townfall-developer-no-code-is-rebranding-to-screen-burn-interactive">Screen Burn Interactive (formerly No Code)</a> and published by Annapurna Interactive. Like <em>Silent Hill f </em>and <em>Silent Hill 2</em> remake, it <a href="https://gamingbolt.com/silent-hill-townfall-is-being-built-on-unreal-engine-5">uses Unreal Engine 5</a>.</p>



<p>That&#8217;s pretty much all we know at this point. Aside from rumors that it&#8217;s <a href="https://gamingbolt.com/silent-hill-townfall-is-part-of-an-anthology-series-other-indie-devs-working-on-more-instalments-rumour">allegedly part of an anthology series</a> with other indie developers working on follow-ups, there&#8217;s been no word on the gameplay or plot. Based on Screen Burn&#8217;s experience, you can probably expect an unorthodox narrative-focused adventure, but that doesn&#8217;t exactly narrow things down.</p>



<p>Konami <a href="https://gamingbolt.com/konami-has-plans-to-develop-silent-hill-townfall-as-a-series-further-going-forward">somewhat corroborated</a> those anthology rumors when it announced plans to develop <em>Silent Hill: Townfall </em>as a series going forward. It even reaffirmed that <a href="https://gamingbolt.com/silent-hill-townfall-is-konamis-brand-new-title-in-the-series-but-a-release-date-remains-illusive">its the next new title for the franchise</a>. A now-pulled retailer listing indicated <a href="https://gamingbolt.com/silent-hill-townfall-launches-on-march-26th-2026-per-recently-pulled-retailer-listing">a March 26th launch date</a>, and thankfully, we won&#8217;t have to wait long to see if that&#8217;s legitimate. Stay tuned for updates in the meantime.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We are excited to reveal the latest updates from the SILENT HILL series in a new SILENT HILL Transmission on February 12 at 4:00 PM PT. 🌫️ <br><br>We’ll share the latest news on SILENT HILL: Townfall. The streaming link is coming soon so stay tuned! 👀 <br><br> <a href="https://twitter.com/hashtag/SILENTHILL?src=hash&amp;ref_src=twsrc%5Etfw">#SILENTHILL</a> <a href="https://twitter.com/hashtag/Townfall?src=hash&amp;ref_src=twsrc%5Etfw">#Townfall</a> <a href="https://t.co/Se0uJDhUqJ">pic.twitter.com/Se0uJDhUqJ</a></p>&mdash; Silent Hill Official (@SilentHill) <a href="https://twitter.com/SilentHill/status/2021388925982416947?ref_src=twsrc%5Etfw">February 11, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Silent Hill: Townfall is Konami&#8217;s &#8220;Brand-New Title&#8221; in the Series, But A Release Date Remains Illusive</title>
		<link>https://gamingbolt.com/silent-hill-townfall-is-konamis-brand-new-title-in-the-series-but-a-release-date-remains-illusive</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Feb 2026 17:45:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Screen Burn Interactive]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636560</guid>

					<description><![CDATA[More than three years after its announcement and with no further details, Annapurna Interactive's title remains a mystery.]]></description>
										<content:encoded><![CDATA[
<p>When Konami announced several major <em>Silent Hill</em> projects back in 2022, who would have thought that <em><a href="https://gamingbolt.com/silent-hill-townfall-announced-developed-by-no-code-and-published-by-annapurna-interactive">Silent Hill: Townfall</a></em> would go the longest without any information? Interestingly, the publisher provided a slight update in its <a href="https://img.konami.com/ir/en/ir-data/statements/2026/en0129_cf84s6.pdf" target="_blank" rel="noreferrer noopener">fiscal results</a> for the nine months ending on December 31st, 2025, but it&#8217;s not what you think.</p>



<p>&#8220;As a continuation of our ongoing efforts, we are currently developing a brand-new title in the Silent Hill series, as well as a remake of the first installment,<em> Silent Hill</em>.&#8221;</p>



<p>At first glance, you would think this means a new, unannounced <em>Silent Hill </em>is in the works. However, when asked by Gematsu, Konami confirmed that it&#8217;s actually referring to<em> Silent Hill: Townfall</em>. Which is good news &#8211; the project <a href="https://gamingbolt.com/silent-hill-townfall-will-continue-development-at-annapurna-interactive-no-code-and-konami">is far from dead</a>, but it doesn&#8217;t bring us any closer to a release date. Even that <a href="https://gamingbolt.com/silent-hill-townfall-launches-on-march-26th-2026-per-recently-pulled-retailer-listing">recently pulled retailer listing</a> is looking more and more like a mistake.</p>



<p>Developed by Screen Burn Interactive (formerly No Code of<em> Stories Untold</em> fame) and published by Annapurna Interactive, little is known about <em>Townfall</em>. It&#8217;s <a href="https://gamingbolt.com/silent-hill-townfall-is-being-built-on-unreal-engine-5">developed on Unreal Engine 5</a>, much like <em>Silent Hill 2</em> remake, and is <a href="https://gamingbolt.com/silent-hill-townfall-is-part-of-an-anthology-series-other-indie-devs-working-on-more-instalments-rumour">allegedly part of an anthology series</a> with other indie developers seemingly working on follow-ups.</p>



<p>Maybe Konami is waiting for more progress on those releases as part of a greater marketing strategy for <em>Townfall</em>. Or maybe it has an announcement ready for this year, and we need to wait. Rest assured that it&#8217;s still coming, but whether it&#8217;s this year or the next remains to be seen.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">There have been stories citing Konami&#39;s recent earnings report suggesting that a &#39;brand-new Silent Hill title&#39; is in development. We believed this to be Silent Hill: Townfall, as it was listed in an accompanying presentation. Today, Konami confirmed.<a href="https://t.co/bEQO0wyxPb">https://t.co/bEQO0wyxPb</a> <a href="https://t.co/Y2RqMoDlVe">pic.twitter.com/Y2RqMoDlVe</a></p>&mdash; Gematsu (@gematsu) <a href="https://twitter.com/gematsu/status/2018777721044652438?ref_src=twsrc%5Etfw">February 3, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Silent Hill Series Producer Says Konami Wants to Release a New Game Every Year</title>
		<link>https://gamingbolt.com/silent-hill-series-producer-says-konami-wants-to-release-a-new-game-every-year</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 10:49:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[neobards entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Screen Burn Interactive]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634067</guid>

					<description><![CDATA["We aim to release about one title per year, including both announced and unannounced titles," said Konami's Motoi Okamoto.]]></description>
										<content:encoded><![CDATA[<p>With 2024’s <em>Silent Hill 2</em> remake along with 2025’s <em>Silent Hill f</em>, Konami has been on quite the spree when it comes to new, high-quality releases in the seminal horror franchise. Now that the series has gained traction, producer Motoi Okamoto has said that Konami wants to release a new <em>Silent Hill</em> game every year. Speaking to <a href="https://www.famitsu.com/article/202512/61923?page=7" target="_blank" rel="noopener">Famitsu</a>, Okamoto referred to annual releases as being a major goal for the publisher moving forward.</p>
<p>While he didn’t go into too many details about what we can expect going forward, Okamoto noted that Konami wants to release a new game—both announced and unannounced—every year.</p>
<p>&#8220;Following the release of <em>Silent Hill 2</em> in October 2024, we were able to deliver <em>Silent Hill f</em> ​​in September 2025, and the <em>Silent Hill</em> series is now back on track,&#8221; said Okamoto (via Google Translate). &#8220;We aim to release about one title per year, including both announced and unannounced titles. We&#8217;re not sure how far we can achieve this, but we&#8217;ll do our best as the producer of the <em>Silent Hill</em> series. Ideally, we&#8217;d like to keep the buzz around <em>Silent Hill</em> constant.&#8221;</p>
<p>Konami kickstarted this just a few years ago when it announced three new titles in the series—<em>Silent Hill 2</em>’s remake, <em>Silent Hill f</em>, and <a href="https://gamingbolt.com/konami-has-plans-to-develop-silent-hill-townfall-as-a-series-further-going-forward"><em>Silent Hill: Townfall</em></a>. While the first two launched to wide critical acclaim, the third has received little by way of marketing so far. However, a recent leak had <a href="https://gamingbolt.com/silent-hill-townfall-launches-on-march-26th-2026-per-recently-pulled-retailer-listing">indicated that <em>Silent Hill: Townfall</em> will be coming out on March 26, 2026</a>, which would further fall in line with Konami’s plans for a new <em>Silent Hill</em> game every year.</p>
<p>Back in October, Okamoto had noted that the three titles were announced at around the same time in 2022, so that <a href="https://gamingbolt.com/silent-hill-franchise-got-3-games-announced-because-konami-wanted-to-show-its-commitment">Konami could affirm its commitment</a> to bringing the classic horror franchise back. He said that the company wanted fans to &#8220;feel how serious we were about reviving the series.&#8221;</p>
<p>“Three years ago, in 2022, we announced three titles: <em>Silent Hill 2</em>, <em>Silent Hill f</em>, and <em>Silent Hill: Townfall</em>,” wrote Okamoto. “We didn’t want to just announce a single remake to ‘test the waters.’ We wanted people to feel how serious we were about reviving the series. Developing a remake and a new title simultaneously naturally involves risks, but we wanted to convey our commitment first and foremost.”</p>
<p>With <em>Silent Hill: Townfall</em>&#8216;s rumoured release happening in just a few months, the future of the series is also being further expanded with developer Bloober Team once again taking on its past, this time around with a remake of the original <em>Silent Hill</em>. The studio, having previously worked on the <em>Silent Hill 2</em> remake, confirmed that <a href="https://gamingbolt.com/silent-hill-remake-development-has-begun-at-bloober-team">development on a remake of the original had begun</a> all the way back in October.</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/silent-hill-f-review-dreadful-horror">our review of <em>Silent Hill f</em></a>. The title is available on PC, PS5 and Xbox Series X/S.</p>
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		<title>Konami Has &#8220;Plans to Develop&#8221; Silent Hill: Townfall As A Series &#8220;Further Going Forward&#8221;</title>
		<link>https://gamingbolt.com/konami-has-plans-to-develop-silent-hill-townfall-as-a-series-further-going-forward</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 23 Nov 2025 18:30:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Screen Burn]]></category>
		<category><![CDATA[silent hill remake]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632254</guid>

					<description><![CDATA[The statement follows rumors surrounding the Screen Burn-developed title serving as the first part in a horror anthology.]]></description>
										<content:encoded><![CDATA[
<p>Konami is on a roll lately with the <em>Silent Hill</em> franchise, having delivered not one but two major hits &#8211; <a href="https://gamingbolt.com/silent-hill-2-remake-crosses-2-5-million-shipments"><em>Silent Hill 2</em> remake with Bloober Team</a> and <a href="https://gamingbolt.com/silent-hill-f-sells-over-1-million-units">NeoBard&#8217;s <em>Silent Hill f</em></a>. In its <a href="https://img.konami.com/ir/en/ir-data/groupreport/2026_3m/pdf/all.pdf" target="_blank" rel="noreferrer noopener">Fiscal 2026 Konami Group Interim Report</a>, it reaffirmed its goal to &#8220;continue working to deliver titles&#8221; in the franchise that will be &#8220;loved by our fans around the world.&#8221;</p>



<p>That includes <a href="https://gamingbolt.com/silent-hill-1-remake-announced-bloober-team-returns-as-developer"><em>Silent Hill 1</em> remake</a>, with Bloober Team once again at the helm, but it made an interesting note about <em><a href="https://gamingbolt.com/silent-hill-townfall-announced-developed-by-no-code-and-published-by-annapurna-interactive">Silent Hill: Townfall</a></em>. Developed by Screen Burn and Annapurna Interactive, it has had no updates since the initial announcement in October 2022. However, Konami noted that it has &#8220;plans to develop this series further going forward.&#8221;</p>



<p>It potentially feeds into rumors that <a href="https://gamingbolt.com/silent-hill-townfall-is-part-of-an-anthology-series-other-indie-devs-working-on-more-instalments-rumour">it&#8217;s the first part of an anthology</a>, with other indie developers working on further titles. Neither Konami nor Annapurna has confirmed this, but this latest tidbit would certainly fit the approach to a T.</p>



<p><em>Silent Hill: Townfall</em> doesn&#8217;t have any platforms, but it&#8217;s allegedly launching <a href="https://gamingbolt.com/silent-hill-townfall-launches-on-march-26th-2026-per-recently-pulled-retailer-listing">on March 26th, 2026</a>, according to a recently leaked retail listing.</p>
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		<item>
		<title>Silent Hill: Townfall Launches on March 26th, 2026, Per Recently-Pulled Retailer Listing</title>
		<link>https://gamingbolt.com/silent-hill-townfall-launches-on-march-26th-2026-per-recently-pulled-retailer-listing</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Nov 2025 11:29:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Screen Burn]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631963</guid>

					<description><![CDATA[Liverpool Mexico may have accidentally revealed the horror title's release date, perhaps before an imminent announcement.]]></description>
										<content:encoded><![CDATA[
<p>Whether you&#8217;re a fan of Konami&#8217;s psychological horror series, you have to admit that <em>Silent Hill</em> has never felt more back than in the previous year. <em>Silent Hill 2 remake</em> and its <a href="https://gamingbolt.com/silent-hill-2-remake-crosses-2-5-million-shipments" data-type="post" data-id="629932">over 2.5 million shipments and digital downloads</a>; <em>Silent Hill f </em><a href="https://gamingbolt.com/silent-hill-f-sells-over-1-million-units" data-type="post" data-id="628788">selling over one million at a faster rate</a>; <em>Silent Hill 1</em> remake <a href="https://gamingbolt.com/silent-hill-1-remake-announced-bloober-team-returns-as-developer" data-type="post" data-id="622025">in development</a> &#8211; and it seems that 2026 will kick off with another new entry.</p>



<p>Retailer site Liverpool Mexico <a href="https://www.liverpool.com.mx/tienda/pdp/silent-hill-townfall-estandar-para-ps5/1185330351" target="_blank" rel="noreferrer noopener">listed</a> Screen Burn&#8217;s <em>Silent Hill: Townfall </em>for March 26th, 2026. The number of retail-related leaks from the site isn&#8217;t extensive, but the fact that the listing has since been pulled lends some credence. There&#8217;s also the fact that Xbox is hosting <a href="https://gamingbolt.com/xbox-partner-preview-showcase-announced-for-november-20th-features-007-first-light-and-reanimal" data-type="post" data-id="631934">a new Partner Preview event</a> on November 20th, where <em>Silent Hill 2</em> remake could be announced for Xbox Series X/S (and <a href="https://gamingbolt.com/silent-hill-2-remake-for-xbox-launches-on-november-21st-per-leaked-store-listing" data-type="post" data-id="631434">allegedly launch the next day</a>).</p>



<p>Is it too far-fetched to assume that Konami and Annapurna Interactive could drop a new trailer for <em>Townfall</em>? Even if it wasn&#8217;t at the Partner Preview (hello, <a href="https://gamingbolt.com/clair-obscur-expedition-33-nominated-in-12-categories-at-the-game-awards-the-most-in-history" data-type="post" data-id="631945">The Game Awards</a>), given that it&#8217;s been over three years since <a href="https://gamingbolt.com/silent-hill-townfall-announced-developed-by-no-code-and-published-by-annapurna-interactive">its announcement</a>, you have to admit that new details are overdue.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">631963</post-id>	</item>
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		<title>Stray is Coming to PlayStation Plus Essential in November &#8211; Rumor</title>
		<link>https://gamingbolt.com/stray-is-coming-to-playstation-plus-essential-in-november-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 12:31:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[BlueTwelve Studio]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Stray]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630598</guid>

					<description><![CDATA[BlueTwelve Studio's feline-coded adventure game, which released to strong critical acclaim in 2022, is apparently the next free offering.]]></description>
										<content:encoded><![CDATA[
<p>PlayStation Plus has been a destination for some pretty big titles throughout October, from <a href="https://gamingbolt.com/alan-wake-2-is-coming-to-playstation-plus-essential-on-october-7th" data-type="post" data-id="628569"><em>Alan Wake 2</em> on Essential</a> to <a href="https://gamingbolt.com/silent-hill-2-remake-until-dawn-remake-and-more-coming-to-ps-plus-extra-premium-on-october-21st" data-type="post" data-id="629819"><em>Silent Hill 2</em> remake and <em>Until Dawn</em> remake on Extra/Premium</a>. It&#8217;s somewhat continuing that trend in November, at least according to <a href="https://www.dealabs.com/magazine/ps-plus-essential-on-connait-le-titre-phare-des-jeux-mensuels-de-novembre-2025-60690" target="_blank" rel="noreferrer noopener">Dealabs&#8217; billbil-kun</a>.</p>



<p>BlueTwelve Studio&#8217;s <em>Stray </em>is allegedly one of the free titles available next month for Essential subscribers (and all subsequent tiers). It will be available on November 4th, though interestingly, the leaker hasn&#8217;t ascertained the other two games. An announcement is expected on October 29th, so it won&#8217;t be long before we find out.</p>



<p>Released in July 2022 for PS4, PS5, and PC, <em>Stray</em> is a narrative adventure from the perspective of a cat. After ending up in a city of robots seemingly lost to time, they navigate the ruins alongside a drone known as B-12 to escape and reunite with their kin. Check out <a href="https://gamingbolt.com/stray-review-like-catnip" data-type="post" data-id="524688">our review</a> for more details. It&#8217;s also available on Xbox One, Xbox Series X/S, and Nintendo Switch.</p>
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		<title>Bounty Star Review &#8211; Unforgiven</title>
		<link>https://gamingbolt.com/bounty-star-review-unforgiven</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Oct 2025 13:00:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Bounty Star]]></category>
		<category><![CDATA[DINOGOD]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630437</guid>

					<description><![CDATA[An intriguing premise and solid protagonist can't do much to salvage Bounty Star's gameplay, which can feel mindlessly repetitive.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ome concepts seem like they go together without much effort. A Wild West setting and story about redemption, but set in a post-apocalyptic world with mechs? Say less, I&#8217;m already there. Such a premise doesn&#8217;t need to be the most explosive. As <em>Bounty Star</em> showcases, one can take a more meditative approach, not unlike <em>Wanderstop</em>, another Annapurna Interactive-published title. However, while this development team doesn&#8217;t shy away from action, the overall execution reflects the moroseness of its subtitle more than anything else.</p>
<p>The story begins with Clementine McKinney, aka Clem, in far better circumstances. Part of a guard unit for the town of Short Spire, it suddenly comes under attack courtesy of outlaws led by Samuel Standage. After making short work of him, Clementine exercises mercy, pushing him to leave with his troops and never return; however, this leads to a double-cross, wherein the town – and Clem&#8217;s unit – are destroyed. Burying those who perished earns her the nickname “Graveyard Clem,” and she&#8217;s seemingly inert to the world afterwards.</p>
<p><iframe title="Bounty Star Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/gfaiqTdiQjs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Oftentimes, you&#8217;re left waiting for calls to tackle new bounties, some higher risk than others and with their own unique backgrounds, but those don&#8217;t usually impact the overall mission (even if you decide to take them alive, when given the choice)."</p></p>
<p>That is, until former officer and friend Jake Triminy offers some bounty work for the mysterious Syndicate in the Red Expanse several months later. With nothing else to do and not wanting to die on an empty stomach, Clem accepts. Considering how such set-ups usually unfold, it&#8217;s interesting to see <em>Bounty Star</em> not immediately turn into a revenge saga. For her part, Clem feels dead to the world, even if she&#8217;s not keen on wasting away, but past events mean she&#8217;ll have to work her way up through the ranks, taking up low-risk marks until the Syndicate deems her worthy of tougher targets.</p>
<p>Slowly and slowly, she begins to come out of her shell, rediscovering the joy that outfitting and optimizing Raptors (the mechs in this universe) brings. However, she&#8217;s also cognizant that sinking further into the pilot&#8217;s seat means that more violence is coming her way, and the lawlessness of the Expanse isn&#8217;t something to take lightly.</p>
<p>The problem is that, aside from Clem&#8217;s own methodical development and inner thoughts, as depicted in her journal, there isn&#8217;t much driving the narrative of <em>Bounty Star</em>. Oftentimes, you&#8217;re left waiting for calls to tackle new bounties, some higher risk than others and with their own unique backgrounds, but those don&#8217;t usually impact the overall mission (even if you decide to take them alive, when given the choice). Throwing some no-good criminals behind bars does advance your rank, as Clem moves from a Prospect to a full-fledged Hunter worthy of her own Star, but their characters rarely rank above random mooks.</p>
<p>Besides Jake, characters like Utay offer some decent banter, but I&#8217;d be lying if I didn&#8217;t say Clem&#8217;s personality is what carries much of these exchanges. And even with that in mind, the writing does tend to become a little too cheesy – like when Clem tries to “talk” to her Raptor and figure out how to make it better, finds no answer and consults her stuffed dino Jeremy. At least the line, “You&#8217;ve once again demonstrated your genius by shuttin&#8217; the hell up and lettin&#8217; me be a genius,” is a cute bit of self-awareness.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-630440" src="https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Bounty-Star_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Unfortunately, combat as a whole can feel floaty and inconsistent. Follow-up melee hits feel like they trigger on their own sometimes, and dashing away to aim over the shoulder and fire some rounds mostly resulted in the Raptor performing a Trick attack instead."</p></p>
<p>Aside from all this, <em>Bounty Star</em> falls short in the gameplay department. If you&#8217;re keen to stomp through the Expanse in a Freelancer-like fashion, stifle those hopes immediately. Every bounty takes you to a predetermined area with boundary walls – some offer more space and verticality than others, but for the most part, you&#8217;re going toe-to-toe with other Raptors, foot soldiers, flying drones and the occasional heavy. Combat involves multiple weapon types, each offering significant advantages depending on the enemy. This is further diversified into Ranged and Melee resistance, so even if you have the matching firearm, getting up close and personal is the only way to break through.</p>
<p>When you&#8217;re not slicing and dicing with a blade or an over-sized hammer in one hand, you&#8217;re riddling foes with assault rifle bullets or shotgun shells with the other. Swapping between the two feels seamless enough, and you can even unlock the ability to transition from a melee attack directly into a Trick attack that uses your firearm. It can manifest through a spinning spread of bullets or a leap backwards as you pummel foes with grenade launcher shots, but I found only one option that truly allowed for continuing a combo. So even if the shotgun felt good for chunking down heavier targets, it doesn&#8217;t necessarily transition well into my hammer combos.</p>
<p>Then there&#8217;s the whole system of managing your heat, which is influenced by the time of day. Afternoons lead to a higher base temperature overall, but this can be dealt with by using a support system that significantly cools you down with each dash. However, you can use low and high temps to your advantage, either improving firearm speed or melee speed, though it&#8217;s often better to avoid an overload.</p>
<p>Unfortunately, combat as a whole can feel floaty and inconsistent. Follow-up melee hits feel like they trigger on their own sometimes, and dashing away to aim over the shoulder and fire some rounds mostly resulted in the Raptor performing a Trick attack instead. Some interactions also feel unintentional – like leaping into the air with a Trick attack and then using the short boost to air-dash multiple times around an opponent like it&#8217;s <em>Armored Core</em> (but worse).</p>
<p>Enemies have some variety to them, including different combos depending on their weapons, but they&#8217;re let down by the repetitive mission objectives. Aside from capturing or killing a target, objectives boil down to destroying an environmental object, emerging unscathed, finishing the objective before the specified time, and finding a lost stash of Curios. Nothing particularly compelling, and despite the simplistic layout of some levels, finding that last propane tank to destroy feels like hunting a needle in a junkyard.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-626496" src="https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star.jpg" alt="bounty star" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/bounty-star-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"If the combat felt more fluid or the missions offered more variety – heck, even if the story kept up with Clementine&#8217;s character development rather than serving as an accessory, <em>Bounty Star</em> could have stood out."</p></p>
<p>The other major component of <em>Bounty Star&#8217;s</em> gameplay loop is the base-building, crafting and arming. However, these are extremely streamlined. I appreciate being able to directly buy materials from the shopping terminal without having to leave the crafting bench, but otherwise, setting up facilities, growing vegetables for ingredients, managing power – it all feels ridiculously surface-level, and I&#8217;m not expecting a survival crafting sandbox on the level of the genre&#8217;s current greats. Just something that demands more than simply pressing X to water the plants or sticking a battery into the power grid to power up a new function.</p>
<p>The difficulty does eventually increase, and some new weapons and upgrades for Clem to experiment with are introduced. The ability to swap between loadouts mid-mission is also a nice touch, nipping any concerns about restrictiveness due to damage types in the bud without completely removing any semblance of strategy.</p>
<p>However<em>, Bounty Star&#8217;s</em> overall cozy pace feels at odds with its gameplay loop, where repetitive activities lead to boredom more than relaxation. Even the side bounties begin to repeat, but you can&#8217;t pursue their optional objectives again for more cash. If the combat felt more fluid or the missions offered more variety – heck, even if the story kept up with Clementine&#8217;s character development rather than serving as an accessory, <em>Bounty Star</em> could have stood out. Instead, it teeters more towards sedative than contemplative on the regular.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>Annapurna Interactive Direct From Tokyo 2025 Announced for September 23rd</title>
		<link>https://gamingbolt.com/annapurna-interactive-direct-from-tokyo-2025-announced-for-september-23rd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 Sep 2025 11:36:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Iridium Studios]]></category>
		<category><![CDATA[Marumittu Games]]></category>
		<category><![CDATA[Project D]]></category>
		<category><![CDATA[Tokyo Game Show 2025]]></category>
		<category><![CDATA[Yarn Owl]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627994</guid>

					<description><![CDATA[The publisher will reveal three new titles from Iridium Studios, Marumittu Games and Yarn Owl ahead of this year's Tokyo Game Show.]]></description>
										<content:encoded><![CDATA[
<p>As revealed in <a href="https://gamingbolt.com/tokyo-game-show-2025-livestream-schedule-revealed">Tokyo Game Show&#8217;s official livestream schedule</a>, Annapurna Interactive will host its first-ever stage event at the trade fair. Before that, the publisher will livestream the Annapurna Interactive Direct From Tokyo 2025 on September 23rd at 5 PM PT, showcasing three brand new titles.</p>



<p>Their developers are Iridium Studios (<em>There Came an Echo</em>), Marumittu Games (<em>Captain StarONE, World&#8217;s End Club</em>) and Yarn Owl. Marumittu announced its partnership with Annapurna back in 2023 for <em>Project D</em>, so the official title could finally be revealed. Yarn Owl&#8217;s debut title takes inspiration from <em>The Legend of Zelda: A Link to the Past</em>, and it&#8217;s been on board with the publisher since 2022.</p>



<p>It&#8217;s unknown if other titles, like <em>Kentucky Route Zero</em> developer Cardboard Computer&#8217;s next or the elusive <em><a href="https://gamingbolt.com/blade-runner-2033-labyrinth-announced-for-pc-and-consoles" data-type="post" data-id="557880">Blade Runner 2033: Labyrinth</a></em>, will be showcased. Tokyo Game Show attendees can see the three new games from September 25th to 28th, and maybe go hands-on. Stay tuned for more details in the coming days.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Annapurna Interactive Direct From Tokyo 2025 | Teaser Trailer" width="500" height="281" src="https://www.youtube.com/embed/o4yWa6pZzQk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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