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	<title>Assassins Creed &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ubisoft Reports €1.3 Billion in Losses For FY26, Projects More Losses Next Year, Profits in FY28</title>
		<link>https://gamingbolt.com/ubisoft-reports-e1-3-billion-in-losses-for-fy26-projects-more-losses-next-year-profits-in-fy28</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 11:19:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644253</guid>

					<description><![CDATA[The company has also confirmed its plans to release new Assassin's Creed, Far Cry, and Ghost Recon games before March 2029.]]></description>
										<content:encoded><![CDATA[<p>During its recent earnings report, Ubisoft <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/1LR2VCCkksmsZ3BDdDrpQW/3bbed93696b39f8e2d8cebf527afb025/Ubisoft_FY26_PR_English_vF.pdf" target="_blank" rel="noopener">revealed</a> that the last fiscal year was marked by more losses for the company. These losses total up to around €1.3 billion (roughly $1.40 million) for the year ending on March 31st, 2026, and overall net bookings for the company have fallen by 17.4 percent when compared to the previous year, down to €1.53 billion.</p>
<p>It also forecasted around 8 to 9 percent more losses in fiscal year 2027, amounting to around €500 million. Profitability for the company is expected to return, complete with positive free cash flow, in FY28. This is attributed to its upcoming games that will feature plenty of ways to engage players and even get them to spend more money.</p>
<p>Going into more specifics, the company has promised that it will be releasing new games in its biggest franchises—<em>Assassin&#8217;s Creed</em>, <em>Far Cry</em>, and <em>Ghost Recon</em>—by the end of March 2029. While Ubisoft didn&#8217;t go into further detail, <em>Assassin&#8217;s Creed Codename Hexe</em> is going to be among the games released in this period.</p>
<p>One of the biggest reasons for the company&#8217;s losses last year has been its <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">major restructuring</a>, which revolved around the consolidation of franchises and genres between five distinct &#8220;Creative Houses&#8221;. The restructuring was announced back in January and was revealed alongside the cancellation of several of the company&#8217;s upcoming games, including <em>Prince of Persia: The Sands of Time Remake</em>.</p>
<p>Among these Creative Houses is Vantage Studios, which has been put in charge of the <em>Assassin&#8217;s Creed</em>, <em>Far Cry</em>, and <em>Rainbow Six</em> franchises. The fact that <em>Ghost Recon</em> was also mentioned as part of Ubisoft&#8217;s plans going forward likely also means that Creative House 2 is hard at work, since it is in charge of the franchise.</p>
<p>In the meantime, Ubisoft has also fallen into plenty of trouble with workers&#8217; unions thanks to its plans for further cost-cutting, as well as a series of layoffs. The company&#8217;s restructuring announcement, as well as a long line of layoffs, led the Ubisoft Paris employee union to <a href="https://gamingbolt.com/ubisoft-union-representatives-call-for-ceo-yves-guillemots-resignation">call for the resignation of CEO Yves Guillemot</a>. Union representatives Marc Rutschlé and Chakib Mataoui criticized the upper leadership of the company, calling out Guillemot for nepotism in light of his son, Charlie Guillemot, being assigned as co-CEO of Vantage Studios, as well as an overall lack of diversity.</p>
<p>One of the more recent instances of these layoffs was Red Storm Entertainment, which was reportedly <a href="https://gamingbolt.com/red-storm-entertainment-was-working-on-10-games-before-development-team-was-laid-off-rumor">working on 10 different projects</a> before its development team was let go. These included <em>Brawlhalla</em>, <em>Beyond Good and Evil 2</em>, and <em>The Division 2</em>. Around <a href="https://gamingbolt.com/red-storm-entertainment-suffers-105-layoffs-turned-into-support-studio-rumor">105 employees have seemingly been affected</a>.</p>
<p>Ubisoft is currently gearing up for the release of <em>Assassin&#8217;s Creed Black Flag Resynced</em>—a ground-up remake of 2013&#8217;s <em>Assassin&#8217;s Creed 4: Black Flag</em>. The title <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-gameplay-proves-it-looks-even-more-stunning-hud-less">got a trailer earlier this week</a> showcasing its core gameplay without any of the in-game HUD getting in the way.</p>
<p><em>Assassin&#8217;s Creed Black Flag Resynced</em> is coming to PC, PS5, and Xbox Series X/S on July 9th.</p>
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		<title>Assassin&#8217;s Creed Franchise Gets New Video Celebrating Combat Systems Through the Years</title>
		<link>https://gamingbolt.com/assassins-creed-franchise-gets-new-video-celebrating-combat-systems-through-the-years</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 12:58:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[Assassin's Creed Shadows]]></category>
		<category><![CDATA[Assassin's Creed: Rogue]]></category>
		<category><![CDATA[Assassin's Creed: Syndicate]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Assassins Creed: Brotherhood]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641805</guid>

					<description><![CDATA[The video showcased how combat in the Assassin's Creed series has moved on from being counter-focused to including RPG systems.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has released a brand new video focused on the <em>Assassin&#8217;s Creed</em> series. The video takes us all the way back to 2007 with the release of the first <em>Assassin&#8217;s Creed</em>, and brings us forward in time through the various games as we get a look at how the combat system of the franchise has evolved.</p>
<p>Throughout the video, we get a look at the original combat system, which revolved around counter-attacks, and how it evolved and got refined with 2009&#8217;s <em>Assassin&#8217;s Creed 2</em>, 2010&#8217;s <em>Assassin&#8217;s Creed Brotherhood</em>, and 2011&#8217;s <em>Assassin&#8217;s Creed Revelations</em>. 2012 would bring a major change in the system with the release of <em>Assassin&#8217;s Creed 3</em>, which gave protagonist Connor more weapon variety to fight with, as well as a bow. <em>Assassin&#8217;s Creed 4: Black Flag</em> would bring in another shift in 2013 with the inclusion of guns as part of Edward&#8217;s arsenal.</p>
<p>While much of the same combat system would be seen in 2014&#8217;s <em>Assassin&#8217;s Creed Rogue</em>, the year also saw another shake-up with <em>Assassin&#8217;s Creed Unity</em>, which made combat slower-paced and raised the difficulty. In 2015, the same system would be further refined in <em>Assassin&#8217;s Creed Syndicate</em>, which placed quite a bit of emphasis on brawling with its two protagonists—Jacob and Evie Frye.</p>
<p>While the series would see a bit of a break after Syndicate, just a couple of years later, it would see its biggest shift in combat mechanics with the release of <em>Assassin&#8217;s Creed Origins</em>. The 2017 title introduced deeper RPG-styled mechanics, with weapons and armors having their own distinct stats and special effects, which could be used by Bayek in his quest to hunt down the Order of the Ancients. The same system would get expanded with the release of <em>Assassin&#8217;s Creed Odyssey</em> in 2018, which brought in even more weapon types as well as deeper RPG mechanics. The last game where we would see this system, at least for now, would be 2020&#8217;s <em>Assassin&#8217;s Creed Valhalla</em>, which introduced a posture system for its enemies.</p>
<p>In 2023, the series would go back to some of its older styles of combat with <em>Assassin&#8217;s Creed Mirage</em>, with players taking on the role of Basim and fighting foes in the streets of Baghdad. Most recently, the franchise introduced further refinements to its combat systems with <em>Assassin&#8217;s Creed Shadows</em>, which provided two distinct styles of play thanks to its deuteragonists—the action-oriented Yasuke and the stealth-focused Naoe.</p>
<p>While Ubisoft hasn&#8217;t recently made any major new announcements for the <em>Assassin&#8217;s Creed</em> franchise, rumors have been flying around of a remake for <em>Black Flag</em>, which is <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-domain-registered-by-ubisoft-announcement-potentially-soon">believed to be titled <em>Assassin&#8217;s Creed Black Flag Resynced</em></a>. The overall themes of synchronization in the video would indicate that there might be a deeper connection between it and the much-awaited announcement. The company had confirmed that <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-officially-confirmed-by-ubisoft-in-new-resynced-concept-art">such a remake was in the works last month</a>.</p>
<p>In the meantime, <em>Assassin&#8217;s Creed Shadows</em> has <a href="https://gamingbolt.com/assassins-creed-shadows-gets-pssr-2-for-ps5-pro-mouse-and-keyboard-support-for-nintendo-switch-2">continued to get updates a year after its release</a>, with the most recent one bringing in support for PSSR 2 on PS5 Pro, and mouse and keyboard controls on Nintendo Switch 2. Check out our <a href="https://gamingbolt.com/assassins-creed-shadows-review-league-of-its-own">review of <em>Assassin’s Creed Shadows</em></a> and its <a href="https://gamingbolt.com/assassins-creed-shadows-claws-of-awaji-review-refinement-of-core-ideas"><em>Claws of Awaji</em> expansion</a> for more details.</p>
<p><iframe title="Assassin&#039;s Creed: Evolution of Combat" width="500" height="281" src="https://www.youtube.com/embed/8V2kLG0NVr0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assassin&#8217;s Creed Netflix Series Starts Filming in Rome, Will Take Place in 64 AD</title>
		<link>https://gamingbolt.com/assassins-creed-netflix-series-starts-filming-in-rome-will-take-place-in-64-ad</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 20 Mar 2026 15:21:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Film & Television]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639660</guid>

					<description><![CDATA[Netflix has revealed more details about the live-action adaptation's cast of actors, which includes Louis McCartney and Sean Harris.]]></description>
										<content:encoded><![CDATA[<p>Netflix has <a href="https://www.netflix.com/tudum/articles/assassins-creed-live-action-adaptation-series" target="_blank" rel="noopener">announced</a> that it has kicked off the filming for its live-action adaptation of <em>Assassin’s Creed</em>. Filming for the project has started in Rome, and the company has confirmed that the show will take place in the year 64 AD. Its story will be an original one, set in the heart of the Roman Empire. Filming for this is primarily taking place at Cinecittà Studios. The show is set to be the first series part of the partnership between Netflix and Ubisoft for the <em>Assassin’s Creed</em> franchise.</p>
<p>While Netflix has left out the finer details about the story of its <em>Assassin’s Creed</em> show, it has confirmed that its plot will revolve around a “secret war between two shadowy factions — one set on determining mankind’s future through control and manipulation, while the other fights to preserve free will.” The show will seemingly follow a variety of characters through major historical events of the era.</p>
<p>While Lola Petticrew, <a href="https://gamingbolt.com/assassins-creed-netflix-series-to-star-toby-wallace-as-co-lead">Toby Wallace</a>, Zachary Hart, Laura Marcus, Tanzyn Crawford, Nabhaan Rizwan and Claes Bang were previously confirmed to star as regular cast members in the show, Netflix has now revealed more details. Noomi Rapace (<em>Lamb</em>, <em>Prometheus</em>), Ramzy Bedia (<em>Of Money and Blood</em>, <em>Haunted Minds</em>), Sean Harris (<em>Mission: Impossible — Fallout</em>, <em>The Stranger</em>), and Corrado Invernizzi (<em>Indiana Jones and the Dial of Destiny</em>, <em>Ford v. Ferrari</em>) will be involved, taking on the role of recurring characters. The streaming giant has also confirmed that the show will feature Sandra Guldberg-Kampp (<em>Foundation</em>, <em>The Rain</em>, <em>Electric Child</em>), Youssef Kerkour (<em>A Knight of the Seven Kingdoms</em>), Mirren Mack (<em>Hedda</em>, <em>28 Years Later: The Bone Temple</em>), and Louis McCartney (<em>Stranger Things: The First Shadow</em>).</p>
<p>Roberto Patino—known for his work on <em>DMZ</em>, <em>Westworld</em> and <em>Sons of Anarchy</em>—and David Wiener—having worked on <em>Halo</em>, <em>Homecoming</em> and <em>The Killing</em>—will <a href="https://gamingbolt.com/assassins-creed-netflix-series-gets-new-showrunners-and-producers">work on the project as its creators, showrunners, and executive producers</a>. In a statement, the duo spoke about being fans of the <em>Assassin’s Creed</em> franchise since its debut back in 2007.</p>
<p>“We’ve been fans of <em>Assassin’s Creed</em> since its release in 2007. Every day we work on this show, we come away excited and humbled by the possibilities that <em>Assassin’s Creed</em> opens to us,” they said in a joint statement. “Beneath the scope, the spectacle, the parkour and the thrills is a baseline for the most essential kind of human story — about people searching for purpose, struggling with questions of identity and destiny and faith. It is about power and violence and sex and greed and vengeance.”</p>
<p>“But more than anything, this is a show about the value of human connection, across cultures, across time. And it’s about what we stand to lose as a species, when those connections break. We’ve got an amazing team behind us with the folks at Ubisoft and our champions at Netflix, and we’re committed to creating something undeniable for fans all over the planet.”</p>
<p>Patino and Wiener will be joined in their executive producer duties by Gerard Guillemot, Margaret Boykin, Austin Dill, and Genevieve Jones as part of Ubisoft Film &amp; Television, as well as Matt O’Toole.</p>
<p>Netflix hasn’t yet confirmed any release date for its <em>Assassin’s Creed</em> series.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639660</post-id>	</item>
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		<title>Assassin&#8217;s Creed Brand Leadership Team Revealed, Consists of Three Long-Time Veterans</title>
		<link>https://gamingbolt.com/assassins-creed-brand-leadership-team-revealed-consists-of-three-long-time-veterans</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 17:47:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637797</guid>

					<description><![CDATA[Martin Schelling, Jean Guesdo and Francois de Billy will drive the series' "long-term vision, creative ambition, and continued growth.”]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">massive shuffle of global studios into various Creative Houses</a>, Ubisoft has <a href="https://news.ubisoft.com/en-us/article/3cKfpuehIapKJglmjn3EdM/new-leadership-team-set-to-shape-the-next-era-of-assassins-creed" target="_blank" rel="noreferrer noopener">announced</a> who will be heading up leadership for <em>Assassin&#8217;s Creed</em> at Vantage Studios. The list includes Martin Schelling, appointed as <em>Assassin&#8217;s Creed</em> Brand Head; Jean Guesdo, Head of Content; and Francois de Billy, Head of Production Excellence.</p>



<p class="wp-block-paragraph">Schelling has a long, storied history with the franchise. Previously serving as Chief Production Officer at Ubisoft, he&#8217;s worked on <em>Assassin’s Creed Revelations, Black Flag, Origins</em>, and <em>Valhalla</em>. Guesdo has worked on the first game, back in 2007, and served as Creative Director on <em>Black Flag</em> and <em>Origins</em>. Finally, Billy is known for working as a Production Director on <em>Origins</em> and <em>Valhalla</em>, and has &#8220;collaborated closely&#8221; with Guesdo on &#8220;multiple flagship&#8221; titles in the franchise.</p>



<p class="wp-block-paragraph">Joining their transition over the following weeks is producer Andree-Anne Boisvert, who handles cross-brand initiatives for the franchise while also serving as head of technological excellence. There&#8217;s also VP Lionel Hiller, working on brand and go-to-market strategy. However, the key trio&#8217;s role will be to play “a pivotal role in driving the <em>Assassin’s Creed</em> brand’s long-term vision, creative ambition, and continued growth.”</p>



<p class="wp-block-paragraph">Thus far, Ubisoft CEO Yves Guillemot has confirmed several Assassin&#8217;s Creed titles in development, which include single-player and multiplayer experiences. While he didn&#8217;t explicitly list these titles, we know of <em><a href="https://gamingbolt.com/assassins-creed-codename-hexe-narrative-director-says-new-lead-writer-is-working-on-other-content">Assassin&#8217;s Creed Codename Hexe</a></em>, the next mainline single-player title, and <em><a href="https://gamingbolt.com/assassins-creed-invictus-is-plain-dismaying-alleges-developer-who-wonders-who-this-game-is-for">Assassin&#8217;s Creed Invictus</a></em>, a multiplayer title.</p>
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		<title>Far Cry Has &#8220;Two Very Promising Projects,&#8221; Several Assassin&#8217;s Creed Games in the Works, per Ubisoft</title>
		<link>https://gamingbolt.com/far-cry-has-two-very-promising-projects-several-assassins-creed-games-in-the-works-per-ubisoft</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 16:10:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[far cry 7]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637722</guid>

					<description><![CDATA["Anticipation is high" for Far Cry, says Yves Guillemot, who also promised "single-player and multiplayer" experiences for Assassin's Creed.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">How many years have we heard about the so-called future of <em>Far Cry</em>? Ubisoft has never revealed what&#8217;s to come, but following its massive internal reset, CEO Yves Guillemot finally confirmed that two new projects are in the works.</p>



<p class="wp-block-paragraph">“On &#8216;<em>Far Cry</em>,&#8217; anticipation is high, and we currently have two very promising projects in development,” he told <a href="https://variety.com/2026/gaming/news/ubisoft-ceo-interview-yves-guillemot-layoffs-creative-house-1236667500/" target="_blank" rel="noreferrer noopener">Variety</a>. So not much to go on, but with rumors about the extraction shooter project, reportedly codenamed <em><a href="https://gamingbolt.com/far-cry-extraction-shooter-is-one-of-the-games-reportedly-under-development-at-ubisoft" data-type="post" data-id="568674">Project Maverick</a></em>, being in trouble, it seems to have survived the recent cancellation spree.</p>



<p class="wp-block-paragraph">Of course, <em>Far Cry</em> is only one of the franchises that fall under Vantage Studios. <em>Assassin&#8217;s Creed</em> is another, with Guillemot assuring that “several titles are in development, spanning both single-player and multiplayer experiences, with the ambition to further grow a community that exceeded 30 million players last year.”</p>



<p class="wp-block-paragraph">Thus far, we know that <em>Assassin&#8217;s Creed Codename Hexe</em> is in development for <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-launch-after-shadows-post-launch-support-wraps-up-rumor">an alleged 2027 release</a>. The long-rumored remake of <em>Assassin&#8217;s Creed 4: Black Flag</em> <a href="https://gamingbolt.com/assassins-creed-black-flag-remake-reveal-potentially-set-for-april-rumor" data-type="post" data-id="637241">could be revealed sometime in April</a> despite allegedly being delayed to next year. Then there&#8217;s the ever-mysterious <em>Invictus</em>, which has yet to receive any details since its announcement (and apparently isn&#8217;t <a href="https://gamingbolt.com/assassins-creed-invictus-is-plain-dismaying-alleges-developer-who-wonders-who-this-game-is-for" data-type="post" data-id="636030">inspiring much enthusiasm among some of the development team</a>).</p>



<p class="wp-block-paragraph">Otherwise, it seems that the brand, which was overperforming per Ubisoft&#8217;s fiscal report, hasn&#8217;t escaped the cancellation curse. A co-op project called <a href="https://gamingbolt.com/assassins-creed-co-op-project-league-has-been-cancelled-rumor" data-type="post" data-id="636542"><em>League</em></a>, allegedly meant for <em>Assassin&#8217;s Creed Shadows,</em> was reportedly cancelled. After that, reports emerged of a mobile title known as <em>Assassin&#8217;s Creed Singularity</em> that <a href="https://gamingbolt.com/project-pathfinder-assassins-creed-title-also-cancelled-by-ubisoft-rumor">had been cancelled</a> after a “couple of years” of work.</p>



<p class="wp-block-paragraph"><em>Assassin&#8217;s Creed Shadows</em> continues to receive updates, the <a href="https://gamingbolt.com/assassins-creed-shadows-adds-detailed-stats-and-manual-jump-claws-of-awaji-dated-for-switch-2">latest adding a manual jump feature</a> and detailed stats sheets. But while <em>Claws of Awaji</em> is coming to Switch 2 on March 10th, you <a href="https://gamingbolt.com/assassins-creed-shadows-wont-receive-a-claws-of-awaji-sized-expansion-in-year-2" data-type="post" data-id="632448">shouldn&#8217;t expect another expansion this year</a> on the same scale.</p>
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		<title>Assassin&#8217;s Creed Shadows, Mirage DLC Have Given Ubisoft a Much-Needed Boost This Past Quarter</title>
		<link>https://gamingbolt.com/assassins-creed-shadows-mirage-dlc-have-given-ubisoft-a-much-needed-boost-this-past-quarter</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 20:30:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[Assassin's Creed Mirage - Valley of Memory]]></category>
		<category><![CDATA[Assassin's Creed Shadows]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637017</guid>

					<description><![CDATA[Things aren't as financially bad as they seem over at Ubisoft, with a relatively strong quarter thanks to the Assassin Brotherhood.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s <a href="https://gamingbolt.com/1200-ubisoft-employees-have-gone-on-strike-against-cost-cutting-return-to-office-mandate">recent turbulence</a> is sure to be an area of concern for the embattled studio, but it has found a reason to hold its head high thanks to a solid performance from<em> Assassin&#8217;s Creed Shadows</em> and the <em>Valley of Memories</em> DLC for <em>Assassin&#8217;s Creed Mirage.</em></p>
<p>As per the studio&#8217;s Q3 FY2025 financial report, which you can peruse <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/2fF3sBktllOX6jrLXUgKci/64d1bdb0998fd5403b32e5329ec01c6c/Ubisoft_FY26_Q3_PR_EN.pdf">here</a>, <em>Shadows&#8217;</em> Switch 2 debut has been a boost to its active player counts, as has the release of an insightful look into Basim&#8217;s past in <em>Valley of Memories</em>. With <em>Shadows</em> taking the franchise back to feudal Japan for some good, old-fashioned parkour and stealth, and with Naoe and Yasuke blending their distinct playstyles into the gameplay loop, it&#8217;s safe to say that the long wait for the Assassin&#8217;s Japanese story was well worth it.</p>
<p>CEO Yves Guillemot expressed satisfaction with the company&#8217;s performance last quarter, doubling down on <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">the restructuring plans</a> that have been at the center of a lot of discussion recently. &#8220;We delivered a solid third-quarter performance, with net bookings growing at a double-digit rate year-on-year, exceeding our expectations. This performance reflects the strength of our portfolio and the breadth of player engagement across our core franchises, supported by recent releases and live content updates that continue to resonate with players.&#8221;</p>
<p>Although <em>Assassin&#8217;s Creed</em> was named explicitly, the Switch 2 version of <em>Shadows</em> has been mentioned as a factor in the last quarter&#8217;s success. With the title being rather make-or-break for the studio after a string of mediocre releases, it&#8217;s indeed heartening to know that The Brotherhood has been able to bring it some much-needed good news.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">637017</post-id>	</item>
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		<title>Assassin&#8217;s Creed&#8217;s Former Franchise Head is Suing Ubisoft for Almost $1 Million</title>
		<link>https://gamingbolt.com/assassins-creeds-former-head-of-franchise-is-suing-ubisoft-for-almost-1-million</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 19 Jan 2026 12:02:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635063</guid>

					<description><![CDATA[Marc-Alexis Côté has alleged that his departure from Ubisoft was a "constructive dismissal" after the formation of Vantage Studios.]]></description>
										<content:encoded><![CDATA[<p>Former head of the <em>Assassin’s Creed</em> franchise and Ubisoft veteran Marc-Alexis Côté has filed a lawsuit against his former employer, alleging that his departure from the company was a “constructive dismissal”. He is suing Ubisoft in Quebec, Canada, for 1.3 million CAD (Canadian Dollars), which roughly translates to nearly $1 million USD. According to <a href="https://ici.radio-canada.ca/nouvelle/2221328/marc-alexis-cote-ubisoft-assassins-creed" target="_blank" rel="noopener">Radio-Canada</a>, Côté’s departure from the company comes on the heels of Ubisoft having opened its subsidiary, Vantage Studios, which has taken control of the <em>Assassin’s Creed</em>, <em>Far Cry</em> and <em>Rainbow Six</em> franchises.</p>
<p>This move meant that Côté was essentially demoted from heading up the <em>Assassin’s Creed</em> franchise, and his new position would require him to relocate from Canada to France. The role itself involved being the head of a “Creative House” where Côté would oversee smaller Ubisoft franchises. This ultimately led to him declining and leaving the company. Ubisoft’s own <a href="https://gamingbolt.com/assassins-creed-franchise-head-marc-alexis-cote-has-left-ubisoft">announcement of his “voluntary” departure</a>, he claimed, was surprising.</p>
<p>Côté has been working with Ubisoft for over two decades and had a hand in developing several of its bigger franchises. Some of the titles he had worked on included <em>Prince of Persia: The Forgotten Sands</em>, and <em>Assassin&#8217;s Creed Brotherhood</em>. He would eventually become a game director, working on <em>Assassin&#8217;s Creed 3</em>, and from <em>Assassin&#8217;s Creed Odyssey </em>onwards, he would go on to serve as a senior producer.</p>
<p>In his role of essentially heading up the <em>Assassin’s Creed</em> franchise, Côté had announced that Ubisoft would be changing its strategies with the series. Back in 2022, he announced that the company was switching to longer development cycles for <em>Assassin’s Creed</em> games instead of the yearly release cadence.</p>
<p>“Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft,” a spokesperson from Ubisoft said in a statement announcing his departure. “While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.”</p>
<p>“We are deeply grateful for the impact Marc-Alexis has had over the years, particularly in shaping the <em>Assassin’s Creed</em> brand into what it is today. His leadership, creativity, and dedication have left a lasting mark on our teams and our players. We thank him sincerely for his many contributions and wish him continued success in all his future endeavors.”</p>
<p>As for Vantage Studios, the subsidiary is still relatively new and hasn’t yet had a chance to leave its mark on any major releases. It was <a href="https://gamingbolt.com/ubisofts-new-subsidiary-is-vantage-studios-will-work-on-assassins-creed-far-cry-and-rainbow-six">launched back in October</a>, with the publisher saying that its responsibilities will be to “take on development and expansion of these brands, building on the foundation of Ubisoft’s experience and expertise, sharing services and technical resources, all while giving developers more hands-on control over the games they are building.”</p>
<p>The subsidiary is headed by Ubisoft CEO Yves Guillemot&#8217;s son, Charlie Guillemot, who is teaming up with Christophe Derennes in the role of co-CEOs. The company is taking on leadership of various Ubisoft studios in Montréal, Quebec, Sherbrooke, Saguenay, Barcelona, and Sofia.</p>
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		<title>Assassin&#8217;s Creed Netflix Series to Star Toby Wallace as Co-Lead</title>
		<link>https://gamingbolt.com/assassins-creed-netflix-series-to-star-toby-wallace-as-co-lead</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 26 Nov 2025 15:54:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632428</guid>

					<description><![CDATA[Wallace is known for his work in Bikeriders and Euphoria, but it is currently unknown exactly what character he will be playing.]]></description>
										<content:encoded><![CDATA[<p>It looks like production on Netflix’s adaptation of <em>Assassin’s Creed</em> has been moving forward at a steady pace. Just a few months after the show got new showrunners and producers, a new report by <a href="https://deadline.com/2025/11/assassins-creed-toby-wallace-cast-netflix-series-1236628211/" target="_blank" rel="noopener">Deadline</a> has revealed that Toby Wallace will be one of the regulars in the upcoming series. Wallace, known for his work in <em>Bikeriders</em> and <em>Euphoria</em>, is the first of the acts confirmed for the series.</p>
<p>While Wallace’s exact character is currently unknown, the actor is expected to take on the role of one of the co-leads in the <em>Assassin’s Creed</em> series. It is worth noting that the title is also ambiguous enough to hide whether he will play one of show’s protagonists or antagonists as well. Not too many details about the show itself have been confirmed yet either, aside from the fact that it will be a thriller and will focus on the shadow war between Assassins and Templars.</p>
<p>Robert Patino and David Wiener were <a href="https://gamingbolt.com/assassins-creed-netflix-series-gets-new-showrunners-and-producers">confirmed to be helming the <em>Assassin’s Creed</em> Netflix show</a> back in July. In the announcement, the duo spoke about how excited they were to work on the franchise, since they have been fans of the series since its first outing all the way back in 2007.</p>
<p>“We’ve been fans of <em>Assassin’s Creed</em> since its release in 2007,” said Wiener and Patino. “Every day we work on this show, we come away excited and humbled by the possibilities that <em>Assassin’s Creed</em> opens to us. Beneath the scope, the spectacle, the parkour and the thrills is a baseline for the most essential kind of human story — about people searching for purpose, struggling with questions of identity and destiny and faith. It is about power and violence and sex and greed and vengeance. But more than anything, this is a show about the value of human connection, across cultures, across time.”</p>
<p>“And it’s about what we stand to lose as a species, when those connections break. We’ve got an amazing team behind us with the folks at Ubisoft and our champions at Netflix, and we’re committed to creating something undeniable for fans all over the planet.”</p>
<p>Matt O’Toole, along with Ubisoft Film &amp; Telivision’s Austin Dill, Margaret Boykin and Gerard Guillemot were also confirmed as being part of the production of <em>Assassin’s Creed</em> in the role of executive producers. In a statement, Boykin spoke about getting to work with Wiener and Patino, as well as signing the deal with Netflix to produce the show.</p>
<p>“We are so excited to work alongside Roberto, David, and our Netflix partners to bring this beloved franchise to series,” said Boykin. “We look forward to delivering an experience that speaks to the heart of what fans love about <em>Assassin’s Creed</em>, while introducing its unforgettable worlds and timeless themes to new audiences worldwide.”</p>
<p>Ubisoft has been making quite a few moves when it comes to transmedia adaptations of its IPs. Earlier this week, the company announced a partnership with FX Entertainment to produce an <a href="https://gamingbolt.com/far-cry-tv-adaptation-announced-with-its-always-sunnys-rob-mac-as-executive-producer">anthology series based on the <em>Far Cry</em> franchise</a>, with Rob Mac serving as executive producer as well as starring in the series.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632428</post-id>	</item>
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		<title>Former Assassin&#8217;s Creed Franchise Head Reveals Why He Left Ubisoft</title>
		<link>https://gamingbolt.com/former-assassins-creed-franchise-head-reveals-why-he-left-ubisoft</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Oct 2025 12:52:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629958</guid>

					<description><![CDATA[Marc-Alexis Côté noted that he was asked by Ubisoft to step aside from his role owing to a new organisational structure at Vantage Studios.]]></description>
										<content:encoded><![CDATA[<p>While Ubisoft and <a href="https://gamingbolt.com/ubisofts-new-subsidiary-is-vantage-studios-will-work-on-assassins-creed-far-cry-and-rainbow-six">Vantage Studios</a> had confirmed the departure of former <em>Assassin’s Creed</em> franchise head Marc-Alexis Côté earlier this week, the man himself has revealed more details about why he left the company in a lengthy <a href="https://www.linkedin.com/posts/marcalexis_the-past-24-hours-have-been-deeply-emotional-activity-7384672277055012864-87QR/" target="_blank" rel="noopener">LinkedIn post</a>. In his post, Côté wrote about how he was essentially asked by Ubisoft to step aside from his position as head of the franchise.</p>
<p>In his post, Côté explained that the position of leadership over the <em>Assassin’s Creed</em> franchise was offered to someone else who would align more closely with the new organisational structure that the company was going for with Vantage Studios. Côté, on the other hand, was offered a new position, which he noted didn’t offer the same level of scope, mandate or continuity with what he was already doing.</p>
<p>“Many of you have expressed surprise that I would choose to leave <em>Assassin’s Creed</em> after so many years, especially given the passion I still hold for it,” wrote Côté. “The truth is simple: I did not make that choice.”</p>
<p>“Ubisoft decided to transfer the leadership of the <em>Assassin’s Creed</em> franchise to someone closer to its new organizational structure. A different position was mentioned, but it did not carry the same scope, mandate, or continuity with the work I had been entrusted with in recent years.”</p>
<p>Further in the post, Côté also noted that he bears no resentment towards Ubisoft in light of his departure. He still refers to the company fondly, referring to it as having been his home for the entirety of his professional life so far.</p>
<p>“I want to be clear that I hold no resentment,” he wrote. “Ubisoft has been my home for all my professional life, and I will always be grateful for the people, the projects, and the belief that together we could create worlds that inspire millions.”</p>
<p>News of <a href="https://gamingbolt.com/assassins-creed-franchise-head-marc-alexis-cote-has-left-ubisoft">Côté’s departure</a> came earlier this week, with Vantage Studios co-CEO noting that his departure came about because he “had his own expectations and priorities related to Vantage Studios’ creation and future.” A spokesperson from Ubisoft also offered a statement on behalf of the company, thanking Côté for his contribution to the <em>Assassin’s Creed</em> franchise over the years.</p>
<p>“Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft,” said the spokesperson. “While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.”</p>
<p>“We are deeply grateful for the impact Marc-Alexis has had over the years, particularly in shaping the <em>Assassin’s Creed</em> brand into what it is today. His leadership, creativity, and dedication have left a lasting mark on our teams and our players. We thank him sincerely for his many contributions and wish him continued success in all his future endeavors.”</p>
<p>Côté had first joined Ubisoft back in 2005, and one of the first projects he had worked on during his time with the company was <em>Prince of Persia: The Forgotten Sands</em>. He also worked on a host of <em>Assassin’s Creed</em> games, including as game director on <em>Assassin’s Creed 3</em>. <em>Assassin’s Creed Odyssey</em> was the first title to have Côté work as a senior producer, after which he would go on to head the development of the Animus Hub.</p>
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		<title>Assassin&#8217;s Creed Series Veteran is Now Game Director at Rocksteady Studios</title>
		<link>https://gamingbolt.com/assassins-creed-development-veteran-is-now-game-director-at-rocksteady-studios</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 14:31:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[batman: arkham]]></category>
		<category><![CDATA[Rocksteady Studios]]></category>
		<category><![CDATA[Warner Bros]]></category>
		<category><![CDATA[wb games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627064</guid>

					<description><![CDATA[Bill Money is an industry veteran, having worked on Assassin's Creed Valhalla, Mirage, and WB Games Montreal's Batman: Arkham Origins.]]></description>
										<content:encoded><![CDATA[<p>While it has been something of an <a href="https://gamingbolt.com/rocksteadys-next-game-is-a-third-person-open-world-title-with-melee-combat-job-add-suggests">open secret</a> that Rocksteady is working on a new <em>Batman</em> game, it looks like development is ramping up. As caught by social media user ArkhamVideos, Rocksteady Studios now has a new game director, Bill Money. While no official announcement has been made, Money’s <a href="https://www.linkedin.com/in/bill-money-1583b9/" target="_blank" rel="noopener">LinkedIn profile</a> indicates that he has been working with <a href="https://gamingbolt.com/the-rise-and-fall-of-rocksteady">Rocksteady</a> as a game director since July.</p>
<p>Money has worked in several different gaming companies in the past, with his most recent stint having been with Ubisoft Singapore where he worked on a host of titles, including <em>Assassin’s Creed Mirage</em>, <em>Assassin’s Creed Valhalla</em>, its <em>The Siege of Paris</em> DLC, and <em>Assassin’s Creed Origins</em>. In the past, Money has also worked on a host of different titles, including classics like the PS2 port of <em>Deus Ex</em>, as well as the PC and Xbox versions of <em>Deus Ex: Invisible War</em>.</p>
<p>A job listing spotted back in March indicated that Rocksteady’s next <em>Batman</em> game <a href="https://gamingbolt.com/rocksteadys-next-batman-game-will-launch-for-ps5-xbox-series-x-s-and-next-gen-consoles-job-ad-suggests">will be a cross-generation release</a>, coming to PS5 and Xbox Series X/S as well as whatever the next-gen consoles might end up being. This would also indicate that the title is still three to four years away, since that would fall in the <a href="https://gamingbolt.com/third-party-xbox-handheld-launching-late-2025-next-gen-xbox-in-2027-rumour">alleged time frame of new consoles</a>.</p>
<p>Rocksteady’s work on this new title comes after the studio released <em>Suicide Squad: Kill the Justice League</em>, considered by publisher WB Games as a commercial failure. Since then, however, DC Studios co-heads James Gunn and Peter Safran had noted that they had <a href="https://gamingbolt.com/dc-studios-bosses-have-had-talks-with-netherrealm-rocksteady-about-future-games">spoken with Rocksteady</a>, along with <em>Mortal Kombat </em>and <em>Injustice</em> developer NetherRealm Studios about their respective next projects.</p>
<p>“We work incredibly closely with JB Perrette, who runs that division,” said Safran back in February. “It’s really the first time it&#8217;s ever been this way at Warner Bros. James and I sit with the guys that run the studios under JB, whether it’s NetherRealm or Rocksteady. We sit with them and we talk about characters and stories that we’re interested in and that they’re interested in.”</p>
<p>Gunn spoke about having conversations with the studios about where they currently are with their projects, and what their next projects might be. It is worth noting that these conversations would likely involve games that are still early in their development processes.</p>
<p>“We see designs for the projects in their very earliest stages,” said Gunn. “We talk about those, we talk about what the story might be, and we’ll say ‘Well, you may want to go this way because we’re planning on maybe doing something with this character.&#8217;”</p>
<p>The failure of <em>Suicide Squad: Kill the Justice League</em> had reportedly <a href="https://gamingbolt.com/rocksteady-studios-hit-by-new-round-of-layoffs-before-the-end-of-2024">led to a host of lay-offs at Rocksteady</a>. There were also reports at the time that the studio was <a href="https://gamingbolt.com/rocksteady-studios-is-looking-to-revert-to-single-player-experiences-rumour">looking to go back to working on single-player games</a> rather than live-service multiplayer titles, since the studio is most well-known for its work on the <em>Batman: Arkham</em> games.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Rocksteady Studios has found their new Game Director, Bill Money. He worked on Assassin&#39;s Creed Mirage, Valhalla, Origins, &amp; was Design Director on Arkham Origins. The role was tied to 3rd-person action, melee combat, &amp; open-world traversal &#8211; all hallmarks of the Arkham trilogy.… <a href="https://t.co/JGXiDMOJQf">pic.twitter.com/JGXiDMOJQf</a></p>&mdash; Batman Arkham Videos (@ArkhamVideos) <a href="https://twitter.com/ArkhamVideos/status/1962272963211727006?ref_src=twsrc%5Etfw">August 31, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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