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	<title>control &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Control, Alan Wake &#8220;Should Have Sold More&#8221;, Says Remedy Entertainment&#8217;s New CEO</title>
		<link>https://gamingbolt.com/control-alan-wake-should-have-sold-more-says-remedy-entertainments-new-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 26 May 2026 15:24:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644676</guid>

					<description><![CDATA[Jean-Charles Gaudechon also spoke about generative AI, and how it can't be used to make games as creative as Alan Wake 2.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment is known for its strange games that sometimes don&#8217;t sell too well. The studio&#8217;s new CEO, former EA executive Jean-Charles Gaudechon, spoke about the company&#8217;s various projects in an <a href="https://www.thegamebusiness.com/p/we-interview-remedys-new-ceo-alan" target="_blank" rel="noopener">interview with The Game Business</a> and discussed his plans to ensure that the studio sells more of its games going forward.</p>
<p>Discussing his previous tenure at Electronic Arts, Gaudechon spoke about understanding the fear that fans of Remedy&#8217;s works may have about whether this will end up turning the studio into something like EA. However, he said that his appointment as the studio&#8217;s new CEO happened because he knows &#8220;exactly what Remedy is,&#8221; and how the studio needs to be supported.</p>
<p>“There’s been a lot [of talk] about EA,” Gaudechon said. “What does it mean to have someone that has been spent time at EA? And I completely understand the fear of, ‘is he going to bring methods that work for a massive company and crush the soul of a studio like Remedy?’</p>
<p>“But I think I got chosen because I know exactly what Remedy is. And what needs to be protected, needs to be supported and needs to be grown. Remedy is one-of-a-kind. It’s a studio that has amazing creative drive. It’s a studio that also has been messy here or there, and that’s the beauty of the type of games that were made and how. What I hope I can bring to Remedy is vision on where the company could go and where we could make some improvements.”</p>
<p>“Who am I to change the DNA of a 30-year successful game studio?”</p>
<p>He spoke about the love and respect that Remedy has already garnered from its fans thanks to games like <em>Alan Wake 2</em> and <em>Control</em>, and recounted getting messages from his friends telling him, &#8220;We love Remedy so much. Don&#8217;t f*** it up.&#8221;</p>
<p>&#8220;That shows you how much people love Remedy,&#8221; he said.</p>
<p>“Remedy is already one of the biggest game authors, with very strong signature products,” he continued. “Now, after seeing it from the inside, there’s so much more we can give in terms of super-strong authored, creative, crazy stories and gameplay. Honestly, we haven’t achieved half of the potential in terms of the products that we make.”</p>
<p>As for his plans for the studio, he wants to continue on the path that had already been set by Remedy Entertainment before his appointment as CEO. This means looking at how the various IPs owned by the studios can be turned into franchises.</p>
<p>“[Our deal with] Annapurna goes into making our games, our franchises shine further and reach an audience that doesn’t exist today,&#8221; he explained. &#8220;It’s a pity, I think <em>Alan Wake</em> should have sold more. <em>Control</em> should have sold more. To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that.”</p>
<p>Gaudechon also spoke about one of the biggest elephants in the room when it comes to discussing the gaming industry&#8217;s future &#8211; the use of generative AI. He noted that, while the studio is being &#8220;extremely cautious and not embracing AI clearly,&#8221; he sees the potential for AI tools to be useful in earlier stages of development and prototyping. While there won&#8217;t be a top-down mandate to force the use of AI tools, he also won&#8217;t block any of the developers from using AI where they think it might help.</p>
<p>“My stance is that AI is not going to make things cheaper, and it’s not going to make things cheaper for a pretty long time,&#8221; he said. &#8220;People thinking, ‘Oh, we can now make games cheaper with this’, I have big question marks around that. And what types of games, by the way? I said this during the earnings call, good luck trying to do <em>Alan Wake 2</em> with AI. Try to use Genie and do that, and we’ll see where you land.&#8221;</p>
<p>“But we’ve always been an R&amp;D studio. It’s always dabbling with tech stuff. So, I’m not going to block people from doing so. But we’re going to be extremely cautious on that, never getting anywhere close to creative and anywhere close to user-facing.”</p>
<p>Remedy is currently working on <a href="https://gamingbolt.com/control-resonant-team-wants-to-fully-commit-to-rpg-elements-were-gonna-kind-of-embrace-that"><em>Control Resonant</em></a>, which will come to PC, PS5, and Xbox Series X/S. There has been no announcement of a release date yet.</p>
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		<title>Control Has Sold Over 6 Million Units</title>
		<link>https://gamingbolt.com/control-has-sold-over-6-million-units</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:53:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643031</guid>

					<description><![CDATA[Control Resonant hype and being an "easy entry-point" into Remedy's bizarre universe have propelled the 2019 classic to new heights.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Remedy Entertainment&#8217;s <a href="https://storage.googleapis.com/inderes-widgets-prod-assets/remedy/attachments/f78ccbf0-7603-4262-9134-6660bb7e8807/remedy-q1-2026-business-review.pdf" target="_blank" rel="noreferrer noopener">latest Business Review</a> for the period of January to March 2026 is now available, and after last year&#8217;s <a href="https://gamingbolt.com/remedy-posts-staggering-loss-of-revenue-after-fbc-firebreaks-underwhelming-launch" data-type="post" data-id="630748">disappointing <em>FBC: Firebreak</em></a>, things are looking up. &#8220;Solid sales momentum&#8221; in the quarter led to 2019&#8217;s <em>Control</em> crossing six million units sold in its lifetime, said CEO Jean-Charles Gaudechon.</p>



<p class="wp-block-paragraph">You can thank the hype around <em>Control Resonant</em>, among other factors, but Remedy also feels that it&#8217;s an &#8220;easy entry-point&#8221; into the universe and &#8220;expands our addressable audiences.&#8221; Alongside PS4, PS5, Xbox One, Xbox Series X/S, and PC, it&#8217;s <a href="https://gamingbolt.com/control-ultimate-edition-surprise-launches-for-ipad-and-iphone-for-5">now playable on iPad and iPhone</a>.</p>



<p class="wp-block-paragraph">Other notable titles include <em>Alan Wake 2</em>, which continues to earn royalties (no update on its total sales, unfortunately), and contributes to &#8220;normal back-catalogue sales&#8221; alongside other titles in the franchise.</p>



<p class="wp-block-paragraph"><em>FBC: Firebreak</em> received a courtesy mention with Remedy noting that server upkeep, which allows it to remain playable after its last major update, should &#8220;not incur significant costs.&#8221; Could it pivot down the line if it&#8217;s not worth the expense? Probably, but for now, enjoy the co-op shooter while it lasts.</p>



<p class="wp-block-paragraph"><em>Control Resonant</em> still doesn&#8217;t have a release window, but it&#8217;s scheduled to launch this year on Xbox Series X/S, PS5, and PC. It&#8217;s <a href="https://gamingbolt.com/control-resonant-reaffirmed-as-open-ended-instead-of-open-world-set-7-years-after-control" data-type="post" data-id="635803">set more than seven years later</a>, with the Federal Bureau of Control failing to maintain its lockdown, bringing calamity to Manhattan. With Jesse Faden missing, her brother Dylan steps up to potentially save humanity. You can learn more about how it&#8217;s handling New Game Plus <a href="https://gamingbolt.com/control-resonants-new-game-plus-strengthens-combat-flexibility-adds-new-boss-behaviors">here</a>, or about some of the new threats, including a bus, <a href="https://gamingbolt.com/control-resonant-features-multiple-factions-and-way-more-creatures-to-fight-including-a-bus">here</a>.</p>
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		<title>Control Ultimate Edition Surprise Launches for iPad and iPhone for $5</title>
		<link>https://gamingbolt.com/control-ultimate-edition-surprise-launches-for-ipad-and-iphone-for-5</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 08:27:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642191</guid>

					<description><![CDATA[Whether you're a newbie to the franchise looking to dip their toes in its eccentric premise, or a returning veteran, this one's good news.]]></description>
										<content:encoded><![CDATA[<p>Remedy has brought <em>Control Ultimate Edition, </em> the best version to get, to iPhone and iPad, opening the FBC&#8217;s doors to a whole new set of players.</p>
<p>We had a <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name">lot of fun</a> with this one thanks to its intriguing narrative, bizarre premise, and excellent gameplay. Remedy has done some good work with the idea of Altered World Events and paranatural phenomena, and you&#8217;re going to be quite entertained whether you&#8217;re on the go or the couch. The <em>Ultimate Edition</em> has <a href="https://gamingbolt.com/control-ultimate-edition-patch-finally-brings-hideo-kojima-voiced-mission-to-pc">all the goodies</a> from the pre-order exclusive rewards, which mostly include a few outfits, and both DLC &#8211; <em>The Foundation</em> and <em>AWE</em>.</p>
<p>It&#8217;s probably the best time to dive in since <em>Control Resonant </em>continues the story when it launches later this year. Although its gameplay might be a departure and the action moves beyond the Oldest House, it&#8217;s a good idea to have a grip on events in the original game. Having the option to blaze through it when you&#8217;re away from your consoles is definitely an advantage on that front.</p>
<p>Remedy is pretty emphatic that it &#8220;renders beautifully,&#8221; so you should get an experience that&#8217;s pretty close to the original. It&#8217;s on the <a href="https://apps.apple.com/us/app/control-ultimate-edition/id6502953520" target="_blank" rel="noopener">App Store</a> and is priced at $4.99 if you&#8217;re thinking of diving in.</p>
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		<title>10 Games That Transform After One Hour</title>
		<link>https://gamingbolt.com/10-games-that-transform-after-one-hour</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 08 Dec 2025 17:59:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberity]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey (2017)]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[the legend of zelda: twilight princess]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620156</guid>

					<description><![CDATA[From story to systems, these games boast some of the most transformative intros, changing completely after the first hour.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst impressions are a key ingredient to a game’s palatability and general success. The first hour has to hook the player in some way to keep them interested. The games on this list still take that advice to heart, but often do so in unorthodox ways. Some games start off slow and steady, setting the stage for what’s about to be a grand epic, while other intros act as a prologue set long before the events of the game proper. Here are 10 such titles that change completely after the first hour.</p>
<h2 style="text-align: center;">Metal Gear Solid 2: Sons of Liberty</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-616720" src="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg" alt="metal gear solid 2 raiden and snake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 2</em>’s first mission aboard the tanker firmly establishes Solid Snake as the ongoing hero of the series, coaxing players into a sense of familiarity. But an hour into the game, things change. There’s a fast-forward of two years and Snake is presumed dead. The rest of the game is played through the lens of Raiden, a newer recruit who, though lacks the expertise and wit of Snake, demonstrates greater agility and a good amount of skill. The biggest gameplay difference between Raiden and Snake is the quick roll between cover that can be pulled off when controlling Raiden. Besides his agility in combat, he lacks the charismatic banter and iconic gravelly voice of Snake, resulting in many frustrated and disappointed players at the time of <em><i>MGS2</i></em>’s release. Imagine your favorite character getting sidelined for an entire game with little confidence in his return. In hindsight, we appreciate Raiden for his future, and badass, appearance in <em><i>MGS Rising Revengeance</i></em> but in 2001, there was no surefire guarantee Solid Snake would take the spotlight again.</p>
<h2 style="text-align: center;">Prey (2017)</h2>
<p><img decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em><i>Prey</i></em>’s opening is a masterclass on how to build intrigue while completely immersing the player in the game world. Arkane’s <em>Prey</em> builds off of 2006’s <em>Prey</em> with a similar slice of life intro that gets upended and warped into a sci-fi nightmare, though the two titles aren’t connected. Morgan wakes up to get ready for work in a highrise apartment in what looks like a futuristic San Francisco. The game’s physics engine allows any object to be picked up and thrown, and there’s a slew of emails and notes to read around the apartment, providing some context and lore. Players can’t be blamed for spending some time admiring the highrise views and exploring the interactable elements. After a nice helicopter ride to Morgan’s job site, a horrific Typhon creature attacks one of the scientists and Morgan blacks out. What comes next flips the status quo completely on its head. Morgan wakes up more or less like nothing ever happened, to an alarm in the same apartment building as before, but things aren’t quite right. After some exploration, it’s revealed the entire building is just a simulation aboard a space station. Nothing was as it seemed and the remainder of the game is spent trying to survive onboard the isolated and dangerous Talos I station.</p>
<h2 style="text-align: center;">The Last of Us Part 1</h2>
<p><img decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The core of <em>The Last of Us</em>’ gameplay doesn’t emerge until an hour into the game. And it’s not due to clumsy tutorials wasting the player’s time. No, the first hour is spent setting up the world state that would characterize the award-winning series. You don’t start the game busting zombies’ heads open as a hardened badass, but instead wake up in the shoes of Joel’s daughter, Sarah. The game lets the player explore Joel’s house, which contains a fair amount of mementos and bits of backstory into who these characters were before the zombie outbreak. An evacuation and car crash later and we’re playing as Joel, carrying Sarah in a desperate attempt to outrun the infected hordes. After one of the more tragic scenes in gaming, there’s a pretty substantial time skip as we finally control the hardened Joel that encapsulates the rest of the game. It’s the perfect intro to a zombie game and it didn’t even need to give the player a weapon to feel the tension and anxiety of the setting.</p>
<h2 style="text-align: center;">Red Dead Redemption 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631316" src="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg" alt="red dead redemption 2 arthur morgan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rockstar Games typically lets players loose in their game world pretty early on. That’s not at all the case with<em> Red Dead Redemption 2</em>. It takes around an hour or so for the on-rails story missions to ease up. Players who just want to live out their wild west fantasies in an immersive open world have to wait it out and experience the story set-up first. Of course, that isn’t to say the opening hours aren’t action-packed or interesting in their own right. The game introduces the over-the-shoulder shooting mechanics and melee combat with some battles against a rival gang. But it’s true that a majority of the game’s opening hours involve slowly riding horseback along some snowy mountains listening to character banter. <em>RDR2</em> has even more open-world freedom than the first game, but it takes a bit longer to reach that point this time around.</p>
<h2 style="text-align: center;">The Legend of Zelda: Twilight Princess</h2>
<p><iframe loading="lazy" title="10 SINGLE PLAYER Games That CHANGE COMPLETELY After The First Hour" width="500" height="281" src="https://www.youtube.com/embed/cZGsuBBhj3Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Speaking of slow burns, there’s perhaps no better example than 2006’s <em>The Legend of Zelda: Twilight Princess</em>. The game starts out with a <em>Harvest Moon</em>-esque sequence of Link talking to villagers and doing a series of chores on the farm. Ordon is a peaceful village and all is idyllic during these moments. Sure, you get a slingshot tutorial, but there’s pretty much no need for combat when things are this peaceful. Obviously, Link gets thrust onto the hero’s journey eventually, but it takes a good bit of time to reach. <em>Twilight Princess</em> is one of the darkest games in the series, featuring some horror elements with the villain, Zant, and the eerie ghosts within the Twilight realm. It’s also one of the more fast-paced and action-packed games in the series, but the idyllic opener wouldn’t give that impression. The greatness of <em>Twilight Princess</em>’s opening is just how effective it sets up the stakes at play. It establishes that a peaceful and idyllic village like Ordon can be erased at the hands of evil. In a way, Ordon fulfills a similar role as The Shire from <em>Lord of the Rings</em>.</p>
<h2 style="text-align: center;">Death Stranding</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-524071" src="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg" alt="Death Stranding - Bike" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Death Stranding</em>’s opening does a good job giving players a taste of what the game’s about, nothing could prepare people for the craziness that occurs in the middle and end of the game. The game begins like a vague dream, with tons of bizarre terms and lore that still make our head spin today. The exposition-heavy prologue features roughly 40 minutes of cinematics and 20 minutes of gameplay. The precious few moments that you are given some control, you’re tasked with picking up some dropped cargo and transporting it through some mountainous terrain in the rain before getting sidelined by the threat of some BDs. It’s a nice tutorial of what you’ll be doing in the core game but with none of the open-ended freedom. It would be another hour or so until the game’s core features open up. Much of <em>Death Stranding</em>’s charm is in its bizarrely beautiful open-world, touting varied terrain to overcome and breathtaking vistas to admire. Players don’t truly get to experience the core ‘strand-like’ gameplay until the ability to build infrastructure such as bridges and walkways for other real-life players becomes available later. And while there’s plenty of protracted cinematics throughout the rest of the game, there’s usually large swaths of open-ended delivery gameplay to offset it, unlike the exposition-heavy opening.</p>
<h2 style="text-align: center;">Kingdom Hearts 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620161" src="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg" alt="kingdom hearts 2 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Kingdom Hearts 2</em> really threw fans for a loop with the opening’s focus on Roxas rather than Sora. What’s more, the location of this game’s intro wasn’t explored in past games, making the whole sequence feel like some <em>Twilight Zone</em> episode. Roxas’ summer vacation with his friends in Twilight Town functioned more or less as a gameplay tutorial as well, though the magic system and gummi ship stuff doesn’t come into play until Sora finally enters the picture. Millions of players asked the same questions during <em>KH2</em>’s opening hours: “Where is Sora, Donald, and Goofy? And who the heck is Roxas?” Part of the brilliance of <em>KH2</em> is how those questions get explored throughout the course of the game.</p>
<h2 style="text-align: center;">The Stanley Parable</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-515997" src="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg" alt="The Stanley Parable Ultra Deluxe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There’s not many games that sell based on intrigue alone, but <em>The Stanley Parable</em> is one of them. It’s very much an experiment on what it means to be a game. As soon as players boot it up from the start menu, a charming narrator describes a typical day at the office for Stanley. This is where player agency comes into question. Should I continue following the narrator’s ques, or do I completely avert expectations? And so, one of thousands of different routes begins. The first hour of <em>The Stanley Parable</em> is much different from the rest of the game because of how branching the choices are. Not to mention how much more of the narrator’s own personality gets exposed the more the player disobeys.</p>
<h2 style="text-align: center;">Control</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-454221" src="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Control</em> is another game on this list that subverts expectations with its bizarre setting and story. The entire game takes place within a fluidly changing skyscraper called ‘The Oldest House’. The interior of this building is labyrinthine, boasting an ever shifting space that is much larger than its exterior would suggest. The first hour of the game is strange enough, with its introduction of the The Oldest House and some of the abilities you’ll be engaging with. But the game doesn’t reveal its true structure until later on after you gain more supernatural abilities and unravel more of the bizarre story.</p>
<h2 style="text-align: center;">Firewatch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-512583" src="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg" alt="Firewatch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Firewatch</em> is one of the more fascinating narrative games I’ve played. It follows the daily life of a fire lookout worker over the course of a month. You’d think this would get boring, but it only gets more interesting as the days progress. This is because <em>Firewatch</em> is a slowly unraveling mystery with little bread crumbs hinting that something isn’t quite right. From a gameplay perspective, things don’t really progress too much past the first hour. You’re walking around and doing basic tasks like using a flashlight and walkie-talkie to communicate with your distant partner Delilah from beginning to end. But where the game ends is such a change from where it began that it warrants a place on this list.<i></i></p>
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		<title>Control Resonant Trademark Discovered, Possible Announcement at The Game Awards</title>
		<link>https://gamingbolt.com/control-resonant-trademark-discovered-possible-announcement-at-the-game-awards</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 28 Nov 2025 11:22:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Control 2]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632508</guid>

					<description><![CDATA[Remedy Entertainment could be set to reveal the sequel to 2019's Control, but this announcement may be a film or a TV series.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Game Awards are still less than two weeks away, so there&#8217;s plenty of time to learn about what&#8217;s being revealed. However, there may be something related to Remedy&#8217;s <em>Control</em>. <a href="https://mp1st.com/news/new-trademark-control-resonant-unearthed-ahead-tga" target="_blank" rel="noreferrer noopener">MP1st</a> has discovered a trademark in Europe for &#8220;<em>Control Resonant</em>,&#8221; with a filing date of November 27th.</p>



<p class="wp-block-paragraph">The fact that &#8220;Nordia Attorneys at Law,&#8221; filer for all of Remedy&#8217;s trademarks, is listed could be further proof that it&#8217;s related to the paranatural action-adventure. But before you think this is <em>Control 2</em>, which <a href="https://gamingbolt.com/control-2-has-entered-full-production">entered full production earlier this year</a>, it could be film or TV-related.</p>



<p class="wp-block-paragraph">These are some of the tags (alongside video game services), and Remedy did <a href="https://gamingbolt.com/remedy-entertainment-and-annapurna-interactives-strategic-agreement-will-bring-alan-wake-and-control-to-film-tv-and-beyond">announce a strategic agreement with Annapurna last year</a> to bring <em>Alan Wake</em> and <em>Control</em> to &#8220;film, TV, and beyond.&#8221; However, if this is the video game sequel, it wouldn&#8217;t be too strange to have a cinematic trailer announcement, much like CD Projekt RED&#8217;s <a href="https://gamingbolt.com/the-witcher-4-officially-unveiled-ciri-stars-as-protagonist"><em>The Witcher 4</em> last year</a>.</p>



<p class="wp-block-paragraph">The Game Awards take place on December 11th and is confirmed to feature a <a href="https://gamingbolt.com/exodus-is-getting-a-new-trailer-at-the-game-awards" data-type="post" data-id="632396">new trailer for <em>Exodus</em></a>. Another possible announcement is <em>Death Stranding 2: On the Beach</em> for PC, which the <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-is-likely-bound-for-pc-according-to-new-esrb-rating" data-type="post" data-id="632408">ESRB recently rated</a>.</p>
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		<title>Control Ultimate Edition Patch Adds VRR, 120Hz and Unlocked Frame Rate Support on Consoles</title>
		<link>https://gamingbolt.com/control-ultimate-edition-patch-adds-vrr-120hz-and-unlocked-frame-rate-support-on-consoles</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 15:49:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629272</guid>

					<description><![CDATA[PS5 Pro players can also take advantage of PSSR support and benefit from improved screen space reflections in Performance Mode.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As promised by Remedy Entertainment, <em>Control Ultimate Edition</em> on Xbox Series X/S and PS5 has been <a href="https://controlgame.com/control-ultimate-edition-october-2025-update-notes-console/" target="_blank" rel="noreferrer noopener">updated</a> with <a href="https://gamingbolt.com/control-ultimate-edition-update-coming-to-xbox-series-x-s-and-ps5-on-october-6th">the same patch</a> released for PC players earlier this year. It includes three outfits previously available as pre-order exclusives and Dr Yoshimi Tokui’s Guided Imagery Experience, voiced by legendary director Hideo Kojima.</p>



<p class="wp-block-paragraph">All this seemed a given, but there are also some new graphics and performance settings to play with. Support for Variable Refresh Rate and 120Hz displays has been added for PS5, PS5 Pro, and Xbox Series X/S. The frame rate limits on Quality and Performance Modes have also been removed for all consoles (except for Series S, which only saw the same for the latter).</p>



<p class="wp-block-paragraph">If that wasn&#8217;t enough, you can now enable HDR and take advantage of PSSR, improved screen space reflections, updated texture filtering and more on PS5 Pro. Remedy warns that PSSR can &#8220;slightly&#8221; affect performance, but there&#8217;s an option to switch it off if so desired.</p>



<p class="wp-block-paragraph">Check out the full patch notes below. For more details on <em>Control Ultimate Edition</em>, you can read <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name" data-type="post" data-id="468960">our review</a>.</p>


<p><em><strong>October 2025 Console Update (1.30) Release Notes</strong></em></p>
<p><em><strong>OUTFITS</strong></em></p>
<p><em>The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.</em></p>
<ul>
<li><em>Astral Dive Suit (formerly a pre-order exclusive)</em></li>
<li><em>Tactical Response Gear (formerly a pre-order exclusive)</em></li>
<li><em>Urban Response Gear (formerly a pre-order exclusive)</em></li>
</ul>
<p><em><strong>MISSIONS</strong></em></p>
<ul>
<li><em>All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)</em></li>
</ul>
<p><em><strong>GRAPHICS [PLAYSTATION 5]</strong></em></p>
<ul>
<li><em>Added a new setting “Unlock Frame Rate”, enjoy!</em></li>
<li><em>Added VRR and 120Hz display output support for PlayStation 5 and PlayStation 5 Pro, and unlocked the frame rate limitations for Quality and Performance Mode setting</em></li>
<li><em>Improved Temporal Anti-Aliasing (TAA) quality</em></li>
<li><em>Added HDR support</em></li>
<li><em>Updated SDR to 10bit (from 8bit), which reduces visible color banding</em></li>
<li><em>[PlayStation 5 Pro] Added PSSR (PlayStation Spectral Super Resolution) support. Using PSSR results in smoother edges, improved hair, and vegetation visual quality. Using PSSR can slightly impact performance, so if you would rather have the original “look” of Control, you can disable PSSR in the settings.</em></li>
<li><em>[PlayStation 5 Pro] Improved Screen Space Reflections in Performance Mode</em></li>
<li><em>[PlayStation 5 Pro] Updated Texture and Shadow resolution filtering (anisotropic)</em></li>
</ul>
<p><em><strong>GENERAL [PLAYSTATION 5]</strong></em></p>
<ul>
<li><em>Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.</em><br /><em>Improved the sorting of character and weapon mods</em></li>
</ul>
<p><em><strong>GRAPHICS [XBOX SERIES X|S]</strong></em></p>
<ul>
<li><em>Added a new setting “Unlock Frame Rate”, enjoy!</em></li>
<li><em>Added VRR and 120Hz display output support for Xbox Series X and Xbox Series S, and unlocked the frame rate limitations for Quality and Performance Mode settings</em></li>
<li><em>[Xbox Series X] Unlocked the frame rate limitations for Quality and Performance Mode</em></li>
<li><em>[Xbox Series S] Unlocked the frame rate limitations for Performance Mode settings</em></li>
<li><em>Improved Temporal Anti Aliasing (TAA) quality</em></li>
<li><em>Added HDR support</em></li>
<li><em>Updated SDR to 10bit (from 8bit), which reduces visible color banding</em></li>
</ul>
<p><em><strong>GENERAL [XBOX SERIES X|S]</strong></em></p>
<ul>
<li><em>Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.</em></li>
<li><em>Improved the sorting of character and weapon mods</em></li>
</ul>]]></content:encoded>
					
		
		
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		<title>Control Ultimate Edition Update Coming to Xbox Series X/S and PS5 on October 6th</title>
		<link>https://gamingbolt.com/control-ultimate-edition-update-coming-to-xbox-series-x-s-and-ps5-on-october-6th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 02 Oct 2025 14:30:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629075</guid>

					<description><![CDATA[Released earlier this year on PC, it adds a previously Digital Deluxe Edition-exclusive mission on PS4 with voiceovers by Hideo Kojima.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Remember when Remedy Entertainment <a href="https://gamingbolt.com/control-ultimate-edition-patch-finally-brings-hideo-kojima-voiced-mission-to-pc">released a free update</a> for <em>Control Ultimate Edition</em> earlier this year on PC? After promising a &#8220;near future&#8221; release date for consoles, it&#8217;s confirmed to launch on October 6th for Xbox Series X/S and PS5.</p>



<p class="wp-block-paragraph">The update includes Dr Yoshimi Tokui’s Guided Imagery Experience, a mission exclusive to the Digital Deluxe Edition on PS4. This is perhaps best known for Hideo Kojima, creator of <em>Metal Gear</em> and <em>Death Stranding</em>, providing voiceovers.</p>



<p class="wp-block-paragraph">Of course, it also adds features like HDR and support for ultrawide monitors, but that&#8217;s on PC. Whether consoles will receive the SDR update and fixes for texture streaming and ray tracing remains to be seen. Stay tuned for patch notes on Monday.</p>



<p class="wp-block-paragraph">Released in 2019 for PS4, PC, and Xbox One before launching on Nintendo Switch, Xbox Series X/S, and PS5, <em>Control </em>has <a href="https://gamingbolt.com/control-has-sold-over-5-million-units">sold over five million units</a>. A sequel, <em><a href="https://gamingbolt.com/control-2-announced-for-xbox-series-x-s-ps5-and-pc">Control 2</a></em>, is currently in development for current-gen platforms, having <a href="https://gamingbolt.com/control-2-enters-full-production-this-month">entered full production</a> earlier this year.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
https://bsky.app/profile/remedygames.com/post/3m27gpe66cl2x
</div></figure>
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		<title>Control Has Sold Over 5 Million Units</title>
		<link>https://gamingbolt.com/control-has-sold-over-5-million-units</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Aug 2025 11:39:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control: ultimate edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625803</guid>

					<description><![CDATA[Remedy's acclaimed supernatural action-adventure continues to see strong sales following its 2019 launch on consoles and PC.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While FBC: Firebreak floundered in sales, Remedy Entertainment&#8217;s <em>Control </em>continues to see strong sales. In the <a href="https://investors.remedygames.com/releases-and-events/announcements-and-releases/?publicationId=6303448b-0b96-4d9c-a724-ca82e23faae5" target="_blank" rel="noreferrer noopener">company&#8217;s half-year financial report</a>, it revealed that the third-person shooter crossed five million units in the quarter ending June 30th, 2025. It <a href="https://gamingbolt.com/control-has-sold-over-4-5-million-units">crossed 4.5 million sales last year</a>.</p>



<p class="wp-block-paragraph">The milestone is all the more significant since it regained the rights to publishing, marketing and distribution earlier this year. &#8220;We’ve now been able to drive <em>Control’s</em> sales activities fully by ourselves and have seen positive development through our sales activities.&#8221;</p>



<p class="wp-block-paragraph">Launched in 2019, <em>Control </em>focuses on Jesse Faden, who visits the Federal Bureau of Control to search for her brother and becomes caught up in its invasion by The Hiss. Utilizing psychic powers, she helps the Bureau fight back while learning more about her own powers. Check out <a href="https://gamingbolt.com/control-review-peak-remedy">our review</a> for the base game and its two expansions &#8211;<em> <a href="https://gamingbolt.com/control-the-foundation-review-what-lies-beneath">The Foundation</a></em> and <em><a href="https://gamingbolt.com/control-awe-expansion-review-its-not-a-lake-its-an-ocean">AWE</a></em>. You can also check out <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name" data-type="post" data-id="468960">our thoughts</a> on the <em>Ultimate Edition</em>.</p>



<p class="wp-block-paragraph">Meanwhile, <em>Alan Wake 2</em> continues to &#8220;sell steadily&#8221; and &#8220;accrue royalty,&#8221; while the sales for other titles in the franchise are &#8220;in line with our expectations and generate small and steady revenue streams.&#8221; The survival horror <a href="https://gamingbolt.com/alan-wake-2-sells-over-2-million-units-recoups-development-and-marketing-costs">crossed two million units as of December 31st, 2025</a> and recouped all marketing and development costs.</p>
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		<title>Control Ultimate Edition Patch Finally Brings Hideo Kojima-Voiced Mission to PC</title>
		<link>https://gamingbolt.com/control-ultimate-edition-patch-finally-brings-hideo-kojima-voiced-mission-to-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Mar 2025 16:05:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Control Ultimate Edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=613971</guid>

					<description><![CDATA[Coming later to Xbox Series X/S and PS5, it also adds outfits previously exclusive to pre-orders and new graphics options.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment has released <a href="https://controlgame.com/control-march-2025-update-notes-pc/" target="_blank" rel="noopener">a new update</a> for <em>Control Ultimate Edition</em> out of nowhere, adding all the <a href="https://gamingbolt.com/control-update-coming-in-early-2025-unlocks-previously-released-content">previously released outfits</a> exclusive to pre-orders. It&#8217;s available for PC players and will arrive for PS5 and Xbox Series X/S in the “near future.”</p>
<p>The Extradimensional Suit from the <em>AWE</em> DLC, unlocked by finishing the Crowd Control or Deadline challenges from the SHÜM arcade machine, is also available. However, perhaps the biggest addition is Dr. Yoshimi Tokui’s Guided Imagery Experience, with <em>Metal Gear</em> creator Hideo Kojima providing voiceovers. It was previously exclusive to the Digital Deluxe Edition on PS4.</p>
<p>Other notable features include HDR support, an Ultra preset for ray tracing, support for rendering resolutions above 4K, up to 48:9 ultrawide monitor support, and more. PC players can even look forward to DLAA and DLSS 3.7. Furthermore, the audio in the end credits isn&#8217;t related to the issue but the result of “unintended channel mixing,” which the update fixes.</p>
<p>Check out the full patch notes below for more details. You can also check out our review for <em>Control Ultimate Edition</em> <a href="https://gamingbolt.com/control-ultimate-edition-review-living-up-to-its-name">here</a>.</p>
<p><em><strong>March 2025 Update (1.30) Release Notes (PC)</strong></em></p>
<p><em><strong>OUTFITS</strong></em></p>
<p><em>The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.</em></p>
<ul>
<li><em>Astral Dive Suit (formerly a pre-order exclusive)</em></li>
<li><em>Tactical Response Gear (formerly a pre-order exclusive)</em></li>
<li><em>Urban Response Gear (formerly a pre-order exclusive)</em></li>
<li><em>Extradimensional Suit (formerly obtainable in the AWE DLC by finishing SHÜM)</em></li>
</ul>
<p><em><strong>MISSIONS</strong></em></p>
<ul>
<li><em>All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)</em></li>
</ul>
<p><em><strong>GRAPHICS</strong></em></p>
<ul>
<li><em>Added HDR support</em></li>
<li><em>Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability</em></li>
<li><em>Added ultrawide monitor support for up to 48:9 monitors</em></li>
<li><em>Added an FOV scaling setting for the gameplay camera</em></li>
<li><em>Updated SDR to 10bit (from 8bit), which reduces visible color banding</em></li>
<li><em>Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12</em></li>
<li><em>Implemented screen aspect ratio fixes for ultrawide monitors</em></li>
<li><em>Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus</em></li>
<li><em>Added rendering resolution support beyond 4K</em></li>
<li><em>Implemented texture streaming fixes</em></li>
<li><em>Ray tracing bug fixes</em></li>
</ul>
<p><em><strong>DLSS SUPPORT</strong></em></p>
<ul>
<li><em>Added DLSS support for arbitrary resolutions</em></li>
<li><em>Added DLAA support</em></li>
<li><em>Updated DLSS to DLSS 3.7, with higher temporal stability</em></li>
<li><em>Film grain added back to DLSS SR</em></li>
<li><em>Fixed shadow resolution when DLSS is enabled</em></li>
<li><em>Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.</em></li>
</ul>
<p><em><strong>GENERAL</strong></em></p>
<ul>
<li><em>Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)</em></li>
<li><em>Several bug and crash fixes</em></li>
</ul>
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		<title>15 Single Player Games You Disliked At First But Got Addicted to Later</title>
		<link>https://gamingbolt.com/15-single-player-games-you-disliked-at-first-but-got-addicted-to-later</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 30 Dec 2024 14:02:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[yakuza 0]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607420</guid>

					<description><![CDATA[15 single player games that impressed you after the first playthrough.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ate is probably a strong word here. Yeah, maybe you hated your first playthrough of a game only to come back to it another time and find it a wonderful experience. But, what the games on this list demonstrate is that first impressions can be deceiving, and subsequent playthroughs can be just as, if not more, rewarding.</p>
<p style="text-align: center;"><strong><em>Returnal</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-538399" src="https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1024x576.jpg" alt="returnal pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rogue-like third-person shooter <em>Returnal</em> is relentlessly unforgiving, a game in which time is an agonising loop for astronaut Selene after she crash lands on the hostile alien world Atrophos. Otherworldly creatures stalk cadaverous biomes, hurling bioluminescent bullet hell between Selene’s scavenging for artifacts, resources, and ether. Its challenge can put players off but stick around and the accumulated muscle memory makes subsequent playthroughs a breeze. <em>Returnal’s</em> emotional narrative weighs heavier on successive runs too when the unfolding of events has already been discovered.</p>
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