<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Cyanide studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/cyanide-studios/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 28 Mar 2026 07:22:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>French Game Industry Union Calls Out Nacon Leadership For Poor Leadership Leading to Bankruptcy</title>
		<link>https://gamingbolt.com/french-game-industry-union-calls-out-nacon-leadership-for-poor-leadership-leading-to-bankruptcy</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 15:38:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Kylotonn]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Spiders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639987</guid>

					<description><![CDATA[Syndicat des Travailleureuses du Jeu Vidéo has called for the leadership of Nacon to be replaced along with a host of other demands.]]></description>
										<content:encoded><![CDATA[<p>While Nacon has confirmed that it is <a href="https://gamingbolt.com/nacon-has-filed-for-insolvency">essentially bankrupt</a>, the company has now come under fire from French video game union Syndicat des Travailleureuses du Jeu Video. The union has called out Nacon for several of its studios, including <em>GreedFall: The Dying Light</em> developer Spiders, <em>Styx: Blades of Greed</em> developer Cyanide, and <em>WRC</em> developer Kylotonn <a href="https://corporate.nacongaming.com/wp-content/uploads/2026/03/Nacon-CP-23-03-2026-English-Diffusion.pdf" target="_blank" rel="noopener">also having filed for insolvency</a>.</p>
<p>In a <a href="https://www.stjv.fr/en/2026/03/judicial-proceedings-at-kylotonn-cyanide-spiders-and-nacon-tech-nacon-and-our-executives-must-face-the-consequences-of-their-own-actions/" target="_blank" rel="noopener">statement</a>, the union has said that Nacon&#8217;s leadership had a disdain for video game production, which worked alongside their &#8220;incompetence&#8221; to &#8220;actively sabotage&#8221; its studios.</p>
<p>&#8220;Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernizing, organizing and developing themselves,&#8221; said the union. &#8220;Today, even after completely emptying its studios&#8217; coffers – dozens of millions of euros which should have ensured studio stability and safe jobs! – Nacon comes out with a deficit.&#8221;</p>
<p>&#8220;Makeshift solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like ‘AI,’ which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount, and they only made matters worse.&#8221;</p>
<p>Syndicat des Travailleureuses du Jeu Video has gone on to call for the removal of Nacon&#8217;s executive team. Along with this, the union also wants better working conditions, updated tools and processes, and a policy to prevent further talent drain across studios under the company that would involve fighting turnover rates.</p>
<p>Nacon had announced its filing for insolvency back in February, which happened due to the majority shareholder Bigben Interactive being unable to make a partial repayment of its bond loan. The shareholder blamed &#8220;unexpected and late refusal&#8221; from its banking pool. In its filing, the company requested a “rapid implementation of a financial restructuring” that goes beyond simply restructuring debt under court supervision.</p>
<p>A report from earlier this week had indicated that Nacon had <a href="https://gamingbolt.com/nacons-cyanide-studios-spiders-klyotonn-have-paused-payment-to-employees-rumor">paused payments to employees</a> at Cyanide Studios, Spiders and Kylotonn. At the time, an estimated 320 game developers were affected by this lack of payments, with the three studios becoming part of the publisher&#8217;s court-ordered restructuring. In its more recent press release, Nacon has outright confirmed that four of its subsidiaries &#8211; Spiders, Kylotonn, Cyanide and motion capture company Nacon Tech &#8211; had filed for insolvency with the Lille Métropole Commercial Court. More details are slated to be revealed as proceedings continue.</p>
<p>The insolvency comes in the light of Nacon having suffered major failed game releases under its belt, including 2023&#8217;s <em>The Lord of the Rings: Gollum</em>. The company has also acquired several studios, including Neopica, Midgar Studio, Ishtar Games, and Big Ant Studios, among others. Along with <em>Gollum</em>, <em>Test Drive Unlimited Solar Crown</em> also saw an underwhelming reception, which likely contributed to the company&#8217;s current financial position.</p>
<p>That’s not to say that Nacon hasn’t published well-liked games, however. We recently saw the release of <em>GreedFall: The Dying Light</em>, as well as 2024&#8217;s co-op hack-and-slash roguelite title <em>Ravenswatch</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">639987</post-id>	</item>
		<item>
		<title>Nacon&#8217;s Cyanide Studios, Spiders, Kylotonn Have Paused Payment to Employees &#8211; Rumor</title>
		<link>https://gamingbolt.com/nacons-cyanide-studios-spiders-klyotonn-have-paused-payment-to-employees-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 11:41:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Kylotonn]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Spiders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639849</guid>

					<description><![CDATA[The pause in payment is seemingly part of Nacon's court-ordered financial restructuring and is affecting an estimated 320 employees.]]></description>
										<content:encoded><![CDATA[<p>In light of Nacon—the publisher for games like <em>GreedFall: The Dying World </em>and <em>Styx: Blades of Greed</em>—having <a href="https://gamingbolt.com/nacon-has-filed-for-insolvency">filed for insolvency</a> back in February, it looks like studios under the company are facing similar troubles. According to French publication Origami, Cyanide Studios, Spiders, and Kylotonn have also become part of the publisher’s court-ordered restructuring, and as a result, have paused any payments they owe to their employees. An estimated 320 game developers will reportedly be affected.</p>
<p>Nacon&#8217;s original filing occurred after the majority shareholder, Bigben Interactive, failed to make a partial repayment of its bond loan to bondholders. The shareholder laid the blame on an &#8220;unexpected and late refusal&#8221; by its banking pool, which in turn has also affected its own operations. Nacon has requested a &#8220;rapid implementation of financial restructuring&#8221; to survive. Previous considerations of debt restructuring under court supervision fell apart because the company lacked enough available assets that could be sold to pay off its debts in time.</p>
<p>The insolvency filing involved the company requesting a judicial reorganization to assess potential solutions that could lead to Nacon&#8217;s survival &#8220;under the best possible conditions.&#8221; This means protecting its employees, preserving jobs, and renegotiating with creditors. The hearing took place earlier this month.</p>
<p>The publisher had also decided to push back its planned Nacon Connect showcase, which was <a href="https://gamingbolt.com/nacon-connect-announced-for-march-4th-features-two-cthulhu-games-a-racing-sim-and-more">originally slated for March 4th</a>. Citing a &#8220;difficult economic environment,&#8221; <a href="https://gamingbolt.com/nacon-connect-2026-postponed-to-may-due-to-difficult-economic-environment">the company has postponed the event to May</a> so that the company can “ensure that our future announcements have the impact they deserve.”</p>
<p>“Faced with a difficult economic environment for the company, we are choosing to focus our resources on upcoming releases and the development of our current games. This period will allow us to polish our projects and prepare for a new Nacon Connect to be held in May, which will showcase the work of our studios in the best possible way,” said the studio in its announcement.</p>
<p>The event was going to feature gameplay from a pair of cosmic horror titles: <em>Cthulhu: The Cosmic Abyss</em> and <em>The Mound: Omen of Cthulhu</em>. Along with this, a new action RPG dubbed <em>Edge of Memories</em>, as well as a new entry in the <em>Endurance Motorsport Series</em> by KT Racing, were also going to be part of the show.</p>
<p><em>GreedFall: The Dying World</em> was its most recent release. The title spent significant time in Early Access on PC before its eventual 1.0 release, which also coincided with the launch of PS5 and Xbox Series X/S versions. For more details, <a href="https://gamingbolt.com/greedfall-the-dying-world-review-stayed-for-the-plot">take a look at our review</a>.</p>
<p>Earlier this month, Nacon, along with developer ACE Team, had also announced that co-op horror title <em>The Mound: Omen of Cthulhu</em> is <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-is-coming-to-pc-ps5-and-xbox-series-x-s-on-july-15th">making its way to PC, PS5 and Xbox Series X/S on July 15th</a>. This announcement came alongside a new trailer, which showcased gameplay as well as some of the title&#8217;s spookier elements, including hallucinations that players can suffer from.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:iy77xwgff7nccvlwbb4xi63e/app.bsky.feed.post/3mhqj6vzx4c2q" data-bluesky-cid="bafyreidusqwmrpxuubtpbx2leqh3fgeskhkepomo76bjw2tdhdo5sa2j4i">
<p lang="fr">INFO Origami &#8211; La série noire continue chez Nacon, dont les trois plus gros studios de développement en France &#8211; Cyanide, Spiders et Kylotonn &#8211; sont en cessation de paiement et ont été placés en redressement judiciaire.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e?ref_src=embed">Gauthier &#39;Gautoz&#39; Andres (@gautoz.cool)</a> <a href="https://bsky.app/profile/did:plc:iy77xwgff7nccvlwbb4xi63e/post/3mhqj6vzx4c2q?ref_src=embed">2026-03-23T16:47:19.550Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">639849</post-id>	</item>
		<item>
		<title>Styx: Blades of Greed is Now Available, and Gets a New Gameplay-Filled Trailer</title>
		<link>https://gamingbolt.com/styx-blades-of-greed-is-now-available-and-gets-a-new-gameplay-filled-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 20:56:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Styx: Blades of Greed]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637588</guid>

					<description><![CDATA[Styx is back with style, and he's got a few new tricks up his sleeve as he looks for Quartz across three new sandbox environments.]]></description>
										<content:encoded><![CDATA[<p><em>Styx: Blades of Greed</em> is finally here for Xbox Series X/S, PS5, and PC, and the new release trailer is narrated by none other than the goblin assassin himself. He tells you that you&#8217;ve got a few <a href="https://gamingbolt.com/styx-blades-of-greeds-latest-story-trailer-is-a-helpful-lore-drop-for-new-players">trailers to catch up on</a> in case you&#8217;re unfamiliar with who he is. Presumptuous or not, it&#8217;s a great way to learn why he&#8217;s so intent on sneaking and stabbing his way to all the Quartz he can find.</p>
<p>The trailer also showcases several of his new abilities alongside returning ones from his past adventures. You can use Quartz to gain a multitude of advantages over your foes while your stealth abilities get quite the upgrade courtesy of a newly added glider and grappling hook.</p>
<p>We enjoyed sneaking about in the game&#8217;s sandbox levels in <a href="https://gamingbolt.com/styx-blades-of-greed-review-a-decent-stealth-adventure/amp">our review</a>, and the story does have interesting twists to ensure that you&#8217;re locked in from when it picks up after the cliffhanger that <em>Master of Shadows</em> ended nine years ago.</p>
<p>If you&#8217;re looking for a stealth experience that&#8217;s both dark and funny at the same time, look no further than the foul-mouthed goblin who&#8217;s making a triumphant return to the spotlight before he beckons you over to the shadows.</p>
<p><iframe title="Styx: Blades of Greed - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/3mnxjDNe5cI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">637588</post-id>	</item>
		<item>
		<title>Styx: Blades of Greed Review &#8211; A Decent Stealth Adventure</title>
		<link>https://gamingbolt.com/styx-blades-of-greed-review-a-decent-stealth-adventure</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 12:49:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Styx: Blades of Greed]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637365</guid>

					<description><![CDATA[Styx is back, as tenacious as ever, and his latest adventure aims to build on the best elements of the franchise’s predecessors.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s hard to believe it&#8217;s already been nearly nine years since <em>Styx: Shards of Darkness</em> ended on a cliffhanger that had me eager to see what happens next. I love stealth titles, and that one was quite fun to play. I&#8217;m happy to say that <em>Styx: Blades of Greed</em> recaptures what made its predecessors so enjoyable while adding new tricks for our favorite foul-mouthed goblin to employ as he hunts down fragments of Quartz to explore his own latent power.</p>
<p>That&#8217;s the gist of <em>Blades of Greed</em>, and those new abilities are hard-won, requiring careful manoeuvring through enemy-infested territories and the tactical use of Styx&#8217;s skill set to ensure that they don&#8217;t see you coming. I mean that literally, as Styx&#8217;s martial prowess is restricted to wild slashes with the Greed Blade and a basic dodge that you&#8217;re going to have to be very good with if you decide to take on your foes in a fair fight.</p>
<p><iframe title="Styx Blades of Greed Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/xrAHAq8F7h0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"There are references to previous entries in the franchise, and you&#8217;re going to want to brush up on the stories of the previous two games to better understand some of the comments Styx makes as he visits new places."</p>
<p>But I&#8217;m getting ahead of myself. Let&#8217;s begin with the story. It picks up right where the previous game left off, with Styx and Djarak facing off in a duel on Helledryn&#8217;s ship even as the golem that he previously took down resurfaces and creates chaos. Styx and Djarak are forced to put their fight on hold in order to face the bigger threat, and things eventually lead to an uneasy alliance between the three returning characters as their ship crashes, and they&#8217;re forced to take refuge in The Wall&#8217;s slums, biding their time until they can escape it.</p>
<p>The prologue has you tasked with infiltrating a pirate captain&#8217;s stronghold in order to request his assistance in escaping the wall. The captain is a dwarf who has a grudge against the Inquisition for confiscating his beloved flying vessel. The ship&#8217;s mission to free it does require a touch of audacity, a precursor to the kind of guerrilla tactics you&#8217;ll need to employ throughout the game.</p>
<p>Your efforts to release the ship from the hands of the Inquisition quickly put you in touch with a Dwarven engineer whose knowledge of Quartz becomes quite handy later down the line. You now have two new faces to work with, and the early origins of the Black Hand are well underway. The narrative also does well to present events before the beginning of the Great War, an event that fans of <em>Orcs and Men</em> are sure to appreciate in this title. The engineer handles nifty upgrades to your toolkit while the captain is your navigator, using your ship to take you to and fro between the game&#8217;s playable areas across the Iserian Continent, many of which will be familiar to those among you who played the previous games.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-613875" src="https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-1024x576.jpg" alt="Styx Blades of Greed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/Styx-Blades-of-Greed-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The narrative also does well to present events before the beginning of the Great War, an event that fans of <em>Orcs and Men</em> are sure to appreciate in this title"</p>
<p>Each of these regions &#8211; The Wall, Turquoise Dawn, and Akenash &#8211; is its own sandbox, and has multiple places you get to visit as your powers and skills grow, with backtracking allowing you to flit between available areas as you see fit before new ones open up to you as you progress through the story.</p>
<p>The story only gets better from there, and it&#8217;s definitely among the game&#8217;s strengths. There are references to previous entries in the franchise, and you&#8217;re going to want to brush up on the stories of the previous two games to better understand some of the comments Styx makes as he visits new places.</p>
<p>Moving on to the gameplay, uncovering more of Styx&#8217;s strangely symbiotic relationship with the Quartz fragments he&#8217;s hunting down requires a lot of painstaking observation and careful navigation as a part of its gameplay loop. <em>Blades of Greed</em> isn&#8217;t an easy experience, not by a long shot. Even on easy mode, enemies in an area are quite alert and can hunt you down with an almost disdainful level of skill, which makes the quiet approach almost a necessity right from the get-go. The indicators on enemies give you a good idea of how alert they are to your presence, and the game&#8217;s audio cues also tell you quite clearly that they&#8217;ve given up their pursuit for the time being.</p>
<p>Cranking up the difficulty only makes things harder, to the point where the challenge can skew towards being a touch unfair. It&#8217;s nothing that can&#8217;t be fixed with a patch, but it did force me to play on easy mode in the early hours and switch over to hard once I had a few more tools in my arsenal. I&#8217;d recommend quicksaving on every successful kill to avoid being forced to repeat a whole sequence of careful stealthing from the last checkpoint.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-626439" src="https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-1024x576.jpg" alt="styx blades of greed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/styx-blades-of-greed.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"the stealthy approach encourages creativity, with a myriad of ways to mess with your opponent&#8217;s head"</p>
<p><em>Blades of Greed</em> doubles down on the stealth elements of the previous games and supports that with vertical level designs that have a ton of nooks and crannies for Styx to exploit as he tries to remain unseen. You&#8217;re encouraged to use every tool at your disposal to turn off lights, crawl under tables, leap up to the ceiling, and attempt to cause accidents using chandeliers and cranes carrying heavy loads.</p>
<p>In the event that you&#8217;re spotted, running is almost always the better option as Styx is supremely agile, using his small stature and quick feet to evade danger. Combat is nothing more than a basic attack and dodge combo that you need to exploit, and even basic enemies are far more proficient at it than you are. Styx is meant to strike from the shadows, and the game does not hesitate to drive that point home.</p>
<p>The newly introduced Quartz abilities do offset this to an extent, introducing cool new ways to take the fight to your enemies. For instance, Mind Control makes a return from the first title, allowing you to turn your foes against each other, while abilities like the Flux Blast and Time Shift are great options in a fight. But their effects are too limited to let you actually hold your own in a melee setting, and even then, they are more effective when used from stealth.</p>
<p>However, the stealthy approach encourages creativity, with a myriad of ways to mess with your opponent&#8217;s head. You get to throw out clones that can distract enemies, use glass bottles to lure pesky guards to quiet places where you can go in for the kill, and even turn invisible to sneak past a particularly crowded area.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635031" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1024x576.jpg" alt="styx blades of greed 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"It soon became second nature to cheese the guards in any area by finding a single safe spot, placing a cocoon that I could teleport back to at will or respawn at if things went south"</p>
<p>The control scheme is built around mobility, allowing you to employ hit-and-run tactics while you improvise in the face of uncertainty. On paper, all of that has the markings of a stealth experience for the ages. But that&#8217;s where the cracks in the formula begin to show.</p>
<p>For instance, I found that stabbing a guard in a place where the assassination should have gone undiscovered magically alerted every enemy on the floor, necessitating the need to scramble for cover. I found a suitable hiding spot by crawling through a space, only to find that another guard was able to drag me out of it and quickly give me a rather grisly end.</p>
<p>Upon reloading and attempting a more discreet set of tactics, I found myself in the same situation with the guards hunting me while I hid away in the very same nook. However, I switched things up by hiding to the left of the opening instead of the right, which somehow made the guards overlook my presence. The logic of it escaped me in the moment, but I was grateful for the temporary reprieve.</p>
<p>It soon became second nature to cheese the guards in any area by finding a single safe spot, placing a cocoon that I could teleport back to at will or respawn at if things went south, and then pick and choose my targets while planning an escape route that would have me hiding away at my chosen safe point while they tried their utmost to get to me. The enemy AI could be better, and future updates to the game need to work on making things more believable. But for my time with <em>Blades of Greed</em>, I found the game&#8217;s enemies to be an annoyance rather than a challenge.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635032" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1024x576.jpg" alt="styx blades of greed 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The enemy AI could be better, and future updates to the game need to work on making things more believable"</p>
<p>It doesn&#8217;t help that your toolkit requires you to use very limited supplies to craft useful items like crossbow bolts, amber, health potions, and lockpicks. Many of these items share the same resources, which makes you choose between one thing and another. I found myself in a situation where I had only a sliver of health left and was forced to choose between crafting a health potion or more bolts to take down enemies from the safety of the shadows.</p>
<p>That&#8217;s a choice that I&#8217;d welcome if I knew that further supplies were there to be found as I went along, either option facilitating more possibilities. But in the absence of sufficient material drops, choosing either one meant a tedious loop of cat and mouse that should have been fun thanks to its challenge, but ended up being a chore thanks to the fact that you don&#8217;t get to use all of Styx&#8217;s inventive tools freely enough.</p>
<p>Although that&#8217;s offset in the game&#8217;s later stages as you get the grappling hook and glider, the latter of which unlocks quite a ways into the story for it to be as appealing as the former, their absence in earlier sections of the game makes the entire adventure too front-loaded for my taste. The majority of my time in Turquoise Dawn, one of the first major areas you get to visit, was spent in a loop of trial and error with many deaths that could have been avoided if only there were more ways to actually enjoy the stealth approach. The grappling hook should have been introduced as early as it could have been, at the very least.</p>
<p>And yet, <em>Blades of Greed&#8217;s</em> quirks made finding ways to work around its issues all the more fun. All I had to do was suspend my disbelief just enough for me to start getting very creative with whatever I could use at any given moment. As an example, throwing a clone at an enemy to temporarily stun them while taking down their colleague in one fell swoop is a viable approach, as is laying down an acid trap in the path of a patrolling guard and watching them wither away into oblivion. Throwing up on a rather large guard&#8217;s lunch to poison them never got old and was probably my favorite way to take down tough enemies whenever I could.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635033" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The game&#8217;s visuals are a big plus, although the cutscenes do suffer from a bit of pop-in and struggle to handle interactions between large assets like your ship and buildings"</p>
<p><em>Blades of Greed</em> shines in these moments, and it&#8217;s all so genuinely enjoyable that I could forget my complaints and settle down for a stealthy gameplay loop that had me lingering in an area long after I collected all the Quartz within its confines just to come up with new ways to be as bothersome as I could be to the enemies in it. It only gets better as you unlock more options via the Upgrades menu, or by finding blueprints to improve on your existing items, thanks to the engineer onboard your ship.</p>
<p>While you might get through the entire adventure fairly quickly if you just make a beeline for the main story, that isn&#8217;t how this game is meant to be played. It&#8217;s designed around experimentation, and it’s best enjoyed when you stick around long after you&#8217;ve picked up all the Quartz in an area to check out exactly what shenanigans you can get up to with your latest upgrades. Overall, I&#8217;d say you can clear <em>Blades of Greed</em> in about 20 hours, give or take, and that&#8217;s with a sizable chunk of its content under your belt.</p>
<p>The game&#8217;s visuals are a big plus, although the cutscenes do suffer from a bit of pop-in and struggle to handle interactions between large assets like your ship and buildings. It doesn&#8217;t affect your gameplay, but it can get immersion-breaking to see your ship and a building melded into each other briefly before the game realizes what&#8217;s up and forces them apart in real time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637375" src="https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-1024x576.jpg" alt="Styx: Blades of Greed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"On the performance front, the game runs quite smoothly at 60fps on a base PS5 when you&#8217;re in control of Styx, which is great given how fluid his movements are."</p>
<p>But while you&#8217;re in control, the Unreal Engine 5-powered stages make excellent use of lighting to provide clearly marked safe zones for sneaking while your movements are fluid and smooth, conveying Styx&#8217;s supreme agility quite well. The audio is spot-on, too, and you get to hear Styx provide his insights on your actions or the world around him quite often with his signature gruff style of sarcasm and sass.</p>
<p>The guards also give out exclamations when they spot you, the dialogue doing well to convey whether it was just a sighting or if they&#8217;re coming to investigate your presence. When they&#8217;re hunting you, they often call out to each other, and you can exploit their plans if the situation allows it.</p>
<p>On the performance front, the game runs quite smoothly at 60fps on a base PS5 when you&#8217;re in control of Styx, which is great given how fluid his movements are when he&#8217;s leaping from ledge to ledge.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637374" src="https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-1024x576.jpg" alt="Styx: Blades of Greed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/02/styx-blades-of-greed-image2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"If you&#8217;re a fan of the previous games, you&#8217;re going to be right at home in this one and even be willing to look past its flaws"</p>
<p>It&#8217;s time to tackle the big question: would I recommend <em>Blades of Greed</em>? If you&#8217;re a fan of the previous games, you&#8217;re going to be right at home in this one and even be willing to look past its flaws. But if you&#8217;re a newcomer to the franchise or to stealth games in general, this one comes with a learning curve that you might find discouraging. Get past those initial hurdles, however, and you&#8217;re going to have an experience that&#8217;s both challenging and just plain fun.</p>
<p>This one&#8217;s worth the effort it takes to nail down, and most of its issues feel patchable with a good update or two. Give it a go if you&#8217;re a fan of stealth games and want an experience in which your creativity reigns supreme.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">637365</post-id>	</item>
		<item>
		<title>Styx: Blades of Greed &#8211; 15 Details That Matter</title>
		<link>https://gamingbolt.com/styx-blades-of-greed-15-details-that-matter</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 17:57:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[Of Orcs and Men]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[styx]]></category>
		<category><![CDATA[Styx Blades of Greed]]></category>
		<category><![CDATA[Styx: Blades of Greed]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635025</guid>

					<description><![CDATA[I didn’t expect the new Styx sequel to be a semi-open-world stealth game with gliders, but that’s exactly what Cyanide Studios is delivering, along with a few other surprises.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>neaky goblins, vertical stealth sandboxes, and crude humor are apparently back on the menu. <em>Styx: Blades of Greed</em> marks the return of Cyanide Studio’s goblin assassin, merging familiar stealth mechanics with some ambitious new systems. Abilities like clone decoys return, while the environments have been expanded into something of a sandbox. Whether you’re a longtime fan of <em>Styx</em> or someone curious about the low price point and goblin antics, here are 15 key details you should know before deciding if this stealth adventure is worth your gold.</p>
<h2 style="text-align: center;">Where It Fits in the Lore</h2>
<p><iframe loading="lazy" title="Styx: Blades of Greed - 15 Things You Need To Know BEFORE YOU BUY" width="500" height="281" src="https://www.youtube.com/embed/-HTNmr44fEw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Who remembers the 2014 Xbox 360 tactical RPG <em>Of Orcs and Men</em>? Probably not many. The <em>Styx</em> games are more widely known, mostly because of the steep discounts and cheep point of entry. <em>Styx: Blades of Greed</em> ties directly into the overlooked tactical title that started it all, serving as a prequel that sets up the Great War between humans and goblins. It also explores the origins of the Black Hand, the mercenary group Styx belonged to in <em>Of Orcs and Men</em>. With its position bridging the older game and the more recent Styx titles, <em>Blades of Greed</em> feels like an ideal jumping-on point for newcomers.</p>
<h2 style="text-align: center;">Single-Player Stealth Action-Adventure</h2>
<p>Unlike the tactical RPG gameplay from <em>Of Orcs and Men</em>, <em>Styx </em>sticks closely to the stealth-action formula fans expect from the series. This new entry notably drops the co-op mode that divided players in <em>Styx: Shards of Darkness</em>. This time around, the experience is entirely single-player, allowing the developers to laser-focus on tighter level design and more polished stealth mechanics.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635031" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1024x576.jpg" alt="styx blades of greed 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<h2 style="text-align: center;">Core Hook: Hunting Quartz</h2>
<p>As a persecuted goblin (the only one who speaks), Styx now makes his living hunting Quartz, a powerful new energy resource. This time, he’s running the operation himself, commanding a crew aboard a zeppelin. Quartz fuels everything from towering golems to flying airships, and multiple factions are battling to control it. The conflict over Quartz isn’t just a narrative conceit though, it directly feeds into the game’s core systems and progression.</p>
<h2 style="text-align: center;">New Quartz Powers</h2>
<p>Quartz introduces a brand-new suite of abilities that Styx can wield across his high-flying journey. In fact, fans of <em>Dishonored</em> might feel right at home here. You&#8217;ve got powers like Mind Control, which lets Styx briefly possess enemies, and Time Shift, which slows or accelerates time so you can slip through patrol routes. Flux Blast offers a more aggressive option, unleashing a shockwave that knocks enemies off their feet. Quartz abilities form just a half of the game’s upgrade system.</p>
<h2 style="text-align: center;">Cloning and Invisibility Return</h2>
<p>The other half of Styx’s abilities come from the stealth-minded Amber skills. These include returning fan-favorites like invisibility and cloning, which lean more toward defensive and evasive playstyles compared to the offense-oriented Quartz abilities. Clone Decoy is a tad different compared to previous titles since you cannot directly pilot clones this time. The advantage is their upgradability.</p>
<h2 style="text-align: center;">Two-Track Progression</h2>
<p>Skills in <em>Blades of Greed</em> aren’t static. The game features a branching, two-track skill tree giving you the option to invest in either Amber stealth abilities or aggressive Quartz powers. Your choices shape how Styx handles encounters. For example, clone-related upgrades allow you to deploy multiple decoys, which can be invaluable for slipping past heavily guarded patrols.</p>
<h2 style="text-align: center;">Crafting</h2>
<p>Skills aren’t the only trick up Styx&#8217; goblin sleeve; he’s also a cunning trapmaster who knows how to craft. Looting is something goblins are particularly good at and you’ll be doing much of that within the more open-ended environments. Collected materials can be used to craft temporary weapons, potions, and traps on the fly. These range from noise-making whistles and glass bottles to acid used to quickly dispose bodies. Crafting is fast and seamless, aided by automatic loot pickups.</p>
<h2 style="text-align: center;">Vertical Environments</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635033" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1024x576.jpg" alt="styx blades of greed 03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Environments aren’t just bigger for the sake of loot though, they also serve to vary up the terrain. The game has a notable vertical element complimenting the stealth/action gameplay. Styx can climb structures and parkour across rooftops with leaps and slides, and performing kills from behind is more satisfying due to the multi-angle sandbox design. There’s some exciting tools that make traversal across the larger world more fun too, as we’ll get into shortly.</p>
<h2 style="text-align: center;">More Progression Details</h2>
<p>These larger environments support a new platformer-inspired structure, which has me pretty excited. As you progress, you’ll unlock tools that open up new routes and shortcuts. To keep backtracking manageable, fast-travel points are scattered throughout the world in addition to frequent respawn points.</p>
<h2 style="text-align: center;">Glider and Grappling Hook</h2>
<p>Traversal gets a major upgrade thanks to new tools. Styx can now glide across gaps using a hang glider, reaching new areas and striking enemies from above. A grappling hook allows him to zip instantly to ledges and rooftops, while climbing claws help scale steep, often rugged, walls.</p>
<h2 style="text-align: center;">Three Large Districts</h2>
<p>Rather than a fully open world, <em>Blades of Greed</em> is divided into three open-ended districts. The Wall is an imposing borderland tower separating humans from the rest of the world and features some of the game’s most vertigo-inducing heights. Turquoise Dawn is a dense jungle homeland of the orcs, while Akenash offers a more fantastical, Tolkien-inspired aesthetic as the elven capital.</p>
<h2 style="text-align: center;">Zeppelin Hub</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635032" src="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1024x576.jpg" alt="styx blades of greed 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/styx-blades-of-greed-02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Aside from fast-travel points, you can access regions via Styx’s own personal zeppelin. The zeppelin serves as the mobile hub of the game, housing your delinquent crew of Quartz thieves with Styx at the helm. My favorite aspect of the zeppelin is that it acts as the place of conversation for all the party members. I’m not expecting the Normandy from <em>Mass Effect </em>here, but the zeppelin serves a similar purpose. My hopes weren’t let down when I heard the crew members speak. Your elf companion Djarak is voiced by the same actor who played Balthier in <em>Final Fantasy XII</em>, a fitting casting choice considering they&#8217;re both sky pirates in their respective games. Let’s just hope the dialogue writing matches the potential and we get some cool backstories and companion quests for Styx’s crew.</p>
<h2 style="text-align: center;">Tone</h2>
<p>It’s perhaps worth pointing out that Styx himself is a very chatty goblin. In fact, he talks to himself more than he does to his crewmates throughout the game. Much of the game’s humor is filtered through his monologues and quippy observations. Thankfully, the developers have confirmed that the very repetitive death screens from <em>Shards of Darkness</em> are gone, replaced by contextual ragdoll animations. Numerous words are heard in the short demo alone, so if you’re averse to heavy swearing, steer clear, and if you want something with more of an edge, you’re in the right place.</p>
<h2 style="text-align: center;">Length</h2>
<p>According to the developers, a casual playthrough clocks in at around 20 hours. Completionists and explorers can expect to spend significantly more time uncovering secrets and side activities scattered throughout the districts.</p>
<h2 style="text-align: center;">Price and Editions</h2>
<p>For a semi-open-world platformer offering over 20 hours of content, the price is appealing. <em>Styx: Blades of Greed</em> retails for $39.99 on PC and $49.99 on consoles. Still not sure if it’s for you? Well, there’s a 30-minute demo available, and best of all, your progress carries over to the full game. For fans who want early access and extra bonuses, the Quartz Edition costs $10 more and includes 48-hour early access, skins, weapons, and some bonus talent points to spend on your Quartz thievery antics.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">635025</post-id>	</item>
		<item>
		<title>Werewolf: The Apocalypse – Earthblood Gets Teaser Trailer, Will Be At PDXCon</title>
		<link>https://gamingbolt.com/werewolf-the-apocalypse-earthblood-gets-teaser-trailer-will-be-at-pdxcon</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 02:40:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Werewolf: The Apocalypse – Earthblood]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419117</guid>

					<description><![CDATA[The other World of Darkness RPG will be shown off soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-398978" src="https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse.jpg" alt="Werewolf The Apocalypse" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Werewolf-The-Apocalypse-1024x577.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A lot of people are looking forward to <em>Vampire: The Masquerade – Bloodlines 2</em>. <a href="https://gamingbolt.com/vampire-the-masquerade-bloodlines-2-reveals-the-unseen-faction">The RPG is a sequel to a cult classic that is promising a great return to that strange world</a>. You may not be aware, however, that it is actually based on a tabletop RPG called <em>World of Darkness</em>. And it&#8217;s not the only adaptation from that world coming, as <em>Werewolf: The Apocalypse – Earthblood</em> is set to come out, and today we got a reveal ahead of a convention where the game will be shown off.</p>
<p><em>Werewolf: The Apocalypse – Earthblood</em> focuses on, surprise, werewolves over vampires, but has similar themes of trying to hide the beast within as you navigate the human world. We know very little about the game as of now, but we got a teaser that you can see below that confirms that, surprise, werewolves are going to be in the game. More details and, probably, a bigger reveal will be set at PDXCon, a convention ran by publisher Paradox Interactive.</p>
<p><em>Werewolf: The Apocalypse – Earthblood</em> doesn&#8217;t have a date nor any specified platform as of now. PDXCon will be on October 19th and will feature a keynote on the game presented by the Director.</p>
<p><iframe loading="lazy" title="Werewolf: The Apocalypse - Earthblood | PDXCon Teaser" width="500" height="281" src="https://www.youtube.com/embed/NziTWE3DcwQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">419117</post-id>	</item>
		<item>
		<title>Werewolf: The Apocalypse – Earthblood Publishing Rights Acquired By BigBen Interactive</title>
		<link>https://gamingbolt.com/werewolf-the-apocalypse-earthblood-publishing-rights-acquired-by-bigben-interactive</link>
					<comments>https://gamingbolt.com/werewolf-the-apocalypse-earthblood-publishing-rights-acquired-by-bigben-interactive#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 23 Nov 2018 16:04:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bigben Interactive]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Werewolf: The Apocalypse – Earthblood]]></category>
		<category><![CDATA[White Wolf Publishing]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=374328</guid>

					<description><![CDATA[BigBen have purchased the Cyanide developed action-RPG's publishing rights from Focus Home Interactive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299492" src="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg" alt="" width="620" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/werewolf.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/werewolf-300x163.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cyanide&#8217;s upcoming action RPG, <a href="https://gamingbolt.com/werewolf-the-apocalypse-has-players-control-their-rage"><em>Werewolf: The Apocalypse – Earthblood</em></a>, was due to be published by Focus Home Interactive (the two also worked together on the recent <a href="https://gamingbolt.com/call-of-cthulhu-review-dream-no-more"><em>Call of Cthulhu</em></a>). However, BigBen Interactive have sent out a press release announcing that they have acquired the publishing rights of the game.</p>
<p>Alain Falc, CEO of BigBen Interactive said in a statement, &#8220;We are thrilled to have reached this agreement which considers, in an equitable way, the different parties’ investments. This will allow Cyanide to keep the ball rolling on the game’s development and to give its numerous fans a really unique experience, in a universe that gamers are very fond of.&#8221;</p>
<p>Shams Jorjani, vice president of of business development at Paradox Interactive and interim manager at White Wolf (who are owned by Paradox and also own the <em>Werewolf </em>IP), also gave a statement, saying that the upcoming action RPG&#8217;s &#8220;intense action and desperate supernatural danger&#8221; are &#8220;a perfect fit for BigBen&#8221;.</p>
<p>&#8220;The intense action and desperate supernatural danger of <em>Werewolf</em> is a perfect fit for BigBen,&#8221; said Jorjani. &#8220;And this is happening at the best time, because of our renewed focus on brand management and licensing. This allows us to give our partners exactly what they need to develop amazing customer experiences in their licensed products. Video games always have been a key pillar to White Wolf’s brand strategy: they’re an incredibly powerful medium for great <em>World of Darkness</em> stories! So, we are looking forward very much to this partnership, and to many others, in the months and years ahead.&#8221;</p>
<p><em>Werewolf: The Apocalypse – Earthblood </em>is slated for a launch on PS4, Xbox One, and PC, but is currently without a release date. If you want more information on the game, make sure you read our interview with game director Julien Desourteaux from last year <a href="https://gamingbolt.com/werewolf-the-apocalypse-interview-what-we-want-is-a-strong-story">through here</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/werewolf-the-apocalypse-earthblood-publishing-rights-acquired-by-bigben-interactive/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">374328</post-id>	</item>
		<item>
		<title>Call Of Cthulhu Release Date Confirmed, Pierces The Void October 30th</title>
		<link>https://gamingbolt.com/call-of-cthulhu-release-date-confirmed-pierces-the-void-october-30th</link>
					<comments>https://gamingbolt.com/call-of-cthulhu-release-date-confirmed-pierces-the-void-october-30th#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Thu, 19 Jul 2018 11:19:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=348451</guid>

					<description><![CDATA[Dare you stare into the madness?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-285572" src="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The official adaptation of the classic pen and paper RPG, <em>Call of Cthulhu </em>is almost here. Focus Home Interactive and developers Cyanide Studios have announced that the madness will begin this Halloween, with the officially announced release of <em>Call of Cthulhu</em> being October 30, 2018. Coming to PS4, Xbox One, and PC, this official reveal comes just the day after the Steam page <a href="https://gamingbolt.com/call-of-cthulhu-rpg-is-set-to-launch-on-october-30">leaked the release date</a> prematurely.</p>
<p>The publisher describes the game as a narrative driven RPG. &#8220;Lock the doors, turn off the lights, and uncover the chilling mysteries of this Narrative RPG game, descending deep into a world of inevitable insanity and shrouded Old Gods within Lovecraft’s iconic universe,&#8221; they say. Players walk the Private Investigator Edward Pierce across the razor thin line between him and the abyss as he unravels the goings on with the cults hoping to wake the Great Dreamer. A new set of screenshots has also been released take a look below.</p>
<p><span class="Apple-converted-space">&#8220;Nothing is as it seems,&#8221; reads the press release. &#8220;Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of all. Your mind will suffer – balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.&#8221;</span></p>
<p>According to previous interviews with Cyanide Studios, the entire journey should take about <a href="https://gamingbolt.com/call-of-cthulhu-developers-discuss-how-sanity-mechanic-and-phobias-work-in-the-game">15 hours</a> to complete, though there may be reason enough to tiptoe through madness for a second time to experience the <a href="https://gamingbolt.com/call-of-cthulhu-wont-feature-a-semi-open-world-but-will-have-multiple-paths">alternate paths</a>. Are you excited for the game? Let us know in the comments below.</p>

<a href='https://gamingbolt.com/callofcthulhu-1'><img loading="lazy" decoding="async" width="600" height="338" src="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-1.jpg" class="attachment-full size-full" alt="Call of Cthulhu" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-1-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a>
<a href='https://gamingbolt.com/callofcthulhu-2'><img loading="lazy" decoding="async" width="600" height="338" src="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-2.jpg" class="attachment-full size-full" alt="Call of Cthulhu" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-2.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-2-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a>
<a href='https://gamingbolt.com/callofcthulhu-3'><img loading="lazy" decoding="async" width="600" height="338" src="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-3.jpg" class="attachment-full size-full" alt="Call of Cthulhu" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-3.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-3-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a>
<a href='https://gamingbolt.com/15-most-disappointing-games-of-2018/callofcthulhu-4'><img loading="lazy" decoding="async" width="600" height="338" src="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-4.jpg" class="attachment-full size-full" alt="Call of Cthulhu" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-4.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/07/CallofCthulhu-4-300x169.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a>

]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/call-of-cthulhu-release-date-confirmed-pierces-the-void-october-30th/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">348451</post-id>	</item>
		<item>
		<title>Call of Cthulhu Receives Fall 2018 Release Window</title>
		<link>https://gamingbolt.com/call-of-cthulhu-receives-fall-2018-release-window</link>
					<comments>https://gamingbolt.com/call-of-cthulhu-receives-fall-2018-release-window#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 04 Jul 2018 13:44:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Call of Cthulhu: The Official Video Game]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=345226</guid>

					<description><![CDATA[Cyanide Studios' adaptation of the pen and paper RPG seems to be on track for this year.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-343856" src="https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/call-of-cthulhu-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cyanide Studios&#8217; <em>Call of Cthulhu</em> doesn&#8217;t have a release date yet. However, it does have a release window of Fall 2018, as revealed by its recent <a href="https://store.steampowered.com/app/399810/Call_of_Cthulhu/">Steam Page</a>. Information on PC system requirements, pricing and more is yet to be announced. The game is in development for Xbox One, PS4 and PC.</p>
<p><em>Call of Cthulhu</em> started development in 2014 but fell into limbo not long after. It was re-confirmed in 2016 with a release date for 2017. The game was delayed to this year and thus far, Cyanide seems confident that 2018 is when Cthulhu will finally rise.</p>
<p>As an adaptation of the classic pen and paper RPG from Chaosium, <em>Call of Cthulhu</em> follows private investigator Pierce as he travels to Darkwater Island in 1924. While investigating a murder in the Hawkins family, Pierce is drawn into the cults and horrors that adorn the island.</p>
<p>Sooner than later, you-know-who starts calling and Pierce&#8217;s sanity will be tested in the process. Though primarily a horror game, <em>Call of Cthulhu</em> will also focus on investigations and gathering clues.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/call-of-cthulhu-receives-fall-2018-release-window/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">345226</post-id>	</item>
		<item>
		<title>Bigben Interactive Has Acquired Cyanide Studios So As To Meet &#8216;Ambitions In The AA Segment&#8217;</title>
		<link>https://gamingbolt.com/bigben-interactive-has-acquired-cyanide-studios-so-as-to-meet-ambitions-in-the-aa-segment</link>
					<comments>https://gamingbolt.com/bigben-interactive-has-acquired-cyanide-studios-so-as-to-meet-ambitions-in-the-aa-segment#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Tue, 15 May 2018 11:26:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bigben Interactive]]></category>
		<category><![CDATA[Call of Cthulhu: The Official Video Game]]></category>
		<category><![CDATA[Cyanide studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=336937</guid>

					<description><![CDATA[Cyanide Studios, the studio behind upcoming title Call of Cthulhu: The Official Video Game, has now been acquired by publisher Bigben Interactive. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2.jpg"><img loading="lazy" decoding="async" class="wp-image-285571 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/Call-of-Cthulhu-1-2.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cyanide Studios is the French studio behind the upcoming game <em>Call of Cthulhu: The Official Video Game. </em>Now, the studio has been acquired by Bigben Interactive, a company which has mostly worked as a publisher until now. This is a move by the company to also get involved in the creation of new games and it looks like Cyanide Studios is a perfect fit for the company.</p>
<p>Regarding this recent acquisition, Bigben Interactive&#8217;s CEO Alain Falc stated in a press release, &#8220;This acquisition is a capital milestone in Bigben’s strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment. Bigben is also proud to welcome to its Group the talents of Cyanide, one of the most creative French studios in the sector and we will be supporting their upswing towards new, even more ambitious projects.&#8221;</p>
<p>By combining their efforts and resources together, it looks like both companies will be able to benefit from this acquisition. Cyanide&#8217;s CEO  Patrick Pligersdorffer also stated that both companies&#8217; vision and goals are similar, and this will allow Cyanide Studios to create games of a higher quality in the future. We&#8217;ll have to wait and see what changes this recent acquisition will bring. Hopefully, we&#8217;ll see some high quality games because of this collaboration soon enough.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bigben-interactive-has-acquired-cyanide-studios-so-as-to-meet-ambitions-in-the-aa-segment/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">336937</post-id>	</item>
	</channel>
</rss>
