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	<title>donkey kong country returns &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Donkey Kong Country Returns HD is Developed by Forever Entertainment</title>
		<link>https://gamingbolt.com/donkey-kong-country-returns-hd-is-developed-by-forever-entertainment</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Jun 2024 15:27:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[donkey kong country returns]]></category>
		<category><![CDATA[Donkey Kong Country Returns HD]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[retro studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=591036</guid>

					<description><![CDATA[The Polish studio is known for publishing remade classics like Front Mission 2: Remake and The House of the Dead: Remake.]]></description>
										<content:encoded><![CDATA[<p>Nintendo provided quite a few surprises during its latest Direct, from <a href="https://gamingbolt.com/the-legend-of-zelda-echoes-of-wisdom-launches-september-26th-stars-zelda-as-the-protagonist"><em>The Legend of Zelda: Echoes of Wisdom</em></a> starring Zelda to the <a href="https://gamingbolt.com/metroid-prime-4-beyond-launches-in-2025-first-gameplay-revealed">first gameplay of <em>Metroid Prime 4: Beyond</em></a>. However, it kicked things off with the announcement of <a href="https://gamingbolt.com/donkey-kong-country-returns-hd-announced-for-switch-launches-january-2025"><em>Donkey Kong Country Returns HD</em></a>, launching early next year for Nintendo Switch.</p>
<p>As an HD remaster of Retro Studios&#8217; 2010 side-scrolling classic, it offers revamped visuals, new controls, and even additional levels from <em>Donkey Kong Country Returns 3D</em>. Interestingly, the port is handled by Poland-based Forever Entertainment, as revealed in an official report on <a href="https://www.bankier.pl/wiadomosc/FOREVER-ENTERTAINMENT-S-A-Rozpoczecie-kampanii-marketingowej-gry-zatytulowanej-Donkey-Kong-Country-Returns-HD-8767336.html" target="_blank" rel="noopener">Bankier</a>. It notes that the title is produced on Nintendo&#8217;s behalf, with the latter acting as publisher.</p>
<p>Forever Entertainment is best known for publishing remakes of classic titles like <em><a href="https://gamingbolt.com/the-house-of-the-dead-remake-review-shambling-corpse">The House of the Dead: Remake</a>, <a href="https://gamingbolt.com/front-mission-1st-remake-review-mech-warrior">Front Mission: 1st Remake</a></em> and <a href="https://gamingbolt.com/front-mission-2-remake-review-mech-commander"><em>Front Mission 2: Remake</em></a>. <em>Donkey Kong Country Returns HD</em> is out on January 16th, expect more extended gameplay and details in the coming months. In the meantime, check out our review of the original <a href="https://gamingbolt.com/donkey-kong-country-returns-a-retro-revival">here</a>.</p>
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		<title>Donkey Kong Country Returns HD Announced for Switch, Launches January 2025</title>
		<link>https://gamingbolt.com/donkey-kong-country-returns-hd-announced-for-switch-launches-january-2025</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 18 Jun 2024 14:22:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[donkey kong country returns]]></category>
		<category><![CDATA[Donkey Kong Country Returns HD]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[retro studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590903</guid>

					<description><![CDATA[The HD remaster will launch on January 16, bringing all of the additional levels from the game's 3DS version in addition to the base experience. ]]></description>
										<content:encoded><![CDATA[<p>Leaks have been claiming that <a href="https://gamingbolt.com/vicarious-visions-was-working-on-a-3d-donkey-kong-game-at-one-point-rumour">a new 3D <em>Donkey Kong </em>game</a> is in the works (or was at one point, at least) for a while now, and though Nintendo has yet to announce such a game, fans of the franchise <em>are, </em>at the very least, getting the chance to revisit one of its most beloved entries soon.</p>
<p>At the recent Direct presentation, Nintendo unveiled <em>Donkey Kong Country Returns HD</em>, an HD remaster of Retro Studios&#8217; beloved 2.5D sidescrolling classic, which originally launched for the Wii back in 2010. The game will feature new controls and updated visuals on the Switch, while it will also come with all of the additional levels that the game&#8217;s 3DS release, <em>Donkey Kong Country Returns 3D </em>boasted. Check out the HD version&#8217;s trailer below for a glimpse of what it will have in store.</p>
<p><em>Donkey Kong Country Returns HD </em>will launch for the Nintendo Switch on January 16 next year. In the meantime, you can also check out its excellent sequel, <em><a href="https://gamingbolt.com/donkey-kong-country-tropical-freeze-switch-review">Donkey Kong Country: Tropical Freeze</a>, </em>which is also available on the Nintendo Switch.</p>
<p><iframe title="Donkey Kong Country Returns HD – Announcement Trailer – Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/qdjam3yHC-4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590903</post-id>	</item>
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		<title>14 Boss Battles That Happen Across Multiple Stages</title>
		<link>https://gamingbolt.com/14-boss-battles-that-happen-across-multiple-stages</link>
					<comments>https://gamingbolt.com/14-boss-battles-that-happen-across-multiple-stages#respond</comments>
		
		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Mon, 31 Dec 2018 15:39:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Kirby: Triple Deluxe]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=308929</guid>

					<description><![CDATA[Not every boss battle stays still. Here are 14 boss battles that happen across multiple stages.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>oss battles are meant to test your mettle, putting you up against the best of the best. Some of these use scale to shock the player, while others take players on a small journey, using multiple stages to tell a mini story amidst all of the combat and flurry of blows being exchanged. Here are 14 boss battles that happen across multiple stages.</p>
<p><strong>The End &#8211; Metal Gear Solid 3: Snake Eater</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/metal-gear-solid-3-the-legacy-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-312362" src="https://gamingbolt.com/wp-content/uploads/2017/11/metal-gear-solid-3-the-legacy-1.jpg" alt="" width="620" height="349" /></a></p>
<p>The End has all the time in the world. He sits back and snipes you quickly and quietly. But each time you find him, a new stage of the battle begins. It is a battle of attrition, slowly wearing him down and cornering him. He is a fantastic boss, so the variety in the battle is fantastic, especially near the end when things begin to heat up. Furthermore, he consistently shifts his location and uses camouflage to take you down.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308929</post-id>	</item>
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		<title>Donkey Kong Country Returns 3D announced for the 3DS</title>
		<link>https://gamingbolt.com/donkey-kong-country-returns-3d-announced-for-the-3ds</link>
					<comments>https://gamingbolt.com/donkey-kong-country-returns-3d-announced-for-the-3ds#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 14 Feb 2013 16:13:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[donkey kong country returns]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=139309</guid>

					<description><![CDATA[Nintendo have announced a new Donkey Kong game for the 3DS.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/02/donkey-kong-country-returns-3d.jpg"><img decoding="async" class="aligncenter" alt="donkey kong country returns 3d" src="https://gamingbolt.com/wp-content/uploads/2013/02/donkey-kong-country-returns-3d.jpg" width="505" /></a></p>
<p>Nintendo has announced a new game for the 3DS, and it isn&#8217;t any other game, it&#8217;s Donkey Kong. Nintendo has been dropping a lot of new games in the last conference they held and understandably people&#8217;s expectations were really high.</p>
<p>Here&#8217;s a description of the game: Donkey Kong Country Returns 3D: The smash-hit Wii game is getting a portable 3D makeover that makes the already-amazing layered graphics pop. The game launches this summer, but an exclusive 3D video is available now in the Nintendo eShop for Nintendo 3DS.</p>
<p>A new Donkey Kong game is always welcome and considering it&#8217;s on the 3DS, it should be fun to play the game with the 3D functionality enabled.<a href="https://gamingbolt.com/wp-content/uploads/2013/02/donkey-kong-country-returns-3d.jpg"><br />
</a></p>
<p>The game should be released this year on the 3DS. We also have plenty of screenshots for you which you can check out below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/1va2DCh.jpg"><img decoding="async" class="aligncenter size-full wp-image-139320" alt="1va2DCh" src="https://gamingbolt.com/wp-content/uploads/2013/02/1va2DCh.jpg" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/1va2DCh.jpg 400w, https://gamingbolt.com/wp-content/uploads/2013/02/1va2DCh-300x180.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a> <a href="https://gamingbolt.com/wp-content/uploads/2013/02/E3HBnZB.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139321" alt="E3HBnZB" src="https://gamingbolt.com/wp-content/uploads/2013/02/E3HBnZB.jpg" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/E3HBnZB.jpg 400w, https://gamingbolt.com/wp-content/uploads/2013/02/E3HBnZB-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a> <a href="https://gamingbolt.com/wp-content/uploads/2013/02/vKljiSN.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139322" alt="vKljiSN" src="https://gamingbolt.com/wp-content/uploads/2013/02/vKljiSN.jpg" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/vKljiSN.jpg 400w, https://gamingbolt.com/wp-content/uploads/2013/02/vKljiSN-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a> <a href="https://gamingbolt.com/wp-content/uploads/2013/02/WunPhTh.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139323" alt="WunPhTh" src="https://gamingbolt.com/wp-content/uploads/2013/02/WunPhTh.jpg" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/WunPhTh.jpg 400w, https://gamingbolt.com/wp-content/uploads/2013/02/WunPhTh-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">139309</post-id>	</item>
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		<title>Nintendo: Metroid Prime devs &#8220;hard at work&#8221; on a new Wii U game</title>
		<link>https://gamingbolt.com/nintendo-metroid-prime-devs-hard-at-work-on-a-new-wii-u-game</link>
					<comments>https://gamingbolt.com/nintendo-metroid-prime-devs-hard-at-work-on-a-new-wii-u-game#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 07 Jun 2012 16:48:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[donkey kong country returns]]></category>
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		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=92878</guid>

					<description><![CDATA[One of the most disappointing disappearing acts at Nintendo&#8217;s horrible E3 presentation this year was Retro Studios and what new game they were working on. After rumours of a Star Fox-Metroid crossover in development at the studio that gave us the Metroid Prime trilogy and Donkey Kong Country Returns, everyone was pretty excited to see [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/06/retro-studios.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-9281" title="retro-studios" src="https://gamingbolt.com/wp-content/uploads/2010/06/retro-studios.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">One of the most disappointing disappearing acts at <a title="E3 2012: Nintendo Press Conference Review" href="https://gamingbolt.com/e3-2012-nintendo-press-conference-review" target="_blank">Nintendo&#8217;s horrible E3 presentation</a> this year was Retro Studios and what new game they were working on. After rumours of a <a title="RUMOUR: Retro working on Star Fox – Metroid crossover for the Wii U" href="https://gamingbolt.com/rumour-retro-working-on-star-fox-metroid-crossover-for-the-wii-u" target="_blank">Star Fox-Metroid crossover</a> in development at the studio that gave us the Metroid Prime trilogy and Donkey Kong Country Returns, everyone was pretty excited to see what they will reveal.</p>
<p style="text-align: justify;">However, we haven&#8217;t seen anything yet, and fans seem to be loosing hope. However, Nintendo of America president Reggie Fils-Aime wants to reassure everyone that they are indeed working hard on a new project.</p>
<p style="text-align: justify;">&#8220;If I disclosed what Retro is doing, I would have the president of Retro literally calling me right now saying, &#8220;Reggie, what are you doing?&#8221;&#8221; Reggie said when he was asked by <a href="http://www.ign.com/articles/2012/06/06/e3-2012-reggie-discusses-launching-wii-u-retro?page=4" target="_blank">IGN</a> in an interview what exactly the talented development studio was working on. &#8220;We love that people are interested. We love surprising people.</p>
<p style="text-align: justify;">&#8220;I remember getting the questions before we announced Donkey Kong Country Returns. And I loved unveiling that. So&#8230; Rest assured, the team is hard at work. But I&#8217;m not gonna tell you what they&#8217;re working on.&#8221;</p>
<p style="text-align: justify;">When he was asked if Nintendo will be revealing the game anytime soon, he said: &#8220;Um&#8230; Likely not.&#8221;</p>
<p style="text-align: justify;">Oh well, at least we know they <em>are </em>working on something, Hurry up and reveal what it is already, Nintendo!</p>
<p style="text-align: justify;">&#8220;We&#8217;re about to launch a tremendously powerful system,&#8221; Reggie went on to say whilst talking about the Wii U&#8217;s launch. &#8220;A system that pushes out great graphics, a system that has an opportunity to do a lot of things.</p>
<p style="text-align: justify;">&#8220;What I&#8217;ve heard the fan community say is, I want my Mario, I want my Zelda, and I want the best of third-party. And that&#8217;s what we&#8217;re looking to bring to consumers.&#8221;</p>
<p style="text-align: justify;">Well, the Wii U certainly didn&#8217;t impress us at Nintendo&#8217;s E3 showing this year. Will you be buying the system? Tell us in your comments below!</p>
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		<title>How The Wii Reclaimed The Hardcore Gamer In 2010</title>
		<link>https://gamingbolt.com/how-the-wii-reclaimed-the-hardcore-gamer-in-2010</link>
					<comments>https://gamingbolt.com/how-the-wii-reclaimed-the-hardcore-gamer-in-2010#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sun, 26 Dec 2010 10:55:01 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=17297</guid>

					<description><![CDATA[The Nintendo Wii is a bit of a conundrum, probably the biggest paradox that has ever existed in the gaming industry. Here you have a console that literally exploded in retail overnight, going on to sell nearly 80 million units in less than four years worldwide- a feat that not even the legendary Playstation 2 [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">The Nintendo Wii is a bit of a conundrum, probably the biggest paradox that has ever existed in the gaming industry. Here you have a console that literally exploded in retail overnight, going on to sell nearly 80 million units in less than four years worldwide- a feat that not even the legendary Playstation 2 managed- but a console that has been plagued with numerous problems pertaining to its software. So many of them, in fact, that it is almost justified to question the almost unstoppable success of the console.</p>
<p style="text-align: justify">To begin with, the Wii has become notorious for its shovelware- while no one is for a minute denying that there are good games to be found on the system (some of this generation&#8217;s best games are to be found on Nintendo&#8217;s little white box, after all), the problem that they are so greatly outnumbered by buggy and glitchy half assed titles that going shopping for Wii games is literally like finding a needle in a haystack.</p>
<p style="text-align: justify">The problem is further compounded when one considers that quality third party support on the Wii is increasingly becoming a thing of the past. Although we still get gems like No More Heroes 2 and Monster Hunter, most developers and publishers are increasingly washing their hands off the Wii, claiming any kind of success on the console is hard to be had. They <em>do </em>have a point, though: quality third party games on the Wii have, with few exceptions, bombed hard. Add to that the fact that the Wii is considerably weaker than the other current gen consoles and the PC, and one can see why most developers refrain from releasing any of their popular multiplats- like Red Dead- on the console.</p>
<p style="text-align: justify">The final problem that the Wii faces, of course, is WiWare. It&#8217;s a great service- in theory. But Nintendo&#8217;s archaic online policies have been the bane of the service, with WiiWare missing out on so many quality games that it&#8217;s not even funny. Some ridiculous restrictions- like the 40 MB size cap- have ensured that most indie developers give WiiWare a miss entirely. The few gems that <em>are</em> to be found on the service almost never make their money back, simply because Nintendo cannot be bothered to promote the service, or its titles.</p>
<p style="text-align: justify">With so many problems to face, ans the competition becoming increasingly competitive- both in price, and in the motion sensing capabilities on offer- the Wii went into 2010 facing its toughest year on the market ever. Was 2010 the year when the Wii finally lost relevance, fading into the background to become the shortest lived mainstream console ever? Or was it the year when against all odds, the little white box gained favor with the fickle hardcore crowd? Read on&#8230;</p>
<h2>Q1 2010:</h2>
<div id="attachment_17310" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17310" class="size-full wp-image-17310" src="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png 620w, https://gamingbolt.com/wp-content/uploads/2010/12/nmh21-300x186.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17310" class="wp-caption-text">Travis Touchdown kicked off 2010 for the Wii in style</p></div>
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<p style="text-align: justify">The Wii was in a largely comfortable position coming into 2010, at least from a financial perspective- Q4 2009 had been its most successful tenure on the market, and it was riding on the blockbuster success of New Super Mario Bros. Wii, a title that perhaps single handedly salvaged 2009 for Nintendo, as far as software sales for their flagship console were concerned.</p>
<p style="text-align: justify">Its lineup for 2010 looked interesting, if somewhat niche, and it certainly looked better than the pathetic 2008 and 2009 that the Wii had suffered. The Wii kick started 2010 silently, although with a showing of strong third party support. Within the first three months, the Wii got several quality titles that silently swelled its library to surprising proportions- and barring one, not a single one of them was a Nintendo title.</p>
<p style="text-align: justify">So, from January to March 2010, we got Silent Hill: Shattered Memories, the atmospheric and chilling reimagining of the original Playstation Silent Hill, No More Heroes: Desperate Struggle, the sequel to the stylish 2008 game featuring wiseguy Travis Touchdown, Tatsunoko vs Capcom, a crossover fighting game that, against all odds, had somehow managed to find its way overseas, and outside of Japan,  Endless Ocean: Blue World, Nintendo&#8217;s sequel to its unusual ocean exploration game, Sonic and Sega: All Stars Racing, Sega&#8217;s surprisingly competent take on the mascot kart racing formula and Red Steel 2, Ubisoft&#8217;s sequel to its 2006 launch title that righted all the wrongs of the original game, and made good on its promises.</p>
<p style="text-align: justify">What was even more surprising about these three months was the unusually strong showing exhibited by WiiWare- the service that is oft neglected by most developers saw some genuinely good games hit it in this timeframe that simply could not be missed. So, in this period, we saw WiiWare getting the definitive version of Cave Story, the darling hit PC indie title, Mega Man 10, Capcom&#8217;s continuation of its retro reinterpretation of its robotic mascot, and  of course, Tales of Monkey Island Chapter 5, which for many provided the return to the Golden Days of Lucasarts&#8217; adventure games that they had so long been yearning for.</p>
<p style="text-align: justify">Clearly, this was an unusually strong quarter for Nintendo, as far as software was concerned. Quite a lot of titles hit the system in this period, and while most of them were too quirky to truly be mainstream (and hence achieve commercial success), they were all <em>excellent</em> and well made games, that ensured that the Wii&#8217;s library would have several gems when all was said and done.</p>
<h2>Q2 2010</h2>
<div id="attachment_17301" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17301" class="size-full wp-image-17301" src="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png 620w, https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2-300x186.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17301" class="wp-caption-text">Behold one of the highest rated (and arguably the best) rated games of this generation, and of all time</p></div>
<p style="text-align: justify">But surely the Wii was running out of steam by now? After all, what major announced title for the system was left for release? A couple, that would be done with in the coming three months, and then what? Would the console be done?</p>
<p style="text-align: justify">Q2 2010 demonstrated that Nintendo had different ideas about where its system was going. Clearly pissed at the Wii&#8217;s perceived lack of hardcore games, these three months represented Nintendo jamming themselves into the drivers seat, and pushing down the pedal hard.</p>
<p style="text-align: justify">The Wii started Q2 2010 in style, with Capcom&#8217;s long awaited third entry into its divisive Monster Hunter series hitting the system exclusively in April. Critic scores were favorable, for once, and the response from the audiences was receptive- here was a third party game for the Wii that demonstrated quality, <em>and</em> achieved proper success, both critically and commercially!</p>
<p style="text-align: justify">As far as third party support is concerned, the Wii saw a respectable quarter. It got Trauma Team, which was the series&#8217; debut on Nintendo&#8217;s motion wielding console, the Motion Plus enabled Tiger Woods PGA 11, and multi platform titles like Prince of Persia: The Forgotten Sands (arguably the best on the Wii), Green Day Rock Band, and LEGO Harry Potter Years 1-4. On its part, the WiiWare service continued to host some good games, with the most notable being Bit.Trip Runner.</p>
<p style="text-align: justify">However, these three months will be remembered not for what the third parties managed on the Wii, but for what Nintendo did. First of all, of course, was Nintendo&#8217;s Super Mario Galaxy 2. The first direct sequel to a console Mario in over two decades, Super Mario Galaxy 2 had been unveiled at E3 last year to a lukewarm reception at best, with many leveling allegations that the game was a glorified expansion pack. Of course, that couldn&#8217;t have been farther from the truth, as it eventually turned out. Super Mario Galaxy 2 was not only a breath of fresh air in a stale genre, it also was the best produced, best made Wii game, best 3D platformer ever, in the running for best platformer ever, best Mario game ever, and out and out in the running for best game ever. Critics went berserk awarding the game perfect scores, citing its variety and its creativity. Gamers went nuts purchasing the game in large numbers, as the game managed to sell in excess of five million units in a very short time. Super Mario Galaxy 2 represented Nintendo at its best, and delivered a very strong message- the Big N was back.</p>
<p style="text-align: justify">Clearly, because they followed up the success of Super Mario Galaxy 2 with a stupendous E3 showing, which revealed a lineup of several blockbuster Wii games all due in 2010- but we&#8217;ll get to that later.</p>
<p style="text-align: justify">Q2 2010 also had Nintendo following up on the success of Super Mario Galaxy 2 with a much less significant, although no less unique, game- Sin and Punishment: Star Successor was the sequel to the N64 cult hit, a shoot em up game that was as quirky as it was fun, and that (shock! horror!) represented a genuine effort on Nintendo&#8217;s part to implement online in a self published game.</p>
<p style="text-align: justify">The Wii, which had looked to be on the verge of fading into irrelevance, had bought itself time, and had gained some momentum with the release of <em>one</em> landmark title- would it be enough to tide the Wii over for the rest of the year?</p>
<h2>Q3 2010</h2>
<div id="attachment_17306" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17306" class="size-full wp-image-17306" src="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17306" class="wp-caption-text">Also behold the most controversial game of 2010. Yeah, the Wii was where it was at in 2010.</p></div>
<p style="text-align: justify">Q3 2010 probably represented the quietest bit of the year for the Wii- probably it was the lull before the storm (but more on that in the last section).</p>
<p style="text-align: justify">These three months were marked with the release of a grand total of one major title on the system (two if you count the somewhat subdued Guitar Hero: Warriors of Rock). However, that one title was controversial enough to keep things moving, and moreover, to keep things exciting on a system that was largely ignored by the gaming media.</p>
<p style="text-align: justify">The game I&#8217;m talking about is of course Metroid: Other M. Now, Nintendo has always been known to experiment with the Metroid series- no two titles are ever truly alike, and all of them do something new, whether its the forced challenge of Metroid II, or the first person view of Metroid Prime. With Other M, Nintendo and developers Team Ninja decided to take a dramatic step in a direction no one had foreseen- they decided to make the Metroid experience more guided, more cinematic.</p>
<p style="text-align: justify">So, in a shift from tradition, we had a Nintendo produced game heavy on the cutscenes and on voice acting, and a Metroid game that held the player&#8217;s hand and showed him where to go. Naturally, such a change was met with stiff resistance from the fans, who cried foul, claiming that the spirit of the series had been compromised.</p>
<p style="text-align: justify">However, the single most divisive aspect of this game was perhaps its portrayal of famed series heroine Samus Aran. With little or nothing to go by, fans had, over the years, formed a mental construct of who they believed Samus really was- a stoic, silent, brooding survivor, who was on a mission to help the galaxy. Naturally, when the portrayal of the game differed from their own interpretation, they screamed- nearly three decades of pedigree had been staked here.</p>
<p style="text-align: justify">In a year when there were MANY controversial games, Metroid: Other M stands out for the risks it took with one of the most hallowed franchises in gaming. Was it a good game? Sure. Was it a good Metroid game? That depends on where you stand, and on what your definition of a Metroid game really is. Be as it all may, Other M was the lone standout for the Wii in a rather quiet Q3 2010.</p>
<h2>Q4 2010</h2>
<div id="attachment_17308" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17308" class="size-full wp-image-17308" src="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17308" class="wp-caption-text">Donkey Kong. &#039;Nuff said.</p></div>
<p style="text-align: justify">And at this point, I officially give up.</p>
<p style="text-align: justify">Q4 2010 can be described using two words as far as the Wii is concerned. One word is Oh. The other is F**k.</p>
<p style="text-align: justify">Remember how I&#8217;ve been hinting at a &#8216;storm&#8217; and &#8216;Nintendo taking charge&#8217; all throughout this article? Well, this, buddies, is it- this is when shit hit the fan. This is when Nintendo unleashed the Wii in a bellow of fury at everyone around, bolstered by jaw dropping third party support, to prove, once and for all, that the Wii was relevant, that it was here to <em>stay</em>, and that the competition better watch out.</p>
<p style="text-align: justify">There are so many games to list out! Beginning with the adorable and fresh new take on a beloved character with Kirby&#8217;s Epic Yarn, to the return of the undisputed king- I mean Kong- of gaming, with Retro Studios&#8217; finely crafted Donkey Kong Country Returns, to the re imaging of one of the most beloved games of all time in Goldeneye 007,  to the triumphant return of Sega&#8217;s mascot in Sonic Colors, the game that finally got Sonic in 3D right, to Warren Spector&#8217;s finely made yet divisive epic, Epic Mickey, to Treyarch&#8217;s Call of Duty: Black Ops, which for once represented a third party game <em>not </em>compromised on the Wii, to the surprisingly party title Wii Party, to the sequel of the dance hit, Just Dance 2, to the return of a much loved SNES classic in NBA Jam, to Nintendo&#8217;s blast from the past with Super Mario All Stars, to the third hurrah of star music game series with Rock Band 3&#8230;</p>
<p style="text-align: justify">And even WiiWare got in on the fun. Whether we talk about Bit.Trip Fate, the last entry in the retro rhythm game series that truly was a fitting farewell to the beloved saga, or of Sonic the Hedgehog 4 Episode 1, which was Sega&#8217;s attempt at taking Sonic back to his roots, the downloadable service was in full form these three months.</p>
<p>I mean, what were they smoking? How can <em>one console see so many worthwhile and un-missable releases in so short a time frame?</em></p>
<p>If this is where the Wii picks up from in 2011, then well, I&#8217;m gonna have to throw my cynic hat away.</p>
<h2>CONCLUSION</h2>
<p>There&#8217;s a reason why so many people proclaim the Wii &#8216;won&#8217; 2010- the console was a beastly juggernaut. Just look at that list of software. It&#8217;s not even half of what the console had to offer. Many worthwhile releases had to be trimmed down from this piece, just because this article was running so long.</p>
<p>2010 is the year when Nintendo took charge- it&#8217;s the year when they returned to their roots. Even as Microsoft and Sony began to chase after the fickle casual crowds with their own takes on motion control (with, I may add, varying degrees of success), Nintendo finally acknowledged the hardcore gamer, and gave him his due.</p>
<p>2010 was the year when the Wii&#8217;s library swelled to epic proportions. At this point, anybody who buys a Wii really has no right or reason to complain- there are too many darn games to play on the system!</p>
<p>2010 was the year when third parties game appeared on the Wii, and they actually sold. It was the year when Nintendo ditched the motion control act, and went after the traditional way of gaming. It was the year when the WiiWare service finally came into its own. The year when Nintendo&#8217;s sales, ironically, slowed down to such an extent that even company head honcho Iwata expressed concerns.</p>
<p>As always, it was a year riddled with contradictions. But, for the first time, it can also well and truly be said that this, this was the year of the Wii.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">17297</post-id>	</item>
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		<title>Donkey Kong Country Returns: A Retro Revival</title>
		<link>https://gamingbolt.com/donkey-kong-country-returns-a-retro-revival</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 23:26:49 +0000</pubDate>
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					<description><![CDATA[Retro Studios have their task cut for them- the Texan game developers, who shot to fame in the early 2000&#8217;s following their masterful revival of Nintendo&#8217;s sci fi space trotting series, Metroid, with the expertly crafted first person adventure, the paradigm shifting Metroid Prime, are now in charge of the revival of yet another beloved [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Retro Studios have their task cut for them- the Texan game developers, who shot to fame in the early 2000&#8217;s following their masterful revival of Nintendo&#8217;s sci fi space trotting series, Metroid, with the expertly crafted first person adventure, the paradigm shifting Metroid Prime, are now in charge of the revival of yet another beloved Nintendo series, yet one that&#8217;s very different from Metroid in every way imaginable. The Donkey Kong series is arguably amongst Nintendo&#8217;s most iconic, with the titular protagonist having entered popular lexicon, and the series coming to be synonymous with a major technological leap in gaming. In the Super Nintendo days, Donkey Kong was Nintendo&#8217;s last bastion that proved that 2D gaming was indeed relevant in a day when the onslaught of 3D gaming was becoming increasingly severe. The game went on to become one of the highest selling of all time, and Donkey Kong became one of Nintendo&#8217;s hottest properties, with the SNES and N64 sequels that were every bit as iconic.</p>
<p>To this day, people remember the original games fondly- everything from the graphics to the characters to the epic soundtrack have become firmly ingrained in every gamer&#8217;s consciousness. To take on the task of reviving such a series, then, is a task that would deter most developers- the chances of burning one&#8217;s fingers, and of tarnishing the brand equity, both of the franchise in question as well as the developer, are too great. And yet, Retro seems to be plowing on full steam ahead, as the game creeps towards its November release date. So far, what we&#8217;ve shown seems to be nothing more than a delicate update to the beloved formula of the SNES original- by all means, a good idea, and yet Retro runs the risk of treading ground that might be too familiar for veterans, and of sticking to a formula that is irrelevant by nineteen years of obsolescence. On the other hand, they tinker with the formula too much, and they run the risk of alienating the original fanbase.</p>
<p>It&#8217;s like walking on a bed of coals at the edge of a precipice. How will Donkey Kong Country Returns turn out?</p>
<p><strong><span style="color: #ff6600;">BLAST FROM THE PAST</span></strong></p>
<p>Here&#8217;s the debut trailer for Donkey Kong Country Returns, via IGN.com.</p>
<p><iframe loading="lazy" title="Donkey Kong Country Returns Trailer - E3 2010" width="500" height="281" src="https://www.youtube.com/embed/yVq7XNV7K0w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Looks great, doesn&#8217;t it? That&#8217;s because Retro has carefully and almost lovingly recreated the Super Nintendo original. Watch:</p>
<p><iframe loading="lazy" title="SNES Donkey Kong Country - Jungle Hijinks" width="500" height="375" src="https://www.youtube.com/embed/AwN_Dpsdnuw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Barring the almost expected improvement in graphics that you would expect after a hiatus that was nearly a decade and a long, the two games seem to be identical. Unlike with Metroid Prime, where Retro breathed life into an old franchise by approaching it from an altogether diferent perspective, which initially angered many fans, this time, Retro seems to be playing it safe. Not that that&#8217;s a bad thing at all, mnd you. The original Donkey Kong Country is <em>still</em> not dated in any sense- the graphics and the sounds expectedly hold up, and the gameplay is as tight and whimsical as it ever was.</p>
<p><strong><span style="color: #ff6600;">BORDERING ON BEING A REHASH?</span></strong></p>
<p>However, with the game being so apparently familiar to its predecessors that it looks more like an update rather than a sequel, it&#8217;s almost natural to be slightly cynical- is this a quick rehash, a cash in on Nintendo&#8217;s part to shut the ever moaning hardcore gamer up? But that doesn&#8217;t seem like- as legions of Metroid Prime fans will attest to, Retro is possibly Nintendo&#8217;s most talented developer- why waste them on such an insignificant side project?</p>
<p>It&#8217;s obvious then, that Nintendo intends for this to be a major game. Obviously, then, there&#8217;s more to it than meets the eye, something that neither Nintendo nor Retro are letting on just yet.</p>
<p><iframe loading="lazy" title="(E3 2010) Donkey Kong Country Returns -- First 7 Minutes (off-Screen)" width="500" height="281" src="https://www.youtube.com/embed/Y3Dd6fp3nlc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Donkey Kong is a very important franchise. It represents one of Nintendo&#8217;s most lucrative brands, right behind Mario and Pokemon. Obviously, they&#8217;re not gonna mess this up. A sense of deja vu may pervade the entire experience, but a rehash this will not be.</p>
<p><strong><span style="color: #ff6600;">SO, WHAT&#8217;S DIFFERENT THIS TIME AROUND?</span></strong></p>
<p>Of course, this is Nintendo- they simply won&#8217;t stand for stagnation, and it is obvious that there has to be something in Donkey Kong Country returns that indicates the time span that separates it from its SNES progenitors. So far, we know of no major changes that may be worth mentioning- okay, so we know for sure there are no Kremlings this time around, with Tikis acting as primary antagonists instead. The inclusion of any of the Kong family except for Diddy, or of the animal buddies is up in the air too.</p>
<p>One major difference we know of is the fact that Didy will be playable this time around not like the SNES originals, where the same player had to control one after the other, but rather in a two player co-op experience, something like New Super Mario Bros Wii, which also makes infinitely more sense, if I may say so. Each character feels sufficiently different, so that Donkey Kong will have his own lumbering weight, while Diddy has a jetpack that enables him to negotiate long chasms, resulting in extremely different and distinctly unique platforming controls for both of them.</p>
<p>https://youtu.be/xPqdPrvcmTs</p>
<p>Of course, we have no idea how the final game will turn out. It might be a complete retreading of the SNES games- in which case, it&#8217;s likely that gamers&#8217; nostalgia will make them impervious to this game&#8217;s fault, if there are any. However, as is most likely when you have a developer like Retro and a publisher like Nintendo, this game will be something else entirely, a landmark title that sets the standard for 2D sidescrolling platforming for years to come. And we only have to wait a couple more months before we find out.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">11271</post-id>	</item>
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		<title>E3 2010: Retro Studios- Donkey Kong Country Returns Announced</title>
		<link>https://gamingbolt.com/e3-2010-retro-studios-donkey-kong-country-returns-announced</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 15 Jun 2010 18:44:43 +0000</pubDate>
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					<description><![CDATA[Turns out that the secret title Retro Studios was working on is a Donkey Kong game, as the romours said. The game is called Donkey Kong Country Returns, and much like its forefathers on the SNES and N64, it has the same level of awesomeness and brilliance. The game looked nothing but fun, and gimmicky- [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Turns out that the secret title Retro Studios was working on is a Donkey Kong game, as the romours said. The game is called Donkey Kong Country Returns, and much like its forefathers on the SNES and N64, it has the same level of awesomeness and brilliance. The game looked nothing but fun, and gimmicky- typically Nintendo.</p>
<p>The graphics are great, and the game is a 3D side scrolling platformer. Trust Retro to do the classic series absolute justice and for Donkey Kong Country Returns to be one of the biggest titles of its year.</p>
<p>DK Country Returns releases for the Wii this fall. In the meanwhile, you can check out the E3 unveiled video below.</p>
<p><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/iGqI3XQ3PUY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/iGqI3XQ3PUY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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