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	<title>doom eternal &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DOOM: The Dark Ages vs. DOOM Eternal &#8211; What is Changing?</title>
		<link>https://gamingbolt.com/doom-the-dark-ages-vs-doom-eternal-what-is-changing</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 05 May 2025 20:21:54 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=618462</guid>

					<description><![CDATA[id Software's next FPS masterpiece is nearly upon us, but how does it stack up to 2020's acclaimed DOOM Eternal? Find out here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span><em>OOM: The Dark Ages</em> is still several weeks away, launching on May 15th for Xbox Series X/S, PS5, and PC alongside Game Pass. However, the hype has been boiling over (and then some) since its showcase last January. Every new detail has us more excited to dive into this era of the Slayer, but how does it differ from his last demon-crushing adventure, 2020&#8217;s <em>DOOM Eternal</em>? If you&#8217;re a huge fan of the latter, what are some of the biggest changes to look forward to (and adapt)? Let&#8217;s go over 15 of them here.</p>
<p><strong>Prequel vs. Sequel</strong></p>
<p><iframe title="DOOM: The Dark Ages vs DOOM Eternal - 15 BIGGEST Differences You May Not Know" width="500" height="281" src="https://www.youtube.com/embed/F6NGJwVllA0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>By now, it should be known, but for those confused about its placement in the timeline, <em>DOOM: The Dark Ages</em> occurs before <em>DOOM (2016)</em>. <em>DOOM Eternal</em> is a sequel to the latter and sees the Slayer returning to Earth to fend off the invasion by demonic forces. <em>The Dark Ages</em>, on the other hand, explores his time with the Night Sentinels, became the Slayer of legend, and waged war against Hell.</p>
<p><strong>id Tech Engine improvements</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-589761" src="https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages.jpg" alt="DOOM The Dark Ages" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/DOOM-The-Dark-Ages-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Dark Ages</em> very much retains the macabre and metal art direction of previous titles albeit with a medieval fantasy twist. However, it&#8217;s also pushing for more fidelity, implementing ray-traced global illumination, which meshes better with the physics-driven objects, and ray-traced reflections, which were also seen in <em>Eternal</em>. Of course, the larger scale, LODs, and higher enemy counts are nothing to scoff at.</p>
<p><strong>Tank vs. Fighter Jet</strong></p>
<p>Ask anyone what the biggest change from <em>DOOM (2016)</em> to <em>Eternal</em> was, and they&#8217;ll probably answer, “Mobility.” The Super Shotgun&#8217;s grappling hook enabled all kinds of air strafing tech and fed into the loop of seamlessly transitioning from kill to kill to kill. By comparison, the Slayer in<em> The Dark Ages</em> is tankier and heavier, with his footsteps literally thumping on the ground as he walks. That doesn&#8217;t mean he can&#8217;t dash or charge at blinding speeds with his Shield Saw to bash a demon&#8217;s brain in, but the overall flow is more grounded than <em>Eternal</em>.</p>
<p><strong>Parrying vs. Grappling Around</strong></p>
<p>Adding to this is a heavier focus on blocking damage and parrying with the new Shield Saw in <em>The Dark Ages</em>, especially when dealing with certain enemy projectiles. It&#8217;s a pretty distinct shift compared to all the flying around from<em> Eternal</em>, but thus far, there&#8217;s been nothing but praise over the parrying mechanics and slamming monsters in the face.</p>
<p><strong>Weapon Changes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-609696" src="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1.jpg" alt="doom the dark ages" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Several weapons carry over from <em>DOOM (2016)</em> and<em> Eternal</em> to <em>The Dark Ages</em>, including the Shotgun, Super Shotgun (though you can&#8217;t zip around, grappling demons) and Rocket Launcher. However, there are plenty of new tools to make life miserable for the forces of Hell, including the Railspike and Skullcrusher. The Heavy Rifle, unfortunately, didn&#8217;t make the jump, but what about the revamped guns? Instead of the Plasma Rifle, there&#8217;s the Accelerator, which is more of an SMG with a quick fire rate and less range.</p>
<p><strong>Piloting an Atlan Mech</strong></p>
<p>The Atlan mech, existing as merely a prop in previous titles, is now fully playable in <em>The Dark Ages</em>. Honestly, that should be a selling point on its own, but the fact that it also gets a massive Chaingun, which seemingly has its own separate crew? Magnifique.</p>
<p><strong>New Enemies</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-613914" src="https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter.jpg" alt="doom the dark ages agadon hunter" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/doom-the-dark-ages-agadon-hunter-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Remember the Marauder? Of course, you do. This elite foe created a divide among players in <em>Eternal</em> – some considered it too punishing, while others felt it was the right amount of challenge. <em>The Dark Ages</em> has its own Marauder-tier foe called the Agadon Hunter, who has a double-bladed staff and shield but requires parrying in <em>Sekiro</em>-like fashion when he busts out the combos. Among other threats are the Titans, and while they technically appeared in previous games, this is the first time players will fight them in the Atlan mech.</p>
<p><strong>Shield Saw vs. Chainsaw</strong></p>
<p>Sadly, the chainsaw is not in <em>The Dark Ages</em>, instead replaced by the new Shield Saw. While the former is great for obtaining ammo from slain enemies, the latter offers a wider degree of functionality, like bouncing off of multiple enemies. If you toss it at a heavier enemy, the Shield Saw will embed itself and briefly stun it for more brutal damage.</p>
<p><strong>New Melee Options</strong></p>
<p>Between the Chainsaw, Crucible, and Blood Punch (not including the Sentinel Hammer from the DLC), <em>DOOM Eternal</em> had a pretty healthy number of melee options. <em>The Dark Ages</em> is no slouch – alongside the Shield, you can slam enemies with a mace, flail or gauntlet, each with its own uses. However, to refill their uses, you need to parry enemies. It&#8217;s a similar resource gathering loop to <em>Eternal</em> but with different steps.</p>
<p><strong>Glory Kill Changes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-607102" src="https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3.jpg" alt="doom the dark ages" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/doom-the-dark-ages-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Glory Kills remain one of the cooler additions to the franchise &#8211; there&#8217;s nothing quite like executing a weakened enemy in excessively brutal ways, especially for that invincibility window. However, in <em>The Dark Ages</em>, Glory Kills are now unsynced and won&#8217;t lock you into an animation, allowing for a different kind of flow.</p>
<p><strong>More Open Levels</strong></p>
<p><em>DOOM: The Dark Ages</em> offers much bigger levels than any title in the franchise. Siege, recently revealed in various previews, is a perfect example, unfolding over a battlefield with various objectives and enemy camps. And while <em>DOOM Eternal</em> is full of secrets, <em>The Dark Ages&#8217;</em> “hour or so” time per level can become even longer if you&#8217;re scouring for collectibles, upgrades and whatnot.</p>
<p><strong>Multiplayer vs. No Multiplayer</strong></p>
<p>Previous <em>DOOMs</em> dabbled with multiplayer in different ways, often to a mixed response. Eternal was meant to have Invasion-style mechanics but eventually settled for the asymmetric BattleMode where two players, controlling demons, fought against one playing as the Slayer. <em>The Dark Ages</em> doesn&#8217;t feature any multiplayer, with id Software focusing on the campaign and implementing mechanics like the Atlan mech and mount instead.</p>
<p><strong>Customizable Difficulty</strong></p>
<p>I&#8217;m Too Young to Die. Hurt Me Plenty. Ultra-Violence. And Nightmare. These are the key ingredients that make up the difficulty spectrum in DOOM (2016) and <em>Eternal</em>. With <em>The Dark Ages</em>, id is going for something much more granular. You can adjust damage received, damage dealt, enemy aggression, targetting assist, parry window – even the overall speed of the game and the number of resources dropped. There are still presets, but being able to fine-tune the mechanics like this is a much-welcome addition.</p>
<p><strong>More Cutscenes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-609693" src="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3.jpg" alt="doom the dark ages" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Eternal</em> had its share of cutscenes, but <em>DOOM: The Dark Ages</em> is ramping up its usage and story-telling focus much more. One of the more promising results of this approach is id taking the narrative into the cutscenes, as director Hugo Martin describes. And considering how confusing the lore of the<em> DOOM</em> timeline is, we&#8217;re likely in for a treat.</p>
<p><strong>Campaign Length</strong></p>
<p>According to HowLongToBeat, <em>DOOM Eternal</em> takes about 14.5 hours on average to complete the main story. It can go up to 28.5 hours for completionists, and the DLC adds another 13 hours or so if you try to find everything. While id Software hasn&#8217;t confirmed <em>The Dark Ages&#8217;</em> playtime, it&#8217;s hyped as the longest campaign for the series yet. With a heavier emphasis on story-telling, this could be an FPS campaign for the ages.</p>
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		<title>15 Best Weapons in the Entire DOOM Franchise</title>
		<link>https://gamingbolt.com/15-best-weapons-in-the-entire-doom-franchise</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 16 Apr 2025 16:14:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Doom 2]]></category>
		<category><![CDATA[DOOM 3]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[DOOM: The Dark Ages]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616958</guid>

					<description><![CDATA[With Doom: The Dark Ages quickly approaching, we take a look back at  15 of the best weapons the series had to offer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>DOOM</em> series is widely considered to be the grand-daddy of first-person shooters, and it was a very influential game that has truly shaped the modern first-person shooter in more ways than one. Despite a few missteps followed by a long hiatus, <em>DOOM</em> has managed to carve a space for itself amidst a horde of homogenized first-person shooters &#8211; and part of that success can be attributed to id Software staying true to its roots.</p>
<p>The <em>DOOM</em> franchise was always characterized by over-the-top action with its concept of slaying demons in style, and the weapons that are used for these deeds are just as iconic as the game itself. As the imminent release of <em>DOOM: The Dark Ages</em> approaches, we are taking a look at some of the best weapons in the entire franchise.</p>
<p>Please note that this is an ordered list, starting from the bottom and reaching all the way to the top.</p>
<p><strong>Pistol – DOOM (1993)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-616959" src="https://gamingbolt.com/wp-content/uploads/2025/04/DOOM-1993-pistol.jpg" alt="DOOM 1993 pistol" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/DOOM-1993-pistol.jpg 600w, https://gamingbolt.com/wp-content/uploads/2025/04/DOOM-1993-pistol-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/DOOM-1993-pistol-15x8.jpg 15w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The original <em>DOOM</em> didn’t just hit the right notes in terms of its heavy metal riffs but also nailed it with its suite of weapons. The starting pistol is not something that you would pull out against bigger demons, but it is most definitely an important tool to have in your arsenal. The sound effects have the proper weight to it, and it’s pretty effective at chipping away health points.</p>
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		<title>Xbox Game Pass Core Announced, Launches September 14th</title>
		<link>https://gamingbolt.com/xbox-game-pass-core-announced-launches-september-14th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Jul 2023 13:18:27 +0000</pubDate>
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		<category><![CDATA[Dishonored 2]]></category>
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		<category><![CDATA[Fable Anniversary]]></category>
		<category><![CDATA[Fallout 4]]></category>
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		<category><![CDATA[Grounded]]></category>
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		<category><![CDATA[Hellblade: senua’s Sacrifice]]></category>
		<category><![CDATA[Human Fall Flat]]></category>
		<category><![CDATA[Inside]]></category>
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		<category><![CDATA[Ori and the Will of the Wisps]]></category>
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					<description><![CDATA[Replacing Xbox Live Gold, Game Pass Core offers over 25 games and multiplayer access at $9.99 monthly and $59.99 yearly.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/xbox-live-gold-to-be-discontinued-in-september-and-replaced-with-xbox-game-pass-core-rumour">a premature report</a> on the same, Microsoft has <a href="https://news.xbox.com/en-us/2023/07/17/xbox-game-pass-core/" target="_blank" rel="noopener">officially announced</a> Xbox Game Pass Core. It launches on September 14th and provides access to multiplayer, more than 25 games and &#8220;exclusive member deals&#8221; for $9.99 monthly and $59.99 yearly.</p>
<p>The following titles will be available at launch:</p>
<ul>
<li><em>Among Us</em></li>
<li><em>Descenders</em></li>
<li><em>Dishonored 2</em></li>
<li><em>Doom Eternal</em></li>
<li><em>Fable Anniversary</em></li>
<li><em>Fallout 4</em></li>
<li><em>Fallout 76</em></li>
<li><em>Forza Horizon 4</em></li>
<li><em>Gears 5</em></li>
<li><em>Grounded</em></li>
<li><em>Halo 5: Guardians</em></li>
<li><em>Halo Wars 2</em></li>
<li><em>Hellblade: Senua’s Sacrifice</em></li>
<li><em>Human Fall Flat</em></li>
<li><em>Inside</em></li>
<li><em>Ori and The Will of the Wisps</em></li>
<li><em>Psychonauts 2</em></li>
<li><em>State of Decay 2</em></li>
<li><em>The Elder Scrolls Online: Tamriel Unlimited</em></li>
</ul>
<p>Note that the game library may vary by country. More titles will be announced before the service&#8217;s launch in September. New games will be added two to three times yearly, though how many at any given time is unknown. Those currently subscribed to Xbox Live Gold will automatically switch to the new plan with no change in pricing.</p>
<p>Games with Gold officially ends on September 1st. Any Xbox One games redeemed through it are still accessible if you subscribe to Game Pass Core or Game Pass Ultimate. Xbox 360 titles obtained through the same will remain in your library, even without a subscription.  Stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="Introducing Xbox Game Pass Core" width="500" height="281" src="https://www.youtube.com/embed/_kBxOcfNN4E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>DOOM Eternal with Ray Tracing Now Playable on Latest Steam Deck Beta Update</title>
		<link>https://gamingbolt.com/doom-eternal-with-ray-tracing-now-playable-on-latest-steam-deck-beta-update</link>
					<comments>https://gamingbolt.com/doom-eternal-with-ray-tracing-now-playable-on-latest-steam-deck-beta-update#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 04 Mar 2023 01:18:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[id Software]]></category>
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		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=545455</guid>

					<description><![CDATA[Steam Deck's latest beta software update enables ray tracing in DOOM Eternal, along with other graphical fixes for games.]]></description>
										<content:encoded><![CDATA[<p>Valve has released a new software update in the beta branch for the Steam Deck, enabling ray tracing in the handheld gaming system. The beta update brings the system&#8217;s graphics drivers up to Mesa 23.1, which alongside fixing graphical corruption issues in some titles, also allows players to play <em>DOOM Eternal</em> with ray tracing enabled.</p>
<p>The update was announced by Steam Deck developer Pierre-Loup Griffais, who posted a screenshot of the Steam Deck running <em>DOOM Eternal</em> with ray tracing effects enabled. The performance overlay shows <em>DOOM Eternal</em> running at 35 frames per second with the hardware-intensive feature.</p>
<p>Griffais has also revealed that the team is working on enabling DirectX Raytracing on the Steam Deck for the future, but the feature will likely take more time to develop owing to the limited hardware on the system. <em>DOOM Eternal</em> was likely chosen for the ray tracing owing to how well-optimised the game generally is across a wide range of hardware.</p>
<p>What this means for other ray tracing games on the Steam Deck is currently unknown, but we&#8217;ll likely see future updates enable the feature for more games down the line.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">SteamOS 3.4.6 Preview contains fixes for invalid rendering and performance improvements for Wo Long: Fallen Dynasty. Also comes with Ray-Tracing support for DOOM Eternal! <a href="https://t.co/EViKO0Y4kk">pic.twitter.com/EViKO0Y4kk</a></p>
<p>&mdash; Pierre-Loup Griffais (@Plagman2) <a href="https://twitter.com/Plagman2/status/1631472039289843712?ref_src=twsrc%5Etfw">March 3, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>DOOM, Quake Franchises Getting New Bundles on Steam</title>
		<link>https://gamingbolt.com/doom-quake-franchises-getting-new-bundles-on-steam</link>
					<comments>https://gamingbolt.com/doom-quake-franchises-getting-new-bundles-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 11 Aug 2022 00:23:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Doom 2]]></category>
		<category><![CDATA[DOOM 2016]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[quake 2]]></category>
		<category><![CDATA[Quake 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=526916</guid>

					<description><![CDATA[id Software has announced major changes to how it is selling games from the Doom and Quake franchises. There will also be new bundles for both franchises.]]></description>
										<content:encoded><![CDATA[<p>id Software has announced that it is changing the way games from the <em>DOOM</em> and <em>Quake</em> franchises are going to be sold on Steam. Announced over a <a href="https://store.steampowered.com/news/app/2280/view/3370400926531461243" target="_blank" rel="noopener">news post on Steam</a>, id Software has stated that, starting today, the studio will be consolidating its various games under single titles.</p>
<p>Here are all the new listings for Doom and Quake games:</p>
<ul>
<li><em>DOOM (1993)</em>: <em>Ultimate Doom</em> will be renamed to <em>DOOM (1993)</em>. No other major changes are being made</li>
<li><em>DOOM 2</em>: It will now include Final Doom and master Levels as one install package. <em>DOOM 2, DOOM 2 (Enhanced), Master Levels for Doom 2, </em>and <em>Final Doom</em> can now be launched separately</li>
<li><em>DOOM 3</em>: It will now be merged into a package containing the original <em>DOOM</em><em> 3</em>, along with the Resurrection of Evil expansion and <em>DOOM</em><em> 3: BFG Edition</em>. The three versions can also be launched separetly. Those who already own <em>DOOM</em><em> 3</em> or <em>DOOM</em><em>: BFG Edition</em> will be upgraded to the new package for free</li>
<li><em>Quake 2</em>: The game and its mission packs—The Reckoning and Ground Zero—will be merged into a single install package with launch options.</li>
<li><em>Quake 3 Arena</em>: Both <em>Quake 3 Arena </em>and <em>Quake 3 Team Arena</em> will be merged into one package with separate installs for both games.</li>
</ul>
<p>id Software has also announced new bundles for the two franchises:</p>
<p><em>DOOM</em> Classic Bundle:</p>
<ul>
<li><em>DOOM (1993)</em></li>
<li><em>DOOM 2</em></li>
<li><em>DOOM 3</em></li>
<li><em>DOOM 64</em></li>
</ul>
<p><em>DOOM</em> Franchise Bundle:</p>
<ul>
<li><em>DOOM Classic Bundle</em></li>
<li><em>DOOM (2016)</em></li>
<li><em>DOOM Eternal</em></li>
</ul>
<p><em>Quake</em> Collection Bundle:</p>
<ul>
<li><em>Quake</em></li>
<li><em>Quake 2</em></li>
<li><em>Quake 3 Arena</em></li>
<li><em>Quake Live</em></li>
<li><em>Quake 4</em></li>
</ul>
<p>And finally, here are the games getting delisted from Steam:</p>
<ul>
<li><em>Quake 2 Demo</em></li>
<li><em>Quake 3 Arena Demo</em></li>
<li><em>Quake 3 Team Arena Demo</em></li>
<li><em>Quake 3 Team Arena</em></li>
<li><em>Final Doom</em></li>
<li><em>Master Levels for Doom 2</em></li>
<li><em>Quake 2 Mission Pack: The Reckoning</em></li>
<li><em>Quake 2 Mission Pack: Ground Zero</em></li>
<li><em>DOOM 3: Resurrection of Evil</em></li>
<li><em>DOOM 3: BFG Edition</em></li>
<li><em>DOOM Classic Complete Bundle</em></li>
</ul>
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		<title>DOOM Eternal&#8217;s Switch Version Has Finally Received the Free Horde Mode</title>
		<link>https://gamingbolt.com/doom-eternals-switch-version-has-finally-received-the-free-horde-mode</link>
					<comments>https://gamingbolt.com/doom-eternals-switch-version-has-finally-received-the-free-horde-mode#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Mar 2022 09:47:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[panic button]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=510172</guid>

					<description><![CDATA[The shooter's newest Switch update also adds BATTLEMODE 2.0, a new playable demon, as well as new Master Levels. ]]></description>
										<content:encoded><![CDATA[<p><em>DOOM Eternal </em>received some excellent post-launch support from id Software over the course of many months following its March 2020 launch, and though the bulk of that arrived in the form of its two-parter single player standalone expansion <a href="https://gamingbolt.com/doom-eternal-the-ancient-gods-part-2-is-out-tomorrow-new-gameplay-revealed"><em>The Ancient Gods</em></a>, additional content arrived in other ways as well. Last October, the brutal shooter <a href="https://gamingbolt.com/doom-eternal-update-6-66-is-live-with-horde-mode-new-master-levels-and-more">added a horde mode and updated its multiplayer BATTLEMODE</a> as part of a free update- though at the time, the game&#8217;s Switch version was left out.</p>
<p>That is no longer the case. id Software recently took to Twitter via the official <em>DOOM </em>page to confirm that the appropriately designated update 6.66 has gone live for <em>DOOM Eternal </em>on the Nintendo Switch, finally bringing the Horde Mode and BATTLEMODE 2.0 to players on the platform. On top of that, the update also adds two new Arenas, new cosmetics to unlock, a playable Dread Knight, and three new Master Levels with Mars Core, Taras Nabad, and The World Spear.</p>
<p><em>DOOM Eternal </em>is available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, PC, and Stadia. As for what id Software is working on next- the studio recently put out job listings in a bid to <a href="https://gamingbolt.com/id-software-is-hiring-for-a-combat-designer-with-in-depth-knowledge-of-doom">recruit a combat designer with &#8220;in-depth knowledge of <em>DOOM</em></a><a href="https://gamingbolt.com/id-software-is-hiring-for-a-combat-designer-with-in-depth-knowledge-of-doom">&#8220;</a>&#8211; take from that what you will.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Update 6.66 is now available as a free update for DOOM Eternal on Nintendo Switch!</p>
<p>Including: Horde Mode, BATTLEMODE 2.0, two new Arenas, new earnable cosmetics, new playable Demon: Dread Knight, as well as three new Master Levels: Taras Nabad, Mars Core, and The World Spear! <a href="https://t.co/zC1nQJkpDL">pic.twitter.com/zC1nQJkpDL</a></p>
<p>&mdash; DOOM (@DOOM) <a href="https://twitter.com/DOOM/status/1498725093786243074?ref_src=twsrc%5Etfw">March 1, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>15 Annoying Enemy Types That Are Present In Just About Every Video Game</title>
		<link>https://gamingbolt.com/15-annoying-enemy-types-that-are-present-in-just-about-every-video-game</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 28 Feb 2022 07:32:51 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[call of duty]]></category>
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		<category><![CDATA[Destiny]]></category>
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		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509037</guid>

					<description><![CDATA[Some enemies can be pretty annoying to deal with, and here's a rundown of 15 such enemies.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>ost action games have a variety of different enemy types, each with its own sets of strengths and weaknesses. When they all come together in interesting permutations and combinations, it creates a highly dynamic combat system that&#8217;s fun to engage with. That&#8217;s rarely the case though, as certain enemy types can make even the best encounters annoying to get past for a variety of reasons and factors. To that effect, here are 15 annoying enemy types that you will find in most games.</span></p>
<p><b>The one with the shields</b></p>
<p><iframe loading="lazy" title="15 ANNOYING Enemy Types You Will Find In Every Game" width="500" height="281" src="https://www.youtube.com/embed/MBHUSREhpyo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">While it would make total sense for every enemy to take a guarding shield into battle, most starting-level enemies in games don&#8217;t carry them which opens up a ton of opportunities to defeat them. But when certain games do it right from the beginning, it becomes a rather annoying issue. These enemies will  block most frontal attacks, you get extremely restricted in your move set which in turn makes such enemy encounters highly repetitive.</span></p>
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		<title>DOOM Eternal &#8211; Update 6.66 is Live With Horde Mode, New Master Levels, and More</title>
		<link>https://gamingbolt.com/doom-eternal-update-6-66-is-live-with-horde-mode-new-master-levels-and-more</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Oct 2021 13:17:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=497775</guid>

					<description><![CDATA[BattleMode 2.0 is also live with the Dread Knight added as a new playable demon, streak-based matchmaking, and the new Stronghold map.]]></description>
										<content:encoded><![CDATA[<p><em>DOOM Eternal&#8217;s</em> massive update 6.66, which adds <a href="https://gamingbolt.com/doom-eternal-horde-mode-new-master-levels-arrive-on-october-26th">the long-awaited Horde Mode</a> among other content, is now live. A new trailer outlines how the new PvE mode works and it&#8217;s actually more nuanced than one would think. Along with the standard massacring of waves of demons, players will need to unlock their weapons as they play.</p>
<p>Horde Mode levels are essentially broken up into five rounds with two Arenas having three waves, Blitz (which seems to be time-based), Traversal, Bonus waves (unlocked by slaying Bounty Demons) and the final Arena having four waves. Challenges also crop up which include slaying a certain number of enemies. There are three levels to choose from and various foes, like Spirits, Empowered Demons and more will appear.</p>
<p>BattleMode 2.0 offers a new playable Demon, the Dread Knight, along with a new Arena in the Stronghold. Streak-based matchmaking and ranking has also been added along with new cosmetics like weapon skins, demon skins and more. The World Spear and Mars Core are the two new Master Levels and judging by the short gameplay seen below, even the best players will break a sweat.</p>
<p><em>DOOM Eternal</em> is currently available for Xbox One, Xbox Series X/S, PS4, PS5, PC, Nintendo Switch, and Google Stadia.</p>
<p><iframe loading="lazy" title="DOOM Eternal: Horde Mode Official Trailer – Update 6.66 Available Now!" width="500" height="281" src="https://www.youtube.com/embed/69a0hZVgIU0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>DOOM Eternal &#8211; Horde Mode, New Master Levels Arrive on October 26th</title>
		<link>https://gamingbolt.com/doom-eternal-horde-mode-new-master-levels-arrive-on-october-26th</link>
					<comments>https://gamingbolt.com/doom-eternal-horde-mode-new-master-levels-arrive-on-october-26th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 Oct 2021 15:40:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[doom eternal]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=497203</guid>

					<description><![CDATA[Update 6.66 delivers the highly anticipated Horde Mode along with BattleMode 2.0 which receives a new arena and streak-based rewards.]]></description>
										<content:encoded><![CDATA[<p>id Software&#8217;s long-awaited <a href="https://gamingbolt.com/doom-eternal-update-6-66-will-add-horde-mode-battlemode-overhaul-and-new-master-levels">Horde Mode</a> for <em>DOOM Eternal</em> finally has a release date. It&#8217;s out on October 26th as part of Update 6.66, which also includes BattleMode 2.0 (with a new arena and streak-based rewards) and two new Master Levels. Check out the teaser trailer to see it briefly in action.</p>
<p>Along with waves of familiar foes, from the Cyberdemon to the Marauder, players can collect different power-ups. One such power-up activates the Gold Score Multiplier and the top right of the screen displays the player&#8217;s high score. id Software&#8217;s Hugo Martin and Joshua Boyle will offer more details on <a href="https://www.twitch.tv/Bethesda" target="_blank" rel="noopener">Bethesda&#8217;s Twitch</a> and YouTube channels at 7:30 PM ET so stay tuned in the meantime.</p>
<p><em>DOOM Eternal</em> is currently available for Xbox One, Xbox Series X/S, PS4, PS5, PC, Google Stadia and Nintendo Switch. It&#8217;s received two expansion, <em>The Ancient Gods &#8211; Part 1</em> and<em> Part 2</em>, since release. Check out our review for the base game <a href="https://gamingbolt.com/doom-eternal-review-this-machine-kills-demons">here</a>.</p>
<p><iframe loading="lazy" title="DOOM Eternal: Horde Mode Teaser" width="500" height="281" src="https://www.youtube.com/embed/xoY6CgJjO34?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>DOOM Eternal Update 6.66 Will Add Horde Mode, Battlemode Overhaul, And New Master Levels</title>
		<link>https://gamingbolt.com/doom-eternal-update-6-66-will-add-horde-mode-battlemode-overhaul-and-new-master-levels</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 21 Aug 2021 00:35:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[doom eternal]]></category>
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		<category><![CDATA[id Software]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=490635</guid>

					<description><![CDATA[The next update looks to add and overhaul several things, and is said to be out soon.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s hard to say when we&#8217;ll see a new entry in the <em>DOOM</em> series at this point, but the franchise certainly had a memorable previous entry with the wild <em>DOOM Eternal</em>. The game launched last year and has seen two expansions <a href="https://gamingbolt.com/doom-eternal-xbox-series-x-s-and-ps5-update-is-now-live">as well as next gen updates release recently</a>. While the Doom Slayer&#8217;s story seems to be done, at least for now, the game is still getting updates and refinements and now we know what is coming next.</p>
<p>As announced at QuakeCon this year, the next update for <em>Eternal</em> will be 6.66 (skipping 6.61-6.65, but let&#8217;s not worry too much about all that). The update will bring the previously announced <a href="https://gamingbolt.com/doom-eternal-developer-cancels-promised-invasion-mode-horde-mode-announced-instead">Horde Mode</a>, which will be a single player mode focused on surviving multiple waves of enemies. It will also see an overhaul to Battlemode that seeks to improve matchmaking as well as a new arena called Stronghold and putting more emphasis on streaks. Finally, it will also include new Master Levels, World Spear and Mars Core. You can see the developers speaking on the update below.</p>
<p><em>DOOM Eternal</em> is available now on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, PC, Switch and Stadia. No word yet on when update 6.66 will drop, only that it is planned soon.</p>
<p><iframe loading="lazy" title="DOOM Eternal Studio Update with Marty and Hugo" width="500" height="281" src="https://www.youtube.com/embed/NMNoswTNEPU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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