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	<title>driveclub vr &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Driveclub&#8217;s Upcoming Delisting is Due to Licensing Reasons &#8211; Former Director</title>
		<link>https://gamingbolt.com/driveclubs-upcoming-delisting-is-due-to-licensing-reasons-former-director</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2019 13:26:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Paul Rustchynsky also adds that closure of servers is "just a business decision".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-219853" src="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg" alt="DriveClub ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony revealed recently that <em>Driveclub</em>, the Evolution Studios-developed racing simulator, <a href="https://gamingbolt.com/driveclub-will-be-delisted-from-playstation-store-on-august-31st">would be delisted from the PlayStation Store</a> later this year. This included the base game, <em>Driveclub VR,</em> and <em>Driveclub Bikes,</em> but the company also confirmed that servers would also be shut down in March 2020. As per former director Paul Rustchynsky on Twitter, this is fairly standard for most racing games in the industry.</p>
<p>Rustchynsky, who directed <a href="https://gamingbolt.com/onrush-review"><em>Onrush</em></a> at Codemasters before <a href="https://gamingbolt.com/former-onrush-driveclub-director-joins-slightly-mad-studios">joining Slightly Mad Studios</a>, revealed on Twitter, &#8220;To be clear the game, like most racing games, it is being delisted for licensing reasons. It&#8217;s standard practice across the industry for ~5yr deals, so buy it before it&#8217;s gone forever.&#8221;</p>
<p>It also may not be entirely easy to extend the licensing due to cost. &#8220;Deals will vary game to game and with different manufacturers. It is possible to get longer deals or extend them, but the cost of licensing cars shouldn&#8217;t be underestimated,&#8221; said Rustchynsky.</p>
<p>What about the closure of servers though, something which falls squarely on Sony&#8217;s shoulders? Rustchynsky said that servers are a &#8220;different matter&#8221; and that &#8220;The sale of the item is what gets restricted after the agreed terms expire. Servers will just be a business decision.‏&#8221;</p>
<p>While it is a shame, Sony could be seeing more success from Polyphony Digital&#8217;s <em><a href="https://gamingbolt.com/gran-turismo-sport-has-over-7-million-players">Gran Turismo Sport</a> </em>and diminishing returns from <em>Driveclub</em>. Whatever the case may be, you have until August 31st, 2019 to pick up <em>Driveclub</em> from the PlayStation Store.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">To be clear the game, like most racing games, it is being delisted for licensing reasons. It&#39;s standard practice across the industry for ~5yr deals, so buy it before it&#39;s gone forever.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/1112294854539788288?ref_src=twsrc%5Etfw">March 31, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Deals will vary game to game and with different manufacturers. It is possible to get longer deals or extend them, but the cost of licensing cars shouldn&#39;t be underestimated.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/1112343775970496514?ref_src=twsrc%5Etfw">March 31, 2019</a></p></blockquote>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Well the servers are a different matter, the sale of the item is what gets restricted after the agreed terms expire.  Servers will just be a business decision.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/1112342504421117955?ref_src=twsrc%5Etfw">March 31, 2019</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">392502</post-id>	</item>
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		<title>Driveclub Will Be Delisted From PlayStation Store on August 31st</title>
		<link>https://gamingbolt.com/driveclub-will-be-delisted-from-playstation-store-on-august-31st</link>
					<comments>https://gamingbolt.com/driveclub-will-be-delisted-from-playstation-store-on-august-31st#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 31 Mar 2019 03:51:34 +0000</pubDate>
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					<description><![CDATA[Servers for the game, its VR version, and Driveclub Bikes will shut down in 2020.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/rekyv.jpg"><img decoding="async" class="aligncenter wp-image-219935" src="https://gamingbolt.com/wp-content/uploads/2015/01/rekyv.jpg" alt="driveclub ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/rekyv.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/01/rekyv-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/01/rekyv-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony has announced that <a href="https://gamingbolt.com/ps4s-best-racing-game-driveclub-receives-its-final-update"><em>Driveclub</em></a>, Evolution Studios&#8217; racing sim that released in 2014, will be delisted from the PlayStation Store on August 31st, 2019. This will apply to the base game, <a href="https://gamingbolt.com/driveclub-vr-will-be-available-as-a-20-upgrade-to-existing-season-pass-owners"><em>Driveclub VR</em></a>, and <em>Driveclub Bikes</em>. Furthermore, servers for these titles will be shut down on March 31st, 2020.</p>
<p>As Sony states <a href="https://www.playstation.com/en-gb/legal/gameservers/" target="_blank" rel="noopener noreferrer">here</a>, online features like creating your own events, competing in leaderboards, representing your club, engaging in multiplayer (which includes events), and challenges will be unavailable. The season pass also can&#8217;t be used online. That being said, all single-player and offline modes are playable, which extends to season pass content.</p>
<p>Again though, if you want to pick up any of the games along with their DLC and season passes, you have until August 31st, 2019 to do so. In other news, Sony also announced that online services for <em>StarBlood Arena</em> would be disabled on July 25th, 2019. Given the game&#8217;s online focus, that means it will be unplayable after that.</p>
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		<title>Farpoint Is The Highest Selling PlayStation VR Game in the US</title>
		<link>https://gamingbolt.com/farpoint-is-the-highest-selling-playstation-vr-game-in-the-us</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 02 Oct 2018 23:03:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=365164</guid>

					<description><![CDATA[There’s some good surprises on this list, that’s for sure. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg"><img decoding="async" class="aligncenter size-full wp-image-190289" src="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" alt="Project Morpheus" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With Sony’s <a href="https://gamingbolt.com/playstation-vr-has-sold-more-than-3-million-units-skyrim-vr-is-the-most-played-ps-vr-title">PlayStation VR finally beginning to catch on</a>, and establishing itself as a long term platform for the burgeoning medium, it seems like the NPD Group has decided to shed some light on exactly what games people are playing on it once they buy it. While major AAA support for VR is still a bit wanting, there’s a lot of great titles available now— and that is reflected in the list of the top five bestselling PSVR games in the US, according to NPD Group analyst Mat Piscatella, which is a pretty diverse group.</p>
<p>You’ll be surprised to know that the top selling game is not <i>Skyrim</i>, but rather, <i>Farpoint</i>; <i>Worlds VR</i> is number two, followed by <i>Batman: Arkham VR</i>. <i>Skyrim</i> comes in at number 4, with <i>DriveClub VR</i> taking fifth place.</p>
<p>Now, there’s some interesting points to note here, so let’s go through them. “Where’s <i>Resident Evil 7</i>?” is one, so let’s make it very clear that the NPD Group is <i>only</i> counting “PSVR required” games here, which means that <i>Resident Evil 7</i>, which includes full VR on board with the standard PS4 version, doesn’t count here.</p>
<p>Why is <i>Skyrim</i> so low? There’s multiple reasons: one, <i>Skyrim</i> does not have its digital sales counted, unlike the other games, because Bethesda does not share digital sales data with the NPD Group. Secondly, <i>Skyrim</i> is one of the few full priced PSVR games on the market— most other games can be had for less than $60. It’s not unreasonable to suppose many would-be buyers go with a handful of cheaper games rather than one expensive one.</p>
<p>So, there you have it. I wonder what this list will look like a year from now&#8230;</p>
<p><a href="https://twitter.com/matpiscatella/status/1047147289532219397?s=21">https://twitter.com/matpiscatella/status/1047147289532219397?s=21</a></p>
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		<title>What The Hell Happened To PS4 Exclusive Driveclub?</title>
		<link>https://gamingbolt.com/what-the-hell-happened-to-ps4-exclusive-driveclub</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 30 Aug 2018 14:46:05 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=358026</guid>

					<description><![CDATA[Despite showing so much promise, what happened to Driveclub?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hese days, gaming is full of lots and lots of games with promising beginnings that came and went without really realizing their potential as a franchise for one reason or another, and it&#8217;s likely that they will sink further and further into the void of obscurity as time goes on. One of these many games is <em>Driveclub</em>. Developed by Evolution Studios under the publishing umbrella of Sony Computer Entertainment themselves, <em>Driveclub</em> seemingly had everything going for it when it was announced back in 2013 at the PS4 reveal press conference.</p>
<p>After all, Evolution Studios had a decade of racing games under its belt, most recently including the excellent <em>Motorstorm</em> series on the Playstation 3. What could go wrong? The game looked great and sounded great, although among the titans like <em>Forza</em> and <em>Gran Turismo</em>, it was hard to figure out exactly where it fit in. That&#8217;s not to say many players weren&#8217;t interested though, as <em>Driveclub&#8217;s</em> generous controls with a simulation look did climb up the sales charts to be one of the PlayStation 4&#8217;s best selling games for quite a while afer the time of its launch. This was probably helped by the fact that this was so early in the PS4&#8217;s life and there were so many PS4&#8217;s being sold with a relatively small library, but nevertheless <em>Driveclub</em> ultimately sold well. So what happened? Why haven&#8217;t we see more of this game that impressed so many with its visuals, sound design, and controls? What the hell happened to <em>Drivelcub</em>?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/driveclub-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-244262" src="https://gamingbolt.com/wp-content/uploads/2015/09/driveclub-3-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/driveclub-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/09/driveclub-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/09/driveclub-3.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>To answer this question we need to go over two major blunders with some smaller mistakes within them. Lots of things happened to <em>Driveclub</em>, but it does boil down to two major things: first and foremost, as we touched on earlier, it was kind of hard to explain who <em>Driveclub</em> was for. At first glance it looks like a competitor to the driving simulation behemoths <em>Gran Turismo</em> and <em>Forza</em> that have defined that genre for their respective consoles for a long time. But why would that need to exist exclusively on Sony&#8217;s platform in the first place?</p>
<p><em>Gran Turismo</em> has had that audience more than satisfied for a long time, and if you&#8217;re not going to beat them, whats the point in competing for that audience? Well, eventually, when developers would speak about <em>Driveclub</em>, they started describing it as a simulation arcade racer hybrid, featuring the best of both worlds, but again, who really wants that? If you want an established arcade-style racing franchise with great presentation and high production values, there are already several <em>Need For Speed</em> style games out there. And for fans of that genre, the style of tracks that were available in <em>Driveclub</em> didn&#8217;t really have the imagination or character that they would typically expect in those games.</p>
<p>The tracks and cars looked great but more like something you would see in a simulation game that was focused more on realism and immaculate detail than the lively amusements you would find in arcade racers. The controls were said to feel more arcade-y though, and admittedly they did turn out to be more accessible and have a much more shallow learning curve than the typical simulation game, but again, not quite arcade-level accessibility either. So the identity of <em>Driveclub</em> was never very solid or easily explainable, and while that didn&#8217;t interfere much with initial sales, it definitely had an impact on <em>Driveclub&#8217;s</em> longevity as other more well-defined racers chipped away at its fan base.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-231191" src="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-2-1024x576.jpg" alt="DRIVECLUB" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-2.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Next on the list is the disaster of a launch. Lots of games are delayed; it&#8217;s a common thing, but few games go through the stages of delay that <em>Driveclub</em> did; with multiple delays and a still being riddled with bugs at launch. This was a terrible start for the game and reflected poorly on Evolution Studios after Sony stuck their neck out for them with the delays. Additionally, to make things even more confusing, there was a special version supposedly available for free to Playstation Plus subscribers that would feature all of the modes but just with a few tracks and vehicles. This mode was intended to be released at the same time as the full version <a href="https://gamingbolt.com/sony-and-evolution-studios-admit-that-they-were-embarrassed-by-driveclub-launch">but ended up being postponed until further notice</a> to relax the amount of stress that was being put on the servers, which made things confusing for people waiting for free version.</p>
<p>Some ended up either just buying the regular version and getting to encounter all of the bugs and server issues, while others ended up waiting all the way until June of 2015 to try out the free one, by which time a lot of the hype was gone and with that a major slice what online community it had accumulated. The game was ultimately fixed and working well by this point, but sadly the muddy mess of a launch just made <em>Driveclub&#8217;s</em> moment in the spotlight more of a debacle than a capstone for those who had been waiting for it.</p>
<p>Those two major things are probably what happened to <em>Driveclub</em> and stopped it dead in its tracks well before it got a chance to be a real franchise. The sloppy launch of the game, on top of being a somewhat generic racing game in a lot of areas that could have set it apart from others, led <em>Driveclub</em> to have a generally mixed reception with a handful of above average review scores. Many reviewers and players alike praised <em>Driveclub&#8217;s</em> excellent presentation, friendly controls and some pretty interesting connectivity features (once they were all working) but those things just didn&#8217;t go far enough to make <em>Driveclub</em> get to where it was so desperately trying to be; among the best.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/DriveClubScreen3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-162406" src="https://gamingbolt.com/wp-content/uploads/2013/06/DriveClubScreen3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/DriveClubScreen3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/DriveClubScreen3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A deadly combination of a confusing pitch, bad launch, and the inability of it to stand out in any meaningful way in a crowded genre full of seasoned franchises with dedicated fans could not be overcome despite the fact that it sold pretty well and ultimately did make Sony&#8217;s money back. Unfortunately, not too long after <em>Driveclub</em> started to fade, <a href="https://gamingbolt.com/driveclub-developer-shut-down-by-sony">Evolution Studios was shut down</a>, which is perhaps the biggest tragedy of all in this story. The game does still exist though and it is better than ever with an expansion featuring Bikes and a very nice VR mode. So while <em>Driveclub</em> did eventually turn into something worthwhile and interesting, it taught us all a very serious lesson about the importance of first impressions.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PS4&#8217;s Best Racing Game Driveclub Receives Its Final Update</title>
		<link>https://gamingbolt.com/ps4s-best-racing-game-driveclub-receives-its-final-update</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 06:19:13 +0000</pubDate>
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					<description><![CDATA[The update brings 15 new tracks to the game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/driveclub-finish-line.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-259988" src="https://gamingbolt.com/wp-content/uploads/2016/03/driveclub-finish-line.jpg" alt="driveclub finish line" width="670" height="377" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/driveclub-finish-line.jpg 670w, https://gamingbolt.com/wp-content/uploads/2016/03/driveclub-finish-line-300x169.jpg 300w" sizes="auto, (max-width: 670px) 100vw, 670px" /></a></p>
<p>Now that the PSVR has officially launched, it turns out <em>Driveclub</em> fans are getting a bit of a special treat. The game is getting its final update and it is going to be plenty generous. This final update is going to include up to 15 tracks and those tracks are going to be usable both in the regular game and in the <a href="https://gamingbolt.com/driveclub-vr-will-be-available-as-a-20-upgrade-to-existing-season-pass-owners"><em>Driveclub VR</em></a> version of the game.</p>
<p>These new urban tracks are going to be about as big as what you might expect from other games&#8217; when it comes to the paid expansions. As part of the expansion, Evolution Studios even included a farewell note. &#8220;Thanks for your support. Thanks for your commitment. Farewell,&#8221; the note reads.</p>
<p>The last piece of DLC weighs in around 5.75GB. Earlier this year, most of the staff from Evolution Studios became a part of Codemaster and they are currently working on a new IP.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">281459</post-id>	</item>
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		<title>DriveClub VR Will Be Available As A $20 Upgrade To Existing Season Pass Owners</title>
		<link>https://gamingbolt.com/driveclub-vr-will-be-available-as-a-20-upgrade-to-existing-season-pass-owners</link>
					<comments>https://gamingbolt.com/driveclub-vr-will-be-available-as-a-20-upgrade-to-existing-season-pass-owners#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 29 Sep 2016 17:19:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[driveclub vr]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony wws immersive technology]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=278691</guid>

					<description><![CDATA[Plus, some new information on how the game's development was affected by the Evolution closure.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-252746 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg" alt="DriveClub" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>DriveClub VR</em> looks to be one of the more promising games coming to the PlayStation VR, Sony&#8217;s throw of the ring into the VR battle arena- and the good news is that if you already own <em>DriveClub</em> alongside its season pass, you&#8217;ll be able to get your hands on <em>DriveClub VR</em> for very cheap. <a href="http://blog.us.playstation.com/2016/09/29/driveclub-vr-out-october-13-upgrade-details-for-season-pass-owners/" target="_blank">Sony announced today</a> that existing Season Pass owners will be able to get <em>DriveClub VR</em> for just $20.</p>
<p>If you don&#8217;t have the Season Pass, <em>DriveClub VR</em> will cost you double that- it will set you aback by $40. The game will be available exclusively as a digital title via the PSN Store.</p>
<p>Nicola Orru, Principle Programmer at Sony WWS Immersive Technology Group, also took this opportunity to discuss the development of <em>DriveClub VR</em>, specifically addressing how it may have been affected by the unexpected closure of Evolution Studios.</p>
<p>&#8220;The majority of the game was completed by Evolution, with the remainder carried out by a dedicated team comprised of Evolution Studio veterans, several of which now are also members of the WWS Immersive Technology Group — so you can be assured that <em>Driveclub VR</em> is in safe hands,&#8221; he said.</p>
<p>The PlayStation VR will be launching on October 13.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">278691</post-id>	</item>
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		<title>DriveClub Dev Excited About Xbox Scorpio, DriveClub VR Not Utilizing Full Power of PS4 Pro</title>
		<link>https://gamingbolt.com/driveclub-dev-excited-about-xbox-scorpio-driveclub-vr-not-utilizing-full-power-of-ps4-pro</link>
					<comments>https://gamingbolt.com/driveclub-dev-excited-about-xbox-scorpio-driveclub-vr-not-utilizing-full-power-of-ps4-pro#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 27 Sep 2016 16:33:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[driveclub vr]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[xbox one scorpio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=278467</guid>

					<description><![CDATA[As well as some final updates on DriveClub VR.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-269048" src="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg" alt="xbox one scorpio" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>New hardware launches are always exciting for everyone in the industry- regardless of where they draw the line in the sand as brand allegiances go. And with so many new hardware launches coming up &#8211; the PS4 Pro, the PSVR, the Nintendo NX, and of course, Microsoft&#8217;s Xbox One Scorpio &#8211; it&#8217;s an exciting time for everyone in the industry at large.</p>
<p>One of the people excited about the Xbox One Scorpio in particular is Paul Rustchynsky, who used to work on <em>DriveClub</em> with Evolution Studios, before Sony shut down the entire outfit. Speaking on Twitter, Rustchynsky noted that he is excited about the upcoming console, and particularly about what he might be able to do with the hardware. Continuing to speak in Microsoft&#8217;s favor, Rustchynsky also said that the recent case of <em>Forza Horizon</em> nearing &#8216;end of life status&#8217; was an unavoidable  outcome of timed licensing deals, and that this was the kind of thing that all racing games had to deal with.</p>
<p>Elsewhere, Rustchynsky also shared some details about the upcoming <em>DriveClub VR</em> &#8211; likely to be the last batch of information he gets to share on the game before moving on from it. He shared, for instance, that even though the full power of the PS4 Pro had not been harnessed with <em>DriveClub VR</em>, there would still be some additional details if a player chose to play the game on the Pro. <em>DriveClub VR</em> also supports the DualShock 4&#8217;s motion controls, Rustchynsky confirmed. He also stated that <em>DriveClub</em> would not be getting any further updates beyond the urban tracks, and that these new tracks will be added to <em>DriveClub</em> in a free update.</p>
<p><em>DriveClub VR</em> is due out later this year. Given that Evolution Studios is now shut down, it is likely to be the final <em>DriveClub</em> product. Xbox One Scorpio, meanwhile, is due out next Holiday season.</p>
<p><blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/jordan3802">@jordan3802</a> Obviously, that&#39;s entire point of the console. I&#39;m excited to see what we can do with the hardware.</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780662583992942593">September 27, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/tfutter87">@tfutter87</a> We haven&#39;t harnessed the full power of the PS4 Pro, but there will be a few more visual details enabled.</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780421653012570112">September 26, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/jhow_nicolas17">@jhow_nicolas17</a> We&#39;re no longer developing DC - we no longer work for Sony. There are no plans for future updates beyond the urban tracks.</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780420892581134337">September 26, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/roccodat">@roccodat</a> The new tracks will be added in a free update.</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780420367559102464">September 26, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/ProjectsGames">@ProjectsGames</a> It has motion controls just like the original DC.</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780662742566989824">September 27, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/AaronOppedyk">@AaronOppedyk</a> Vehicle manufacturers typically license their vehicles for a fixed period of time. After which you can no longer sell the game</p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/780421399353712640">September 26, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
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			<slash:comments>39</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">278467</post-id>	</item>
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		<title>DriveClub Dev Says People Are Underestimating The Power of PS4 Pro, Shares Details About DriveClub VR</title>
		<link>https://gamingbolt.com/driveclub-dev-says-people-are-underestimating-the-power-of-ps4-pro-shares-details-about-driveclub-vr</link>
					<comments>https://gamingbolt.com/driveclub-dev-says-people-are-underestimating-the-power-of-ps4-pro-shares-details-about-driveclub-vr#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sun, 25 Sep 2016 20:11:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[diveclub]]></category>
		<category><![CDATA[driveclub vr]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=278294</guid>

					<description><![CDATA[Also defends against claims that DriveClub VR is a cash grab.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/DC_E3_03_1402392326.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-199226" src="https://gamingbolt.com/wp-content/uploads/2014/06/DC_E3_03_1402392326-1024x576.jpg" alt="DriveClub" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/DC_E3_03_1402392326-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/06/DC_E3_03_1402392326-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/DC_E3_03_1402392326.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Former director of <em>DriveClub,</em> Paul Rustchynsky,<em> </em>has shared his thoughts on the upcoming PlayStation 4 Pro and revealed new details about the upcoming <em>DriveClub VR. </em>According to Rustchynsky people are underestimating the power of the PlayStation 4 Pro. Sony&#8217;s newest console comes with 4 TFLOPs of GPU power, a slightly upgraded CPU and memory. <a href="https://gamingbolt.com/horizon-zero-dawn-ps4-pro-4k-tech-analysis-hidden-graphical-details-you-may-have-missed">Granted it&#8217;s a decent jump compared to the base mode,</a> but Microsoft&#8217;s upcoming Scorpio is head and shoulders above the Pro in terms of specs.</p>
<p>He also responded to a user&#8217;s comment about the Pro lacking a 4K blu ray player and whether its inclusion would have improved his gaming experience (the answer is obviously no). The lack of 4K blu-ray is apparently an issue for some players and we have done a through analysis on whether Sony can add it in the future. <a href="https://gamingbolt.com/tech-analysis-whats-stopping-the-ps4-pro-from-playing-4k-blu-rays">You read our report here</a>.</p>
<p>Rustchynsky also tweeted a bit about <em>DriveClub </em>VR. When asked whether players will feel sick while playing the game, he stated that it ultimately depends on the players. The more you play VR, the more you will get acclimatized with the headset. Furthermore, the new trophies will be specific to the VR mode and there will be no news one added to the base version despite the latter receiving new tracks. Lastly he defended against claims that <em>DriveClub </em><em>VR </em>is simply a cash grab by stating that the game has new modes, tracks, stats and trophies.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Too many people are underestimating the <a href="https://twitter.com/hashtag/PS4Pro?src=hash&amp;ref_src=twsrc%5Etfw">#PS4Pro</a> without having seen it in action <a href="https://twitter.com/hashtag/SeeingIsBelieving?src=hash&amp;ref_src=twsrc%5Etfw">#SeeingIsBelieving</a> <a href="https://t.co/NaQpNPO3Wd">https://t.co/NaQpNPO3Wd</a></p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779572121928364032?ref_src=twsrc%5Etfw">September 24, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">would that improve my gaming?</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779597052053426178?ref_src=twsrc%5Etfw">September 24, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We did find though that players did acclimatise over time, so the more you play VR the better you handle it.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779224157414457344?ref_src=twsrc%5Etfw">September 23, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Down to the individual. I played for 4hrs+ per day which no nausea, but I know others have been affected.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779223995891712000?ref_src=twsrc%5Etfw">September 23, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The new trophies are VR specific. There are no additional updates other than the new tracks.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779431345126797313?ref_src=twsrc%5Etfw">September 23, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It&#39;s not a patch, nor an upgrade, it&#39;s an new game with new tracks, a new Tour, new trophies, new stats, new modes, etc.</p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/779099601060134912?ref_src=twsrc%5Etfw">September 22, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">278294</post-id>	</item>
		<item>
		<title>DriveClub VR Will Release Later This Year, New Screenshots Revealed</title>
		<link>https://gamingbolt.com/driveclub-vr-will-release-later-this-year-new-screenshots-revealed</link>
					<comments>https://gamingbolt.com/driveclub-vr-will-release-later-this-year-new-screenshots-revealed#comments</comments>
		
		<dc:creator><![CDATA[Mostafa Hossam]]></dc:creator>
		<pubDate>Wed, 17 Aug 2016 19:19:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[diveclub]]></category>
		<category><![CDATA[driveclub vr]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=275004</guid>

					<description><![CDATA[Driveclub VR will surely release in 2016.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-252746 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg" alt="DriveClub" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Earlier in July, <em>DriveClub VR </em>was announced as a Japanese launch title for PlayStation VR. Sony Interactive Entertainment officially revealed the game through the <a href="https://blog.eu.playstation.com/2016/08/17/driveclub-vr-announced-for-playstation-vr/?emcid=social_20160817_64940136&amp;adbid=765790542928183300&amp;adbpl=tw&amp;adbpr=36969785" target="_blank">PlayStation Blog</a>, confirming its 2016 release window. The virtual reality version of <em>DriveClub </em>promises to include already-existing tracks, as well as &#8220;five all-new Urban locations.&#8221;</p>
<p>The studio continued to detail some features that were designed specifically for <em>DriveClub VR, </em>such as cruise control and virtual passenger. The latter allows players to witness &#8220;exciting replays of hot laps&#8221; from a unique viewpoint, while cruise control is &#8220;a little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode.&#8221;</p>
<p><em>DriveClub VR </em>will be playable over at Gamescom 2016, so make sure to give it a try if you&#8217;re there. While we wait for the game&#8217;s release later this year, take a look at these newly released screenshots.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o.png'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o.png" class="attachment-full size-full" alt="driveclub" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o.png 1920w, https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2016/08/28949204351_4233aa69d4_o-1024x576.png 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k.jpg'><img loading="lazy" decoding="async" width="2048" height="788" src="https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k.jpg" class="attachment-full size-full" alt="driveclub" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k-300x115.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k-768x296.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/28949205171_739d19b1b2_k-1024x394.jpg 1024w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k.jpg'><img loading="lazy" decoding="async" width="2048" height="788" src="https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k.jpg" class="attachment-full size-full" alt="driveclub" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k-300x115.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k-768x296.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474036_3757cd658a_k-1024x394.jpg 1024w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg'><img loading="lazy" decoding="async" width="940" height="352" src="https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg" class="attachment-full size-full" alt="driveclub" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg 940w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o-300x112.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o-768x288.jpg 768w" sizes="auto, (max-width: 940px) 100vw, 940px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o.png'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o.png" class="attachment-full size-full" alt="driveclub" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o.png 1920w, https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2016/08/28738918500_456033dca8_o-1024x576.png 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
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		<title>DriveClub VR Announced As Japan Launch Title For Playstation VR</title>
		<link>https://gamingbolt.com/driveclub-vr-announced-as-japan-launch-title-for-playstation-vr</link>
					<comments>https://gamingbolt.com/driveclub-vr-announced-as-japan-launch-title-for-playstation-vr#comments</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 29 Jul 2016 14:53:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[driveclub vr]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=273363</guid>

					<description><![CDATA[It's possibly better than Project CARS on the Rift!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-252746" src="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg" alt="DriveClub" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/DriveClub-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Here come those PlayStation VR games! <em>Driveclub VR, </em>which was earlier showcased by Sony as a a demonstration of what&#8217;s possible on their fledgling VR platform, is now officially a launch title for PlayStation VR. A catch: It&#8217;s only confirmed as launching in Japan (<a href="http://www.videogamer.com/ps4/driveclub_vr/news/driveclub_vr_officially_announced_is_a_playstation_vr_launch_title_in_japan.html" target="_blank">thanks, Videogamer</a>.) Interestingly, the Japanese Playstation Blog post which outed the information appears to have been taken down, replaced with <a href="https://www.jp.playstation.com/blog/detail/3432/20160729-psvr.html" target="_blank">handy 404 screen</a>. The plot thickens.</p>
<p>So, what exactly does this mean? Well, there still <em>is </em>the possibility that it was a communications screw-up. We reported that <em>Driveclub VR&#8217;s </em>future was left uncertain after developer Evolution Studios was shuttered. However, <em>Driveclub&#8217;s </em>former game director Paul Rustchynsky chimed in opportunely on <a href="https://twitter.com/Rushy33/status/758956037432934400" target="_blank">Twitter</a>, talking about the &#8220;new tracks&#8221; in the game. But going by the er hastags, he Rustchynsky does seem to strongly imply that <em>Driveclub VR </em>is still a thing.</p>
<p>Playstation VR (and presumably <em>Driveclub VR</em>) are launching on October 13th. What&#8217;s your take?</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The new tracks are awesome by the way, some of my favourites in the game 😉 <a href="https://twitter.com/hashtag/DRIVECLUBVR?src=hash&amp;ref_src=twsrc%5Etfw">#DRIVECLUBVR</a> <a href="https://twitter.com/hashtag/PSVR?src=hash&amp;ref_src=twsrc%5Etfw">#PSVR</a> <a href="https://t.co/C0VN1LPceb">pic.twitter.com/C0VN1LPceb</a></p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/758956037432934400?ref_src=twsrc%5Etfw">July 29, 2016</a></p></blockquote>
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