<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Everwild &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/everwild/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 02 Jan 2026 20:00:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Missteps That Frustrated Players in 2025</title>
		<link>https://gamingbolt.com/15-missteps-that-frustrated-players-in-2025</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 19:59:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[borderlands 4]]></category>
		<category><![CDATA[Call of Duty: Black Ops 7]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[ghost of yotei]]></category>
		<category><![CDATA[GTA 6]]></category>
		<category><![CDATA[Mario Kart World]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[Monster Hunter Wilds]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[ps plus]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Valorant]]></category>
		<category><![CDATA[Where Winds Meet]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633762</guid>

					<description><![CDATA[2025 might have been a great year for gaming in general but that doesn't mean the industry didn't see its share of disappointing choices. We take a look at a few things that could have gone better but didn't.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always hard to have a perfect year in any industry, and video games are no different. 2025 got as close as it could to being perfect, aside from a few unfortunate events that left a few black marks. And yet, the industry continued to deliver several great hits, taking things in its stride and giving talented teams the platform to showcase what they can do to the world.</p>
<p>With that being said, there&#8217;s always a lesson or two to be learned from adversity, and it&#8217;s always good to take a look at where things went wrong and how they can be improved. To that end, we&#8217;ve put together a list of events in the gaming world that garnered quite a response from the gaming community, and not in a good way. Let&#8217;s dive right in!</p>
<h2>1. GTA 6 Delayed To November 2026</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-619159" src="https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-1024x579.jpg" alt="gta 6 lighting details" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details-1536x868.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/gta-6-lighting-details.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>We&#8217;re sure you saw this one coming and thought it best to get it out of the way early. It&#8217;s always a bummer when a highly anticipated title faces a delay, and that becomes a lot worse to bear when that title has been a very long time in the making.</p>
<p>While we&#8217;re not going to hold a grudge against Rockstar for this one, as we suspect that the delay is only going to make the final game even better, it still rankles to know that there&#8217;s still such a long way to go before we get to dive into what we&#8217;re sure is a banger from the studio.</p>
<h2>2. Microsoft’s Xbox Hardware Price Hikes</h2>
<p><img decoding="async" class="aligncenter wp-image-603102" src="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1024x576.jpg" alt="xbox series x key art" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The Xbox hasn&#8217;t had a great run in the last few years, and Microsoft certainly didn&#8217;t help its case when it hiked the prices on Xbox consoles and a few games in May of last year. While we&#8217;re not going to get into the politics that are rumored to be behind the decision, it certainly wasn&#8217;t great news for Xbox fans in the market for a new console, with the flagship Series X&#8217;s prices going up by around 22% &#8211; a significant increase on a console whose popularity has been gradually eroding away.</p>
<p>However, Microsoft might not be entirely to blame for the situation; it was a choice that still didn&#8217;t sit well with many, never mind the fact that the PlayStation also saw its prices increase as a response.</p>
<h2>3. Price Hikes On PlayStation Hardware In Some Regions</h2>
<p><img decoding="async" class="aligncenter wp-image-598568" src="https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-1024x576.jpg" alt="PS5 Pro_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/PS5-Pro_04.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>In Europe, the UK, and Australia, Sony hiked prices on the PS5 Digital Edition by around 10%, the reason given being economic turmoil around the world. It&#8217;s probably not as bad as the hike on Xbox consoles but is still quite an increase on an already pricey machine despite the excellence it brings to the table.<br />
We&#8217;re just glad that the PS5 Pro remained unscathed through it all, and Sony probably deserves a bit of praise for managing to keep things under control for the most part.</p>
<h2>4. Game Pass Price Increase</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-552637" src="https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-1024x576.jpg" alt="game pass logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/05/game-pass-logo.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It wasn&#8217;t just consoles that saw unpopular price hikes, with Xbox Game Pass Ultimate becoming dearer by quite a significant margin, prompting backlash from existing and potential subscribers. Despite Microsoft issuing a statement saying that such occurrences were “never fun for anybody”, it didn&#8217;t help with stopping a string of cancellations as frustrated gamers decided to speak up against the price hikes with their wallets.</p>
<p>We&#8217;re just glad we didn&#8217;t have to deal with the consequences of the decision, as things certainly got nasty.</p>
<h2>5. Sony&#8217;s PS Plus Pricing Hike</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-141927" src="https://gamingbolt.com/wp-content/uploads/2013/03/PS-Plus.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/PS-Plus.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/03/PS-Plus-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Sony&#8217;s PS Plus wasn&#8217;t safe from global economic conditions either, and the service saw price hikes in Indonesia, Malaysia, Singapore, and Thailand. Once again, Sony must be commended for restricting the fallout of turbulence in global supply chains, but the price hikes were still quite unpopular among gamers.</p>
<p>It&#8217;s interesting to see how Sony managed to keep things in control in comparison with Microsoft, but the price hikes did raise concerns about the value of gaming on consoles versus the same costs on a PC. That&#8217;s an interesting facet of this equation that does merit close observation over the next couple of years, and the Steam Machine&#8217;s debut might be quite a twist in this tale.</p>
<h2>6. AI In Video Games</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632100" src="https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-1024x576.jpg" alt="arc raiders ducks" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/arc-raiders-ducks.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Generative AI made things quite complicated for a few studios in 2025, with many players and critics calling out its use in video games as a step in the wrong direction. A great example would be <em>ARC Raiders</em>, where lines of NPC dialogue being handled by AI received quite a bit of backlash and review bombing on what was an otherwise solid game. And we suppose there&#8217;s no need to mention the controversy surrounding <em>The Alters</em>, <em>Call of Duty: Black Ops 6</em>, and <em>Fortnite</em>.</p>
<h2>7. Call of Duty Black Ops 7</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621583" src="https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-1024x576.jpg" alt="Call of Duty Black Ops 7" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Call-of-Duty-Black-Ops-7-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While disappointment with the annual <em>Call of Duty</em> franchise has become something of a recurring tradition, it wasn’t really surprising to see <em>Black Ops 7</em> fall as flatly as it did. The story, gameplay, and overall presentation failed to gain the momentum needed to stop the franchise&#8217;s slump, and the game has been among our worst shooters of 2025 thanks to the likes of <em>ARC Raiders.</em></p>
<p>Some might be holding out hope that the franchise can turn things around with subsequent instalments though, but that’s looking pretty unlikely now.</p>
<h2>8. Mario Kart World’s Hefty Price Tag</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-616180" src="https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-1024x576.jpg" alt="mario kart world" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Mario Kart World</em> was certainly incredible, and a great title to show off what the Switch 2 could do. But its pricing left a bitter taste in the mouth of those who bought it, and perhaps even put off some players who might have otherwise chosen to dive in.</p>
<p>While an $80 price tag on an excellent game might be palatable to people who want quality, it did raise concerns about a new pricing standard that could isolate quite a few gamers whose budgets might not allow them to pick up great games consistently.</p>
<h2>9. Industry Wide Layoffs</h2>
<p>There&#8217;s a long list of studios that have been shut down, and teams that have faced layoffs over a variety of factors. Studios like Monolith, whose Nemesis System is now probably locked away in a vault somewhere, are great examples of talented teams who were unfortunately let go thanks to a variety of factors.</p>
<p>2025 also saw layoffs across Electronic Arts, Supermassive Games, People Can Fly, Amazon Games, and several others, with thousands of developers ultimately losing their jobs. Here’s hoping that all of the talented folks who were affected it managed to land on their feet.</p>
<h2>10. MindsEye</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620984" src="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg" alt="MindsEye_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Boy, was this one an annoyance. We went into <em>MindsEye</em> expecting great things from Build A Rocket Boy but were left with a bitter taste in our mouth after its lifeless world, lackluster story, and uninspired combat. This was a game that should have been so much more, and was perhaps the most egregious fail that 2025 brought to the gaming world.</p>
<p>The studio&#8217;s response to the criticism aimed at their debut title was also quite lacking, showcasing a poor attitude that did it no favors, and perhaps can act as a lesson to other studios whose offerings fail to get off the ground at the outset.</p>
<h2>11. Monster Hunter Wilds PC</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612370" src="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-1024x576.jpg" alt="Monster Hunter Wilds - Jin Dahaad" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-Jin-Dahaad.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This one&#8217;s another instance of a disappointing end to a very long wait. With <em>Worlds</em> being as good as it was, <em>Wilds</em> should have been a sequel that took the popular franchise from the developer to new heights. And while the game did manage to put up a good show on consoles, its PC performance left players quite irate with the studio thanks to its poor optimization.</p>
<p>Frame rate issues, poor VRAM optimization, crashes, stutters, and so many more problems ruined what should have been an incredible time hunting monsters in visually stunning environments. This one’s a classic example of a game that should have been more popular right off the bat but was let down thanks to its problems. We&#8217;re happy it managed to get back on track though, somewhat.</p>
<h2>12. Where Winds Meet’s UI Issues</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-588640" src="https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-1024x576.jpg" alt="where winds meet" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/where-winds-meet.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you&#8217;ve been with us for a while, you already know that <em>Where Winds Meet</em> has been quite a surprise for all of us who got to play it. However, its UI is one area that could certainly use some polish. In fact, we&#8217;d go so far as to say that it&#8217;s so confusing it runs the risk of making its players miss important parts of its gameplay loop, and needs to do better and communicate all of the myriad systems it contains.</p>
<p>This isn&#8217;t a game-breaking problem but it does need to be addressed nonetheless considering the amazing quality of everything else on offer in the experience.</p>
<h2>13. Valorant&#8217;s Text Verification</h2>
<p><iframe loading="lazy" title="15 Things Gamers HATED About Video Games In 2025" width="500" height="281" src="https://www.youtube.com/embed/qdbQlH2a66w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Valorant</em> might be among the best esports shooters out there, but that might have worked against the game in this particular instance. With Riot Games aiming to minimize cheating within the game and requiring users to use multi-factor-authentication to be able to play the game, it was obvious that there was going to be a bit of backlash.</p>
<p>With accounts being tied to specific mobile numbers and stringent checks against shady practices, players with multiple accounts who actually played the game without resorting to malpractices were forced to adhere to the new rules. Although necessary, it could still be seen as uncomfortable. We&#8217;re all human, after all.</p>
<h2>14. Lacking Features At Launch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630377" src="https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2-1024x576.png" alt="ghost of yotei tech 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2-15x8.png 15w, https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2025/10/ghost-of-yotei-tech-2.png 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Several titles released with content that wasn&#8217;t available at launch, causing dissatisfaction among players thanks to how crucial they were to their overall enjoyment of the game in question. <em>Borderlands 4&#8217;s</em> excellent visuals might have tempted many of its players to take a break and grab some awesome shots of its world, but the lack of a Photo Mode at launch made that an area of frustration.</p>
<p><em>Ghost of Yotei</em> should have had a New Game+ mode from the very start but that wasn’t the case. Its distinct lack of enemies out in its open world after you finished its story should have been a reason to have the option to get right back into the action but at least it&#8217;s there now for those who want it. Several other titles had notable omissions that had us scratching our heads at why they weren&#8217;t in the game in the first place.</p>
<h2>15. Cancelled Projects</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-449379" src="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1024x576.jpg" alt="everwild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Sony pulled the plug on Bend Studio and Bluepoint Studio&#8217;s live-service projects in its pivot towards more profitable (and probably safer) ventures, while Microsoft also cancelled <em>Everwild</em> and <em>Perfect Dark</em>, both of which seemed like solid additions to their respective lineups of titles.</p>
<p>It&#8217;s always disappointing to see games with potential be denied the chance to show what they have but it is what it is.</p>
<p>And that&#8217;s a wrap on some of 2025&#8217;s failures that had gamers shaking their heads at dismal decisions and poor execution of great ideas. Here&#8217;s to hoping that 2026 manages to make lists like these a lot shorter!</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">633762</post-id>	</item>
		<item>
		<title>Everwild Screenshots Leak, Showcasing UI, World and Characters &#8211; Rumour</title>
		<link>https://gamingbolt.com/everwild-screenshots-leaked-online-showcasing-ui-world-and-characters-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Oct 2025 12:02:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629630</guid>

					<description><![CDATA[The screenshots indicate that a lot of the gameplay in Everwild would have involved players tending to nature in the world around them.]]></description>
										<content:encoded><![CDATA[<p>While Rare’s in-development title <a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor"><em>Everwild</em> may have been cancelled</a> without many details about the game having been revealed, a few new screenshots have now surfaced online giving us a glimpse at what the title could have been. As <a href="https://mp1st.com/news/screenshots-rares-everwild-featuring-ui-gameplay-details" target="_blank" rel="noopener">caught by Mp1st</a>, the screenshots come from the website of an artist who has reportedly worked on <em>Everwild</em>. These screenshots also happen to be of a build that was developed close to the game’s eventual cancellation.</p>
<p>As you might expect, the screenshots are all from a development build of <em>Everwild</em> that still seems quite far from release, and they give us a look at various UI aspects of the title, as well as some glimpses at what the world and its characters would have looked like. One of the screenshots even gives us a look at the game[‘s graphical settings screen with placeholder values.</p>
<p>When it comes to general gameplay UI, it looks like <em>Everwild</em> would have revolved quite a bit around taking care of the natural world around you. Quite a few UI elements revolve around the player’s inventory, with the in-development build using placeholder titles for the items. These items range from seeds to tools and figments. While no detail has been confirmed about what these items might be, there are also seemingly things dubbed Mosaics, which might feature more cosmetic decorative items like artwork or statues.</p>
<p><em>Everwild</em> was reportedly cancelled as of July as part of <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">Microsoft laying off more than 9,000 of its employees</a> from across various divisions. Along with the title getting cancelled, Rare was also said to be going through some major restructuring. While not too many behind-the-scenes details about this have been revealed since then, the studio has confirmed that it would be taking a new approach to releasing content for <em>Sea of Thieves</em>.</p>
<p>Rare had revealed how it would be <a href="https://gamingbolt.com/sea-of-thieves-is-changing-how-its-seasonal-content-is-released-insider-programme-returning-in-2026">changing up its content strategy for <em>Sea of Thieves</em></a> back in July, when the company also confirmed that it would be bringing back the Insider Program to test out new content and features for the game in 2026.</p>
<p>“This is only the first step in opening us up to more community input, as starting from next Season we’re also planning a Seasonal Big Listen with our Insider Programme members.=,” said the studio. “We’ll be asking how you found the content we’ve recently released, and more broadly how you’re finding the whole package: performance, cheaters, bugs, enjoyability and more.”</p>
<p>“This will allow us to better track sentiment over time and identify gaps for content that addresses a desire or opportunity within our current feature set. And, of course, in line with this focus on transparency, we’ll share the results of these surveys with you, our players.”</p>
<p>Back in September, Microsoft had also announced that <em>Everwild</em>’s executive producer, Louise O’Connor, has been <a href="https://gamingbolt.com/former-rare-executive-producer-louise-oconnor-is-now-chief-of-staff-at-xbox-game-studios">appointed as the chief of staff for the entirety of Xbox Game Studios</a>. O’Connor has worked with Rare for 25 years, and has had a hand in the development of titles like <em>Conker’s Bad Fur Day</em> from back in 2001, and other games made by Rare since then.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">629630</post-id>	</item>
		<item>
		<title>Sea of Thieves is Getting a Community Direct About its Future Later Today</title>
		<link>https://gamingbolt.com/sea-of-thieves-is-getting-a-community-direct-about-its-future-later-today</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 10 Jul 2025 11:36:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623761</guid>

					<description><![CDATA[Developer Rare likely wants to assure Sea of Thieves fans that it has been unaffected in the wake of Everwild's cancellation.]]></description>
										<content:encoded><![CDATA[<p><em>Sea of Thieves</em> developer Rare has announced that it will be hosting its first ever Community Direct for the multiplayer pirate game. According to the studio, it will be using this Community Direct to discuss the future of <em>Sea of Thieves</em>, both in the short as well as long terms. This Community Direct is slated for later today at 3pm GMT, and will be available to watch through a livestream, which you can check out below.</p>
<p>“Join core crew members for the first ever <em>Sea of Thieves</em> Community Direct, where they&#8217;ll talk about upcoming Seasons, big Insider Programme changes and a much-requested feature that&#8217;s recently been ticking away in development,&#8221; wrote the studio in its announcement.</p>
<p>The announcement of this Community Direct comes hot on the heels of Microsoft having recently laid off more than 9,000 of its employees. Along with the lay-offs, several studios under the company also had to cancel many of their projects. Among those affected by this was Rare, which had <a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor">previously been working on <em>Everwild</em></a>.</p>
<p>Considering all of the cancellations that have happened under Microsoft recently, Rare likely announced this Community Direct in an effort to ensure its fans that the fate of <em>Sea of Thieves</em> wasn’t tied up with the cancellation of <em>Everwild</em>.</p>
<p><em>Sea of Thieves</em> was originally released on PC and Xbox One. It eventually made its way on to Xbox Series X/S, and last year, even came to PS5. With the PS5 release, the title <a href="https://gamingbolt.com/sea-of-thieves-has-reportedly-sold-over-a-million-copies-on-ps5">started riding a new wave of popularity</a>, becoming the <a href="https://gamingbolt.com/sea-of-thieves-was-the-no-2-best-seller-in-the-us-upon-ps5-early-access-launch">number 2 best-seller in the US</a> when it came out in Early Access on PS5, and even <a href="https://gamingbolt.com/sea-of-thieves-topped-ps5s-download-charts-for-may-in-us-and-europe">topping download charts</a>.</p>
<p>For more details about the PS5 release of <em>Sea of Thieves</em>, <a href="https://gamingbolt.com/sea-of-thieves-ps5-review-high-tide">check out our review</a>.</p>
<p><iframe loading="lazy" title="Sea of Thieves Community Direct - July 2025" width="500" height="281" src="https://www.youtube.com/embed/NKQiiI3ElkU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623761</post-id>	</item>
		<item>
		<title>Xbox&#8217;s Vision for the Future Feels Fleeting After Layoffs and Project Cancellations</title>
		<link>https://gamingbolt.com/xboxs-vision-for-the-future-feels-fleeting-after-layoffs-and-project-cancellations</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 06:50:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[compulsion games]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[High Moon Studios]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Raven Software]]></category>
		<category><![CDATA[sledgehammer games]]></category>
		<category><![CDATA[the initiative]]></category>
		<category><![CDATA[Turn 10 Studios]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zenimax Media]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623315</guid>

					<description><![CDATA[Xbox’s once bold vision for the future now feels uncertain as layoffs and major project cancellations shake gamers' confidence.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>arlier this year, when Warner Bros. Games shut down Monolith Productions, WB Games San Diego and Player First Games, cancelling <em>Wonder Woman</em> in the process, and again when EA laid off hundreds of employees, closed Cliffhanger Games and cancelled projects like <em>Black Panther</em> and the next <em>Titanfall</em>, I thought, “This has to be it. No other company could possibly want to top this.” Unfortunately, Microsoft leadership seemed to take this as both an invitation and a challenge.</p>
<p>After cutting three percent of its workforce worldwide in May this year, a new wave of layoffs has hit the company. The Seattle Times reported roughly 9,100 employees affected across all of Microsoft, with the overall impact on its Gaming Division unknown. Bloomberg did note that King, based in Stockholm, and ZeniMax Media&#8217;s European offices were affected (with the former losing about 200 employees). However, at the time, the full scale of the cuts was unknown in the United States.</p>
<p>As time passed, it became clear that this wasn&#8217;t just a series of layoffs but an all-out bloodbath. <em>Everwild, Perfect Dark</em> and ZeniMax Online Studios&#8217; next MMO, codenamed<em> Blackbird</em>, have reportedly been cancelled. The Initiative has been closed. Rare will allegedly undergo restructuring and see layoffs. Undead Labs, currently working on <em>State of Decay 3</em>, has reportedly faced layoffs (though how extensive is unknown). Turn 10 Studios saw over 70 layoffs, according to The Verge, effectively reducing its staff by almost 50 percent (which is apparently enough to keep <em>Forza Motorsport</em> going).</p>
<p><iframe loading="lazy" title="Xbox And Microsoft Are Falling Apart - SERIOUSLY, What’s Even Happening?!" width="500" height="281" src="https://www.youtube.com/embed/b45anzX3TBM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>At the time of writing, it&#8217;s unknown whether ZeniMax Online Studios will see layoffs because the overall handling of the process has been, to put it simply, embarrassing. Bloomberg&#8217;s Jason Schreier noted that staff who worked on Blackbird were locked out of their Slack accounts without any warning from HR. Leadership and HR have also yet to confirm their job statuses, though they can still use their official work emails and Microsoft Teams (and no, I won&#8217;t make the joke).</p>
<p>The way it&#8217;s been handled is unequivocally horrendous, but it&#8217;s not just in the United States. King&#8217;s London and Berlin offices, alongside their remote workers, have also allegedly been hit, according to MobileGamer.biz. Though they noted how it wasn&#8217;t very surprising, the process has still “been handled very poorly.&#8221;</p>
<p>Back in the US, not even those working on the <em>Call of Duty</em> franchise are safe. Insider Gaming reported layoffs to Sledgehammer Games and Raven Software, with the actual number yet to be known. And yes, Raven is working on <em>Call of Duty: Black Ops 7</em> alongside Treyarch. High Moon Studios, which serves as a support studio on <em>Call of Duty: Warzone</em>, has also seen layoffs. Halo Studios is also reportedly seeing layoffs – one alleged employee worked on <em>Halo Infinite</em> for the past four years to turn around, quote, “that burning dumpster of a live service.” There aren&#8217;t any reports about<em> South of Midnight</em> developer Compulsion Games, but one former employee recently posted on LinkedIn about seeking a new role, having worked at the studio since June 2024.</p>
<p>You&#8217;re probably wondering at this point, “Is that all?” Well, no. According to The Verge, the Xbox user research team has also been “hit hard.” For those unaware, it&#8217;s a team that “focuses on ensuring quality across Xbox games, the platform, and developer tools.” Windows Central reports that QA in Activision and Blizzard have also been affected, alongside marketing and sales teams. If that isn&#8217;t enough, Xbox&#8217;s head of family and child safety is also gone.</p>
<p>If we&#8217;re talking about senior positions, ZeniMax Online Studios president Matt Firor is leaving after over 18 years, while sources told VGC that Gregg Mayles and Louise O&#8217;Connor will be leaving Rare. Mayles has spent over 35 years at the studio and is best known for <em>Banjo-Kazooie</em> and <em>Sea of Thieves</em> (and was also directing <em>Everwild</em> after the reported 2021 reboot). O&#8217;Connor has also been at the studio for quite some time, having worked on <em>Conker&#8217;s Bad Fur Day,</em> and is also gone after the cancellation of <em>Everwild</em>.</p>
<p>And I would say, “That&#8217;s it for now,” but no one, not even Microsoft since this is their fourth set of layoffs in about 18 months, could possibly know. It&#8217;s been, for all intents and purposes, a bloodbath. But you know who thinks all of this is the best decision and the one that will position the brand for continued success? Why, Microsoft Gaming CEO Phil Spencer, of course!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-399821" src="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg" alt="Phil-Spencer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before news of all these cancellations and layoffs fully circulated, Spencer sent out a note (obtained by Windows Central), stating, “To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness.” However, in the next paragraph, he admits that all of this is happening, while, &#8220;We have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger.” So what gives?</p>
<p>Spencer continues, “The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years, and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate efforts on areas with the greatest potential while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.”</p>
<p>He offered the usual spiel for those let go &#8211; “We would not be where we are today without the time, energy, and creativity of those whose roles are impacted,” “These decisions are not a reflection of the talent, creativity, and dedication of the people involved” (which is one way of saying, “It&#8217;s not you, it&#8217;s me”). But perhaps the most notable is, “Our momentum is not accidental—it is the result of years of dedicated effort from our teams.” So naturally, the obvious next step is to lay off those workers to thank them for their work thus far. The worst part about the note is how “the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.” This seemingly indicates that more layoffs and cancellations are coming.</p>
<p>As annoying as all this is, Xbox Game Studios&#8217; Matt Booty followed with an internal email confirming the cancellation of <em>Perfect Dark</em> and <em>Everwild</em> and the winding down of “several unannounced projects” (which seemingly includes ZeniMax Online&#8217;s <em>Blackbird</em>). “These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape,&#8221; said Booty. &#8220;We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”</p>
<p>However, he then goes on to note that the overall plan remains “unchanged,” which is to “build games that excite our players, continue to grow our biggest franchises, and create new stories, worlds, and characters.” There are apparently over 40 projects in “active development” and “continued momentum” on games launching this Fall (and no, we don&#8217;t know of any new titles outside of <em>The Outer Worlds 2</em>). Furthermore, it has a “strong slate” going into the next year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-449379" src="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg" alt="everwild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>What is the point of this section other than to inspire confidence among those left that Microsoft isn&#8217;t dying anytime soon or perhaps no further cancellations are on the way? Thinking back to the end of Spencer&#8217;s note, now might not be the right time to brag about “continued momentum.” Then again, Booty is the one who looked at rumors about <em>Perfect Dark&#8217;s</em> troubled development and said, &#8220;It&#8217;s quite the opposite.&#8221; He also called reports of <em>Everwild&#8217;s</em> development rebooting in 2021 as &#8220;a little extreme&#8221; than what really happened. Do I expect any executive in such a position to be candid and admit fault? Well, no, but then again, I also don&#8217;t expect to hear about all the wonderful things Xbox has in the works after my colleagues and co-workers lost their jobs.</p>
<p>So, with all that out of the way, Microsoft&#8217;s tally for layoffs in 2025 sits at over 15,000 employees thus far. The real question, at least for the time being, is: What hasn&#8217;t been cancelled? Apparently, everything from the recent Xbox Games Showcase (conveniently enough) is safe, according to Windows Central. It&#8217;s also been suggested that the company&#8217;s next-gen console plans “remain unaffected.” You know, the one part of the Gaming Division&#8217;s revenues that have seen constant declines. Then again, I don&#8217;t know if you can boast about the revenue from content and services too much since <em>Call of Duty</em> and <em>Minecraft</em> (followed by Game Pass) contributed heavily to the same.</p>
<p>Taking a step back, it&#8217;s easy to look at all this and simply blame Microsoft. And make no mistake – it really is that easy, considering Spencer and crew have been at the helm for some of the company&#8217;s biggest failings. The closure of Tango Gameworks, Arkane Austin, and Alpha Dog Studios. Increasing the price of major first-party games to $80. Declining hardware revenue. Multiple years with no games to offer loyal fans. High-profile disappointments, like Halo Infinite at launch and Redfall.</p>
<p>Depending on who you ask, even releasing first-party titles to PlayStation 5 and Nintendo Switch, which proved financially successful, was viewed as the company admitting defeat in the console wars. Which, going by the numbers, should be a given. You may think that the cancellations of <em>Everwild</em> and <em>Perfect Dark</em> are justified, given years of troubled development.</p>
<p>Yet Microsoft oversaw both studios and dozens of others. When a 2022 report emerged about a toxic work environment at Undead Labs under its new studio head and HR head, leading to numerous departures and stalled development on <em>State of Decay 3</em>, Microsoft was specifically called out for not acting sooner.</p>
<p>In the past, Phil Spencer has admitted that upper management was hands-off, leaving studios to their own machinations – which was the reason (among many) why <em>Redfall</em> shipped in its sorry state. He then claimed that the team did “a better job” helping with Bethesda&#8217;s <em>Starfield</em>, but even if you&#8217;re a fan of it, there&#8217;s no denying the bugs, glitches, crashes, and quality-of-life issues that it shipped with (after delays, at that).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-476520" src="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg" alt="Microsoft" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>However, if we&#8217;re outlining everything that Microsoft has done wrong with the Xbox brand, you could go all the way back to 2013 (and some people have), pointing to Microsoft effectively nailing its own coffin shut with how it presented the Xbox One. Even after backtracking on Kinect, always-online requirements, used-game ownership and a focus on TV media, it was still effectively sent to die against the PS4 later that year. Some may even go back further and blame its focus on <em>Gears of War, Forza</em>, and <em>Halo</em> – the top three, as it were – and the inability to nurture new franchises, which prompted the acquisition of Ninja Theory, Compulsion Games, Playground Games and many more in the years to come.</p>
<p>Whether that acquisition-fueled mayhem and the less-than-stellar returns are to blame or not, this process of acquiring studios and then shuttering them after however many years isn&#8217;t all that surprising. Flashback to 2021, when Sarah Bond, then-head of Game Creator Experiences and Ecosystem at Xbox, reflected on shutting down Lionhead Studios in 2016 after acquiring it in 2006. “What did we learn, and how do we not repeat our same mistakes?” Spencer followed up by stating, “You acquire a studio for what they’re great at now, and your job is to help them accelerate how they do what they do, not them accelerate what you do.” Based on everything that&#8217;s happened, it seems that leadership at Microsoft Gaming and Xbox Game Studios has a long way to go.</p>
<p>Many players are still wondering why Spencer – and other leadership figures like Matt Booty – are still in charge, given the brand&#8217;s failures over the past several years. We&#8217;ve heard Xbox president Sarah Bond talking about a new multi-year partnership with AMD across “a portfolio of devices,” including next-generation Xbox consoles, where one of the stated goals was to deliver “immersive gameplay and player experiences enhanced with the power of AI.”</p>
<p>However, Microsoft signed a deal with OpenAI in 2019, though Business Insider reported tensions between the two companies, casting some doubts on whether their partnership can last until 2030. That being said, Microsoft has still invested a whopping $13 billion into it thus far. All that money has to come from somewhere, and unfortunately, we may be seeing the result of that.</p>
<p>Of course, that still doesn&#8217;t excuse the current direction of Xbox – whatever that may currently be. Yes, <em>Forza Horizon 5, Indiana Jones and the Great Circle</em> and <em>Sea of Thieves</em> are successful on PlayStation 5. And while I was somewhat optimistic about Microsoft taking a multi-centric approach to offering its games on numerous platforms, I still don&#8217;t understand the whole “This is an Xbox” marketing campaign.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-603102" src="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg" alt="xbox series x key art" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Or why the company had to tie up with Meta to release a $500 Meta Quest 3S Xbox Edition in limited supplies when none of its titles supports VR. As great a deal as Game Pass has been for the company, it hasn&#8217;t seen anywhere near the level of growth in the past few years as when it first began. The amount that Microsoft is investing in it continues to grow, however, and even if it&#8217;s helping many players discover brand-new titles, the argument that it&#8217;s effectively cannibalizing first-party sales will never truly go away.</p>
<p>The industry as a whole has faced unprecedented instability since the COVID-19 pandemic ended, with layoffs regularly happening as early as 2023. As perhaps the biggest games publisher in the world, Microsoft is no stranger to mass cuts – look no further than 2014 when it cut 18,000 employees, though that primarily affected the Nokia division. And while it may have a pretty impressive line-up of titles to come, Laura Fryer, one of the founding members of the original Xbox team, recently said it best.</p>
<p>“What is the long-term plan? Where are the new hits? What will make people care about the Xbox 25 years from now?” She noted that with the 25th anniversary of Xbox approaching in 2026, perhaps it&#8217;s “the year that the fog will clear and all of us will see the beauty in these latest announcements.” Whether that will be the case or not, the dark cloud currently hanging over Microsoft and its Gaming Division isn&#8217;t going away any time soon.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623315</post-id>	</item>
		<item>
		<title>Everwild Cancelled, Rare Will Face Broader Restructuring &#8211; Rumor</title>
		<link>https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 14:46:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623270</guid>

					<description><![CDATA[The project has reportedly been in development for almost a decade with Phil Spencer even recently claiming that it was progressing.]]></description>
										<content:encoded><![CDATA[
<p><em>Everwild</em>, the new IP from <em>Sea of Thieves</em> developer Rare, has allegedly been cancelled. Those with &#8220;knowledge of the project&#8221; told <a href="https://www.videogameschronicle.com/news/sources-everwild-has-been-cancelled-as-xbox-layoffs-hit-rare/">VGC</a> (and Bloomberg&#8217;s Jason Schreier) that the team was informed recently. Sources also indicated that the studio faces a broader restructuring, which could result in layoffs (some of many <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor" data-type="post" data-id="623249">recently hitting Microsoft</a>).</p>



<p>Announced in November 2019, <em>Everwild</em> has seen <a href="https://gamingbolt.com/everwilds-creative-director-has-left-rare">departures</a> and direction shifts since its announcement. In 2021, LinkedIn profiles for current and former developers indicated that the project had <a href="https://gamingbolt.com/everwild-has-seemingly-been-in-the-works-for-over-5-years">already been in development for over five years</a>.</p>



<p>Reports would soon emerge of <a href="https://gamingbolt.com/everwild-development-was-rebooted-scheduled-for-2023-or-2024-rumour">a reboot to development</a> with the team <a href="https://gamingbolt.com/everwild-development-team-has-reportedly-struggled-to-define-a-clear-direction-for-the-title">allegedly struggling</a> to &#8220;define a clear direction&#8221; (which then-Xbox Game Studios head Matt Booty <a href="https://gamingbolt.com/everwild-development-reset-reports-are-a-little-extreme-xbox-game-studios-boss">called &#8220;a little extreme&#8221;</a>). Following <a href="https://gamingbolt.com/everwild-rare-hiring-for-engine-programmer-video-producer-and-more">open positions</a> and <a href="https://gamingbolt.com/everwild-is-now-more-like-viva-pinata-than-a-survival-game-rumour">rumors</a> that it was more like <em>Viva Pinata</em>, Microsoft Gaming CEO Phil Spencer <a href="https://gamingbolt.com/everwild-is-making-progress-says-microsoft-gaming-ceo">revealed earlier this year</a> that it was making progress.</p>



<p>There was even hope that it <a href="https://gamingbolt.com/everwild-and-state-of-decay-3-could-appear-at-xbox-games-showcase-rumor">could appear at the recent Xbox Games Showcase</a>. Stay tuned for more details on Rare&#8217;s restructuring and what this could mean for <em>Sea of Thieves</em>.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3lsyeysnjmk24" data-bluesky-cid="bafyreicisba2gdy3kl5r35zwdoau4defbra73qx3bmc7vw7ntjn3pf7u2i"><p lang="en">BREAKING: As part of today&#39;s cuts, Xbox has canceled the troubled Rare game Everwild, according to people familiar. News on the job cuts is coming in drips — not sure why Xbox didn&#39;t announce it all at once — but I&#39;ll report what I can as I confirm it.</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3lsyeysnjmk24?ref_src=embed">2025-07-02T14:04:33.426Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623270</post-id>	</item>
		<item>
		<title>Everwild and State of Decay 3 Could Appear at Xbox Games Showcase &#8211; Rumor</title>
		<link>https://gamingbolt.com/everwild-and-state-of-decay-3-could-appear-at-xbox-games-showcase-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 May 2025 15:14:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox Games Showcase 2025]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620518</guid>

					<description><![CDATA[Rare's long-delayed title is allegedly "on track," while Undead Labs' next game is reportedly still launching sometime in 2026.]]></description>
										<content:encoded><![CDATA[<p>With Microsoft&#8217;s next Xbox Games Showcase <a href="https://gamingbolt.com/xbox-games-showcase-announced-for-june-8th">less than two weeks away</a>, speculation has begun about the titles that could appear. Well, outside of the new <em>Call of Duty, Gears of War: Reloaded</em>, and<em> The Outer Worlds 2</em> (which is getting a dedicated Direct).</p>
<p>Among such titles may be Rare&#8217;s <em>Everwild</em>. While Microsoft Gaming CEO Phil Spencer <a href="https://gamingbolt.com/everwild-is-making-progress-says-microsoft-gaming-ceo">recently said it&#8217;s making progress</a>, Jez Corden of <a href="https://www.windowscentral.com/gaming/xbox/xbox-showcase-2025-preview-what-i-expect-to-see-from-microsofts-big-annual-games-blowout" target="_blank" rel="noopener">Windows Central</a> noted how it&#8217;s seemingly &#8220;on track&#8221; according to the &#8220;most recent inquiries.&#8221; Microsoft&#8217;s producers also reportedly have &#8220;strong confidence&#8221; in it, which could mean an appearance at the showcase.</p>
<p>Then there&#8217;s <em>State of Decay 3</em>, which <a href="https://gamingbolt.com/state-of-decay-3-receives-new-in-engine-trailer">received a new in-engine trailer last year</a> but no gameplay. Corden has heard that it could launch &#8220;as soon as 2026&#8221; (reaffirming <a href="https://gamingbolt.com/state-of-decay-3-is-likely-a-2026-game-rumour">a previous rumor</a>) and suggested a potential &#8220;deeper look&#8221; sometime soon. Time will tell, though, so stay tuned for more details.</p>
<p>The Xbox Games Showcase airs on June 8th at 10 AM PDT, with <a href="https://gamingbolt.com/the-outer-worlds-2-direct-announced-for-june-8th"><em>The Outer Worlds 2</em> Direct</a> to follow after. Obsidian Entertainment has already <a href="https://gamingbolt.com/the-outer-worlds-2-wont-have-enemy-level-scaling-obsidian-confirms">revealed many new details</a> about the sequel, which could mean a release date announcement.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">620518</post-id>	</item>
		<item>
		<title>Everwild is Making Progress, Says Microsoft Gaming CEO</title>
		<link>https://gamingbolt.com/everwild-is-making-progress-says-microsoft-gaming-ceo</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Feb 2025 20:04:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=611982</guid>

					<description><![CDATA["We’ve been able to give those teams time in what they’re doing, which is good, and still have a portfolio like we have," said Phil Spencer.]]></description>
										<content:encoded><![CDATA[<p>Among the many first-party Xbox titles that have disappeared for long periods, Rare&#8217;s <em>Everwild</em> is one of the more infamous. <a href="https://gamingbolt.com/everwild-announced-by-rare-gorgeous-trailer-debuts">Announced in 2019</a>, it saw <a href="https://gamingbolt.com/everwilds-creative-director-has-left-rare">some high-level departures</a> and <a href="https://gamingbolt.com/everwild-development-was-rebooted-scheduled-for-2023-or-2024-rumour">alleged reboots in development</a> before emerging with <a href="https://gamingbolt.com/everwild-resurfaces-with-newly-released-artwork">some new artwork</a> to close out 2024. Reports <a href="https://gamingbolt.com/everwild-development-is-finally-going-well-rumour">claimed</a> its development is finally &#8220;going well&#8221; but what does Microsoft Gaming CEO Phil Spencer say?</p>
<p>Speaking to <a href="https://xboxera.com/2025/02/15/xboxera-interviews-phil-spencer/" target="_blank" rel="noopener">XboxEra</a> about his favorite game that he&#8217;s looking forward to, Spencer said,  When told how long it&#8217;s been, he added, &#8220;It has been. And we’ve been able to give those teams time in what they’re doing, which is good, and still have a portfolio like we have.</p>
<p>&#8220;It’s like a dream that Matt (Booty) and I have had for a long time, so it’s finally good to be there. We can give those teams time.&#8221;</p>
<p>Spencer didn&#8217;t say anything about a potential release window or a re-reveal, but there&#8217;s hope that the new artwork could be teasing something for this year. Xbox&#8217;s momentum has been pretty solid lately, between a packed 2025 calendar (including the recently released <a href="https://gamingbolt.com/avowed-review-steady-eddy-rpg"><em>Avowed</em></a>) and <a href="https://gamingbolt.com/forza-horizon-5-is-coming-to-ps5-in-spring">multiple titles coming to other platforms</a>.</p>
<p>The latest is <em>Senua&#8217;s Saga: Hellblade 2</em> <a href="https://gamingbolt.com/senuas-saga-hellblade-2-is-coming-to-ps5-pretty-soon-rumour">reportedly coming to PS5</a> soon. Bethesda&#8217;s <em>Starfield</em> <a href="https://gamingbolt.com/starfield-announcement-coming-next-week-rumor">may also make the jump</a> based on other rumors. Stay tuned for potential announcements in the coming weeks.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">611982</post-id>	</item>
		<item>
		<title>14 Xbox Console Exclusives Releasing in 2025 And Beyond</title>
		<link>https://gamingbolt.com/14-xbox-console-exclusives-releasing-in-2025-and-beyond</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Jan 2025 14:26:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ark 2]]></category>
		<category><![CDATA[Avowed]]></category>
		<category><![CDATA[Clockwork Revolution]]></category>
		<category><![CDATA[Contraband]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[OD]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[project mara]]></category>
		<category><![CDATA[South of Midnight]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[wuchang fallen feathers]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608928</guid>

					<description><![CDATA[2025 and beyond is going to be an eventful time for Xbox fans, and here are 14 of the biggest Xbox games you should keep an eye out for.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile Microsoft’s lofty promises of a steady stream of quality exclusives might not have turned out true in 2024, the coming months are definitely looking promising for fans of the platform. To that effect, here are 14 of the biggest Xbox exclusives that will be released in 2025 and beyond. Please note that we will also be considering console exclusives in this list.</p>
<p><strong>Avowed</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-576639" src="https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4.jpg" alt="avowed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/avowed-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>One of the year’s most anticipated games, <em>Avowed</em>, an upcoming RPG that takes place in the mystical world of The Living Lands. You must embark on a grand quest to save the world from an impending doom &#8211; and that path will be peppered with all sorts of perils. It sounds really exciting, and <em>Avowed</em> is easily one of the most highly anticipated games of this year. It comes out for PC and Xbox Series consoles on 18th February, 2025.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">608928</post-id>	</item>
		<item>
		<title>Everwild Resurfaces with Newly Released Artwork</title>
		<link>https://gamingbolt.com/everwild-resurfaces-with-newly-released-artwork</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 28 Dec 2024 02:08:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607500</guid>

					<description><![CDATA[The long-in-development and repeatedly delayed title has re-emerged with new artwork released by Rare for the holidays.]]></description>
										<content:encoded><![CDATA[<p>Over five years on from <a href="https://gamingbolt.com/everwild-announced-by-rare-gorgeous-trailer-debuts">its announcement</a>, we still don&#8217;t quite know what <em>Everwild </em>is, and other than its initial announcement trailer, all we know about the game is that it has had <a href="https://gamingbolt.com/everwild-development-is-reportedly-a-real-mess">a torrid development cycle</a> marked by reboots, delays, and what have you. But after prolonged radio silence from Rare and Microsoft on the title, the former has, at the very least, acknowledged the project again at long last.</p>
<p>Taking to Instagram with a Happy Holidays message, Rare has also showcased new artwork showcasing the game. The new piece of artwork showcases a large tree beneath a bright sky, and a human figure and a mystical deer-like creature standing in the tree&#8217;s shade. Obviously, it doesn&#8217;t give much away for what the game itself is going to be, but it does offer another glimpse at the aesthetic that it&#8217;s going for. Check it out below. </p>
<p>As per reports from earlier this year, development on <em>Everwild </em>has <a href="https://gamingbolt.com/everwild-development-is-finally-going-well-rumour">finally started progressing well</a>. Though there&#8217;s still no word on when the game will finally be ready to release or, at the very least, shown off again, past reports have suggested that the game&#8217;s core loop will be similar to <em>Viva Pinata</em>. Read more on that <a href="https://gamingbolt.com/everwild-is-now-more-like-viva-pinata-than-a-survival-game-rumour">through here</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-instagram wp-block-embed-instagram"><div class="wp-block-embed__wrapper">
<blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/p/DD_nmQTs-3a/?utm_source=ig_embed&amp;utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:500px; min-width:326px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><div style="padding:16px;"> <a href="https://www.instagram.com/p/DD_nmQTs-3a/?utm_source=ig_embed&amp;utm_campaign=loading" style=" background:#FFFFFF; line-height:0; padding:0 0; text-align:center; text-decoration:none; width:100%;" target="_blank"> <div style=" display: flex; flex-direction: row; align-items: center;"> <div style="background-color: #F4F4F4; border-radius: 50%; flex-grow: 0; height: 40px; margin-right: 14px; width: 40px;"></div> <div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center;"> <div style=" background-color: #F4F4F4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 100px;"></div> <div style=" background-color: #F4F4F4; border-radius: 4px; flex-grow: 0; height: 14px; width: 60px;"></div></div></div><div style="padding: 19% 0;"></div> <div style="display:block; height:50px; margin:0 auto 12px; width:50px;"><svg width="50px" height="50px" viewBox="0 0 60 60" version="1.1" xmlns="https://www.w3.org/2000/svg" xmlns:xlink="https://www.w3.org/1999/xlink"><g stroke="none" stroke-width="1" fill="none" fill-rule="evenodd"><g transform="translate(-511.000000, -20.000000)" fill="#000000"><g><path d="M556.869,30.41 C554.814,30.41 553.148,32.076 553.148,34.131 C553.148,36.186 554.814,37.852 556.869,37.852 C558.924,37.852 560.59,36.186 560.59,34.131 C560.59,32.076 558.924,30.41 556.869,30.41 M541,60.657 C535.114,60.657 530.342,55.887 530.342,50 C530.342,44.114 535.114,39.342 541,39.342 C546.887,39.342 551.658,44.114 551.658,50 C551.658,55.887 546.887,60.657 541,60.657 M541,33.886 C532.1,33.886 524.886,41.1 524.886,50 C524.886,58.899 532.1,66.113 541,66.113 C549.9,66.113 557.115,58.899 557.115,50 C557.115,41.1 549.9,33.886 541,33.886 M565.378,62.101 C565.244,65.022 564.756,66.606 564.346,67.663 C563.803,69.06 563.154,70.057 562.106,71.106 C561.058,72.155 560.06,72.803 558.662,73.347 C557.607,73.757 556.021,74.244 553.102,74.378 C549.944,74.521 548.997,74.552 541,74.552 C533.003,74.552 532.056,74.521 528.898,74.378 C525.979,74.244 524.393,73.757 523.338,73.347 C521.94,72.803 520.942,72.155 519.894,71.106 C518.846,70.057 518.197,69.06 517.654,67.663 C517.244,66.606 516.755,65.022 516.623,62.101 C516.479,58.943 516.448,57.996 516.448,50 C516.448,42.003 516.479,41.056 516.623,37.899 C516.755,34.978 517.244,33.391 517.654,32.338 C518.197,30.938 518.846,29.942 519.894,28.894 C520.942,27.846 521.94,27.196 523.338,26.654 C524.393,26.244 525.979,25.756 528.898,25.623 C532.057,25.479 533.004,25.448 541,25.448 C548.997,25.448 549.943,25.479 553.102,25.623 C556.021,25.756 557.607,26.244 558.662,26.654 C560.06,27.196 561.058,27.846 562.106,28.894 C563.154,29.942 563.803,30.938 564.346,32.338 C564.756,33.391 565.244,34.978 565.378,37.899 C565.522,41.056 565.552,42.003 565.552,50 C565.552,57.996 565.522,58.943 565.378,62.101 M570.82,37.631 C570.674,34.438 570.167,32.258 569.425,30.349 C568.659,28.377 567.633,26.702 565.965,25.035 C564.297,23.368 562.623,22.342 560.652,21.575 C558.743,20.834 556.562,20.326 553.369,20.18 C550.169,20.033 549.148,20 541,20 C532.853,20 531.831,20.033 528.631,20.18 C525.438,20.326 523.257,20.834 521.349,21.575 C519.376,22.342 517.703,23.368 516.035,25.035 C514.368,26.702 513.342,28.377 512.574,30.349 C511.834,32.258 511.326,34.438 511.181,37.631 C511.035,40.831 511,41.851 511,50 C511,58.147 511.035,59.17 511.181,62.369 C511.326,65.562 511.834,67.743 512.574,69.651 C513.342,71.625 514.368,73.296 516.035,74.965 C517.703,76.634 519.376,77.658 521.349,78.425 C523.257,79.167 525.438,79.673 528.631,79.82 C531.831,79.965 532.853,80.001 541,80.001 C549.148,80.001 550.169,79.965 553.369,79.82 C556.562,79.673 558.743,79.167 560.652,78.425 C562.623,77.658 564.297,76.634 565.965,74.965 C567.633,73.296 568.659,71.625 569.425,69.651 C570.167,67.743 570.674,65.562 570.82,62.369 C570.966,59.17 571,58.147 571,50 C571,41.851 570.966,40.831 570.82,37.631"></path></g></g></g></svg></div><div style="padding-top: 8px;"> <div style=" color:#3897f0; font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:550; line-height:18px;">View this post on Instagram</div></div><div style="padding: 12.5% 0;"></div> <div style="display: flex; flex-direction: row; margin-bottom: 14px; align-items: center;"><div> <div style="background-color: #F4F4F4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(0px) translateY(7px);"></div> <div style="background-color: #F4F4F4; height: 12.5px; transform: rotate(-45deg) translateX(3px) translateY(1px); width: 12.5px; flex-grow: 0; margin-right: 14px; margin-left: 2px;"></div> <div style="background-color: #F4F4F4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(9px) translateY(-18px);"></div></div><div style="margin-left: 8px;"> <div style=" background-color: #F4F4F4; border-radius: 50%; flex-grow: 0; height: 20px; width: 20px;"></div> <div style=" width: 0; height: 0; border-top: 2px solid transparent; border-left: 6px solid #f4f4f4; border-bottom: 2px solid transparent; transform: translateX(16px) translateY(-4px) rotate(30deg)"></div></div><div style="margin-left: auto;"> <div style=" width: 0px; border-top: 8px solid #F4F4F4; border-right: 8px solid transparent; transform: translateY(16px);"></div> <div style=" background-color: #F4F4F4; flex-grow: 0; height: 12px; width: 16px; transform: translateY(-4px);"></div> <div style=" width: 0; height: 0; border-top: 8px solid #F4F4F4; border-left: 8px solid transparent; transform: translateY(-4px) translateX(8px);"></div></div></div> <div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center; margin-bottom: 24px;"> <div style=" background-color: #F4F4F4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 224px;"></div> <div style=" background-color: #F4F4F4; border-radius: 4px; flex-grow: 0; height: 14px; width: 144px;"></div></div></a><p style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; line-height:17px; margin-bottom:0; margin-top:8px; overflow:hidden; padding:8px 0 7px; text-align:center; text-overflow:ellipsis; white-space:nowrap;"><a href="https://www.instagram.com/p/DD_nmQTs-3a/?utm_source=ig_embed&amp;utm_campaign=loading" style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:normal; line-height:17px; text-decoration:none;" target="_blank">A post shared by Rare Ltd (@rareltd)</a></p></div></blockquote><script async src="//platform.instagram.com/en_US/embeds.js"></script>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">607500</post-id>	</item>
		<item>
		<title>Everwild Development is Finally &#8220;Going Well&#8221; &#8211; Rumour</title>
		<link>https://gamingbolt.com/everwild-development-is-finally-going-well-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 14 Oct 2024 14:37:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601301</guid>

					<description><![CDATA[Developer Rare has finally managed to nail the troubled game's core gameplay loop, and we "should be seeing that in the future", it's claimed. ]]></description>
										<content:encoded><![CDATA[<p>Of the many first-party Xbox titles that have been officially announced and in development for years, none has sparked a mixture of both curiosity and skepticism the way <em>Everwild </em>has. <a href="https://gamingbolt.com/everwild-announced-by-rare-gorgeous-trailer-debuts">Announced back in 2019</a>, the game has reportedly been through <a href="https://gamingbolt.com/everwild-development-is-reportedly-a-real-mess">a problematic development cycle</a>, with even developer Rare <a href="https://gamingbolt.com/everwild-development-team-has-reportedly-struggled-to-define-a-clear-direction-for-the-title">having struggled for a long time with figuring out what the game was even going to be</a>. Now, however, it seems like the project has <em>finally </em>turned a corner. </p>
<p>That&#8217;s as per journalist Jez Corden, who recently claimed on the Xbox Two podcast that development on <em>Everwild </em>is <em>finally </em>&#8220;going well&#8221;. As per Corden, Rare has now &#8220;nailed the gameplay loop&#8221; that the game will be built around, and as such, we should be hearing more details about it &#8220;in the future&#8221;.</p>
<p>Exactly what that means in terms of an upcoming announcement or showing remains to be seen, but the Xbox fanbase can at least take solace in the fact that the project is in much better shape than it has been for years, something that looked highly unlikely until not that long ago.</p>
<p>A report last year claimed that though <em>Everwild </em>had originally been envisioned as a survival-like game, the new direction it&#8217;s taking will see it play more like <em>Viva Pinata. </em>Read more on that <a href="https://gamingbolt.com/everwild-is-now-more-like-viva-pinata-than-a-survival-game-rumour">through here</a>.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Halo Unreal Rebirth | Xbox Sidesteps Google | Alien Isolation 2 | Splinter Cell Remake - XB2 335" width="500" height="281" src="https://www.youtube.com/embed/4LXVqIAErbM?start=14293&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">601301</post-id>	</item>
	</channel>
</rss>
