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	<title>Grand Theft Auto: Vice City &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Brilliant Games With Mandatory Parts That Killed the Pace</title>
		<link>https://gamingbolt.com/10-brilliant-games-with-mandatory-parts-that-killed-the-pace</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 17:46:41 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Assassin's Creed IV: Black Flag]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[mass effect]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632505</guid>

					<description><![CDATA[In this feature, we’re looking at 10 awesome games that include mandatory sections that stick out like a sore thumb and drag down the overall experience.]]></description>
										<content:encoded><![CDATA[<p>Every great game has its high and the moments that stick with us long after the credits roll, but even the best of the best can sometimes stumble with mandatory sections that feel completely out of place, painfully paced, or downright irritating. These are the parts that end up hampering the quality of the experience with such baffling design choices. From clunky vehicle segments to forced stealth missions and unexpected difficulty spikes, here are 15 awesome games that still managed to frustrate players with totally off-putting mandatory sections, no matter how iconic the rest of the journey was.</p>
<p><strong>Mass Effect 1 &#8211; Mako Segments</strong></p>
<p><iframe title="10 Awesome Games That Had Totally Off Putting Mandatory Sections" width="500" height="281" src="https://www.youtube.com/embed/2KSUsy3O9BE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Mass Effect’s</em> first outing laid the foundation for what would end up becoming one of the most beloved sci-fi RPG trilogies of all time, but even those who swear by the franchise will tell you that the Mako segments are easily the game’s most off-putting mandatory sections. On paper, cruising across alien planets in a six-wheeled all-terrain tank sounds like a thrilling opportunity to explore strange landscapes and uncover hidden secrets. But in execution, the driving experience turns into a bumpy nightmare in the face of weird controls and awkward handling. The Mako handles like a bouncy toy through and through, ricocheting off the slightest hill and sliding around at every slope. It also doesn’t help that most planets you explore are barren with little variety between them and the enemy encounters presnet within. And when mission objectives force you into these segments repeatedly, it becomes painfully clear they were more ambitious than polished. They can break the narrative flow, drag the pacing down, and leave anyone dreading the next time the game says, “Time to deploy the Mako.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632505</post-id>	</item>
		<item>
		<title>15 Amazing PS2 Games of All Time [2025 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-ps2-games-of-all-time-2025-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 12:42:55 +0000</pubDate>
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		<category><![CDATA[freedom fighters]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[gran turismo 4]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[hitman blood money]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Max Payne 2]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[onimusha 3]]></category>
		<category><![CDATA[ratchet and clank: up your arsenal]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[TimeSplitters]]></category>
		<category><![CDATA[tomb raider legend]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620873</guid>

					<description><![CDATA[We're diving back into the golden era of gaming with 15 timeless PS2 classics you shouldn't forget.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>ony’s PS2 was a legendary console that’s home to plenty of great releases from different genres, and counting down the best from this vast library is obviously a daunting task. But we have done just that with this feature, and this list is all about 15 of the best PS2 games in no particular order. We have covered this topic before, so do check out our prior renditions of this list as well.</span></p>
<p><b>Tomb Raider Legend</b></p>
<p><iframe title="15 Legendary PS2 Games That Are STILL Amazing Today [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/ez_Jt1mNR-o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The original <em>Tomb Raider</em> trilogy is one that has remained relevant through generations, and a lot of that praise could be credited to the constant innovation that the developers had done to each game back then. However, Tomb Raider Legend proudly stands above the trilogy thanks to an excellent amalgamation of brain-tickling puzzles, thrilling chases, and challenging platforming segments that never fail to keep you entertained throughout its run. If you had to experience just a globe-trotting adventure on the PS2, it definitely has to be this one.</span></p>
<p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">620873</post-id>	</item>
		<item>
		<title>The Best PS2 Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/the-best-ps2-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 17 Apr 2024 13:39:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[freedom fighters]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[gran turismo 4]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[hitman blood money]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Max Payne 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberity]]></category>
		<category><![CDATA[onimusha 3]]></category>
		<category><![CDATA[ratchet and clank: up your arsenal]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[TimeSplitters]]></category>
		<category><![CDATA[tomb raider legend]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581365</guid>

					<description><![CDATA[With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony’s PS2 was a legendary console that’s home to plenty of great releases from different genres, and counting down the best from this vast library is obviously a daunting task. But we have done just that with this feature, and this list is all about 15 of the best PS2 games in no particular order. We have covered this topic before, so do check out our prior renditions of this list as well.</p>
<p><strong>Tomb Raider Legend</strong></p>
<p><iframe title="15 AMAZING PS2 Games of All Time You Need To Experience [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/JNARV0NDpz8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The original <em>Tomb Raider</em> trilogy is one that has remained relevant through generations, and a lot of that praise could be credited to the constant innovation that the developers had done to each game back then. However, <em>Tomb Raider Legend</em> proudly stands above the trilogy thanks to an excellent amalgamation of brain-tickling puzzles, thrilling chases, and challenging platforming segments that never fail to keep you entertained throughout its run time. If you had to experience just a globe-trotting adventure on the PS2, it definitely has to be this one.</p>
<p><strong>Max Payne 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-496848" src="https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2.jpg" alt="max payne 2 gameplay" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Remedy Entertainment delivered a great first game with <em>Max Payne</em>, but the full potential of the franchise was realized with the sequel. <em>Max Payne 2</em> spins an appropriately complex tale with twisted characters and never-ending conspiracies, and that paired with the metaphor-heavy writing makes for a consistently engaging time. On top of that, you have some amazing third-person gameplay characterized by slow-motion mechanics which makes for some really cool moments as you swoop through dozens of enemies before they have an opportunity to properly blink.</p>
<p><strong>Black</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-469890" src="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg" alt="black" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg 576w, https://gamingbolt.com/wp-content/uploads/2021/02/black-image-300x188.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Criterion Games is most known for its work on <em>Need For Speed: Most Wanted</em>, but it&#8217;s first-person shooter <em>Black</em> remains underappreciated. And that’s a shame since <em>Black</em> is an adrenaline-pumping ride through macabre factories and large open arenas complete with realistic shooting mechanics, destruction physics and graphics that were quite ahead of their time. It wasn’t a flawless experience by any means, but <em>Black</em> definitely had its own distinct charm that made it memorable all these years later.</p>
<p><strong>Grand Theft Auto: Vice City</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-448013" src="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg" alt="Grand Theft Auto Vice City - Keep Your Friends Close" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Grand Theft Auto 3</em> is what put the series on the map, and 2002’s <em>Vice City</em> is what catapulted the franchise to greater heights. Set against the backdrop of a beautiful rendition of sun-soaked Miami, <em>Vice City</em> provides a playground of possibilities that will keep you engaged for dozens upon dozens of hours. Between an engaging story and flexible gameplay mechanics, <em>Vice City</em> is a really special game that will stay with you long after the credits roll.</p>
<p><strong>God of War</strong></p>
<p>2005’s <em>God of War</em> was the first stepping stone for a franchise that would morph into a massive behemoth, a game that would go on to represent the crown jewel in Sony’s roster of first-party releases. And that prestigious status can be attributed to a simple yet satisfying gameplay loop of toppling down one enemy after another, solving the occasional puzzle, and partaking in an engaging story of vengeance. Sony Santa Monica stitches all these elements in a splendid fashion, which makes this a rollercoaster of an action experience that’s characterized by brutal levels of violence.</p>
<p><strong>Metal Gear Solid 2: Sons of Liberty</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-571785" src="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4.jpg" alt="metal gear solid master collection vol 1 image 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 2: Sons of Liberty</em> was one of the earliest games to be released for the PS2, and it’s safe to say that it set a high benchmark at the start of the generation. Kojima spins an intricate tale about the rapid spread of misinformation with its story, and the gameplay massively improves upon the concepts of the original in new and interesting ways. Add to that memorable boss fights and a clean visual style that surprisingly holds up well to this date, and <em>Metal Gear Solid 2</em> becomes an unmissable game for fans of this ilk.</p>
<p><strong>Hitman Blood Money</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-135179" src="https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Hitman Blood Money</em> took what worked in prior entries, and crafted a game that’s bigger and better in almost every regard. A suite of highly replayable levels, plenty of new gameplay mechanics, and improved graphics are just the tip of the iceberg when it comes to the improvements that Blood Money provided over prior entries. It’s safe to say that the pre-reboot series peaked with this game, and it remains a beloved entry in this long-running series even after these years.</p>
<p><strong>Kingdom Hearts 2</strong></p>
<p>The original <em>Kingdom Hearts</em> was an interesting mix of combat and several other gameplay mechanics, but <em>Kingdom Hearts 2</em> was the true realization of that potential. The sequel makes great use of the expanded horsepower of the PS2 and renders beautiful worlds brimming with imagination, and combined with its unique combat makes for an unforgettable trek that’s punctuated with memorable sequences and unforgettable boss battles.</p>
<p><strong>Ratchet &amp; Clank: Up Your Arsenal</strong></p>
<p>Before Insomniac Games would become synonymous with story-driven action adventure experiences, it made a name for itself on the back of amazing action platformers &#8211; including but not limited to <em>Ratchet and Clank: Up Your Arsenal</em>. Released in 2004, <em>Ratchet and Clank</em> takes you on an entertaining quest to defeat Dr. Nefarious and put an end to his evil schemes. In addition to a simple yet satisfying combat loop of defeating waves of enemies, the game also offers a set of diverse levels and wacky weapons that will keep you glued to the edge of the screen at all times.</p>
<p><strong>Onimusha 3</strong></p>
<p>The third and second last chapter in the <em>Onimusha</em> saga, <em>Onimusha 3: Demon Siege</em> does everything to take the monster slaying experience to the next level. It tells a wonderfully eccentric story about Jacques and Samanosuke traveling through time to reach alternate dimensions to slay demons. The gameplay of slashing through waves of enemies is just as refined as one would expect. With plenty of memorable levels and solid combat loop, <em>Onimusha 3</em> is a game that will stay with you long after the credits roll.</p>
<p><strong>Silent Hill 4</strong></p>
<p>When it comes to the <em>Silent Hill</em> series, the majority of praise is bestowed upon the second game. And while there are plenty of reasons why that is the case, <em>Silent Hill 4</em> is also deserving of love. Konami’s<em> Silent Hill 4</em> was the last game in the franchise to be developed by Team Silent, and it pays homage to what came before while also being its own thing. Set against the eerie backdrop of Ashfield, players have to find a way out of this nightmare before they get caught in a demonic cult. The music and voice acting shine brightly as they elevate the tension and create a sense of loss and anguish. It’s not a perfect game by any means, but it definitely does more things right than wrong &#8211; making for a great time for horror fans.</p>
<p><strong>Gran Turismo 4</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-581370" src="https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4.jpg" alt="gran turismo 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Developed by Polyphony Digital, <em>Gran Turismo 4</em> provided a significant bump over A-Spec in almost every conceivable way. Right from the dozens of carefully curated car models and tracks to a strong simulation core and much more, <em>Gran Turismo 4</em> impresses with its attention to detail. It&#8217;s a game that&#8217;s meant to be played for a long time, and the intrinsic motivation to get better at drifting across tracks in an effortless fashion will keep you grinding for days without getting bored.</p>
<p><strong>Timesplitters</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-13424" src="https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200.jpg" alt="" width="720" height="540" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200-300x225.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200-1024x768.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It&#8217;s safe to say that <em>Timesplitters</em> was one of the most creative shooters to be released for the PS2, and that&#8217;s largely due to its unique story of taking down time-traveling bandits in a bunch of diverse levels. The shooting mechanics were extremely enjoyable, and the writing also exudes a sense of personality which is something that not many games of the time can boast. While it has definitely aged in certain aspects, there is still quite fun to be had in revisiting this classic all these years later.</p>
<p><strong>Bully</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-418342" src="https://gamingbolt.com/wp-content/uploads/2019/10/bully.jpeg" alt="bully" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/bully.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rockstar Games’ <em>Bully</em> differs from its contemporaries thanks to its unique open-world setting, making it stand out all these years later. Jimmy Hopkins’ journey through the classes and dorms of Bullworth Academy is punctuated with plenty of memorable missions and fun activities &#8211; and you could easily spend hours upon hours wreaking havoc and causing mischief without getting bored. While the game has definitely aged in some aspects like the visuals, the gameplay remarkably holds up well to this date.</p>
<p><strong>Freedom Fighters</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-537290" src="https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters.jpg" alt="Freedom Fighters" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>IO Interactive delivered a great game with Freedom Fighters, an action-adventure game with plenty of interesting mechanics and an engaging story about leading a revolution. There’s great fun to be had in commanding your army of rebels; strategically placing them around corners and Manning a machine gun to clear out a massive herd of enemies. Between excellent level variety and unique gameplay, <em>Freedom Fighters</em> was a game that many more players needed to experience from start to finish.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">581365</post-id>	</item>
		<item>
		<title>10 More Unreal Engine 5 Fan-Projects That Will Blow Your Mind</title>
		<link>https://gamingbolt.com/10-more-unreal-engine-5-fan-projects-that-will-blow-your-mind</link>
					<comments>https://gamingbolt.com/10-more-unreal-engine-5-fan-projects-that-will-blow-your-mind#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 09:03:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[need for speed 3]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[project freeman]]></category>
		<category><![CDATA[The Matrix Awakens]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=518930</guid>

					<description><![CDATA[These amazing fan-projects created in Unreal Engine 5 will knock your socks off.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">E</span>pic&#8217;s latest and greatest, the Unreal Engine 5 is now available to all developers. The engine offers a wide array of tools and technologies such as the likes of ray-tracing, Lumen, and Nanite, among others which can make current-gen games look absolutely jaw-dropping on a visual level. At the same time, Unreal Engine 5 has also proven to be a flexible tool for game development, which has led to a ton of awesome fan projects by passionate developers. To that effect, here are a few such examples of Unreal Engine 5-based fan projects that will blow your blow.</span></p>
<p><b><i>Please note that most of these fan projects are just concept demonstrations, and are not to be mistaken for upcoming releases of the same. Also, this feature is part 2 of the series &#8211; so do check out the first part in the description below. With that out of the way, let&#8217;s begin:</i></b></p>
<p><b>Halo</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-522868" src="https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5.jpg" alt="halo ue5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/halo-ue5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Created by developer Infinite Forges, this is a fan-remake of a section of Zeta Halo where<em> Halo Infinite</em> is set against. While the level itself doesn&#8217;t have much in the name of interactivity and combat situations, it looks absolutely gorgeous on a visual level. Highly detailed reflections, picturesque lighting, life-like foliage and terrain all combine to create a level that&#8217;s an absolute feast for the eyes to gorge on. The level is free to download on Itch.io, but interested fans would need a pretty beefy rig to run this project in high graphics details.</span></p>
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		<title>10 Video Games That Are Worth Completing 100%</title>
		<link>https://gamingbolt.com/10-video-games-that-are-worth-completing-100</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 16 Mar 2022 11:42:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Kazooie]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[god of war: ghost of sparta]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Nier Replicant]]></category>
		<category><![CDATA[NieR Replicant ver. 1.22474487139...]]></category>
		<category><![CDATA[sonic adventure 2]]></category>
		<category><![CDATA[Spyro 3: Year of the Dragon]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=510599</guid>

					<description><![CDATA[Whether it's earning that complete ending or accessing a brand new route, these games ensured you were rewarded for doing everything.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ome games are one-and-done once the credits roll with no other reason to return than to experience it all over again. Other games have challenges and optional content to complete while others go even further, rewarding you for doing pretty much everything. Let&#8217;s take a look at 10 such games and what they had to offer for all your hard work. <b>Spoilers follow for certain games so beware.</b></p>
<p><b>True Knightfall Protocol &#8211; Batman: Arkham Knight</b></p>
<p><iframe loading="lazy" title="10 Games That Rewarded You For Completing Them 100%" width="500" height="281" src="https://www.youtube.com/embed/PtBloewo220?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>By the end of <em>Batman: Arkham Knight</em>, everyone is aware that Batman is actually Bruce Wayne. As a result, the Dark Knight looks to initiate the Knightfall Protocol, which requires completing seven of the major side quests. Once that&#8217;s done, Bruce Wayne removes the cowl, enters Wayne Mansion – which explodes – and is seemingly dead. To get the true ending, you need to apprehend all of Gotham&#8217;s villains. So along with dismantling the militia&#8217;s Road Blocks, Mines and Watchtowers to eventually face off and defeat Deathstroke, you also need to collect all 243 Riddler Trophies to bring in the Riddler.</p>
<p>Once this is done, the same ending will play out and Batman is seemingly gone. However, it&#8217;s followed by a new epilogue wherein Jim Gordon becomes the new Mayor of Gotham and Timothy Drake looks to marry Barbara Gordon. Cut to a scene of criminals attempting to rob a family in a back alley but instead of Batman, a fiery version of the Dark Knight descends on the crooks, instilling a new age of fear.</p>
<p>The identity of this figure is unknown – perhaps we&#8217;ll learn more in <em>Suicide Squad: Kill the Justice League</em> since it&#8217;s set in the same universe – but at the very least, it does paint a much more positive picture for the future (for the non-criminally inclined at least).</p>
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		<title>Grand Theft Auto: Vice City &#8211; 13 Amazing Facts You Need To Know</title>
		<link>https://gamingbolt.com/grand-theft-auto-vice-city-13-amazing-facts-you-need-to-know</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 13 Nov 2021 05:48:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[rockstar games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498026</guid>

					<description><![CDATA[Before diving into the upcoming remaster, take a trip down memory lane with these interesting facts and tidbits. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">V</span>ice City </em>fans have been desperate for the city to make some sort of a comeback for a long time now. Liberty City and Los Santos have been pretty prominent over the years, but after its first appearance in back in 2002, it hasn&#8217;t shown up again (unless you count <em>GTA: Vice City Stories</em>). Of course, with the <em>GTA </em>trilogy remaster out now, people are going to have a chance to dive back into the classic. And ahead of that, here in this feature, we&#8217;re going to take a look at some interesting tidbits about <em>GTA: Vice City</em>.</p>
<p style="text-align: center;"><strong>GATOR KEYS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/GTA-Vice-City-10th-Anniversary-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-127673" src="https://gamingbolt.com/wp-content/uploads/2012/12/GTA-Vice-City-10th-Anniversary-Edition.jpg" alt="" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/GTA-Vice-City-10th-Anniversary-Edition.jpg 650w, https://gamingbolt.com/wp-content/uploads/2012/12/GTA-Vice-City-10th-Anniversary-Edition-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s always content that gets cut out of a game during development, but quite often, dataminers end up finding traces of it in games&#8217; files. As you&#8217;d expect, there&#8217;s plenty of that in <em>GTA: Vice City </em>as well. For instance, there are unused audio files for a phone conversation between Tommy Vercetti and Avery Carrington that mentions an area called Gator Keys. Interestingly enough, this area isn&#8217;t in the final game, suggesting that it got shelved during the game&#8217;s development.</p>
<p style="text-align: center;"><strong>MAP CHANGES</strong></p>
<p><iframe loading="lazy" title="13 Little Known GTA: Vice City Facts - Before You Play Grand Theft Auto: The Trilogy Remaster" width="500" height="281" src="https://www.youtube.com/embed/YjrJn6a-6Pk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Plenty of other changes were also made to the map in <em>Vice City </em>beyond the removal of Gator Keys. Fort Baxter Air Base, for instance, was originally going to be an air traffic control tower, while several roads in the final game originally weren&#8217;t going to be in there. Meanwhile, several notable landmarks, such as the lighthouse in Ocean Beach and the Hyman Memorial Stadium, were originally not part of the plan either and were added in later on in development.</p>
<p style="text-align: center;"><strong>MOFFAT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-330822" src="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg 2000w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-1024x577.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of cut content, it wasn&#8217;t just parts of the game&#8217;s world that had to be chopped out during development. Some characters and storylines attached to them had to be removed from the experience as well, some of which can still be found (to some extent) in the game&#8217;s files. One of these was a man named Mr. Moffat, who, some years in the past, escaped from a prison with Tommy and has been on the run since then. During the game, he calls up Tommy asking him for his help on a matter, though the entire Moffat character and his story ended up being left out of the game.</p>
<p style="text-align: center;"><strong>AUTOCIDE</strong></p>
<p>Autocide is a mission that <em>GTA: Vice City </em>fans will probably remember. For those who don&#8217;t, it tasks players with eliminating a number of rival gang members. Amusingly enough, the names of each of your targets are references to characters from contemporary <em>GTA </em>competitor franchises at the time- like <em>Driver&#8217;s </em>Tanner, <em>True Crime: Streets of LA&#8217;s </em>Nick Kang (or Nick Kong, as he&#8217;s referred to in <em>Vice City</em>), and of course, Hammond, Carter, and Dilson subtly nodding to <em>The Getaway&#8217;s </em>Hammond, Carter, and Jolson.</p>
<p style="text-align: center;"><strong>CLAUDE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-489799" src="https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3.jpg" alt="Grand Theft Auto 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Grand-Theft-Auto-3-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Grand Theft Auto 3&#8217;s </em>silent protagonist wasn&#8217;t given his name – Claude – until his appearance in <em>San Andreas</em>, but even though he didn&#8217;t have a name when <em>Vice City </em>came out, the game still did find ways to pay tribute to him. He didn&#8217;t make an appearance himself, of course (which makes sense, since <em>Vice City </em>is set fifteen years before <em>GTA 3</em>), but Tommy Vercetti&#8217;s room at the Ocean View Hotel does have a poster featuring Claude.</p>
<p style="text-align: center;"><strong>LICENSE PLATES</strong></p>
<p>Rockstar always finds ways to do some fun stuff with license plates in its <em>GTA </em>games. In <em>GTA 3, </em>for instance, every car&#8217;s license plate in the game read &#8220;LC R29&#8221;. <em>GTA: Vice City </em>has some similar stuff going on. All vehicles in the game have the same license plates, reading &#8220;VC R29&#8221;.</p>
<p style="text-align: center;"><strong>RAY LIOTTA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-448013" src="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg" alt="Grand Theft Auto Vice City - Keep Your Friends Close" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>GTA: Vice City </em>having a fully voiced protagonist was a big deal, of course, and an actor as big as Ray Liotta playing the role made it an even bigger deal. The game itself does pay homage to the actor in some fun ways as well. There are two missions in the game called &#8220;No Escape&#8221; and &#8220;Cop Land&#8221;, both of which are the names of movies Ray Liotta starred in, releasing in 1994 and 1997 respectively.</p>
<p style="text-align: center;"><b>ROCKSTAR&#8217;S LOGO</b></p>
<p>Rockstar&#8217;s never been shy about putting its stamp on its games- literally. In <em>GTA: Vice City, </em>for instance, you can find the Rockstar and Rockstar North logos scattered throughout the game. From clothing items worn by characters to doors of buildings to shops and billboards, Rockstar tucked away its logo in quite a lot of places throughout the game.</p>
<p style="text-align: center;"><strong>DMAir</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-497408" src="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-scaled.jpg" alt="Grand Theft Auto The Trilogy The Definitive Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>GTA: Vice City </em>has easter eggs paying tribute to the earlier years of Rockstar as well, of course. For example, there&#8217;s an airline in the game called DMAir (you&#8217;ll spot its logos on planes if you&#8217;re in the right place), and that name is a not-so-subtle callback to Rockstar before it was Rockstar. The company used to be called DMA Design in its earlier years, and curiously enough, Rockstar sprinkled in a few nods to that in its <em>GTA </em>games of the PS2/Xbox era.</p>
<p style="text-align: center;"><strong>APARTMENT 3-C</strong></p>
<p><em>GTA: Vice City </em>doesn&#8217;t hide its <em>Scarface </em>influences (in fact it&#8217;s pretty blatant about them), but it isn&#8217;t satisfied with doing that overtly throughout the story- it&#8217;s got plenty of fun little easter eggs tucked away as well. One of these can be found in a building in Ocean Beach- more specifically, Apartment. Head to the bathroom inside the apartment and you&#8217;ll find blood splattered on the walls and a chainsaw on the ground, which is a reference to a scene <em>Scarface </em>fans will remember all too well.</p>
<p style="text-align: center;"><strong>BEACH BALL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-497315" src="https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1.jpg" alt="Grand Theft Auto The Trilogy The Definitive Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>GTA: Vice City, </em>like all other <em>GTA </em>games, has plenty of minigames to hunt down, but not all of them can be found easily. A couple of them are hidden. For instance, you can hit a beach ball in one of the pools on Starfish Island to begin a minigame where you must keep hitting it and keep it up in the air as long as possible. As soon as you trigger the minigame, a counter appears on the screen as well.</p>
<p style="text-align: center;"><strong>AK-47</strong></p>
<p>It might seem like focusing on a single weapon and its exclusion from a game is a bit too specific, but the AK-47 not being in <em>GTA: Vice City </em>is actually a notable omission. Why? Well, because the rifle has been a usable weapon in every single 3D <em>GTA </em>game to date except <em>Vice City</em>&#8211; and yes, that includes <em>Vice City Stories</em>. The game&#8217;s files still have mentions of the weapon, suggesting that Rockstar planned on adding it in at some point, but ended up dropping the idea during development.</p>
<p style="text-align: center;"><strong>GTA: MIAMI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-497410" src="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-scaled.jpg" alt="Grand Theft Auto The Trilogy The Definitive Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/10/grand-theft-auto-the-trilogy-the-definitive-edition-image-6-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>This is one that many fans of the game will probably already know about. Originally, Rockstar&#8217;s plan for the game was to make it as a direct sequel to <em>GTA 3 </em>and have it be set in actual Miami. Appropriately enough, they planned on calling it <em>Grand Theft Auto Miami</em>. Of course, plans changed, and they instead came up with Miami-inspired Vice City as the setting, and chose to set the game long before <em>GTA 3</em>, in the year 1986.</p>
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		<title>GTA Remastered Trilogy&#8217;s Logos Have Now Leaked as Well</title>
		<link>https://gamingbolt.com/gta-remastered-trilogys-logos-have-now-leaked-as-well</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 06 Oct 2021 23:25:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[grand theft auto 3]]></category>
		<category><![CDATA[Grand Theft Auto: San Andreas]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
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					<description><![CDATA[The leaks for the rumoured Grand Theft Auto remastered collection are continuing to heat up, thanks, funnily enough, to the Rockstar Launcher.]]></description>
										<content:encoded><![CDATA[<p><em>Grand Theft Auto 3, Vice City, </em>and <em>San Andreas&#8217; </em><a href="https://gamingbolt.com/grand-theft-auto-3-vice-city-and-san-andreas-remasters-in-final-stages-of-development-rumor">remastered trilogy has been relentlessly leaked</a> and rumoured and recent weeks, and the last day in particular has seen plenty of these. Members of the GTA Forums dug into the Rockstar Launcher&#8217;s files and recently <a href="https://gamingbolt.com/gta-remastered-trilogy-achievement-icons-seem-to-have-leaked">found</a> everything from achievement icons to the games&#8217; own icons to mentions in the launcher&#8217;s files. But it turns out there&#8217;s more.</p>
<p>As spotted (once again) by GTA Forum members (via <a href="https://rockstarintel.com/gta-trilogy-achievements-logos-and-backgrounds-leaked" target="_blank" rel="noopener">Rockstar Intel</a>), the individual logos of each of the three remasters have also surfaced thanks to recent updates made to the Rockstar Launcher (as seen above). <em>GTA 3, Vice City, </em>and <em>San Andreas </em>all have the subtitle of <em>&#8220;The Definitive Edition&#8221; </em>attached. Recently, <em>Grand Theft Auto: The Trilogy &#8211; Definitive Edition </em>was also <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-definitive-edition-gets-rated-in-south-korea">rated in South Korea</a>, and the naming is definitely consistent.</p>
<p>The trilogy is <a href="https://gamingbolt.com/gta-remastered-trilogy-to-launch-in-november-rumour">rumoured to launch this November</a> for PS5, Xbox Series X/S, PS4, and Xbox One, followed by PC, iOS, and Android versions supposedly coming some time in 2022. An announcement by Rockstar should be coming soon to make all of this official- or we hope so, at any rate.</p>
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		<title>GTA Remastered Trilogy Achievement Icons Seem to Have Leaked</title>
		<link>https://gamingbolt.com/gta-remastered-trilogy-achievement-icons-seem-to-have-leaked</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 06 Oct 2021 10:59:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[grand theft auto 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=495647</guid>

					<description><![CDATA[Mentions of the unannounced collection have also been spotted in backend updates made to the Rockstar Launcher. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/grand-theft-auto-3-vice-city-and-san-andreas-remasters-in-final-stages-of-development-rumor">Leaks about a remastered collection of <em>Grand Theft Auto&#8217;s </em>PS2 era games</a> refuse to go away, to the point where even in the absence of an official announcement, it seems like a given that this thing is real and well on the way. We&#8217;ve seen the game <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-definitive-edition-gets-rated-in-south-korea">being rated in several places</a>, with reports pegging it <a href="https://gamingbolt.com/gta-remastered-trilogy-to-launch-in-november-rumour">for a November launch</a>, and now more developments are seemingly hinting at its existence.</p>
<p>As spotted by members on the GTA Forums, icons for achievements of the <em>GTA Remastered Trilogy </em>have seemingly been found in the Rockstar Launcher. Some of these are quite similar to existing achievements for ports of the games that already exist, but a few are new, suggesting that there might be new content in the remastered releases- or, you know, at least new achievements.</p>
<p>Meanwhile, individual mentions of <em>GTA 3, Vice City, </em>and <em>San Andreas </em>remasters have also been found in strings within the Rockstar Launcher&#8217;s files, while icons for each individual game have also been discovered. Interestingly enough, the strings mention that the games run on Unreal Engine 4, which matches up with what&#8217;s been said about the trilogy in leaks.</p>
<p>Whether or not a <em>GTA Remastered Trilogy </em>exists is <em>still </em>not officially confirmed, of course, but one would have to imagine that with all of these leaks and rumours and the collection&#8217;s release (allegedly) coming soon, an announcement won&#8217;t be far away. Stay tuned for more updates.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/GTATrilogy?src=hash&amp;ref_src=twsrc%5Etfw">#GTATrilogy</a> icons have also been discovered within the Launcher &#8211; with shiny gold outlines!</p>
<p>Credit to <a href="https://twitter.com/bs_blackscout?ref_src=twsrc%5Etfw">@bs_blackscout</a> <a href="https://t.co/b9F4oqMIKH">https://t.co/b9F4oqMIKH</a> <a href="https://t.co/FV5bfAutgo">https://t.co/FV5bfAutgo</a> <a href="https://t.co/StBfo4UhxH">pic.twitter.com/StBfo4UhxH</a></p>
<p>&mdash; GTANet (@GTANet) <a href="https://twitter.com/GTANet/status/1445420470736756737?ref_src=twsrc%5Etfw">October 5, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/GTANet/status/1445462206053715968</p>
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		<title>GTA Remastered Trilogy to Launch in November &#8211; Rumour</title>
		<link>https://gamingbolt.com/gta-remastered-trilogy-to-launch-in-november-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 01 Oct 2021 11:01:50 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=495254</guid>

					<description><![CDATA[Following its recent GRAC rating, the rumours remastered trilogy looks set to launch in November, as per a new report. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/grand-theft-auto-3-vice-city-and-san-andreas-remasters-in-final-stages-of-development-rumor">Rumours about a remastered collection of the <em>Grand Theft Auto&#8217;s </em>PS2-era trilogy</a> – including <em>GTA 3, Vice City, </em>and <em>San Andreas </em>– have been heating up of late. Originally leaked by Kotaku, the remastered trilogy was recently also <a href="https://gamingbolt.com/grand-theft-auto-the-trilogy-definitive-edition-gets-rated-in-south-korea">rated in South Korea</a>, adding more fuel to the fire, and now <a href="https://kotaku.com/the-gta-remastered-trilogy-sure-seems-imminent-now-1847774767" target="_blank" rel="noopener">Kotaku</a> has written another follow-up report with new details.</p>
<p>According to the report, the <em>GTA Remastered Trilogy </em>is scheduled for release this November. Originally, the plan was to bring it either in October or in November, but now, the latter seems to have finalized, with PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch being the launch platforms, and PC, iOS, and Android getting the collecting some time in 2022.</p>
<p><a href="https://gamingbolt.com/rockstar-has-acquired-ruffian-games">Rockstar Dundee</a> – formerly Ruffian Games – is supposedly heading up development on the remasters. Previously, it was suggested that the trilogy&#8217;s launch <a href="https://gamingbolt.com/gta-remastered-trilogy-releasing-sometime-in-2022-insider">might slip into 2022</a>, but with <em>Grand Theft Auto 5&#8217;s </em>PS5 and Xbox Series X/S versions <a href="https://gamingbolt.com/grand-theft-auto-5-ps5-xbox-series-x-trailer-showcases-updated-visuals-delayed-to-march-2022">having been pushed out of November and into March</a>, the late 2021 window is open for the trilogy&#8217;s launch.</p>
<p>Of course, this is all unverified information for now, but there&#8217;s quite a bit of smoke here- it remains to be seen when Rockstar will officially talk about the fire. Stay tuned, and we&#8217;ll keep you updated on any new details that come our way.</p>
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		<title>GTA Trilogy &#8211; 14 Big Issues Rockstar Needs To Iron Out In The Rumored Remaster</title>
		<link>https://gamingbolt.com/gta-trilogy-14-big-issues-rockstar-needs-to-iron-out-in-the-rumored-remaster</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 27 Aug 2021 07:31:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=490466</guid>

					<description><![CDATA[There’s a lot more to a remaster than just a visual overhaul.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been heavily rumored that <a href="https://gamingbolt.com/gta-remastered-trilogy-releasing-sometime-in-2022-insider">Rockstar is currently working on a remastered trilogy for the classic <em>Grand Theft Auto</em> games, </a>which include <em>Grand Theft Auto 3</em>,<em> Grand Theft Auto: Vice City</em>, and <em>Grand Theft Auto: San Andreas</em>. Reports surrounding the remasters have been backed by credible sources and industry insiders alike, giving some amount of legitimacy to the entire affair.</p>
<p>Naturally, fans are beyond excited to jump back into these genre-defining games of a generation gone by. The games present in the trilogy are all more than a decade old, and haven’t particularly aged well in a number of aspects. According to rumors, Rockstar seems to be putting a lot of work into making these titles appeal to a modern audience &#8211; such as switching the games over to Unreal Engine. Here are 14 of the biggest issues that Rockstar needs to iron out in this rumored trilogy of remasters.</p>
<p><strong data-rich-text-format-boundary="true">Mid Mission Checkpoints</strong></p>
<p><img loading="lazy" decoding="async" class="size-medium wp-image-313468 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/11/gta-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/gta-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/11/gta-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/gta-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/gta-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>One of the biggest issues with the earlier games in the series is the lack of checkpoints in between missions. Some missions in<a href="https://gamingbolt.com/gta-san-andreas-arrives-in-720p"><em> GTA: San Andreas</em></a> had checkpoints, but none are present in the remaining games in the trilogy. Coupling that with the fact that enemies can be damage sponges and healing supplies are pretty scarce, it becomes quite cumbersome to tackle many of the late-game missions without resorting to cheat codes. If Rockstar wants to make this rumored trilogy a way for newer fans of <em>Grand Theft Auto</em> to revisit classics, it&#8217;s absolutely important that mid-mission checkpoints make the cut in terms of improvements to the core experience.</p>
<p>
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