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	<title>Halo Wars &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ori and the Blind Forest, Fable Anniversary, and More Xbox First Party Titles Optimized for Steam Deck</title>
		<link>https://gamingbolt.com/ori-and-the-blind-forest-fable-anniversary-and-more-xbox-first-party-titles-optimized-for-steam-deck</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Apr 2022 21:11:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fable Anniversary]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minecraft Dungeons]]></category>
		<category><![CDATA[Ori and the Blind Forest]]></category>
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		<category><![CDATA[Steam Deck]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=513619</guid>

					<description><![CDATA[Halo Wars: Definitive Edition and Killer Instinct are also Steam Deck Verified, while Gears Tactics and Minecraft Dungeons get the "Playable" tag. ]]></description>
										<content:encoded><![CDATA[<p>The Steam Deck has been out for well over a month, and the list of games in Steam&#8217;s massive library that are fully optimized for the handheld device has been growing consistently. Microsoft has been playing its part in that well, having confirmed less than a month ago that the likes of <em>Psychonauts 2 </em>and <em>Hellblade: Senua&#8217;s Sacrifice </em>had <a href="https://gamingbolt.com/multiple-xbox-game-studiostitles-receive-steam-deck-verified-status-halo-infinite-and-gears-5-still-incompatible">joined that list</a>.</p>
<p>Now, more Xbox first party games have received the &#8220;Steam Deck Verified&#8221; tag, which denotes the highest level of compatibility for a game on the device. As announced in an update published on <a href="https://store.steampowered.com/news/group/3090835/view/3106927664829135594" target="_blank" rel="noopener">Steam</a>, this new batch includes <em>Fable Anniversary, Ori and the Blind Forest: Definitive Edition, Halo Wars: Definitive Edition, Killer Instinct, Kalimba,</em><em> Halo: Spartan Strike,</em> and <em>Rush: A Disney–Pixar Adventure</em>.</p>
<p>Meanwhile, a handful of new games have also been given the &#8220;Playable&#8221; tag, which, as you may have guessed, means that though these games are playable on the Steam Deck, they haven&#8217;t been fully optimized for the device. The new batch of Playable games includes <em>Gears Tactics, Minecraft Dungeons, Deadlight, </em>and <em>Halo: Spartan Assault</em>.</p>
<p>Microsoft&#8217;s been announcing new batches of games at a steady clip until now, so hopefully it won&#8217;t be long before more games join the list. Stay tuned for future updates.</p>
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		<title>Xbox 360 Halo Games&#8217; Online Services Will be Shutting Down in January 2022</title>
		<link>https://gamingbolt.com/xbox-360-halo-games-online-services-will-be-shutting-down-in-january-2022</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 25 Oct 2021 19:34:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Ensemble Studios]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[halo 4]]></category>
		<category><![CDATA[halo combat evolved anniversary]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Halo: Spartan Assault]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497581</guid>

					<description><![CDATA[Support for online services for Halo games of the Xbox 360 era will be dropped on January 14, 2022, 343 
Industries confirms.]]></description>
										<content:encoded><![CDATA[<p>All <em>Halo</em> games on the Xbox 360 won&#8217;t have support for online features following January 14, 2022. 343 Industries has pushed the date to January 2022 (while it was originally supposed to be December 2021), as announced via a blog update on <a href="https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021" target="_blank" rel="noopener">Halo Waypoint</a>.</p>
<p>Games that will be impacted include <em>Halo 3</em>, <em>Halo 4</em>,<em> Halo 3: ODST</em>, <em>Halo: Reach</em>, <em>Halo Combat Evolved Anniversary</em>, <em>Halo: </em><em>Spartan Assault</em>, and <em>Halo Wars</em>. Aspects of the game such as matchmaking will be shut down, while others such as Achievements are yet to be ascertained. Of course, fans will still be able to play through the campaign and the Forge mode alongside Custom Games and Firefight.</p>
<p>343 Industries said that the move was made in an effort to move development resources to <em>Halo Infinite</em>, which is the same reason why <a href="https://gamingbolt.com/halo-the-master-chief-collection-will-drop-seasonal-model-following-infinites-launch">Season 8 will the last content update for <em>Halo: The Master Chief Collection</em></a>.</p>
<p>343 Industries&#8217; upcoming <a href="https://gamingbolt.com/halo-infinite-campaign-trailer-showcases-open-world-elements-teases-the-harbinger"><em>Halo Infinite</em> also received a new campaign overview trailer</a>, which showcases updated visuals alongside open world elements.</p>
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		<title>All Halo Games Ranked from Worst to Best</title>
		<link>https://gamingbolt.com/all-halo-games-ranked-from-worst-to-best</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 23 Jul 2021 06:29:18 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[halo 3: odst]]></category>
		<category><![CDATA[halo 4]]></category>
		<category><![CDATA[Halo 5: Guardians]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[halo wars 2]]></category>
		<category><![CDATA[halo: combat evolved]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=486272</guid>

					<description><![CDATA[Microsoft's flagship shooter franchises has had its ups and downs over the last twenty years- and here, we chart all of it. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t wouldn&#8217;t be an exaggeration to say that without <em>Halo, </em>console shooters and the Xbox brand wouldn&#8217;t exist as they do now (if at all). And though Microsoft&#8217;s beloved series has certainly had its fair share of ups and downs, it&#8217;s still around, and it&#8217;s still Xbox&#8217;s biggest tentpole franchise. Later this year, we&#8217;ll get to see what the future holds for it with <em>Halo Infinite</em>, but before that, here, we&#8217;re going to take a look at its past and rank all of its mainline entries from worst to best.</p>
<p style="text-align: center;"><strong>#9. HALO WARS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-486277" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars.jpg" alt="halo wars" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-wars-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo Wars </em>definitely had some good ideas, and it was by no means a bad game. Its campaign was solid enough in its own right, online play was fun, and it was surprising how well developer Ensemble Studios managed to make a real time strategy game work on a console controller- but there just wasn&#8217;t enough here for anyone to really latch on to. For <em>Halo </em>fans, it was a nice distraction, but not exactly what you&#8217;d expect from a <em>Halo </em>game, while for RTS fans, it was far too simplified and shallow to be anything more than a decent yet largely forgettable game.</p>
<p style="text-align: center;"><strong>#8. HALO 5: GUARDIANS</strong></p>
<p><iframe title="Ranking ALL Mainline HALO Games From Worst To Best" width="500" height="281" src="https://www.youtube.com/embed/sbyZaWn52bY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The absolute lowest point of the <em>Halo </em>franchise&#8217;s numbered entries, <em>Halo 5: Guardians </em>represented a series that just didn&#8217;t know what to do with itself anymore. Ask any <em>Halo </em>fan what their least favourite campaign in the series is, and the overwhelming majority will name <em>Halo 5, </em>which for some reason decided to focus on Fireteam Osiris, and Master Chief receding into the background. That could have been forgiven if it at least told a good story- but of course, that was definitely not the case here. Thankfully, <em>Halo 5: Guardians </em>had a great multiplayer component, one that made some smart changes and improvements to the series&#8217; formula. Aggressive monetization was a letdown here as well, but by and large, there was a lot to love in the game&#8217;s multiplayer offerings.</p>
<p style="text-align: center;"><strong>#7. HALO WARS 2</strong></p>
<p>Much like its predecessor, <em>Halo Wars 2 </em>deserves credit for translating the real time strategy experience to a console gamepad with surprising ease- but again, much like its predecessor, that came with some sacrifices. As a strategy game, <em>Halo Wars 2 </em>was far too simplified and pared back for genre fans to really be able to get much out of it, and it didn&#8217;t help that on the multiplayer side of things, the game was largely a step back from its predecessor. That said, <em>Halo Wars 2 </em>had a solid campaign, with excellent production values, cinematic and flashy cutscenes, and a surprisingly compelling story that explored some interesting parts of the <em>Halo </em>universe. Is it a must-play for <em>Halo </em>fans?Maybe not. But it&#8217;s still a solid enough game in its own right.</p>
<p style="text-align: center;"><strong>#6. HALO 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-4.jpg"><img decoding="async" class="aligncenter size-full wp-image-486275" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-4.jpg" alt="halo 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-4-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>343 Industries and Microsoft had a lot to live up to with <em>Halo 4. </em>Bungie redefined the entire genre and took the industry by storm with a number of stellar games released over the course of a decade, so of course, <em>Halo 4 </em>had to live up to impossibly high expectations. And maybe it didn&#8217;t exactly do that- it was definitely not nearly as good as its predecessors, but it was still an excellent way to start off the series&#8217; next era. In spite of a convoluted story that made the ill-advised decision to focus way too much on extended universe plot elements, <em>Halo 4&#8217;s </em>campaign was a blast to play through, with 343 Industries proving beyond a doubt that at least where the core shooting and mechanics of the series were concerned, they were more than up to the task of carrying Bungie&#8217;s legacy forward. Multiplayer, though not perfect, and though not on the same level as its recent predecessors, was still a heck of a lot of fun, and laid down solid foundations for its successors.</p>
<p style="text-align: center;"><strong>#5. HALO 3: ODST</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-486276" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg" alt="halo 3 odst" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A shorter expansion-style game that had relatively sparse multiplayer offerings and didn&#8217;t feature series protagonist Master Chief whatsoever? <em>Halo 3: ODST </em>should have been a recipe for disaster- and yet it was a masterstroke by Bungie. No, it never touched the heights of other <em>Halo </em>games that came around it, but as series fans will tell you every chance they get, it still deserved more of the spotlight. It had an excellent campaign that brought a very different tone and style to the series than what we had come to expect from it in previous years, while on the multiplayer front, Firefight was an addictive, tense experience that fans seemed to just never got bored of. The fact that it shipped with <em>Halo 3&#8217;s </em>excellent multiplayer made it that much more of a compelling experience.</p>
<p style="text-align: center;"><strong>#4. HALO 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-486273" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-2.jpg" alt="halo 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-2.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-2-768x431.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>How do you follow up on one of the best, most influential games ever made? That was the question that Bungie was faced with while developing <em>Halo 2, </em>and in retrospect, it&#8217;s safe to say that the answers they came up with were the right ones. The sandbox shooting of <em>Combat Evolved </em>was taken to new heights in <em>Halo 2, </em>which, crucially, introduced dual wielding, while the multiplayer offerings were a <em>huge </em>improvement over the first game, and pretty much set the standards that <em>Halo </em>as a series is still following to this day. Sure, development constraints meant that <em>Halo 2 </em>was not without its issues – the campaign, in particular, is far from perfect, not least because of its infamously abrupt ending – but by and large, it was a worthy follow-up to its spectacular predecessor.</p>
<p style="text-align: center;"><strong>#3. HALO: COMBAT EVOLVED</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-486274" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved.jpg" alt="halo combat evolved" width="620" height="349" /></a></p>
<p>The one that started it all, and the one that, frankly, is in so many ways what the series is still aspiring to even now. <em>Halo: Combat Evolved </em>was an absolute revelation, delivering a brand of sandbox shooting against vibrant and deviously intelligent enemies the likes of which were had rarely been seen in games before. Its campaign was packed full of incredible, memorable moments that captured audience&#8217;s attention and are fondly looked back on two decades from its launch, and the fact that the series still largely abides by the gameplay foundations laid down by <em>Combat Evolved </em>should tell you how timeless they were. Seriously, even today, going back and playing this game is an absolute joy- and that, after all, is the true mark of an unabashed masterpiece.</p>
<p style="text-align: center;"><strong>#2. HALO: REACH</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-391948" src="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo: Reach </em>was the game that Bungie signed off with, the game that would bring about the end of an era for this massive franchise and usher in a new age at the same time- and boy did it live up to expectations. Sure, at the time it ruffled a few feathers with the introduction of abilities that many felt had no place in <em>Halo</em>. But once people calmed down and actually played the game, they realized that Bungie had managed to find the perfect way to implement them without compromising the series&#8217; identity. A stellar multiplayer component was backed up by what is probably the best ever campaign in a <em>Halo </em>game here, all of it coming together in a game where Bungie were at their absolute best.</p>
<p style="text-align: center;"><strong>#1. HALO 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/halo-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-442686" src="https://gamingbolt.com/wp-content/uploads/2020/05/halo-3.jpg" alt="halo 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/halo-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/halo-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/halo-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/halo-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/halo-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Think back to the months leading up to<em> Halo 3, </em>and try and come up with a game that demanded as much hype, anticipation, and expectation as <em>Halo 3 </em>did. There aren&#8217;t many. The series was on top of the world back then, and millions upon millions were chomping at the bit to &#8220;finish the fight&#8221; with <em>Halo 3</em>. And without the shadow of a doubt, the game somehow managed to live up to those impossibly high expectations- it was just such a well-rounded experience. An excellent campaign that closed off the trilogy&#8217;s story in satisfactory fashion and was full of excellent levels and firefights, and a brilliant multiplayer component that commanded the attention of a deluge of players who logged in every day for a long, long time to come- to this day, in fact. <em>Halo 3 </em>was an absolutely incredible game that took the biggest strengths of all its predecessors and took them to their absolute zenith, to deliver the perfect refinement of <em>Halo </em>formula.</p>
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		<title>343 Industries Has &#8220;No Current Plans&#8221; for Halo Wars 3</title>
		<link>https://gamingbolt.com/343-industries-has-no-current-plans-for-halo-wars-3</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 Feb 2021 10:16:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[halo wars 2]]></category>
		<category><![CDATA[halo wars 3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=469952</guid>

					<description><![CDATA[Players shouldn't expect additional content for Halo Wars 2 either. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469953" src="https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2.jpg" alt="halo wars 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/halo-wars-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though they&#8217;re not necessarily the best real time strategy titles out there, the <em>Halo Wars </em>games are solid experiences in their own rights, with well-executed mechanics and a thorough understanding of what makes a <em>Halo </em>game tick (not to mention some pretty important narrative elements for the series&#8217; larger lore here and there). <em>Halo Wars 2 </em>in particular has been a fan-favourite since it launched- but can we expect another game in the not-too-distant future?</p>
<p>Well, unfortunately, it seems like that&#8217;s not going to be the case. Writing in a recent update on <a href="https://www.halowaypoint.com/en-us/news/lovely-letters" target="_blank" rel="noopener"><em>Halo </em>Waypoint</a>, 343 Industries community manager John Junyszek said that the studio has &#8220;no current plans&#8221; for <em>Halo Wars 3, </em>or even for new content updates to <em>Halo Wars 2. </em>Though things could obviously change in the future (&#8220;never say never,&#8221; says Junyszek), right now, 343 is focused elsewhere.</p>
<p>&#8220;343 Industries has no current plans for further <em>Halo Wars 2</em> work including content updates, balance patches, bringing the title to other platforms, or a new game in the series. We will, however, continue to monitor the game and ensure everything is working as expected,&#8221; he wrote.</p>
<p>&#8220;Yes, we did use the word “currently” because it’s the truth – as of today, there is no plan for the development team to re-engage with <em>Halo Wars 2</em> and we aren’t working on a new game in the series at this time. But, we’re specifically never going to say never because, well, who knows what the future may bring,&#8221; Junyszek added. &#8220;If you told me back in the day that the totality of <em>MCC</em> would land on Steam or <em>Halo 3</em> would get content updates 14 years after launch, I’d never have believed it and yet here we are. We know constantly waiting and wondering is equal parts frustrating and exhausting, so we hope this clarity helps alleviate some of that and we want to set clear expectations that there is no work happening on <em>Halo Wars</em>.&#8221;</p>
<p>Junsyszek goes on to explain that 343 Industries is focused on other projects (such as the ongoing <em><a href="https://gamingbolt.com/halo-the-master-chief-collections-pc-launch-led-to-the-largest-addition-of-new-players-to-the-franchise-since-halo-3">The Master Chief Collection</a> </em>and the upcoming <a href="https://gamingbolt.com/halo-infinite-gets-new-details-on-combat-vehicles-and-more"><em>Halo Infinite</em></a>), which means there&#8217;s simply no room for more <em>Halo Wars </em>plans right now.</p>
<p>&#8220;The next question is surely &#8216;why?&#8217; and it really boils down to the realities of finite time, resources, and focus for the studio,&#8221; he explained. &#8220;The 343 Publishing team has no shortage of ideas and inspiration to pursue for MCC and plenty of ongoing work to support the<em> Halo</em> franchise. Meanwhile, the majority of the studio is incredibly focused working towards <em>Halo Infinite’s</em> launch (and you may have also heard, &#8216;launch is only the beginning&#8217;). Given the broader impact initiatives the studio is already committed to, we unfortunately can’t devote the time and attention we’d need to deliver additional updates and content for the <em>Halo Wars</em> franchise.&#8221;</p>
<p>That&#8217;s a bit of a bummer to hear for sure, but it&#8217;s good to know that the door hasn&#8217;t been completely shut either. Here&#8217;s hoping <em>Halo Wars </em>makes a comeback sooner rather than later.</p>
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		<title>Xbox Scarlett &#8211; 14 Sequels We Wish To See On Microsoft&#8217;s Next-Gen Console</title>
		<link>https://gamingbolt.com/xbox-scarlett-14-sequels-we-wish-to-see-on-microsofts-next-gen-console</link>
					<comments>https://gamingbolt.com/xbox-scarlett-14-sequels-we-wish-to-see-on-microsofts-next-gen-console#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 20 Oct 2019 15:24:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo Kazooie]]></category>
		<category><![CDATA[conker]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Hellblade]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Project Gotham Racing]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[state of decay]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Scarlett]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419138</guid>

					<description><![CDATA[The future looks bright for Microsoft's first party output.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or very good reasons, Microsoft has been the recipient of a lot of criticism in recent years for its lacklustre first party output, but for the first time in many, many years, things are starting to look up on that front. Thanks to the flurry of acquisitions by Xbox Game Studios and a greater focus on providing more first party content for Game Pass, the future for Microsoft&#8217;s first party studios looks bright.</p>
<p>With next gen right around the corner, all of us have all sorts of wishlists in our minds, and most of them, of course, are all about the thing that matters most- the games. There&#8217;s so many games we&#8217;d like to see on next-gen platforms, so many franchises we&#8217;d like to see making a return. In this feature, we&#8217;ll be talking about fourteen sequels to Microsoft-owned franchises that we&#8217;d like to see on the Xbox Scarlett, at one point or another.</p>
<p>Some of the games we&#8217;ll be mentioning will be obvious picks, the kind that will inevitably show up sooner rather than later, while others will be more out there, as hopes and dreams go. In all cases though, keep in mind that this is a wishlist, not a prediction list. With all that out of the way, let&#8217;s get started.</p>
<p><strong>HALO WARS 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Halo-Wars-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-304179" src="https://gamingbolt.com/wp-content/uploads/2017/08/Halo-Wars-2.jpg" alt="Halo Wars 2" width="620" height="354" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Halo-Wars-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Halo-Wars-2-300x171.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo&nbsp;</em>will, of course, be a major presence on Xbox Scarlett – it&#8217;s launching with the next big <em>Halo&nbsp;</em>title, after all – but we&#8217;d like to see more from the franchise on the console than just its mainline games.&nbsp;<em>Halo Wars&nbsp;</em>started as an interesting strategy offshoot, and though the first game was definitely a flawed one, it showed plenty of promise.&nbsp;<em>Halo Wars 2&nbsp;</em>made good on a lot of its potential, and was a much better game than any of us were expecting it to be. Our hope is that Microsoft will continue to invest in this branch of&nbsp;<em>Halo,&nbsp;</em>and allow&nbsp;<em>Halo Wars&nbsp;</em>to continue its upward trajectory with a third game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">419138</post-id>	</item>
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		<title>Halo Wars: Definitive Edition Free on Steam This Weekend</title>
		<link>https://gamingbolt.com/halo-wars-definitive-edition-free-on-steam-this-weekend</link>
					<comments>https://gamingbolt.com/halo-wars-definitive-edition-free-on-steam-this-weekend#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Oct 2018 12:40:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[halo wars 2]]></category>
		<category><![CDATA[halo wars definitive edition]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=367406</guid>

					<description><![CDATA[Halo Wars 2 will be free to play on Xbox One during the same period.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/halo-wars-spartans.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-158031" src="https://gamingbolt.com/wp-content/uploads/2013/06/halo-wars-spartans.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/halo-wars-spartans.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/halo-wars-spartans-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>If you&#8217;re not big on <em>Halo&#8217;s</em> first person shooter offerings and are more keen on other <em>Halo</em>-related experiences, then the <em>Halo Wars</em> series has some pretty good deals happening this weekend. On October 18th, till October 21st, <a href="https://gamingbolt.com/halo-wars-definitive-edition-launches-on-steam-on-april-20" target="_blank" rel="noopener"><em>Halo Wars: Definitive Edition</em></a> will be free to play on <a href="https://store.steampowered.com/app/459220/Halo_Wars_Definitive_Edition/" target="_blank" rel="noopener">Steam</a>. Currently priced at $19.99, this version features all of the DLC, improved visuals, and some new achievements to earn.</p>
<p>Those interested in something a little more contemporary can try out <a href="https://gamingbolt.com/halo-wars-2-review" target="_blank" rel="noopener"><em>Halo Wars 2</em></a>. That&#8217;s available on the Xbox One from October 18th to 21st as part of the Free Play Days event. It doesn&#8217;t seem like the <a href="https://gamingbolt.com/halo-wars-2-awakening-the-nightmare-expansion-out-now" target="_blank" rel="noopener">copious amounts of DLC</a> released till now will be available as well. However, you can still play through the entire campaign and try out multiplayer (which presumably requires Xbox Live Gold).</p>
<p>343 Industries is currently working on <em>Halo Infinite</em>, the next mainline sequel in the <em>Halo</em> franchise. It will feature a <a href="https://gamingbolt.com/halo-infinites-slipspace-engine-may-still-be-under-development" target="_blank" rel="noopener">new engine called SlipSpace</a> and is being <a href="https://gamingbolt.com/halo-infinite-will-be-co-developed-by-343-industries-ad-skybox-labs" target="_blank" rel="noopener">co-developed by Skybox Labs</a>. Unfortunately, we&#8217;re going to have to wait for more information &#8211; 343 Industries confirmed that the game <a href="https://gamingbolt.com/halo-infinite-not-planned-for-x018-appearance" target="_blank" rel="noopener">won&#8217;t be appearing</a> at Microsoft&#8217;s upcoming X018 event.</p>
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		<title>Microsoft Seems To Have A New Studio Working On &#8216;Beloved RTS Series&#8217;</title>
		<link>https://gamingbolt.com/microsoft-seems-to-have-a-new-studio-working-on-beloved-rts-series</link>
					<comments>https://gamingbolt.com/microsoft-seems-to-have-a-new-studio-working-on-beloved-rts-series#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 10 Jan 2015 08:10:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[age of empires]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[rise of nations]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219138</guid>

					<description><![CDATA[AGE OF EMPIRES 4. GIVE ME AGE OF EMPIRES 4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Age-of-Empires-II-Age-of-Kings.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-149315" src="https://gamingbolt.com/wp-content/uploads/2013/04/Age-of-Empires-II-Age-of-Kings.jpg" alt="Age-of-Empires-II-Age-of-Kings" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Age-of-Empires-II-Age-of-Kings.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/04/Age-of-Empires-II-Age-of-Kings-300x225.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Okay, guys, it looks like it might finally be happening. The pieces have been falling into place for the longest time- from Microsoft&#8217;s purchase of the Age of Empires and Rise of Nations IPs recently, to them then releasing Age of Empires and Rise of Nations games on Steam, remastered. From them teasing that their older PC IPs will return some time soon, to them teasing a focus on PC gaming at the upcoming Windows 10 event this month.</p>
<p>And now, <a href="https://careers.microsoft.com/jobdetails.aspx?jid=164301" target="_blank">it seems like it might finally be happening.</a> Meet Decisive Games- it appears to be a brand new studio formed by Microsoft to bring the &#8220;next installment in a beloved strategy game franchise to the next generation of gamers&#8221;.</p>
<p>Guys, it is very clear what this listing is referring to.</p>
<p>The only sour patch in this entire celebratory moment is that the listing seems to indicate the game will be for Xbox as well as for PC, but you know what, The Battle for Middle Earth II or Halo Wars were both released for Xbox as well, and they were great RTSs regardless. If this is what it takes for me to get a brand new Age of Empires, Microsoft, <em>bring it on.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">219138</post-id>	</item>
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		<title>Halo Wars: Bungie called it &#8216;the whoring out of our franchise&#8217; &#8211; Ensemble Studios</title>
		<link>https://gamingbolt.com/halo-wars-bungie-called-it-the-whoring-out-of-our-franchise</link>
					<comments>https://gamingbolt.com/halo-wars-bungie-called-it-the-whoring-out-of-our-franchise#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 27 Sep 2012 07:47:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Ensemble Studios]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=112763</guid>

					<description><![CDATA["Bungie was kind of sore about the idea."]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2009/12/halowars.jpg"><img decoding="async" class="aligncenter  wp-image-4865" title="halowars" src="https://gamingbolt.com/wp-content/uploads/2009/12/halowars.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2009/12/halowars.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/12/halowars-300x169.jpg 300w" sizes="(max-width: 550px) 100vw, 550px" /></a></p>
<p>Halo Wars was an RTS that was well received and managed to sell a decent amount, however, it was not developed by Bungie but by creators of the fantastic Age of Empires franchise, Ensemble Studios.</p>
<p>Bungie was upset that their franchise was given out to others and called it &#8216;whoring out&#8217;. I can understand what they&#8217;re trying to say, but Microsoft has to make money, right?</p>
<p>&#8220;Microsoft was pretty risk averse and they said, &#8216;I don&#8217;t know if we want to take the risk of creating strategy games on a console. We&#8217;d feel better if Halo were attached to it.&#8217;The difficult part of that was it took the game back about a year in development, and I think it never quite turned out the same,&#8221; Ensemble founder Tony Goodman said to <a href="http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder">GamesIndustry International</a>.</p>
<p>&#8220;They just said, &#8216;Why don&#8217;t you just paint over what you have with Halo stuff?&#8217; But things aren&#8217;t quite that simple.</p>
<p>&#8220;Another problem was that Bungie was never up for it&#8230; Bungie was kind of sore about the idea. What they called it was &#8216;the whoring out of our franchise&#8217; or something. Yeah, that didn&#8217;t create a great relationship between us and Bungie; they viewed us as someone infringing [on their franchise].&#8221;</p>
<p>Tell us what you think in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">112763</post-id>	</item>
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		<title>343 suggest Halo Wars 2 could work with Kinect</title>
		<link>https://gamingbolt.com/343-suggest-halo-wars-2-could-work-with-kinect</link>
					<comments>https://gamingbolt.com/343-suggest-halo-wars-2-could-work-with-kinect#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 23:22:43 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Kinect]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23978</guid>

					<description><![CDATA[Microsoft&#8217;s internal Halo studio, 343 Industries, reckons that a sequel to Halo Wars could work well with the Xbox 360&#8217;s Kinect motion controller. 343&#8217;s creative director, Frank O&#8217;Connor, said that the original Halo Wars was a success in the companies eyes and that a sequel was on the cards. He did also say that they [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2009/11/halowars.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4120" src="https://gamingbolt.com/wp-content/uploads/2009/11/halowars.jpg" alt="" width="505" height="297" /></a></p>
<p>Microsoft&#8217;s internal Halo studio, 343 Industries, reckons that a sequel to Halo Wars could work well with the Xbox 360&#8217;s Kinect motion controller.</p>
<p>343&#8217;s creative director, Frank O&#8217;Connor, said that the original Halo Wars was a success in the companies eyes and that a sequel was on the cards. He did also say that they aren&#8217;t currently working on such a project.</p>
<p>&#8220;The funny thing about Halo Wars is it  actually beat our sales forecasts, so it was a bigger success than we  expected,&#8221; he said. &#8220;It was a big critical success and it&#8217;s still the  number one selling RTS on consoles this generation. In that regard it was a huge success but is the will to do a sequel  there? Who knows. We could do something that works on Kinect, for  example. There&#8217;s no will against it but we&#8217;re not working on it right  now.&#8221;</p>
<p>&#8220;We take risks in the universe and we  always have done over the last ten years,&#8221; he added. &#8220;The new novel  explores the Forerunner universe which was originally a mystery and it  goes deep, it explores it pretty fully. The appetite for this stuff is huge as long as the quality is there &#8211; and that&#8217;s the way that we should approach it.&#8221;</p>
<p>Considering the controls worked so well in the original Halo Wars it would be a shame to see them ditched for motion controls, but a Kinect RTS does sound like an exciting prospect.</p>
<p>Thanks to <a href="http://www.computerandvideogames.com/292131/news/halo-wars-2-could-work-on-kinect-says-343/">CVG for the info.</a></p>
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		<title>Bungie: 3 Million people expected to play Reach beta</title>
		<link>https://gamingbolt.com/bungie-3-million-people-expected-to-play-reach-beta</link>
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		<dc:creator><![CDATA[Wolfdog]]></dc:creator>
		<pubDate>Wed, 21 Apr 2010 20:17:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8041</guid>

					<description><![CDATA[Bungie community manager Brian Jarrard stated that the studio expects at least 3 million people to play the Halo: Reach Beta when it kicks off in a week-and-a-half from now. “My expectation is it could be upwards of 3 million people,” said Jarrard to The Seattle Times in an interview. “I think that’s a fairly conservative estimate. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Bungie community manager Brian Jarrard stated that the studio expects at least 3 million people to play the Halo: Reach Beta when it kicks off in a week-and-a-half from now.</p>
<p><em>“My expectation is it could be upwards of 3 million people,”</em> said Jarrard to <a href="http://seattletimes.nwsource.com/html/businesstechnology/2011649386_brier20.html" target="_blank">The Seattle Times</a> in an interview.<em> “I think that’s a fairly conservative estimate. Certainly there will never be a console beta of this magnitude.”</em></p>
<p>In the interview, Chris Carney, multiplayer design lead, added that the game&#8217;s near enough done.</p>
<p><em>&#8220;It’s pretty close to done,”</em> he said. <em>“We still absolutely will tweak things after the beta, based on all [stat] information.”</em></p>
<p>Halo: Reach is due for release this fall with the Multiplayer beta set to start on May 3 on Xbox Live.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/01/halo-reach.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6029" src="https://gamingbolt.com/wp-content/uploads/2010/01/halo-reach.jpg" alt="Multiplayer off the beaten track?" width="505" height="285" /></a></p>
<p style="text-align: left"><a title="(VG247) Bungie: 3 Million people expected to play Reach Beta " href="http://www.vg247.com/2010/04/21/bungie-3-million-people-expected-to-play-reach-beta/" target="_self">Source</a></p>
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