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	<title>horizon 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Horizon 3 Could Launch in 3 to 5 Years, Most Staff Pulled to Work on Hunters Gathering &#8211; Rumor</title>
		<link>https://gamingbolt.com/horizon-3-could-launch-in-3-to-5-years-most-staff-pulled-to-work-on-hunters-gathering-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Feb 2026 18:32:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Horizon Hunters Gathering]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636662</guid>

					<description><![CDATA[The recently revealed co-op hunting title is what Guerrilla Games will reportedly be focusing on for the foreseeable future.]]></description>
										<content:encoded><![CDATA[
<p>As enthusiastic as the reveal of the <a href="https://gamingbolt.com/horizon-hunters-gathering-is-fully-canon-with-a-story-that-continues-post-launch">&#8220;fully canon&#8221;</a>, <em>Horizon Hunters Gathering</em> may have been, it was soured by reports that it would be <a href="https://gamingbolt.com/horizon-3-is-a-long-way-off-most-of-guerrilla-games-focused-on-hunters-gathering-rumor" data-type="post" data-id="636595">Guerrilla Games&#8217; main project for the foreseeable future</a>. Despite the studio <a href="https://gamingbolt.com/horizon-hunters-gathering-studio-director-says-single-player-games-are-a-huge-part-of-the-studio">reiterating its commitment to single-player games</a>, it seems the next big single-player Horizon game is several years off.</p>



<p>According to a source speaking to <a href="https://kotaku.com/hzd3-horizon-sequel-guerrilla-ps6-hunters-gathering-2000666871" target="_blank" rel="noreferrer noopener">Kotaku</a>, developers were reportedly moved from <em>Horizon 3</em> to &#8220;help&#8221; with <em>Hunters Gathering</em>. If that doesn&#8217;t sound vaguely similar to what BioWare did with the <em>Dragon Age</em> team for <em>Anthem</em>, a second source revealed that the sequel may not launch for another three to five years.</p>



<p>Based on rumors of the PlayStation 6&#8217;s release, <a href="https://gamingbolt.com/sony-is-reportedly-aiming-for-2027-launch-window-for-ps6-warns-of-unexpected-delays-rumour" data-type="post" data-id="629548">allegedly scheduled for 2027</a> (unless plans change), it&#8217;s possible that <em>Horizon 3 </em>could be geared towards the same. However, this doesn&#8217;t entirely rule out a PS5 launch. That&#8217;s what happened with <em>Horizon Forbidden West </em>when it launched in 2022, and you have to believe Sony will repeat this process with other releases (including Naughty Dog&#8217;s <em>Intergalactic</em>).</p>



<p>In the meantime, <em>Horizon Hunters Gathering</em> will <a href="https://gamingbolt.com/horizon-hunters-gathering-announced-by-guerrilla-co-op-title-coming-to-ps5-and-pc">have a closed playtest later this month</a> on PS5 and PC, with three Hunters available to test out. It doesn&#8217;t currently have a release date, but Guerrilla has confirmed post-launch support, including more story content.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">636662</post-id>	</item>
		<item>
		<title>Horizon 3 is a Long Way Off, &#8220;Most of&#8221; Guerrilla Games Focused on Hunters Gathering &#8211; Rumor</title>
		<link>https://gamingbolt.com/horizon-3-is-a-long-way-off-most-of-guerrilla-games-focused-on-hunters-gathering-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 08 Feb 2026 18:22:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Horizon Hunters Gathering]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636595</guid>

					<description><![CDATA[It's been almost four years since Horizon Forbidden West, but fans may have to wait even longer for Aloy's new adventure.]]></description>
										<content:encoded><![CDATA[
<p>Guerrilla Games finally revealed its next big title in the <em>Horizon</em> series, but it may not be what fans were hoping for. Long rumored to be in development, <em><a href="https://gamingbolt.com/horizon-hunters-gathering-announced-by-guerrilla-co-op-title-coming-to-ps5-and-pc">Horizon Hunters Gathering</a></em> is a three-player co-op hunting title coming to PS5 and PC at some point. But surely<em> Horizon 3</em> can&#8217;t be too far off, right (especially since the <a href="https://gamingbolt.com/horizon-hunters-gathering-studio-director-says-single-player-games-are-a-huge-part-of-the-studio" data-type="post" data-id="636549">studio remains committed to single-player games</a>)?</p>



<p>Unfortunately, that&#8217;s not the case. Bloomberg&#8217;s Jason Schreier responded in the affirmative to a user on Bluesky who asked if this meant the sequel wouldn&#8217;t launch for a long time. Adding to this, he said, “I believe most of the studio is on this,” further reinforcing that this will be Guerrilla&#8217;s focus for some time.</p>



<p>That&#8217;s because the plan is to add more content, including expanding on the story post-launch. The fact that game director Arjan Bak confirmed that the narrative is <a href="https://gamingbolt.com/horizon-hunters-gathering-is-fully-canon-with-a-story-that-continues-post-launch">fully canon</a> further indicates that it&#8217;s fully focused on <em>Hunters Gathering</em>.</p>



<p>Despite the disappointment that&#8217;s been Sony&#8217;s live-service initiative, with multiple cancelled titles, <a href="https://gamingbolt.com/concord-review-discordant" data-type="post" data-id="597109">the flop that was <em>Concord</em></a>, the <a href="https://gamingbolt.com/fairgame-has-been-internally-delayed-to-2026-rumor" data-type="post" data-id="611902">missing <em>Fairgame$</em></a><em>,</em> and so on, the company hasn&#8217;t indicated any desire to stop trying. After all,<em> Helldivers 2</em> continues to perform well, and Bungie&#8217;s <em>Marathon</em> is coming up in March.</p>



<p>Nevertheless, <em>Horizon Hunters Gathering</em> has a rough road ahead, something which Guerrilla is seemingly aware of. It&#8217;s indicated a desire to build the game alongside fans, starting with a playtest later this month on PS5 and PC.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3me4ovwj6zs2w" data-bluesky-cid="bafyreiac6pzqryrewlb44ocmace6ikt3zq5mownwvvm2a4qmi2akjvqgb4"><p lang="en">Yup</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3me4ovwj6zs2w?ref_src=embed">2026-02-05T15:20:50.855Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3meby5w5o6c2o" data-bluesky-cid="bafyreiglxg6yp7kljukmk2a76fge6p3rf6ebfanrpwhr5bfewnkjtcnyfm"><p lang="en">I believe most of the studio is on this</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3meby5w5o6c2o?ref_src=embed">2026-02-07T17:49:41.286Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">636595</post-id>	</item>
		<item>
		<title>Horizon Online is Guerrilla&#8217;s Next Project, Horizon 3 is a Ways off &#8211; Rumour</title>
		<link>https://gamingbolt.com/horizon-online-is-guerrillas-next-project-horizon-3-is-a-ways-off-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 30 Sep 2024 05:42:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[horizon online]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600221</guid>

					<description><![CDATA[Journalist Jason Schreier claims Guerrilla Games' next major single-player Horizon game isn't close to release, with the series' co-op spinoff allegedly set to be the studio's next major project.]]></description>
										<content:encoded><![CDATA[<p>There never seems to be any shortage of <em>Horizon </em>games, and sure enough, there&#8217;s plenty currently in the pipeline, with<em><a href="https://gamingbolt.com/horizon-zero-dawn-remastered-announced-launches-october-31"> Horizon Zero Dawn Remastered</a> </em>coming next month and <em><a href="https://gamingbolt.com/lego-horizon-adventures-officially-announced-for-november-14">LEGO Horizon Adventures</a> </em>following just a couple of weeks later. But what about the next major project that Guerrilla Games is working on? Can we expect the next mainline single-player instalment in the series to release anytime soon?</p>
<p>According to journalist Jason Schreier, that&#8217;s not going to be the case. Speaking recently during the Spawn Wave podcast, Schreier claimed that Guerrilla&#8217;s next project was going to be the co-op game that the studio confirmed to be in development <a href="https://gamingbolt.com/horizon-co-op-game-is-in-development-at-guerrilla-job-ads-confirm">back in 2022</a>. Meanwhile, the follow-up to <em>Horizon Forbidden West</em> is &#8220;a ways off&#8221;, according to Schreier. </p>
<p>Guerrilla has confirmed in the past that it is <a href="https://gamingbolt.com/guerrilla-confirms-its-working-on-horizon-3">working on the next single-player <em>Horizon </em>game</a>, though it is yet to be officially announced, and based on Schreier&#8217;s information, that might not change anytime soon. </p>
<p>Meanwhile, reports have claimed that <a href="https://gamingbolt.com/horizon-mmorpg-is-allegedly-in-development-at-ncsoft-rumour">a <em>Horizon </em>MMORPG</a> is also in development in collaboration with NCSoft, which <a href="https://gamingbolt.com/sony-interactive-entertainment-announces-strategic-partnership-with-ncsoft">entered into a strategic partnership agreement with PlayStation last year</a>. </p>


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<iframe title="Zelda EOW, State of Play, Ghost of Yotei, Xbox TGS, PS5 Pro, Ubisoft In Trouble | Spawncast" width="500" height="281" src="https://www.youtube.com/embed/R0A0ZEJ8dYE?start=3402&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">600221</post-id>	</item>
		<item>
		<title>Sony&#8217;s First Party Studios &#8211; Who&#8217;s Working on What?</title>
		<link>https://gamingbolt.com/sonys-first-party-studios-whos-working-on-what</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 01 Jun 2023 16:59:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[Bluepoint Games]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[Firesprite]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[Ghost of Tsushima 2]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Haven Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[marvel&#039;s spider-man]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[nixxes]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SIE London Studio]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[team asobi]]></category>
		<category><![CDATA[The Last of Us 3]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<category><![CDATA[uncharted]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554043</guid>

					<description><![CDATA[The PlayStation Showcase was bereft of many first-party titles. So what are the various PlayStation Studios teams working on?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony&#8217;s eagerly awaited PlayStation Showcase has come and gone. I found it to be a solid collection of upcoming releases &#8211; <em>Sword of the Sea</em>, in particular, looked nice. However, this wasn&#8217;t the best showcase for Sony&#8217;s first-party studios or a smattering of upcoming exclusives for the PS5.</p>
<p>Some are fine with that. Others are probably angry. You can make up your mind. However, it does raise the question: What are Sony&#8217;s first-party studios doing?</p>
<p>Let&#8217;s start with the confirmed titles. First is Insomniac Games, which finally showcased gameplay for <em>Marvel&#8217;s Spider-Man 2</em>. Not only did it introduce Kraven as one of the new villains, but also Dr Curt Connors in his Lizard incarnation, tearing through the East River as Kraven&#8217;s Hunters chased him. The Symbiote suit was also revealed, but on Peter Parker, who has some new brutal abilities to go with it. Miles Morales was no slouch, showcasing new gadgets and enhanced Venom Blast powers that can chain lightning.</p>
<p><iframe title="PlayStation&#039;s First Party Studios - Who&#039;s Working on What?" width="500" height="281" src="https://www.youtube.com/embed/-5GIKjG-Xag?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It was a lot to dissect, and we&#8217;re left with many questions about the story (like the state of Harry Osborne). A release date isn&#8217;t confirmed, but Insomniac said it would share the same soon with other details like the pre-order date, accessibility features and more.</p>
<p>Haven Studios, founded by Jade Raymond of <em>Assassin&#8217;s Creed, Watch Dogs</em> and EA Motive fame, also showcased its brand-new title,<em> Fairgame$</em>. Coming to PS5 and PC, it&#8217;s an online heist game with competitive elements. No gameplay was showcased, but the various scenarios of its CG trailer did reinforce the emergent sandbox moments that Haven is going for.</p>
<p>Heisters had a grappling hook which could, well, grapple onto the environment and hoist them up. However, it could also grapple a piece of metal to use as a shield or create a barrier against laser wires. It appears to support three-player teams, but not much else is known. A QR code led to a page that may be for pre-registering for an upcoming closed beta. It&#8217;s either that or Sony really wants to know which billionaire needs a spanking (seriously).</p>
<p>Firewalk Studios, founded in 2018 by Harold Ryan, former CEO of Bungie, unveiled its new title as well. It&#8217;s a PvP first-person shooter called <em>Concord</em> out in 2024 for PS5 and PC. That&#8217;s more or less it &#8211; yes, once again, no gameplay was showcased. It was touted as a “unique universe of vibrant worlds” and a “rich cast of colorful characters,” so maybe a hero shooter? It&#8217;s too early to say, but its director and executive producer have worked on Destiny, so we&#8217;ll see.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-553697" src="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg" alt="concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Odd as it sounds, that&#8217;s really all that was revealed on the first-party side. Bungie is owned by Sony and unveiled <em>Marathon</em>, but that&#8217;s coming to PS5, Xbox Series X/S and PC with crossplay and cross-save. It&#8217;s also a PvP extraction shooter, presumably one with live-service elements. Again, time will tell, but at least whenever gameplay debuts, it will be closer to the game&#8217;s release. So there&#8217;s that.</p>
<p>It&#8217;s understandable for some to be worried that this is all Sony has in the pipeline from its first-party studios. However, Insider Gaming&#8217;s Tom Henderson reported that “a lot of the games we’re waiting on seeing are pretty much ready” and he was unsure why Sony chose to not reveal them. The Snitch further chimed in, stating that there some announcements weren&#8217;t revealed at the Showcase, and it&#8217;s unknown why.</p>
<p>One of those is a PC port for a triple-A title reportedly out in July. That would probably answer what Nixxes is up to, though your guess is as good as ours as what said title could be (update: It&#8217;s <a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-coming-to-pc-on-july-26th"><em>Ratchet and Clank: Rift Apart</em></a>, out on July 26th for Steam and the Epic Games Store).</p>
<p>Some of the projects we know about that aren&#8217;t formally announced include Bend Studio&#8217;s next game. The <em>Days Gone</em> developer is working on a new IP with a “whole new world,” which builds on the open-world systems seen in its zombie survival title and incorporates multiplayer. It&#8217;s planning to reveal the title when the time is “right” &#8211; sadly, that time wouldn&#8217;t be at the recent PlayStation Showcase.</p>
<p>Firesprite, fresh off of releasing <em>Horizon Call of the Mountain</em> with Guerrilla Games, had job listings last year for a “triple-A narrative-driven horror adventure game.” However, later rumors indicated that it&#8217;s also working on a reboot of Twisted Metal, with a former <em>Destruction AllStars</em> director onboard. While Firesprite never officially announced it, several job listings emerged last February for a new triple-A multiplayer title that “aims to break new ground in multiplayer, blending gameplay mechanics in new ways and deeply embedding storytelling elements into a unique universe.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-489969" src="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg" alt="Twisted Metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The Principal Designer listing also mentioned “mechanics around vehicular and on-foot combat.” Even if <em>Twisted Metal</em> is in the works, perhaps to coincide with the upcoming show, it seems to be a ways off from release.</p>
<p>Guerrilla Games released <em>Horizon Forbidden West</em> last year to critical and commercial success and followed it up with the <em>Burning Shores</em> expansion this past April. It also worked on the PlayStation VR2 title <em>Horizon Call of the Mountain</em>. Given how <em>Forbidden West</em> and <em>Burning Shores</em> ended, we can safely assume <em>Horizon 3</em> is on the way.</p>
<p>For its part, the developer confirmed that it would continue “to create epic solo adventures for Aloy.” However, it&#8217;s also working on an online <em>Horizon</em> game, developed by a “new internal team” and featuring a “new cast of characters” and a “unique stylized look.” Subsequent job listings have suggested that it will be open-world and feature new Machines, though, again, it may be a while before any gameplay is showcased.</p>
<p>There&#8217;s been a lot of talk about online titles and live service, so here&#8217;s some potentially good news for single-player fans – <em>Ghost of Tsushima</em> developer Sucker Punch Productions put up job listings last year for a new project. The Encounter Designer listing indicated this was “an open-world game, with a particular focus on melee combat and stealth.”</p>
<p>That sounds like a sequel to <em>Ghost of Tsushima</em> is in development. Whether it&#8217;s coming sooner than expected, especially since the first game was released in 2020, remains to be seen, but it would be incredibly hype. Will <em>Ghost of Tsushima: Legends</em>, the amazing four-player co-op experience, also return? It probably isn&#8217;t beyond Sony to already have a live-service spin-off based on the same in development, so we&#8217;ll see.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-485750" src="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg" alt="ghost of tsushima director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Amid all of Sony&#8217;s first-party studios, Bluepoint Games appears to be the most low-key. The <em>Demon&#8217;s Souls</em> remake developer revealed earlier this year that it was “hard at work on our next project” but also that it would showcase it “When the time is right. All good things take time.” What&#8217;s particularly interesting is that this project isn&#8217;t a remake but “original content,” according to Sony. A sequel to <em>Bloodborne</em>, as rumored by XboxEra in October 2021? One could hope, but the mill has run dry on reliable <em>Bloodborne</em> rumors over the years.</p>
<p><em>LittleBigPlanet</em> developer Media Molecule confirmed that live support for <em>Dreams</em> would end on September 1st, 2023, as it focuses on its “exciting new project.” The developer has confirmed it&#8217;s not <em>Dreams 2</em> or based on the IP. Studio co-founder Mark Healey, who served as the creative director of <em>Dreams,</em> left the studio shortly after the announcement.</p>
<p>Another co-founder, Kareem Ettouney, who also served as art director, also departed the studio earlier this year. While this doesn&#8217;t mean Media Molecule are in trouble, you have to wonder what it means for the future, especially since ending support for <em>Dreams</em> wasn&#8217;t an “easy decision.”</p>
<p>Another low-key first-party studio lately has been London Studio, which released VR shooter<em> Blood and Truth</em> in 2019. It confirmed last October that it&#8217;s working on a non-VR, online co-op title set in London but with a fantasy twist. Developed on the in-house Soho Engine, co-studio head Tara Saunders said it&#8217;s the studio&#8217;s “most ambitious game to date.” While it doesn&#8217;t use “all different bits of peripherals, it is still about taking that DNA of innovation and putting it into any game concept,” per Saunders.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-382156" src="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg" alt="astro bot rescue mission" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg 1912w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-768x434.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-1024x578.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Regarding the theme, co-studio head Stuart Whyte revealed, “Our overarching theme is about bringing fantastical and magical elements and intersecting that with familiar worlds, and you don’t get much more familiar to us than London.” Again, sounds interesting, but it may be a ways off from release.</p>
<p><em>Astro&#8217;s Playroom</em> developer Team Asobi was one of the only teams to survive the end of Japan Studio and now exists as a standalone developer. Last we heard, it&#8217;s working on “a franchise for all ages with global appeal,” per PlayStation Studios head Herman Hulst. A job listing in July 2021 indicated the studio was hiring for a 3D action title and that creativity and humor would be a part of it. Again, no formal announcement made, so it&#8217;s a toss-up when we&#8217;ll hear about it.</p>
<p>Finally, there&#8217;s Naughty Dog, working on a standalone multiplayer title for<em> The Last of Us</em>. Unfortunately, it seems that development has run into some issues. The developer revealed it&#8217;s giving the project “more time,” while Bloomberg&#8217;s Jason Schreier said it&#8217;s being reassessed for “quality and long-term viability.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520654" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg" alt="The Last of Us multiplayer" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1536x869.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The development team has reportedly been scaled back, with some going to work on other projects, but it&#8217;s not cancelled. Interestingly, Naughty Dog said it has “other games” in the works, including a “brand new single-player experience.”<em> The Last of Us</em> director Neil Druckmann confirmed he was working on a new project last year, while also saying it was “too early” to discuss. He&#8217;s open to developing <em>The Last of Us Part 3</em>, but that&#8217;s not exactly set in stone (yet).</p>
<p>There were rumors of an <em>Uncharted</em> reboot, developed by a different studio. A new recruiter was brought on last year to build teams for “new games” and the “legacy of Uncharted.” Sony would subsequently announce a new internal studio in San Diego with PlayStation Studios Visual Arts to work with Naughty Dog on a “new project in a beloved franchise.” A tease for what could be the next <em>Uncharted</em> was spotted in a live-action trailer for PS5 in January, but again, nothing official has been announced.</p>
<p>There are other first-party studios like Housemarque and Santa Monica Studio, but the former has not indicated its next project. The latter released <em>God of War Ragnarok</em> last November, and it may be a long while before its next project is unveiled. Polyphony Digital indicated in February that work has started on the next <em>Gran Turismo</em>, but it can&#8217;t talk about the same just yet. In the meantime, it continues to pump out content updates for <em>Gran Turismo 7</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553720" src="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg" alt="Marvel's Spider-Man 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Given all the projects in development, it remains to be seen if Sony will have more State of Plays this year to showcase its other projects. It&#8217;s not odd to see a publisher hold back announcements to avoid bloating its shows (see Xbox). Sony may also be taking a page out of Nintendo&#8217;s book and keeping its completed projects under wraps before announcing and releasing them within the same time frame.</p>
<p>If nothing else, it could also be a lean year for triple-A exclusives on the PS5. Given Sony&#8217;s recently revealed strategy to have two or more major games yearly, it wouldn&#8217;t be the biggest surprise. As horrifying as that no doubt sounds for the PlayStation diehard, the company has released several high-profile exclusives since the PS5&#8217;s launch in November 2020. There&#8217;s bound to be some downtime in between.</p>
<p>Nevertheless, it should still be an interesting year for PS5 players. <em>Final Fantasy 16</em> is out in June; <em>Marvel&#8217;s Spider-Man 2</em> is reportedly targeting a September release; <em>Helldivers 2</em> is later this year; and we&#8217;re still awaiting news on <em>Final Fantasy 7 Rebirth</em>, the next chapter in the <em>Final Fantasy 7 Remake</em> trilogy, still planned for Winter 2023. The near future is pretty bright, even if we still need more details on what&#8217;s coming in 2024 and beyond.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Guerrilla Confirms it&#8217;s Working on Horizon 3</title>
		<link>https://gamingbolt.com/guerrilla-confirms-its-working-on-horizon-3</link>
					<comments>https://gamingbolt.com/guerrilla-confirms-its-working-on-horizon-3#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Apr 2023 15:10:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550687</guid>

					<description><![CDATA[The developer confirms that work is underway on "Aloy's next adventure", along with the previously announced Horizon multiplayer project. ]]></description>
										<content:encoded><![CDATA[<p>The&nbsp;<em>Horizon&nbsp;</em>series has had a busy few couple of months, first seeing the launch of&nbsp;<em><a href="https://gamingbolt.com/horizon-call-of-the-mountain-accolades-trailer-highlights-critical-praise">Horizon Call of the Mountain</a>&nbsp;</em>for PS VR2, followed by the release of&nbsp;<em><a href="https://gamingbolt.com/horizon-forbidden-west-burning-shores-review-essential">Burning Shores</a>, Forbidden West&#8217;s&nbsp;</em>expansion. Unsurprisingly, Guerrilla has plenty more in the pipeline for the franchise as well. In fact, work on the next mainline instalment in the&nbsp;<em>Horizon&nbsp;</em>series is already underway.</p>
<p>In a recent <a href="https://www.guerrilla-games.com/read/message-from-guerrilla-studio-management" target="_blank" rel="noopener">update</a> detailing changes in Guerrilla&#8217;s management, with co-studio head Angie Smets <a href="https://gamingbolt.com/guerrilla-co-studio-head-angie-smets-is-now-head-of-development-strategy-at-playstation-studios">set to take on a new role at PlayStation Studios</a>, the studio confirmed that alongside the <a href="https://gamingbolt.com/horizon-co-op-game-is-in-development-at-guerrilla-job-ads-confirm">previously-confirmed&nbsp;<em>Horizon&nbsp;</em>multiplayer game</a>, it is also working on the sequel to&nbsp;<em>Horizon Forbidden West</em>.</p>
<p>&#8220;We have full confidence in our new leadership as they steer Guerrilla towards a bright future, expanding the world of <em>Horizon</em> with Aloy&#8217;s next adventure and our exciting online project,&#8221; the developer wrote.</p>
<p>This is not the first time Guerrilla has alluded to already having&nbsp;<em>Horizon 3&nbsp;</em>in the works. When it confirmed last year that it was working on a multiplayer&nbsp;title, the studio also said that it was <a href="https://gamingbolt.com/horizon-online-game-features-new-cast-of-characters-unique-stylized-look">&#8220;continuing to create epic solo adventures for Aloy.&#8221;</a></p>
<p>Roughly <a href="https://gamingbolt.com/horizon-multiplayer-game-10-minutes-of-footage-leaked-show-early-development-gameplay">10 minutes of early development gameplay footage</a> from the multiplayer title were leaked earlier this year, while job listings have also suggested that the game <a href="https://gamingbolt.com/horizon-multiplayer-game-could-also-release-for-mobile-devices-job-ad-suggests">could release for mobile devices as well</a>.</p>
<p>Meanwhile, leaks have claimed that <a href="https://gamingbolt.com/horizon-zero-dawn-remaster-open-world-co-op-horizon-game-in-development-at-guerrilla-rumour">an enhanced PS5 remaster of&nbsp;</a><em><a href="https://gamingbolt.com/horizon-zero-dawn-remaster-open-world-co-op-horizon-game-in-development-at-guerrilla-rumour">Horizon Zero Dawn</a>&nbsp;</em>is also in development, though reportedly, that is <a href="https://gamingbolt.com/horizon-zero-dawn-remaster-isnt-being-developed-by-guerrilla-rumour">not being developed in-house by Guerrilla</a>.</p>
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		<title>10 Things We Want To See In The Sequel To Horizon Forbidden West</title>
		<link>https://gamingbolt.com/10-things-we-want-to-see-in-the-sequel-to-horizon-forbidden-west</link>
					<comments>https://gamingbolt.com/10-things-we-want-to-see-in-the-sequel-to-horizon-forbidden-west#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Mar 2022 06:55:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=510142</guid>

					<description><![CDATA[When Aloy returns for her next big adventure, we'll be hoping for these key improvements for an even more memorable journey.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>uerrilla Games and Sony have accomplished incredible things with <em>Horizon</em>, getting the series off to an excellent start with <em>Zero Dawn </em>and then making huge improvements to an already solid foundation with the recently-released <em>Forbidden West</em>. The latter, of course, is still not even a month old, which means it&#8217;s going to be several years before we even hear a whiff about a third mainline <em>Horizon </em>game- but there <em>is</em>, of course, going to be a third mainline <em>Horizon </em>game. When it comes, we&#8217;re hoping that it continues the series&#8217; upward trajectory, and we do have some particular ideas in mind for how we want it to do that. Here, that&#8217;s what we&#8217;ll be talking about.</p>
<p style="text-align: center;"><strong>IMPROVED MOBILITY</strong></p>
<p><iframe loading="lazy" title="Horizon 3 - 10 Things We Want" width="500" height="281" src="https://www.youtube.com/embed/FwP8n7TCXfA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Horizon Forbidden West </em>has made some significant strides from its predecessor where mobility is concerned, with the addition of mechanics such as free climbing and the Shieldwing contributing significantly on that front. Our hope is that with the sequel, Guerrilla continues to do that. In particular, we feel there&#8217;s still room for improvement with the climbing- particularly in Aloy&#8217;s movement while she climbs up surfaces. It might sound like a granular change on paper, but having faster, smoother, and more responsive climbing movements would be a huge improvement in practice.</p>
<p style="text-align: center;"><strong>IMPROVED STEALTH</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-480548" src="https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2.jpg" alt="horizon forbidden west" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Stealth is never really the main focus in <em>Horizon </em>games, so it makes sense that that aspect of the experience isn&#8217;t nearly as polished and deep as the combat is- but it is enough of a focus that we feel it could stand to make big improvements. Even in <em>Forbidden West</em>, which does make changes on this front for the better, stealth can feel a bit too rudimentary and basic, and our hope is that that will no longer be the case when its sequel arrives a few years down the line. Of course, we&#8217;re not expecting <em>Horizon </em>to turn into <em>Metal Gear Solid </em>all of a sudden, but having smarter enemies who aren&#8217;t so predictable in their actions and so easy to cheese should definitely still be a priority.</p>
<p style="text-align: center;"><strong>UNDERWATER COMBAT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-445054" src="https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7.jpg" alt="Horizon Forbidden West (7)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Horizon-Forbidden-West-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Horizon Forbidden West </em>is a rare example of a game getting underwater sections right. Being able to freely explore gorgeous sunken environments with complete freedom of movement in large spaces adds another excellent layer to the experience- and <em>Horizon 3 </em>can take that another step further in one very simple way. Introduce combat. We&#8217;re well aware of the fact that underwater combat won&#8217;t be nearly as complex and expansive as regular combat for obvious reasons, but having at least some options to be able to take enemies on in a pinch and not having to completely rely on stealth mechanics would be a massive improvement to these sections.</p>
<p style="text-align: center;"><strong>DEEPER WEAPON CUSTOMIZATION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-503230" src="https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02.jpg" alt="Horizon Forbidden West_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Horizon-Forbidden-West_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of several areas that <em>Horizon Forbidden West </em>deserves a ton of praise for is the range of options it provides with its weapons- not just with unique weapon types, but even the variety of options available within each different type, with each of them being upgradable across each type. The logical step forward for the series now would be to throw in more granular customization options. If players get a bow, maybe they should have the option to add a craft and attach a scope to make it a more viable long-range weapon. If we get a ropecaster, maybe we should be able to add elemental effects of our own choosing. <em>Forbidden West </em>doubled down on its RPG mechanics, which was the best thing it could have done, and something like this would crank that up to 11.</p>
<p style="text-align: center;"><strong>SUMMONABLE COMBAT MACHINES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-506183" src="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-scaled.jpg" alt="Horizon Forbidden West" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-10-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Overriding machines and using them to your benefit for both traversal and combat is a huge part of these games, and it is undoubtedly an area that Guerrilla will be looking to improve even further with any future instalments. So how could they take things to the next level here? Well, maybe players could always have a combat-focused machine that they could summon to fight by their side in tight situations. Imagine how cool it would be if you could summon, say, a Tremortusk in a fight against a Thunderjaw. It&#8217;s not like <em>Forbidden West </em>doesn&#8217;t already allow you to do this to some extent- you can make machines fight against each other, and you can summon your mounts to fight by your side during combat, but doubling down on the mechanic and making it an even more integral part of the core loop would make for an excellent addition.</p>
<p style="text-align: center;"><strong>MACHINE CUSTOMIZATION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-506319" src="https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw.jpg" alt="horizon forbidden west" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/horizon-forbidden-west-clamberjaw-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>This is another way that Guerrilla could expand the machine overriding mechanic. Players do get a decent range of options in how they want to use their overriden machines as it is, but providing even more granular control would only improve things, similar to what we spoke about with the weapons. Maybe you could deck out your overriden Clawstrider with a gatling gun, or maybe you could add another layer of armour to your Charger. <em>Forbidden West&#8217;s </em>overriding-focused skill tree already veers in this direction as it is, so it wouldn&#8217;t be the most surprising thing in the world if its sequel had a dedicated machine customization system.</p>
<p style="text-align: center;"><strong>SYSTEMIC WEATHER MECHANICS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-506189" src="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8.jpg" alt="Horizon Forbidden West" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-8-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Weather effects in <em>Horizon Forbidden West </em>are absolutely gorgeous. When you&#8217;re caught in the middle of a furious sandstorm or a blinding blizzard, you can&#8217;t help but stop for a moment and take in all the beauty around you. These weather effects, however, are mostly aesthetic in nature. What we want from <em>Horizon 3 </em>is for the weather mechanics to have a gameplay impact. Like maybe machines getting slower in cold weather, or becoming overheated and going on something of a rampage when caught under the baking sun of a desert.</p>
<p style="text-align: center;"><strong>CO-OP</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-506185" src="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-scaled.jpg" alt="Horizon Forbidden West" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-12-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;ve spoken plenty of times about how the <em>Horizon </em>template is basically begging for a <em>Monster Hunter-</em>style spinoff, and while we firmly believe that something like that should be its own full-fledged co-op game, we wouldn&#8217;t mind seeing co-op being an option in <em>Horizon 3 </em>either. A lot of that would probably be down to how the story is structured, of course- Aloy is alone for the bulk of both <em>Zero Dawn </em>and <em>Forbidden West</em>, so maybe justifying having a co-op partner will be easier said than done. If Guerrilla can figure out a way to make it happen though, it could open up some exciting gameplay opportunities.</p>
<p style="text-align: center;"><strong>CHOICE AND CONSEQUENCE MECHANICS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-505601" src="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5.jpg" alt="Horizon Forbidden West" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Both <em>Horizon </em>games have flirted with the idea of choice and consequence mechanics on occasion. In both games, players get to make what feel like key decisions at certain points- though of course, given the very nature of these games, those decisions don&#8217;t ever really impact the story and how it plays out. That&#8217;s a little disappointing, in all honesty. <em>Horizon 3</em>, then, should go all in on that- keep giving us the opportunity to make these big story decisions at Aloy, but then also make sure that those decisions actually mean something. Have them have a meaningful impact on the story.</p>
<p style="text-align: center;"><strong>A CODEX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-504430" src="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003.jpg" alt="Horizon Forbidden West_003" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/Horizon-Forbidden-West_003-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>This one would probably be an ancillary addition, and not nearly as gameplay-centric as a lot of the other stuff we&#8217;ve spoken about in this feature- but we&#8217;d still love to see a full-fledged codex in the next <em>Horizon </em>game. This is a ridiculously lore-heavy series, with so much history and backstory attached to so many things, and sometimes, you just want to learn more about all of it- either because you want to refresh your memory, or because you&#8217;re just genuinely interested in it. <em>Forbidden West </em>does have a section in its menu dedicated to character bios, which is definitely a step in the right direction, but having a codex<em> </em>would be an excellent bonus.</p>
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