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	<title>Just Cause &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Just Cause, Contraband Developer is Cutting 50 Jobs, Closing Two Studios</title>
		<link>https://gamingbolt.com/just-cause-contraband-developer-is-cutting-50-jobs-closing-two-studios</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Jun 2024 17:53:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=588951</guid>

					<description><![CDATA[The company is closing its New York and Montreal offices and laying off roughly 9 percent of its workforce. ]]></description>
										<content:encoded><![CDATA[<p><em>Just Cause </em>developer Avalanche Studios has joined the ever-growing list of companies in the games industry to be hit with layoffs. The company has <a href="https://avalanchestudios.com/stories/statement-nymr" target="_blank" rel="noopener">announced</a> with a statement on its website that it&#8217;s set to lay off about 9 percent of its total global workforce.</p>
<p>Specifically, Avalanche Studios – which has offices in Stockholm, Malmo, Liverpool, New York, and Montreal – is shutting down two of its studios- namely, the ones in New York and Montreal. That will also mean 50 employees across those two offices being laid off.</p>
<p>&#8220;This is an exceptionally difficult decision, but we believe it&#8217;s necessary to ensure a stable and sustainable future for the company,&#8221; Avalanche writes. &#8220;Our focus is now on supporting all Avalanchers through this challenging time. We&#8217;re grateful for the invaluable contributions of those leaving and remain committed to creating incredible gaming experiences for our players.&#8221;</p>
<p>Avalanche&#8217;s Montreal studio was opened as recently as October of last year. The company joins several others that have cut large numbers of jobs over the last year and a half, including the likes of <a href="https://gamingbolt.com/playstation-is-laying-off-900-people">PlayStation</a>, <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Microsoft</a>, <a href="https://gamingbolt.com/sega-is-cutting-240-jobs-across-uk-studios-including-creative-assembly">Sega</a>, <a href="https://gamingbolt.com/valorant-league-of-legends-developer-is-laying-off-around-530-employees-shutting-down-riot-forge">Riot Games</a>, <a href="https://gamingbolt.com/ubisoft-is-cutting-45-jobs-in-fresh-round-of-layoffs">Ubisoft</a>, <a href="https://gamingbolt.com/electronic-arts-is-laying-off-roughly-670-people">Electronic Arts</a>, <a href="https://gamingbolt.com/take-two-interactive-to-lay-off-5-of-its-workforce-and-cancel-projects-to-save-costs">Take-Two Interactive</a>, and many others.</p>
<p>Avalanche Studios is currently working on open world co-op game <em>Contraband </em>in collaboration with Microsoft. Announced in 2021, the game is still without a release date, with reports claiming it has <a href="https://gamingbolt.com/contraband-faced-development-troubles-staff-departures-since-announcement-rumor">faced development issues behind the scenes</a>.</p>
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		<title>Just Cause And RAGE 2 Developer Hiring For &#8220;Largest And Greatest AAA Project&#8221; They&#8217;ve Ever Done</title>
		<link>https://gamingbolt.com/just-cause-and-rage-2-developer-hiring-for-largest-and-greatest-aaa-project-theyve-ever-done</link>
					<comments>https://gamingbolt.com/just-cause-and-rage-2-developer-hiring-for-largest-and-greatest-aaa-project-theyve-ever-done#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 23:56:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Just Cause]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=454808</guid>

					<description><![CDATA[Various positions are now open.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-372198" src="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7.jpg" alt="just cause 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/just-cause-4-image-7-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Avalanche Studios has become known for developing games with big, massive open worlds. From the <em>Just Cause</em> franchise, with each entry being bigger and bigger, to<em> RAGE 2</em>, which had a fairly large open world, too. While we aren&#8217;t too sure what the studio is developing just now, <a href="https://gamingbolt.com/avalanche-studios-has-several-games-in-development-releases-brief-teaser-for-one">only that they have several projects in the works</a>, it seems for at least one of them they are going big once more.</p>
<p>The company is hiring for several key positions on a new as of now unnamed title. It&#8217;s referred to in some grand terms such as being the &#8220;largest&#8221; and &#8220;greatest&#8221; project the company has worked on, even promising their animation quality to the highest point in the studios history. Those positions include Gameplay Animation Programmer, Senior World Designer and more through their NYC-based location. You can read about those positions through <a href="https://avalanchestudios.com/careers" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p>Most likely, whatever this game is, we won&#8217;t be hearing about for awhile and it&#8217;s almost certainly in development for next generation consoles. The company has proven they know how to go big, however, so whatever it is, odds are it&#8217;ll be pretty incredible in scope.</p>
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		<title>Avalanche Studios Co-Founder Leaving in April</title>
		<link>https://gamingbolt.com/avalanche-studios-co-founder-leaving-in-april</link>
					<comments>https://gamingbolt.com/avalanche-studios-co-founder-leaving-in-april#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 07:23:24 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387834</guid>

					<description><![CDATA[Christofer Sundberg spent 16 years at the Just Cause studio.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg.jpg"><img decoding="async" class="aligncenter wp-image-387836" src="https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg.jpg" alt="Christofer Sundberg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Christofer-Sundberg-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>For as long as Avalanche Studios has been around, Christofer Sundberg&#8217;s name has been associated with it. He directed the first <i>Just Cause</i> in 2006 and co-founded the studio along with current chief technical officer Linus Bloomberg. However, his stint with the studio is coming to a close soon.</p>
<p>Sundberg recently announced on Twitter that he would be leaving Avalanche by April end. Coincidentally, this is before the release of <a href="https://gamingbolt.com/rage-2s-progress-boosters-and-cheat-codes-wont-be-sold-for-real-money-bethesda-confirms"><i>RAGE 2</i></a> in May, which the studio has been developing with id Software. It seems that Sundberg will still be around for when <a href="https://gamingbolt.com/just-cause-studios-generation-zero-out-on-march-26th"><i>Generation Zero</i></a>, Avalanche&#8217;s co-op open world survival shooter, releases in March.</p>
<p>While Sundberg didn&#8217;t specify his reason for leaving or what he planned to do afterwards, his time spent “working together with fantastic individuals and teams” was noted. As for <i>RAGE 2</i>, it&#8217;s out on May 14<sup>th</sup> for Xbox One, PS4, and PC. Thanks to <a href="https://gamingbolt.com/avalanche-studios-helping-bethesda-with-rage-2">Avalanche co-developing the title</a>, it&#8217;s also <a href="https://gamingbolt.com/rage-2-will-be-powered-by-avalanche-studios-apex-engine-pre-order-bonuses-revealed">using the Apex Engine</a> to build the world and power the action.</p>
<p>https://twitter.com/CHSundberg/status/1098615868756541441</p>
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		<title>The 50 Biggest Maps In Video Games of All Time</title>
		<link>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time</link>
					<comments>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:43:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=381761</guid>

					<description><![CDATA[These are the biggest video game maps of all time. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s technology has evolved and allowed developers to do more impressive stuff in their games, video games in general have gotten larger and larger and expanded in scope. That&#8217;s not to say that we didn&#8217;t have large game worlds until recently, but we certainly have had a lot more of then in the last decade or so. In this feature, we&#8217;re going to talk about the biggest maps ever used in video games, and we&#8217;ll be counting down, beginning with #50, and ending with what is to this day the biggest video game map of all time.</p>
<p>Do keep in mind, that though it&#8217;s natural to assume that when we talk about big game maps, we might be talking about open world games only- but that&#8217;s not the case. Whether its an open world game, or an open ended game that&#8217;s not particularly open world, or a huge map that we&#8217;ve seen in multiplayer play- it&#8217;s all fair game for this list. Also, do keep in mind that randomly generated maps were not considered for this feature.</p>
<p>A final note before we begin- there&#8217;s every possibility that we might have missed out on some game you were expecting to see on this list, and if we did, it&#8217;s either because the exact sizes of their maps aren&#8217;t known to us, or because we simply forgot! If it&#8217;s the former, and you know what the sizes are, please tell us! If it&#8217;s the latter, please remind us.</p>
<p>So without further ado, let&#8217;s jump into it.</p>
<p><strong>#50. ASSASSIN&#8217;S CREED UNITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg"><img decoding="async" class="aligncenter size-large wp-image-215403" src="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The open world action by developers Ubisoft has its fair share of issues, sure, but its world is one aspect that can&#8217;t be faulted. It&#8217;s a joy to explore, and it&#8217;s also pretty big. At about 2.4 km2, there&#8217;s more than enough space in this virtual world to explore and lose yourself in.</p>
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		<title>Just Cause and the Castlevania: Lords of Shadow Trilogy Are Now Playable on Xbox One</title>
		<link>https://gamingbolt.com/just-cause-and-the-castlevania-lords-of-shadow-trilogy-are-now-playable-on-xbox-one</link>
					<comments>https://gamingbolt.com/just-cause-and-the-castlevania-lords-of-shadow-trilogy-are-now-playable-on-xbox-one#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 30 Oct 2018 18:32:41 +0000</pubDate>
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					<description><![CDATA[That’s actually a very strong batch of games that players should consider looking into. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Castlevania-Lords-of-Shadow-Ultimate-Edition-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-158676" src="https://gamingbolt.com/wp-content/uploads/2013/06/Castlevania-Lords-of-Shadow-Ultimate-Edition-10.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Castlevania-Lords-of-Shadow-Ultimate-Edition-10.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/Castlevania-Lords-of-Shadow-Ultimate-Edition-10-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/Castlevania-Lords-of-Shadow-Ultimate-Edition-10-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It looks like <a href="https://gamingbolt.com/just-cause-being-added-to-xbox-one-backward-compatibility-rumor">our report yesterday</a> regarding <i>Just Cause </i>possibly coming to Xbox One via the backward compatibility program was correct. <i>Just Cause</i> has indeed been confirmed to be one of the games headlining the newest batch of titles being added to the service today by Microsoft, as confirmed by Larry &#8220;Major Nelson&#8221; Hryb on Twitter,.</p>
<p>But <i>Just Cause</i> isn’t the only big game being added this time around, either—in fact, unusually enough, all four of the games that are included in this batch are arguably “big”. Alongside <i>Just Cause</i>, the <i>Castlevania: Lords of Shadow</i> trilogy—so the two numbered games, and <i>Mirror of Fate HD—</i>will also now be playable on Xbox One. While <i>Lords of Shadow 2</i> and <i>Mirror of Fate HD</i> were pretty disappointing, the original <i>Lords of Shadow</i> was a great and compelling reboot despite its flaws, and fans of the series should take this opportunity to look into it.</p>
<p>As is always the case, all these games can now be purchased on the Xbox Store on Xbox One directly.</p>
<p><a href="https://twitter.com/majornelson/status/1057301141980033024?s=21">https://twitter.com/majornelson/status/1057301141980033024?s=21</a></p>
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		<title>Just Cause Being Added to Xbox One Backward Compatibility &#8211; Rumor</title>
		<link>https://gamingbolt.com/just-cause-being-added-to-xbox-one-backward-compatibility-rumor</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 30 Oct 2018 05:38:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=369993</guid>

					<description><![CDATA[Rico’s original adventure may be coming to Xbox One. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Just_Cause_2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-6693" src="https://gamingbolt.com/wp-content/uploads/2010/02/Just_Cause_2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Just_Cause_2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Just_Cause_2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It sounds like <i>Just Cause</i> — the original game — may be inbound on Xbox One’s backward compatibility feature soon. The store page for the game seems to have been updated, and it is now showing a release date of October 29 2018. Which is a decade later than it actually came out.</p>
<p>Typically, these sorts of updates predate or accompany a game launching on the backward compatibility service on Xbox One. That said, <i>Just Cause</i> has not yet been announced for the service, nor is it available to buy on Xbox One’s store. This seems to suggest an announcement for it may be incoming, and this update was made a bit ahead of time.</p>
<p>If this happens, every single <i>Just Cause</i> game will be playable on the Xbox One—<i>3</i> is already an Xbox One game, and <i>4</i> is due out later this year for it. <i>2</i> was made backward compatible all the way back in 2015, and was in fact given to Xbox One owners for free with <i>3</i>. So for fans of <i>Just Cause</i>, Xbox One is the ultimate console.</p>
<p>Make sure to check out <a href="https://gamingbolt.com/just-cause-4s-latest-panoramic-trailer-is-absolutely-stunning">the newest video</a> for the upcoming <i>Just Cause 4</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369994" src="https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D.jpeg" alt="Just Cause 1 Store Listing" width="620" height="382" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D.jpeg 2224w, https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D-300x185.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D-768x473.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/9EE3DF84-1B5A-44D6-9882-B53A86E9285D-1024x631.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">369993</post-id>	</item>
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		<title>GTA5 PC Mod Brings In Just Causes&#8217; Grappling Hook</title>
		<link>https://gamingbolt.com/gta5-pc-mod-brings-in-just-causess-grappling-hook</link>
					<comments>https://gamingbolt.com/gta5-pc-mod-brings-in-just-causess-grappling-hook#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 26 May 2015 06:20:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GTA5]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232877</guid>

					<description><![CDATA[Chaos everywhere.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/Xg7e3YDK48Q" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The GTA5 modding continues to thrive and experiment with the game in absolutely new and unexpected ways. The latest mod we are talking about here may not be as groundbreaking or even novel as some of the other mods we have discussed previously, but it&#8217;s still just great fun- it adds the grappling hook from the Just Cause games to GTA5, allowing you to attach the hook to pretty much everything, from buildings and cars, to random NPCs.</p>
<p>You can even chain them together, and to yourself. It&#8217;s hilarious, it&#8217;s chaotic, and it adds even more mayhem to a game that is already a boiling broth for mayhem. You can check out what the ensuing chaos is like in the video above, and you can download the mod, made by JulioNIB, <a href="http://gtaxscripting.blogspot.com.au/2015/05/gta-v-just-cause-2-grappling-hook-mod.html" target="_new">from here</a>.</p>
<p>GTA5 launched on Xbox 360 and PS3 in 2013; it launched last year on PS4 and Xbox One, and the PC release came earlier this year. Stay tuned to GamingBolt for more coverage and information.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">232877</post-id>	</item>
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		<title>Just Cause Creators Have &#8220;Several Surprises&#8221; Still Planned For 2015</title>
		<link>https://gamingbolt.com/just-cause-creators-has-several-surprises-still-planned-for-2015</link>
					<comments>https://gamingbolt.com/just-cause-creators-has-several-surprises-still-planned-for-2015#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 17:39:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalance Studios]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[just cause 3]]></category>
		<category><![CDATA[mad max]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206080</guid>

					<description><![CDATA[Avalanche Studios just might be swept away in an avalanche of money in 2015.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-143573" src="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-1.jpg" alt="just cause 2" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-1-300x167.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>VideoGamer.com today received an Email from Avalanche Studios, the creators of the hugely popular open world action game Just Cause and Just Cause 2, saying that they still have &#8220;several surprises planned for next year&#8221;&#8230;please, please, please let one of them be an 8th gen Just Cause game.</p>
<p>The email goes to on to say, &#8220;Next year, players will be able to roam the lethal open-world wasteland of Mad Max. In addition, theHunter is on a record breaking streak. More than a million players have signed up for the world&#8217;s most realistic wildlife experience since the Steam introduction earlier this year, bringing the total number to over 4 million.&#8221;</p>
<p>We haven&#8217;t heard much about the Mad Max game that was unveiled at E3 which everyone initially mistook as a Fallout 4 teaser.</p>
<p>All that aside, saying &#8220;2015 is set to be the biggest year since the inception of Avalanche Studios more than a decade ago&#8221; certainly makes it seem that Avalanche has a lot of faith in the upcoming year. I just want Just Cause 3, seriously, give me that.</p>
<p><a href="http://www.videogamer.com/xbox360/just_cause_2/news/just_cause_dev_has_several_surprises_in_store_for_2015.html">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">206080</post-id>	</item>
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		<title>Just Cause Retrospective: When Chaos is a Friend of Mine</title>
		<link>https://gamingbolt.com/just-cause-retrospective-when-chaos-is-a-friend-of-mine</link>
					<comments>https://gamingbolt.com/just-cause-retrospective-when-chaos-is-a-friend-of-mine#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 13:28:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[eidos interactive]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=158908</guid>

					<description><![CDATA[We look back on the awesome madness of the Just Cause games.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">A</span> wise man once said that chaos – be it in revolt, activity without meaning or disorder – is the road to freedom. If any game has successfully imbued the concept of chaos into its core concepts, it would be Just Cause. The series didn’t always begin like that though.</p>
<p>The first Just Cause came out in 2006 and was published Eidos Interactive for the Xbox, PS2, PC and even the Xbox 360. Like Grand Theft Auto, it aimed to introduce an open world in which players could go where they please and do as they please.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-158909" src="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause.jpg" alt="just cause" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Taking place in the 391 square mile island of San Esperito, Just Cause had you playing as Agency operative Rico Rodriguez as he works to overthrow the dictator, Salvador Mendoza. Mendoza, like any despot, has weapons of mass destruction and it’s up to Rico to put a stop to his scheme. With extreme prejudice, of course.</p>
<p>Just Cause featured a rather short storyline campaign but prospered with over 300 different side missions to take part in. The basic elements of a signature gameplay were beginning to take form here, as players could pilot a variety of vehicles and perform all manner of stunts like base jumping, skydiving and even parasailing by latching on to a car or boat and deploying the parachute.</p>
<p>Such antics proved an aside from the usual mundane chores of Grand Theft Auto.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-143571" src="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg" alt="just cause 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>But it wasn’t until Just Cause 2 that things really kicked into gear.</p>
<p>The sequel was published by Eidos Interactive in 2010 for PC, Xbox 360 and PS3, but now distributed by Square Enix. It also introduced the new Avalanche Engine 2.0 and implemented Havok Physics into the mix. Rico Rodriguez returned again, aiming to overthrow another dictator – Pandak “Baby” Panay – on the island of Panau and also facing off against his mentor from the previous game, Tom Sheldon.</p>
<p>Unlike the original, Just Cause 2 embraced its open world nature and rather than progressing through simple campaign missions, players had to generate Chaos. With enough Chaos, one could unlock new Agency missions and proceed to assault strongholds that held their sway over the island.</p>
<p>And how did one generate Chaos?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/just-cause-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-111342" src="https://gamingbolt.com/wp-content/uploads/2012/09/just-cause-2.jpg" alt="just cause 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/just-cause-2.jpg 807w, https://gamingbolt.com/wp-content/uploads/2012/09/just-cause-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You could go around collecting items. That’s one way. You could also perform different side missions. That’s another way. Or you could assault bases, blow shit up while parachuting into territories, hijack and lasso a jet for transportation, string several baddies together and execute them with whip attacks, ramming a helicopter into an airport hangar, pilot vehicles into sub-orbital base jumps onto bridges where cars await to be jacked, and even blow up a whale.</p>
<p>We haven’t even gotten to holding off the super tankers.</p>
<p>The grappling hook quickly became one of the more awesome additions to the game. Despite the lack of super powers, as was seen in games like Prototype and inFamous released around the same time, Just Cause 2’s grappling hook was enough to give Rico an edge over an entire island army. You could either grapple towards objects normally, using the hook to assist in glides with the parachute, or as a melee weapon.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-158910" src="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-2.jpg" alt="just cause 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/just-cause-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the more innovative uses of the hook was to pull enemies towards you and shoot them up, along with attaching one end of the hook to an enemy while attaching the other to a random object that they would then be pulled towards. Much hilarity ensued, especially when you knocked two enemies’ heads together (literally). And who hasn’t hooked an enemy on to a passing aircraft and watched them sail off into the wild blue yonder?</p>
<p>The level of destruction in the game was nothing to scoff at either. Entire bases could be levelled with the use of explosives and well-timed vehicular violence. And unlike some games where the level of violence, the level of Chaos was meant to be fun in its own right, it served a purpose in Just Cause 2. Avalanche Studios wanted you to have fun in the world they created – all 400 square miles of it.</p>
<p>In a way, Just Cause felt like a tribute to all the old school action movies we grew up with. Movies like Commando, Rambo and Predator, where the point was balls to the wall action at every turn. It was ridiculous, it was clever, it was fun and it got the blood pumping. Shit blew up good, and never stopped blowing up for any reason.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/Just-Cause-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-127532" src="https://gamingbolt.com/wp-content/uploads/2012/12/Just-Cause-2.jpg" alt="Just Cause 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/Just-Cause-2.jpg 635w, https://gamingbolt.com/wp-content/uploads/2012/12/Just-Cause-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As it stands, open world action adventure games will come and go. Upcoming games like Saints Row IV and Grand Theft Auto V add elements of chaos and randomicity to their inner workings, the former taking it to hilarious levels of over-reaction and the latter looking to employ its own action movie style of adrenaline, referencing films like Heat with its heists.</p>
<p>Despite this, Just Cause, especially the sequel, will always hold a fond place in our hearts for the pure, lucid simplicity of Chaos it presented. Because, seriously, how many games let you blow up whales?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">158908</post-id>	</item>
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		<title>Avalanche Studios Came Close to Creating Open-World Star Wars Game</title>
		<link>https://gamingbolt.com/avalanche-studios-came-close-to-creating-open-world-star-wars-game</link>
					<comments>https://gamingbolt.com/avalanche-studios-came-close-to-creating-open-world-star-wars-game#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 May 2013 20:28:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[open world]]></category>
		<category><![CDATA[star wars]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=153463</guid>

					<description><![CDATA[Probably would've saved LucasArts had it happened.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg" alt="just cause 2" width="505" height="284" class="aligncenter size-full wp-image-143571" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/03/just-cause-2-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
The biggest news of the day was that Disney Interactive had signed a multi-year deal with EA to produce Star Wars games. Some of the biggest studios would be involved, including Visceral Games, DICE and Bioware, with DICE even stating that they would include Frostbite 3 technology.</p>
<p>However, former Avalanche Studios development director Oskar Burman shared some interesting info via <a href="https://twitter.com/OskarBurman/status/331657752697004032">Twitter</a>. &#8220;Actually, wanting to work with Star Wars goes deep in Sweden. Long time ago, in a galaxy far, far away, we almost got that deal when I was at Avalanche.&#8221;</p>
<p>Founder and CCO Cristofer Sundberg later <a href="https://twitter.com/CHSundberg/status/331662527526219777">chimed</a> in that, &#8220;If they had given us the deal back then, LucasArts would be alive today. A massive Star Wars open-world game! We would have rocked it.&#8221;</p>
<p>And when it comes to open world, Avalanche surely knows what its doing. Would you have been stoked for an open world Star Wars game? Or is the thought of a Frostbite 3 Star Wars game better? Let us know below.</p>
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