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	<title>monster boy and the cursed kingdom &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Monster Boy and the Cursed Kingdom is Finally Getting its Xbox Series X/S Update Imminently</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-is-finally-getting-its-xbox-series-x-s-update-imminently</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 01 Aug 2022 13:25:28 +0000</pubDate>
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					<description><![CDATA[On Xbox Series X, the Metroidvania platformer will run at 4K and 120 FPS, while on Xbox Series S, it will either target 4K at 60 FPS, or 1080p at 120 FPS.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;ve been waiting for <em><a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdoms-switch-version-far-outselling-all-other-versions-combined">Monster Boy and the Cursed Kingdom</a> </em>to get its long overdue Xbox Series X/S update, rejoice- your wait is coming to an end imminently. FDG Entertainment and Game Atelier&#8217;s acclaimed Metroidvania platformer received a technical boost on the PS5 back in December, and now, several months on, it&#8217;ll be getting its Xbox upgrade as well.</p>
<p>FDG Entertainment recently took to Twitter to confirm that <em>Monster Boy and the Cursed Kingdom&#8217;s </em>Xbox Series X/S launch is &#8220;imminent&#8221;. &#8220;Submission process has started and should finish until tomorrow,&#8221; the publisher says, which means an imminent launch and accompanying announcement should probably be expected.</p>
<p>FDG Entertainment also confirms that just as it did on the PS5, <em>Monster Boy and the Cursed Kingdom </em>will run at a native 4K and 120 FPS on the Xbox Series X/S. Meanwhile, on the Xbox Series S, the game will run at either 4K/60 FPS or 1080p/120 FPS.</p>
<p><em>Monster Boy and the Cursed Kingdom </em>is currently also available on PS4, Xbox One, Nintendo Switch, PC, and Stadia.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It&#39;s finally happening: <a href="https://twitter.com/hashtag/MonsterBoyGame?src=hash&amp;ref_src=twsrc%5Etfw">#MonsterBoyGame</a> <a href="https://twitter.com/hashtag/XboxSeriesX?src=hash&amp;ref_src=twsrc%5Etfw">#XboxSeriesX</a> release is imminent. Submission process has started and should finish until tomorrow. We&#39;ll keep y&#39;all updated! Series X will support 4K/120fps native; Series S will offer 1080p/120fps or 4K/60fps. <a href="https://t.co/oiKYbkArpJ">pic.twitter.com/oiKYbkArpJ</a></p>
<p>&mdash; FDG Entertainment (@FDG_Games) <a href="https://twitter.com/FDG_Games/status/1554070119168491526?ref_src=twsrc%5Etfw">August 1, 2022</a></p></blockquote>
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		<title>15 Best Modern Metroidvania Games</title>
		<link>https://gamingbolt.com/15-best-modern-metroidvania-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 05:58:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=429830</guid>

					<description><![CDATA[The best of the best in a resurgent genre.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s hard to think of a single genre in the history of this medium that has enjoyed the kind of resurgence that Metroidvanias have. Popularized by the likes of <em>Super Metroid </em>and <em>Castlevania: Symphony of the Night</em>, Metroidvanias were quite niche for a long time. But over the last decade or so, thanks to the efforts of incredibly talented indie developers and a few major AAA studios, Metroidvanias are now a dime a dozen, and have become so popular that even games that don&#8217;t commit fully to the genre end up using elements of it. </p>
<p>In this feature, we&#8217;ll be talking about what we feel have been the 15 best Metroidvania games of the last few years. Given how spoilt for choice we are, it goes without saying that we&#8217;ll be missing out on a few games, so sound off about those in your comments below.</p>
<p>So let&#8217;s kick this off, and let&#8217;s begin with the most obvious choice:</p>
<p><strong>HOLLOW KNIGHT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-345542" src="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>To say that <em>Hollow Knight </em>is not only one of the best games of the last few years, but quite simply one of the greatest games ever made, would not be an exaggeration in the slightest. Team Cherry&#8217;s masterpiece exudes a breathtaking level of confidence in everything it does, from the crisp combat, the incredible atmosphere, and the tight platforming to the labyrinthine map design, the charming visuals, and the memorable boss fights. It&#8217;s the standard that all Metroidvania games should aspire to, and stands toe-to-toe with genre giants like <em>Super Metroid</em>.</p>
<p>
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		<title>Monster Boy and the Cursed Kingdom Releases for PC on July 25th</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-releases-for-pc-on-july-25th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Jun 2019 13:13:00 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=402060</guid>

					<description><![CDATA[The 2D action platformer will be available on GOG and Steam.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3.jpeg"><img decoding="async" class="aligncenter wp-image-369457" src="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3.jpeg" alt="monster boy and the cursed kingdom" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-3-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s been out for several months on consoles, but <em>Monster Boy and the Cursed Kingdom</em> is <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-still-coming-to-pc">inching closer to launch on PC</a>. The title recently received a free demo on Steam, and now has a release date. FDG Entertainment confirmed on Twitter that it will launch on July 25th for Steam and GOG.</p>
<p>As a spiritual successor to the <em>Wonder Boy</em> series, <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-interview-a-big-adventure-in-a-magical-world"><em>Monster Boy and the Cursed Kingdom</em></a> is a brand-new 2D action platformer. Developed with original series creator Ryuichi Nishizawa, players will control Jin as he fights to save the kingdom. Jin can utilize six different forms with varying abilities and combat techniques to help him out.</p>
<p>The most obvious highlights are the graphics, which are hand drawn, and the music, handled by composers such as Motoi Sakuraba (<em>Dark Souls</em> series), Yuzo Koshiro (<em>Etrian Odyssey</em> series), and more. If you&#8217;re curious about getting your hands on the game now, <em>Monster Boy and the Cursed Kingdom</em> is currently available for Xbox One, PS4, and <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdoms-switch-version-far-outselling-all-other-versions-combined">Nintendo Switch</a>. Stay tuned for more details on the PC launch in the coming weeks.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Early <a href="https://twitter.com/hashtag/E3?src=hash&amp;ref_src=twsrc%5Etfw">#E3</a> News for our lovely followers: Monster Boy and the Cursed Kingdom PC Edition will release on Steam and GOG on July 25, 2019. <a href="https://twitter.com/hashtag/GOG?src=hash&amp;ref_src=twsrc%5Etfw">#GOG</a> <a href="https://twitter.com/hashtag/Steam?src=hash&amp;ref_src=twsrc%5Etfw">#Steam</a> <a href="https://twitter.com/hashtag/MonsterBoyGame?src=hash&amp;ref_src=twsrc%5Etfw">#MonsterBoyGame</a> <a href="https://twitter.com/hashtag/WonderBoy?src=hash&amp;ref_src=twsrc%5Etfw">#WonderBoy</a> <a href="https://twitter.com/hashtag/PCGaming?src=hash&amp;ref_src=twsrc%5Etfw">#PCGaming</a> <a href="https://twitter.com/hashtag/Indiedev?src=hash&amp;ref_src=twsrc%5Etfw">#Indiedev</a> <a href="https://t.co/FH4WUrSCiq">pic.twitter.com/FH4WUrSCiq</a></p>
<p>&mdash; FDG Entertainment (@FDG_Games) <a href="https://twitter.com/FDG_Games/status/1135485697052303360?ref_src=twsrc%5Etfw">June 3, 2019</a></p></blockquote>
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		<title>Monster Boy and the Cursed Kingdom Still Coming to PC</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-still-coming-to-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 01:51:11 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=396442</guid>

					<description><![CDATA[A free demo is planned for this month.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2.jpg"><img decoding="async" class="aligncenter wp-image-336842" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2.jpg" alt="Monster Boy and the Cursed Kingdom 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Monster Boy and The Cursed Kingdom</em> <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-sells-50000-units-in-first-week">first launched in December 2018</a> for Nintendo Switch, Xbox One, and PS4. It was pretty well received, with the Switch version <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdoms-switch-version-far-outselling-all-other-versions-combined">outselling its counterparts by eight times</a>. The PC version has been seemingly missing for the past few months, but publisher FDG Entertainment has <a href="https://steamcommunity.com/games/449610/announcements/detail/2563019799745319805" target="_blank" rel="noopener noreferrer">finally offered an update</a>.</p>
<p>Long story short, the game is still coming to PC, and a free demo could be out some time this month. That depends on its overall performance, but the emphasis is on creating a compelling launch experience with the full game.</p>
<p>&#8220;Once we finished the majority of tests, we&#8217;ll release the free demo,&#8221; the developer wrote. &#8220;We expect to release the demo this month. If the demo runs well on the majority of machines, we&#8217;ll release the full version, otherwise we&#8217;ll fix what needs to be fixed first. We want to make sure that PC players have a great &#8216;Day 1&#8217; experience with the full version of <em>Monster Boy and the Cursed Kingdom</em>.&#8221;</p>
<p>The publisher has also shared more information on PC-specific features that players can expect. All the patches from the current console version will be included, along with customizable controls and controller support. Ultrawide monitors will also be supported due to some levels and scenes actually being wider than 16:9. Boss fights are still at 16:9, but they&#8217;ll apparently mesh together well with ultrawide scenarios. This feature can be tested in the upcoming demo, so stay tuned.</p>
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		<title>Monster Boy and the Cursed Kingdom&#8217;s Switch Version Far Outselling All Other Versions Combined</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdoms-switch-version-far-outselling-all-other-versions-combined</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 09 Jan 2019 09:54:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=381017</guid>

					<description><![CDATA["Nintendo Switch continues to amaze us," says publisher FDG Entertainment. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-381019" src="https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom.jpeg" alt="monster boy and the cursed kingdom" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/monster-boy-and-the-cursed-kingdom-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Monster Boy and the Cursed Kingdom </em>may not have been the most high profile release of 2018, but there were still a great many people that were looking forward to its December launch. As a spiritual successor to the beloved classic <em>Wonder Boy </em>platformers, and with several strengths of its own, <em>Monster Boy </em>was met with great reception upon launch, also going on to <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-sells-50000-units-in-first-week">sell 50,000 units in its first week</a>.</p>
<p>While reporting its launch week sales, publisher FDG Entertainment had said that the Switch version had had the best sales, and that continues to be the case. In a recent tweet, the publisher said that the Switch &#8220;continues to surprise&#8221; them, and that it&#8217;s become &#8220;the most profitable console business ever for us&#8221;, with sales figures that are in &#8220;another universe&#8221;. To give you an idea of how profitable the Switch has been for them, they revealed that the Switch version of <em>Monster Boy and the Cursed Kingdom </em>has been far outselling the other two versions of the game, with a sales ratio of 8:1 in favour of Switch versus the other two <em>combined</em>.</p>
<p>That doesn&#8217;t surprise me, given that the Switch has been enjoying excellent software sales across the board, and that <em>Monster Boy and the Cursed Kingdom </em>by itself seems to be perfectly suited to the Switch hardware as well. The game is currently out on PS4, Xbox One, and Nintendo Switch, with a PC version also currently in the works- FDG Entertainment provided a brief update for that as well. Take a look at both tweets below.</p>
<p>https://twitter.com/FDG_Games/status/1082716029783064578</p>
<p>https://twitter.com/FDG_Games/status/1082725777504956416</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">381017</post-id>	</item>
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		<title>Monster Boy and the Cursed Kingdom Sells 50,000 Units In First Week</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-sells-50000-units-in-first-week</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Dec 2018 15:59:17 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=377758</guid>

					<description><![CDATA[The Nintendo Switch version was the highest selling one.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-375455" src="https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom.jpg" alt="Monster Boy and The Cursed Kingdom" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/Monster-Boy-and-The-Cursed-Kingdom-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Monster Boy and the Cursed Kingdom</em>, spiritual sequel to the classic platforming franchise <em>Wonder Boy</em>, launched last week worldwide, and has been receiving <a href="https://opencritic.com/game/1752/monster-boy-and-the-cursed-kingdom" target="_blank" rel="noopener">great critical reception</a> from critics and players alike. That reception is paying dividends too, as publishers FDG Entertainment have announced on Twitter that the game has sold 50,000 units in its first week on sale.</p>
<p>In the tweet that announced the sales figured, FDG Entertainment thanked fans, critics, and all those who purchased the game for their support. After being asked as a follow up about which system the game had sold the most on so far, the publisher revealed that the Nintendo Switch version of <em>Monster Boy and the Cursed Kingdom </em>was, unsurprisingly, the highest selling one out of all four.</p>
<p><em>Monster Boy and the Cursed Kingdom </em>is currently available on PS4, Xbox One, and Nintendo Switch. For more information on the game, head on <a href="https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-interview-a-big-adventure-in-a-magical-world">over here</a> for an interview we conducted with developers Game Atelier earlier this year.</p>
<p>https://twitter.com/FDG_Games/status/1072837584844480513</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Switch</p>
<p>&mdash; FDG Entertainment (@FDG_Games) <a href="https://twitter.com/FDG_Games/status/1072856957965479937?ref_src=twsrc%5Etfw">December 12, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Monster Boy and the Cursed Kingdom Wiki &#8211; Everything You Need To Know About The Game</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-wiki-everything-you-need-to-know-about-the-game</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 30 Oct 2018 11:09:12 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[FDG Entertainment]]></category>
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		<category><![CDATA[monster boy and the cursed kingdom]]></category>
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					<description><![CDATA[Everything you need to know about Monster Boy and the Cursed Kingdom.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>onster Boy and the Cursed Kingdom&nbsp;</em>is a 2D side scrolling exploration-based platformer developed by French studio Game Atelier and published by FDG Entertainment. It is described by the makers as a spiritual successor to Sega&#8217;s classic&nbsp;<em>Wonder Boy&nbsp;</em>series of platformers.</p>
<h2><strong>Development&nbsp;</strong></h2>
<p>Development on&nbsp;<em>Monster Boy and the Cursed Kingdom&nbsp;</em>started in 2014. When the game entered development, it was titled&nbsp;<em>Flying Hamster II: Knight of the Golden Seed</em>, as a sequel to Game Atelier&#8217;s&nbsp;<em>Flying Hamster</em>, which came out in 2010. Eventually, the game was picked up by FDG Entertainment, who made the decision with Game Atelier to change the nature of the project, instead turning it into what was described as a spiritual successor to Sega&#8217;s&nbsp;<em>Wonder Boy&nbsp;</em>series. Though the game is a sequel to the&nbsp;<em>Wonder Boy&nbsp;</em>games in all but name, the&nbsp;<em>Wonder Boy&nbsp;</em>trademark rests with Sega. As such, the game was titled&nbsp;<em>Monster Boy and the Wizard of Booze</em>. After receiving criticisms for the subtitle, it was eventually renamed as&nbsp;<em>Monster Boy and the Cursed Kingdom</em>.</p>
<p><iframe loading="lazy" title="Monster Boy Gamescom 2018 Trailer, coming Dec. 4th!" width="500" height="281" src="https://www.youtube.com/embed/UQYS4oXV4N8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Ryuichi Nishizawa, who was the creator of the&nbsp;<em>Wonder Boy&nbsp;</em>series, is also involved in the development of the game, while the game&#8217;s soundtrack has been composed by a collection of well-known Japanese artists, including&nbsp;Keiki Kobayashi, Takeshi Yanagawa,&nbsp;Michiru Yamane,&nbsp;Haruka Shimotsuki,&nbsp;Yuzo Koshiro, and&nbsp;Motoi Sakuraba. The game&#8217;s soundtrack also includes rearranged tracks from previous&nbsp;<em>Wonder Boy&nbsp;</em>games. Originally the game was supposed to use sprite based visuals, but as per the developers, the visual style was changed a few times during the development process, before they finally decided to use hand drawn art and animations. At one point, the developers had even planned on using 16 bit visuals for the game, as they wished the pay homage to retro style video games on the Sega Mega Drive from which they took inspiration.</p>
<p><em>Monster Boy and the Cursed Kingdom&nbsp;</em>was originally scheduled for a launch on November 6, 2018, but this was delayed by about a month to December 4 due to issues with production of the game&#8217;s physical copies, for which FDG Entertainment have partnered with Sega. PS4 and Nintendo Switch will receive physical copies of the game, while these will be limited only to North American audiences.</p>
<h2><strong>Story</strong></h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-336843" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3.jpg" alt="Monster Boy and the Cursed Kingdom 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Monster Boy and the Cursed Kingdom&nbsp;</em>sees players playing as a young boy named Jin, who must journey across the kingdom as he attempts to stop his Uncle Nabu from using his magical powers to destroy the kingdom. The developers have stated that they do not wish the emphasize the story too much, and even though the setup will be important to the game, their main focus while developing the title has been on gameplay and mechanics.</p>
<h2><strong>Gameplay</strong></h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369456" src="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2.jpg" alt="monster boy and the cursed kingdom" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/monster-boy-and-the-cursed-kingdom-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Monster Boy&nbsp;</em><em>and the Cursed Kingdom&nbsp;</em>is an open world side scrolling platformer. Rather than requiring precision platforming from players, it instead places a focus on exploration, to the extent that when players fall into gaps, they do not die like in regular platformers, but are instead respawned, with the only penalty being a slight loss to HP. While exploring, players can discover hidden rooms, gear, and equipment, and have to fight against enemies and solve puzzles in the environment to progress further.</p>
<p>Players can transform into six unique animal forms, with each having their individual advantages and disadvantages that apply to combat, platforming, and puzzle solving. For instance, while transformed into a pig, players cannot equip weapons or armour, but they can use magic spells, which can be done in only one other form (human form), while the pig can also sniff around the environment to find secrets. While playing as a frog, players can use their tongues to reach distant places to make previously inaccessible areas more accessible, while playing as a snake allows players to climb up slimy surfaces. Puzzle solving, combat, and traversal rely on and encourages players to experiment with different animal forms.</p>
<p>Transforming, and mixing and matching with various kinds of gear, equipment, and animal forms is also encouraged in gameplay, especially during exploration. According to the developers,&nbsp;<em>Monster Boy and the Cursed Kingdom&nbsp;</em>has over fifteen hours worth of content. Players can explore open environments and pick between branching paths. There are shortcuts and other means for quicker traversal, which the developers also made sure to emphasize in order to prevent the game&#8217;s backtracking sections from getting monotonous. The developers have also stated that they have made the game in such a manner that it can be accessible to a wide range of audiences, and will have varying difficulty styles depending on how players choose to play. While critical progress won&#8217;t be locked behind extreme challenge, those who want to achieve 100 per cent completion will find a more challenging experience.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Top 20 Biggest Announcements at Gamescom 2018</title>
		<link>https://gamingbolt.com/top-20-biggest-announcements-at-gamescom-2018</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 14:32:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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					<description><![CDATA[Though not as hyped as E3 2018, there was tons of great reveals from this year's Gamescom.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>amescom 2018 started on August 21<sup>st</sup> and should be more or less finished by now. While generally not as hyped as the Electronic Entertainment Expo, this year&#8217;s Gamescom saw a number of awesome reveals and announcements. Except for whatever happened to Blizzard when it threw out the schedule for its first day but I digress. Let&#8217;s take a closer look at 20 of the biggest announcements from the trade fair.</p>
<p><strong>PUBG 1.0 Dated for Xbox One</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318695" src="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg" alt="PlayerUnknowns Battlegrounds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Amid its various issues and Bluehole&#8217;s desire to fix things, the developer announced that <em>PlayerUnknown&#8217;s Battlegrounds</em> would be launching version 1.0 on Xbox One on September 4th. Not only that but the new Sanhok map, custom games and War Mode would also be included with the update. Though <em>PUBG</em> on the Xbox One had a shoddy start and – depending on who you ask – isn&#8217;t the best Battle Royale title available, it still has a very, very healthy player base. And they&#8217;ve got a whole lot to look forward to.</p>
<p><strong>Devil May Cry 5 Release Date and Gameplay</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Devil-May-Cry-5-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340875" src="https://gamingbolt.com/wp-content/uploads/2018/06/Devil-May-Cry-5-7.jpg" alt="Devil May Cry 5 (7)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Devil-May-Cry-5-7.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/06/Devil-May-Cry-5-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Devil-May-Cry-5-7-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Arguably the star of Gamescom 2018, <em>Devil May Cry 5</em> astounded all who played it on the show floor. Along with faster movement, mid-air dodging and a whole variety of combat options, the sequel re-established the <em>Devil May Cry</em> flavour that we knew and loved. Not only that but Capcom announced a release date of March 8<sup>th</sup> 2019. Footage for Dante, more details on the mysterious third character “V” and much more are in store but for all intents and purposes, we&#8217;re kind of thinking <em>Devil May Cry</em> is back.</p>
<p><strong>Sekiro: Shadows Die Twice Out in March 2019</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340839" src="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11.jpg" alt="Sekiro Shadows Die Twice_11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Sekiro-Shadows-Die-Twice_11-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Perhaps the second most hyped game at the trade fair, <em>Sekiro: Shadows Die Twice</em> was also playable. Activision took to announcing a release date of March 22<sup>nd</sup> 2019 and a Collector&#8217;s Edition, complete with a statue of the protagonist. However, it was the gameplay that honestly excited us. <em>Sekiro</em> doesn&#8217;t have a stamina meter, boasts impressive movement thanks to a grappling hook and channels a contemporary <em>Tenchu</em> more than you&#8217;d think. Despite this, combat is intense, relying on threshold meters that increase with damage taken, leading up to execution-style attacks. It&#8217;s bloody, grim and has that From Software vibe to it. Suffice to say, that&#8217;s good news.</p>
<p><strong>The Surge 2&#8217;s First Look at Combat</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-345965" src="https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/the-surge-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>If you happened upon that leaked gameplay clip for <em>The Surge 2</em> a while ago, then nothing in the current trailer really surprised you. For everyone else, it was the first look at a game that&#8217;s still relatively <em>Souls</em>-like. The previous game&#8217;s special limb-targeting system is looking good, the movement seems more fluid and overall, the world feels more realized. That may not seem like a big deal but those cloaked Hunters and transforming statue gave us hope for what&#8217;s to come.</p>
<p><strong>Ori and the Will of the Wisps &#8211; Spirit Trials</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-302900" src="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg" alt="Ori and The Will of the Wisps" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Did Microsoft announce a release date for <em>Ori and the Will of the Wisps</em>? No. It did the next best thing though with the reveal of Spirit Trials. This is essentially time trials as players attempt to beat their friends&#8217; best times. Competing against them will be “ghosts” of said friends, amping up the competitiveness even more. Perform well enough and you&#8217;ll unlock some rewards. This already sounds like an awesome way to cater to the speed-running and hardcore fan base, having them come back for more after the main story is finished. Now let&#8217;s hope a release date shows up sooner than later.</p>
<p><strong>Halo: The Master Chief Collection Coming to Xbox Game Pass</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Halo-The-Master-Chief-Collection.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-224939" src="https://gamingbolt.com/wp-content/uploads/2015/03/Halo-The-Master-Chief-Collection.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Halo-The-Master-Chief-Collection.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Halo-The-Master-Chief-Collection-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s hard to forget just how much of a disaster <em>Halo: The Master Chief Collection</em> was at launch. However, 343 Industries has been working to improve it and all that effort comes to fruition when the game launches for Xbox Game Pass on September 1<sup>st</sup>. Along with Xbox One X support (including 4K and HDR), it will bring a large patch that improves matchmaking times, lets players pick and choose which games they want, or whether to forgo multiplayer entirely for the single-player experience.</p>
<p><strong>Desperados 3 Announced by THQ Nordic</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355657" src="https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7.jpg" alt="Desperados 3 7" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7-300x166.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7-768x425.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Desperados-3-7-1024x567.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This has been a long time coming, especially following the lacklustre <em>Desperados 2: Cooper&#8217;s Revenge</em>. THQ Nordic unveiled <em>Desperados 3</em> and pretty much confirmed that it would be the same isometric, real-time tactics, Wild West title that the very first game did so well. Nothing else was revealed beyond that but it&#8217;s out in 2019 so there&#8217;s still time to learn more.</p>
<p><strong>Supermassive Announces The Dark Pictures Anthology</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355643" src="https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3.jpg" alt="The Dark Pictures- Man of Medan 3" width="620" height="264" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3-300x128.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3-768x326.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/The-Dark-Pictures-Man-of-Medan-3-1024x435.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In an interesting twist, Bandai Namco – who&#8217;s been on fire with the partnerships this year – will be working to bring Supermassive&#8217;s next horror anthology to all platforms. The first title in <em>The Dark Pictures Anthology</em> is<em> Man of Medan</em>, a story about tourists who mess with some underwater relics and have to deal with a haunted ship. The textures and animation are pretty great and it&#8217;ll be out in 2019.</p>
<p><strong>Overwatch&#8217;s Shooting Star and New Control Map</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-356061" src="https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star.jpg" alt="Overwatch Shooting Star" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Overwatch-Shooting-Star-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A new animated short is always a special occasion for Blizzard&#8217;s <em>Overwatch</em>. While “Shooting Star” didn&#8217;t do much to advance the main plot, it did give some backstory into Hana “D.Va” Song. The production quality and presentation were stellar as always but it perhaps pales in comparison to Busan, the new Control map. Available now on PTR, it offers new environmental hazards and interesting geometry while still maintaining the Control essentials. Expect to see it sometime in the coming month or two on live servers.</p>
<p><strong>Life is Strange 2 First Gameplay</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355669" src="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg" alt="Life is Strange 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Life is Strange 2</em> finally revealed its premise and gameplay aspects, telling the story of Sean and Daniel Diaz who are on the run after an incident. Magic powers are once again at play but thanks to the age difference of the brothers, the decisions of Sean will have an influence on Daniel. <em>Episode 1</em> arrives on September 27<sup>th</sup> for Xbox One, PS4 and PC but early gameplay shows that the<em> Life is Strange</em> aesthetic is more or less intact. Let&#8217;s hope the story-telling is up to par as well (or ideally better).</p>
<p><strong>Cyberpunk 2077 Screenshots Tease FPS Gameplay</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355775" src="https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2.jpg" alt="cyberpunk 2077" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2.jpg 2240w, https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/cyberpunk-2077-screenshot-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>CD Projekt RED sadly didn&#8217;t showcase its behind-closed-doors E3 2018 demo. However, it did release some screenshots that gave us a better idea of what the first person perspective would look like. Furthermore, it announced that a major development milestone was reached with the game being playable from start to finish. Bug testing and other optimization still remain to be done but we could be seeing the game sooner than expected.</p>
<p><strong>Dark Souls Trilogy Announced for US</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-328609" src="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/dark-souls-remastered-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember that <em>Dark Souls</em> collection that was only released for Japan on PS4 earlier this year? Bandai Namco announced that both Xbox One and PS4 players in the United States and Asia could pick up the Dark Souls Trilogy on October 19<sup>th</sup> (sorry Europe). So you get <em>Dark Souls Remastered</em>, <em>Dark Souls 2: Scholar of the First Sin</em> and <em>Dark Souls 3: The Fire Fades Edition</em>, all for $80. On the one hand, it&#8217;s kind of lame for those who recently bought <em>Dark Souls Remastered</em>. On the other hand, if you never played <em>Dark Souls</em>, this is the best way to get into it with all the DLC included.</p>
<p><strong>Metro Exodus Continues Looking Gorgeous in New Trailer</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340531" src="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05.jpg" alt="Metro Exodus_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>What&#8217;s more terrifying than a post-apocalyptic, bombed out Moscow crawling with monsters? Heading out into the great unknown. Because for all the beautiful sights out there in <em>Metro Exodus</em>, from lush green valleys to calm wildlife, there are some nasty things lurking in the dark. Other human factions that nail bodies to walls for fun, wolves, giant bears – you name it and it&#8217;s probably trying to kill you. Still, <em>Metro Exodus</em> looks great and we&#8217;re looking forward to its upcoming February 2019 release all the more.</p>
<p><strong>Battlefield 5 Open Beta Dates Announced</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340921" src="https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2.jpg" alt="battlefield 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/battlefield-5-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For all the criticism that<em> Battlefield 5</em> has received over its customization and depiction of World War 2, it does look insanely good. DICE teamed up with Nvidia to showcase the first person shooter on the upcoming GeForce RTX, which was quite the visual feast. However, it also unveiled the open beta for September, bringing the new Rotterdam map to Conquest. It&#8217;s available for Origin Access Basic/Premier and EA Access subscribers on September 4<sup>th</sup> but everyone else can jump in on September 6<sup>th</sup>.</p>
<p><strong>This War of Mine, Windjammers 2 and More Heading to Switch</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355360" src="https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2.jpg" alt="Windjammers 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2.jpg 1152w, https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Windjammers-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo isn&#8217;t running out of indies for its Switch platform any time soon. At the start of Gamescom, it unveiled numerous titles like 11 bit Studios&#8217; <em>Children of Morta, This War of Mine</em> and <em>Beat Cop</em> for the platform. <em>Moonlighter</em> also received a more solid release window, which was great, but that wasn&#8217;t all. <em>Slay the Spire, Night Call, Monster Boy and The Cursed Kingdom, Everspace, The Gardens Between, Bad North</em> and so much more looked great. Oh, and did we mention <em>Windjammers 2</em>? Because <em>Windjammers 2</em> is FINALLY happening. Sure, many of these are already available or coming to other platforms but having them on the go is just fantastic.</p>
<p><strong>Soulcalibur 6&#8217;s Libra of Soul and Tira Revealed</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-333047" src="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg" alt="SoulCalibur 6 Siegfried" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried-768x427.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Not content with a traditional single-player campaign, Project Soul announced another story mode for <em>Soulcalibur 6</em>. Libra of Soul does have its differences though as players will create a custom fighter and engage with other player-created fighters and main roster heroes. Each of these encounters will have different rule sets to mix up the battles further. The customization system harkens back to <em>Tekken 7</em> in many ways so hopefully, the voice-acting for Libra of Soul is on point. Oh and Tira is back but as a DLC character. So that&#8217;s a thing to either get excited or upset about.</p>
<p><strong>Shenmue 3 Releasing on August 2019</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/shenmue-3-screenshots-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-326508" src="https://gamingbolt.com/wp-content/uploads/2018/02/shenmue-3-screenshots-2.jpg" alt="Shenmue 3 screenshots" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/shenmue-3-screenshots-2.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/02/shenmue-3-screenshots-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/shenmue-3-screenshots-2-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ys Net&#8217;s<em> Shenmue 3</em> will be releasing on August 27<sup>th</sup> 2019. Now, all jokes aside about another possible delay, the sequel is actually looking pretty good. The animation is mostly on point, textures look nice and sharp, and even the story is very well presented. I mean, who didn&#8217;t mark out when Lan Di was shown after so long? Honestly, the biggest compliment I can give the latest trailer is that it evokes the same feelings that the original Shenmue&#8217;s reveal did in the Dreamcast era. Take that for what you will.</p>
<p><strong>THQ Nordic Bringing Microsoft Titles to Steam</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/THQ-Nordic.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-274566" src="https://gamingbolt.com/wp-content/uploads/2016/08/THQ-Nordic.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/THQ-Nordic.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/THQ-Nordic-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Xbox One/Windows 10 titles that have been relegated to the Microsoft Store are finally coming to Steam and physical retail. THQ Nordic announced a deal with Microsoft for the same and will release games like <em>ReCore, Super Lucky&#8217;s Tale</em> and <em>Zoo Tycoon: Ultimate Animal Collection</em>. All these titles will arrive on September 14<sup>th</sup>. It may not seem like that big of a deal compared to other announcements but could lead to other Windows 10 exclusives arriving on Steam. No, not <em>Gears 5</em> or <em>Halo Infinite</em> but some other stuff, probably.</p>
<p><strong>Ace Combat 7 Arrives in January 2019</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-342488" src="https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22.jpg" alt="AceCombat7 Screenshot 22" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/AceCombat7-Screenshot-22-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bandai Namco had announced that <em>Ace Combat 7: Skies Unknown</em> will be released on January 18<sup>th</sup> 2019 for Xbox One and PS4. Even better, PC players can get their hands on it in February 2019. The newly unveiled trailer was full of intrigue, political dealings, high-flying action and&#8230;more political dealings. Regardless, the game looks gorgeous and a worthy follow-up even if some of the English voice-acting is&#8230;different, to say the least.</p>
<p><strong>New Settlers Game Announced</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/The-Settlers-2019.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-357500" src="https://gamingbolt.com/wp-content/uploads/2018/08/The-Settlers-2019.jpg" alt="The Settlers 2019" width="620" height="357" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/The-Settlers-2019.jpg 580w, https://gamingbolt.com/wp-content/uploads/2018/08/The-Settlers-2019-300x173.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Champions of Anteria</em>? Get out of here with that nonsense because <em>The Settlers</em> are back. Not only is Ubisoft re-releasing all of its old <em>Settlers</em> titles on November 15th but it has a new game in development. Releasing in Autumn 2019 and simply named <em>The Settlers</em>, the game runs on Massive&#8217;s Snowdrop Engine and heads to a new world. Will it live up to the old games? Maybe not but hey, maybe it will. There&#8217;s always hope, right?</p>
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		<title>Monster Boy And The Cursed Kingdom Interview: A Big Adventure In A Magical World</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-interview-a-big-adventure-in-a-magical-world</link>
					<comments>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-interview-a-big-adventure-in-a-magical-world#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Mon, 21 May 2018 11:05:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[FDG Entertainment]]></category>
		<category><![CDATA[Games Atelier]]></category>
		<category><![CDATA[monster boy and the cursed kingdom]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Wonder Boy]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=336827</guid>

					<description><![CDATA[FDG Entertainment spoke to Gamingbolt about their upcoming game, Monster Boy and the Cursed Kingdom. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>y all means, <em>Monster Boy And The Cursed Kingdom </em>is the latest entry into the beloved <em>Wonder Boy </em>series. In fact, the creator of the <em>Wonder Boy </em>series, Ryuichi Nishizawa has also worked with the team to bring this new game to life. The game plays very similarly to previous games from the beloved franchise while also adding some fresh ideas.</p>
<p>To learn more about the game and its development, Gamingbolt reached out to FDG Entertainment&#8217;s Philipp Döschl who answered the following questions.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2.jpg"><img loading="lazy" decoding="async" class="wp-image-336842 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-1024x576.jpg" alt="Monster Boy and the Cursed Kingdom 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-2.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: left;"><p class="review-highlite" >"It’s officially part of the Wonder Boy of the Wonder Boy series and the creator of the series, Ryuichi Nishizawa, is on board, so it’s more than just a game “inspired by”, it’s a real sequel to the series."</p></p>
<p><strong>This is a game that is being made in a close collaboration between FDG Entertainment and Game Atelier. Any particular benefits or challenges faced because of the way things are set up?</strong></p>
<p>Of course it’s always a bit difficult when the teams are based in multiple locations. However we’re used to it and luckily both Game Atelier and us are in the same time zone, which helps a lot. Probably one of the biggest benefits of working with a studio in France is how fast you can find talented people for a short period of time to prevent production bottlenecks. When it comes to this, France is a lot more flexible than Germany.</p>
<p><strong>As a game directly inspired by the <em>Wonder Boy </em>games, is <em>Monster Boy </em>also aiming to carve out its own unique identity? </strong></p>
<p>It’s officially part of the Wonder Boy of the Wonder Boy series and the creator of the series, Ryuichi Nishizawa, is on board, so it’s more than just a game “inspired by”, it’s a real sequel to the series. It shares the same vibe while bringing in lots of modern and fresh elements.</p>
<p><strong>The game has spent a long time in development now. What is the reason for such a long development period?</strong></p>
<p>The game grew significantly since we got on board. The most obvious changes are the graphics which were completely reworked a couple of times in past four years. Check out this comparison:</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison.jpg"><img loading="lazy" decoding="async" class="wp-image-336857 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison-1024x576.jpg" alt="Monster boy comparison" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-boy-comparison.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The gameplay also got more complex, many mechanics were added, the game got a lot more depth and much more. Development on Monster Boy is a very dynamic and organic process, which makes it a bit more challenging to plan in advance. We take our time and tweak everything until we’re satisfied with it. We want to deliver a great game which people will remember for the next decades."</p>
<p><strong>I’m sure bringing in </strong><strong>Ryuichi Nishizawa must have been beneficial to the development process. Can you elaborate some ways in which his experience proved useful?</strong></p>
<p>Nishizawa-san gives a lot of valuable feedback. He’s not involved in the project on a daily base, but he’s close to the project, sharing his views on things.</p>
<p><strong>Will the game have a huge emphasis on story, or is it mainly there to serve the gameplay?</strong></p>
<p>We’re all a bit sick of games that feel more like interactive books because there’s so much reading. Story is an important part on Jin’s journey through the Cursed Kingdom of course, but gameplay and especially its variety is even more important. We now got the perfect balancing between and engaging, motivating story and a diversified gameplay.</p>
<p><strong>Can you tell us some of the ways in which different animal forms are used in the game?</strong></p>
<p>Every transformation has its own mechanics. The pig can’t equip weapons, armor, etc, however it can cast magic, which the other forms can’t do except for the human form. Plus the pig can sniff and find secrets. The frog in return can equip stuff but can’t cast magic. He can use his tongue to reach areas only reachable by him, swing through levels, and so on. I won’t spoil all of the forms now however 😉</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3.jpg"><img loading="lazy" decoding="async" class="wp-image-336843 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-1024x576.jpg" alt="Monster Boy and the Cursed Kingdom 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Boy-and-the-Cursed-Kingdom-3.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: left;"><p class="review-highlite" >"We now have an amazing depth in the settings, hand drawn animations for all characters and enemies, effects done through shaders and tons of details and other things."</p></p>
<p><strong>Having worked on this game for so long must have been exhausting. Are you going on a break for a while or do you already have ideas for a new game you want to start working on?</strong></p>
<p>There’s no real break for us at FDG, we already have new ideas and a new prototype is about to leave prototype stage and go into alpha 😉 Of course we’ll all have some time off and holidays here and there, but we won’t close the studio before our annual holiday break around new year. Things might be different for Game Atelier though as they’re working really hard and focused in order to get the game finished in time.</p>
<p><strong>The game’s art style is unique and balances a fine line between retro and modern. What was the inspiration behind the art style?</strong></p>
<p>It was a very organic process until we reached the final art style. The overall graphic quality got higher with every iteration and we kept on saying “damn, it’d be cool to add this and that…”. We now have an amazing depth in the settings, hand drawn animations for all characters and enemies, effects done through shaders and tons of details and other things.</p>
<p>There’s not a single source of inspiration but rather multiple ones, especially on the technical level and how different techniques were used and combined to create the world, the effects, tricks and how to make it look even more appealing over all.</p>
<p><strong>There has certainly been a resurgence in retro-themed games recently. What would you say you love about games from the ‘80s and ‘90s which has inspired <em>Monster Boy and the Cursed Kingdom</em>?</strong></p>
<p>The sense of going on a big adventure in a magical world. Back in our childhood when we played the Monster World games on Master System and Genesis, it felt like we went on a trip into an unknown land with secrets hidden behind every stone. Also, once we started playing, we didn’t want to stop and kept going on till we finished the games.</p>
<p><strong>Can you tell us about any differences in the way the game will perform on various platforms?</strong></p>
<p>There will be no differences.</p>
<p><strong>The game is now confirmed for the PS4 and Xbox One, which also means it will support the PS4 Pro and Xbox One X. Can you please let us know the resolution and frame rate it will run at on the PS4 Pro and Xbox One X?</strong></p>
<p>The game runs in 1080p / 60fps on all platforms.</p>
<p><strong>Xbox One X has a ton of memory on board (12GB in total and 8GB of that is available for games). Do you think PC game developers such as yourself, will now be setting your PC memory requirements even higher in the future due to Scorpio offering even higher memory allocations? </strong></p>
<p>I doubt it’ll have a big impact as we all need time to adapt (customers as developers alike). Of course the bigger devs will make use of the additional memory.</p>
<p>As for graphics, the more details you show, the longer it takes to create them, which makes the production costs go higher and it needs more time. Smaller studios will not be able to afford this.</p>
<p>It’s natural that games look better year by year and that they demand more resources, yet the tools used need to be ready for that too. And last but not least, there has to be an installed hardware base that’s big enough to justify the amount of additional work.</p>
<p><strong>Is there anything more you’d like to tell our readers about <em>Monster Boy and the Cursed Kingdom</em></strong></p>
<p>Thanks for the amazing support so far, the kind words and the countless people having checked out Monster Boy at events so far! Finish line is in sight and we can’t await to release  the full game!</p>
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		<title>Monster Boy and the Cursed Kingdom Dev Doubts Xbox One X&#8217;s 12GB Memory Will Impact PC Requirements In The Future</title>
		<link>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-dev-doubts-xbox-one-xs-12gb-memory-will-impact-pc-requirements-in-the-future</link>
					<comments>https://gamingbolt.com/monster-boy-and-the-cursed-kingdom-dev-doubts-xbox-one-xs-12gb-memory-will-impact-pc-requirements-in-the-future#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 19 Apr 2018 18:38:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[monster boy and the cursed kingdom]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=333903</guid>

					<description><![CDATA["I doubt it’ll have a big impact as we all need time to adapt (customers as developers alike)."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307059" src="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg" alt="Xbox One X" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg 1620w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Arguably the most important spec bump that the Xbox one X brings to the table is not the 6 TFLOP GPU, but the 12GB of GDDR5 RAM- the unified pool of usable RAM is far higher on the Xbox One X than it is on any other console currently on the market, and should theoretically end up having an impact in terms of the baseline memory requirements for console game development.</p>
<p>I say theoretically because install base considerations, as well as the existence of gaming PCs, which have had higher memory than consoles for a very long time now, kind of make the advantages offered by the Xbox One X a bit moot. And indeed, most developers we have talked to have cited those very reasons for why the Xbox One X&#8217;s extra memory might not influence game development that much going forward.</p>
<p>Philipp Döschl of FDG Entertainment, the folks behind <em>Monster Boy and the Cursed Kingdom</em>, feels similarly- there hasn&#8217;t been enough time to adapt to the new spec, and a lot of smaller developers won&#8217;t be able to keep up with the resources needed to fully utilize higher end machines. Plus, he points out, the install base consideration still applies.</p>
<p>&#8220;I doubt it’ll have a big impact as we all need time to adapt (customers as developers alike). Of course the bigger devs will make use of the additional memory,&#8221; he said.</p>
<p>&#8220;As for graphics, the more details you show, the longer it takes to create them, which makes the production costs go higher and it needs more time. Smaller studios will not be able to afford this.</p>
<p>&#8220;It’s natural that games look better year by year and that they demand more resources, yet the tools used need to be ready for that too. And last but not least, there has to be an installed hardware base that’s big enough to justify the amount of additional work.&#8221;</p>
<p>I can&#8217;t disagree with him- and more than anything else, it is this that makes me despair the lack of meaningful exclusives from Microsoft for Xbox. While third parties are unlikely to ever fully plumb the extent of what the Xbox One X is capable of, Microsoft commissioned exclusives could have shown off what the system is capable of had they existed, much like Naughty Dog games, or <em>Zelda</em>, do for their competitors.</p>
<p>Stay tuned for our full interview with Philipp Döschl in the coming days.</p>
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