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	<title>Need For Speed &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Need for Speed Franchise Has Been Shelved by EA &#8211; Rumour</title>
		<link>https://gamingbolt.com/need-for-speed-franchise-has-been-shelved-by-ea-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 12:47:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Need for Speed Unbound]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623980</guid>

					<description><![CDATA[The idea that the franchise is coming to an end came courtesy of a post by a contributor for EA-funded car culture website Speedhunters.]]></description>
										<content:encoded><![CDATA[<p>While things have been quiet about the <em>Need for Speed</em> series since the release of <em>Need for Speed Unbound</em>, it was believed that we would see another entry in the storied franchise at some point down the line. A new report, however, indicates that EA might have decided to permanently shelf the <em>Need for Speed</em> franchise. The report comes courtesy of a statement by EA-funded car website <a href="https://www.speedhunters.com/" target="_blank" rel="noopener">Speedhunters</a>.</p>
<p>In an <a href="https://www.instagram.com/p/DL8zRnrTSwl/?img_index=1" target="_blank" rel="noopener">Instagram post</a>, Speedhunters contributor Matthew Everingham revealed that the website itself is also being shelved due to funding from EA coming to an end. For context, Speedhunters has been described as “an international collective of photographers, writers and drivers with a shared passion for uncovering the world’s most exciting car culture stories.” A quick glance at the website would indeed confirm that not much has been going on there for a bit, with the latest post having been published back in April.</p>
<p>“Speedhunters is on ice,” posted Everingham on Instagram. “EA shelved <em>Need For Speed</em>, and that means no more funding for the site. Grateful for everything — the trips, the stories, the lifelong mates. I&#8217;m still shooting, just shifting gears into more video.”</p>
<p>The idea that <em>Need for Speed</em> might have been permanently shelved by EA runs counter to the statement that the company had made regarding developer Criterion earlier this year. In its statement, EA had said that Criterion was currently busy with working on the next <em>Battlefield</em> game. The studio, however, would <a href="https://gamingbolt.com/need-for-speed-will-return-but-criterion-is-currently-focused-on-battlefield-ea">eventually return to working on <em>Need for Speed</em></a> with new content for <em>Unbound</em>.</p>
<p>“The <em>Need for Speed</em> team at Criterion are joining their colleagues working on <em>Battlefield</em>,” said EA exec Vince Zampella. “As a company, it was important to us to take the last year to listen to our <em>Need for Speed</em> community and use their feedback to create content for <em>Unbound</em>. With an increased understanding of what our players want in a <em>Need for Speed</em> experience, we plan to bring the franchise back in new and interesting ways.”</p>
<p>The last time Criterion had spoken about <em>Need for Speed</em> was last year, when it had confirmed that support for <a href="https://gamingbolt.com/need-for-speed-unbound-is-getting-another-full-year-of-post-launch-support"><em>NFS Unbound</em> would continue to get more updates and content</a>. As part of celebrating the 30th anniversary of the <em>Need for Speed</em> franchise, the studio had announced additional content, and updates to its PvP playlists and updates for Freedrive. However, this announcement was made more than a year ago at this point.</p>
<p>Back in 2023, there were also <a href="https://gamingbolt.com/need-for-speed-most-wanted-remake-seems-to-be-in-development-rumour">rumours going around</a> about a potential remake of one of the most beloved games in the franchise &#8211; 2005’s <em>Need for Speed: Most Wanted</em>. The rumour came about thanks to cryptic teases about the original Most Wanted by actor Simone Bailly, who played the role of the unnamed partner of Sergeant Jonathon Cross in the game’s main story.</p>
<p>In the meantime, Criterion, along with DICE and Ripple Effect, has been working on the next <em>Battlefield</em> game, and has been helping with development on the <em>Battlefield</em> Labs playtests. The <em>Battlefield</em> game is currently slated for release later this year, and is coming to PC, PS5 and Xbox Series X/S.</p>
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		<title>Need for Speed Will Return, Criterion Currently Focused on Battlefield &#8211; EA</title>
		<link>https://gamingbolt.com/need-for-speed-will-return-but-criterion-is-currently-focused-on-battlefield-ea</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 04 Feb 2025 03:21:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=610777</guid>

					<description><![CDATA["We plan to bring the franchise back in new and interesting ways," says Vince Zampella regarding EA's flagship racing series. ]]></description>
										<content:encoded><![CDATA[<p>Close to three years on from <em><a href="https://gamingbolt.com/need-for-speed-unbound-review-most-wanted-in-the-underground">Need for Speed Unbound&#8217;s</a> </em>release, fans of the racing series continue to ask questions about its future. Publisher Electronic Arts has assured that it <em>will </em>have a future- just not quite yet.</p>
<p>As recently as 2023, it looked like Criterion was <a href="https://gamingbolt.com/new-need-for-speed-could-be-in-development-at-criterion-rumor">ramping up development on the next <em>Need for Speed.</em></a> However, later that very year, it was announced that the studio had been <a href="https://gamingbolt.com/need-for-speed-studio-is-now-working-on-battlefield">drafted to work on <em>Battlefield </em>instead</a> (<a href="https://gamingbolt.com/next-need-for-speed-delayed-criterion-to-support-dice-on-battlefield-6">again</a>).</p>
<p>Now, speaking with <a href="https://www.eurogamer.net/need-for-speed-will-return-ea-pledges-but-team-all-in-on-battlefield-for-now" target="_blank" rel="noopener">Eurogamer</a>, EA exec Vince Zampella – who&#8217;s currently overseeing the entire <em>Battlefield </em>franchise – has said that Criterion is currently busy with <em>Battlefield. </em>That said, the studio will eventually return to <em>Need for Speed</em>, which, Zampella says, it intends to bring back in &#8220;new and interesting ways.&#8221;</p>
<p>&#8220;The <em>Need for Speed</em> team at Criterion are joining their colleagues working on <em>Battlefield</em>,&#8221; he said. &#8220;As a company, it was important to us to take the last year to listen to our<em> Need for Speed</em> community and use their feedback to create content for <em>Unbound</em>.</p>
<p>&#8220;With an increased understanding of what our players want in a <em>Need for Speed</em> experience, we plan to bring the franchise back in new and interesting ways.&#8221;</p>
<p>As Zampella mentioned, in 2024, <em>Need for Speed Unbound </em>received an <a href="https://gamingbolt.com/need-for-speed-unbound-is-getting-another-full-year-of-post-launch-support">additional year of post-launch content</a> that added new vehicles, events, modes, customization options, and more.</p>
<p>As for <em>Battlefield</em>, EA has announced <em>Battlefield</em> Labs, a testing initiative which aims to make the community more involved in providing critical feedback for the in-development project. Read more on that <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay">through here</a>.</p>
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		<title>15 Great Video Game Series with at Least One Awful Game</title>
		<link>https://gamingbolt.com/15-great-video-game-series-with-at-least-one-awful-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 12:49:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[DINO CRISIS 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[saints row]]></category>
		<category><![CDATA[Silent Hill: Book of Memories]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590590</guid>

					<description><![CDATA[Black sheep that, unfortunately enough, we're unlikely to ever forget.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>othing is quite as hard as consistency, and that stands doubly true when you&#8217;re expecting something to be consistently good. There have, of course, been a number of major gaming franchises over the years that have managed to do just that, and in doing so have earned themselves millions upon millions of fans. Even such franchises, however, have had their off days. Here, we&#8217;re going to take a look at a few gaming franchises that have generally been good, with some very notable exceptions. We will, of course, also be talking about those exceptions.</p>
<p style="text-align: center;"><strong>METAL GEAR &#8211; METAL GEAR SURVIVE</strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-342768" src="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>You&#8217;d think that Konami couldn&#8217;t have given the <em>Metal Gear </em>franchise a worse sendoff than it did with the troubled launch of <em>MGS5 </em>and the acrimonious departure of series mastermind Hideo Kojima, but the company decided to follow up on those disasters with another major screwup. That came in the form of <em>Metal Gear Survive, </em>an abomination of a survival game with mindless, repetitive mechanics, uninspired design, and an unimaginable misuse of a beloved IP. <em>Metal Gear Survive </em>isn&#8217;t mainline, of course, and as such easily ignorable- which is good, because that&#8217;s exactly what you should do with it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590590</post-id>	</item>
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		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584200</guid>

					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
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		<title>Need for Speed Studio is Now Working on Battlefield</title>
		<link>https://gamingbolt.com/need-for-speed-studio-is-now-working-on-battlefield</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Sep 2023 22:06:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Criterion Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Entertainment]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565891</guid>

					<description><![CDATA[Most of the team is working with Ripple Effect, Ridgeline and DICE, but the core team is still working on "what's next for Need for Speed."]]></description>
										<content:encoded><![CDATA[<p>Criterion Games of <em>Need for Speed</em> fame is working on the <em>Battlefield</em> series. Franchise boss Vince Zampella <a href="https://www.ea.com/news/criterion-games-joins-ea-entertainment" target="_blank" rel="noopener">released a statement</a> announcing that the team would join EA Entertainment for the same.</p>
<p>&#8220;As we’ve said before, we’re all-in on <em>Battlefield</em>. Today, Criterion is added to our world-class <em>Battlefield</em> studios dedicated to ushering in a new era for the franchise.&#8221; Most of the team will work with Ripple Effect, Ridgeline and DICE, led by <em>Battlefield</em> general manager Byron Beede.</p>
<p>&#8220;Criterion’s experience with <em>Battlefield</em>, our technology and building engaging experiences will have an immediate positive impact as we continue to work on <em>Battlefield 2042</em>, and as we continue pre-production on a connected<em> Battlefield</em> Universe. There is no better studio to join us on this journey, and I couldn’t be more excited.&#8221;</p>
<p>Those hoping for <a href="https://gamingbolt.com/new-need-for-speed-could-be-in-development-at-criterion-rumor">a new <em>Need for Speed</em></a> or <a href="https://gamingbolt.com/need-for-speed-most-wanted-remake-seems-to-be-in-development-rumour">the rumored remake of<em> Need for Speed: Most Wanted</em></a> won&#8217;t have to fret. Zampella says that work continues on &#8220;what’s next for <em>Need for Speed</em>.&#8221; &#8220;Many of you might be familiar with my history in games, having worked with extremely talented teams on <em>Apex Legends, Titanfall</em>, and <em>Star Wars Jedi</em> here at Electronic Arts.</p>
<p>&#8220;But you might not know I have a passion for cars, which also makes Criterion a perfect match for me to explore another genre in gaming that I love. I’m looking forward to working with a core group as we shape what’s next for the franchise.&#8221; Given the mixed response to <em>Need for Speed Unbound</em>, it should be interesting to see what Zampella has in store for the racing series.</p>
<p>Of course, when there will be an announcement about either franchise remains to be seen. Criterion is no stranger to <em>Battlefield</em>, having worked on Firestorm, <em>Battlefield 5&#8217;s</em> battle royale mode, and <a href="https://gamingbolt.com/next-need-for-speed-delayed-criterion-to-support-dice-on-battlefield-6">vehicular gameplay in <em>Battlefield 2042</em></a>. It was assigned to EA Sports before shifting to EA Entertainment for <em>Battlefield</em> under Beede and Zampella. Stay tuned for more updates in the meantime.</p>
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		<title>Need for Speed 2022 &#8211; Leaked Gameplay Clip Shows Cartoon Effects, Launch Reportedly Delayed to December</title>
		<link>https://gamingbolt.com/need-for-speed-2022-leaked-gameplay-clip-shows-cartoon-effects-launch-reportedly-delayed-to-december</link>
					<comments>https://gamingbolt.com/need-for-speed-2022-leaked-gameplay-clip-shows-cartoon-effects-launch-reportedly-delayed-to-december#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 28 Aug 2022 20:36:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Criterion]]></category>
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		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Need for Speed: Unbound]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=528444</guid>

					<description><![CDATA[A leaked gameplay clip seems to confirm previous leaks about the next Need for Speed featuring light anime elements in its visuals. ]]></description>
										<content:encoded><![CDATA[<p>In EA&#8217;s pipeline of upcoming games for the remainder of 2022, the next <em>Need for Speed </em>– developed by Criterion Games – is probably the one that can potentially turn the most heads. Though the game has yet to be officially announced, <a href="https://gamingbolt.com/next-need-for-speed-is-set-in-a-fictionalized-version-of-chicago-visuals-feature-anime-elements-rumour">leaks have revealed details</a> on the open world racer, from its visuals featuring &#8220;anime elements&#8221; in an otherwise photorealistic style to it being set in a fictionalized version of Chicago, called Lake Shore City.</p>
<p>Now, a brief gameplay clip of the title has emerged online (via <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/wxm15r/need_for_speed_2022_leaked_video_shows_a_jump/" target="_blank" rel="noopener">Reddit</a>), which isn&#8217;t particularly meaty, but does seem to confirm those details. It shows a car crashing into a circular object in the environment, at which point the screen flashes with cartoon-like effects, like a flashing skull and wings briefly popping out of the car.</p>
<p>Meanwhile, journalist Jeff Grubb also claims (via <a href="https://www.videogameschronicle.com/news/a-gameplay-clip-of-the-new-need-for-speed-has-seemingly-leaked/" target="_blank" rel="noopener">VGC</a>) that the game has been slightly delayed. Previous reports had pegged the next <em>Need for Speed </em>title for <a href="https://gamingbolt.com/next-need-for-speed-will-launch-on-november-4-rumour">a November launch</a>, but Grubb says Criterion decided to push it to December and to &#8220;take a few extra weeks before showing it off&#8221;. Interestingly, Grubb says that the developer &#8220;got sidetracked a little bit&#8221; when it was doing support work on <em>Battlefield 2042, </em>which had &#8220;a ripple effect.&#8221;</p>
<p>Another recent report also provided brief details on the next <em>Need for Speed&#8217;s</em> <a href="https://gamingbolt.com/next-need-for-speed-seemingly-called-need-for-speed-unbound-to-be-unveiled-in-july-rumour">open world and social features</a>. It&#8217;s also been reported that the game <a href="https://gamingbolt.com/need-for-speed-2022-wont-be-cross-gen-rumour">won&#8217;t be cross-gen</a> and will launch only for PS5, Xbox Series X/S, and PC.</p>
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		<title>Next Need for Speed Will Launch on November 4 &#8211; Rumour</title>
		<link>https://gamingbolt.com/next-need-for-speed-will-launch-on-november-4-rumour</link>
					<comments>https://gamingbolt.com/next-need-for-speed-will-launch-on-november-4-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 11:54:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Criterion]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=523060</guid>

					<description><![CDATA[The next instalment in the Need for Speed series, reportedly titled Need for Speed: Unbound, will allegedly launch in November. ]]></description>
										<content:encoded><![CDATA[<p>The next instalment in the <em>Need for Speed </em>franchise, due out later this year, is promising to be an interesting one, not least because it&#8217;ll see the franchise reverting back to developer Criterion&#8217;s stewardship. Other than confirming that the racer will be out later this year, however, EA hasn&#8217;t said much about it.</p>
<p>Recent rumours have claimed that that&#8217;ll be changing soon, with prominent leaker having claimed in a recent <a href="https://exputer.com/news/industry/ea-to-reveal-fifa-need-for-speed-skate/" target="_blank" rel="noopener">Exputer</a> report that the game <a href="https://gamingbolt.com/next-need-for-speed-seemingly-called-need-for-speed-unbound-to-be-unveiled-in-july-rumour">will be announced in July</a> (<a href="https://gamingbolt.com/skate-could-be-revealed-in-july-rumor">along with the next <em>Skate</em></a>), and he&#8217;s now spilled the beans on when it&#8217;ll launch as well.</p>
<p>According to an update made by Henderson to his aforementioned Exputer report, the next <em>Need for Speed </em>– possibly titled <em>Need for Speed: Unbound</em> – will launch on November 4. Previous leaks earlier in the year had claimed that the game would be out <a href="https://gamingbolt.com/next-need-for-speed-will-launch-in-september-october-rumour">in September or October</a>, so it seems that there&#8217;s been a slight shift in plans- but not a significant one, at any rate.</p>
<p>According to previously leaked details, the open world racer <a href="https://gamingbolt.com/next-need-for-speed-is-set-in-a-fictionalized-version-of-chicago-visuals-feature-anime-elements-rumour">will take place in Lake Shore City</a>, a fictionalized version of Chicago, and will feature stylized anime-like elements in its visuals, along with an emphasis placed on seamless multiplayer mechanics. It allegedly also <a href="https://gamingbolt.com/need-for-speed-2022-wont-be-cross-gen-rumour">will not be cross-gen</a>.</p>
<p>Either way, it seems like we&#8217;ll be getting concrete details sooner rather than later, so stay tuned for those.</p>
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		<title>Next Need for Speed Seemingly Called Need for Speed: Unbound, to be Unveiled in July &#8211; Rumour</title>
		<link>https://gamingbolt.com/next-need-for-speed-seemingly-called-need-for-speed-unbound-to-be-unveiled-in-july-rumour</link>
					<comments>https://gamingbolt.com/next-need-for-speed-seemingly-called-need-for-speed-unbound-to-be-unveiled-in-july-rumour#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 Jun 2022 07:41:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Criterion]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=522680</guid>

					<description><![CDATA[In addition to previous rumours regarding an imminent skate. reveal, it seems EA will soon announce a couple of other games as well. ]]></description>
										<content:encoded><![CDATA[<p>EA confirmed earlier in the year that it wouldn&#8217;t have one of its annual EA Play Live events this year, and would instead be making its reveals and announcements elsewhere, though it seems that July will once again be the time that sees the company unveiling many of its games.</p>
<p>Recently, prominent insider Tom Henderson claimed that the long-awaited <em>Skate </em>reboot – simply titled &#8220;<em>skate</em>.&#8221; – would be <a href="https://gamingbolt.com/skate-could-be-revealed-in-july-rumor">getting fully unveiled in July</a>, and it seems EA will be announcing a couple other games on top of that as well. In a new report published on <a href="https://exputer.com/news/industry/ea-to-reveal-fifa-need-for-speed-skate/">Exputer</a>, Henderson claims that the next <em>Need for Speed </em>will be one of the games that the company is announcing and unveiling in July.</p>
<p>Interestingly, in his report, Henderson has also corroborated <a href="https://gamingbolt.com/next-need-for-speed-is-set-in-a-fictionalized-version-of-chicago-visuals-feature-anime-elements-rumour">details on the game from reports earlier in the year</a>, which claimed that its visuals would partly have a stylized and anime aesthetic, with Henderson adding that the game&#8217;s character designs are similar to the TV show <em>The Boondocks</em>.</p>
<p>Additionally, &#8220;meetups&#8221; will apparently be one of the game&#8217;s headlining feature. These will allow players to meet up with each other throughout the map and initiate races with each other, on tracks that, according to Henderson, have been described as &#8220;unique&#8221;. Allegedly, the game&#8217;s map has a large train track running through it as well, though it&#8217;s unknown what sort of a role that could play in races.</p>
<p>The insider also states that the game could be named <em>Need for Speed: Unbound</em>. Though he isn&#8217;t completely certain if that is indeed the game&#8217;s official name or if it is just a codename, he says it&#8217;s the title he&#8217;s heard most frequently for the racer.</p>
<p>Earlier this year, leaks also claimed that the <em>Need for Speed </em>title, whatever it ends up being called, <a href="https://gamingbolt.com/need-for-speed-2022-wont-be-cross-gen-rumour">will not be cross-gen</a> and will launch only for PS5, Xbox Series X/S, and PC.</p>
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		<title>Codemasters Cheshire is Integrating Into Criterion Games for Need for Speed Series</title>
		<link>https://gamingbolt.com/codemasters-cheshire-is-integrating-into-criterion-games-for-need-for-speed-series</link>
					<comments>https://gamingbolt.com/codemasters-cheshire-is-integrating-into-criterion-games-for-need-for-speed-series#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 12 May 2022 11:45:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[codemasters cheshire]]></category>
		<category><![CDATA[Criterion Games]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517438</guid>

					<description><![CDATA[Criterion Games' footprint will thus double and encompass hubs in Guildford and Cheshire to work on the "future of the Need for Speed franchise."]]></description>
										<content:encoded><![CDATA[<p>Electronic Arts has announced that Codemasters Cheshire, the former Evolution Studios, is being integrated into Criterion Games. This will result in the latter&#8217;s footprint being doubled and encompassing two hubs &#8211; the original Criterion team in Guildford and the Cheshire team. As <a href="https://www.gamesindustry.biz/articles/2022-05-12-ea-expands-criterion-with-codemasters-cheshire-team" target="_blank" rel="noopener">GamesIndustry</a> reports, both will report to vice president/general manager Matt Webster and work together on &#8220;the future of the <em>Need For Speed</em> franchise.&#8221;</p>
<p>Codemasters Cheshire was <a href="https://gamingbolt.com/codemasters-cheshire-working-on-the-next-need-for-speed-rumor">initially rumored</a> to be working as a support studio on the next <em>Need for Speed</em>. This was followed by EA senior recruiter Pete Johnson <a href="https://gamingbolt.com/codemasters-cheshire-will-continue-supporting-criterion-on-future-need-for-speed-games">posting on LinkedIn</a>, seeking an experienced producer for the studio as it embarked on &#8220;an extraordinary journey to deliver the future of <em>Need for Speed</em>&#8221; with Criterion. The studios actually combining together is the real surprise though. No redundancies have been made and Codemasters Birmingham will continue working on <em>Formula 1</em> titles (like the upcoming <a href="https://gamingbolt.com/f1-22-trailer-showcases-hot-lap-with-charles-leclerc-in-miami-international-autodrome"><em>F1 22</em></a>).</p>
<p>A spokesperson for Electronic Arts stated that, &#8220;This integration builds off the close partnership the two studios have developed over the past few months. Sharing common values and similar cultures, we strongly believe unifying the huge wealth of experience across both teams will help us to deliver the best racing experiences we can for our players.&#8221;</p>
<p>After the release of <em>DriveClub</em> and its closure, Evolution Studios would be <a href="https://gamingbolt.com/driveclub-developer-now-owned-by-codemasters-working-on-new-ip">initially acquired</a> by Codemasters where it worked on <em>OnRush</em>. Codemasters was then <a href="https://gamingbolt.com/electronic-arts-to-acquire-codemasters-for-1-2-billion">subsequently acquired</a> by Electronic Arts for $1.2 billion last year. The next <em>Need for Speed</em> doesn&#8217;t have a release date but <a href="https://gamingbolt.com/next-need-for-speed-is-set-in-a-fictionalized-version-of-chicago-visuals-feature-anime-elements-rumour">according to journalist Jeff Grubb</a>, it will reportedly have photo-realistic graphics with &#8220;anime elements.&#8221; It&#8217;s also apparently set in Lake Shore City, which is based on Chicago and made to feel like a &#8220;real city.&#8221;</p>
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		<title>Need for Speed Mobile Gameplay Has Apparently Leaked</title>
		<link>https://gamingbolt.com/need-for-speed-mobile-gameplay-has-apparently-leaked</link>
					<comments>https://gamingbolt.com/need-for-speed-mobile-gameplay-has-apparently-leaked#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 12 May 2022 09:46:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[need for speed mobile]]></category>
		<category><![CDATA[tencent]]></category>
		<category><![CDATA[TiMi Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517419</guid>

					<description><![CDATA[As per this new leak, the game will allegedly use Need for Speed Heat's map and is being built on Unreal Engine 4.]]></description>
										<content:encoded><![CDATA[<p>Earlier this year, job listings confirmed that Tencent-owned TiMi Studios was working on <a href="https://gamingbolt.com/need-for-speed-open-world-mobile-game-in-the-works-at-timi-studios-as-per-job-ads">an open world <em>Need for Speed </em>game for mobile devices</a> in collaboration with EA, and while official details on the project are yet to be revealed, it seems we may have got our first glimpse of it courtesy of a new leak.</p>
<p>A <a href="https://www.reddit.com/r/needforspeed/comments/un9hfb/need_for_speed_mobile_2022_tencent_gameplay_leaked/" target="_blank" rel="noopener">Reddit</a> user recently uploaded uploaded under a minute of gameplay footage from the mobile title, showcasing glimpses of its racing, the open world map, and its crisp visuals. In a subsequent <a href="https://www.reddit.com/r/needforspeed/comments/un9hfb/need_for_speed_mobile_2022_tencent_gameplay_leaked/i878toj/?utm_source=reddit&amp;utm_medium=web2x&amp;context=3" target="_blank" rel="noopener">comment</a> on the thread, the uploader also provided additional details, including the game being built on Unreal Engine 4, which was mentioned in aforementioned job ads as well.</p>
<p>Additionally, it looks like the mobile title will use the same open world map 2019&#8217;s <em>Need for Speed Heat, </em>which takes place in Palm City, a fictional recreation of Miami. As per the user, currently only three cars are usable in the game- the McLaren F1, the Lamborghini Aventador SVJR, and the Lamborghini Gallardo. The game is said to have no story and no cop chases, while it&#8217;s handling and drift boost effects will be similar to <em>Need for Speed Edge</em>.</p>
<p>As is the case with all leaks, until such time EA provides official details on the game, it&#8217;s best to take these details with a grain of salt for now.</p>
<p>Of course, <a href="https://gamingbolt.com/next-need-for-speed-is-set-in-a-fictionalized-version-of-chicago-visuals-feature-anime-elements-rumour">a new mainline <em>Need for Speed </em>title</a> is also in development at Criterion for PC and consoles, though allegedly not as a cross-gen title. EA <a href="https://gamingbolt.com/ea-has-4-undisclosed-ips-set-to-release-in-fiscal-year-2023">recently confirmed</a> that the game will be out later this year.</p>
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