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	<title>Observer &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Top 30 Horror Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/top-30-horror-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 18:07:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[bloodborne]]></category>
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		<category><![CDATA[Fatal Frame 2: Crimson Butterfly]]></category>
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					<description><![CDATA[Whether it’s an appetite for adrenaline, an addiction for tension, or sadistic curiosity, horror games continue to scare us.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>stablishing how much fear can a game conjure in the name of entertainment is wholly subjective. Our nightmares aren’t collective. With this in mind, the top horror games on this list are deeply varied – cosmic nightmares, haunted houses, malevolence, gore, and hostility, it’s all here in ghoulish splendour. And, in a move which opens us up to rampant criticism, this rundown is presented in order, from chilling to terrifying.</p>
<p style="text-align: center;"><strong><em>Still Wakes the Deep</em></strong></p>


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<iframe title="Top 30 Scariest Horror Games of All Time That Will Frighten You Beyond Belief [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/GKSj99cPae0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>A shoo-in for scariest game of 2024 so far, <em>Still Wakes the Deep</em> duties you as electrician Caz aboard a bleak, ocean-rusting North Sea oil rig before an accident occurs and situations go awry. It’s best not to know too much before stepping aboard, but safe to say The Chinese Room have delivered an atmospheric horror for the ages, replete in equal measure dread and mystery.</p>
<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">601622</post-id>	</item>
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		<title>The Medium and Observer Sequels Are &#8220;Possible,&#8221; Bloober Team Says</title>
		<link>https://gamingbolt.com/the-medium-and-observer-sequels-are-possible-bloober-team-says</link>
					<comments>https://gamingbolt.com/the-medium-and-observer-sequels-are-possible-bloober-team-says#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 09 Jan 2023 10:35:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[The Medium]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=540221</guid>

					<description><![CDATA[The developer says it could go back to the horror franchises and tell more stories if it can "come up with a good idea." ]]></description>
										<content:encoded><![CDATA[<p>With <a href="https://gamingbolt.com/silent-hill-2-is-nearing-the-end-of-development-bloober-team-says"><em>Silent Hill 2 </em>nearing the end of development</a> and <em><a href="https://gamingbolt.com/layers-of-fears-will-be-the-crowning-work-of-our-journey-with-this-franchise-bloober-team">Layers of Fears</a> </em>set to launch in the early months of this year, Bloober Team has two major projects that it&#8217;ll be wrapping up in the near future, but details on what comes next for the studio are currently scant. With its next major games after the aforementioned pair currently unannounced though, is there a chance that the developer ends up going back to some of its older titles and working on sequels?</p>
<p>According to <span style="font-weight: 400;">Kacper Michalski, who&#8217;s the head of production at Bloober Team, it&#8217;s not out of the question. Speaking in a recent interview with GamingBolt, when asked if the likes of <em><a href="https://gamingbolt.com/the-medium-review-medium-quality">The Medium</a> </em>and <em><a href="https://gamingbolt.com/observer-system-redux-review-high-quality-observing">Observer</a> </em>could get sequels at some point, Michalski said that if the developer can &#8220;come up with a good idea&#8221;, it would certainly be &#8220;possible.&#8221;</span></p>
<p>&#8220;<span style="font-weight: 400;">Who knows,&#8221; Michalski said in response to the question. &#8220;If we come up with a good idea on how to make a jump back to the universe of <em>Observer</em> or <em>The Medium</em>, then why not? Everything’s possible.&#8221;</span></p>
<p>Interestingly, there&#8217;s plenty else on Bloober Team&#8217;s plate as it is that&#8217;s yet to be announced in an official capacity. The developer recently confirmed that it has <a href="https://gamingbolt.com/bloober-team-is-working-on-an-all-new-survival-horror-game-to-be-published-by-private-division">partnered with Private Division to work on an all-new survival horror game</a>, while in November 2021, it also <a href="https://gamingbolt.com/bloober-team-teaming-with-rogue-games-on-next-gen-title-for-pc-and-consoles">announced a partnership with Rogue Games</a> for an unannounced next-gen title for PC and consoles.</p>
<p>The studio recently also <a href="https://gamingbolt.com/bloober-team-on-additional-silent-hill-projects-never-say-never">hinted at the possibility of additional <em>Silent Hill </em>projects</a> after the upcoming remake &#8211; though of course, one would assume that&#8217;s far from concrete at this point.</p>
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		<title>Observer: System Redux Coming July 16th for PS4 and Xbox One</title>
		<link>https://gamingbolt.com/observer-system-redux-coming-july-16th-for-ps4-and-xbox-one</link>
					<comments>https://gamingbolt.com/observer-system-redux-coming-july-16th-for-ps4-and-xbox-one#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 May 2021 16:43:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[koch media]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=478363</guid>

					<description><![CDATA[Physical Day One Edition also launching on the same day for $29.99.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-441269" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After releasing for Xbox Series X/S and PS5, <a href="https://gamingbolt.com/observer-system-redux-coming-to-next-gen-consoles-in-holiday-2020"><em>Observer: System Redux</em></a> is slated to release for PS4 and Xbox One. It launches on July 16th with Koch Media distributing the physical &#8220;Day One Edition&#8221; for $29.99. This includes the base game, official soundtrack and an art book.</p>
<p>Set in 2084, where the world has been ravaged by war and the Nanophage plague, players assume the role of Daniel Lazarski. As an Observer, he&#8217;s tasked with hacking into the minds of various citizens. However, things take a turn for the weird when he receives a call from his estranged son in a run-down tenement building.</p>
<p>Along with improved visuals, <em>Observer: System Redux</em> sports new missions, quality of life improvements, more neural interrogations and various secrets to find. It should be interesting to see if the title runs in 4K on PS4 Pro and Xbox One X. Stay tuned for more details in the meantime and check out our review for <em>System Redux</em> <a href="https://gamingbolt.com/observer-system-redux-review-high-quality-observing">here</a>.</p>
<p><iframe title="Observer System Redux - PS4 &amp; Xbox One Release Date Reveal" width="500" height="281" src="https://www.youtube.com/embed/PcV102NR1so?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">478363</post-id>	</item>
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		<title>Observer: System Redux Adds Ray-Tracing Support on Xbox Series X/S and PC</title>
		<link>https://gamingbolt.com/observer-system-redux-adds-ray-tracing-support-on-xbox-series-x-s-and-pc</link>
					<comments>https://gamingbolt.com/observer-system-redux-adds-ray-tracing-support-on-xbox-series-x-s-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 30 Mar 2021 13:50:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[observer: system redux]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=474628</guid>

					<description><![CDATA[Other visual improvements, such as a dynamic resolution option, have also been added. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441269" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bloober Team may have entered the new generation of consoles with a brand new ambitious release in <em>The Medium, </em>but at the same time, they also went back to one of their most beloved releases and brought it forward to the new hardware with significant improvements in <em><a href="https://gamingbolt.com/observer-system-redux-review-high-quality-observing">Observer: System Redux</a>. </em>On the PS5, the game already featured support for ray-tracing, leaving many to wonder whether the same feature would be added to other platforms as well. Well, wonder no more.</p>
<p>Over on Twitter, the developer has confirmed via the game&#8217;s official page that the latest patch for <em>Observer: System Redux </em>(patch 1.3) enables ray-tracing in the game&#8217;s Xbox Series X, Xbox Series S, and PC versions. Other improvements have also been made, such as a dynamic resolution option being added, light and level streaming being optimized, and more.</p>
<p><em>Observer: System Redux </em>is available on PS5, Xbox Series X/S, and PC, and will also be <a href="https://gamingbolt.com/the-medium-and-observer-system-redux-will-get-physical-releases">getting a physical release soon</a>.</p>
<p>https://twitter.com/ObserverRedux/status/1376581959439253510</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">474628</post-id>	</item>
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		<title>Observer: System Redux Review – High Quality Observing</title>
		<link>https://gamingbolt.com/observer-system-redux-review-high-quality-observing</link>
		
		<dc:creator><![CDATA[Matt Bianucci]]></dc:creator>
		<pubDate>Tue, 17 Nov 2020 14:41:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[observer: system redux]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=462245</guid>

					<description><![CDATA[A great remaster of a conflicted game.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>loober Team has made a name for itself by carving out a psychological horror niche that has proven successful since <em>Layers of Fear </em>took the world by storm in 2016. With the <em>Layers of Fear </em>series, <em>Blair Witch</em>, and <em>Observer</em>, the developer has found ways to evolve the formula while keeping the same tenets of each game, and, for the release of the new consoles, it decided to bring back <em>Observer</em> with updated visuals and a handful of new story and technical features. <em>Observer: System Redux </em>is fundamentally the same game as the original, and many of its problems have persisted through the upgrade, but what was already a solid, if not particularly unique or groundbreaking, psychological horror game has been made that much better with more resources under its belt.</p>
<p>As with the original, <em>System Redux </em>is set in the year 2084 in Krakow, Poland. The world has turned into a cybernetic dystopian future where virtually everyone has a microchip implanted in their brains and is monitored by the megacorporation Chiron. It’s such a familiar setting in media that the game never thoroughly explains how the world got the way it is, though there is a lot of world building regarding rebellious factions and other groups that don’t conform.</p>
<p>It seemingly expects you to accept the setting at face value and move forward from there, and it would’ve been nice to delve into more of the history behind the world. The plot revolves around Daniel Lazarski, a detective with the Observer subset of the police department whose work mirrors that of a homicide detective, though his tools are understandably much more futuristic. He can approach a murder or crime scene and scan anything with either a biometric or electromagnetic implant, which tells him details regarding evidence.</p>
<p><iframe loading="lazy" title="Observer System Redux Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/o9RdmEj7-SM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Observer: System Redux </em>is fundamentally the same game as the original, and many of its problems have persisted through the upgrade, but what was already a solid, if not particularly unique or groundbreaking, psychological horror game has been made that much better with more resources under its belt."</p></p>
<p>From the outset, Lazarski is tasked with finding and arresting the murderer of a tenant in an apartment complex, from which the game’s setting never really expands. This relatively straightforward investigation is the line that connects the entirety of the game’s plot, as a handful of murders make up the sequence of events that last the entire game. Some short side missions are the only divergences from investigating each crime scene and using the evidence to move either to the next one or to snuffing out the killer’s location.</p>
<p>Having such a compact game, which takes only 7-8 hours to complete, allows it to cut out a lot of the fat that other, longer games might contain, but it does get repetitive to see so little diversity in mission structure. Of course, there are larger and more complex themes at play that become more prominent as the game reaches its climax, but they don’t overshadow the relative simplicity of the plot’s substance. The story seems to want to explore some of these themes, especially regarding control, but it doesn’t ever give enough context to do so and leaves it to the player to sort out the pieces.</p>
<p>In place of a truly memorable plot are the visual style and highly memorable brain hacking sequences that occur throughout. Everything in the real world is constructed with colorful neon lights that give off a fittingly futuristic yet still engaging visual palette. The most interesting moments, though, come by way of Lazarski’s ability to hack people’s brain implants. One of his special privileges as an Observer is his access to any person’s brain chip, which lets him see inside their minds in the hopes of finding a clue as to who killed them or where a murder suspect could have come from. This access is manifested in the form of interactive nightmare sequences in which Lazarski watches and moves through what is effectively the victim’s life story.</p>
<p>While the game’s real world is contained primarily to the apartment complex, these nightmare sequences allow it to explore much more experimental and unique environments and visuals. Because they’re nightmares, there is no restriction on what can and can’t happen, so the game has the license to be as unsettling and ever-changing as it wants. As such, these sequences are easily the game’s most memorable and diverse. While there are only a handful of them throughout, each lasts long enough to have a lasting impact, and they don’t happen often enough to become stale.</p>
<p>Instead, I was always interested in what was happening within them. Whether things are seemingly normal within the apartment complex or completely absurd, like a puzzle that forces you to find and remove mind-altering computer chips that make a storage room look like a forest, they are always visually gripping and atmospheric, and they contain the most disturbing parts of the game because of how much uncertainty there is in what can come next within a nightmare.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441269" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The story seems to want to explore some of these themes, especially regarding control, but it doesn’t ever give enough context to do so and leaves it to the player to sort out the pieces."</p></p>
<p>The nightmares are primarily linear walking simulators, but they do contain a handful of stealth moments that have luckily been improved from the original. Stealth no longer feels like a chore, though it has become much easier to walk virtually right past whoever is looking for you. <span style="font-size: inherit;">Outside of the nightmares, the gameplay consists mainly of scanning environments for clues and talking to other people in the apartments. There’s very little that can go wrong in the real world, and the only obstacles you’ll face are the locked doors that lead to new areas, but these codes are almost always very easy to find.</span></p>
<p>The psychological horror aspects of <em>Observer </em>mostly lie in the atmosphere within the brain hacking sequences because of their wide-ranging possibilities, but the rest of the game mostly lacks any real tension that contributes to the same feeling. It’s unsettling to see a dead body or to hear the deranged conversations of people inside their apartments, but it never really put me on the edge of my seat.</p>
<p>An intermittent jump scare keeps you on your toes, but most of the scary sequences are more thrilling than downright terrifying, even in the nightmares. I found myself more unsettled by the state of a person’s mind than caught up in the fear that comes with games like <em>Layers of Fear </em>or <em>Amnesia</em>, and it quickly becomes monotonous when you get used to the dystopian tone, especially when you’re in the real world.</p>
<p>While <em>System Redux </em>isn’t solely a remaster, it’s easy to mistake it for one. The biggest upgrades are the noticeably improved visuals, which run at a solid 4K and 60 FPS and incorporate ray tracing. Needless to say, the game is downright gorgeous in its unique, often grotesque sense.</p>
<p>The number of particles flying across the screen and the way the lighting shines through the apartments are mesmerizing, further compounding the wide-ranging possibilities of the nightmare sequences to make them unforgettable. The other additions to the upgrade are new side missions, which are mostly in the shape of existing side missions and add some interesting new content but don’t make any real changes to the game’s core.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441273" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The biggest upgrades are the noticeably improved visuals, which run at a solid 4K and 60 FPS and incorporate ray tracing. Needless to say, the game is downright gorgeous in its unique, often grotesque sense."</p></p>
<p><em>Observer: System Redux</em> exemplifies the psychological horror dichotomy between visual style and concrete plot. There little truly interesting that actually happens within the story or that creates a consistently unsettling feel, but its visuals and environments do so much with so little. The brain hacking nightmare sequences are incredibly memorable pieces of mental exploration, and the environments in the real world are beautifully detailed.</p>
<p>The new additions to the package are highlighted by the gorgeous new visuals, which make the entire package’s presentation more intriguing. There are many uninspired aspects of <em>Observer: System Redux </em>that hinder the experience, but the game’s best moments make up for its downfalls with their truly remarkable explorations of the human psyche.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox Series X.</strong></em></span></p>
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		<title>Observer: System Redux Interview &#8211; New Story Content, Improved Visuals, and More</title>
		<link>https://gamingbolt.com/observer-system-redux-interview-new-story-content-improved-visuals-and-more</link>
					<comments>https://gamingbolt.com/observer-system-redux-interview-new-story-content-improved-visuals-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 11 May 2020 14:04:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[observer: system redux]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=441268</guid>

					<description><![CDATA[Szymon Erdmanski, Project Manager at Bloober Team, speaks about the upcoming next-gen remaster.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>loober Team&#8217;s <em>Observer </em>is perhaps one of their best and more unique games to date, not least because of its fascinating story, immersive atmosphere, and unsettling setting- and soon, it will be getting a new lease of life when <em>Observer: System Redux </em>launches for the PS5 and Xbox Series X later this year. Promising significant improvements to visuals, additional story content, and more, it&#8217;s looking to become the definitive version of an already solid game. Curious to find out more about it, we recently sent some of our questions about the next-gen remaster to its developers. The questions below were answered by Szymon Erdmanski, Project Manager at Bloober Team.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441273" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The new story content is interwoven with the rest of the game, so it&#8217;s hard to put an exact number, but an average playthrough should be 20% longer."</p></p>
<p><strong><em>Observer: System Redux</em></strong><strong> is confirmed to feature new story content, but how hefty are these new additions going to be, in terms of how significant they are to the larger narrative?</strong></p>
<p>The new story content allows the player to participate in a couple of additional investigations. They flesh out the game world. We want the player to better understand the harsh reality and unsettling minds that Observers like Dan Lazarski have to work with on a daily basis. We are excited to deliver a new immersive experience to the gamers.</p>
<p><strong>How much gameplay time will this new content add to the game?</strong></p>
<p>The new story content is interwoven with the rest of the game, so it&#8217;s hard to put an exact number, but an average playthrough should be 20% longer. Remembering, of course, that everything depends on the individual gaming style of the player.</p>
<p><strong><em>Observer: System Redux </em></strong><strong>promises improved visuals, and the reveal trailer certainly showcased some excellent graphics. Can you talk about the biggest improvements you&#8217;ve made to the game in that area, and how you&#8217;ve utilized next-gen hardware for that purpose?</strong></p>
<p><em>Observer: System Redux</em> offers Ray Tracing, high-quality textures, new approach on lighting and post-processing along with volumetric systems, more realistic particle effects, as well as revamped models and animations for NPCs. We are still working on improvements allowed by the new generation of consoles- for example, much faster map loading and zero freezing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441271" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image.jpg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Haptic feedback and adaptive triggers seem like a great opportunity to provide additional information about the environment – crucial for every investigator – or to create even more suspenseful experience, which you cannot overestimate in the horror genre."</p></p>
<p><strong>Speaking of utilizing next-gen hardware, what are your thoughts on the PS5&#8217;s DualSense? Will <em>Observer </em>be making use of its unique features like haptic feedback or the adaptive triggers?</strong></p>
<p>Haptic feedback and adaptive triggers seem like a great opportunity to provide additional information about the environment – crucial for every investigator – or to create even more suspenseful experience, which you cannot overestimate in the horror genre. We will for sure try to use these new options to enhance the dark and gritty atmosphere already present in <em>Observer</em>.</p>
<p><strong>Something else the PS5 boast is its custom 3D audio engine, Tempest. I imagine 3D audio is something that can greatly benefit an atmosphere-driven title such as <em>Observer</em>. What are your thoughts on the tech, and can we expect to see it being leveraged in the game?</strong></p>
<p>We can&#8217;t go into the details now. At the moment we can confirm next-gen graphics, enhanced gameplay in all the next-gen glory, and new story content.</p>
<p>But if you watch the reveal trailer closely you can find examples of new features we&#8217;re working on. Keep an eye out for more details on the enhancements in the coming weeks and months leading up to the premiere of next-generation consoles!</p>
<p><strong>With this re-release, are you also taking the opportunity to rework or fix any issues that may have been brought to your attention by players or critics when the game first launched?</strong></p>
<p>Yes &#8211; here we have analyzed most of the available comments on Steam and more. We also reviewed a lot of walkthrough on YouTube etc. Then we analyzed it and made a list of all the things that could be improved and we are doing it.</p>
<p>To mention just a few changes inspired by the community feedback, we are updating the save system, user interface, accessibility, and graphic options, as well as AI of some NPCs.</p>
<p><strong>What&#8217;s the frame rate and resolution that you&#8217;re targeting for <em>Observer: System Redux</em>?</strong></p>
<p>A stable, smooth gameplay and high quality of graphics are both very high on our list of priorities in this project. That being said, we cannot tell you the final frame rate and resolution just yet.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441269" src="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg" alt="observer system redux" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/observer-system-redux--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The current launch window is Holiday 2020 and we will announce the exact date in the coming months. We are planning the premiere with the next-gen launch."</p></p>
<p><strong>Will <em>Observer: System Redux</em> also be coming to PC and Switch at some point?</strong></p>
<p>Currently we&#8217;re focusing on next-gen platforms. We will have more to say about other platforms at a later date.</p>
<p><strong>Is <em>Observer: System Redux</em> going to be a launch title for the PS5 and Xbox Series X, or is an exact release date something you&#8217;ve not yet firmly landed on?</strong></p>
<p>The current launch window is Holiday 2020 and we will announce the exact date in the coming months. We are planning the premiere with the next-gen launch.</p>
<p><strong>Is this remaster of <em>Observer </em>indication that you&#8217;re looking at this IP that you want to invest in for the foreseeable future, perhaps even with sequels?</strong></p>
<p><em>Observer </em>is extremely important to us, which is why the idea of creating its definitive version came up. Currently we&#8217;re focusing on next-gen platforms, and on other projects like <em>The Medium</em>.</p>
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		<title>Observer: System Redux Next-Gen Reveal Coming Soon</title>
		<link>https://gamingbolt.com/observer-system-redux-next-gen-reveal-coming-soon</link>
					<comments>https://gamingbolt.com/observer-system-redux-next-gen-reveal-coming-soon#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 16:54:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[observer: system redux]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=437653</guid>

					<description><![CDATA[The horror title is in line for a next-gen remaster.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437655" src="https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux.jpg" alt="observer" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-system-redux-1536x862.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In January, Bloober Team sent out <a href="https://gamingbolt.com/observer-developer-releases-mysterious-new-teaser">a mysterious and cryptic teaser</a> that hinted at some new upcoming announcement related to their 2017 cyberpunk psychological horror game <em>Observer</em>. Now, they&#8217;ve pulled the curtain back on that announcement- well, to some extent, anyway.</p>
<p>Bloober Team have unveiled <em>Observer: System Redux, </em>a remaster of the game headed to next-gen systems. There are no more details given on this, such as what kind of enhancements this release will be making to the base game, or when we can expect it to be released, but a full reveal of the same is not far away. An image of the game on its official Facebook page mentioned a full reveal on April 16, just a week from now, and even though that has been updated to replace the date with a simple &#8220;stay tuned&#8221;, we have the original image for you below (via <a href="https://www.gematsu.com/2020/04/observer-system-redux-announced-next-gen-reveal-set-for-april-16" target="_blank" rel="noopener noreferrer">Gematsu</a>).</p>
<p><em>Observer </em>is currently available on PS4, Xbox One, PC, and Nintendo Switch. Stay tuned, and we&#8217;ll keep you updated on any new info on <em>Observer: System Redux </em>that comes our way.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437654" src="https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal.jpg" alt="observer" width="620" height="310" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal-300x150.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal-1024x512.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/observer-next-gen-reveal-768x384.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><iframe loading="lazy" title="Observer System Redux Teaser" width="500" height="281" src="https://www.youtube.com/embed/RzVFia9b59o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Observer Developer Releases Mysterious New Teaser</title>
		<link>https://gamingbolt.com/observer-developer-releases-mysterious-new-teaser</link>
					<comments>https://gamingbolt.com/observer-developer-releases-mysterious-new-teaser#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 24 Jan 2020 03:36:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=428837</guid>

					<description><![CDATA[The teaser seems to hint at a sequel to the horror game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-301427" src="https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03.jpg" alt="Observer_03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Observer_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Polish developer Bloober Team are making quite the name for themselves. They&#8217;ve made several horror games now, psychological and first person in nature. They&#8217;ve even worked on a major franchise now in their latest title, <em>Blair Witch</em>. Now it seems they are teasing a sequel to the 2017 hit, <a href="https://gamingbolt.com/observer-review"><em>Observer</em></a>.</p>
<p>Bloober Team have released a mysterious teaser called simply &#8220;Incoming Call&#8221;. While there&#8217;s not a lot there, it seems to have the same cyberpunk aesthetic of the first game. But the kicker? <a href="https://www.gematsu.com/2020/01/bloober-team-incoming-call-teaser-video-suggests-observer-sequel-to-be-announced" target="_blank" rel="noopener noreferrer">Gematsu</a> decoded the binary code in the video, and it translates to “Daniel, are you there?” Daniel Lazarski was the name of the main character from <em>Observer, </em>which saw Lazarki hacking into people&#8217;s brains and having to navigate the horrors within.</p>
<p>It seems at this point it almost certainly is a tease for a sequel or spin off of some kind to the series. We&#8217;ll keep you updated when an official announcement is made.</p>
<p><iframe loading="lazy" title="Incoming Call Teaser" width="500" height="281" src="https://www.youtube.com/embed/ibWI7-GZ4dY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Alan Wake&#8217;s American Nightmare And Observer Are Free Now On Epic Games Store</title>
		<link>https://gamingbolt.com/alan-wake-american-nightmare-and-observer-are-free-now-on-epic-games-store</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 23:33:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alan wake american nightmare]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419797</guid>

					<description><![CDATA[Two different kinds of nightmares make up this week's free game slate.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-398998" src="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg" alt="Epic-Games-Store-" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s that time of the week again for the new free games on the Epic Games Store. There&#8217;s a lot of strong feelings surrounding the storefront, but if you can take a breath about it for a moment, you can download both <em>Alan Wake&#8217;s American Nightmare</em> and <em>Observer</em>.</p>
<p><em>Alan Wake&#8217;s American Nightmare</em> is a standalone pseudo-sequel to <em>Alan Wake</em>, <a href="https://gamingbolt.com/alan-wake-for-honor-now-free-on-epic-games-store-till-august-9th">which was free on the Epic Games Store earlier</a>. You play as Alan Wake, who must battle through hordes of terrors as you&#8217;re haunted by the evil doppleganger Mr. Scratch.</p>
<p><em>Obersever</em> is a horror game from Bloober Team, the developers of the most recent <em>Blair Witch</em> game and <em>Layers of Fear</em>. It takes place in a cyberpunk setting, where you must hack into the minds of depraved criminals, though things aren&#8217;t as they seem, with mysteries about who is watching whom.</p>
<p>Both games are free from today until October 24th. When they go out of rotation, they will be replaced with <em>Layers of Fear</em> (another game from Bloober Team) and <em>Q.U.B.E 2</em> until the end of the month.</p>
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		<title>15 Games In Which You Can Hack Whatever You Want</title>
		<link>https://gamingbolt.com/15-games-in-which-you-can-hack-whatever-you-want</link>
					<comments>https://gamingbolt.com/15-games-in-which-you-can-hack-whatever-you-want#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 16:01:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[duskers]]></category>
		<category><![CDATA[else Heart.Break()]]></category>
		<category><![CDATA[gunpoint]]></category>
		<category><![CDATA[hackmud]]></category>
		<category><![CDATA[hacknet]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[quadrilateral cowboy]]></category>
		<category><![CDATA[shenzhen i/o]]></category>
		<category><![CDATA[Sly Cooper Thieves in Time]]></category>
		<category><![CDATA[tis-100]]></category>
		<category><![CDATA[Uplink]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=373549</guid>

					<description><![CDATA[These games are a dream come true for all hacking enthusiasts out there.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ure, it&#8217;s a lot of fun blowing a bad guy&#8217;s head off with a close range shot from your double barrel shotgun, and yes, slicing up your enemies with slick and vicious swipes of your blade can never really get old. But this feature isn&#8217;t about those things- because sometimes in games you want to do things from the shadows, without ever really moving much more than your fingers, by diving deep into the invisible digital walls that surrounding everything and altering their structure to open completely new paths. In this feature, we&#8217;re going to take a look at fifteen games that let you do just that, and provide the player with some really enjoyable hacking mechanics.</p>
<p><strong>WATCH DOGS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-196210" src="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg" alt="" width="620" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film-300x199.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of course, we&#8217;re starting with the most obvious (and by obvious, I mean publicized) choice. <em>Watch Dogs </em>is a game that is all <em>about </em>hacking. Hacking is your primary tool, and though you drive cars and shoot bad guys, hacking is ultimately what most stuff in the game centres around. From hacking into phones to extract private information on people of interest to hacking into traffic signals to turn the tide of car chases in your favour, <em>Watch Dogs </em>lets you do all that. It&#8217;s true that those mechanics aren&#8217;t nearly at the level that much of the game&#8217;s pre-release hype implied they would be, but all said and done, they&#8217;re still pretty solid.</p>
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