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	<title>Oculus &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ubisoft Announces Decomissioning of Online Services for Several Older Games</title>
		<link>https://gamingbolt.com/ubisoft-announces-decomissioning-of-online-services-for-several-older-games</link>
					<comments>https://gamingbolt.com/ubisoft-announces-decomissioning-of-online-services-for-several-older-games#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 05 Jul 2022 01:12:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=523442</guid>

					<description><![CDATA[Ubisoft's older line-up of games will be losing access to their online features. This also means that DLC for these games will be inaccessible, starting on September 1.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has <a href="https://www.ubisoft.com/en-gb/help/gameplay/article/decommissioning-of-online-services-september-2022/000102396" target="_blank" rel="noopener">announced</a> that it is disabling the online services for a number of its older games. The decomissioning of the online services on these games will happen on September 1, and includes some of Ubisoft&#8217;s biggest hits from the last decade.</p>
<p>Here&#8217;s the complete list of games, along with the platforms, that will have their online services disabled.</p>
<ul>
<li><em>Anno 2070 &#8211; PC</em></li>
<li><em>Assassin&#8217;s Creed II &#8211; PC, PS3</em></li>
<li><em>Assassin&#8217;s Creed 3 (2012 Release) &#8211; PC, PS3, Xbox 360, Wii U</em></li>
<li><em>Assassin&#8217;s Creed Brotherhood &#8211; PC, PS3, Xbox 360</em></li>
<li><em>Assassin&#8217;s Creed Liberation HD &#8211; PC</em></li>
<li><em>Assassin&#8217;s Creed Revelations &#8211; PS3, Xbox 360</em></li>
<li><em>Driver San Francisco &#8211; PC, PS3, Xbox 360</em></li>
<li><em>Far Cry 3 (2012 Release) &#8211; PC, PS3, Xbox 360</em></li>
<li><em>Ghost Recon Future Soldier &#8211; PS3, Xbox 360</em></li>
<li><em>Prince of Persia: The Forgotten Sands &#8211; PC</em></li>
<li><em>Rayman Legends &#8211; PS3, Xbox 360, Wii U</em></li>
<li><em>Silent Hunter 5 &#8211; PC</em></li>
<li><em>Space Junkies &#8211; PC (HTC Vive, Oculus)</em></li>
<li><em>Splinter Cell: Blacklist &#8211; PC, PS3, Xbox 360</em></li>
<li><em>ZombiU &#8211; Wii U</em></li>
</ul>
<p>It is worth noting that the vast majority of these games are from two console generations ago, and as such, the disabling of their online services shouldn&#8217;t be too surprising. As part of the process, players will not be able to play multiplayer, link their Ubisoft accounts in the games, or use online features.</p>
<p>The PC versions of all of these games will also be losing access to DLC. This also includes trying to reinstall previously-purchased DLC.</p>
<p>Ubisoft has also made it clear that games with more recent HD re-releases will not face any discontinuation of online services on September 1.</p>
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		<title>Resident Evil 4 VR &#8211; The Mercenaries is Now Available</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-the-mercenaries-is-now-available</link>
					<comments>https://gamingbolt.com/resident-evil-4-vr-the-mercenaries-is-now-available#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Apr 2022 18:05:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studios]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 4 VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515171</guid>

					<description><![CDATA[The classic mode is available for free and features new additions like online leaderboards, Challenges and unlocks like Big Head Mode.]]></description>
										<content:encoded><![CDATA[<p>Armature Studio&#8217;s <em>Resident Evil 4 VR</em> has <a href="https://www.oculus.com/experiences/quest/developer-post/1421161861653075/" target="_blank" rel="noopener">received</a> a new free update which adds <a href="https://gamingbolt.com/resident-evil-4-vr-will-receive-the-mercenaries-in-2022">The Mercenaries</a> as a new playable mode. Beloved by fans, The Mercenaries sees players taking on hordes of Ganados across multiple levels. The objective is to defeat as many as possible while racking up a high score (and finding hidden pickups that extend the timer before extraction).</p>
<p>Along with Leon S. Kennedy, there are other playable characters like Ada Wong, Albert Wesker, Jack Krauser and even H.U.N.K. But that&#8217;s not all. Ranked online leaderboards have been added along with 20 Challenges tailor-made for VR. These Challenges provide unique scenarios and conditions to complete, like knife-only, less time and even a strange fog that limits your vision.</p>
<p>Your rewards for completing these Challenges include unlocks like Classic Horror Mode (which turns everything black and white), Big Head Mode, Fast Forward Mode and new Golden Gun skins. Even better, you can use all of these in the story mode for added hilarity/fright.</p>
<p><em>Resident Evil 4 VR</em> is available exclusively for Meta Quest 2. To see it in action, head <a href="https://gamingbolt.com/resident-evil-4-vr-opening-village-battle-revealed-in-extensive-gameplay-trailer">here</a>.</p>
<p><iframe title="Resident Evil 4 | &quot;The Mercenaries&quot; Launch Trailer | Meta Quest 2" width="500" height="281" src="https://www.youtube.com/embed/0-ARGHXBw4I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">515171</post-id>	</item>
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		<title>Resident Evil 4 VR &#8211; First Update Overhauls Mobility Settings, Adds New Accessibility Features</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-first-update-overhauls-mobility-settings-adds-new-accessibility-features</link>
					<comments>https://gamingbolt.com/resident-evil-4-vr-first-update-overhauls-mobility-settings-adds-new-accessibility-features#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Feb 2022 11:11:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studios]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 4 VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=506839</guid>

					<description><![CDATA[Oculus also officially confirmed the release of The Mercenaries in 2022. It will be a free unlockable mode for base game owners.]]></description>
										<content:encoded><![CDATA[<p>Along with Capcom, Armature Studio released <a href="https://gamingbolt.com/resident-evil-4-vr-opening-village-battle-revealed-in-extensive-gameplay-trailer"><em>Resident Evil 4 VR</em></a> for the Meta Quest 2 last year and it garnered praise for its mechanics. The <a href="https://www.oculus.com/blog/resident-evil-4-gets-even-better-in-vr-with-usability-and-gameplay-enhancements/" target="_blank" rel="noopener">Oculus blog</a> has since provided new details on the first post-launch update which will revamp the mobility and comfort settings based on feedback.</p>
<p>New controller-directional movement (which allows for steering with one&#8217;s hands) and the option to swap analog stick movement hand (which should help left-handed players) are included. There are also height adjustment settings, waist adjustment and chest holder positions. You&#8217;ll even be able to change the laser sight color on weapons in addition to having more reloading settings.</p>
<p>As for The Mercenaries, which was <a href="https://gamingbolt.com/resident-evil-4-vr-will-receive-the-mercenaries-in-2022">revealed in a pulled trailer last year</a>, it&#8217;s confirmed to be coming this year. As an unlockable new mode, it sees players taking out groups of enemies and evacuating via helicopter. New characters can also be unlocked. The mode will be free for current owners of the game. Stay tuned for more details on a potential release date in the coming months.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">506839</post-id>	</item>
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		<title>Resident Evil 4 VR Will Receive The Mercenaries in 2022</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-will-receive-the-mercenaries-in-2022</link>
					<comments>https://gamingbolt.com/resident-evil-4-vr-will-receive-the-mercenaries-in-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Nov 2021 09:06:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studios]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 4 VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=500325</guid>

					<description><![CDATA[Originally included as unlockable content along with Assignment Ada and Separate Ways, the mode was absent in the VR version.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/resident-evil-4-vr-launches-for-oculus-quest-2-on-october-21">VR version for <em>Resident Evil 4</em></a> recently released for Oculus Quest 2 and received some fairly decent critical acclaim. And while it was missing some key content like Assignment Ada and Separate Ways, it will be receiving The Mercenaries mode next year. This was seemingly confirmed in a video released on Oculus&#8217;s YouTube channel.</p>
<p>The video has since been pulled but Biohazard Declassified managed to snag it. Interestingly, it also seems that the VR headset is being renamed to Meta Quest 2 to reflect Facebook&#8217;s recent name change. Much like in other titles, The Mercenaries involves revisiting levels and taking down as many enemies as possible to rack up a high score.</p>
<p>The mode was also recently included in <a href="https://gamingbolt.com/resident-evil-village-the-mercenaries-receives-new-gameplay-footage-and-details"><em>Resident Evil Village</em></a> though without multiplayer support (and it&#8217;s unknown whether <em>Resident Evil 4 VR</em> will include the same). In the meantime, stay tuned for an official trailer and more details on the mode.</p>
<p>https://www.youtube.com/watch?v=bPdkSJHGRME</p>
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		<title>Resident Evil 4 VR &#8211; Opening Village Battle Revealed in Extensive Gameplay Trailer</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-opening-village-battle-revealed-in-extensive-gameplay-trailer</link>
					<comments>https://gamingbolt.com/resident-evil-4-vr-opening-village-battle-revealed-in-extensive-gameplay-trailer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Oct 2021 21:56:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studios]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 4 VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497101</guid>

					<description><![CDATA[The VR title releases today for the Oculus Quest 2 and presents Capcom's classic survival horror title from a brand new perspective.]]></description>
										<content:encoded><![CDATA[<p>Armature Studios&#8217; <em>Resident Evil 4 VR</em>, a port of Capcom&#8217;s 2005 classic, <a href="https://gamingbolt.com/resident-evil-4-vr-launches-for-oculus-quest-2-on-october-21">is out today</a> for the Oculus Quest 2. In the midst of reviews going live, some new gameplay footage has been released which showcases the opening minutes of gameplay. This includes the iconic battle in the village and the Chainsaw Man aka Dr. Salvador. Check it out below courtesy of IGN.</p>
<p>Visually, the improved textures make for a cleaner presentation but it&#8217;s the new perspective allows for some pretty big changes in the gameplay. Along with looking at enemies while running in a different direction, it also allows for more seamless aiming, especially up-close. Of course, actions like picking up ammo have to be done with one&#8217;s own hands which also adds to the tension.</p>
<p>For even more gameplay footage of <em>Resident Evil 4 VR</em>, head <a href="https://gamingbolt.com/resident-evil-4-vr-gets-new-details-and-gameplay-footage">here</a>. Facebook also confirmed recently that several changes have been made to dialogue and animations, mostly revolving around Ashley, to update the game for a modern audience. Learn more about that <a href="https://gamingbolt.com/resident-evil-4-vr-includes-select-changes-to-dialogue-for-a-modern-audience">here</a>.</p>
<p><iframe title="Resident Evil 4 VR - First 16 Minutes of Gameplay (Village &amp; Chainsaw Fight)" width="500" height="281" src="https://www.youtube.com/embed/ga8X4Fgz5sI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Resident Evil 4 VR Launches for Oculus Quest 2 on October 21</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-launches-for-oculus-quest-2-on-october-21</link>
					<comments>https://gamingbolt.com/resident-evil-4-vr-launches-for-oculus-quest-2-on-october-21#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 Sep 2021 11:37:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armature Studios]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Resident Evil 4 VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=494728</guid>

					<description><![CDATA[New gameplay details and information on changes made to the game to suit VR have also been revealed thanks to hands-on impressions.]]></description>
										<content:encoded><![CDATA[<p><em>Resident Evil 4 </em>has seen about a billion re-releases and ports since the survival horror shooter first launched for the GameCube all the way back in 2005, but even now, Capcom continues to find ways to keep bringing it back. The next <em>RE4 </em>re-release, however, is looking particularly interesting, what with it being <a href="https://gamingbolt.com/resident-evil-4-vr-gets-new-details-and-gameplay-footage">a full VR-centric version</a> of the game for the Oculus Quest 2.</p>
<p>Now we know exactly when it will launch as well. Capcom has set an October launch date, and shown new gameplay footage in a trailer of the game. Meanwhile courtesy of IGN, we also have some interesting gameplay details, specifically when it comes to the changes made for VR- such as fully interactible VR environments, reaching for your belt to pull out a gun, reaching for your shoulder to pull out healing items, and more. Get a brief glimpse of its gameplay below.</p>
<p><em>Resident Evil 4 </em>will launch for Oculus Quest 2 on <em>October 21</em>. Rumours have heavily suggested that a remake of <em>RE4 </em>is also in development. Read more on that <a href="https://gamingbolt.com/resident-evil-4-remake-development-has-been-overhauled-now-expected-in-2023-rumor">through here</a>.</p>
<p><iframe title="Resident Evil 4 | Gameplay Trailer | Oculus Quest 2" width="500" height="281" src="https://www.youtube.com/embed/d3Qmy0tHjxo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Oculus Gaming Showcase Set For April 21</title>
		<link>https://gamingbolt.com/oculus-gaming-showcase-set-for-april-21</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 13 Apr 2021 22:05:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Oculus VR]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475808</guid>

					<description><![CDATA[The event will be the first of its kind.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-405153" src="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg" alt="oculus-rift" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/oculus-rift-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While virtual reality has not quite caught on like many expected it to, there still is a dedicated market to the tech. Two of the biggest drivers of it so far has been Sony with their PSVR, and Facebook with their Oculus branch that has specialized in VR and have released multiple headsets on both the low and high end. Now, the latter has a showcase of what&#8217;s coming next.</p>
<p>The company <a href="https://www.oculus.com/blog/save-the-date-first-ever-oculus-gaming-showcase-to-be-held-april-21/" target="_blank" rel="noopener">announced</a> on their official blog that the first ever Oculus Gaming Showcase will happen next week. Cloudhead Games, Ready At Dawn and ILMxLAB are all teased as being part of the event, as well as updates on <em>Pistol Whip</em>, <em>Lone Echo 2</em>, and <em>Star Wars: Tales from the Galaxy’s Edge</em>.</p>
<p>The latest Oculus headset was the Oculus Quest 2 that released last year, an update to the company&#8217;s lower end and most accessible headset that was completely wireless. We&#8217;ll keep you updated on what news comes from the event.</p>
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		<title>Oculus Quest 2 Sold a Record-Breaking 1.4 Million Units in Q4 2020</title>
		<link>https://gamingbolt.com/oculus-quest-2-sold-a-record-breaking-1-4-million-units-in-q4-2020</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Feb 2021 11:50:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=469012</guid>

					<description><![CDATA[This is the most any non-smartphone-powered VR device has sold in a single quarter. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469013" src="https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2.jpg" alt="oculus quest 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/oculus-quest-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Good VR hardware usually costs an arm and a leg, so when <a href="https://gamingbolt.com/oculus-quest-2-14-things-you-need-to-know">Oculus Quest 2</a> launched in Holiday 2020 with its promise of solid hardware and actually reasonable prices, it was immediately clear that the new VR headset would sell a lot, in spite of all the issues with <a href="https://gamingbolt.com/oculus-vr-will-require-facebook-accounts-starting-october">enforced Facebook connectivity</a>. Now, we know how much it sold during its initial months, and the numbers are very impressive.</p>
<p>As per a report by <a href="https://www.superdataresearch.com/blog/superdata-xr-update" target="_blank" rel="noopener">SuperData</a>, Oculus Quest 2 sold 1.4 million units in Q4 of 2020, which is the most any VR device not powered by smartphones has sold in a single quarter. SuperData predicts that the Quest 2 will like account for around 87% off all VR headset sales in 2021, which is impressive by any metric.</p>
<p>And how did other VR devices fare during Q4 2020? PlayStation VR was the second highest selling device of the period, though it trailed behind the Quest 2 by a massive gap, selling 125,000 units during Q4. Valve Index sold 61,000 units, while while Oculus Rift/Rift S sold a total of roughly 55,000 units.</p>
<p>Ubisoft is currently developing VR titles in the <em>Assassin&#8217;s Creed </em>and <em>Splinter Cell </em>franchises, which will be coming exclusively to Oculus devices. Read more on that <a href="https://gamingbolt.com/splinter-cell-and-assassins-creed-vr-titles-coming-exclusively-to-oculus">through here</a>.</p>
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		<title>Phantom: Covert Ops Interview &#8211; Development, Post-Launch Plans, Future of VR, and More</title>
		<link>https://gamingbolt.com/phantom-covert-ops-interview-development-post-launch-plans-future-of-vr-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 16 Oct 2020 11:38:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[nDreams]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phantom: Covert Ops]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=459009</guid>

					<description><![CDATA[Game director Lewis Brundish speaks with GamingBolt about nDreams' newest VR release.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he virtual reality space has grown in significant ways these past few years. Though still far from mainstream, it&#8217;s come quite far regardless, and the pace at which we get excellently developed titles that properly leverage the unique technologies of VR has become much more frequent. Another such game that launched a few months ago was <em>Phantom: Covert Ops,&nbsp;</em>nDreams&#8217; stealth-oriented first person shooter released in partnership with Oculus. A game that looks as good as it plays,&nbsp;<em>Phantom: Covert Ops&nbsp;</em>has been received well by players and critics, and recently, we got the chance to catch up with its developers, and ask about its development, post-launch plans, their take on the VR medium and where it&#8217;s headed, and more. You can read our interview with game director Lewis Brundish below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-458999" src="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3.jpg" alt="phantom covert ops" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The concept of the game is so unique that there was always a risk that people just wouldn’t understand it. It’s been wonderful to see players reacting so well to it."</p>
<p><strong>Congratulations on the launch of <em>Phantom: Covert Ops!</em> How does it feel to finally have your game out there and being received so well by players?</strong></p>
<p>Thank you! It’s a great feeling – the concept of the game is so unique that there was always a risk that people just wouldn’t understand it. It’s been wonderful to see players reacting so well to it, and finding the same fun and immersion in the gameplay that we always have.</p>
<p><strong>What were the biggest&nbsp;challenges&nbsp;you faced during the development of <em>Phantom: Covert Ops?</em></strong></p>
<p>The central concept of the kayak is really the core that the whole game is built around, but it also poses the biggest design challenge. Delivering an entire game where you interact with characters, complete objectives, take on an enemy army and save the world all from within your boat was no easy feat. Many basic principles of gameplay which are usually taken for granted had to be reconsidered and approached from different ways. It was exciting to develop gameplay in ways that no one has attempted before!</p>
<p><strong>Stealth as a genre has sort of been neglected in this industry over the past few years, which is one of the reasons why <em>Phantom: Covert Ops</em> has looked like such an alluring prospect. During development, how important was it to you to develop a hardcore stealth experience, especially one that leverages the unique capabilities of VR technology?</strong></p>
<p>Much like the horror genre, we think that stealth is an excellent fit for VR. There are lots of very emotive and suspenseful moments which feel significantly more powerful and immersive when you are experiencing them yourself rather than just seeing them on a screen. It was always extremely important for us to capture that tension, and we went through many iterations of the stealth mechanics to find something which maintained the believability whilst still being fun and fair to play.</p>
<p><strong>Since launch, have there been any particular fixes or updates that you&#8217;ve been working on directly in response to player feedback?</strong></p>
<p>Player feedback is very important to us – we’re listening to what players have to say, and have recently addressed some issues that were raised.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-458998" src="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2.jpg" alt="phantom covert ops" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Much like the horror genre, we think that stealth is an excellent fit for VR. There are lots of very emotive and suspenseful moments which feel significantly more powerful and immersive when you are experiencing them yourself rather than just seeing them on a screen."</p>
<p><strong>Do you have plans to add more content to <em>Phantom: Covert Ops</em> down the line?</strong></p>
<p>We released the first of our free challenge packs a few weeks ago, and I can confirm that there is still more content to come.</p>
<p><strong>Given <em>Phantom: Covert Ops&#8217;</em> unique mechanics and premise, there are many who feel the game has a lot of potential for some great multiplayer&nbsp;gameplay, especially co-op. Is that something that you&#8217;ve considered adding?</strong></p>
<p>It’s something we discussed early on in development, but with the idea already being very unique as it is we decided to focus our efforts on creating the best single-player experience we could.</p>
<p><strong>The frequency with which we see ambitious VR-only games such as <em>Phantom: Covert Ops</em> has been increasing, which has been great to see, especially for those who&#8217;ve invested in this technology and want to see it grow. How close do you think we are to seeing VR offering similar kinds of experiences on a regular basis?</strong></p>
<p>I think that these kinds of experiences will naturally start to appear more and more regularly as VR becomes more and more mainstream. Huge IPs like <em>Half-Life</em> and <em>Medal of Honour</em> are now appearing on VR platforms, and others are likely to follow suit. We’re proud to have been among the first wave of these large and ambitious VR titles, and can’t wait to see the bar continue to be raised.</p>
<p><strong>nDreams as a developer has been at the forefront of delivering VR-exclusive experiences for a while now. Given all that experience, and comparing where you started to where you are right now with <em>Phantom: Covert Ops</em>, how encouraged have you been with the growth of VR and the potential it has for even further improvement?</strong></p>
<p>As a company we have definitely grown alongside the VR market, with our studio more than doubling in size over the last few years. Even now VR is still relatively niche, so we see a lot of potential for future growth – with the investment that companies like Facebook are putting into VR, all signs are pointing towards a mass-market adoption of the tech in the not so distant future.</p>
<p><strong>As far as console VR is concerned, what improvements do you wish to see for next-gen as far as VR and PS5 is concerned?</strong></p>
<p>I think one of the largest barriers to entry for new players into VR is the setup – plugging cables into the back of consoles, positioning cameras etc. The Oculus Quest has taken a great step in removing those barriers, and I hope that a lot of future VR tech follows suit. Creating an experience which is easy for players to interact with is more important to me than graphical or processing power alone.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-459001" src="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image.jpg" alt="phantom covert ops" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/phantom-covert-ops-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I think that these kinds of experiences will naturally start to appear more and more regularly as VR becomes more and more mainstream. Huge IPs like <em>Half-Life</em> and <em>Medal of Honour</em> are now appearing on VR platforms, and others are likely to follow suit."</p>
<p><strong>What&#8217;s your take on Microsoft&#8217;s stance on VR and their reluctance to invest in the technology for Xbox Series X?</strong></p>
<p>I think that VR and AR technology has a huge amount of potential applications outside of videogames, and that’s where Microsoft seem to be focusing their efforts currently with the Hololens. As this tech rapidly evolves it’s not surprising to see different companies exploring different applications for it, and while VR gaming hasn’t found a home on Xbox yet I wouldn’t rule it out in the future. As long as companies are continuing to develop the technology and push the boundaries of what it can do, we are all benefitting from that.</p>
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		<title>Blair Witch: Oculus Quest Edition Launches October 29 With Rebuilt Story And Redesigned Environments</title>
		<link>https://gamingbolt.com/blair-witch-oculus-quest-edition-launches-october-29-with-rebuilt-story-and-redesigned-environments</link>
					<comments>https://gamingbolt.com/blair-witch-oculus-quest-edition-launches-october-29-with-rebuilt-story-and-redesigned-environments#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 06 Oct 2020 23:45:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blair witch]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[oculus quest]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=457997</guid>

					<description><![CDATA[The VR version is more than a port it seems.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-407317" src="https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch.jpg" alt="Blair Witch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Blair-Witch-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It was last year when we got the surprising horror game from Bloober Team, <em>Blair Witch</em>. The game was set in the same canon as the horror franchise that essentially invented the found footage genre. It released originally on Xbox One and PC, and then trickled to other platforms, <a href="https://gamingbolt.com/blair-witch-review-a-horror-game-with-some-good-ideas">and was a solid enough game</a>. Now, though, it&#8217;s coming to a new platform with some big changes.</p>
<p>The game will be getting a VR title just in time for Halloween, called the <em>Oculus Quest Edition</em>, but it seems to be more than a simple port with tacked on VR. Bloober says that the story has been rebuilt with extended interactions and that environments have been redesigned with VR in mind, which you can see a little of in the trailer below. It&#8217;s not clear as of yet the extent of these redesigns, but it could warrant a revisit even if you have played the game already.</p>
<p><em>Blair Witch</em>, in its original non-VR form, is available now on PlayStation 4, Xbox One, Switch and PC. The Oculus Quest Edition will launch on October 29th.</p>
<p><iframe loading="lazy" title="Blair Witch: Oculus Quest Edition - Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/H_2bhjqmyEc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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