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	<title>Planet Zoo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Cyberpunk 2077 is Available on PS Plus Extra/Premium Today</title>
		<link>https://gamingbolt.com/cyberpunk-2077-is-available-on-ps-plus-extra-premium-today</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Jul 2025 16:32:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Abiotic Factor]]></category>
		<category><![CDATA[Banishers: Ghosts of New Eden]]></category>
		<category><![CDATA[Bluey: The Videogame]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[New World: Aeternum]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[PlayStation Plus Deluxe]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Risk of Rain 2]]></category>
		<category><![CDATA[tropico 6]]></category>
		<category><![CDATA[Twisted Metal 3]]></category>
		<category><![CDATA[Twisted Metal 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623731</guid>

					<description><![CDATA[Subscribers can also look forward to Abiotic Factor on July 22nd and Banishers: Ghosts of New Eden, Planet Zoo, and more on July 15th.]]></description>
										<content:encoded><![CDATA[
<p>Sony has <a href="https://blog.playstation.com/2025/07/09/playstation-plus-game-catalog-for-july-cyberpunk-2077-abiotic-factor-banishers-ghosts-of-new-eden-and-more/" target="_blank" rel="noreferrer noopener">announced</a> the next wave of titles for PlayStation Plus Extra and Premium subscribers in July. It&#8217;s kicking things off with <em>Cyberpunk 2077</em>, available July 9th &#8211; yes, today &#8211; for PS5 and PS4. Subscribers on PS5 can also avail of a 30 percent discount on <em>Phantom Liberty</em>, its critically acclaimed expansion. With <a href="https://gamingbolt.com/cyberpunk-2077-update-2-3-delayed-similar-in-scope-to-update-2-2" data-type="post" data-id="622733">Update 2.3 coming up</a>, it&#8217;s the perfect time to jump in.</p>



<p>Of course, that&#8217;s only the tip of the iceberg when it comes to releases. Deep Field Games&#8217; <em>Abiotic Factor</em>, which <a href="https://gamingbolt.com/abiotic-factor-exits-early-access-on-july-22nd-also-coming-to-ps5-and-xbox-series-x-s" data-type="post" data-id="622977">exits Steam Early Access on July 22nd</a>, will also be available on day one on the service for PS5. There&#8217;s also <em>Banishers: Ghosts of New Eden, Planet Zoo </em>and <em>New World: Aeternum</em> to look forward to on July 15th.</p>



<p>PS4 (and PS5) players can check out <em>Risk of Rain 2, Bluey: The Videogame</em> and <em>Tropico 6</em>. If that wasn&#8217;t enough, Premium subscribers receive access to<em> Twisted Metal 3</em> and <em>4</em> on both platforms, each title featuring quick save, rewind and up-rendering alongside custom filters.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623731</post-id>	</item>
		<item>
		<title>Planet Zoo: Console Edition Interview &#8211; UI Changes, Porting Challenges, and More</title>
		<link>https://gamingbolt.com/planet-zoo-console-edition-interview-ui-changes-porting-challenges-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 31 Mar 2024 18:38:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[Planet Zoo: Console Edition]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583003</guid>

					<description><![CDATA[Frontier Developments speaks with GamingBolt about its zoo construction and management simulator's console port. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ot many developers have the sort of mastery over construction and management sims the way Frontier Developments is, and <em>Planet Zoo </em>is perhaps the game that exemplifies that better than most. The <em>Zoo Tycoon </em>spiritual successor launched for PC close to five years ago, and has garnered a sizeable and dedicated fanbase in the years since then (thanks in no small part to the substantial post-launch support it has received). Now, Frontier is ready to open the gates for an even larger audience to jump into the game&#8217;s offerings.</p>
<p><em>Planet Zoo: Console Edition </em>has launched for PS5 and Xbox Series X/S, and we recently had the chance to speak with its developers at Frontier about the port&#8217;s development, what changes it makes from the PC version, and more. Below, you can read our interview with Thomas Linthe (Head of UI), James Locket (Engineering Lead), Chris Cox (Principal Render Programmer), and Ged Keaveney (Principal Programmer).</p>
<p style="text-align: center;"><span style="color: #ff0000;"><em><strong>NOTE: This interview was conducted prior to Planet Zoo: Console Edition&#8217;s release.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-583005" src="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3.jpg" alt="planet zoo console edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-3-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Seeing the community’s desire for us to bring the game consoles got us very excited to get to work so even more players can enjoy <em>Planet Zoo</em>."</p></p>
<p><strong>It&#8217;s been over four years since <em>Planet Zoo</em> first launched for PC. This long from launch, what motivated the decision to finally bring it to additional platforms?</strong></p>
<p><strong>Thomas Linthe (Head of UI): </strong>The ongoing success of <em>Planet</em> <em>Zoo,</em> and the stellar work the team has done in the past on <em>Planet Coaster: Console Edition</em>, made this an easy decision. Seeing the community’s desire for us to bring the game consoles got us very excited to get to work so even more players can enjoy <em>Planet Zoo</em>.</p>
<p><strong>James: </strong>We&#8217;ve had so many requests from players to bring the game to consoles, and while working on free updates and content for <em>Planet Zoo</em> on PC we&#8217;ve also been able to make optimisations that would take us towards that goal, so it felt like the right time.</p>
<p><strong>Frontier Developments obviously has experience with solid console versions of management sims, especially with the <em>Jurassic World Evolution</em> games. Was the decision to bring <em>Planet Zoo</em> to consoles prompted in any way by seeing how well the <em>Jurassic World</em> games play even when the player isn&#8217;t using a mouse and keyboard? Does <em>Planet Zoo&#8217;s</em> console version borrow any ideas from the <em>Jurassic World</em> games?</strong></p>
<p><strong>Linthe:</strong> The <em>Jurassic World Evolution</em> games were both well received on consoles, and we did learn a lot during their development, however Frontier’s experience of amazing console games in general helped us immensely in bringing the fun and joy of <em>Planet Zoo</em> to new players.</p>
<p><em>Planet Coaster: Console Edition</em> stands out for us especially. It shares many common features with <em>Planet Zoo</em>, and so we had a good idea of how we’d make it intuitive for players. These include accessing time controls, uploading blueprints to the workshop to share with other players, using quick shortcuts via the radial menu, and viewing all the data on their zoos. The team’s passion and experience made the whole process so much easier, and fun. Everyone used their experience to help shape the wealth of content available to the players and it shows.</p>
<p><strong>James Lockett (Engineering Lead): </strong>The success of the <em>Jurassic World Evolution</em> games and <em>Planet Coaster: Console</em> <em>Edition</em> certainly helped drive and inform our decisions for implementing the game on console. We&#8217;ve learned a lot about translating a complex management sim to feel easy to use with a controller, and are excited to deliver the limitless creativity experience of <em>Planet Zoo</em> to consoles.</p>
<p><strong>What were the biggest challenges you had to overcome when trying to ensure that <em>Planet Zoo</em> feels fun and easy to play on consoles without losing any of its complexity?</strong></p>
<p><strong>Linthe:</strong> Performance and memory optimisation are paramount for a game as deep as <em>Planet Zoo</em>, but in addition to this, one of our biggest challenges was of course ensuring that the player interaction that was originally designed for a PC mouse and keyboard, also feels intuitive using a controller. In the case of the amazing <em>Planet Zoo</em>, we opted to rebuild the UI and controls from scratch to ensure the best possible console experience, including redesigning how tools work intuitively with controllers.</p>
<p>We made sure to consider how a player might navigate the Interface, enabling quick access to objectives and notifications, heatmaps, and other areas to help them effortlessly manage their zoos. New panels with immediate points of interest help the player deal with bigger objectives and challenges. Shortcuts from information panels and filtering were also added to provide all the information a player might need for caring for animals and building habitats.</p>
<p><strong>Lockett:</strong> One of our biggest areas of focus was updating the UI to provide an intuitive experience when playing with a controller. A management simulation game has a lot of information to present, but we&#8217;ve worked hard to ensure the UI on consoles feels natural both with a controller, but also with a keyboard and mouse if someone opts to play that way.</p>
<p>We also wanted to ensure players are able to share and download creations with one another, so have worked to add cross-console support for Frontier Workshop.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image.jpg"><img decoding="async" class="aligncenter wp-image-583008" src="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image.jpg" alt="planet zoo console edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The success of the <em>Jurassic World Evolution</em> games and <em>Planet Coaster: Console</em> <em>Edition</em> certainly helped drive and inform our decisions for implementing the game on console."</p></p>
<p><strong>Beyond the controls and the UI, have you made any changes to the game in terms of mechanics or systems in the process of bringing it to consoles?</strong></p>
<p><strong>Linthe: </strong>Our focus throughout development has been on bringing all the incredible features of the PC game to the consoles to provide the same great experience for players. This includes looking at the tools and adjusting how they work for controllers. The collaboration between our specialist teams within UI and Gameplay helped us to make this a smooth experience despite the game being so deep and detailed. We’ve also added cross-console support for Frontier Workshop, so players can share their amazing zoo builds.</p>
<p><strong>We&#8217;re over three years into the current console generation, but we do see quite a bit of cross-gen releases. Why did you choose not to do that with <em>Planet Zoo</em>? Was it a case of scoping and prioritizing, or would the PS4 and Xbox One hardware have had trouble running the game at a satisfactory level?</strong></p>
<p><strong>Linthe:</strong> Focusing on bringing <em>Planet Zoo</em> to current gen consoles (PlayStation 5 and Xbox Series X|S) allows us to make the most of the hardware to ensure the seamless gameplay experience, deep management, and stunning visuals you’d expect from a <em>Planet</em> game. We can’t wait for players to get stuck in and see their amazing zoos.</p>
<p><strong>Lockett:</strong> We wanted to fully utilise the power of the current generation of consoles to its fullest to give players large zoo areas to build in while giving them the amazing visuals of the animals and the deep management of the game without compromise.</p>
<p><strong>Will all of <em>Planet Zoo&#8217;s</em> multiplayer sharing and trading options support cross-play?</strong></p>
<p><strong>Linthe:</strong> The Frontier Workshop is the main way we give players the chance to share their work with everyone cross-consoles. It was very important that we can allow players to have access to all the creativity out there across console platforms.</p>
<p><strong>Lockett: </strong>We will have Frontier Workshop to enable sharing of blueprint and zoo creations across Xbox and PlayStation, while players will also be able to obtain animals for their zoos from other players via the animal exchange in Franchise mode.</p>
<p><strong>Given that you have experience working with all the current-gen consoles, I was hoping to pick your brain on some of the differences between them. For instance, where their GPUs are concerned, the PS5 clocks in at 10.28 teraflops, behind the Xbox Series X&#8217;s 12 teraflops. In real terms, however, how much of an impact does that difference have during development?</strong></p>
<p><strong>Ged Keaveney (Principal Programmer): </strong>Each platform is different, so we factor that into our games by using an engine that allows us to create content that is scalable depending on the hardware, but also allows our team to fine tune and optimise for each platform based on its specific characteristics, so that we can make full use of the available hardware and provide the best possible experience for our players whether they choose to play on PlayStation 5, Xbox Series X/S, or PC.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4.jpg"><img decoding="async" class="aligncenter wp-image-583006" src="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4.jpg" alt="planet zoo console edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/planet-zoo-console-edition-image-4-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"One of our biggest areas of focus was updating the UI to provide an intuitive experience when playing with a controller. A management simulation game has a lot of information to present, but we&#8217;ve worked hard to ensure the UI on consoles feels natural both with a controller, but also with a keyboard and mouse if someone opts to play that way."</p></p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s raw bandwidth. How can developers take advantage of this, and how does this compare to the Xbox Series X’s 2.4GB/s raw bandwidth?</strong></p>
<p><strong>Lockett: </strong>While it’s tricky to directly compare platforms, the fast SSDs in comparison to previous generations really enable our streaming solutions to free up more memory in general, and provide a seamless experience for players.</p>
<p><strong>Keaveney:</strong> SSD technology allows us to stream content into the game on demand after the player has loaded their park, reducing the amount of data needed during the initial loading phase and lowering the memory footprint required whilst the game runs. The bandwidth of both consoles is excellent and allows us to stream the relevant data in our parks quickly.</p>
<p><strong>Chris Cox (Principal Render Programmer): </strong>The incredibly fast SSDs within the current generation of consoles are exciting and make it possible to have very responsive texture streaming. It is now feasible to stream in only the content that is currently visible to the player, allowing us to scale their zoos without increasing texture memory requirements, resulting in a smooth experience.</p>
<p><strong>Both the PS5 and Xbox Series X boast Zen 2 CPUs, but there is a difference in the processors of both consoles. The Xbox Series X features 8x Zen 2 Cores at 3.8GHz, whereas the PS5 features 8x Zen 2 Cores at 3.5GHz. Your thoughts on this difference?</strong></p>
<p><strong>Lockett: </strong>Again, it’s quite tricky to compare them directly &#8211; the consoles each excel at different performance metrics, and we utilise these wherever possible to ensure a smooth experience on all platforms.</p>
<p><strong>Keaveney:</strong> The CPUs are very similar, however our engine framework is designed so that game data is processed optimally on both consoles.</p>
<p><strong>The Xbox Series S features lesser hardware compared to Xbox Series and Microsoft is pushing it as a 1440p/60 FPS console. Do you think it will be able to hold up for the more graphically intensive games as this generation progresses?</strong></p>
<p><strong>Lockett: </strong>Developers will always work with the hardware in mind and continue to find new ways to get the most out of any console to ensure an optimised, smooth experience – which is our top priority regardless of how they choose to play.</p>
<p><strong>What frame rate and resolution will the game target on the PS5 and Xbox Series X/S?</strong></p>
<p><strong>Linthe:</strong> We have nothing to share at the moment regarding specific frame rates, but players can expect to see faster load times and a true 4K experience thanks to the advanced capabilities of next gen consoles. We’re excited for them to get stuck in with <em>Planet Zoo: Console Edition</em> in all its detail.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">583003</post-id>	</item>
		<item>
		<title>Planet Zoo: Console Edition &#8211; Everything You to Need to Know</title>
		<link>https://gamingbolt.com/planet-zoo-console-edition-everything-you-to-need-to-know</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 11:45:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[Planet Zoo: Console Edition]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581037</guid>

					<description><![CDATA[2019's Planet Zoo is making its way to consoles. Here's everything you need to know before its release next week.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f the many titles that could have made the jump to current-gen consoles, Planet Zoo from Frontier Developments is probably one of the more surprising. It launched in November 2019 to good critical praise and sold over one million units in six months. There was extensive post-launch support, and it enjoys a 93 percent positive user review score on Steam.</p>
<p>So, the sudden announcement that it&#8217;s coming to Xbox Series X/S and PS5 on March 26th almost came out of nowhere. Nevertheless, if you never played it on PC, here are 15 things you should know before picking it up.</p>
<p><strong>Similar to Planet Coaster</strong></p>
<p><iframe loading="lazy" title="Planet Zoo: PS5 And Xbox Series X | S - 15 Things You Need To Know Before Purchasing" width="500" height="281" src="https://www.youtube.com/embed/XpYAkRfJj-o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If you ever played or even heard of titles like Planet Coaster, then Planet Zoo&#8217;s concept will be very familiar. It&#8217;s a management title where you create and manage a zoo. Like similar titles from Frontier, the appeal is in the realism and min-maxing your zoo to be the very best.</p>
<p><strong>Dozens of Animal Species</strong></p>
<p>The main calling card of Planet Zoo is offering the most realistic animals in a game (circa 2019, at least). There are 76 different species in the base game, from the Aardvark and African Elephant to the Bonobo and Cheetah. Each behaves exactly like their real-world counterparts and even animates realistically, which makes it all the more rewarding to observe them up close.</p>
<p><strong>Special Requirements for Each Animal</strong></p>
<p>Of course, you usually can&#8217;t throw different species into a zoo willy-nilly and expect things to work out. You have to build the corresponding environments in keeping with their natural habitats (the Snow Leopard and Timber Wolf, for example, would prefer colder settings), consider their endangered status and the effect predators can have, and so on.</p>
<p><strong>Day/Night Cycle and Dynamic Weather</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-422913" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160.jpg" alt="Planet Zoo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Planet Zoo features a day/night cycle and dynamic weather system, with weather patterns like snow and rain naturally occurring. They each have different effects like snow dropping the temperature and causing animals used to warmer climates to take shelter and become less active. However, depending on your zoo&#8217;s environment, you won&#8217;t even see conditions like rain (which can bring its own set of challenges).</p>
<p><strong>Hiring Staff</strong></p>
<p>When constructing your ideal zoo, getting the right animals and satisfying their needs is only one part of the job. You also need to hire staff, from caretakers and mechanics to security guards and veterinarians. Of course, they also have needs, with happiness ratings depending on the workload, salary and working environment. Pay attention to their thoughts whenever possible since they just might let slip what they&#8217;re lacking. They can also be trained to become more effective at their work.</p>
<p><strong>Research and Conservation</strong></p>
<p>As your zoo grows, you can go into research for different species, unlocking better quality food and enrichment items. You can also research diseases to prevent an outbreak, especially when dealing with crowded zoos. Conversation is also a major goal of the game, especially when dealing with endangered species. To that end, you can construct signs throughout the park to inform guests on different topics and raise their education level.</p>
<p><strong>Zoo Buildings and Pieces</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-422912" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160.jpg" alt="Planet Zoo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Management is a key part of Planet Zoo, but there are plenty of ways to create a standout zoo thanks to numerous building pieces. You can customize the zoo with different tiles, lighting, trees and more, adding in rides like monorails, boats and safaris for guests. With numerous architectural themes, your zoo can look sleek and contribute to global conservation.</p>
<p><strong>Career Mode</strong></p>
<p>As one of the four main game modes, Career Mode features 12 different scenarios for players to complete. Your mission is to traverse the world and help zoos that are on the cusp of collapse, whether it&#8217;s “The Ape-renticeship” with its ape and monkey focus or “Steeped in Pollution” which involves toxic waste disposal and building up a quarry as a zoo. Each offers different animals, weather conditions and objectives to complete, with the difficulty rising throughout.</p>
<p><strong>Sandbox and Challenge</strong></p>
<p>Other game modes include Sandbox, which, as the name implies, gives you everything from the outset. Unlimited money, resources, all animals, all research &#8211; it&#8217;s all available for those who want to chill out and build to their heart&#8217;s content without any pressure. Challenge Mode is the opposite, giving you a fixed amount of money and Conservation Points while letting you tweak the difficulty, continent, terrain type, biomes and more. If you&#8217;re looking for tougher scenarios and unlocking all research again, it&#8217;s the way to go.</p>
<p><strong>Online Franchise Mode</strong></p>
<p>Finally, there&#8217;s Franchise Mode, an online-focused mode that features the Animal Market, where players can buy animals from others (with some terms and conditions) in a shared economy. There are community challenges to complete for Conservation Points, which help build more zoos and acquire new animals. You can view various stats, from the number of animals in the zoo to their cash value and guests.</p>
<p><strong>Blueprints</strong></p>
<p>Blueprints are player-created structures which can be shared and downloaded for free. There are over 100,00 such structures on the Steam Workshop, ranging from shacks and restaurants to entire sprawling zoos. And thanks to console cross-platform sharing via Frontier Workshop, Xbox Series X/S and PS5 players can download blueprints and use them in their creations. How extensive the support is remains to be seen, but it&#8217;s a nice feature to have out of the box.</p>
<p><strong>Deluxe Edition Content</strong></p>
<p>The base price for Planet Zoo: Console Edition is $49.99, with pre-orders netting three more animal species &#8211; the Pygmy Hippopotamus, Komodo Dragon, and Thomson’s Gazelle. However, purchase the Deluxe Edition for $59.99, and you get 16 more animals with two extra scenarios set in Southeast Asia&#8217;s rainforests and wetlands. Overall, it&#8217;s not a bad option for those who want a little more content for an additional $10. Those seeking a bit more, however, can always invest in the&#8230;</p>
<p><strong>Season Pass</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-422911" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160.jpg" alt="Planet Zoo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>For those who want even more content, there&#8217;s the Ultimate Edition for $119.99. It includes the Season Pass, providing access to 14 DLC packs for console players (which will launch sometime in the future). Additional animals, scenarios and pieces for buildings, scenery and more are included with the DLC, from Arctic animals to scenarios set in locations like Transylvania. All of these DLC packs are visible on the Steam Store, so you can check if they&#8217;re worth the price of admission before diving in.</p>
<p><strong>4K Ultra HD on Series X</strong></p>
<p>Frontier Developments hasn&#8217;t revealed the resolution or frame rate for Planet Zoo on either Xbox Series X/S or PS5. However, the Xbox Store listing for the title lists 4K Ultra HD support, so at least that can be assured on Series X (and more than likely for PS5). It also supports HDR10 and keyboard and mouse support if the console-specific controls aren&#8217;t for you.</p>
<p><strong>Playtime</strong></p>
<p>According to HowLongToBeat, completing Career Mode should take about 39 to 40 hours on average. It can go up to 57 or so hours, presumably by dipping into the other modes, but completionists can rack up over 100 hours of gameplay. When you factor in DLC and community-created content with the additional scenarios, animal species, building pieces, blueprints and much more, that number can go even higher.</p>
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		<title>Planet Zoo: Console Edition Announced for PS5 and Xbox Series X/S, Launches March 26th</title>
		<link>https://gamingbolt.com/planet-zoo-console-edition-announced-for-ps5-and-xbox-series-x-s-launches-march-26th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Jan 2024 14:33:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[Planet Zoo: Console Edition]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=577403</guid>

					<description><![CDATA[The Standard Edition retails for $49.99, while the Ultimate Edition is $119.99 and includes the Season Pass for 14 upcoming DLC packs.]]></description>
										<content:encoded><![CDATA[<p>Frontiers Developments&#8217; <em>Planet Zoo</em> is coming to Xbox Series X/S and PS5 on March 26th. First <a href="https://gamingbolt.com/planet-zoo-is-now-available-on-steam">available in 2019 for PC</a>, the management sim will retail for $49.99. Check out the announcement trailer below.</p>
<p><em>Planet Zoo: Console Edition</em> features the same four modes &#8211; Career, Sandbox, Challenge and Franchise &#8211; while featuring more than four years of updates. The Frontier Workshop supports cross-platform sharing on consoles, providing even more zoos and content for players to download and enjoy</p>
<p>Alongside the Standard Edition is the Deluxe Edition, which includes 16 additional animals and two more scenarios set in rain-forests of Southeast Asia and the wetlands for $59.99. The Ultimate Edition retails for $119.99, with access to the Season Pass for 14 future DLC packs on consoles.</p>
<p>Those who pre-order can also net three more animals &#8211; the Pygmy Hippopotamus, Komodo Dragon, and Thomson’s Gazelle. For more details on the game, check out <a href="https://gamingbolt.com/planet-zoo-review-a-glorious-zoo-creation-sim">our review</a> of the PC version.</p>
<p><iframe loading="lazy" title="Planet Zoo: Console Edition | Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/mL8auZQiumg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Frontier Developments Will Refocus on Management Games for Next Three Financial Years</title>
		<link>https://gamingbolt.com/frontier-developments-will-refocus-on-management-games-for-next-three-financial-years</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 28 Nov 2023 01:52:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elite: Dangerous]]></category>
		<category><![CDATA[F1 Manager 2023]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[jurassic world evolution]]></category>
		<category><![CDATA[Jurassic World Evolution 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Coaster]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhammer Age of Sigmar: Realms of Ruin]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571883</guid>

					<description><![CDATA[The company behind the recent Warhammer Age of Sigmar: Realms of Ruin has three management-styled games in the works.]]></description>
										<content:encoded><![CDATA[<p>In light of reports of recently-released strategy game <a href="https://gamingbolt.com/warhammer-age-of-sigmar-realms-of-ruin-developer-says-sales-are-lower-than-expected"><em>Warhammer Age of Sigmar: Realms of Ruin</em> under-performing</a> for publisher Frontier Developments, the company has revealed that it plans on refocusing its development and publishing efforts on what it refers to as creative management simulation (CMS) games.</p>
<p>&#8220;Frontier&#8217;s move to diversify its game portfolio during the last five years, including through third-party publishing and new games in &#8216;adjacent genres&#8217;, has not delivered the anticipated success,&#8221; said the company in its <a href="https://otp.tools.investis.com/clients/uk/frontier_developments_plc/rns/regulatory-story.aspx?cid=1725&amp;newsid=1735583" target="_blank" rel="noopener">business update</a>. &#8220;As a result, the Company has refocused on CMS games which have delivered stronger and more predictable returns through Frontier&#8217;s expertise and leadership in that genre.&#8221;</p>
<p>For context, management-styled games like <em>Planet Coaster</em>, <em>Planet Zoo</em>, <em>Jurassic World Evolution</em>, and <em>Jurassic World Evolution 2</em> are what Frontier Developments considers falling under the CMS umbrella. According to the company&#8217;s development update, all four of these games were able to make a profit within a month of release, and over the next year, were able to make a 100 percent return on investment.</p>
<p>&#8220;All four games achieved profitability within one month of release and delivered over 100% return on investment within 12 months of release,&#8221; it said. &#8220;The three games which have been in the market for four years or longer &#8211; <em>Planet Coaster</em>, <em>Jurassic World Evolution,</em> and <em>Planet Zoo</em> &#8211; have all achieved a cumulative return on investment of over 250%.&#8221;</p>
<p>As part of its new focus on management-styled games, Frontier Developments has revealed that it plans on releasing three more games down the line over the next three financial years—one game for each financial year. Despite the performance of <em>Warhammer Age of Sigmar: Realms of Ruin</em>, the company plans on further support the title, as well as other games like <em>Elite: Dangerous</em> and the <em>F1 Manager</em> franchise.</p>
<p>The low sales of <em>Realms of Ruin</em> have reduced the company&#8217;s expected revenue for the current financial year. However, the company has stated that it is looking to the next financial year in order to break even in revenue thanks to continued support of its preexisting games, as well as the release of the planned CMS title.</p>
<p>&#8220;The Board expects Frontier to at least break even in FY25 through the ongoing performance of the existing portfolio of games, revenue contributions from future releases including the CMS game scheduled for FY25, and the 20% operating cost reductions from the Organisational Review,&#8221; it said about its plans with future management games.</p>
<p>For more details on <em>Warhammer Age of Sigmar: Realms of Ruin</em>, <a href="https://gamingbolt.com/warhammer-age-of-sigmar-realms-of-ruin-review-lacking-depth">check out our review</a>. The game is out on PC, PS5 and Xbox Series X/S.</p>
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		<title>Planet Zoo Review – A Glorious Zoo Creation Sim</title>
		<link>https://gamingbolt.com/planet-zoo-review-a-glorious-zoo-creation-sim</link>
		
		<dc:creator><![CDATA[Matt Bianucci]]></dc:creator>
		<pubDate>Fri, 15 Nov 2019 10:29:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Frontier Developments]]></category>
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		<category><![CDATA[Planet Zoo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=422801</guid>

					<description><![CDATA[Avoiding extinction for the zoo simulation genre.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">P</span>lanet Zoo</em> is the zoo creation simulator we’ve been waiting for since the last <em>Zoo Tycoon</em>, combining a fully-fledged animal acquisition and management platform with a deep business maintenance simulation. With a deep campaign and a well-crafted online or offline zoo creation simulator, it allows you to create the zoos you want to create without being obtuse. It offers seemingly infinite possibilities in its design for your zoos, though it never borders on being overwhelming, which makes it great for both creators and animal lovers. Building on the successes of Planet Coaster, <em>Planet Zoo</em> creates a zoo simulator that successfully honors and improves the legacy that <em>Zoo Tycoon</em> created to bring the genre into a new era.</p>
<p><em>Planet Zoo</em> gives you full control over the creation, improvement, and long-term management of zoos that can be located in a variety of different settings and contain hundreds of different animals. While starting off can be a bit of a slow process, as it is in many games in the sim genre, <em>Planet Zoo</em> offers you the option of starting from scratch on your own personal zoo or jumping into the campaign, where you’ll have guidance and some structure for your zoo-building endeavors.</p>
<p>The campaign walks you through every detail you’ll need to know for your zoos in a clear and easy to learn way that seamlessly teaches you the complicated process of maintaining and building the zoos. While the guides that tell you what you’ll need to do next can get a bit long-winded, it offers a lot of content throughout its twelve main missions that will put you through each step of the zoo simulation process and expose you to all different types of animals and environments.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422913" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_3_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Running the business works very similarly to how it did in Planet Coaster, though some of the more frustrating aspects have been improved."</p></p>
<p>Once you’ve completed the campaign, or you just want to expand outside the campaign’s structure, you can build your own zoo from scratch, which you can do either online or offline. It’s a nice touch that the online experience is not required, though it does offer nice benefits like animal trading and the ability to visit other players’ zoos. As you’re building your zoos, your effort will be split between making sure your zoo is running as a successful business for its guests and acquiring, maintaining, and releasing your animals.</p>
<p>Running the business works very similarly to how it did in Planet Coaster, though some of the more frustrating aspects have been improved. Your goal is to bring as many guests into the zoo as possible and either make enough money to just keep going or make as much money as possible, depending on your personal motivations.</p>
<p>Animal habitats and exhibits are obviously the most important part of guest satisfaction, so you’ll be tasked with making your zoo have the best combination of animals so that guests will have enough to see but won’t be overwhelmed. Alongside this, your guests will want to be educated and fed, so they want to be able to go to food and drink shops and info stands and listen to educational factoids about a specific animal they’re viewing. Some highly desirable animals will bring in enough guests to sustain you in the short-term, but if you can’t nail the customer experience, your guests will start to leave.</p>
<p>The game is well-balanced on this front, though some of it is a little boiled down. While your expenses, such as the ones you’ll pay to your staff or the taxes on your property, will obviously increase as you play, the game doesn’t want to punish you for focusing more on the animals than on the business. The amount that guests will leave decreases significantly slower, even with terrible zoo conditions, than the amount in which guests increase with, say, a big new animal or facility.</p>
<p>And, unlike reality, when it comes to staff members like security guards, though lacking them can allow for some protests, it won’t have a big enough impact on your business until you’ve grown significantly to warrant hiring. With that said, getting your zoo to run like a well-oiled machine is as satisfying as ever, and maintaining it is never as much of a chore as it could have been.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422912" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Management_1_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"I found myself repeatedly clicking through menu after menu to find almost anything I needed, even if I had already done it before. They could have been more streamlined to tell you, for example, which animals I already have in the park on the same screen as the animal market, instead of having to flip back and forth between the zoo’s ledger."</p></p>
<p>There’s a lot more emphasis, then, on the animal aspects of the zoo business, which has a lot more detail and is where the most enjoyable parts of the game are. You can buy large animals through the animal trading market or smaller ones through the exhibit trading market, and keeping all of your animals happy and healthy is crucial to creating both a successful and conservation-friendly zoo. Guests are keen on noticing when animals are overcrowded or uncomfortable and will comment or even boycott if animals are not treated well, which forces you to focus on creating acceptable environments for the animals. Each animal has specific needs for their environment, such as space in a habitat, terrain, and temperature, and, though the factors that go into animal welfare are numerous and wide-ranging, they are summarized well in the animal-specific information boxes that clearly tell you what’s wrong.</p>
<p>Animals have complex AI that make them act much more realistically than in previous <em>Zoo Tycoon</em> games, such as animals fighting for alpha status or experiencing stress because they feel too exposed to guests in the park. They’re also liable to escape from unprotected or damaged habitats if they are not maintained. Once you get them to an appropriate age and health status, the game tells you, your ultimate goal is to release them into the wild and act as the conservationist you are, which will in turn give you conservation points to adopt more animals. While only the most important and endangered animals will give you any significant number of conservation points, it’s a worthy end goal for a game simulating a controversial real-life topic.</p>
<p>Within the zoo, any time virtually anything is going wrong, the game will notify you as to what’s going wrong and how you should react to it. There are alerts all over the UI as to if you are gaining or losing guests or money and how to solve those problems that are popping up around the park. Unfortunately, the UI outside of this is cluttered and difficult to navigate, especially when you’re looking for one specific item or for a particular action.</p>
<p>I found myself repeatedly clicking through menu after menu to find almost anything I needed, even if I had already done it before. They could have been more streamlined to tell you, for example, which animals I already have in the park on the same screen as the animal market, instead of having to flip back and forth between the zoo’s ledger. Apart from the UI, though, the game is generally really well-detailed, especially when you’re able to go into the animal’s view and watch them roam around their environment. It was always a pleasure to sit back and watch everything in action and visualize the work you’ve put into the zoo, even if there was nothing pressing to fix or adjust.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422911" src="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/11/PZ_Gamescom_screenshots_Anaconda_1_3840x2160-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Even when I felt challenged in <em>Planet Zoo</em>, either in the campaign or building my own zoo, I never felt overwhelmed because it gives just the right amount of assistance to let you get it running on your own."</p></p>
<p><em>Planet Zoo</em> takes what made both <em>Zoo Tycoon</em> and <em>Planet Coaster</em> special and melds them into a package that both honors past zoo creation simulators and brings the genre into a more modern perspective. Though the business aspect can hold your hand from time to time, it strikes a nice balance between making sure the business runs as it’s meant to and making sure the animals are healthy and happy before they can be released to the wild.</p>
<p>Even when I felt challenged in <em>Planet Zoo</em>, either in the campaign or building my own zoo, I never felt overwhelmed because it gives just the right amount of assistance to let you get it running on your own. Though the zoo simulation genre has been dying off since <em>Zoo Tycoon, Planet Zoo</em> makes sure it’s not going extinct just yet.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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		<title>Planet Zoo is Now Available on Steam</title>
		<link>https://gamingbolt.com/planet-zoo-is-now-available-on-steam</link>
					<comments>https://gamingbolt.com/planet-zoo-is-now-available-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 19:46:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=421829</guid>

					<description><![CDATA[Build and manage your dream zoo on PC now.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-396309" src="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After <a href="https://gamingbolt.com/jurassic-world-evolution-sales-top-2-million"><em>Jurassic World Evolution</em></a>, Frontier Developments returns to a more grounded management title with <a href="https://gamingbolt.com/planet-zoo-is-out-on-november-5th-first-gameplay-showcased"><em>Planet Zoo</em></a>. It&#8217;s available on Steam now for $44.99. Check out the launch trailer below which shows off the Chinese Pangolin, Giant Panda, and the gondola attraction.</p>
<p><em>Planet Zoo</em>, as the name indicates, is about managing your own zoo. To do this, you&#8217;ll have more than 70 animals at launch, and six biomes. Different weather types and a day/night cycle will affect how your animals develop, along with any potential issues that could arise. There are a variety of different modes, from Franchise and Career to Challenge and Sandbox, for players to explore.</p>
<p>You can also partake in Community Challenges on a weekly and monthly basis. Animals can be traded online in the Animal Market, and there&#8217;s even sharing for zoo and habitat blueprints. If you&#8217;re keen on managing animals and handling all the maintenance, research, and customization that comes with the job, then perhaps <em>Planet Zoo</em> is worth checking out.</p>
<p><iframe loading="lazy" title="Planet Zoo | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/w8i74CRifPU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


<p></p>
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		<title>Planet Zoo Beta Trailer Teases Career and Franchise Mode Fun</title>
		<link>https://gamingbolt.com/planet-zoo-beta-trailer-teases-career-and-franchise-mode-fun</link>
					<comments>https://gamingbolt.com/planet-zoo-beta-trailer-teases-career-and-franchise-mode-fun#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Sep 2019 16:41:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=416180</guid>

					<description><![CDATA[The beta takes place from September 24th to October 8th for pre-orders.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-396309" src="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The beta for Frontier Developments&#8217; <a href="https://gamingbolt.com/planet-zoo-announced-by-planet-coaster-developer-out-this-fall"><em>Planet Zoo</em></a>, the spiritual successor to <em>Zoo Tycoon</em> series, is coming up on September 24th for those pre-ordered the game. It&#8217;ll run till October 8th but what can players expect? A new trailer has been released, offering a sneak peek of some of the action. Basically, tending to animals and customizing your park as you see fit.</p>
<p>Career Mode and Franchise Mode will both be available to try out during the beta. While the former offers challenges for players, the latter is more about running your own zoo. There&#8217;s still plenty of opportunity to craft different habitats and choose which animals to take care of so don&#8217;t worry.</p>
<p><em>Planet Zoo</em> releases on November 5th for PC. Given Frontier Developments&#8217; experience with management games till now, from <a href="https://gamingbolt.com/planet-zoo-is-out-on-november-5th-first-gameplay-showcased"><em>Planet Coaster</em></a> to <a href="https://gamingbolt.com/jurassic-world-evolution-review"><em>Jurassic World Evolution</em></a>, expect another compelling experience. Stay tuned for more details en route to the game&#8217;s release.</p>
<p><iframe loading="lazy" title="Planet Zoo | Beta Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/U0dKVohY8p0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Planet Zoo is Out on November 5th, First Gameplay Showcased</title>
		<link>https://gamingbolt.com/planet-zoo-is-out-on-november-5th-first-gameplay-showcased</link>
					<comments>https://gamingbolt.com/planet-zoo-is-out-on-november-5th-first-gameplay-showcased#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Jun 2019 18:24:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2019]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Gaming Show 2019]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=403442</guid>

					<description><![CDATA[A beta is also planned for this Summer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-396309" src="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg" alt="Planet Zoo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Planet-Zoo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following the success of <em>Planet Coaster</em> and <a href="https://gamingbolt.com/jurassic-world-evolution-sales-top-2-million"><em>Jurassic World Evolution</em></a>, Frontier Developments is combining the two elements into the admittedly cute <em>Planet Zoo</em>. At the PC Gaming Show, it received a release date &#8211; November 5th for PC &#8211; and will also have a beta this Summer. Check out the first gameplay trailer below.</p>
<p>Animals are highly realistic &#8211; their mood changes over time and they&#8217;ll play when bored. The plan is to create the most authentic animals yet, as per game director Piers Jackson. Your decisions will affect how they react and ultimately deal with the various crowds that are visiting them.</p>
<p>Research and conversation are also important, so you&#8217;ll have your hands full trying to manage everything. Along with keeping the animals happy, you&#8217;ll have to hire staff, manage them, and keep the zoo in tip-top shape. Stay tuned for more details in the coming months, especially with the beta out this Summer.</p>
<p><iframe loading="lazy" title="Planet Zoo | E3 In-Game Trailer" width="500" height="281" src="https://www.youtube.com/embed/wiu_BE7d2sA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PC Gaming Show 2019 Will Feature Over 30 Games</title>
		<link>https://gamingbolt.com/pc-gaming-show-2019-will-feature-over-30-games</link>
					<comments>https://gamingbolt.com/pc-gaming-show-2019-will-feature-over-30-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Jun 2019 00:47:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Age of Wonders: Planetfall]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Chucklefish]]></category>
		<category><![CDATA[digital extremes]]></category>
		<category><![CDATA[e3 2019]]></category>
		<category><![CDATA[evil genius 2]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Maneater]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Gaming Show 2019]]></category>
		<category><![CDATA[Planet Zoo]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rebellion Developments]]></category>
		<category><![CDATA[Tripwire Interactive]]></category>
		<category><![CDATA[vampire: the masquerade - bloodlines 2]]></category>
		<category><![CDATA[Warframe]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=402570</guid>

					<description><![CDATA[Announcements for Age of Wonders: Planetfall, Warframe, and more are scheduled.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-399226" src="https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1.jpg" alt="vampire-the-masquerade-bloodlines-2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/vampire-the-masquerade-bloodlines-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The PC Gaming Show has always been an underrated conference at E3 but this year it will be going bigger than ever. According to <a href="https://www.pcgamer.com/what-to-expect-at-the-pc-gaming-show/" target="_blank" rel="noopener noreferrer">PC Gamer</a>, which hosts the show, there will be over 30 different presenters in attendance. It&#8217;s enough to hype the event but there&#8217;s also a pretty good breakdown of what to expect.</p>
<p>We already know that <em>Sniper Elite</em> developer Rebellion will be present with <em>Evil Genius 2</em> <a href="https://gamingbolt.com/sniper-elite-developer-revealing-major-unannounced-new-title-at-e3">and an unannounced title</a>. Tripwire Interactive will also return to share details on the &#8220;ShaRkPG&#8221; <a href="https://gamingbolt.com/action-sharkpg-maneater-will-launch-exclusively-for-epic-games-store"><em>Maneater</em></a>. A Q&amp;A for <em>Borderlands 3</em> will also be held and viewers can send their own questions live to be answered by Gearbox on stage.</p>
<p>Other presenters include Paradox Interactive who will showcase<a href="https://gamingbolt.com/vampire-the-masquerade-bloodlines-2s-writers-talk-creating-a-living-reactive-world"><em> Vampire: The Masquerade &#8211; Bloodlines 2</em></a> and <em>Age of Wonders: Planetfall</em>; Digital Extremes with <em>Warframe</em> and a sneak peek at the upcoming <em>Empyrean</em> expansion (formerly known as <a href="https://gamingbolt.com/warframes-space-combat-mode-railjack-coming-in-2019"><em>Railjack</em></a>); Frontier Developments with an in-game trailer for <a href="https://gamingbolt.com/planet-zoo-announced-by-planet-coaster-developer-out-this-fall"><em>Planet Zoo</em></a>; and more. Even Chucklefish will be on hand to showcase a new title &#8220;from a fantastic team of indie developers.&#8221; All this and much more await.</p>
<p>The PC Gaming Show will take place on June 10th at 10 AM PT.</p>
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