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	<title>Project Sirius &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Witcher 3 &#8211; Songs of the Past Has Around 190 Developers, Mostly From Fool&#8217;s Theory</title>
		<link>https://gamingbolt.com/the-witcher-3-songs-of-the-past-has-around-190-developers-mostly-from-fools-theory</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 18:36:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpunk 2]]></category>
		<category><![CDATA[fool’s theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Hadar]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt – Songs of the Past]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645106</guid>

					<description><![CDATA[CD Projekt RED is providing "creative oversight to safeguard the quality of the Witcher experience," says joint CEO Michał Nowakowski.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With only an announcement and the sparsest of details, CD Projekt RED has revived interest in <em>The Witcher 3: Wild Hunt</em> with <em>Songs of the Past</em>. The expansion will <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-akin-to-blood-and-wine-in-scope-new-sword-is-very-important">be similar in scale to <em>Blood and Wine</em></a>, and while that may vary from player to player, it has more developers involved than even <em>Cyberpunk 2</em>.</p>



<p class="wp-block-paragraph">In a <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/transcript-q12026-earnings.pdf" target="_blank" rel="noreferrer noopener">recent financial earnings call</a>, CD Projekt joint CEO Michał Nowakowski revealed that &#8220;the expansion is now in an advanced phase of production. Around 190 developers, most of them from our trusted partners at Fool&#8217;s Theory, are currently working with us on the project. At the same time, CD Projekt RED provides the creative oversight to safeguard the quality of the <em>Witcher</em> experience.&#8221;</p>



<p class="wp-block-paragraph">How many developers from CDPR are involved remains unknown, but <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank" rel="noreferrer noopener">as of April 30th, 2026</a>, there are 163 developers currently working on <em>Project Orion</em> aka <em>Cyberpunk 2</em>. <em>Project Sirius</em>, a multiplayer <em>Witcher</em> spin-off developed by The Molasses Flood, is next up at 83 developers, while <em>Project Hadar</em> has dropped from 26 to 24.</p>



<p class="wp-block-paragraph"><em>The Witcher 4</em> continues to command the lion&#8217;s share of resources with 513 developers currently, up from 499 in February. With CD Projekt RED&#8217;s focus split between its two core projects, it&#8217;s understandable that Fool&#8217;s Theory is handling the bulk of the expansion. Whether it&#8217;s affecting development on <em>The Witcher Remake</em> is a different question altogether.</p>



<p class="wp-block-paragraph"><em>The Witcher 3: Wild Hunt &#8211; Songs of the Past</em> <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-expansion-announced-launching-in-2027">launches in 2027</a> for Xbox Series X/S, PS5, and PC, with <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-reveal-confirmed-for-august-at-gamescom">a reveal confirmed for Gamescom</a>. However, you should expect something <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-isnt-a-witcher-4-prologue-guided-demo-possible-for-gamescom">akin to a guided demo</a> rather than hands-on time, per Nowakowski.</p>
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		<title>CD Projekt RED&#8217;s Project Sirius Recruits Destiny 2: The Final Shape Narrative Lead</title>
		<link>https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 May 2026 17:03:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644018</guid>

					<description><![CDATA[The Molasses Flood-developed multiplayer spin-off to The Witcher could be making significant steps forward after its 2023 reboot.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been a while since <em>Project Sirius</em>, a multiplayer-focused spin-off to <em>The Witcher</em> series, has had any substantial updates. That may change in the near future as Kwan Perng has joined CD Projekt RED&#8217;s Boston team, serving as lead writer on the project. He&#8217;s best known for his work on the critically acclaimed <em>Destiny 2</em> expansion, <em>The Final Shape</em>, and <em>Guild Wars 2&#8217;s End of Dragons</em>.</p>



<p class="wp-block-paragraph">&#8220;It will be some time before I can talk about the project,&#8221; he said on <a href="https://www.linkedin.com/posts/kwan-perng_ive-joined-cd-projekt-red-as-the-lead-writer-share-7454363230547890177-0Bjj?" target="_blank" rel="noreferrer noopener">LinkedIn</a>, &#8220;but in the meantime, I&#8217;ve been immersing myself in the dark and eclectic universe of <em>The Witcher</em>. It&#8217;s humbling to get the opportunity to tell stories in this world and in the company of such talented developers.&#8221;</p>



<p class="wp-block-paragraph">Perng&#8217;s hiring could indicate significant steps forward for the project, which has seemingly been in limbo since its announcement. Developed by The Molasses Flood, a <a href="https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team">reboot in 2023 led to lay-offs for 29 employees</a> &#8211; nearly half of the total team.</p>



<p class="wp-block-paragraph">At the time, CD Projekt RED said the team&#8217;s composition changed to match the project, though not so much on the former&#8217;s side. Perhaps this is a sign of the Boston studio taking a more active role (while The Molasses Flood is more tertiary). How this will affect other upcoming projects, including <em>Project Orion</em>, aka <em>Cyberpunk 2</em>, remains to be seen.</p>



<p class="wp-block-paragraph">Either way, we&#8217;ve yet to see any gameplay or details on <em>Project Sirius</em>. It was <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">announced</a> as an “innovative take on <em>The Witcher</em> universe” with “unforgettable tale for existing <em>Witcher</em> fans and new audiences.” It will have spent nearly four years in development by November this year, but judging from Perng&#8217;s post, we may have to wait longer for a reveal. As always, stay tuned for updates as they arrive.</p>
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		<title>The Witcher 4 Team Nears 450 Developers, CD Projekt RED Outlines Plans to Scale Cyberpunk 2 Studios</title>
		<link>https://gamingbolt.com/the-witcher-4-team-nears-450-developers-cd-projekt-red-outlines-plans-to-scale-cyberpunk-2-studios</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Nov 2025 17:15:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpunk 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Hadar]]></category>
		<category><![CDATA[Project Orion]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632432</guid>

					<description><![CDATA[By 2027, the company plans to have more than 450 developers working on the Cyberpunk 2077 sequel across its various studios.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While there&#8217;s plenty of good news for CD Projekt RED with <em>Cyberpunk 2077</em>,<em> The Witcher 4</em> is its next big blockbuster. In its <a href="https://www.cdprojekt.com/pl/wp-content/uploads-pl/2025/11/prezentacja-wynikowa-q3-2025-en.pdf" target="_blank" rel="noreferrer noopener">Q3 fiscal year 2025 results</a>, the company revealed that the open-world RPG now has 447 developers working on it.</p>



<p class="wp-block-paragraph">Granted, that&#8217;s <a href="https://gamingbolt.com/the-witcher-4-cyberpunk-2077-sequel-development-teams-are-growing">only three more than it reported as of July 31st</a>, but it makes sense since full production began almost a year ago. The developer has grown overall this past quarter, going from 799 to 851 developers with <em>Cyberpunk 2</em>, also known as <em>Project Orion</em>, gaining 21 more team members. Other projects like The Molasses Flood&#8217;s <em>Project Sirius</em> and new IP <em>Project Hadar</em> saw comparatively minor increases to their teams.</p>



<p class="wp-block-paragraph">However, it&#8217;s interesting to note CD Projekt RED&#8217;s plans to scale its Boston, Warsaw and Vancouver teams for the<em> Cyberpunk 2077</em> sequel. From October 2025 and well into 2027, it plans to more than double the former&#8217;s size to over 300 developers. The latter two teams will also go from fewer than 100 to well over 150, meaning over 450 developers will be working on the title in about two years.</p>



<p class="wp-block-paragraph">While <em>The Witcher 4 </em><a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">won&#8217;t launch before 2027 &#8220;at the earliest,&#8221;</a> this presents a timeline for when CD Projekt RED may start winding down production and gradually shifting team members to <em>Cyberpunk 2</em>. That&#8217;s if everything goes according to plan, and with a project <a href="https://gamingbolt.com/the-witcher-4-aims-to-be-the-most-immersive-and-ambitious-open-world-witcher-game-says-cdpr">aiming to be the &#8220;most immersive and ambitious open-world <em>Witcher </em>game,&#8221;</a> there may be some hiccups.</p>
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		<title>The Witcher 4 &#8211; CD Projekt CFO Believes Ciri is a &#8220;Great Choice&#8221; for Protagonist</title>
		<link>https://gamingbolt.com/the-witcher-4-cd-projekt-cfo-believes-ciri-is-a-great-choice-for-protagonist</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 13 May 2025 11:38:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=619227</guid>

					<description><![CDATA[In an interview, Piotr Nielubowicz spoke about various aspects of The Witcher franchise, including the trailer for the next game.]]></description>
										<content:encoded><![CDATA[<p>While <a href="https://gamingbolt.com/the-witcher-4s-ciri-is-like-liquid-compared-to-geralts-blockiness-says-cd-projekt-red">Ciri taking over the reins from Geralt as the protagonist of <em>The Witcher</em> franchise</a> has been the source of <a href="https://gamingbolt.com/the-witcher-4-developer-addresses-fan-reaction-to-ciri-as-the-protagonist">several conversations online</a>, CD Projekt CFO Piotr Nielubowicz has spoken about how she is a “great choice” for <em>The Witcher 4</em> and future games in the franchise.</p>
<p>In an interview with Polish publication <a href="https://www.parkiet.com/technologie/art42251831-piotr-nielubowicz-z-cd-projektu-wiedzmin-4-zostal-zaprojektowany-z-rozmachem" target="_blank" rel="noopener">Parkiet</a>, Nielubowicz spoke about wanting to introduce Ciri as the new protagonist in the trailer from The Game Awards 2024, and what it might mean for the series going forward.</p>
<p>“At the [The Game Awards 2024] in December, we presented <a href="https://gamingbolt.com/the-witcher-4-officially-unveiled-ciri-stars-as-protagonist">the first trailer</a>, which was created using our own version of the Unreal Engine 5 engine,” said Nielubowicz (translation via Google). “Although it did not show the gameplay itself, it gave players an idea of ​​what they could expect from ‘<em>The Witcher 4</em>’. Above all, we wanted to introduce the world to the main character of the game. We believe that Ciri is a great choice for the new saga because she gives us many possibilities – both narrative and artistic.”</p>
<p>“It also gives us the opportunity to tell the story from a new perspective. Apart from that, unfortunately, I cannot reveal anything more. We have the ambition to reach higher and higher with each new game, and this also applies to the fourth part of ‘<em>The Witcher</em>’.”</p>
<p>While being generally coy about more details about <em>The Witcher 4</em>, Nielubowicz also spoke about how the franchise has been quite successful, with more than 75 million copies sold, and how CD Projekt wants to further develop it through more games.</p>
<p>“We produced three parts of ‘<em>The Witcher</em>’ &#8211; each of them was a success, and each was a milestone for us in the development of CD Projekt,” he said. “To date, the entire trilogy has sold over 75 million copies. This is a phenomenal result that shows how big the potential of this brand is. What&#8217;s more, despite the passing of years, new players are still eager to reach for our ‘Witchers’.”</p>
<p>Nielubowicz also spoke about <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe"><em>Project Sirius</em></a> being made alongside <em>The Witcher 4</em> to further expand on <em>The Witcher</em> franchise. He also mentioned the remake of the first game in the franchise, expected to be released <a href="https://gamingbolt.com/the-witcher-remake-will-release-after-the-next-witcher-cd-projekt-red">only after <em>The Witcher 4</em> has hit store shelves</a>.</p>
<p>“We have a strong franchise in our hands, which we want to develop further, among other things, through further productions,” he said. “A lot is already happening here. We are working full steam ahead on ‘<em>The Witcher 4</em>’, which will open a new <em>Witcher</em> saga, and in parallel, work is underway on a project codenamed [<em>Sirius</em>], and we have also started a remake of the first ‘<em>The Witcher</em>’.”</p>
<p>In the meantime, <em>The Witcher 4</em> is still going strong in development, with the developers at CD Projekt RED <a href="https://gamingbolt.com/the-witcher-4-developer-has-created-worldbuilding-tools-to-create-an-immersive-world">releasing regular behind-the-scenes details</a> through the studio’s podcast. The game is currently in development for PC, PS5 and Xbox Series X/S. The game, however, <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">isn&#8217;t expected to be out until 2027 at the earliest</a>. The developers have also asked fans of the series to <a href="https://gamingbolt.com/the-witcher-4-developer-warns-fans-of-potential-scams-posing-as-beta-invitations-to-the-game">be careful about scams</a> posing as beta invitations for the upcoming game.</p>
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		<title>The Molasses Flood Has Been Fully Absorbed Into CD Projekt RED</title>
		<link>https://gamingbolt.com/the-molasses-flood-has-been-fully-absorbed-into-cd-projekt-red</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 10 Apr 2025 15:23:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616574</guid>

					<description><![CDATA[As of April 1, The Molasses Flood now no longer exists as a legal entity. Co-founder Damian Isla has also announced his departure.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt RED has announced that it has now fully absorbed The Molasses Flood into itself. This means that The Molasses Flood now no longer exists as a separate legal entity. The announcement was made through a statement on the <a href="https://www.themolassesflood.com/" target="_blank" rel="noopener">official website</a> of The Molasses Flood (via <a href="https://www.eurogamer.net/witcher-spin-off-developer-the-molasses-flood-has-been-absorbed-into-cd-projekt-red" target="_blank" rel="noopener">Eurogamer</a>), which reveals that the merger went into full affect on April 1.</p>
<p>&#8220;We want to let you know that on April 1, 2025, The Molasses Flood LLC (“TMF”) merged with CD PROJEKT RED Inc. (“CDPR Inc.”), a company being a part of the CD PROJEKT Group,&#8221; wrote The Molasses Flood in its statement. &#8220;As a result of the merger TMF, in its former legal state (of a separate legal entity) ceased its operations, while CDPR Inc. assumed the rights and obligations of TMF.&#8221;</p>
<p>The studio did say that, while it is no longer an individual legal entity, its work on <em>The Flame in the Flood </em>and<em> Drake Hollow</em> will not be affected by this move. On the completion of development, CD Projekt will continue to publish the games.</p>
<p>&#8220;The merger will not affect the availability or distribution of &#8216;<em>The Flame in The Flood</em>&#8216; and &#8216;<em>Drake Hollow</em>&#8216; video games, which will continue to be published by CD PROJEKT Group,&#8221; it wrote.</p>
<p>The Molasses Flood co-founder Damian Isla took to <a href="https://www.linkedin.com/posts/damian-isla-815a46_well-its-the-end-of-an-era-tucked-away-activity-7315404560620044288-Qazy/?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAAAoO_OkB-VfPR7dhiZ-PZ-9sf_EfWliEy1k" target="_blank" rel="noopener">LinkedIn</a> to talk about the merger in more detail. In a post on the social media website, Isla referred to the move as being &#8220;the end of an era.&#8221; He also referred to the merger as being a good thing for the studio, crediting it with helping break down organisational barriers.</p>
<p>&#8220;To be ultra clear: this is a GOOD AND HEALTHY thing for the studio, and it was long-expected. It breaks down some organizational barriers, and better integrates the TMF team with the rest of the amazing CDPR org,&#8221; wrote Isla. &#8220;Overall, it shows a very bright future for <em>Project Sirius</em> (aka &#8220;the multiplayer <em>Witcher</em> game,&#8221; of which I was the Design Director for three years). It&#8217;s going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we&#8217;ve been working on.&#8221;</p>
<p>However, Isla does note that he has decided to &#8220;not follow TMF on this transition.&#8221; He has stated that March 31 was his last day with the studio.</p>
<p>&#8220;Obviously this is a big change,&#8221; he wrote. &#8220;TMF has been a huge part of my life for the past decade plus, and I&#8217;m proud of have been a part of building something that lasted as long as TMF did, in a market environment often quite hostile to tiny teams like ours. I think we made some beautiful, memorable and quirky things, and I&#8217;ve also gotten to work with some of the kindest, most generous and talented people in the industry.&#8221;</p>
<p>CD Projekt had <a href="https://gamingbolt.com/cd-projekt-has-acquired-the-molasses-flood">acquired The Molasses Flood</a> all the way back in October 2021. Since then, The Molasses Flood has been working on its own projects, as well as <em>Project Sirius</em>, which is going to be a multiplayer game <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">based on <em>The Witcher</em> franchise</a>.</p>
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		<title>Cyberpunk 2077: Phantom Liberty Has the Most CD Projekt Staff Working on it</title>
		<link>https://gamingbolt.com/cyberpunk-2077-phantom-liberty-has-the-most-cd-projekt-staff-working-on-it</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 May 2023 18:09:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Polaris]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554186</guid>

					<description><![CDATA[Project Polaris is second, with the number of developers ramping up, while Project Sirius is third despite recent layoffs for the team.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt recently announced updated sales numbers for <em>The Witcher 3: Wild Hunt</em>, which has <a href="https://gamingbolt.com/the-witcher-3-has-sold-over-50-million-units-worldwide">crossed 50 million sales worldwide</a>. However, in its <a href="https://www.cdprojekt.com/pl/wp-content/uploads-pl/2023/05/prezentacja-wynikowa-grupy-cd-projekt-q1-2023-en.pdf" target="_blank" rel="noopener">Q1 2023 earnings report</a>, the group also provided updates on upcoming projects, like <em>Cyberpunk 2077: Phantom Liberty</em>. The expansion <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-confirmed-for-summer-game-fest">will be at Summer Game Fest Play Days</a> in June for media to go hands-on.</p>
<p>As of April 30th, 2023, it has the largest development team, followed by <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels"><em>Project Polaris</em></a>, the next mainline <em>Witcher</em> game. Compared to December 31st, 2022, the number of developers on <em>Polaris</em> continues to grow. The same applies to &#8220;other projects,&#8221; with the team size noticeably increasing since December (though what they&#8217;re working on wasn&#8217;t specified).</p>
<p>Interestingly, the third largest is on <em>Project Sirius</em>, a <em>Witcher</em> spinoff developed by The Molasses Flood, which <a href="https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs">suffered layoffs earlier this month</a>. <em>Project Sirius</em> was <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">announced with over 60 developers</a> onboard, and <a href="https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team">29 have since departed</a>. Time will tell if the next update reflects the reduced team size.</p>
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		<title>CD Projekt Confirms Layoffs for 29 Members of Project Sirius Team</title>
		<link>https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 May 2023 09:50:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552770</guid>

					<description><![CDATA[Most of the layoffs are from The Molasses Flood, with 21 team members in the United States and eight in Poland affected.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt recently <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">announced a &#8220;new framework&#8221;</a> for The Molasses Flood&#8217;s <em>Project Sirius</em>, a spinoff of <em>The Witcher</em> series. While this seemed like good news after the company seemingly rebooted the title, various employees began tweeting shortly after <a href="https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs">about being laid off</a>.</p>
<p>CD Projekt confirmed to <a href="https://www.pcgamer.com/cd-projekt-confirms-layoffs-at-the-witcher-spinoff-studio-it-acquired-just-a-year-ago/" target="_blank" rel="noopener">PC Gamer</a> that 29 people, most from The Molasses Flood, had departed the team. A representative for the company said, &#8220;Because the project changed, so has the composition of the team that&#8217;s working on it – mainly on The Molasses Flood&#8217;s side.&#8221; As a result, twenty-one team members in the United States and eight in Poland suffered layoffs.</p>
<p>It&#8217;s a pretty significant amount, considering <em>Project Sirius</em> <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">had over 60 developers involved</a> when first announced. However, when discussing its decision in March to <a href="https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated">re-evaluate the title&#8217;s development</a>, CFO Piotr Nielubowicz said, &#8220;It’s better to cut costs early – and even restart if needed – than to carry on.” The layoffs may be part of that cost-cutting measure.</p>
<p><em>Project Sirius</em> doesn&#8217;t have a release window or announced platforms. With these changes, it could be much farther off than previously planned. Stay tuned for more updates in the meantime.</p>
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		<title>The Witcher Spinoff Developer The Molasses Flood Suffers Layoffs</title>
		<link>https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 May 2023 12:57:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552697</guid>

					<description><![CDATA[CD Projekt announced a "new framework" for Project Sirius last week, with layoffs following shortly after at the Boston-based studio.]]></description>
										<content:encoded><![CDATA[<p>The Molasses Flood, the developer of <em>The Witcher</em> spinoff <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe"><em>Project Sirius</em></a> with CD Projekt RED, has suffered layoffs. Former technical narrative designer Robert Bailey and environmental artist Eleanore Falck revealed the same on Twitter. Neither the developer nor the publisher has made an official announcement, and the total number of layoffs is unconfirmed.</p>
<p>Bailey was laid off on May 12th and &#8220;enjoyed the work I&#8217;d been doing until my last day and would love to keep doing that.&#8221; Based on the timing of her tweet, Falck may also have been laid off on the same day and is seeking new opportunities, ideally as an environment artist on a &#8220;stylized game.&#8221;</p>
<p>Following its initial announcement, <em>Project Sirius</em> made the news back in March when CD Projekt <a href="https://gamingbolt.com/the-witcher-game-by-the-molasses-flood-seems-to-have-rebooted-development">announced</a> “an impairment allowance about expenses incurred in the scope of development work“ for the same, which would “accordingly burden the financial results for the first quarter of 2023.” It <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">confirmed</a> a &#8220;new framework&#8221; for the project last week, just one day before the layoffs seemingly occurred.</p>
<p>What this means for the project and its scope, much less for The Molasses Flood, remains unknown. <em>Project Sirius</em> is without a release date or official name, so stay tuned for more details in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Yesterday I was laid off from Molasses Flood.<br />It&#39;s not as fun to update the bio this time.<br />I enjoyed the work I&#39;d been doing until my last day and would love to keep doing that.</p>
<p>If anyone has any leads on a narrative and/or tech design position I&#39;d be happy to take a look.</p>
<p>&mdash; Robert Bailey (@thrownerror) <a href="https://twitter.com/thrownerror/status/1657061331063697408?ref_src=twsrc%5Etfw">May 12, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/EleanoreFalck/status/1657095081155780608</p>
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		<title>CD Projekt Has &#8220;Defined a New Framework&#8221; for The Molasses Flood&#8217;s Witcher Game</title>
		<link>https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 May 2023 13:09:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552550</guid>

					<description><![CDATA[CD Projekt confirmed earlier this year that The Molasses Flood's Project Sirius was being re-evaluated. ]]></description>
										<content:encoded><![CDATA[<p>CD Projekt has a number of&nbsp;<em>Witcher&nbsp;</em>projects in the pipeline, from <a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">an open world remake of the original game</a> to <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">an entirely new trilogy of mainline games</a>. In addition, a spinoff developed by The Molasses Flood, codenamed <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe"><em>Project Sirius</em></a>, is also in the works, though in recent weeks, its development hit a bit of a stumbling block, with CD Projekt revealing that its production was <a href="https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated">being rebooted</a>.</p>
<p>That process, it seems, has now been completed. In a recently published regulatory <a href="https://www.cdprojekt.com/en/investors/regulatory-announcements/current-report-no-21-2023/" target="_blank" rel="noopener">announcement</a>, the company confirmed &#8220;the conclusion of work on defining a new framework for <em>Project Sirius</em>&#8220;.</p>
<p>Exactly what that entails in terms of the scope and nature of the game as per its new vision remains unclear, though CD Projekt does confirm that the framework will lead to a &#8220;partial reversal&#8221; of 21.5 million PLN against its impairment allowance of 33.4 million PLN, while part of the development expenditures, amounting to 2.7 million PLN, will also be written off.</p>
<p>In addition to multiple&nbsp;<em>Witcher&nbsp;</em>projects, CD Projekt RED is currently also working on the expansion <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-details-coming-in-june"><em>Cyberpunk 2077: Phantom Liberty</em></a>, which will be <a href="https://gamingbolt.com/cyberpunk-2077s-core-development-team-will-move-to-boston-to-work-on-the-sequel">followed by a full-fledged sequel codenamed&nbsp;<em>Project Orion</em></a>.</p>
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		<title>CDPR Explains Why The Molasses Flood&#8217;s The Witcher Game is &#8220;Being Re-evaluated&#8221;</title>
		<link>https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated</link>
					<comments>https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 31 Mar 2023 12:56:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the molasses flood]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=548383</guid>

					<description><![CDATA[The Polish company recently confirmed that it was "formulating a new framework" for the title, codenamed Project Sirius. ]]></description>
										<content:encoded><![CDATA[<p>Indie developer The Molasses Flood, known for&nbsp;<em>Drake Hollow&nbsp;</em>and&nbsp;<em>The Flame in the Flood</em>, was <a href="https://gamingbolt.com/cd-projekt-has-acquired-the-molasses-flood">acquired by CD Projekt RED in October 2021</a>, and a year later, it was announced that the studio was <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">working on a new&nbsp;<em>Witcher&nbsp;</em>game codenamed&nbsp;<em>Project Sirius</em></a>, which&nbsp;was described as &#8220;an innovative take&#8221; on the series. Earlier this month, however, CD Projekt RED announced that it had &#8220;established “an impairment allowance with regard to expenses incurred in the scope of development work related to <em>Project Sirius</em>“ and was &#8220;formulating a new framework for this project&#8221;, seemingly <a href="https://gamingbolt.com/the-witcher-game-by-the-molasses-flood-seems-to-have-rebooted-development">rebooting its production</a>.</p>
<p>In a recent earnings conference, the company&#8217;s CFO, Piotr Nielubowicz, offered some new details on the development, what it means for the project, and why the decision was taken. Describing&nbsp;<em>Project Sirius&nbsp;</em>as a unique project that is new to CD Projekt RED as a company &#8220;in terms of design&#8221;, Nielubowicz said that &#8220;to stay in control and keep the right course&#8221;, the company decided to re-evaluate it, feeling that &#8220;cutting costs&#8221; early would be a smarter option than carrying on further in a direction that they were unsure about.</p>
<p>&#8220;I’m aware that it’s not great to hear from a company that the project is being re-evaluated,&#8221; he said (via <a href="https://www.videogameschronicle.com/news/cd-projekt-explains-why-witcher-game-project-sirius-has-seemingly-been-restarted/" target="_blank" rel="noopener">VGC</a>. &#8220;But at the same time, in order to stay innovative we must experiment and be brave when trying new paths, and to stay in control and keep the right course, especially with a project that is new to us in terms of design, developed by a new studio in our family.</p>
<p>“We need to keep evaluating the situation as we move along. It’s better to cut costs early – and even restart if needed – than to carry on.&#8221;</p>
<p>CEO Adam Kiciński also chimed in with similar statements, saying, &#8220;Our intention was to cut costs early and give ourselves time for re-assessment. We don’t want to carry on with projects that we are not aligned with. So basically that’s all we’d like to share about <em>Project Sirius</em> for now.&#8221;</p>
<p>What that means for the project as a whole remains to be seen, but while it&#8217;s clear as of now what stage of production the game is now in following its development apparently having been rebooted or what its scope will be moving forward, one thing that is abundantly clear that one way or another, The Molasses Flood might be starting from scratch with this one.</p>
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