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	<title>ps3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Grand Theft Auto 5 Crosses 230 Million Sales, Red Dead Redemption 2 Over 87 Million</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-crosses-230-million-sales-red-dead-redemption-2-over-87-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 13:52:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
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		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=650046</guid>

					<description><![CDATA[Grand Theft Auto 6 could eclipse both in short order, but for now, Rockstar's biggest titles continue to bring in sales.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As anticipation builds for <em>Grand Theft Auto 6</em>, especially with a new reveal coming this month, <em>Grand Theft Auto 5</em> and <em>Red Dead Redemption 2</em> continue to put up numbers. Take-Two&#8217;s <a href="https://ir.take2games.com/static-files/bb209a20-c845-4444-86ae-b5330f69dbeb" target="_blank" rel="noreferrer noopener">latest financial statement</a> revealed over 230 million sales for the former, which is five million more than its last milestone.</p>



<p class="wp-block-paragraph"><em>Red Dead Redemption 2</em>, meanwhile, has sold over 87 million units, up from 85 million. It became the third-best-selling title in the United States, and with this continued sales momentum, that gap may continue to widen over time. That is, unless <em>Nintendo Switch Sports Resort</em> can replicate the success of <em>Wii Sports</em>.</p>



<p class="wp-block-paragraph">As for <em>Grand Theft Auto 6</em>, it launches on November 19th for Xbox Series X/S and PS5. Over a year after its second trailer, Rockstar Games will <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-announced-for-august-27th">debut an extended look on August 27th</a>. The catch is that it will premiere first on Netflix at 3 PM ET before becoming available on YouTube and the official site at 9 PM ET.</p>



<p class="wp-block-paragraph">While we wait for everything it could showcase, you can check out <a href="https://gamingbolt.com/gta-6-15-new-gameplay-details-you-need-to-know">our feature</a> for all the latest revealed details, including pricing and what&#8217;s available in the <a href="https://gamingbolt.com/grand-theft-auto-6-will-cost-80-ultimate-edition-retails-for-100">Ultimate Edition</a>. Pre-orders have reportedly been very strong, reaching <a href="https://gamingbolt.com/grand-theft-auto-6-is-on-track-to-earn-4-5-billion-in-sales-within-first-week-rumor">$260 million in the first week</a>.</p>
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		<title>Metal Gear Solid 4 Is Why Master Collection Vol. 2 Could Be Absolutely Massive</title>
		<link>https://gamingbolt.com/metal-gear-solid-4-is-why-master-collection-vol-2-could-be-absolutely-massive</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 12:28:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Metal Gear Solid Master Collection Vol. 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649848</guid>

					<description><![CDATA[Like its protagonist, this one might be past its prime, but MGS4 still has more than enough fight left to keep even the best of us on our toes despite its flaws.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>fter an 18-year wait, <em>Metal Gear Solid 4: Guns of the Patriots</em> is finally breaking free from the PS3. Later this month, it will return as part of <em>Metal Gear Solid: Master Collection Vol. 2</em>, bringing one of the series’ most important entries to nearly every major gaming platform. It has been a long time coming, but we’re more than ready to experience Old Snake’s final mission all over again.</p>
<p>Among our favorite facets of our time with <em>Metal Gear</em> over the years is how each individual title has managed to remain special in our hearts and minds. It’s why remastered versions of some of its greatest hits, and a remake of one that did well to usher it into the current generation of gaming audiences, have been absolute treats for us to play.</p>
<p>It’s a stealth-action formula like no other, made eternal by Kojima’s visionary storytelling and gameplay design, and a potent narrative vehicle whose lore only gets more elaborate with every passing chapter. However, one of its titles has been rather quiet over the years, held back from reaching new generations of audiences thanks to its exclusivity to the PS3, a console that’s now two generations behind us.</p>
<p><iframe title="You Are ABSOLUTELY Not Ready for Metal Gear Solid 4&amp;apos;s Return in Master Collection Vol. 2" width="500" height="281" src="https://www.youtube.com/embed/NISAPuQ3tWk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If you’re among those players, we envy you. You might know <em>Metal Gear Solid 4: Guns of the Patriot</em> from the memes. You might have heard about those cutscenes leaving enough time for a quick snack, or know it thanks to Old Snake&#8217;s iconic look as a weathered version of a seasoned protagonist. But you haven’t played it yet, and this one’s mechanical ambition, structural unpredictability, emotional excess are remnants of a time long gone in gaming that you might not be ready for.</p>
<p>We sense you scoffing at the idea of a game that’s around eighteen years old at this point giving you trouble of any sort. But that’s the point, as this one is full of surprises that are baked into the experience. Allow us to explain.</p>
<h2>An Underplayed Variation On The Formula</h2>
<p>Let’s begin with the fact that if your time in modern gaming began with the PS4 or later, the chances are you’ve only heard of this one, or perhaps caught its story cutscenes to help you understand what you were missing between titles that you could actually get your hands on. You might be coming into this one after <em>Delta Snake Eater</em> introduced you to Big Boss, and set the events of the franchise’s narrative in motion.</p>
<p>Well, this one’s going to be quite the culture shock, since it switches out meticulous, room-by-room infiltrations with active war zones, where soldiers, vehicles, patrols, and multiple factions vying for control of tightly contested spaces make for an experience that can be quite jarring to you. It could make you think that the quiet jungles that set Big Boss on his journey to infamy, and the patient, curated approach you could carve to them have been sacrificed on the altar of a more combat-focused title.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-390466" src="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg" alt="metal gear solid 4" width="720" height="420" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg 736w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss-300x175.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>But you only have to dive into the many ways that Snake literally hangs back, using a cautious approach to pit factions against each other, his loyalty between them wavering on your whims. You could cause chaos, pitting them against each other and using the chaos of the ensuing firefight to pursue your own reasons for being there. Snake is a seasoned hunter in this one, and his years of accrued experience over his lifetime are woven into his gameplay loop so well it stands out as soon as you get some depth out of its systems.</p>
<p>Of course, the narrative framing leans into that playstyle, nudging you towards a more careful approach by making Snake’s ageing body a system all on its own, with visual cues that provide tangible feedback on your actions via animations, stress and physical strain being measured components of gameplay. The Psyche system is a layer that underlines it all, working well to give you the implicit understanding that you’re in control of a soldier who’s pushing a tired physique beyond its normal limits. It’s designed to make you feel like a soldier who simply refuses to die.</p>
<p>The change it brings to a gameplay loop that saw different innovations over the years is something that isn’t going to make itself known until you pick up a controller and begin messing around for yourself. Of course, Snake and his new hunting grounds are not the only parts of the equation that <em>Guns of the Patriot</em> switches up.</p>
<h2>Tools Of The Trade</h2>
<p>OctoCamo is certainly something that’s going to stand out when you get your hands on it. It’s the perfect example of how <em>MGS4</em> adapts the franchise’s stealth-action formula to the new level designs, giving you an invaluable way to navigate complex spaces unseen by simply blending with the background, Meccha Chameleon style. A relatively short cooldown on it meant that the ability to hide in plain sight was never too far away, making it a responsive and fluid part of traversal.</p>
<p><img decoding="async" class="aligncenter wp-image-390469" src="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-raiden-1024x576.jpg" alt="metal gear solid 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-raiden-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-raiden-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-raiden-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-raiden.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Expect to find yourself using it to carve a path through enemy forces with a lot of the usual sneaking and skulking, but with a new energy and pace as you find yourself improvising on the fly, stopping only when the moment requires that you pause to exploit a new weakness, or perhaps figure out a new route based on a changing situation. You’re always adaptable, but Snake’s personal constraints mean every choice you make matters.</p>
<p>The Solid Eye was a superb way to complement that mobility, being a great way to spot interest in your immediate vicinity and from afar, while also giving you a map to help navigate areas with more precision. Between the two tools, you’re going to find that instead of feeling like stealth is restricted to controlled spaces, you now have an entire battlefield at your disposal and it’s a sense of liberation we’re happy you’re going to experience.</p>
<p>With other gadgets, the threat detection ring, weapons and their modifications, and Drebin’s shop, there’s a lot of depth to what’s on offer in this one. It brings a sense of freedom, and feels like the game’s always working with you as you make and execute plans to navigate heavily guarded space without no one being any the wiser to your presence. Where you might expect the game to fail it’s stealthy roots, it doubles down on them while also allowing the action part of things to take the spotlight</p>
<p>The boss battles may have been a step down from the incredible Cobra Unit encounters in <em>Metal Gear Solid 3</em>, but they still pushed us to our limits. The battles against the Beauty and the Beast Unit, along with the different ways each encounter could be approached, are something we can’t wait to experience again. And then there’s the chance to pilot Metal Gear REX against Metal Gear RAY, followed by the unforgettable final showdown between Snake and Liquid Ocelot, a rivalry built over years, brought to life with incredible passion.</p>
<p>You never know when a firefight is going to break out with you thrust into the thick of it all, with an aggressive approach often favored by its large-scale combat encounters. It’s a potent military shooter when a situation that brings such battles into play unfolds, but that it doesn’t compromise on the franchise’s famous stealth traditions to do so is something that could catch many of you unawares at several points if you’re not watching out for it.</p>
<p>There’s also that story to talk about.</p>
<h2>Twists In The Tale</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-431199" src="https://gamingbolt.com/wp-content/uploads/2020/02/metal-gear-solid-4--1024x576.jpg" alt="metal gear solid 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/metal-gear-solid-4--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/metal-gear-solid-4--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/metal-gear-solid-4--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/metal-gear-solid-4-.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Part of why the switch to action from stealth can feel as surprising as it does is the story, where the very structure and pacing of the narrative bring new locations, objectives, and infiltration techniques needed to get there. The rest is up to you, as you’re encouraged to get as creative as you can with what’s in your pockets and in the world around you. There’s very little repetition on offer in this one, and that can be a switch from what’s on offer today.</p>
<p>It switches things up with each act, its tone also varying between military tragedies, the influence of political ideologies on conflict across the globe, questions of identity and agency, absurd comedy, fanservice, melodrama, and even a bit of horror thrown in. Those cutscenes aren’t talked about for so many years after the game’s release for no reason, and if you’re new to the franchise, a lot of what you find is going to have you diving for the wikis more often than not.</p>
<p>Of course, all of this only serves to lend the spectacle this one offers a unique charm, and it carries that with a confidence that’s both impressive and deeply self-indulgent and it flits between its excessive exposition, uneven pacing, and a few well-placed moments of closure for franchise veterans that were much needed at the time of its release, and are welcome bits of nostalgia for those of you replaying this one again.</p>
<p>You might think that all of these factors we’re talking about could be seen as flaws, and they would be if you look at them through the lens of a gaming industry that’s been more risk averse than Kojima and Konami were back in the day. It took an already ambitious and unique franchise in a bold new direction, leading into <em>MGS5</em> with aplomb. Its ambitions, and the resolution of decades of complicated threads of continuity make it a game that’s more demanding than its peers, but it&#8217;s one that makes you feel like a truly powerful superspy trapped in an old man’s body.</p>
<p>That’s not something you can find everyday, and <em>MGS4’s</em> current-gen debut is something we’re excited for just to join Solid Snake on one last replay of his last adventure. If you’re a newcomer to its strangeness, massive scale, and its experimental excess, know that it doesn’t behave like anything you’re used to, and expects the same kind of controlled chaos from you.</p>
<p>It&#8217;s what has made it so special to us over the years.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Wolfenstein (2009) Might Get Remaster Announcement at QuakeCon 2026 &#8211; Rumor</title>
		<link>https://gamingbolt.com/wolfenstein-2009-might-get-remaster-announcement-at-quakecon-2026-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 15:34:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Bethesda]]></category>
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		<category><![CDATA[Raven Software]]></category>
		<category><![CDATA[Wolfenstein]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649932</guid>

					<description><![CDATA[SteamDB updates indicate that Bethesda has been updating various things for the 2009 shooter, like Steam Deck compatibility and release date.]]></description>
										<content:encoded><![CDATA[<p>While MachineGames is well-regarded for its work on the <em>Wolfenstein</em> franchise starting with 2014’s <em>Wolfenstein: The New Order</em>, seeds for what the series would become in this incarnation could first be seen all the way back in 2009’s <em>Wolfenstein</em>. However, many details of the game have been lost to time, since it was released on PC, PS3, and Xbox 360, and has been difficult to play on modern systems. However, it looks like Microsoft might be looking to bring the title back.</p>
<p>As caught by social media user Anonimo, changes were discovered on the <a href="https://steamdb.info/app/10170/history/" target="_blank" rel="noopener">SteamDB page</a> for <em>Wolfenstein</em>, despite the title having been delisted from Steam entirely. A host of updates have seemingly been made to the metadata for the title, with some even mentioning modern features like controller glyph displays and default graphical configurations. Interestingly, among the changes is the original listed release date of the game – August 18th, 2009. This could hint at an upcoming remastered release.</p>
<p>There have also been mentions of Steam Deck compatibility, which would indicate that Bethesda and Microsoft are looking at a wide release for the 2009 shooter.</p>
<p>While neither of the companies has made any announcements as of yet, QuakeCon 2026 is right around the corner, kicking off on August 6th and running until August 9th. Bethesda has maintained a tradition of remastering some of the older shooter franchises it owns so far, and this year, we could see <em>Wolfenstein</em> getting the treatment. We’ve previously seen this happen with <a href="https://gamingbolt.com/quake-2021-launches-natively-for-ps5-and-xbox-series-x-s"><em>Quake</em></a>, <a href="https://gamingbolt.com/quake-2-enhanced-edition-review-old-school-cool-remastered"><em>Quake 2</em></a>, <a href="https://gamingbolt.com/heretic-hexen-is-out-now-on-pc-xbox-nintendo-switch-and-playstation"><em>Heretic</em>, and <em>Hexen</em></a>.</p>
<p>2009’s <em>Wolfenstein</em> was developed by Raven Software – a studio that was previously known for its work on classic shooters like <em>Hexen</em> and <em>Heretic</em>, and more recently known as a support studio working on the <em>Call of Duty</em> franchise.</p>
<p>The title revolves around American superspy B.J. Blaskowicz on a mission to stop the Nazi forces from being able to harness the power of an ancient alternate dimension known only as the Black Sun. While the Nazis have been using the power from the dimension to create new super soldiers and other monsters, Blaskowicz is equipped with a magic amulet that allows him to pull off some fantastical moves, like slowing down time, for example.</p>
<p>Interestingly, the story was a follow-up to 2001’s <em>Return to Castle Wolfenstein</em>, which laid many of the foundations of the Nazis and their obsession with occult artifacts leading up to the 2009 title.</p>
<p>Interestingly, while <em>Wolfenstein: The New Order</em> was a soft reboot for the franchise, developer MachineGames brought over some of the story elements from <em>Wolfenstein</em> to flesh out the world, including characters like Caroline Becker and Wilhelm Strasse. Many of the technological advances made by the Nazi forces in MachineGames’ series could also be attributed to their discovery and use of the Black Sun.</p>
<p>However, in terms of overarching continuity, the B.J. Blaskowicz of MachineGames’ titles is not the same as the one from the 2009 shooter, and the newer entries have also opted to take on a much more serious tone for their stories when compared to their predecessors.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Wolfenstein (2009) is likely getting remastered and shadow dropping at this years Quakecon. It has had its original release date removed and is now being listed as Steam Deck verified. <br><br>The game is currently de-listed on all digital store-fronts. <a href="https://t.co/QA58Yvrfsa">https://t.co/QA58Yvrfsa</a> <a href="https://t.co/gIxgCeDUld">pic.twitter.com/gIxgCeDUld</a></p>&mdash; Anonimo (@AnonimoGames_) <a href="https://x.com/AnonimoGames_/status/2081061608390811871?ref_src=twsrc%5Etfw">July 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Midnight Club 5 Was in Development With London Map Before Cancelation &#8211; Rumor</title>
		<link>https://gamingbolt.com/midnight-club-5-was-in-development-with-london-map-before-cancelation-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 12:26:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[midnight club 2]]></category>
		<category><![CDATA[Midnight Club 3: DUB Edition]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649813</guid>

					<description><![CDATA[According to a former Rockstar Games designer, the project was ultimately canceled because it wasn't as successful as Grand Theft Auto.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to Rockstar Games’ next major title – <a href="https://gamingbolt.com/grand-theft-auto-6-could-shatter-launch-week-sales-records"><em>Grand Theft Auto 6</em> on November 19th</a> – a new report has indicated that the studio was at one point working on reviving its racing game franchise – <a href="https://gamingbolt.com/midnight-club-what-the-hell-happened-to-it"><em>Midnight Club</em></a>. In an interview with Kiwi Talkz (via <a href="https://insider-gaming.com/why-midnight-club-5-canceled-rockstar/" target="_blank" rel="noopener">Insider Gaming</a>), former senior designer for the studio, Kris Roberts, spoke about the ultimate fate of the <em>Midnight Club</em> franchise, including the fact that a map was even being developed for an entry set in London.</p>
<p>During his tenure at Rockstar Games, Roberts had worked on the <em>Midnight Club</em> franchise as well as the multiplayer for the original <em>Red Dead Redemption</em>. As for what happened with <em>Midnight Club</em>, he confirmed that the studio ultimately canceled the project.</p>
<p>“When I [left], the core <em>Midnight Club</em> team continued to develop. I think they had even had some prototype cities; I kind of recall London was the one they were doing map development and stuff for. There was effort, and they were starting, and they were starting <em>Midnight Club 5</em>, or whatever they were going to call it, but it didn’t last, and it was canceled.” Roberts said that one of the core reasons behind the cancelation was a “non-trivial conflict” that arose between Rockstar’s New York Studio and the San Diego-based <em>Midnight Club</em> team. The same conflict also seemingly led to several missed milestones when 2008’s <em>Midnight Club: Los Angeles</em> was being developed.</p>
<p>The distance between both of the studios likely played a major role, especially in a time when online communication and collaboration tools weren’t as robust as they are in modern days. However, Roberts also believed that creative control may have played a major role, with the New York team noting that “you’re not <em>GTA</em>”, and making the <em>Midnight Club</em> team feel like they were working on “a red-headed stepchild project” that “never got the accolades or the reception.”</p>
<p>“I think that might have been the core of it, but it was also creative control,” he said. “The team in San Diego kind of…we felt, in any other studio environment, <em>Midnight Club</em> was a solid game.”</p>
<p>“The perception was we never got the accolades or the reception. The New York perspective was, ‘You’re not <em>GTA</em>’. When you’re the red-headed stepchild project—you know, we’re doing a good job, we’re world-class, but we’re still treated less than. It was challenging.”</p>
<p>The cancelation of the project would eventually lead to the entire team being dismissed. While Roberts himself was tasked with working on Rockstar’s in-house RAGE engine, many others were laid off. He said that the general feeling at the time was that “there would be no more <em>Midnight Club</em> and everything was going to be <em>GTA</em> and stuff moving forward, and that’s just the way it was going to be.”</p>
<p>The Midnight Club franchise started off on PS2 back in 2000 with <em>Midnight Club: Street Racing</em>. It would get a pair of sequels in a relatively short time frame – 2003’s <em>Midnight Club 2</em> and 2005’s <em>Midnight Club 3: DUB Edition</em>. The franchise would then jump into the next console generation with its final game – <em>Midnight Club: Los Angeles</em>, which got a Complete Edition release in 2009 on PS3 and Xbox 360.</p>
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		<title>Metal Gear Solid 4 Is Returning &#8211; And It&#8217;s a Much Bigger Deal Than You Think</title>
		<link>https://gamingbolt.com/metal-gear-solid-4-is-returning-and-its-a-much-bigger-deal-than-you-think</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 03 Aug 2026 10:49:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Metal Gear Solid Master Collection Vol. 2]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649651</guid>

					<description><![CDATA[We’re getting an updated version of a title that might have raised eyebrows, but remains among Metal Gear’s finest outings, but things aren’t as we expected. Here’s what we think.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"><em>G</em></span><em>uns of the Patriots</em> has been a good enough reason to keep an old PS3 lingering around for when you feel like diving back into an old classic. We know we’ve booted it up more than once over the years, given that many of us have been enthralled by <em>Metal Gear</em> over the years. It was why we’ve always been happy to get ports of the franchise’s greatest hits over the years, ensuring that they remain accessible even when the hardware generation they were released on is left behind.</p>
<p>But for eighteen long years, <em>Guns of the Patriot</em> has been largely ignored, forcing you to hold on to a PS3 if you’re die-hard enough of a fan to want to replay it. That’s understandable, given how it sent Solid Snake off into the sunset in a story that had more twists and turns than a rollercoaster. But what isn’t understandable is why this classic making its way to the PS5, Xbox, PC, Switch and Switch 2 isn’t as big a deal as it should be.</p>
<p>There are many reasons for our bemusement, and we’re happy to get into them, as always. Let’s jump in!</p>
<h2>A Muted Response To A Big Moment</h2>
<p>Put aside the fact that <em>MGS4</em> is stepping out of PlayStation exclusivity, which is in itself huge considering that the game helped sell more than its fair share of PS3s back in the day. It was definitely high among the console’s defining exclusive titles, and that it now gets a shot at reworking that magic on new hardware is certainly noteworthy.</p>
<p>Let’s consider this one’s significance to the franchise canon, for starters. It isn’t a forgotten spin-off shoved away into a dusty archive to be outshone by the rest of the franchise. It stands tall as a worthy conclusion to Solid Snake’s story, and has largely been a missing piece in conversations about modernising the entire <em>Metal Gear</em> collection for new hardware. It’s been a missing piece for so darn long, so why isn’t there more noise about its imminent arrival? Why doesn’t it feel like more than just a mere bullet point on the back of <em>Master Collection Vol. 2’s</em> cover?</p>
<p><iframe loading="lazy" title="Metal Gear Solid 4 Is Finally Escaping the PS3 - So Why Isn&amp;apos;t It a Bigger Deal?" width="500" height="281" src="https://www.youtube.com/embed/wJdgqCwro3g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It’s important to remember that it isn’t running the same build as the 2008 release. It’s targeting resolutions up to 3840&#215;2160 with 60 fps framerates on the PS5, Series X, and PC. The Series S and Switch 2 are getting enhanced configurations too, while the Switch is naturally going to see a little bit of downscaling, but the fact that it&#8217;s getting a version too is definitely welcome. Why is that relevant? It means players aren’t just getting access to the original release, but an official version that’s the game at its best.</p>
<p>All of these are reasons enough for Konami, and the community it&#8217;s built around the franchise, to be singing about this one from the rooftops. So why doesn’t it feel bigger?</p>
<h2>Making Sense Of The Silence</h2>
<p>We can’t help but wonder what could have been if Konami had taken <em>MGS4</em> out of the second <em>Master Collection</em> and released it as a standalone remaster for the current-gen platforms, with 4K 60 fps right off the bat. Even thinking about it gives us goosebumps, and we can only imagine how it might have felt like a whole event to look forward to if that had been the case.</p>
<p>But what we’re seeing instead is a collection of titles where it feels like <em>MGS4</em> just happened to be shoehorned in alongside <em>Peace Walker</em> and <em>Ghost Babel</em>. What should have been the triumphant return to the limelight for a classic became a single, unremarkable entry in a compilation. You might argue that the fact that we’re here talking about it means it hasn’t lost its edge, but that only serves to strengthen the argument that it perhaps needed its own release to stand out.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517586" src="https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots-1024x576.jpg" alt="Microwave Level Metal Gear Solid 4 Guns of The Patriots" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Microwave-Level-Metal-Gear-Solid-4-Guns-of-The-Patriots.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We&#8217;re also looking at last year, and how <em>Delta</em> changed the benchmarks for a re-release of a beloved franchise mainstay. From its announcement, marketing campaign, graphical showcases, and the buzz that fed into itself as its release date drew nearer, Naked Snake’s origin story was definitely a hit, with 2 million copies sold as of March this year.</p>
<p>It was a game that was significant to the franchise’s lore, something it shares with <em>MGS4,</em> while the latter is also historically relevant from an availability perspective. It isn’t a full remake, though, with no new additions on the visual and gameplay fronts. It’s not a reinvention of a classic to suit modern hardware and the improved gameplay that comes with it. But it’s still a worthy effort at preservation that deserves its time in the sun. It’s probably harder to market that, though.</p>
<p>Of course, making things even harder is the fact that <em>Master Collection Vol. 1</em> didn’t have the best release build there was, with technical issues that Konami would then take years fixing. A look at the official patch notes on that one is going to tell you that there were improvements as recent as February 2026, including corrections and visual settings that have made it a worthy addition to your library now. But that was far from the case when it was released, and that might be working against <em>Vol. 2</em> and <em>MGS4</em>.</p>
<p>The baggage that Vol. 1 brought to the table means that players are sure to see the new collection through a lens of caution. It might not be the day one purchase that it should be, considering <em>Metal Gear’s</em> immense popularity and the fact that one of the games in its collection is a rare gem that has nothing to do with the launch impressions that surround the collection it&#8217;s a part of. But as it stands, Vol. 2 is likely a release that many players might wait out to see if its launch state is worth an immediate purchase or if waiting for a sale is a better option.</p>
<p>There’s also <em>MGS4’s</em> own troubled history to consider. It wasn’t a title you could dive into the way <em>Delta</em> put you right into the jungle with Naked Snake’s proficiency at CQC, stealth, survival, and the story with The Boss. That one was quite easy to romanticise, and this is exponentially easier to pitch as an entry point to the franchise to modern audiences who might have missed it the first time around, while also being a very welcoming addition to franchise veterans.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-440330" src="https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4-1024x576.jpg" alt="metal gear solid 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-4.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The latter camp are definitely the ones who understand the value of <em>MGS4</em>, and it’s possible that you’re one of them if you’re here. You know why it matters, but let’s be objective here. Its story is heavily dependent on knowledge of the franchise’s past releases, and some of those cutscenes give you enough time to fix yourself a snack if you’re quick. It’s also among the more divisive presences in the franchise’s history.</p>
<p>That’s a bit of baggage that the game itself brings to the table, and its existence makes its prospects today hugely dependent on existing fans. It wouldn’t make sense to pitch this one to a player if it was going to be their first <em>Metal Gear</em> title. When you consider that against everything else we’ve been discussing, the silence around its potential revival begins to make sense. But we still hold firm on our position that MGS4 on current-gen hardware should be a bigger deal than it is. Here&#8217;s why.</p>
<h2>A Quiet Solution To A Loud Problem</h2>
<p>We briefly touched upon the idea of preservation, and MGS4 is a great example of how some of the best releases disappear behind older hardware that’s probably obsolete or traded away for a shiny new upgrade. The storefronts that host them might be dead, or the architecture propping things up might become obsolete. Licensing problems might see them pulled away, or platforms they’re on could be abandoned.</p>
<p>If all of these sound familiar, you’ve probably joined us on our examination of Sony’s stony silence in the face of a lot of backlash to its decision to go digital-only on releases post 2028. Preserving games for players has become a facet of modern gaming that is taking us all to uncharted and turbulent waters. <em>MGS4</em> is a perfect poster child for the preservation problem, and the fact that it&#8217;s suddenly becoming accessible again on modern hardware is proof that it’s a problem being solved.</p>
<p>What’s more, the solution is unfolding right in front of us, and is way more straightforward than streaming, emulation, or keeping an old PS3 on life support. It’s a native commercial release on contemporary platforms that you just buy, download, and play. It’s a cause for celebration, not just among Metal Gear fans, but for gamers who want to ensure that the best games of history remain ever accessible to subsequent generations of players.</p>
<p><em>MGS4</em> has spent eighteen years locked behind the wall of PS3 exclusivity. It would be a shame if the industry barely notices when that wall comes down, and what that means in the larger context of things.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Grand Theft Auto 5 Had &#8220;So Much Stuff&#8221; Cut Due to the Animation Team Working on Other Things</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-had-so-much-stuff-that-got-cut-due-to-animation-team-working-on-other-things</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:47:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648679</guid>

					<description><![CDATA[Producer John Ricchio said that much of the cancelled content for the open-world game was "otherwise complete" aside from animations.]]></description>
										<content:encoded><![CDATA[<p>Fans of the <em>Grand Theft Auto</em> franchise worried about potential feature bloat in the upcoming <em>Grand Theft Auto 6</em> seemingly have nothing to worry about. In an interview with Kiwi Talkz, producer of <em>Grand Theft Auto 5</em>, John Ricchio, discussed how the studio isn’t scared to cut out content like minigames and activities that don’t work with the game, even if they were almost “completely done”.</p>
<p><em>Grand Theft Auto 5</em>, in particular, according to Ricchio, was going to have “so much stuff that was done” that would never make it to the full release. “Like, minigames that were completely done and ready to go, except for animation, right?” The studio apparently decided to cut out these minigames because the animation team was &#8220;getting destroyed&#8221; from its work on other aspects of the game. After all, there was “so much animation work to do to bring everything to the same level..&#8221;</p>
<p>Ultimately, Ricchio said that “we had to cut stuff out that was otherwise completely done” due to the lack of time and approaching deadlines. He went on to discuss that these things tend to happen for larger projects. “They’ll throw out entire levels, and they’ll throw out entire things because they don’t have enough resources to get everything to the same level.”</p>
<p>Since <em>Grand Theft Auto 5</em> never received single-player DLC, Ricchio noted that the cut content never made it to the public eye. Rather, “they just disappeared.”</p>
<p>Rockstar Games is hard at work on wrapping up the development of <em>Grand Theft Auto 6</em> to ensure it launches on November 19th. Pre-orders having been <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-to-start-on-june-25th-cover-art-revealed">kicked off last month</a> would indicate that the studio is on schedule.</p>
<p><em>Grand Theft Auto 6</em> will take players to the state of Leonida, marking the franchise’s return to the Miami-inspired Vice City. Its story will focus on two protagonists – an ex-con named Lucia Caminos and a drug runner and racketeer named Jason Duval. The duo finds itself in a lot of trouble after a score goes horribly wrong. Thus, they end up in Vice City and are embroiled in its shadier side.</p>
<p>While no real details about the story have been revealed so far, Rockstar Games has confirmed that it will involve a grand criminal conspiracy spanning the entire state and that players will explore several locations outside of Vice City throughout the game.</p>
<p><em>Grand Theft Auto 6</em> is currently slated for release only on PS5 and Xbox Series X/S, and while the franchise has traditionally also come to PC some time after coming out on consoles, neither Rockstar nor parent company Take-Two Interactive has committed to a firm release date on the platform.</p>
<p>When asked about this, Take-Two CEO Strauss Zelnick said that the studio <a href="https://gamingbolt.com/grand-theft-auto-6-is-coming-to-consoles-before-pc-to-serve-core-audience-first-says-take-two-ceo">wanted to focus on its console player base</a> because “historically, Rockstar’s gone to console first.” This statement isn’t untrue, since even its most recent game – <em>Red Dead Redemption 2</em> – came to PS4 and Xbox One in 2018 before eventually getting a PC release in 2019.</p>
<p><iframe loading="lazy" title="#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc." width="500" height="281" src="https://www.youtube.com/embed/IK39id7-opI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PS3, PS Vita&#8217;s Online Stores Will Go Offline Beginning August 2026</title>
		<link>https://gamingbolt.com/ps3-ps-vitas-online-stores-will-go-offline-beginning-in-august-2026-in-some-regions</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 14:05:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647510</guid>

					<description><![CDATA[While users of the platforms won't be able to make new purchases once the PlayStation Store is down, Sony is keeping download servers live.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank" rel="noopener">announced</a> that it is ending online support for the PS3 and PlayStation Vita. The servers will be taken down in a staggered manner, beginning with the PS3’s PlayStation Store going offline in August 2026 for users in Mexico, Honduras, and Nicaragua. Latin American and Middle Eastern countries will see the store go offline in late 2026. In all other countries, the PlayStation Store on PS3 and PS Vita will shut down in July 2027.</p>
<p>The company has noted that while users won’t be able to buy new games on these older systems after the stores have been shut down, they will still be able to download things they had already purchased. Currently, there is no word on whether the servers to redownload older games will be shut down for the foreseeable future.</p>
<p>“We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming,” said Sony in its announcement. “PS3 and PS Vita represent an important era in our PlayStation history, so this was not an easy decision for us to make.”</p>
<p>“As we continue to expand the PlayStation experience on newer devices that most of our users are playing on today, we need to focus more resources on delivering the best gaming experiences on these platforms as we look ahead towards the future.”</p>
<p>The PS3 was launched all the way back in 2006 in North America and Japan, followed by a 2007 launch in the European and Australasian regions. It was the first of Sony’s consoles to feature full support for purchasing and downloading games digitally through the PlayStation Store, helped in large part by the built-in hard drive.</p>
<p>However, the console’s online infrastructure wasn’t without its issues, with April 2011 seeing a massive outage of PlayStation Network, affecting 77 million users. The outage lasted for 23 days, and as a way of apologizing to its users, Sony kicked off a “Welcome Back” program.</p>
<p>The PlayStation Vita, launched in 2011, was slated to be Sony’s follow-up to the massively successful PlayStation Portable. Featuring a number of improvements over its predecessor, including twin analogue sticks, a touch screen display, a touch pad on the back, and more powerful hardware, the system never quite hit the same levels of success as other handhelds of the time did. While there were plenty of reasons behind this, one of the biggest was Sony’s decision to go with a proprietary storage medium, which also happened to be quite expensive.</p>
<p>Along with buying physical copies of games, the PS Vita also supported digital purchases through the PlayStation Store. Much like the PS3, users could buy and download games directly on the system itself.</p>
<p>While the PS Vita didn’t quite see as many video game releases as the PSP did, the platform is still home to some unique titles, since it managed to get quite a bit of developer support from Japanese studios as well as Western indie teams. A follow-up that plugged into a TV – the PS Vita TV – was launched in Japan in 2013, with a more global release coming a year later.</p>
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		<title>Terraria Hits 70 Million Copies Sold, 15th Anniversary Collector&#8217;s Edition Announced</title>
		<link>https://gamingbolt.com/terraria-hits-70-million-copies-sold-15th-anniversary-collectors-edition-announced</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 18 May 2026 21:11:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Re-Logic]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644027</guid>

					<description><![CDATA[Re-Logic also confirms that the game's world will "remain vibrant and alive for as long as we have anything to say about it."]]></description>
										<content:encoded><![CDATA[<p>It seems like only yesterday that we were talking about <em>Terraria</em> hitting the <a href="https://gamingbolt.com/terraria-sales-cross-35-million-on-all-platforms">35-million mark</a> on lifetime sales across all platforms. Well, that number has now doubled over the intervening years, per developer Re-Logic in a new celebratory <a href="https://steamcommunity.com/games/105600/announcements/detail/662735945909403987" target="_blank" rel="noopener">announcement.</a> Of the whopping 70 million sold, PC continues to dominate at 39.6 million, followed surprisingly by mobile at 19.7 million and consoles at 10.7 million.</p>
<p>Average PC players per day in the past year reached 461,000 (with almost half on tModLoader), peaking at 1.4 million. Your average fan has put in 101 hours and 18 minutes on the platform, but mod enjoyers are just as enthusiastic, with 89 hours and 52 minutes on average.</p>
<p>While update 1.4.6 is on the way, Re-Logic seems well and truly done with proclaiming its next update as the last, with even more support to come. &#8220;How that will work and what those entail will be shared as we go along. You will want to stay tuned for that!&#8221; it said on Steam.</p>
<p>&#8220;Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of <em>Terraria</em> remains and will remain vibrant and alive for as long as we have anything to say about it! Here&#8217;s to 15 more years&#8230; and beyond!&#8221;</p>
<p>If you&#8217;re thinking about diving back in, or perhaps trying it out for the first time, you&#8217;ll be pleased to know that a physical 15th Anniversary Collector&#8217;s Edition is on the way, with pre-orders likely to open up in June and a release date next year. The included items remain to be properly revealed, but a model of the player&#8217;s heart and a figure of what could be the infamous Moon Lord are seemingly included.</p>
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		<title>Former Dead Space Producer Says The &#8220;Numbers Just Aren&#8217;t There&#8221; For a New Game in the Series</title>
		<link>https://gamingbolt.com/former-dead-space-producer-says-the-numbers-just-arent-there-for-a-new-game-in-the-series</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 12 May 2026 13:10:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Motive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643581</guid>

					<description><![CDATA[The last entry in the Dead Space franchise, aside from the 2023 remake of the original, was 2013's Dead Space 3 on PS3, Xbox 360 and PC.]]></description>
										<content:encoded><![CDATA[<p>While Motive Studios had worked quite hard on its remake of <em>Dead Space</em>, it looks like a brand new entry in the sci-fi horror franchise is unlikely to happen. According to series writer and producer Chuck Beaver, in an <a href="https://frvr.com/blog/dead-space-4-likely-wont-happen/" target="_blank" rel="noopener">interview with FRVR</a>, this comes down to the fact that the franchise&#8217;s sales haven&#8217;t quite impressed EA. Beaver has said that the &#8220;numbers just aren&#8217;t there&#8221; for EA to greenlight a <em>Dead Space 4</em>.</p>
<p>He did note, however, that he didn&#8217;t feel like it was &#8220;unfair at all&#8221; for the series to essentially end after the release of <em>Dead Space 3</em>. He put this down to his career as a producer, which has given him insight into how things like sales numbers tend to work.</p>
<p>“It wasn’t like it didn’t get a run out of it,” he said. “I mean, it’s disappointing that we can’t make a beloved franchise to its logical end, but I guess I’m too much of a producer, [I’ve] been producing for too long. I understand the numbers, and I understand what’s happening, and why even Motive wasn’t really greenlit for anything after the remake.”</p>
<p>He went on to point out that, despite all of the success of horror games in general, there is still a ceiling on how many copies a certain game in the genre will sell. During the development of the <em>Dead Space</em> franchise, Beaver has noted that former EA vice president Frank Gibeau wanted 5 million units sold to justify more games.</p>
<p>“Horror games have a bit of a ceiling, you know, and I think the number back in [former EA VP] Frank Gibeau’s day was 5 million units to keep going on <em>Dead Space</em>,” Beaver said. “I think the number is like 15 million units now, given the cost of things.”</p>
<p>With the industry in its current state, Beaver believes that EA will want a game to sell around 7 million copies to consider it viable. The number doesn&#8217;t come from anywhere, however, since it is in direct comparison with Capcom&#8217;s recent <em>Resident Evil</em> outings. The company had recently confirmed that it had sold <a href="https://gamingbolt.com/resident-evil-requiem-has-sold-7-million-units">7 million copies of <em>Resident Evil Requiem</em></a>, for instance.</p>
<p>“Any of the Resident Evils are selling around seven million [units], that’s a pretty good number,” Beaver explained. “Like you can make that hunt for some amount of stuff. But, you know, companies now are looking for the next <em>Fortnite</em>. They need something that is a perennial moneymaker… something like a single-player package game with no live-service offering that’s like it’s just a dinosaur fossil of a business model.”</p>
<p>Aside from the <a href="https://gamingbolt.com/dead-space-review-back-from-the-dead">2023 remake of the original <em>Dead Space</em></a>, the last mainline entry in the franchise was <a href="https://gamingbolt.com/dead-space-3-review">2013&#8217;s <em>Dead Space 3</em></a> on PS3, Xbox 360, and PC. A report from December 2025 has indicated that the <em>Dead Space</em> series is essentially &#8220;on ice&#8221;. While there are apparently developers at EA that would hope for the IP to be sold and picked up by another company, EA itself <a href="https://gamingbolt.com/dead-space-franchise-is-on-ice-ea-has-zero-plans-for-a-revival-rumor">seems to have &#8220;zero plans&#8221; for it</a>, at least for now.</p>
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		<title>Final Fantasy 10 25th Anniversary Celebration Kicks Off With New Website, Merchandise</title>
		<link>https://gamingbolt.com/final-fantasy-10-25th-anniversary-celebrations-kicked-off-with-new-website-merchandise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 10:55:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642448</guid>

					<description><![CDATA[Final Fantasy 10 was released on the PS2 all the way back in June, 2001, and was the first fully-3D entry in the franchise.]]></description>
										<content:encoded><![CDATA[<p>With <em>Final Fantasy 10</em> originally having come out on PS2 back in July, 2001, Square Enix has started off its plans to celebrate the RPG classic&#8217;s 25th anniversary this year. The company has launched a <a href="https://jp.finalfantasy.com/ffx25th" target="_blank" rel="noopener">special website</a> celebrating the title and has revealed that there is a host of new <em>Final Fantasy 10</em> merchandise up for grabs.</p>
<p>Among the merchandise is a <a href="https://jp.finalfantasy.com/ffx25th_news/5984" target="_blank" rel="noopener">vinyl record set</a> of the original&#8217;s beloved soundtrack, a variety of new figurines, as well as plush toys based on various characters, including Tidus, Yuna, Wakka, Lulu, Auron, and others. The merchandise can already be pre-ordered through the official Square Enix e-Store. The set will feature two discs, each with two sides featuring just about all of the most iconic tracks from the RPG, from various boss battle themes to the famous moody opening track, To Zanarkand. The soundtrack can be picked up on July 1st, and is priced at ¥9,350 (roughly $59).</p>
<p><em>Final Fantasy 10</em> marked the franchise&#8217;s debut on the PS2, and was one of the first showcases of just how much power the (at the time) new console hardware could offer to game developers, thanks to its striking visuals and beautiful pre-rendered cutscenes. It was also the first entry with fully 3D environments, with the previous 3D games—<em>Final Fantasy 7</em>, <em>8</em>, and <em>9</em>—making use of pre-rendered backgrounds alongside their 3D character models.</p>
<p>The story of <em>Final Fantasy 10</em> revolves around star blitzball players for the team Zanarkand Abes &#8211; Tidus &#8211; finding himself transported to an entirely new world, Spira, where the city of Zanarkand is believed to have been destroyed ages ago. With his primary goal of getting back to his own version of Zanarkand, Tidus finds himself accompanying summoner Yuna on her pilgrimage, traveling the world and encountering many of the different cultures it has to offer. Along the way, he also discovers the nature of an entity named Sin, who had previously attacked Zanarkand and continues to terrorize the world of Spira to this day.</p>
<p>While <em>Final Fantasy 10</em> left behind its predecessors&#8217; active-time battle system, instead opting for a purely turn-based style, it introduced its own twists by bringing in an extensive skill tree—the Sphere Grid—through which players could unlock new abilities and raise the stats of all characters.</p>
<p>Currently, <em>Final Fantasy 10</em> is playable through an HD remaster released on PS4 and PC back in 2016, and Nintendo Switch and Xbox One in 2019. PS5, Xbox Series X/S, and Nintendo Switch 2 players can make use of backwards compatibility to enjoy the seminal RPG.</p>
<p>Just a couple of years after the original&#8217;s 2001 release, it would get a sequel, dubbed <em>Final Fantasy 10-2</em>. Along with being noteworthy for the fact that it was the first direct sequel released for a mainline Final Fantasy game, 10-2 also focused its story on the events following <em>Final Fantasy 10</em>, with Yuna, Rikku, and newcomer Paine teaming up to once more travel across Spira and potentially even find Tidus. The gameplay went back to the classic active-time battle system, and a new class system was implemented through the introduction of Dress Spheres, using which the three protagonists could switch between a variety of Jobs.</p>
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