<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PSN and XBLA &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/psn-and-xbla/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 06 May 2016 11:50:21 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>DICE Employees Backtrack After Blasting Call of Duty: Infinite Warfare Trailer On Twitter</title>
		<link>https://gamingbolt.com/dice-employees-backtrack-after-blasting-call-of-duty-infinite-warfare-trailer-on-twitter</link>
					<comments>https://gamingbolt.com/dice-employees-backtrack-after-blasting-call-of-duty-infinite-warfare-trailer-on-twitter#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Fri, 06 May 2016 11:50:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Infinite Warfare]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265480</guid>

					<description><![CDATA[DICE devs step back from their previous comments.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-infinite-warfare.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-264965" src="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-infinite-warfare.jpg" alt="call of duty infinite warfare" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-infinite-warfare.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-infinite-warfare-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Earlier this week, DICE employees took to social media to blast the first trailer for <em>Call of Duty: Infinite Warfare</em> but now that the light of day has shined on those tweets, the developers appear to have a change of heart. <a href="http://www.playstationlifestyle.net/2016/05/04/dice-employees-delete-tweets-apologize-bashing-call-duty-infinite-warfare-reveal-trailer/" target="_blank">Playstation Lifestyle</a> rounded up all the tweets, some of which have been deleted, that apologized for the earlier comments.</p>
<p>Among the people who were backtracking on their comments from earlier were Roland Smedberg who admitted his comments were a bad idea. Randy Evans was another worker who was quite contrite, saying he was going to be playing quite a bit of the new game when it finally hit the market.</p>
<p>While DICE, which does work on the <em>Battlefield</em> franchise was busy ripping <em>Infinite Warfare</em>, it doesn&#8217;t appear Activision is fazed. The company is releasing all kinds of <a href="https://gamingbolt.com/call-of-duty-infinite-warfare-directors-shed-new-light-on-gameplay-tech-and-story">new info</a> about the next <em>Call of Duty</em>. <em>Infinite Warfare</em> which is due to launch this November.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dice-employees-backtrack-after-blasting-call-of-duty-infinite-warfare-trailer-on-twitter/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">265480</post-id>	</item>
		<item>
		<title>Call Of Duty Infinite Warfare Directors Shed New Light On Gameplay, Tech, And Story</title>
		<link>https://gamingbolt.com/call-of-duty-infinite-warfare-directors-shed-new-light-on-gameplay-tech-and-story</link>
					<comments>https://gamingbolt.com/call-of-duty-infinite-warfare-directors-shed-new-light-on-gameplay-tech-and-story#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Thu, 05 May 2016 14:59:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Infinite Warfare]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265383</guid>

					<description><![CDATA[Seamless land-and-space battles as Call of Duty goes sci-fi.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM.jpg"><img decoding="async" class="aligncenter wp-image-265079" src="https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM-1024x576.jpg" alt="Call-of-Duty-Infinite-Warfare_-1-WM" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/Call-of-Duty-Infinite-Warfare_-1-WM.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Call of Duty: Infinite Warfare’s </em>Design and Narrative Directors, Taylor Kurosaki and Jacob Minkoff, got candid about gameplay details, core technology, and more, during a <a href="https://www.twitch.tv/playstation" target="_blank">livestreamed Q&amp;A</a> session on Twitch. Here are some of the highlights of the livestream:</p>
<p>In a major shakeup to <em>Call of Duty’s </em>linear design, in <em>Infinite Warfare, </em>players will be in control of the warship UNSA <em>Retribution, </em>which acts as a hub from which missions can be tackled in a more freeform order. The mission choices you make are meaningful and content will open up based on your decisions. To get a better understanding of how life played out on a warship, Kurosaki and Minkoff actually spent time on a US aircraft carrier and chatted with Navy admirals.</p>
<p><em>Infinite Warfare </em>has been in development for three years, substantially longer than other<em> Call of Duty </em>titles, and this has allowed Infinity Ward to push the core technology further. While the core visuals are enhanced, <em>Infinite Warfare </em>sticks to <em>Call of Duty’s </em>trademark 60 FPS commitment, and brings with it a new highlight feature, “Seamlessness.” Remember the seamless land and space battles from Pandemic’s cancelled <em>Battlefront III? Infinite Warfare’s </em>Seamlessness feature appears to do just that: allow for seamless transitions between boots-on-the-ground combat and dogfights in space. What do you think about <em>Call of Duty: Infinite Warfare? </em>Let us know!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/call-of-duty-infinite-warfare-directors-shed-new-light-on-gameplay-tech-and-story/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">265383</post-id>	</item>
		<item>
		<title>&#8220;Bog&#8221; and &#8220;Overgrown&#8221; Maps Confirmed For Call of Duty Modern Warfare Remaster</title>
		<link>https://gamingbolt.com/bog-and-overgrown-maps-confirmed-for-call-of-duty-modern-warfare-remaster</link>
					<comments>https://gamingbolt.com/bog-and-overgrown-maps-confirmed-for-call-of-duty-modern-warfare-remaster#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Wed, 04 May 2016 14:48:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty 4: Modern Warfare Remastered]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[PC. Xbox One]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265291</guid>

					<description><![CDATA[Activision reveals new details about Call of Duty Modern Warfare Remaster.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/22016.jpg"><img decoding="async" class="aligncenter wp-image-265121" src="https://gamingbolt.com/wp-content/uploads/2016/05/22016-1024x540.jpg" alt="Modern Warfare remaster" width="620" height="326" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/22016-1024x540.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/05/22016-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/22016-768x405.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Hot on the heels of the <em>Modern Warfare Remaster </em>announcement, Activision <a href="http://www.forbes.com/sites/erikkain/2016/05/02/heres-everything-you-need-to-know-about-the-call-of-duty-modern-warfare-remaster/#712e928159b4" target="_blank">has confirmed</a> two more of the multiplayer maps which are to be included. “Bog” and “Overgrown” have made the list, alongside “Crash,” “Crossfire,” and “Backlot,” which had been confirmed earlier.</p>
<p>The <em>Modern Warfare Remaster </em>is set to feature 10 of the maps from <em>Call of Duty 4. </em>While <em>Call of Duty 4, </em>along with its “Variety Map Pack” DLC features twice this number, at 20 maps, we’re definitely not complaining: Judging from the extensive visual overhaul evident <a href="https://gamingbolt.com/call-of-duty-modern-warfare-remaster-comparison-features-revamped-lighting-geometry-and-textures">in our <em>Modern Warfare Remaster </em>screenshot gallery</a>, a lot of care and attention have gone towards bringing the <em>Modern Warfare Remaster’s </em>maps up to current-gen standards.</p>
<p>While we are (understandably) excited about the <em>Modern Warfare Remaster, </em>it is still important to note that the game will not be sold separately. You’ll have to fork out $79.99 for <em>Infinite Warfare’s </em>Legacy edition in order to access the game.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bog-and-overgrown-maps-confirmed-for-call-of-duty-modern-warfare-remaster/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">265291</post-id>	</item>
		<item>
		<title>Call of Duty Modern Warfare Remaster Comparison: Features Revamped Lighting, Geometry, and Textures</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-comparison-features-revamped-lighting-geometry-and-textures</link>
					<comments>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-comparison-features-revamped-lighting-geometry-and-textures#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Tue, 03 May 2016 13:13:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Infinite Warfare]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Microsoft XBox One]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265117</guid>

					<description><![CDATA[Nine year of incremental visual upgrades shows.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered.png"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-265138" src="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-1024x576.png" alt="call-of-duty-modern-warfare-remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered.png 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While <em>Call of Infinity Warfare </em>was indeed <a href="https://www.youtube.com/watch?v=EeF3UTkCoxY" target="_blank">announced</a> earlier during <em>Call of Duty </em>livestream, for many, the most interesting bit of news from last night was the announcement of the <em>Modern Warfare </em>remaster. Incredibly, it’s been nearly ten years since <em>Call of Duty 4: Modern Warfare </em>released<em>, </em>a watershed moment in the seventh-gen that redefined the shooter genre.</p>
<p>Whatever you have to say about the next decade’s worth of annualized <em>Call of Duty </em>rehashes, <em>Call of Duty 4 </em>was certainly a masterpiece, and completely deserves a remaster. Have a look at the screenshots below to see just how far <em>Call of Duty </em>has come visually from 2007.</p>
<p>The massively increased texture resolution is what struck us first, of course playing to the eighth-gen consoles biggest strength—lots and lots of video memory. Blurry wall textures are replaced wholesale, while the apparent use of parallax occlusion mapping lends “pop” to brick wall faces. We see significant upgrades to the core geometry as well, with blocky edges giving way to more organic surfaces, and additional incidental debris.</p>
<p>The lighting system has also overhauled with a physically based rendering pipeline, putting this remaster in the visual ballpark of recent main line <em>Call of Duty </em>releases. Take a look at the gallery below and let us know what you think about the remaster!</p>
<p>Thanks, <a href="https://www.reddit.com/r/xboxone/comments/4hizii/modern_warfare_remaster_comparison_map/" target="_blank">Reddit</a>.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2016/05/32016.jpg'><img loading="lazy" decoding="async" width="2492" height="1326" src="https://gamingbolt.com/wp-content/uploads/2016/05/32016.jpg" class="attachment-full size-full" alt="Modern Warfare" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/32016.jpg 2492w, https://gamingbolt.com/wp-content/uploads/2016/05/32016-300x160.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/32016-768x409.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/32016-1024x545.jpg 1024w" sizes="auto, (max-width: 2492px) 100vw, 2492px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/05/32007.jpg'><img loading="lazy" decoding="async" width="2504" height="1346" src="https://gamingbolt.com/wp-content/uploads/2016/05/32007.jpg" class="attachment-full size-full" alt="Modern Warfare" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/32007.jpg 2504w, https://gamingbolt.com/wp-content/uploads/2016/05/32007-300x161.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/32007-768x413.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/32007-1024x550.jpg 1024w" sizes="auto, (max-width: 2504px) 100vw, 2504px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/05/22016.jpg'><img loading="lazy" decoding="async" width="2494" height="1314" src="https://gamingbolt.com/wp-content/uploads/2016/05/22016.jpg" class="attachment-full size-full" alt="Modern Warfare remaster" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/22016.jpg 2494w, https://gamingbolt.com/wp-content/uploads/2016/05/22016-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/22016-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/22016-1024x540.jpg 1024w" sizes="auto, (max-width: 2494px) 100vw, 2494px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/05/22007.jpg'><img loading="lazy" decoding="async" width="2494" height="1344" src="https://gamingbolt.com/wp-content/uploads/2016/05/22007.jpg" class="attachment-full size-full" alt="Modern Warfare" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/22007.jpg 2494w, https://gamingbolt.com/wp-content/uploads/2016/05/22007-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/22007-768x414.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/22007-1024x552.jpg 1024w" sizes="auto, (max-width: 2494px) 100vw, 2494px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/05/12016.jpg'><img loading="lazy" decoding="async" width="2504" height="1340" src="https://gamingbolt.com/wp-content/uploads/2016/05/12016.jpg" class="attachment-full size-full" alt="Modern Warfare" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/12016.jpg 2504w, https://gamingbolt.com/wp-content/uploads/2016/05/12016-300x161.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/12016-768x411.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/12016-1024x548.jpg 1024w" sizes="auto, (max-width: 2504px) 100vw, 2504px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/05/12007.jpg'><img loading="lazy" decoding="async" width="2524" height="1360" src="https://gamingbolt.com/wp-content/uploads/2016/05/12007.jpg" class="attachment-full size-full" alt="Modern Warfare" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/12007.jpg 2524w, https://gamingbolt.com/wp-content/uploads/2016/05/12007-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/12007-768x414.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/12007-1024x552.jpg 1024w" sizes="auto, (max-width: 2524px) 100vw, 2524px" /></a>

]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-comparison-features-revamped-lighting-geometry-and-textures/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">265117</post-id>	</item>
		<item>
		<title>Call of Duty Modern Warfare Remaster Launching On The Same Day As Infinite Warfare, Won&#8217;t be Sold Seperately</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-launching-on-the-same-day-as-infinite-warfare-wont-be-sold-seperately</link>
					<comments>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-launching-on-the-same-day-as-infinite-warfare-wont-be-sold-seperately#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Tue, 03 May 2016 13:04:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty 4: Modern Warfare Remastered]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[PC. Xbox One]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265125</guid>

					<description><![CDATA[The game that started it all, revisited.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered.png"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-265138" src="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-1024x576.png" alt="call-of-duty-modern-warfare-remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2016/05/call-of-duty-modern-warfare-remastered.png 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Call of Duty 4 </em>is getting an unexpectedly shiny next-gen remaster. <a href="https://gamingbolt.com/call-of-duty-modern-warfare-remaster-comparison-features-revamped-lighting-geometry-and-textures">Head on over here to have a look at our gallery comparison</a> of the remaster with the 2007 original: a lot more love and care has been lavished on this than the mere resolution/framerate bump we’re used to seeing. Better yet, by the looks of it, you won’t have to wait <em>that </em>long to get your hands on it: The <em>Modern Warfare </em>remaster is releasing simultaneously with <em>Infinite Warfare, </em>on November 4<sup>th</sup> 2016. This isn’t a case of “wait for our nebulous DLC plans late next year.” You’ll be locked and loaded from the get go.</p>
<p>We are, however, a bit disappointed by the news that the <em>Modern Warfare Remaster </em>won’t be sold separately. It will only be available as part of <em>Infinite Warfare’s Legacy, Legacy Pro, </em>and <em>Digital Deluxe </em>editions. Many people have expressed <a href="https://gamingbolt.com/battlefield-developers-unimpressed-with-call-of-duty-infinite-warfare-trailer-slam-it-on-twitter">greater interest in the remaster </a>than in <em>Infinite Warfare </em>itself, so we can’t help but feel that it’s case of making people pay for <em>two </em>products when they only really want one.</p>
<p>Still, we can’t deny the evident care that’s gone into the <em>Modern Warfare </em>remaster—work that’s arguably on par with what Rockstar did for <em>GTA V </em>on PS4 and Xbox One. You can pre-order <em>Infinite Warfare’s Legacy </em>edition for the appalling price of $79.99.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">@Toezyy Nov. 4, 2016. Ready up. <a href="https://twitter.com/hashtag/MWRemastered?src=hash&amp;ref_src=twsrc%5Etfw">#MWRemastered</a></p>
<p>&mdash; Call of Duty (@CallofDuty) <a href="https://twitter.com/CallofDuty/status/727330098697895936?ref_src=twsrc%5Etfw">May 3, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>&nbsp;</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/call-of-duty-modern-warfare-remaster-launching-on-the-same-day-as-infinite-warfare-wont-be-sold-seperately/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">265125</post-id>	</item>
		<item>
		<title>Battlefield 5 Rumor: New Game Subtitled &#8220;Eastern Front,&#8221; Set During WWII</title>
		<link>https://gamingbolt.com/battlefield-5-rumor-new-game-subtitled-eastern-front-set-during-wwii</link>
					<comments>https://gamingbolt.com/battlefield-5-rumor-new-game-subtitled-eastern-front-set-during-wwii#comments</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 18:05:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield 5]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Microsoft XBox One]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264801</guid>

					<description><![CDATA[Take this information with a grain of salt.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/zfKwyCL.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-265154" src="https://gamingbolt.com/wp-content/uploads/2016/04/zfKwyCL-1024x683.jpg" alt="zfKwyCL" width="620" height="400" /></a></p>
<p><strong>Update:</strong> <a href="http://www.dsogaming.com/news/battlefield-5-eastern-front-rumours-confirmed-fake/" target="_blank">This leak has been proven to be fake.</a></p>
<p><strong>Original Story:</strong></p>
<p>A leak on <a href="http://www.wired.it/gadget/videogiochi/2016/04/29/leak-battlefield-eastern-front/" target="_blank">Reddit</a> indicates that Battlefield 5 will be set during World War II, and is set to release on December 6th. Furthermore, the leak suggests that the yet-to-be-announced game will be subtitled “Eastern Front,” implying that the focus this time will be on the Russian front, known for being the scene of some of the most brutal, tooth-and-nails fighting in the war.</p>
<p>WWII’s been an underutilized game setting of late (although if went back in time to circa 2005 you’d have found nothing <em>but </em>WWII shooters lining the store-shelves.) Over the course of the seventh gen, most AAA FPS franchises shifted to modern/futuristic settings (ironically, because WWII fatigue had set in by around 2007).</p>
<p><em>Call of Duty </em>is taking the logical next step with <em>Infinite Warfare’s </em>alleged <a href="https://gamingbolt.com/call-of-duty-infinite-warfare-listing-spotted-on-ps4-store-report">sci-fi setting</a>, but there are many people—as <a href="https://gamingbolt.com/battlefield-5-fans-want-the-game-to-be-set-in-a-world-war-2-setting">this poll</a> indicates—who really want a AAA WWII shooter throwback. What would a current-gen WWII <em>Battlefield </em>game look like? Most early WWII FPSs were corridor shooters, built around the memory limitations of sixth-gen platforms.</p>
<p>However, DICE’s Frostbite 3 engine is based on the premise of wide, open environments, and a bit of simple geography tells us that there’s a <em>lot </em>of countryside in Russia. We expect <em>Eastern Front </em>to trade burned-out cityscapes for environments that hearken back to the <em>Bad Company </em>era—lots of open countryside and a focus on emergent gameplay. Without further details, though, it’s all up in the air. So as usual take this report with a grain of salt.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/battlefield-5-rumor-new-game-subtitled-eastern-front-set-during-wwii/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">264801</post-id>	</item>
		<item>
		<title>Destiny ARG Debunked By Bungie</title>
		<link>https://gamingbolt.com/destiny-arg-debunked-by-bungie</link>
					<comments>https://gamingbolt.com/destiny-arg-debunked-by-bungie#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 17:59:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Microsoft XBox One]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264794</guid>

					<description><![CDATA["Rezyl Azzir is not one of us."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/Destiny-The-Taken-King_Crucible-05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-243048" src="https://gamingbolt.com/wp-content/uploads/2015/09/Destiny-The-Taken-King_Crucible-05-1024x576.jpg" alt="Destiny" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/Destiny-The-Taken-King_Crucible-05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/09/Destiny-The-Taken-King_Crucible-05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/09/Destiny-The-Taken-King_Crucible-05.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This one’s a bit of downer: Bungie’s Community Manager, David Dague (AKA DeeJ), <a href="https://www.bungie.net/en/News/Article/44686">debunked </a>rumours that redditor RezylAzzir was actually a Bungie employee. The <em>Destiny </em>community’s been abuzz with rumours and theories about new content underway on account of a series of cryptic posts on <em>Destiny’s</em> subreddit by an unknown person who went by the username RezylAzzir.</p>
<p>RezylAzzir discovered and promptly posted about a hidden in-game Dead Ghost just 17 minutes after the Prison of the Elders update went live. This incredibly fast turnover led many to believe RezylAzzir was part of Bungie’s team. The mysterious redditor did little to dissuade that line of thought and went ahead to post a series of cryptic statements (some <em>in Latin), </em>which, by a stretch, could be interpreted to mean that a major <em>Destiny </em>update is set to drop on September 9<sup>th</sup>.</p>
<p>However all of this was debunked by DeeJ who stated: &#8220;Oh, and hey. Rezyl Azzir is not one of us. We cannot confirm nor can we decipher these riddles. It’s a mystery to us as well. Fun stuff, though. If you don’t know what we’re talking about, don’t worry about it. If you do, enjoy the speculation.&#8221;</p>
<p><a href="https://gamingbolt.com/destiny-2-will-probably-release-in-fall-2017-a-couple-of-destiny-expansion-packs-will-drop-by-then">Activision </a>confirmed that <em>Destiny’s </em>sequel will only arrive in 2017, though major new content is promised to arrive some time later this year.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/destiny-arg-debunked-by-bungie/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">264794</post-id>	</item>
		<item>
		<title>Dark Souls 3 Plagued By Cheating Woes, Bandai Namco Swings the Banhammer</title>
		<link>https://gamingbolt.com/dark-souls-3-plagued-by-cheating-woes-bandai-namco-swings-the-banhammer</link>
					<comments>https://gamingbolt.com/dark-souls-3-plagued-by-cheating-woes-bandai-namco-swings-the-banhammer#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 13:05:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Dark Souls III]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264796</guid>

					<description><![CDATA[Cheaters and completely innocent players alike have been softbanned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-265152" src="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png" alt="h9lqp6mwei54ak0cp9ex" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png 800w, https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex-768x432.png 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Dark Souls III </em>appears to have a major cheating problem online. But rather than being proactive about the situation, Bandai Namco appears to have taken the easy route by laying heavy on the soft ban hammer. Kotaku <a href="http://kotaku.com/dark-souls-3-pc-has-a-massive-cheating-problem-1773660707" target="_blank">reports </a>that many <em>Dark Souls III </em>players were greeted with a “you have been penalized message” upon logging in.</p>
<p>Apparently, anyone who’s game contains invalid or corrupt data is fair game for the softban, which will restrict to playing with other “cheaters.” Invalid game data can arise from player tampering and cheating. But it could also arise from simply running mods<em>. </em>The first <em>Dark Souls </em>game was an infamously shoddy PC port, with a 30 FPS cap and the resolution inexplicably locked at 1024&#215;600. The community-produced DSFix mod went a great ways towards making <em>Dark Souls </em>an actually decent experience on PC, and since then, a small but dedicated modding community established itself around the games.</p>
<p>While Bandai Namco’s concerns over cheating are certainly understandable, we feel that a more proactive, community-friendly approach would’ve been in everyone’s interests. As it stands now, the softban hammer’s sweep is wide: Cheaters are penalized. But so are people running mods, or even people who unwittingly picked up items dropped by cheaters.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dark-souls-3-plagued-by-cheating-woes-bandai-namco-swings-the-banhammer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">264796</post-id>	</item>
		<item>
		<title>&#8216;Mad Riders&#8217; developed by Techland looks pretty sweet</title>
		<link>https://gamingbolt.com/mad-riders-developed-by-techland-looks-pretty-sweet</link>
					<comments>https://gamingbolt.com/mad-riders-developed-by-techland-looks-pretty-sweet#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 18 May 2012 16:43:54 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Mad Riders]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=89261</guid>

					<description><![CDATA[Mad Riders is an adrenaline-fueled off-road arcade racing game. Perform aerial stunts, use your boost wisely, and open shortcuts to dominate your friends on 45 tracks in stunning tropical locations across the globe. Mad Riders&#8217; breathtaking speed and accessible gameplay allow players of all skills to instantly pick up on the fun, while the competitive [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Mad Riders is an adrenaline-fueled off-road arcade racing game. Perform aerial stunts, use your boost wisely, and open shortcuts to dominate your friends on 45 tracks in stunning tropical locations across the globe.</p>
<p>Mad Riders&#8217; breathtaking speed and accessible gameplay allow players of all skills to instantly pick up on the fun, while the competitive multiplayer and customization options will keep them coming back. This is the ultimate off-road racing experience for thrill seekers and fans of wheel-to-wheel action!</p>
<p>The game comes out on Q2 2012. The platforms are PC, PSN and XBLA.  Tell us what you think in the comments section below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/mad-riders-developed-by-techland-looks-pretty-sweet/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">89261</post-id>	</item>
	</channel>
</rss>
