Call Of Duty Infinite Warfare Directors Shed New Light On Gameplay, Tech, And Story

Seamless land-and-space battles as Call of Duty goes sci-fi.

Posted By | On 05th, May. 2016

Call-of-Duty-Infinite-Warfare_-1-WM

Call of Duty: Infinite Warfare’s Design and Narrative Directors, Taylor Kurosaki and Jacob Minkoff, got candid about gameplay details, core technology, and more, during a livestreamed Q&A session on Twitch. Here are some of the highlights of the livestream:

In a major shakeup to Call of Duty’s linear design, in Infinite Warfare, players will be in control of the warship UNSA Retribution, which acts as a hub from which missions can be tackled in a more freeform order. The mission choices you make are meaningful and content will open up based on your decisions. To get a better understanding of how life played out on a warship, Kurosaki and Minkoff actually spent time on a US aircraft carrier and chatted with Navy admirals.

Infinite Warfare has been in development for three years, substantially longer than other Call of Duty titles, and this has allowed Infinity Ward to push the core technology further. While the core visuals are enhanced, Infinite Warfare sticks to Call of Duty’s trademark 60 FPS commitment, and brings with it a new highlight feature, “Seamlessness.” Remember the seamless land and space battles from Pandemic’s cancelled Battlefront III? Infinite Warfare’s Seamlessness feature appears to do just that: allow for seamless transitions between boots-on-the-ground combat and dogfights in space. What do you think about Call of Duty: Infinite Warfare? Let us know!


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...