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		<title>Hell Is Us Guide &#8211; All 75 Glyph Locations</title>
		<link>https://gamingbolt.com/hell-is-us-guide-all-75-glyph-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Thu, 18 Sep 2025 16:21:29 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
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					<description><![CDATA[Here’s a comprehensive guide to the effects and locations of all 75 of the Glyphs to be found for your weapons in Hell Is Us.]]></description>
										<content:encoded><![CDATA[
<p>There are 25 unique Glyphs with three tiers or variants each, to be found in <em>Hell Is Us</em>. These enhancements are socketed into weapons at your discretion in order to modify their properties, and are categorized by Lymbic Sphere, which also limits which weapons they can be used on.</p>



<p>This is a complete guide to the locations and effects of every single Glyph in <em>Hell Is Us</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Hell Is Us ALL ELITE GLYPH LOCATIONS" width="500" height="281" src="https://www.youtube.com/embed/aOsBlXFZl_Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>Ecstasy Lymbic Sphere</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>GLYPH</strong></th><th><strong>ABILITY</strong></th><th><strong>BASE LOCATION</strong></th><th><strong>ENHANCED LOCATION</strong></th><th><strong>ELITE LOCATION</strong></th></tr></thead><tbody><tr><td>Delirium</td><td>Acute delirium swells and grips Lymbic Entities in front of you, eroding their stance.</td><td>In Vitalis’ lair at Acasa Marshes</td><td>Upon completion of the “Lymbic Chest &#8211; Lymbic Forge Waterfall” Mystery</td><td>Rewarded for closing a Timeloop at Auriga Museum</td></tr><tr><td>Eager Embrace</td><td>You traverse space at elated speed and embrace a targeted Lymbic Entity, leaving it stunned with overwhelming euphoria.</td><td>Rewarded for completion of the “Man’s Best Friend” Good Deed</td><td>Atop a wooden structure underground in Arcas Spire</td><td>Rewarded for closing a Timeloop at Pathem Abbey</td></tr><tr><td>Gluttony</td><td>A deep yearning discharges a vortex of ecstatic energy, drawing all Lymbic Entities into melee range and stunning them upon arrival.</td><td>Within the vault at Lake Cynon</td><td>Upon completion of the “Lymbic Door &#8211; Lymbic Forge” Mystery</td><td>Rewarded for closing a Timeloop at Temple of the Fallen</td></tr><tr><td>Masochistic Delight</td><td>You revel in ecstatic pain as you willingly inflict damage upon yourself and share the blissful agony with all nearby Lymbic Entities.</td><td>Rewarded for completion of the “Death’s Door” Good Deed</td><td>Rewarded for closing a Timeloop at Francis’ Church</td><td>Open the vault in Marastan</td></tr><tr><td>Rapture</td><td>Rapturous energy swells around you and erupts in an embrace that damages all nearby Lymbic Entities.</td><td>Rewarded for closing a Timeloop at Lymbic Forge</td><td>Within the vault at Vyssa Hills</td><td>Temple of the Fallen tunnel</td></tr></tbody></table></figure>



<h2 class="wp-block-heading"><strong>Grief Lymbic Sphere</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>GLYPH</strong></th><th><strong>ABILITY</strong></th><th><strong>BASE LOCATION</strong></th><th><strong>ENHANCED LOCATION</strong></th><th><strong>ELITE LOCATION</strong></th></tr></thead><tbody><tr><td>Lingering Pain</td><td>A pool of deep sorrow unfurls around you, inflicting lingering damage to affected Lymbic Entities.</td><td>In Vitalis’ lair at Acasa Marshes</td><td>Upon completion of the “Lymbic Chest &#8211; Acasa Eastern Ruins” Mystery</td><td>Rewarded for closing a Timeloop at Pathem Abbey</td></tr><tr><td>Overwhelm</td><td>Grief energy gathers and discharges around you, overwhelming nearby Lymbis Entities and stunning them.</td><td>Within the vault at Lake Cynon</td><td>Rewarded for completion of the “Separated” Good Deed</td><td>Rewarded for closing a Timeloop at Marastan</td></tr><tr><td>Shared Pain</td><td>You suffer waves of great sorrow, losing Endurance in the process, but sharing the agony with nearby Lymbic Entities and damaging them.</td><td>Rewarded for completion of the “Asunder” Good Deed</td><td>Rewarded for completion of the “Never Worn” Good Deed</td><td>Rewarded for closing a Timeloop at Auriga Museum</td></tr><tr><td>Void</td><td>You spawn a pool of melancholy, eroding Lymbic Entities within it with grieving pain. You can collapse it at will to inflict even greater torments.</td><td>Upon completion of the “Lymbic Door &#8211; Lymbic Dormitory” Mystery</td><td>Within the vault at Vyssa Hills</td><td>Rewarded for closing a Timeloop at Jeljin</td></tr><tr><td>Waves Of Grief</td><td>Endless waves of grief energy spill out of your weapon, tormenting Lymbic Entities with heavy sorrow.</td><td>Rewarded for completion of the “The Golden Watch” Good Deed</td><td>Rewarded for closing a Timeloop at Senedra Forest</td><td>Open the vault in Marastan</td></tr></tbody></table></figure>



<h2 class="wp-block-heading"><strong>Neutral Lymbic Sphere</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>GLYPH</strong></th><th><strong>ABILITY</strong></th><th><strong>BASE LOCATION</strong></th><th><strong>ENHANCED LOCATION</strong></th><th><strong>ELITE LOCATION</strong></th></tr></thead><tbody><tr><td>Chromatic Shield</td><td>Lymbic energy condenses into a compact sheath, protecting you from incoming damage.</td><td>Rewarded for completion of the “Victor’s Vigil” Good Deed</td><td>Rewarded for completion of the “Power to the People” Good Deed</td><td>Rewarded for closing a Timeloop at Talju</td></tr><tr><td>Interrupt</td><td>A blast of Lymbic energy stuns any Lymbic Entities in front of you.</td><td>Rewarded for closing a Timeloop at Vyssa Hills</td><td>Rewarded for completion of the “A Light in the Dark” Good Deed</td><td>Rewarded for closing a Timeloop at Arcas Spire</td></tr><tr><td>Lymbic Mending</td><td>You are bathed in Lymbic Energy, healing you in the process.</td><td>Upon completion of the “Lymbic Chest &#8211; Acasa Vitalis’ Basement” Mystery</td><td>Rewarded for completion of the “Family Feud” Good Deed</td><td>Rewarded for closing a Timeloop at Temple of the Fallen</td></tr><tr><td>Lymbic Silvers</td><td>Ambient Lymbic Energy crystallizes into multiple shards, projected towards your target.</td><td>Rewarded for closing a Timeloop at Acasa Marshes</td><td>Upon completion of the “Pilgrimage” Mystery</td><td>Within the vault at Lake Cynon</td></tr><tr><td>Perfect Guard</td><td>Lymbic Energy suffuses around you, reducing Endurance loss when blocking a hit.</td><td>In Vitalis’ lair at Acasa Marshes</td><td>Upon completion of the “The Hermit” Mystery</td><td>Within the vault at Lake Cynon</td></tr></tbody></table></figure>



<h2 class="wp-block-heading"><strong>Rage Lymbic Sphere</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>GLYPH</strong></th><th><strong>ABILITY</strong></th><th><strong>BASE LOCATION</strong></th><th><strong>ENHANCED LOCATION</strong></th><th><strong>ELITE LOCATION</strong></th></tr></thead><tbody><tr><td>Animosity</td><td>Pure hatred manifests into a lasso that ensnares a targeted Lymbic Entity, vengefully pulling it back into melee range and stunning it in the process.</td><td>Under the stairs near Arcas Spire</td><td>Within the vault at Vyssa Hills</td><td>Rewarded for closing a Timeloop at Auriga Museum</td></tr><tr><td>Berserk</td><td>Enter a state of rageful defiance that wards against getting stunned, staggered, knocked-back, and any other crowd control effect thrown at you.</td><td>Rewarded for closing a Timeloop at Acasa Marshes</td><td>Rewarded for completion of the “Samo’s Keys” Good Deed</td><td>Rewarded for closing a Timeloop at Jeljin Cemetery</td></tr><tr><td>Fury</td><td>Hateful force strikes a Lymbic Entity and rages through its umbilical cords searing all Entities connected to it.</td><td>Rewarded for completion of the “Where The Heart Is” Good Deed</td><td>Rewarded for closing a Timeloop at Lymbic Forge</td><td>Rewarded for completion of the “Insult to Injury” Good Deed</td></tr><tr><td>Rage Spike</td><td>A pointed lance of calcified rage erupts from your weapon and blazes toward your target, detonating upon impact.</td><td>In Vitalis’ lair at Acasa Marshes</td><td>Upon completion of the “Lymbic Door &#8211; Senedra Underground” Mystery</td><td>Open the vault in Marastan</td></tr><tr><td>Wave Of Wrath</td><td>A wave of rageful energy erupts from the ground in front of you and rushes forward, damaging all Lymbic Entities in its path.</td><td>Within the vault at Lake Cynon</td><td>Rewarded for closing a Timeloop at Senedra Forest</td><td>Upon completion of the “Lymbic Chest &#8211; Lake Cynon” Mystery</td></tr></tbody></table></figure>



<h2 class="wp-block-heading"><strong>Terror Lymbic Sphere</strong></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>GLYPH</strong></th><th><strong>ABILITY</strong></th><th><strong>BASE LOCATION</strong></th><th><strong>ENHANCED LOCATION</strong></th><th><strong>ELITE LOCATION</strong></th></tr></thead><tbody><tr><td>Feed On Fear</td><td>You create a link of pure fear between you and a targeted Lymbic Entity, siphoning vitality from its terrified state.</td><td>Within the vault at Lake Cynon</td><td>Upon completion of the “The Hermit” Mystery</td><td>Rewarded for closing a Timeloop at Auriga Museum</td></tr><tr><td>Frightful Ambush</td><td>You spawn a pool of pure terror energy that can be activated at will, leaving the seized Lymbic Entities in dreadful pain.</td><td>In Vitalis’ lair at Acasa Marshes</td><td>Rewarded for closing a Timeloop at Francis’ Church</td><td>Open the vault in Marastan</td></tr><tr><td>Nightfade</td><td>The terror of night enshrouds you, making you undetectable to Lymbic Entities.</td><td>Upon completion of the “Lymbic Chest &#8211; Lymbic Forge Hall” Mystery</td><td>Within the vault at Vyssa Hills</td><td>Rewarded for closing a Timeloop at Talju</td></tr><tr><td>Recoil</td><td>In a terrifying burst, you recoil backwards. leaving nearby Lymbic Entities stunned with gripping fear.</td><td>Upon completion of the “Secrets of the Ram” Mystery</td><td>Upon completion of the “Blackmailed” Mystery</td><td>Rewarded for closing a Timeloop at Marastan</td></tr><tr><td>Shriek Of Terror</td><td>Terrifying energy deepens and surges forward, wracking all Lymbic Entities in its path with dreadful pain.</td><td>Upon completion of the “Lymbic Door &#8211; Lymbic Forge” Mystery</td><td>Lethe &#8211; National Library</td><td>Rewarded for closing a Timeloop at Arcas Spire</td></tr></tbody></table></figure>



<p>Finding five Glyphs of any tier or variant from each Lymbic Sphere will unlock the trophy/achievement “Emotional Damage”. However, all 25 unique Glyphs of any tier or variant, are required for the trophy/achievement “Emotional Warfare”.</p>



<p>Those are all 75 Glyphs that you can find and slot into your weapons in <em>Hell Is Us</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">628107</post-id>	</item>
		<item>
		<title>Hell is Us Developer Calls Team Cherry &#8220;Callous&#8221; in Shadow Dropping Hollow Knight: Silksong</title>
		<link>https://gamingbolt.com/hell-is-us-developer-says-team-cherry-was-callous-in-shadow-dropping-hollow-knight-silksong</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 13:09:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Cronos: The New Dawn]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=627898</guid>

					<description><![CDATA[Creative director Jonathan Jacques-Belletête spoke about the impact the Metroidvania had as "the Grand Theft Auto 6 of indie".]]></description>
										<content:encoded><![CDATA[<p><em>Hollow Knight: Silksong</em> finally getting released has definitely had a major impact on the gaming market this month, with the release causing several smaller titles to slip under the radar. <em>Hell is Us</em> creative director Jonathan Jacques-Belletête went so far as to call Team Cherry’s decision to essentially shadow drop the highly-anticipated metroidvania as being “a little callous”.</p>
<p>In an episode of the Friends Per Second podcast, Jacques-Belletête spoke about how the release impacted several other games in the same time frame, calling <em>Hollow Knight: Silksong</em> as the <em>Grand Theft Auto 6</em> of indie games.</p>
<p>&#8220;When you know you&#8217;re that big, I think a shadow drop is a bit like&#8230; wow,&#8221; said Jacques-Belletête.</p>
<p>&#8220;As the &#8216;<em>GTA 6</em> of indie&#8217;… to shadow drop something like this is a little callous,&#8221; he continued. Despite this, however, he also noted that there were &#8220;emails and texts and messages back and forth between a lot of people, between us and our publisher — it was a real thing — we decided to keep the date, and I’m happy that we did.&#8221;</p>
<p>Rogue Factor’s decision to stick to its release date for <em>Hell is Us</em> came down to the studio being bigger than the typical indie developer, and having the support of a publisher like Nacon. This, according to Jacques-Belletête, gave the studio the confidence that it would be able to weather the storm of <em>Hollow Knight: Silksong</em>’s release.</p>
<p>&#8220;We’re still much bigger than some of the smaller ones who would have gotten a lot more affected and who decided to change their dates — changing the date of <em>Hell is Us</em> would have been a pretty big endeavour,&#8221; he explained.</p>
<p>&#8220;The real pain in the ass is that you have to refund your pre-orders when you do that, right? That’s the real, ‘How you gonna do this?’ — now you need to rebuild them. We didn’t say, ‘Oh my god, we have to do it, but we can’t because of that.&#8217; We were like, ‘No, I think we can get through the storm’.”</p>
<p>Jacques-Belletête doesn’t quite put all the blame on <em>Hollow Knight: Silksong</em>, since September onwards tends to be a pretty busy time of the year for video game releases. He also noted that Bloober Team’s <em>Cronos: The New Dawn</em> also came out at around the same time.</p>
<p>&#8220;Honestly, it’s not just <em>Silksong</em>, there was <em>Cronos</em>, it was a busy time,” he admitted. “That’s the thing nowadays, honestly — getting a window where you’re pretty much alone is almost impossible. 15 years ago, the mid-end of the summer was always a dead period. But there’s no such thing anymore. It’s just constant madness.&#8221;</p>
<p><a href="https://gamingbolt.com/hell-is-us-review-i-am-my-own-monster"><em>Hell is Us</em></a>, <a href="https://gamingbolt.com/cronos-the-new-dawn-review-lingering-memories"><em>Cronos: The New Dawn</em></a>, and <a href="https://gamingbolt.com/hollow-knight-silksong-review-i-venture-forth-to-hunt"><em>Hollow Knight: Silksong</em></a> all <a href="https://gamingbolt.com/hell-is-us-now-available-worldwide-new-launch-trailer-release">came out</a> at <a href="https://gamingbolt.com/hollow-knight-silksong-is-available-at-last">around the</a> <a href="https://gamingbolt.com/cronos-the-new-dawn-launch-trailer-touts-new-breed-of-survival-horror">same time</a>. <em>Hell is Us</em> and <em>Cronos: The New Dawn</em> are both available on PC, PS5 and Xbox Series X/S. <em>Hollow Knight: Silksong</em>, on the other hand, is available on a wider assortment of platforms – PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and the Switch 2. All three titles have also been critically-acclaimed.</p>
<p><iframe title="&#039;Hell is Us&#039; Game Director on what worked (and didn&#039;t) | Friends Per Second Ep #78" width="500" height="281" src="https://www.youtube.com/embed/opeNl55y-0Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">627898</post-id>	</item>
		<item>
		<title>Hell Is Us Guide &#8211; All 30 Relic Locations</title>
		<link>https://gamingbolt.com/hell-is-us-guide-all-30-relic-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 10:19:23 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=627865</guid>

					<description><![CDATA[Here’s a comprehensive location guide to acquiring all 30 of the Relics in Hell Is Us and the bonuses they offer.]]></description>
										<content:encoded><![CDATA[
<p>There are a total of 30 Relics in <em>Hell Is Us</em>, split between 15 that are Passive and 15 that are Active. Several Relics are entirely missable due to being tied to Good Deeds, and one is exclusive to the Deluxe Edition of the game.</p>



<p>This <em>Hell Is Us</em> guide is a definitive listing of every single Relic to be found and their requirements.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Hell Is Us ALL RELIC LOCATIONS (Antiquarian Trophy / Achievement Guide)" width="500" height="281" src="https://www.youtube.com/embed/M2kmk3B6P3M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>Passive Relics</strong></h2>



<p><strong>Aarlon’s Last Stand</strong></p>



<p><em>Defy the hand of fate, becoming immune to control effects when Exhausted.</em></p>



<p>Upon completion of “The Hermit” Mystery in Acasa Marshes.</p>



<p><strong>Cyrene’s Requiem</strong></p>



<p><em>Focus on the enemy&#8217;s vital points, increasing the Lymbic Energy gained per strike.</em></p>



<p>Rewarded for closing a Timeloop in Auriga Museum.</p>



<p><strong>Mark of the Betrayed</strong></p>



<p><em>Retaliate with tremendous fury, increasing damage dealt after parrying.</em></p>



<p>Upon opening the vault in the Watcher’s Nest at Vyssa Hills.</p>



<p><strong>The Blood Queen’s Phalange</strong></p>



<p><em>Grow bolder in your victories, increasing damage dealt for each enemy vanquished.</em></p>



<p>Rewarded for closing the Timeloop in Vyssa Hills.</p>



<p><strong>The Bloodseeker</strong></p>



<p><em>Revel in victory over your foe, restoring Health and Lymbic Energy.</em></p>



<p>Upon completion of “The Protector” Mystery in Acasa Marshes.</p>



<p><strong>The Crucible of Fire</strong></p>



<p><em>A reckless rage grips you, increasing melee damage dealt and taken.</em></p>



<p>Upon completion of the “Enlightenment” Mystery in Acasa Marshes.</p>



<p><strong>The Dream Aculeus</strong></p>



<p><em>Carefully prepare your first strike, increasing melee damage against enemies at full Health</em></p>



<p>Rewarded for closing the Timeloop in Arcas Spire.</p>



<p><strong>The Entropic Enigma</strong></p>



<p><em>Attune your weapons&#8217; resonance, increasing their experience gained.</em></p>



<p>Rewarded for closing the Timeloop in Talju.</p>



<p><strong>The Eternal Sands</strong></p>



<p><em>Weather the shifting sands, reducing Lymbic Energy costs.</em></p>



<p>Rewarded for closing the Timeloop in Marastan.</p>



<p><strong>The Heart of Aria</strong></p>



<p><em>Feel life&#8217;s heartbeat, greatly enhancing the Healing Pulse ability.</em></p>



<p>Rewarded for closing the Timeloop at Pathem Abbey in Acasa Marshes.</p>



<p><strong>The Omen of Oblivion</strong></p>



<p><em>A sense of finality seizes you, increasing the damage and power of Combo Capper attacks.</em></p>



<p>Rewarded for closing the Timeloop in Senedra.</p>



<p><strong>The Panoptic Eudemon</strong></p>



<p><em>Accept your fickle destiny, periodically negating one strike from the enemy.</em></p>



<p>Upon completion of the “Safekeeping” Mystery at Pathem Abbey in Acasa Marshes.</p>



<p><strong>The Relentless Assault</strong></p>



<p><em>Focus on your martial form, restoring Health for each landed Combo Capper.</em></p>



<p>Rewarded for completion of the “Waylaid” Good Deed.</p>



<p><strong>The Unbound Delusion</strong></p>



<p><em>Unfetter your mind, increasing Lymbic Energy but reducing damage.</em></p>



<p>Upon opening the vault in Vyssa Hills.&nbsp;</p>



<p><strong>Visage of the Defier</strong></p>



<p><em>Embrace your inner demon, increasing melee damage but reducing Lymbic Energy.</em></p>



<p>Upon completion of the “Family First” Mystery in Jeljin.</p>



<h2 class="wp-block-heading"><strong>Active Relics</strong></h2>



<p><strong>Aster’s Band of Domination</strong></p>



<p><em>Subjugate the enemy, stunning all nearby.</em></p>



<p>Upon opening the vault in the Lymbic Forge at Lake Cynon.</p>



<p><strong>Blessed Hand of Sethyris</strong></p>



<p><em>Your weapons are guided by Sethyris, increasing the damage of regular attacks.</em></p>



<p>Rewarded for closing a Timeloop in Auriga Museum.</p>



<p><strong>Call of the Griffon</strong></p>



<p><em>Find yourself replete with boundless vigor, greatly increasing Stamina regeneration.</em></p>



<p>Rewarded for completion of the “Land Of Milk And Honey” Good Deed.</p>



<p><strong>Chalice of Everflowing Turmoil</strong></p>



<p><em>Siphon an enemy’s Lymbic Energy to refill your own.</em></p>



<p>Within the vault under the Jeljin Digsite.</p>



<p><strong>Heart of the Griffon</strong></p>



<p><em>Fully restores your Health, Stamina and Lymbic Energy</em></p>



<p>Open the vault in Acasa Marshes.</p>



<p><strong>Knell of Ebbing Ecstasy</strong></p>



<p><em>Banish a manifestation of Ecstasy from whence it came.</em></p>



<p>Rewarded for completion of the “A Light In The Dark” Good Deed.</p>



<p><strong>Knell of Fading Terror</strong></p>



<p><em>Banish a manifestation of Terror from whence it came.</em></p>



<p>Rewarded for completion of the “Depths Of Hell” Good Deed.</p>



<p><strong>Knell of Receding Rage</strong></p>



<p><em>Banish a manifestation of Rage from whence it came.</em></p>



<p>Rewarded for closing the Timeloop in Jeljin Cemetery.</p>



<p><strong>Knell of Waning Grief</strong></p>



<p><em>Banish a manifestation of Grief from whence it came.</em></p>



<p>Rewarded for closing the Timeloop at Francis’ Church in Vyssa Hills..</p>



<p><strong>Kolig’s Providence</strong></p>



<p><em>You are watched over from on high, becoming impervious to harm.</em></p>



<p>Rewarded for closing the Timeloop at Lymbic Forge in Lake Cynon.</p>



<p><strong>Mark of the Griffon</strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="APC Safe Code &amp; Get Mark of the Griffon Relic - Hell Is Us" width="500" height="281" src="https://www.youtube.com/embed/1y_W0phP0B8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><em>Find your Health increased well beyond natural measure.</em></p>



<p>DLC exclusive to the Deluxe Edition of the game.</p>



<p>Read the document in your inventory, then collect another document and the APC key from a corpse. Inside the APC itself will be a locker with a keycode panel, and the correct combination is printed in two parts on each document.</p>



<p><strong>Memoria of the Phol</strong></p>



<p><em>Your weapons resonate with the frequencies of past battles, increasing their experience gained.</em></p>



<p>Within the vault at Lake Cynon.</p>



<p><strong>Orison of Valour</strong></p>



<p><em>Become unfettered by the exertion of combat, removing Stamina costs for all actions.</em></p>



<p>Open the vault in Marastan.</p>



<p><strong>The Benediction of Palom</strong></p>



<p><em>Become possessed of singular talent, removing Lymbic Energy costs for all actions.</em></p>



<p>Rewarded for completion of “Mementos” Good Deed.</p>



<p><strong>Wisdom of the Griffon</strong></p>



<p><em>Find yourself awash in potential, passively restoring Lymbic Energy.</em></p>



<p>Rewarded for closing the Timeloop in the Temple of the Fallen.</p>



<p>Finding the 29 non-exclusive Relics will unlock the trophy/achievement “Antiquarian”.</p>



<p>Those are all 30 of the Relics, both Active and Passive, to be found in <em>Hell Is Us</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627865</post-id>	</item>
		<item>
		<title>Hell Is Us Guide &#8211; All 10 Baseball Cap Locations</title>
		<link>https://gamingbolt.com/hell-is-us-guide-all-10-baseball-cap-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Fri, 12 Sep 2025 14:43:13 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627735</guid>

					<description><![CDATA[Here’s a comprehensive guide to get a hold of every cosmetic Hat item in Hell Is Us.]]></description>
										<content:encoded><![CDATA[
<p><em>Hell Is Us</em> has a collection of cosmetic collectibles in the form of Hats that are scattered around the game world. A handful of them are also exclusive to certain stores and editions of the game.</p>



<p>This guide is a complete listing of all ten Baseball Caps and how to get them in <em>Hell Is Us</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hell Is Us ALL BASEBALL CAP LOCATIONS (How to get all hats)" width="500" height="281" src="https://www.youtube.com/embed/VvfXnU7cuG0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>Cap &#8211; Ecstasy</strong></h2>



<p><em>Wear this to dominate your deepest desires.</em></p>



<p>Upon completion of the Suspicious Activity Mystery, inside the blue vehicle in the parking area of the Lethe National Library.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Gilded</strong></h2>



<p><em>So much for avoiding attention. You are sure to turn heads with this.</em></p>



<p>Lying atop a table in the Eye of God at Lake Cynon, near the Timeloop.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Grief</strong></h2>



<p><em>Wear this to silence your sorrow.</em></p>



<p>Search the corpse atop the scaffolding, inside the caves in Vyssa Hills.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Palomist</strong></h2>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How To Unlock The Palomist Cap In Hell Is Us" width="500" height="281" src="https://www.youtube.com/embed/2ZviqORIlno?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><em>We are bound by the strength of our traditions. In unity we are guided by a higher power.</em></p>



<p>Ascend the ladder into the attic of the barn in Talju, to find it there.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Quebec</strong></h2>



<p><em>&#8220;Je me souviens!&#8221;</em></p>



<p><em>(I remember!&#8221;)</em></p>



<p>Atop the scaffolding during the Separated Good Deed in Jeljin.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Rage</strong></h2>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Rage Baseball Cap Location | Hell Is Us" width="500" height="281" src="https://www.youtube.com/embed/4P0VlGMGt9A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><em>Wear this to restrain your rage.</em></p>



<p>Search under the staircase just left of the entrance into the Lethe Ministry of Cultural Primacy.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Sabinian</strong></h2>



<p><em>We are a defiant beacon of reform, where conviction burns brighter than oppression. The fight for justice never fades.</em></p>



<p>Use Keys &#8211; Jova Office found on a drunken soldier in Jova, Acasa Marshes to unlock the door to the Captain’s Office in the same location.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Terror</strong></h2>



<p><em>Wear this to face your fears.</em></p>



<p>Use Keys &#8211; Algae found in the reservoir at Lake Cynon to unlock a chest in Samo&#8217;s General Store.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Veteran</strong></h2>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to Find Veteran Cap Location - Hell is US" width="500" height="281" src="https://www.youtube.com/embed/8iAw6a1D0yo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><em>I&#8217;ve seen it all before. Same shit, different day.</em></p>



<p>Lying on a rock in Lake Cynon.</p>



<h2 class="wp-block-heading"><strong>Cap &#8211; Worn</strong></h2>



<p><em>My trusty cap. Well-used, but has served me well. The closest thing I have to a home right now.</em></p>



<p>The default Hat available in the beginning.</p>



<p>Those are the locations for all ten Hats in <em>Hell Is Us</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">627735</post-id>	</item>
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		<title>Hell Is Us Guide &#8211; All 16 Drone Module Locations</title>
		<link>https://gamingbolt.com/hell-is-us-guide-all-16-drone-module-locations</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Fri, 12 Sep 2025 11:52:40 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627712</guid>

					<description><![CDATA[Upgrade your drone to its best form in Hell Is Us with this complete list of the 16 distinct Drone Modules and their locations.]]></description>
										<content:encoded><![CDATA[
<p>Drone Modules are necessary enhancements for the KAPI Drone in <em>Hell Is Us</em>, which improve everything from mobility to combat capability. Getting a hold of each type in either tier will require some careful looting though.</p>



<p>This guide for <em>Hell Is Us</em> is a definitive listing of all 8 types of Drone Modules, in both Base and Elite variants, for a total of sixteen. Acquiring just eight distinct Drone Modules, one of either variant, will earn you the trophy/achievement “Tech Savvy”.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hell Is Us All Drone Module Locations (Tech-Savvy Trophy Guide)" width="500" height="281" src="https://www.youtube.com/embed/ojipRv2RI5c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>Death From Above (Base)</strong></h2>



<p><em>Unit lifts the user to a dominant altitude that can be leveraged into an aerial assault</em></p>



<p>Search the body in the general vicinity of Agatha’s corpse near the Timeloop in Vyssa Hills</p>



<h2 class="wp-block-heading"><strong>Death From Above (Elite)</strong></h2>



<p>In Marastan en route to the camp, bear left on the path toward the structures. Search the crate near the rusty shed.</p>



<p>Behind the house with a white pickup truck outside and a black hatchback inside a fenced-off garage, far southwest of the starting point.</p>



<h2 class="wp-block-heading"><strong>Distract (Base)</strong></h2>



<p><em>Unit emits amplified Lymbic Resonances, rapidly oscillating between emotional signatures, overwhelming the faculties of targeted Lymbic Entity and incapacitating it in the process.</em></p>



<p>Default module along with the drone in Senedra Forest..</p>



<h2 class="wp-block-heading"><strong>Distract (Elite)</strong></h2>



<p>Upon completion of the Lax Security Mystery in Auriga Museum.</p>



<h2 class="wp-block-heading"><strong>Entropic Field (Base)</strong></h2>



<p><em>Unit emits a resonant wave of high-frequency Lymbic particles, capable of shattering proximate Lymbic projectiles.</em></p>



<p>Search the passenger seat’s hidden under-compartment in the APC.</p>



<h2 class="wp-block-heading"><strong>Entropic Field (Elite)</strong></h2>



<p>Search the corpse lying in the open at the Lethe National Library.</p>



<h2 class="wp-block-heading"><strong>Forward Charge (Base)</strong></h2>



<p><em>Unit propels the user towards a target, resulting in high-velocity impact force to all Lymbic Entities in its trajectory.</em></p>



<p>Search a corpse lying between two stone carvings in the Acasa Marshes.</p>



<h2 class="wp-block-heading"><strong>Forward Charge (Elite)</strong></h2>



<p>Search another corpse lying on the street between two minibuses at the school located in Talju.</p>



<h2 class="wp-block-heading"><strong>Rearguard (Base)</strong></h2>



<p><em>Unit enters a state of high alert, releasing a high-voltage discharge to stagger Lymbic Entities approaching the user.</em></p>



<p>Collected from a corpse upon completion of the Lymbic Door Mystery in Senedra.</p>



<h2 class="wp-block-heading"><strong>Rearguard (Elite)</strong></h2>



<p>Search the body in the ground floor offices of the Ministry of Cultural Primacy at Lethe. Descend through a hole in the floor of the upper level to access this area.</p>



<h2 class="wp-block-heading"><strong>Shockwave (Base)</strong></h2>



<p>Unit emits a blast of low-frequency Lymbic Resonance, capable of destabilizing multiple proximate Lymbic Entities.</p>



<p>Search a corpse discovered in the cave network at Jeljin.</p>



<h2 class="wp-block-heading"><strong>Shockwave (Elite)</strong></h2>



<p>Collected from a tent upon completion of the Observation Outpost 08 Mystery in Acasa Marshes.</p>



<h2 class="wp-block-heading"><strong>Surge Step (Base)</strong></h2>



<p><em>Unit attaches to the user’s back while deploying its propellers for maximum propulsion, assisting with accelerated tactical evasive maneuvers.</em></p>



<p>Search a corpse lying near Vitalis in Vyssa Hills.</p>



<h2 class="wp-block-heading"><strong>Surge Step (Elite)</strong></h2>



<p>Search the B3 Drone Lab in the Drone Workshop at Auriga Museum.</p>



<h2 class="wp-block-heading"><strong>Whirlwind (Base)</strong></h2>



<p><em>Unit spins the user. An extended weapon will cause extensive damage to proximate Lymbic Entities.</em></p>



<p>Search the body right at the start of the tunnel in Acasa Marshes.</p>



<h2 class="wp-block-heading"><strong>Whirlwind (Elite)</strong></h2>



<p>Located in a room on the B1 Training Room level in Auriga Museum.</p>



<p>Those are all sixteen variants of the Drone Modules and their locations in <em>Hell Is Us</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627712</post-id>	</item>
		<item>
		<title>Hell is Us Now Available Worldwide, New Launch Trailer Released</title>
		<link>https://gamingbolt.com/hell-is-us-now-available-worldwide-new-launch-trailer-release</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 12:15:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627271</guid>

					<description><![CDATA[Playable on Xbox Series X/S, PS5, and PC, the action-adventure title follows Rémi as he ventures into war-torn Hadea to find his parents.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/hell-is-us-receives-short-overview-trailer-ahead-of-advanced-access">entering advanced access two days ago</a>, Rogue Factor&#8217;s <em>Hell is Us</em> is now available worldwide for Xbox Series X/S, PS5, and PC. You can check out the latest launch trailer below, but beware of minor spoilers. For more context on why Rémi is being interrogated, watch the story trailer <a href="https://gamingbolt.com/hell-is-us-teases-unreliable-memories-in-new-story-trailer">here</a>.</p>



<p><em>Hell is Us</em> unfolds in Hadea, a fictional country divided by war between the Palomists and Sabinians, where a mysterious Calamity has also broken out. Rémi infiltrates amid all this, battling Hollow Walkers while searching for his parents, but eventually, he&#8217;s embroiled in something much bigger.</p>



<p>Of course, he&#8217;ll need to figure things out on his own, since <em>Hell is Us</em> forsakes hand-holding or guidance of any kind. Instead, players must investigate the environment, speak to NPCs, and piece together clues to advance. Then there are <a href="https://gamingbolt.com/hell-is-us-delves-into-old-school-style-dungeons-in-latest-trailer">the dungeons</a>, which are full of dangerous threats and puzzles to solve. Check out <a href="https://gamingbolt.com/hell-is-us-review-i-am-my-own-monster">our review</a> for details on how it all comes together.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hell is Us - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/ART3C9zh5XE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627271</post-id>	</item>
		<item>
		<title>Hell is Us Review &#8211; I Am My Own Monster</title>
		<link>https://gamingbolt.com/hell-is-us-review-i-am-my-own-monster</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 18:35:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627039</guid>

					<description><![CDATA[Rogue Factor's action-adventure succeeds in leading players through its brutal world without any guidance, despite some rough edges.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s a subtle art to not telling me where to go in a video game. Done right, and all the strings pulling me along only feel like an interconnected web in brilliant hindsight. Done wrong, and you end up with something contrived and predictable, far from a death sentence if you&#8217;re touting player freedom and organic exploration. But the illusion shatters, the man behind the curtain is revealed, and so on.</p>
<p><em>Hell is Us</em>, Rogue Factor&#8217;s latest title that&#8217;s part Souls-like, mostly action-adventure, maintains it for the most part. It&#8217;s been hyping the lack of hand-holding for months, dropping players in a fictional country in the middle of a civil war with little more than a necklace and a handful of leads. Amid the obvious commentary on the horrors of war and the crimes perpetrated by both sides, it dabbles in the supernatural, with an event known as the Calamity spawning Hollow Walkers who terrorize survivors and soldiers alike.</p>
<p>The parallels between them and the real horror have been obvious since day one (it&#8217;s us, humanity, surprise). Amid all this, how does <em>Hell is Us</em> tackle one man&#8217;s search for his parents and the brutal, uncompromising portrayal of war while maintaining that action-adventure framework, offering just enough of an incentive to progress but also leaving you up to your own devices? Somewhat awkwardly, truth be told, but it&#8217;s a combination that still works.</p>
<p><iframe loading="lazy" title="Hell Is Us Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/_6ot-wJmHfI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"On the one hand, the dire consequences don&#8217;t really have very deep narrative consequences, but being told that someone starved to death because you were too late to realize where milk is obtained can be somewhat haunting."</p></p>
<p>The setting is Hadea, divided into multiple regions with the Sabinians and Palomists at war. You&#8217;re not privy to the frontlines. Instead, the journey unfolds from the perspective of Rémi, a peacekeeper who goes AWOL. Or rather, through his flashbacks, as he&#8217;s seated opposite a mysterious individual, drugged with truth serum and forced to recount what went down. While this approach is seemingly only in place for one reason, I do appreciate little details like the save points being polygraphs. Dying also causes some trippy feedback with the individual reminding him that&#8217;s not how things went down. A nice bit of attention to detail, even if faster respawns would have been preferred after seeing these scenes several times.</p>
<p>After obtaining some mysterious weapons in the Prologue and surviving his first encounter with a Hollow Walker, Rémi ventures forth with an APC, tablet, and drone to pursue the first leads about his father. From the outset, I really liked the overall vibe of<em> Hell is Us</em> – disparate, bleak, but also mysterious. However, the opening hour can take some time to grab you with its straightforward layouts. Rémi isn&#8217;t thrown into the deep end immediately, but thankfully, that changes in Acasa Marshes, which is also where the first town is located.</p>
<p>It&#8217;s here that the true atrocities of the war are laid bare. Entire families torn apart and executed. Soldiers reveling and disgusted by the slaughter in equal measure. Corpses hanging from trees. Even if some of the NPC dialogue can come across as occasionally stilted or cheesy, Rogue Factor doesn&#8217;t hold back from these depictions. Perhaps most depressing about all of this is that there are few happy endings, and even fewer if Rémi doesn&#8217;t get involved in some way.</p>
<p><em>Hell is Us</em> starts as a pseudo-mystery/good Samaritan journey and works out pretty well. As you interact with more characters, more leads and branches open up, spurring you to explore other places. Some can initiate Good Deeds, somewhat akin to side quests, though they usually focus on obtaining items for the person in question or slaying some enemies. In typical FromSoft fashion, not completing these before progressing through the story can result in failure.</p>
<p>On the one hand, the dire consequences don&#8217;t really have very deep narrative consequences, but being told that someone starved to death because you were too late to realize where milk is obtained can be somewhat haunting. Some of these Good Deeds are decidedly not time-gated – the people locked underground in the first region seemingly survived for a good long while before I finally found the necessary key, which does hamper the immersion a bit. Otherwise, it&#8217;s an endearing loop, where Rémi&#8217;s purpose is intertwined with the people he meets.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-620819" src="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03.jpg" alt="Hell is Us_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"With the excessive focus on Hadea, its history, the tie-ins into the Keystones, the Vigil, and so on, it&#8217;s easy to forget that Rémi still has some stake in all this, especially since his deeper connection with the people seemingly halts after learning the next location."</p></p>
<p>That is, until several hours in, shortly before discovering the Watcher&#8217;s Nest and learning more about the Vigil. From this point, the story shifts to a hunt for four Keystones, each representing the same volatile emotions possessed by the Hazes – Grief, Rage, Terror, and Ecstasy. Rémi is joined by Tania, a journalist who deciphers research items discovered in the wild, using the progress to discover Vaults of Forbidden Knowledge. The lore and history of Hadea opens up, and it can be an overwhelming amount.</p>
<p>It&#8217;s all compelling stuff, especially with how it ties into some of the puzzles and progression towards the dungeons, but it&#8217;s still a lot. Tania is nice enough to compile all the research subjects into neat articles, but that still requires gathering them all.</p>
<p>With the excessive focus on Hadea, its history, the tie-ins into the Keystones, the Vigil, and so on, it&#8217;s easy to forget that Rémi still has some stake in all this, especially since his deeper connection with the people seemingly halts after learning the next location. Sure, you might discover some notes and letters from prior days, but forget wanting to know what happened to that father-son duo after they reunited and evacuated from a bombed-out town thanks to your help.</p>
<p>Then there&#8217;s the village where every citizen had their hands chopped off by the sadistic soldiers. Restoring power and saving their women is all well and good, but the soldiers are still very much there. It creates this vibe of simply moving along after I got my information. Good luck, everyone else!</p>
<p>The ending is also awkward because it feels like so much is left unresolved. Yet trying to consolidate it with the sheer amount of history and present circumstances of Hadea left me feeling somewhat empty.</p>
<p>I also have some heat with Rémi as a character. He&#8217;s a sociopath, which should mean ignoring others&#8217; feelings, their rights, and so on. By the game&#8217;s own definition, he doesn&#8217;t really feel anything. Except for, you know, all the times that he does. You could explain this away with a late-game revelation, which isn&#8217;t spelt out, but even then, his personality comes across as uneven. His collaboration with Tania comes across well enough – common interests and whatnot – but the pivot to an actual friendship feels forced (and some of Rémi&#8217;s quips come across as corny).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-620814" src="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02.jpg" alt="Hell is Us_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Hell-is-Us_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Backtracking is a problem, though, especially if you&#8217;re trying to figure out everything by yourself. There&#8217;s no fast travel between points – only returning to the APC &#8211; so if you suddenly decide to return to a Timeloop Rift in a dungeon because you found the correct material to dispel it, be prepared for a long trek."</p></p>
<p>As you run around Hadea, asking people if they&#8217;ve seen these images or heard of these Keystones, <em>Hell is Us</em> fulfills its most basic promise: No hand holding. No guidance. Find your own way. Discovered items could be the key to Mysteries, especially the Lymbic Rods, which open who knows what door or chest. The maps actually look like maps and are more like items you equip to reaffirm rough details rather than using them for knowing precisely where to go. Some Lymbic Roads can be quite important, as they can lead to other Timeloop Rifts in a region, though accessing them requires slaying specific Timeloop Guardians (which you can&#8217;t identify without a specific device or by the usual method of annihilating everything on the map).</p>
<p>That feeling of running around and suddenly discovering soldiers huddling inside of a ruined structure or structures that hum and react if you attack them in a specific order is pretty cool. Puzzle solutions can range from obvious (if you even mildly pay attention to the details of the surrounding environment) to occasionally perplexing, especially when manipulating a radio frequency to uncover a hidden safe and sussing out the password from historical dates and numbers on specific paintings. I would have liked it if the Vaults of Forbidden Knowledge involved more code-breaking rather than Tania outright providing the solution upon depositing enough research items, but alas.</p>
<p>Backtracking is a problem, though, especially if you&#8217;re trying to figure out everything by yourself. There&#8217;s no fast travel between points – only returning to the APC &#8211; so if you suddenly decide to return to a Timeloop Rift in a dungeon because you found the correct material to dispel it, be prepared for a long trek. Combined with the design of some environments, why does Acasa Marshes have so many places that you can fall into and die, requiring circling long distances? &#8211; and exploration sometimes becomes tedious as a result.</p>
<p>On the bright side, there are the dungeons, perhaps the highlight of the entire experience. From the Lymbic Forge with its dropping water levels to the Fallen&#8217;s final resting place with its various trials, from the tower and its pain-inducing timed puzzles to the Museum with its colored switches opening different doors, they feel maze-like and confusing in a good way. Keeping track of locations and where to use certain items is important, if not overtly complicated, and they offer a healthy balance between combat and puzzle-solving with plenty of unique rooms and encounters.</p>
<p>As Souls-like as the combat may seem – light and heavy attacks, stamina bar, et al – it&#8217;s actually more akin to <em>Nioh</em>. Upon landing attacks on enemies, small particles gather around, creating a healing pulse triggered with R1. Timing this correctly also restores stamina, seemingly encouraging a hyper-aggressive approach. However, the particles dissipate if you take a single hit, even while blocking, so there is a risk vs. reward approach&#8230;except that you can block and trigger a healing pulse at the same time, reducing that risk greatly.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-627043" src="https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Hell-is-Us-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"And yet, combat has more notable downsides because of the enemies and how they work. There are only five types of Hollow Walkers in the game, with three tiers. The higher tiers add a move or two to their repertoires – the real threat is when they&#8217;re linked to the Hazes."</p></p>
<p>Regardless, the overall feel of combat is quite nice. Parrying is responsive, albeit very easy to pull off, and the movement feels crisp more often than not. The dual axes were my weapon of choice, simply because of their sheer speed (the regular sword felt a little too sluggish for my liking). You can also opt for a Greatsword and Polearm, each with unique charge attacks. By improving a weapon&#8217;s grade, it can be imbued with an emotion, for lack of a better word, thus allowing for attaching specific Glyphs with unique abilities.</p>
<p>It felt like slim pickings most of the time – some of these Glyphs, particularly Grif, could use some buffs – prompting a more melee-focused approach, but thankfully, <em>Hell is Us</em> has no qualms about allowing that. Equip some gear that grants damage reduction and lifesteal on hit with a Passive Relic that reduces overall Lymbic energy in exchange for 50 percent more melee damage all the time, and go ham on an enemy.</p>
<p>And yet, combat has more notable downsides because of the enemies and how they work. There are only five types of Hollow Walkers in the game, with three tiers. The higher tiers add a move or two to their repertoires – the real threat is when they&#8217;re linked to the Hazes. You can&#8217;t deal any damage to the main body without defeating the Haze first, and they also have three different tiers, each with more complex attack patterns that prompt you to wait for parries. Things can get somewhat dicey when dealing with multiple linked enemies or multiple Hollows bound to a single Haze.</p>
<p>But you can also just stagger one with a ranged attack and annihilate it before the Haze emerges. Or batter the Hollow, reducing its stamina significantly, allowing you to destroy the Haze and get a free execution. The second method seems intentional, but the first outright trivializes most linked enemy encounters. The fact that most fights devolve into the same pattern – either kill the Hollow before the Haze can manifest or destroy the Haze and then kill the Hollow – means combat can get repetitive. And even then, there are some bugs, such as the stamina of a Hollow failing to reduce when attacked after the Haze retreats, leading to this awkward moment as you wait for it to take damage. The lack of proper boss fights doesn&#8217;t help either – outside of maybe two, the others feel more like you&#8217;re running around and fighting the same Hazes.</p>
<p>That&#8217;s not counting other aspects which could use a balance pass or two. Your drone has some nifty abilities, like dashing through multiple enemies or spinning to win, but it feels like there&#8217;s some lag in executing these (which would result in soaking up free damage). Charged heavy attacks seem cool at first, but ultimately fall by the wayside since the damage isn&#8217;t worth the time or Lymbic energy required.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-613725" src="https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-scaled.jpg" alt="Hell is Us" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/Hell-is-Us-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"From the outset, Hell is Us knows what kind of experience it wants to offer, and how it wants you to experience it. Novel at times, a throwback to the older days of gaming in others, it&#8217;s a solid action-adventure with plenty of rough edges and shortcomings&#8230;"</p></p>
<p>It&#8217;s worth appreciating the art direction of <em>Hell is Us</em>. Venturing into the basement of the tower dungeon and seeing those bones shifting on that massive pile, looking out over the fields of gorgeous blue flowers on the shore of Lake Cynon, and even the clean floors and hallways of the Museum look suitably stunning. The combat animations are also pretty solid, especially for the Hollow Walkers and Hazes, and the cutscenes are pretty competently put together. However, optimization can be an issue. &#8220;In an Unreal Engine 5 title?&#8221;, you say. &#8220;No, that&#8217;s simply not possible!&#8221;</p>
<p>Running the game on a Core i5-11400, 32 GB of RAM, and an RTX 4060 put me above some of the recommended requirements, which anyway mandated upscaling. Regardless, it took a lot of finagling to get performance in a solid place, and even then, some blurry textures were sometimes apparent at a distance (and definitely so when shining a flashlight in dark corridors). Even when it seemed like performance remained consistently at 60 FPS, it would stutter and drop at times while exploring, regardless of anything happening or not. Your mileage will vary, as always, but it&#8217;s worth noting regardless.</p>
<p>From the outset, <em>Hell is Us</em> knows what kind of experience it wants to offer, and how it wants you to experience it. Novel at times, a throwback to the older days of gaming in others, it&#8217;s a solid action-adventure with plenty of rough edges and shortcomings, yet one that endeared me to venture beyond the next corner to see what&#8217;s ahead, even if the rewards were more rudimentary than breathtaking.</p>
<p>The overall lasting impact is up for debate, but it could be an experience you&#8217;ll more or less appreciate, even with its many flaws. If nothing else, Hell is Us kind of reminds us there&#8217;s no place like home, even if you can never truly go back.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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		<title>Hell is Us Receives Short Overview Trailer Ahead of Advanced Access</title>
		<link>https://gamingbolt.com/hell-is-us-receives-short-overview-trailer-ahead-of-advanced-access</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 13:58:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627057</guid>

					<description><![CDATA[Deluxe Edition owners can start playing Rogue Factor's new action-adventure title today, before its September 4th release.]]></description>
										<content:encoded><![CDATA[
<p>Rogue Factor&#8217;s <em>Hell is Us</em> is available later today in advanced access for those who purchased the Deluxe Edition. For those on the fence, a new overview trailer is available, outlining everything you need to know. Check it out below.</p>



<p><em>Hell is Us</em> focuses on Rémi, a peacekeeper who leaves his post to travel to Hadea and locate his parents. The country is in the middle of a civil war, and that&#8217;s not even accounting for an event called the Calamity, which has loosed dangerous Hollow Walkers. Rémi must navigate the fires of war, battling the creatures, and ultimately fulfill a greater purpose.</p>



<p>While it sports combat mechanics similar to Souls-like titles, the main appeal of <em>Hell is Us</em> is the lack of hand holding. Players won&#8217;t receive any guidance or waypoints and must figure out how to progress forward. That especially applies in the game&#8217;s various dungeons, which you can learn more about <a href="https://gamingbolt.com/hell-is-us-delves-into-old-school-style-dungeons-in-latest-trailer">here</a>.</p>



<p>For Standard Edition owners, <em>Hell is Us</em> launches on September 4th for Xbox Series X/S, PS5, and PC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="This is Hell is Us" width="500" height="281" src="https://www.youtube.com/embed/YzXAgwUJlTI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hell is Us Teases Unreliable Memories in New Story Trailer</title>
		<link>https://gamingbolt.com/hell-is-us-teases-unreliable-memories-in-new-story-trailer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Aug 2025 18:28:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626419</guid>

					<description><![CDATA[As Rémi ventures to Hadea to locate his parents, various uncomfortable questions arise about his memories and overall goal.]]></description>
										<content:encoded><![CDATA[
<p>Rogue Factor shared a new story trailer for <em>Hell is Us</em> during the Future Games Showcase. It sees Rémi interrogated by an unknown individual, and while the former seeks answers from his parents in Hadea, there are some discrepancies in his memories. Of course, the interrogator is unsympathetic and tells Rémi that he annoyed the wrong people.</p>



<p>This is yet another wrinkle in the overarching narrative, especially when considering the Calamity, the emergence of the Hollow Walkers, and whether his parents are still alive. Whatever the truth may be, players must learn the truth themselves, since <em>Hell is Us</em> offers no hand-holding. Even when exploring the world, you have nothing to rely on but your own wits and piecing together information from NPCs.</p>



<p><em>Hell is Us</em> <a href="https://gamingbolt.com/hell-is-us-is-officially-out-on-september-4">launches on September 4th</a> for Xbox Series X/S, PS5, and PC, with Rogue Factor releasing a <a href="https://gamingbolt.com/hell-is-us-delves-into-old-school-style-dungeons-in-latest-trailer">deep dive</a> into the game&#8217;s dungeons. You can learn more about the title <a href="https://gamingbolt.com/hell-is-us-everything-you-need-to-know">here</a> or check out the latest demo on all platforms <a href="https://gamingbolt.com/hell-is-us-demo-is-now-available-on-all-platforms-until-august-28th">until August 28th</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hell is Us - Story Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/gFVNKw0e8hI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hell is Us Demo is Now Available on All Platforms Until August 28th</title>
		<link>https://gamingbolt.com/hell-is-us-demo-is-now-available-on-all-platforms-until-august-28th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 11:41:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rogue factor]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625860</guid>

					<description><![CDATA[Xbox Series X/S and PS5 players can finally try the action-adventure, while PC players get multiple improvements over the last demo.]]></description>
										<content:encoded><![CDATA[
<p>Rogue Factor&#8217;s <em>Hell is Us</em>, a non-handholdy action-adventure title with supernatural elements, is one of the more intriguing titles coming next month. Whether it <a href="https://gamingbolt.com/hell-is-us-2025s-dark-horse-blockbuster">lives up to its potential</a> or not, PS5 and Xbox Series X/S players can finally go hands-on with the demo. Check out the release trailer below.</p>



<p>It&#8217;s also available for PC players, and thankfully, several fixes have been made since <a href="https://gamingbolt.com/hell-is-us-demo-goes-live-on-june-2nd-for-pc">the last limited-time demo</a>. There&#8217;s a new difficulty screen for easier selection, the option to toggle camera follow, Favorite and Archive tabs for items, improved optimization (finally allowing for 4K/60 FPS), and tweaks to lock-on and targeting.</p>



<p>Parrying and riposte have also received some adjustments. All attacks are now blockable, but parrying only applies to a few (for which a visual cue now appears). The sequence that occurs on a riposte now occurs once every five to ten times instead of constantly. Check out the <a href="https://store.steampowered.com/news/app/1620730/view/515217690428704071">full patch notes</a> for more details.</p>



<p>The demo will be available until August 28th for all platforms. <em>Hell is Us</em> <a href="https://gamingbolt.com/hell-is-us-is-officially-out-on-september-4">launches on September 4th</a>. Check out everything you need to know about it <a href="https://gamingbolt.com/hell-is-us-everything-you-need-to-know">here</a>.</p>



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<iframe loading="lazy" title="Hell is Us - Demo Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/ZjE4DFPD64M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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