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	<title>Sable &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>LEGO 2K Drive, Sable, and PowerWash Simulator Free with PS Plus Essential in December</title>
		<link>https://gamingbolt.com/lego-2k-drive-sable-and-powerwash-simulator-free-with-ps-plus-essential-in-december</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 29 Nov 2023 18:13:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[futurlab]]></category>
		<category><![CDATA[LEGO 2K Drive]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[PowerWash Simulator]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<category><![CDATA[Visual Concepts]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572114</guid>

					<description><![CDATA[The three titles can be redeemed starting December 5th and available until January 1st, 2024, for all PlayStation Plus subscriber tiers.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/11/29/playstation-plus-monthly-games-for-december-lego-2k-drive-powerwash-simulator-sable/" target="_blank" rel="noopener">announced</a> the free games coming to PlayStation Plus Essential next month. From December 5th onwards, subscribers can claim <em>LEGO 2K Drive</em> and <em>PowerWash Simulator</em> on PS4 and PS5, while <em>Sable</em> is current-gen exclusive. They&#8217;ll be available to redeem until January 1st, 2024.</p>
<p><a href="https://gamingbolt.com/lego-2k-drive-review-mine-kart"><em>LEGO 2K Drive</em></a> launched earlier this year and offered an open-world racing take on the Lego franchise. Players can build vehicles out of Lego blocks, race around Bricklandia in a quest to earn the Sky Trophy and partake in different mini-games and side missions. It also supports cross-play.</p>
<p><em>PowerWash Simulator</em> is FuturLab&#8217;s breakout &#8220;clean &#8217;em up&#8221;, which revolves around washing things. You have different nozzles and cleaning fluids, while each location in Muckingham offers unique challenges. It even has co-op support and various updates have added locations from games like <a href="https://gamingbolt.com/powerwash-simulator-is-getting-a-free-final-fantasy-7-themed-dlc-on-march-2"><em>Final Fantasy 7</em></a>.</p>
<p>Finally, <a href="https://gamingbolt.com/sable-launches-for-ps5-on-november-29"><em>Sable</em></a> is a compelling adventure game, as players guide the titular protagonist through a rite of passage, navigating the world on a hoverbike and exploring ancient ruins. As always, all three games will also be available for PlayStation Plus Deluxe and Premium subscribers to claim.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">572114</post-id>	</item>
		<item>
		<title>Sable is Free on the Epic Games Store</title>
		<link>https://gamingbolt.com/sable-is-free-on-the-epic-games-store</link>
					<comments>https://gamingbolt.com/sable-is-free-on-the-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 08:46:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=539026</guid>

					<description><![CDATA[The adventure title is free until 8 AM PT today as part of the Epic Games Store's Christmas Giveaway, available until January 5th.]]></description>
										<content:encoded><![CDATA[<p>Shedworks&#8217; animated open-world adventure <em>Sable</em> is free for PC on the Epic Games Store. As part of the <a href="https://gamingbolt.com/epic-games-store-christmas-giveaway-is-live-new-free-game-daily-until-january-5th">storefront&#8217;s Christmas Giveaway</a>, you can claim it until 8 AM PT today. You need an Epic Games account and the Epic Games Launcher to run it.</p>
<p><em>Sable</em> is set in a desert wasteland where the titular character leaves her clan to earn her mask. Despite some technical issues at launch on Xbox consoles, its art direction and relaxing atmosphere have been praised. It recently received <a href="https://gamingbolt.com/sable-is-out-now-for-ps5-with-free-content-update">a new update</a> which added fishing and the Angler Hut. Any fish caught could be displayed in The Wash&#8217;s Vivarium.</p>
<p>There&#8217;s also a new Angler mask, dyes, clothing, and bike parts to unlock, in addition to three new Achievements and Japanese localization. Various bugs and UI issues have also been fixed. For more details on the overall experience, check out our official review <a href="https://gamingbolt.com/sable-review-under-the-sun">here</a>.</p>
<p><em>Sable</em> is available for Xbox One, Xbox Series X/S, PS5 and PC. Stay tuned for other must-have titles from the Epic Games Store Christmas Giveaway, live until January 5th, 2023.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">539026</post-id>	</item>
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		<title>Sable is Out Now for PS5 With Free Content Update</title>
		<link>https://gamingbolt.com/sable-is-out-now-for-ps5-with-free-content-update</link>
					<comments>https://gamingbolt.com/sable-is-out-now-for-ps5-with-free-content-update#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 01 Dec 2022 05:35:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537079</guid>

					<description><![CDATA[Fishing has been added to the game, along with the Vivarium to collect them. A new mask, bike parts, dyes, and clothing are also available.]]></description>
										<content:encoded><![CDATA[<p>After launching for PC, Xbox One, and Xbox Series X/S, Shedworks&#8217; open-world exploration title <em>Sable</em> is <a href="https://gamingbolt.com/sable-launches-for-ps5-on-november-29">available for PS5</a>. Along with PlayStation-exclusive features, it also coincides with a <a href="https://store.steampowered.com/news/app/757310/view/3489755739090470123" target="_blank" rel="noopener">new content update</a> that adds fishing for all platforms.</p>
<p>Fishing allows for catching fish in Midden&#8217;s sands, and there&#8217;s a new location in Sansee, the Angler Hut, where Sable can get started. Any fish caught can be deposited in the Vivarium in The Wash, with a researcher tasking you to help complete the collection. There&#8217;s also a new Angler mask, bike parts, dyes and clothing to unlock.</p>
<p>Three new Achievements, controller rumble support and Japanese localization have also been added. Fixes for issues like camera movement stopping during cutscenes, water ripple effects following Sable outside of the water, UI bugs, missing textures, and so on are also available. Check out the full notes below. You can also read our review of the game <a href="https://gamingbolt.com/sable-review-under-the-sun">here</a>.</p>
<p><em><strong>Features</strong></em></p>
<ul>
<li><em>New mini-game &#8211; Fishing:</em></li>
<li><em>Sable can now catch fish in the sands of Midden by using a fishing rod</em></li>
<li><em>New location &#8211; Angler Hut: </em><em>An Angler has arrived in Sansee just outside of the Ewer canyon, where Sable’s journey first started</em></li>
<li><em>New location &#8211; Vivarium: </em><em>In The Wash you will now find the Vivarium and a Researcher who needs help completing their </em><em>collection of fish and butterflies</em></li>
<li><em>New mask &#8211; Angler Mask:</em><em> If you help the Angler with their tasks, Sable can earn a new mask to wear</em><br />
<em>Three new achievements:</em></li>
<li><em>Quite the Catch, The Angler Mask and Vivacious Vivarium</em></li>
<li><em>New bike parts, dyes &amp; clothing</em></li>
<li><em>Controller rumble</em></li>
<li><em>Japanese localization</em></li>
</ul>
<p><strong><em>Bug fixes</em></strong></p>
<ul>
<li><em>Fixed an issue that stopped camera movement during cutscenes</em></li>
<li><em>Fixed an issue that would cause water ripple effects to follow Sable outside of water</em></li>
<li><em>Fixed an issue that would cause audio artifacts when triggering multiple sounds simultaneously</em></li>
<li><em>Fixed an issue that would cause the game to become unresponsive when changing resolutions on Steam Deck</em></li>
<li><em>Adjusted the “Honorary Chum” achievement description to closer match the actual requirement</em></li>
<li><em>Fixed some missing textures and floating objects</em></li>
<li><em>Several UI bug fixes</em></li>
</ul>
<p><iframe title="Sable | PlayStation 5 Release Trailer | AVAILABLE NOW" width="500" height="281" src="https://www.youtube.com/embed/RTugckN5wQk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">537079</post-id>	</item>
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		<title>Sable Launches for PS5 on November 29</title>
		<link>https://gamingbolt.com/sable-launches-for-ps5-on-november-29</link>
					<comments>https://gamingbolt.com/sable-launches-for-ps5-on-november-29#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Oct 2022 18:04:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534223</guid>

					<description><![CDATA[Shedworks and Raw Fury's open world title launches for the PS5 next month, bringing new content and features with it. ]]></description>
										<content:encoded><![CDATA[<p>Developer Shedworks and publisher Raw Fury&#8217;s open world adventure title <em>Sable </em>launched for PC and Xbox consoles over a year ago, and soon, it&#8217;ll become available for an even larger player base. It was announced last month that the game would be launching for PS5 <a href="https://gamingbolt.com/sable-launches-for-ps5-later-this-year">later this year</a>, and a specific launch date has now been confirmed. <em>Sable </em>is coming to PS5 on November 29 (a PS4 version doesn&#8217;t seem to be on the cards).</p>
<p><em>Sable&#8217;s </em>PS5 launch will also go hand-in-hand with new content coming to the game. That includes a new fishing minigame, being able to display your collection of fish and insects in your Vivarium, and a new Angler Mask to don. Meanwhile, the game will also feature support for the DualSense&#8217;s haptic feedback on PS5, allowing players to feel the sand dunes as you traverse through <em>Sable&#8217;s </em>world. Check out its PS5 launch announcement trailer below.</p>
<p>In our review of <em>Sable, </em>we gave it a score of 6/10, saying, “Take away the technical issues, and <em>Sable</em> is a pretty good game. It’s not great, because some fundamental design issues do hold it back, but it would still be worth checking out. As it stands, however, the game is a mess technically speaking, with frame rate drops, pop ins, crashes, hard locks, and long loading times. If there is a good game in here, it’s really hard to get to, and it might be best to wait till after some of the technical issues have been ironed out.” Read the full review <a href="https://gamingbolt.com/sable-review-under-the-sun">through here</a></p>
<p><em>Sable </em>is also available on PC, Xbox Series X/S, and Xbox One.</p>
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		<title>Sable Launches for PS5 Later This Year</title>
		<link>https://gamingbolt.com/sable-launches-for-ps5-later-this-year</link>
					<comments>https://gamingbolt.com/sable-launches-for-ps5-later-this-year#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 15 Sep 2022 11:18:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=530367</guid>

					<description><![CDATA[Having launched on Xbox consoles and PC a year ago, the open world adventure title is making its way over to PS5 soon. ]]></description>
										<content:encoded><![CDATA[<p>Indie developer Shedworks and publisher Raw Fury have announced that <em>Sable </em>is coming to PS5 later this year. The open world exploration game launched for Xbox consoles and PC last year, taking players to a desolate planet with gameplay focused on movement, traversal, and music.</p>
<p>The game&#8217;s PS5 version will also bring a few new features, including a new fishing minigame, the ability to display fishes and insects in your Vivarium, a new Angler Mask, and more. Meanwhile, <em>Sable </em>will also support the DualSense&#8217;s haptic feedback, with Shedworks promising more immersive exploration of the game&#8217;s dunes.</p>
<p>In our review of <em>Sable, </em>we gave it a score of 6/10, saying, &#8220;Take away the technical issues, and <em>Sable</em> is a pretty good game. It&#8217;s not great, because some fundamental design issues do hold it back, but it would still be worth checking out. As it stands, however, the game is a mess technically speaking, with frame rate drops, pop ins, crashes, hard locks, and long loading times. If there is a good game in here, it&#8217;s really hard to get to, and it might be best to wait till after some of the technical issues have been ironed out.&#8221; Read the full review <a href="https://gamingbolt.com/sable-review-under-the-sun">through here</a>.</p>
<p>A specific release date for <em>Sable&#8217;s </em>PS5 version hasn&#8217;t yet been announced. Check out its announcement trailer below.</p>
<p><iframe title="Sable  |  PlayStation 5 Announcement" width="500" height="281" src="https://www.youtube.com/embed/d0dPJN1Y8hM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>10 Bland Open World Games</title>
		<link>https://gamingbolt.com/10-bland-open-world-games</link>
					<comments>https://gamingbolt.com/10-bland-open-world-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 07:20:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Lake]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need for Speed Payback]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=508250</guid>

					<description><![CDATA[Some open world titles are chock-full of fun, exciting things to do. However, these games were either too dull or insultingly bad with their worlds.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all the criticism that open world games receive, they are incredibly hard to design. It&#8217;s not easy packing a title with enough content to satisfy fans – now add open environments with tons of stuff to do on the side and characters going about their business. Oh and make sure it has enough attention to detail, compelling activities and random events, and collectibles to keep one interested.</p>
<p>With every entertaining and well-designed open world game, there are several that feel mundane, awkward or terribly put together. Let&#8217;s take a look at 10 of the most boring open world titles.</p>
<p><b>Ghost Recon Breakpoint</b></p>
<p><iframe title="10 Most BORING Open World Games" width="500" height="281" src="https://www.youtube.com/embed/KQzEf56r0o4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If there&#8217;s one thing that stuck out the most when first playing <em>Ghost Recon Breakpoint</em> at launch, it&#8217;s how utterly <i>dead </i>Auroa felt. There was no seemingly no semblance of normal day-to-day life with environments that felt sterile and samey. Sure, the setting had a lot to do with it, whether it was the whole “island belonging to a military contractor” or the occupation by Colonel Walker and the Wolves forcing much of the populace into hiding. But it seems like this was all done just to reinforce the Skell Tech drones as the true indigenous life (and it doesn&#8217;t help that the Wolves were fairly disposable as well). Combine all of this with boring activities and a terrible storyline, not to mention tons of bugs and copy-paste outposts, and you&#8217;ll beg for <em>Wildlands&#8217;</em> Bolivia. New paid content and updates including the return of AI squadmates helped improve the overall experience but it was a disaster at launch.</p>
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		<title>Death Stranding, Dark Souls 3, Sekiro, and Many Others Have Been Fully Optimized for the Steam Deck</title>
		<link>https://gamingbolt.com/death-stranding-dark-souls-3-sekiro-and-many-others-have-been-fully-optimized-for-the-steam-deck</link>
					<comments>https://gamingbolt.com/death-stranding-dark-souls-3-sekiro-and-many-others-have-been-fully-optimized-for-the-steam-deck#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 20 Jan 2022 11:37:11 +0000</pubDate>
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		<category><![CDATA[Remnant: From the ashes]]></category>
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		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=505677</guid>

					<description><![CDATA[The list of 38 Steam Deck Verified games so far also includes the likes of Hollow Knight, Psychonauts 2, Scarlet Nexus, and several more. ]]></description>
										<content:encoded><![CDATA[<p>Back in October, Valve confirmed it had <a href="https://gamingbolt.com/valve-is-testing-the-entire-steam-library-for-the-steam-deck">started the process</a> of going through the entire library of game available on Steam and getting them ready for the Steam Deck. This would see games being given one of three tags- Verified, which are games that are fully optimized for the Steam Deck; Playable, which are games that will run on the device but not might be completely optimized; and Unsupported, which are games that don&#8217;t currently run on the handheld.&nbsp;</p>
<p>The first batch of games in those three categories has now been revealed (<a href="https://twitter.com/SteamDB/status/1484095430141091842" target="_blank" rel="noopener">courtesy of SteamDB</a>), and there are some interesting names in each list. The list of <a href="https://steamdb.info/instantsearch/?refinementList%5Boslist%5D%5B0%5D=Steam%20Deck%20Unsupported" target="_blank" rel="noopener">Unsupported</a> games is a pretty short one with just 5 games, though it does have one notable name-&nbsp;<em>Persona 4 Golden</em>. The game&#8217;s own page says that Valve is still working on adding support though, so hopefully this won&#8217;t be permanent.&nbsp;</p>
<p>24 games so far have the <a href="https://steamdb.info/instantsearch/?refinementList%5Boslist%5D%5B0%5D=Steam%20Deck%20Playable" target="_blank" rel="noopener">Playable</a> tag. The list includes the likes of&nbsp;<em>The Witcher 3, Slay the Spire, Inscryption, Subnautica, Valheim, Tomb Raider, Rise of the Tomb Raider, NieR: Automata, Bravely Default 2,&nbsp;</em>and more. That means that right now, these games are playable on the Steam Deck, but might still run into a few issues here and there.&nbsp;</p>
<p>Finally, there&#8217;s the first batch of <a href="https://steamdb.info/instantsearch/?refinementList%5Boslist%5D%5B0%5D=Steam%20Deck%20Verified" target="_blank" rel="noopener">Steam Deck Verified</a> games, which lists 38 titles right now and is already looking impressive. Games that have already been fully optimized for the upcoming handheld device include the likes of&nbsp;<em>Portal 2, Celeste, Hollow Knight, Dishonored, Cuphead 2, Psychonauts 2, Dark Souls 2, Dark Souls 3, Sekiro: Shadows Die Twice, Death&#8217;s Door, Death Stranding, Mad Max, Scarlet Nexus, Aliens: Fireteam Elite, Hot Wheels Unleashed,&nbsp;</em>the upcoming&nbsp;<em>Total War: Warhammer 3,&nbsp;</em>and many others.&nbsp;</p>
<p>You can check out the full list of the Steam Deck&#8217;s Verified, Playable, and Unsupported games so far below.</p>
<p>The Steam Deck is scheduled to launch <a href="https://gamingbolt.com/steam-deck-is-on-track-for-february-release-valve-reiterates">in February</a>.</p>


<figure class="wp-block-table"><table><thead><tr><th><strong>PLAYABLE</strong></th><th>VERIFIED</th><th>UNSUPPORTED</th></tr></thead><tbody><tr><td><em>Factorio</em></td><td><em>Portal 2</em></td><td><em>Persona 4 Golden</em></td></tr><tr><td><em>RimWorld</em></td><td><em>The Binding of Isaac: Rebirth</em></td><td><em>Job Simulator</em></td></tr><tr><td><em>The Witcher 3: Wild Hunt</em></td><td><em>Celeste</em></td><td><em>theBlu</em></td></tr><tr><td><em>Slay the Spire</em></td><td><em>Hollow Knight</em></td><td><em>Arizona Sunshine</em></td></tr><tr><td><em>Dyson Sphere Program</em></td><td><em>Dishonored</em></td><td><em>Budget Cuts</em></td></tr><tr><td><em>Cookie Clicker</em></td><td><em>Risk of Rain 2</em></td><td></td></tr><tr><td><em>Inscryption</em></td><td><em>Cuphead</em></td><td></td></tr><tr><td><em>Plants vs. Zombies GOTY Edition</em></td><td><em>Castle Crashers</em></td><td></td></tr><tr><td><em>Subnautica</em></td><td><em>Psychonauts 2</em></td><td></td></tr><tr><td><em>Tomb Raider</em></td><td><em>Webbed</em></td><td></td></tr><tr><td><em>Valheim</em></td><td><em>Sekiro: Shadows Die Twice &#8211; GOTY Edition</em></td><td></td></tr><tr><td><em>Crypt of the NecroDancer</em></td><td><em>Noita</em></td><td></td></tr><tr><td><em>Rise of the Tomb Raider</em></td><td><em>Dark Souls 3</em></td><td></td></tr><tr><td><em>Farming Simulator 19</em></td><td><em>Gunfire Reborn</em></td><td></td></tr><tr><td><em>Cats in Time</em></td><td><em>Mark of the Ninja: Remastered</em></td><td></td></tr><tr><td><em>Stormworks: Build and Rescue</em></td><td><em>Tetris Effect: Connected</em></td><td></td></tr><tr><td><em>NieR: Automata</em></td><td><em>Total War: Warhammer 3</em></td><td></td></tr><tr><td><em>Black Skylands</em></td><td><em>Death&#8217;s Door</em></td><td></td></tr><tr><td><em>Bravely Default 2</em></td><td><em>Manifold Garden</em></td><td></td></tr><tr><td><em>War Thunder</em></td><td><em>Into the Breach</em></td><td></td></tr><tr><td><em>Tribes of Midgard</em></td><td><em>Death Stranding</em></td><td></td></tr><tr><td><em>Season of Mystery: The Cherry Blossom Murders</em></td><td><em>The Messenger</em></td><td></td></tr><tr><td><em>Swords of Legends Online</em></td><td><em>Ape Out</em></td><td></td></tr><tr><td><em>Among Trees</em></td><td><em>Record of Lodoss War &#8211; Deedlit in Wonder Labyrinth</em></td><td></td></tr><tr><td></td><td><em>Mad Max</em></td><td></td></tr><tr><td></td><td><em>Final Fantasy</em></td><td></td></tr><tr><td></td><td><em>Guacamelee! 2</em></td><td></td></tr><tr><td></td><td><em>Rogue Legacy 2</em></td><td></td></tr><tr><td></td><td><em>Super Mega Baseball 3</em></td><td></td></tr><tr><td></td><td><em>Dark Souls 2: Scholar of the First Sin</em></td><td></td></tr><tr><td></td><td><em>Circruit Superstars</em></td><td></td></tr><tr><td></td><td><em>Scarlet Nexus</em></td><td></td></tr><tr><td></td><td><em>Remnant: From the Ashes</em></td><td></td></tr><tr><td></td><td><em>Sable</em></td><td></td></tr><tr><td></td><td><em>Aliens: Fireteam Elite</em></td><td></td></tr><tr><td></td><td><em>Hot Wheels Unleashed</em></td><td></td></tr><tr><td></td><td><em>Tunche</em></td><td></td></tr><tr><td></td><td><em>RAD</em></td><td></td></tr></tbody></table></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">505677</post-id>	</item>
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		<title>20 Best Xbox Series X Games You Need To Check Out</title>
		<link>https://gamingbolt.com/20-best-xbox-series-x-games-you-need-to-check-out</link>
					<comments>https://gamingbolt.com/20-best-xbox-series-x-games-you-need-to-check-out#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 04 Dec 2021 05:46:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Death&#039;s Door]]></category>
		<category><![CDATA[Football Manager 2022]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Lake]]></category>
		<category><![CDATA[Lost Judgment]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Tetris Effect: Connected]]></category>
		<category><![CDATA[The Artful Escape]]></category>
		<category><![CDATA[The Ascent]]></category>
		<category><![CDATA[The Medium]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=500265</guid>

					<description><![CDATA[Even with some of its biggest games still to come, the Xbox Series X has had a very good first year. Here are some of its best releases so far.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the challenges that Microsoft faced with the Xbox One, it&#8217;s safe to say that the Xbox Series X has had a much better first year. While the studio&#8217;s biggest first party exclusives are still to come – and many more likely won&#8217;t be seen for years to come – we&#8217;ve received a fairly diverse and fun range of titles in the past year. There&#8217;s also no downplaying Xbox Game Pass, which has both lowered the barrier of entry for so many new experiences and provided incredible value. Without further ado, let&#8217;s take a look back at 20 of the best Xbox Series X titles since the console&#8217;s launch.</p>
<p><b>Halo Infinite Multiplayer</b></p>
<p><iframe loading="lazy" title="15 BEST Xbox Series X Games of All Time [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/eaD66Q22uw0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Yes, it&#8217;s technically a beta but <em>Halo Infinite&#8217;s</em> free to play multiplayer component is content-complete ahead of the campaign&#8217;s launch in December. And while much can be said about progression, the extensive monetization or the horrid Armor Cores system, the gameplay is simply exquisite. It plays like the perfect mix of <em>Halo&#8217;s</em> classic gun play and movement combined with solid power-ups (that aren&#8217;t overbearing) and weapon balance. Map design ranges from good to great, and the extensive polish is a sight to behold in light of the competition. There&#8217;s still a ways to go but in terms of fun, <em>Halo Infinite&#8217;s</em> multiplayer is already top-notch.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">500265</post-id>	</item>
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		<title>Sable Review &#8211; Under the Sun</title>
		<link>https://gamingbolt.com/sable-review-under-the-sun</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 28 Sep 2021 17:16:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=494809</guid>

					<description><![CDATA[Don't go this way just yet.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>able <i>should</i> be an incredible game. It should at the very least be a game I love. If you just look at the elevator pitch, it practically sells itself &#8211; a game all about meditative exploration and discovery in a stylized and distinctive world without combat, with intriguing rich lore and incredible ambience. A game with an approach to exploration and navigation inspired in very large part by the seminal <i>Breath of the Wild</i>, which rewrote the book on open world exploration and discovery in 2017. A game that respects, and indeed <i>relies on</i>, player agency and curiosity and gets out of their way to let them do their own thing.</p>
<p>It’s the kind of game that should be a slam dunk, a home run, a whatever other sports analogy you want to use to convey the fact that this game <i>should be excellent</i>. But it’s not. A total lack of polish, leading to a whole host of technical <i>major</i> issues, as well as some minor unforced errors in terms of design, make this game <i>really</i> hard to enjoy in its present state. The core of <i>Sable</i> is what is probably an incredible game &#8211; but it’s impossible to get there, because everything surrounding that core is a total and absolute mess.</p>
<p><iframe loading="lazy" title="Sable Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/7AucN5CVsdU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The premise of <i>Sable</i> is simple, and in keeping with the minimalism the game is going for &#8211; you play as the eponymous Sable, who has to undergo a rite of passage, a sort of coming of age, which sees her having to traverse the world, go exploring ruins, and forage materials and items of various kinds to ultimately find masks. There’s not much of a narrative in the traditional sense &#8211; there’s a lot of story to be told here, but the game does a great job of telling it in the background, mostly via environmental cues, and by some key exposition drops during dialog that helps orient the player in terms of what the broader world around them is, and suggests some answers to the question of how or why it is the way it is. This is handled incredibly well, to be honest, and I have zero issues here.<span class="Apple-converted-space"> </span></p>
<p>The world itself is aided by some <i>really</i> memorable characters &#8211; which is a hell of an achievement, because they’re wearing masks and have no voice acting, meaning the connection you form with them entirely comes down to their dialog and what you learn about them from that. But <i>Sable</i>, the game, makes it work well, especially since every character is consistently viewed and presented to the player via the lens of Sable, the character.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-482611" src="https://gamingbolt.com/wp-content/uploads/2021/06/Sable.jpg" alt="Sable" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Sable.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Sable-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Sable-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Sable-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Sable-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Sable-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The core of <i>Sable</i> is what is probably an incredible game &#8211; but it’s impossible to get there, because everything surrounding that core is a total and absolute mess."</p>
<p>The gameplay also keeps to these values of simplicity and minimalism &#8211; as mentioned, there is no combat in this game, and the bulk of what you do is traversal. The game uses a <i>Breath of the Wild </i>style stamina system that governs sprinting and climbing, and fairly early on in the game, on gives you the ability to hover via a special item as well. You also get a vehicle (initially a barely held together hand me down, but ultimately a hover bike, to help you trek across the vast expanses of this game’s gorgeous world.</p>
<p>But really, it’s here that the game starts straining at the seams. A game about traversal (and <i>only</i> traversal) across a vast world should feel actually good to control. <i>Sable</i> does not. The controls are outright clumsy, ranging from weird and unintuitive button mapping choices (which you <i>cannot</i> change), to movement for Sable herself that just doesn’t feel right. There’s a strange sense of inertia to her movement that is entirely at odds with how you see her move on screen, and it can take a lot of time before coming to terms with the controls &#8211; I personally never did.</p>
<p>These control issues are compounded by <i>camera</i> issues on top as well. The camera in <i>Sable</i> does not control well. There is some weird acceleration to its movement that never quite feels right. You can actually change this in the settings, which give you the option to tweak X and Y axis sensitivity individually, and that may help you figure out a setting that works well for you &#8211; but again, as far as my experience goes, I kept butting heads with the camera. This comes to a head when you are trying to navigate in cramped spaces &#8211; of which there are many in <i>Sable</i> &#8211; because the camera simply doesn’t know what to do there, and ends up trying to cut through the geometry to Sable herself, and showing you a whole lot of &#8211; well, nothing helpful, really, mostly it just serves to infuriatingly change your field of vision from where you need it to be.</p>
<p>But to be honest, there are many games that have poor controls or cameras that I have been able to abide with because the core game is compelling. <i>Sable</i> certainly has some great core design that just invites the player to lose themselves in its endless expanses &#8211; the minimalist approach it takes to everything else translates to the exploration and discovery as well, giving the players very little in the way of a HUD or markets, and generally relying on diegetic and in-game cues to orient and guide the player. You ultimately do get a compass, which is excellently implemented, in that when you press the left bumper, it gives you the general <i>direction</i> of your current quest objective, and then disappears shortly thereafter, for players that need to orient themselves. Ultimately, you also get the ability to place beacons and markers in the world to help you navigate further. These are all great ideas, and I sincerely hope other open world games learn from <i>Sable</i> in this regard, particularly ones that rely on diegetic cues for navigation and immersion.<span class="Apple-converted-space"> </span></p>
<p>Unfortunately, we run into issues here as well. The world is <i>gorgeous</i> thanks to the art style (though this art style has issues of its own &#8211; more on that in a bit), but a lot of the content in it feels disappointing. A lot of the puzzles are bland and unremarkable, and a lot of the quests are very straightforward and trite. That means that not only is the actual act of traversal and playing the game made unpleasant thanks to the controls and camera, but that what you are <i>doing</i> after you have finished fighting said controls or camera isn’t very compelling either &#8211; definitely not compelling enough to justify the friction necessary to get to it in the first place. And that’s before I get into the technical issues.</p>
<p>Oh, the technical issues! I played <i>Sable</i> on an Xbox One X. Now, I understand this isn’t the latest and greatest hardware anymore, but it’s still an Xbox One X, it’s pretty damn powerful, certainly more than capable of running this game. However, <i>Sable</i> falls apart like a piñata spilling its guts all over the floor. It barely runs on Xbox One.</p>
<p>I had two crashes while running the game, including one where it refused to start the first time I booted it (which should have clued me in on what to expect, really), and once where the game just froze, and my Xbox itself stopped responding, needing me to unplug the whole thing after waiting a few minutes to address the freeze. But the crashes are actually the <i>least</i> I was put off by the game’s technical issues &#8211; no, the technical problems that bothered me the most are all graphical and performance related.</p>
<p>Let’s talk about the performance issues first. <i>Sable</i> can barely hold a steady frame rate. At all. At any time. Simply walking across the world with <i>nothing</i> going on can cause huge stutters and drops. Remember, <i>Sable</i> has no combat, so we’re not talking about drops during encounters with loads of enemies on screen and loads of calculations happening in the background &#8211; it drops frames simply as you are walking through the world or talking to NPCs, with zero provocation, and it drops them <i>aggressively</i>.</p>
<p>Then there is the pop in, which you wouldn’t think is <i>possible</i> in a game like <i>Sable</i>, which is hyper stylized. But nope, I see the game populating colors and textures literally right as I step next to them, which, combined with the frame rate, cam be extremely distracting. Indeed, the camera acceleration, the frame rate drops, and the game randomly popping in colors and textures as you walk up to them, combined, create a package of a game that is so uneven to play and control that it made me physically nauseous.</p>
<p>I have an extremely high tolerance for poor frame rates &#8211; I am able to play most games on Switch that are notorious for poor performance without ever batting an eye, but <i>Sable</i> is the first game in over a decade that made me physically ill to play, because the consistent framerate drops and awfulness of the camera just give a sense of strong nausea and persistent queasiness that is really hard to shake off even after you stop playing.</p>
<p><i>Sable</i>’s technical issues are not limited just to graphics and crashes either &#8211; for example, the load times are extremely long (at least the initial load), the game can see the player caught in geometry with no escape (though you <i>can</i> quick travel), quest triggers sometimes fail, and I had at least one occasion where the game didn’t read my inputs right away &#8211; though I am honestly not sure if that was more because of some animation priority it was getting through first, or if it’s an actual bug.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-494812" src="https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands.jpg" alt="" width="720" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands-300x200.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands-1024x683.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands-768x512.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands-1536x1024.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/09/Games-Sable-Badlands-2048x1365.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"I am all for stylization in game graphics. But stylization should <i>never</i> be at the expense of the player being able to pick up on cues in the game world and general legibility, and <i>Sable</i> fails to cross that bar. I have to assume it’s even worse for people with accessibility considerations, and on the whole, I am not sure why no one stopped to consider the <i>gameplay</i> implications of their graphical choices when designing their <i>game</i>."</p>
<p>Put together, the game barely manages to run in any acceptable state. As it stands right now, <i>Sabl</i>e<i> </i>on Xbox One, <i>any</i> Xbox One, is functionally unplayable. I am given to understand that it’s not<i> quite</i> as bad on Series X and PC, though I am also simultaneously given to understand it’s still a buggy mess on those platforms &#8211; the bugginess just seems to be a part of the package here.</p>
<p>I also want to talk for a moment about <i>Sable</i>’s art style. It’s stunning to look at, isn’t it? Well… it is, mostly. Unfortunately, here, too, I have several complaints, mostly in the fact that the game seems to prioritize aesthetic over articulation and legibility. What this means, put simply, is that it is often impossible to be able to distinguish details in the environment without <i>really</i> straining your eyes, something that is especially an issue when it’s dark in the game. Because when it’s dark, the game “bleaches” the environments of color, so to speak. Since the intensity of color is actually the primary indicator of things, this can make navigation really difficult &#8211; especially when you consider that this, along with the general illegibility of the art style, and the performance issues, the control issues, <i>and</i> the camera issues, all add up, and can be very literally headache inducing. Even in less aggressive instances of this “bleaching”, such as when you’re outdoors and it’s nighttime, it can be extremely difficult to actually meaningfully navigate the world when this happens.</p>
<p>I am all for stylization in game graphics &#8211; in fact, my favourite looking games of all time are all those that eschew realism and go for a stylized look, from <i>Persona 5</i> to the aforementioned <i>Breath of the Wild</i>. But stylization should <i>never</i> be at the expense of the player being able to pick up on cues in the game world and general legibility, and <i>Sable</i> fails to cross that bar. I have to assume it’s even worse for people with accessibility considerations, and on the whole, I am not sure why no one stopped to consider the <i>gameplay</i> implications of their graphical choices when designing their <i>game</i>.</p>
<p>As far as the Xbox One goes, I cannot recommend <i>Sable</i>. It’s outright unplayable as things stand right now. But here’s the thing, if/when these issues are addressed in future updates &#8211; and they can <i>all</i> be patched out, from the performance issues, to adding control remapping options, to toning down the aggressive graphical filters, to making the camera behave better, to patching out the hard locks and crashes, to fixing draw distances, all of that &#8211; if that happens, this is going to be a good game. I don’t think it will ever quite be <i>great</i>, because even apart from the technical problems I have, I have mentioned enough issues with its quests and gameplay loop that are too fundamental to what it is. But I do think this can be a legitimately good game that is great to just lose yourself in for hours, wandering around, taking in the sights, exploring it for the sake of the joy of discovery and the melancholic story that the world has to tell.<span class="Apple-converted-space"> </span></p>
<p>But it’s not there yet. Look, I’m not unaware of the context of this game’s development. I know it’s a passion project developed by less than a half dozen people. I understand that they pulled off something of this scale with a team that small, especially in the middle of the COVID-19 pandemic, which disrupted developers with far more established pipelines and processes in place. And I really respect that, I think it’s amazing that they did that. And I think the core here is certainly good, even if it never transcends its own problems to become something truly great. But unfortunately, even with all those considerations, there are far too many problems with the game as it is right now for it pass muster. There’s a kernel of something good in here. But all of it is undermined right now by just what a shockingly shoddy state the game is in.</p>
<p>Maybe one day, <i>Sable</i> will be a good game that I can spend hours losing myself to and that I can recommend to others. Today is not that day.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Xbox One.</strong></em></span></p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">494809</post-id>	</item>
		<item>
		<title>Sable Releases Today on Xbox and PC, Launch Trailer Revealed</title>
		<link>https://gamingbolt.com/sable-releases-today-on-xbox-and-pc-launch-trailer-revealed</link>
					<comments>https://gamingbolt.com/sable-releases-today-on-xbox-and-pc-launch-trailer-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 Sep 2021 11:49:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Raw Fury]]></category>
		<category><![CDATA[Sable]]></category>
		<category><![CDATA[Shedworks]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=494282</guid>

					<description><![CDATA[The adventure title goes live at 6 AM PST on Steam. Shedworks has also provided 47 minutes of chill ambient music from the game.]]></description>
										<content:encoded><![CDATA[<p>Shedworks&#8217; gorgeous adventure title <a href="https://gamingbolt.com/sable-releases-on-september-23rd-for-xbox-series-x-s-and-pc"><em>Sable</em></a> is out today for Xbox Series X/S, Xbox One and PC (along with Xbox Game Pass). Publisher Raw Fury provided a launch trailer, which showcases the desolate open world and how the player, as Sable, will explore it. Check it out below.</p>
<p>On Steam, the developer confirmed that the PC version would be available at 6 AM PST on the platform. It will retail for $25 with gameplay to be streamed on its page. If that weren&#8217;t enough, it released a 47 minute long video of ambient music with chill beats to relax or study to. You may also appreciate it as a decent montage of the game&#8217;s environments.</p>
<p>The story concerns a young girl who undergoes a journey to find a mask and complete the rite-of-passage for her clan. Focusing more on exploration and puzzles, <em>Sable</em> doesn&#8217;t offer any combat or a heavily guided storyline. Along with locating mysterious ruins, the player can also customize their hoverbike.</p>
<p><iframe loading="lazy" title="Sable Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/a0evJUp7-aw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Sable Ambience -  Zen beats to chill or study to" width="500" height="281" src="https://www.youtube.com/embed/qVoFEP_KkIQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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