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	<title>Somerville &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Somerville Launches for PS5 and PS4 on August 31</title>
		<link>https://gamingbolt.com/somerville-launches-for-ps5-and-ps4-on-august-31</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 07:07:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jumpship]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Somerville]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=561425</guid>

					<description><![CDATA[Jumpship's adventure game will arrive for PlayStation consoles later this month, following its Xbox and PC launch last November.]]></description>
										<content:encoded><![CDATA[<p><em>Somerville&nbsp;</em>launched as an Xbox console exclusive late last year, but the sci-fi adventure title will soon become available to a new audience. A recently leaked Trophy list <a href="https://gamingbolt.com/somerville-is-seemingly-headed-to-ps5-and-ps4">suggested that the game would soon be releasing for PlayStation consoles</a>, and that has now been officially confirmed.</p>
<p>Developer Jumpship and publisher Thunderful have announced that <em>Somerville </em>will launch for PS5 and PS4 later this month, on August 31. A new trailer has also been released to go along with the announcement. Check it out below for a glimpse of what the game has in store.</p>
<p>Developed by a team comprised of former Playdead staff (including the indie studio&#8217;s co-founder) who previously worked on&nbsp;<em>Limbo&nbsp;</em>and&nbsp;<em>Inside</em>,&nbsp;<em>Somerville&nbsp;</em>delivers a similar adventure experience that revolves around wordless storytelling and gameplay focused on puzzles.</p>
<p>In our review of the game, we gave it a score of 7/10, saying, &#8220;<em>Somerville</em> is a flawed game and doesn&#8217;t execute all of its ideas perfectly, but from its captivating story to some of its striking imagery, there&#8217;s plenty still to like in this brief adventure.&#8221; Read the full review <a href="https://gamingbolt.com/somerville-review-home-planet">through here</a>.</p>
<p><em>Somerville&nbsp;</em>is currently available on Xbox Series X/S, Xbox One, and PC.</p>
<p><iframe title="Somerville | Coming to PlayStation Aug 31 2023" width="500" height="281" src="https://www.youtube.com/embed/Lar2FRC4J-Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">561425</post-id>	</item>
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		<title>Somerville is Seemingly Headed to PS5 and PS4</title>
		<link>https://gamingbolt.com/somerville-is-seemingly-headed-to-ps5-and-ps4</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Jul 2023 10:43:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jumpship]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=560245</guid>

					<description><![CDATA[The adventure game launched for Xbox Series X/S, Xbox One, and PC last November, and could soon be headed to PlayStation consoles. ]]></description>
										<content:encoded><![CDATA[<p>Comprised of several developers who worked on&nbsp;<em>Inside&nbsp;</em>at Playdead (including the studio&#8217;s former co-founder), it was no surprise that Jumpship&#8217;s debut title,&nbsp;<em>Somerville</em>, was on plenty of radars in the lead up to launch. Last November, the game released for Xbox consoles and PC to decent acclaim from critics and players, and it seems it&#8217;ll soon be available to even more players.</p>
<p>A Trophy list for&nbsp;<em>Somerville&nbsp;</em>has gone live on <a href="https://www.exophase.com/game/somerville-psn/trophies/" target="_blank" rel="noopener">Exophase</a>, suggesting that the game could soon be headed to PS5 and PS4. An official announcement is, of course, yet to be made, but console-specific releases getting leaked through lists for Trophies and Achievements is quite a common occurrence, so we wouldn&#8217;tbe surprised to hear something official about&nbsp;<em>Somerville&nbsp;</em>coming to PlayStation consoles soon.</p>
<p>In our review of&nbsp;<em>Somerville</em>, we gave it a score of 7/10, saying, &#8220;<em>Somerville</em> is a flawed game and doesn&#8217;t execute all of its ideas perfectly, but from its captivating story to some of its striking imagery, there&#8217;s plenty still to like in this brief adventure.&#8221; Read the full review <a href="https://gamingbolt.com/somerville-review-home-planet">through here</a>.</p>
<p><em>Somerville&nbsp;</em>is currently available on Xbox Series X/S, Xbox One, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">560245</post-id>	</item>
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		<title>Game Pass &#8220;Hurts Sales,&#8221; Says Somerville Developer</title>
		<link>https://gamingbolt.com/game-pass-hurts-sales-says-somerville-developer</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 May 2023 12:26:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Jumpship]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[thunderful]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552547</guid>

					<description><![CDATA[Jumpship co-founder Dino Patti says being on Game Pass hurt Somerville's sales, though he believes the studio "did a pretty good deal" with Xbox. ]]></description>
										<content:encoded><![CDATA[<p>Game Pass&#8217; value proposition from a consumer&#8217;s perspective has undeniable appeal, and from day one releases to a growing catalog of older titles, the subscription service&#8217;s catalog continues to grow increasingly attractive. One area where the service&#8217;s model has been often questioned, however, is how it impacts the games and their commercial performances. While many developers have spoken frequently about how Game Pass encourages greater experimentation and also increases exposure for games, there have also been a few who have seen sales being negatively impacted due to availability on the service.</p>
<p>One of those, it turns out, is Dino Patti, co-founder of <a href="https://gamingbolt.com/somerville-developer-acquired-by-thunderful-games">Jumpship</a>. The studio launched its sci-fi adventure game&nbsp;<em>Somerville&nbsp;</em>for Xbox and PC last year and was available via Game Pass right out the gate, and while Patti believes Jumpship &#8220;did a pretty good deal&#8221; with Microsoft, he says&nbsp;<em>Somerville&#8217;s&nbsp;</em>sales were affected by it nonetheless. According to Patti, the conventional model of making a full game and selling it for an up front price is still very much the way forward.</p>
<p>&#8220;We did a pretty good deal,&#8221; he said in an interview with <a href="https://videogames.si.com/features/dino-patti-game-pass-8-figure-stadia-deal" target="_blank" rel="noopener">Videogames.si</a>. &#8220;I also think it hurts sales. Because a lot of people just go in and try it and they don&#8217;t invest. If they don&#8217;t like the first 10 minutes? That’s it. Also, if you don&#8217;t make the first 10 minutes amazing, maybe it&#8217;s also a problem. I think [Game Pass] is okay. It&#8217;s not my favorite. My favorite is the old premium model where I sell you on some video, on big images, and earn your $30. And then after that, I have to deliver. I don’t need to get money out of you later.&#8221;</p>
<p>Interestingly enough, Microsoft itself has recently stated that games&#8217; sales end up getting significantly impacted if they are also available on Game Pass. In documents submitted by the United Kingdom&#8217;s Competition and Markets Authority earlier this year amidst its investigation of Microsoft&#8217;s proposed acquisition of Activision Blizzard (which it has since blocked), the regulatory body said that Microsoft and Activision had both submitted that sales are <a href="https://gamingbolt.com/game-pass-severely-cannibalizes-sales-according-to-microsoft-and-activision">&#8220;severely cannibalized&#8221; by Game Pass</a>.</p>
<p>Earlier this year,&nbsp;<em>Tunic&nbsp;</em>publisher Finji expressed similar concerns, stating that <a href="https://gamingbolt.com/subscription-services-like-game-pass-can-go-either-way-for-smaller-indie-teams-says-tunic-publisher">for smaller developers, the Game Pass model can &#8220;go either way&#8221;</a> and is &#8220;both awesome and terrifying&#8221;.</p>
<p><em>Somerville&nbsp;</em>is available on Xbox Series X/S, Xbox One, and PC. Read our review of the game <a href="https://gamingbolt.com/somerville-review-home-planet">through here</a>.</p>
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		<title>15 Most Disappointing Video Games of 2022</title>
		<link>https://gamingbolt.com/15-most-disappointing-video-games-of-2022</link>
					<comments>https://gamingbolt.com/15-most-disappointing-video-games-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Dec 2022 07:37:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[fifa 23]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Martha is Dead]]></category>
		<category><![CDATA[Marvel's Midnight Suns]]></category>
		<category><![CDATA[Pokemon Scarlet and Violet]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[Resident Evil Village: The Winters' Expansion]]></category>
		<category><![CDATA[roller champions]]></category>
		<category><![CDATA[Rune Factory 5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Stranger of Paradise Final Fantasy Origin]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[trek to yomi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538589</guid>

					<description><![CDATA[These games held some promise, but whether they were above average or downright bad, they all disappointed in various ways.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s a miracle that many titles delivered on their promises this year, given all the expectations and hype. <em>Elden Ring, God of War Ragnarok, Horizon Forbidden West, Tunic</em>, and more had all surpassed expectations. Unfortunately, like last year, there were disappointments. Some were minor and somewhat expected, while others felt shocking. Here are 15 of the most disappointing games to release this year.</p>
<p><strong>The Callisto Protocol</strong></p>
<p><iframe title="15 MOST DISAPPOINTING Games of 2022" width="500" height="281" src="https://www.youtube.com/embed/Zt8a2QNDNhg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Arguably one of the more anticipated games of the year, <em>The Callisto Protocol</em> was talked up a fair amount by Striking Distance Studios. With talent like <em>Dead Space</em> co-creator Glen Schofield involved, it seemed like a slam-dunk&#8230;until we played the game. And endured its awkward combat, lacklustre enemy variety, and lame final boss, all in a span of a few hours instead of the promised 12 to 14. Worst of all, performance was atrocious on PC with severe stuttering issues and crashes.<em> The Callisto Protocol</em> isn&#8217;t the worst game ever, but it ranked above average, which felt even worse.</p>
<p><strong>Martha is Dead</strong></p>
<p>LKA&#8217;s psychological horror looked special, and the setting of a German-occupied Italy during World War 2 could have presented something unique. Sadly, things fall apart after the opening, with the middle act suffering in pacing due to lots of meandering and wandering. Some controls don&#8217;t feel great, and the camera system also feels too complex for the amount used. Also, despite the handful of gruesome scenes, the real horror is reserved for the beginning and the end. Again, great ideas and an interesting setting with disturbing material, but the mishmash of other ideas and story elements dull the experience.</p>
<p><strong>Salt and Sacrifice</strong></p>
<p>Look, I&#8217;m not saying I expected another Souls-like Metroidvania that built on the first game and also had a large, interconnected world. <em>Salt and Sacrifice</em> kind of does that, but also inserts <em>Monster Hunter</em>-like elements when it comes to hunting Mages. The art style is polished, and the premise is intriguing. Yet, it doesn&#8217;t come together as well as its predecessor, either due to the progression, annoying combat aspects (like getting juggled in the air) or the controls.</p>
<p><strong>Somerville</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-534112" src="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg" alt="Somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>When you hear the story behind developer Jumpship, founded by former Playdead co-founder Dino Patti, you want to root for <em>Somerville</em>. Patti&#8217;s experience includes Inside and Limbo, and despite this not being a full side-scrolling platformer, the premise and aesthetics look great. However, the plot leaves much to be desired (especially with the “ending”), and the controls are not good. Having to deal with numerous issues and bugs doesn&#8217;t help either.</p>
<p><strong>Trek to Yomi</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515478" src="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg" alt="Trek to Yomi" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>Ghost of Tsushima, Trek to Yomi</em> takes heavy inspiration from Akira Kurosawa&#8217;s work, both in presentation and aesthetics. The monochrome art looks incredible, and the camera work is impeccable. The problem is the rest of the game, specifically the combat, which feels annoying and clunky. Add boring enemy variety and level design, and you have a beautiful-looking side-scroller without any heart or soul.</p>
<p><strong>Rainbow Six Extraction</strong></p>
<p>One didn&#8217;t expect much from <em>Rainbow Six Extraction</em>. After all, it had been delayed multiple times, and the prospect of taking a limited-time event and turning it into a paid game still felt scummy. However, as it turns out, Ubisoft went even lower than my lowest expectations. Terrible AI, damage-sponge bosses, awful objectives, a complete lack of tactical gameplay, bugs – the list goes on. <em>Extraction&#8217;s</em> biggest achievement is how it manages to be so disappointing and yet so forgettable, with many still expressing surprise that it even launched this year.</p>
<p><strong>Roller Champions</strong></p>
<p>When <em>Roller Champions</em> was first announced, it seemed stylish, even if the concept of a 3v3 Roller Derby-style multiplayer game didn&#8217;t sound so intriguing. Then it got delayed again and again. When it finally landed this year, <em>Roller Champions</em> was a complete dud. It wasn&#8217;t downright awful, but nothing was captivating about it. The lack of polish, mode variety, and features like stats or quick chat at launch ensured a plummet into irrelevance.</p>
<p><strong>Resident Evil Village &#8211; The Winters&#8217; Expansion</strong></p>
<p>We all had hopes for <em>The Winters&#8217; Expansion</em>, particularly <em>Shadows of Rose</em>, which took place several years after the base game. Alas, not only did it recycle environments and fail to advance the overarching story, but it was only a handful of hours long. That would be fine if the expansion were cheaper. But the Third-Person Mode for the base game felt too clunky and awkward, and the additional Mercenaries content was simply good without being worthwhile alone.</p>
<p><strong>Scorn</strong></p>
<p>Announced in 2014, <em>Scorn</em> has been in development for a long time, but the disgusting art style, inspired by H. R. Giger and Zdzisław Beksiński, made it stand out in the sea of graphically beautiful titles. Unfortunately, its annoying combat and checkpoints, not to mention the frustrating puzzles, hamper it tremendously. It feels like a conflict between the art design and gameplay, resulting in an underwhelming &#8211; and short &#8211; experience.</p>
<p><strong>Marvel&#8217;s Midnight Suns</strong></p>
<p>Weird as it sounds, I always felt there was something off about <em>Marvel&#8217;s Midnight Suns</em>. This is even after all the gameplay streams showcased the myriad of tactics available. On release, it revealed some pretty terrible writing, not to mention an excessive amount of padding and grinding for something as simple as card rerolls. The combat was still decent, but performance issues and shabby visual quality held it back.</p>
<p><strong>Pokemon Scarlet and Violet</strong></p>
<p>The first-ever seamless open-world title for <em>Pokemon.</em> Three paths to follow with the freedom to choose. The start of the ninth generation. All these promises and more were made for <em>Pokemon Scarlet and Violet</em>, and the results were&#8230;iffy. While the stories and gameplay felt good, the sheer range of technical and performance issues, shoddy presentation, and illusion of free choice made it feel like a severe downgrade from<em> Pokemon Legends: Arceus</em> and even <em>Sword and Shield</em>.</p>
<p><strong>Stranger of Paradise Final Fantasy Origin</strong></p>
<p>When rumors of a <em>Final Fantasy</em> Souls-like action RPG from Team Ninja, including the minds behind <em>Nioh</em>, first circulated, I was stoked. There&#8217;s no way Square Enix could mess this up, right? Unfortunately, they did, with a weird combat system, horribly optimized visuals, and some of the worst writing either company has put out (which is saying something). Subsequent updates and DLC improved it, but this is still a major disappointment considering what could have been.</p>
<p><strong>FIFA 23</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-530862" src="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg" alt="ted lasso in fifa 23" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Since it&#8217;s the last title as part of EA Sports&#8217; collaboration with FIFA, you would think <em>FIFA 23</em> would be a worthwhile end to a long-running, mostly-controversial series. It&#8217;s not. New mechanics like the PowerShot, Active Touch and World Cup modes were nice additions. But it&#8217;s still microtransaction-heavy, as evidenced by the changes to chemistry in Squad-Building Challenges. The PC version still has several issues, and the Nintendo Switch version continues to be a joke. For those who enjoyed <em>FIFA</em>, it&#8217;s more <em>FIFA</em> and still sells millions, but it&#8217;s still lacklustre.</p>
<p><strong>Rune Factory 5</strong></p>
<p>Ever since the delay to its Western release, I had some decent hopes for <em>Rune Factory 5</em>. It&#8217;s fully 3D with a more impressive presentation and combat. Unfortunately, it also feels overtly grindy, while the premise and overall gameplay aren&#8217;t a big enough step up over its predecessor. The performance of Nintendo Switch left much to be desired (with the PC version faring better). Long story short, it&#8217;s not a terrible game but could have done much more. Those looking to discover what makes the series great are better off sticking to <em>Rune Factory 4 Special</em>.</p>
<p><strong>Gotham Knights</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-528268" src="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg" alt="gotham knights" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Believe it or not, there were some expectations on <em>Gotham Knights</em>. Even for those who knew it was more of an action RPG than a brand-new <em>Batman: Arkham</em>, there was that promise of exploring Gotham City and beating up bad guys. <em>Gotham Knights</em> bungled this with bad dialogue, annoying combat mechanics (counters? What are those?), clunky stealth, and grinding for things that should be available by default. Worst of all? It completely wastes the Court of Owls as antagonists.</p>
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		<title>Somerville Review &#8211; Home Planet</title>
		<link>https://gamingbolt.com/somerville-review-home-planet</link>
					<comments>https://gamingbolt.com/somerville-review-home-planet#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 15 Nov 2022 09:38:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Jumpship]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Somerville]]></category>
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					<description><![CDATA[Somerville puts a unique spin on the Inside formula, and though it isn't quite as impactful as the games that inspired it, it's still a haunting, well-made adventure.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">S</span>omerville </em>has been likened to beloved indie developer Playdead&#8217;s <em>Limbo </em>and <em>Inside </em>almost nonstop since it was first unveiled, and it&#8217;s clear to see why. Developed by Jumpship, a studio founded by Playdead&#8217;s ex-CEO and co-founder, the game adopts an approach to storytelling and gameplay that fans of Playdead&#8217;s acclaimed duo will find very familiar. Of course, it brings its own new ideas to the table as well (after all, its director had nothing to do with either <em>Inside </em>or <em>Limbo</em>), and puts an interesting twist on the formula with some unique ideas. The end result? <em>Somerville </em>is a game that successfully captures some of the biggest strengths of its sparsely populated genre, and while it doesn&#8217;t ever reach the heights of something like <em>Inside</em>, it does make a strong impression nonetheless.</p>
<p>Like the games that have inspired it, <em>Somerville </em>tells its story completely wordlessly. You play as the father in a family of four, which includes a dog and a toddler, living an idyllic life on a farmhouse in a relatively remote location. In the opening minutes of the game, however, an abrupt catastrophe turns their lives upside down, as an ominous fleet of aliens attacks the planet and begins ravaging it with its terrifying powers. Amidst all the chaos, which includes the father having mysteriously acquired some alien abilities of his own, it falls to you to not only survive, but ensure that your family does as well.</p>
<p><iframe loading="lazy" title="Somerville Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/5oMIa4rfzr8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>Somerville </em>is a game that successfully captures some of the biggest strengths of its sparsely populated genre, and while it doesn&#8217;t ever reach the heights of something like <em>Inside</em>, it does make a strong impression nonetheless."</p>
<p>It&#8217;s an incredible setup for the story, because it strikes two chords very effectively. On a macro, zoomed out scale, the widespread conflict and the mystery surrounding the invasion and the aliens&#8217; true nature and purpose is a fascinating part of the story, and <em>Somerville </em>ensures that it&#8217;s kept interesting as you progress further by peppering in some unexpected developments, and in the later hours of the game, some undeniably bombastic moments. Meanwhile, on a much more intimate level, the story of the family and how its struggling to survive serves as the heart and soul of <em>Somerville, </em>and not just because you have a dog with you (though that is a big factor).</p>
<p>To go further into why or how any of those two core pillars of the game&#8217;s story resonate as strongly as you do would veer a little too far into spoiler territory, which is definitely <em>not </em>the way to enjoy this game- but suffice it to say that the game blends those two elements very well. It also deserves props for being able to tell a completely wordless story as well as it does- which, in turn, means it leaves plenty of things open to interpretation. That, after all, is one of the biggest joys of games such as this one, and <em>Somerville, </em>thankfully, is very aware of that fact.</p>
<p>Of course, the big question that the vast majority of people will be asking – perhaps a bit unfairly for <em>Somerville </em>– is if the story the game tells is as impactful or memorable as the one in, say, <em>Inside </em>was. My recommendation would be to shoot those questions straight out of your head before you jump into <em>Somerville. </em>There&#8217;s a very, very good chance that no game will be able to match the genius of <em>Inside&#8217;s </em>story and storytelling for a long, long time, if ever, and not once did I wonder whether <em>Somerville </em>would be able to do so. And as far as I&#8217;m concerned, it doesn&#8217;t.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-535611" src="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4.jpg" alt="somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4.jpg 1500w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Somerville </em>deserves props for being able to tell a completely wordless story as well as it does- which, in turn, means it leaves plenty of things open to interpretation."</p>
<p><em>Somerville&#8217;s </em>story is juggling a lot of balls at once, and some of its core story elements feel much more pulpy than games that it will be compared to, which means that even though it adopts a similar storytelling style, with the actual content of its story, it&#8217;s trying to do completely different things. Depending on your personal tastes, you might find those things to be more engaging than similar games that have come before. I, personally, did not, even though there&#8217;s absolutely no denying that there&#8217;s a lot to love here, regardless of personal tastes and preferences.</p>
<p>The situation is rather similar on the gameplay front, where, once again, <em>Somerville </em>takes a familiar framework and adds its own ideas to expand upon it. There are no tutorials, there&#8217;s no UI, and the focus is entirely on a cinematic experience where simple inputs and mechanics make up the bulk of the gameplay. You&#8217;ll be solving simple puzzles, engaging in some light platforming, and rushing your way through the occasional intense set piece sequence. The latter in particular can be quite intense in quite a high-octane way, lending a nice balance to the narrative side of things, which often brings the tension and intensity with more intimate storytelling tools.</p>
<p>In addition to the simple and straightforward gameplay ideas it borrows from <em>Limbo </em>and <em>Inside</em>, however, <em>Somerville </em>also throws new ideas into the mix. A lot of navigation puzzles, for instance, rely on you using your aforementioned newfound alien powers to manipulate extraterrestrial obstacles. Initially, your powers are limited to an ethereal blue glow emanating from your hand that turns solid alien artifacts into a ghostly, liquid-like substance, while later on, a newly acquired ability emanates a red glow from your hand that does the opposite. Puzzles also involve finding and manipulating light sources, and using them to channel larger amounts of your own powers to remove obstacles and find new ways to proceed forward.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-535613" src="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image.jpg" alt="somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image.jpg 2500w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"There are a few times where <em>Somerville </em>feels unnecessarily obtuse and frustratingly dense, where it maybe goes a little too far with its hands-off and minimalistic approach. In my experience, these moments do hamper the pacing of the experience somewhat- though barring some blemishes, I was still largely impressed with <em>Somerville&#8217;s </em>puzzles."</p>
<p>For the most part, the navigation challenges and puzzles presented in <em>Somerville </em>are solid brain-teasers, and figuring out how to arrive at the inevitably straightforward solutions to the problems in front of you can be surprisingly satisfying. There are a few times where <em>Somerville </em>feels unnecessarily obtuse and frustratingly dense, where it maybe goes a little too far with its hands-off and minimalistic approach. In my experience, these moments do hamper the pacing of the experience somewhat- though barring some blemishes, I was still largely impressed with <em>Somerville&#8217;s </em>puzzles.</p>
<p>Another way <em>Somervilla </em>expands upon the foundations of its genre is by making movement much more free-flowing. Unlike <em>Inside </em>and <em>Limbo, </em>both of which were side-scrollers, <em>Somerville </em>is a game that allows full 3D movement. Yes, the camera is semi-fixed and moves on its own based on the direction you&#8217;re moving in, but your movement isn&#8217;t limited to going left or right. On paper, this sounds like an interesting expansion, but I&#8217;m not sure I&#8217;m the biggest fan. For starters, the movement feels a little wonky and inaccurate at times, and the fact that the camera often keeps getting in the way of it doesn&#8217;t do it any favours. Being able to more freely explore the small environments you find yourself in also tends to exacerbate those occasional moments of frustration I mentioned earlier- when you can&#8217;t figure out what to do or where to go, having more room for exploration but not too much to interact with while doing so isn&#8217;t exactly a good option to have.</p>
<p>Visually, <em>Somerville </em>is <em>largely </em>a success. The scripted camera movements I mentioned earlier have a big role to play in the experience, and the cinematography on display here is seriously impressive on a consistent basis, combining well with a strong and distinctive art style. Technically, the game does stumble a little bit, whether that&#8217;s through muddy visuals that are sometimes lacking in detail or a few minor technical issues here and there. On the whole, there are plenty of moments of striking beauty in <em>Somerville, </em>though it&#8217;s not a spotless experience in a visual sense either.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-535612" src="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5.jpg" alt="somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5.jpg 1500w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/somerville-image-5-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"There are plenty of moments of striking beauty in <em>Somerville, </em>though it&#8217;s not a spotless experience in a visual sense either."</p>
<p>Even with its issues though, <em>Somerville </em>is an accomplished sci-fi adventure title. Depending on how quickly you go through its story, it will last you anywhere between three and six hours, and throughout that brief runtime, it keeps throwing some fascinating things your way, whether it&#8217;s a smartly designed puzzle, heart-wrenching intimate moments, surprising story developments, or gorgeous visual vistas. <em>Somerville </em>might not be a genre giant, but if you&#8217;ve enjoyed similar games in the past, you&#8217;re probably going to enjoy this as well.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the Xbox Series X.</span></strong></em></p>
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		<title>Somerville Developer Acquired by Thunderful Games</title>
		<link>https://gamingbolt.com/somerville-developer-acquired-by-thunderful-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Nov 2022 08:57:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass]]></category>
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					<description><![CDATA[Jumpship co-founder Dino Patti to remain at the studio, which will continue developing "top-class story-driven narrative games."]]></description>
										<content:encoded><![CDATA[<p>Along with releasing its cinematic adventure <a href="https://gamingbolt.com/somerville-launches-on-november-15th-for-xbox-and-pc"><em>Somerville</em></a> today for Xbox One, Xbox Series X/S, PC, and Game Pass, developer Jumpship has been acquired by Thunderful Games. The deal is expected to close today and will be the publisher&#8217;s tenth studio acquisition thus far.</p>
<p>Jumpship will continue to create “top-class story-driven narrative games&#8221; and retain creative autonomy. Studio co-founder Dino Patti (previously at Playdead) remains and will also become a strategic advisor for Thunderful. In a press release, Patti said, “I feel really good about the partnership with Thunderful and what it will do for Jumpship. I have known Agostino for a very long time and we have built a strong relationship of trust.</p>
<p>&#8220;We’ve been talking about this possibility for around a year, and over that time, I have only become more convinced that this is a great opportunity for Jumpship and Thunderful alike.”</p>
<p>Thunderful Games chief gaming officer Agostino Simonetta added, “The level of intrigue that Jumpship has managed to generate for its debut title shows you that this is a team with a deep artistic vision. Adding to our already diverse and accomplished roster of talent under the Thunderful Studios’ umbrella is an important part of our strategy to build strong internal IPs.</p>
<p>&#8220;We look forward to supporting the team at Jumpship to harness their skill for building impactful narrative-driven experiences as they continue to create fantastic titles within the Thunderful family.”</p>
<p>Jumpship studio director Claire Boissiere also said, “Thunderful is pushing the boundaries by forming a family of game studios who will work under an umbrella of services that supports autonomy and creative vision. Our team sets its own course, and it’s great to find a partner that not only understands that but can truly support us. Thunderful’s established relationships with key platform holders and expertise in putting games into the hands of players give us an infrastructure where we can focus on what we do best: crafting games that challenge our audience, both emotionally and intellectually.”</p>
<p>Based on an original IP by game director Chris Olsen, <em>Somerville</em> begins after a massive catastrophe affects humanity. The player must make their family whole while seemingly dealing with an extraterrestrial presence. Despite being a 2.5D side-scrolling title,<em> Somerville</em> <a href="https://gamingbolt.com/sommerville-director-insists-that-the-game-is-not-a-puzzle-platformer">isn&#8217;t a puzzle platformer</a>, though it contains &#8220;some of that DNA,&#8221; according to Olsen. Stay tuned for more details and updates on the title in the coming days.</p>
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		<title>Return to Monkey Island, Pentiment, Somerville, and More Coming to Game Pass in November</title>
		<link>https://gamingbolt.com/return-to-monkey-island-pentiment-somerville-and-more-coming-to-game-pass-in-november</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 13:34:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Football Manager 2023]]></category>
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		<category><![CDATA[The Legend of Tianding]]></category>
		<category><![CDATA[the walking dead: a new frontier]]></category>
		<category><![CDATA[the walking dead: michonne]]></category>
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					<description><![CDATA[The Legend of Tianding, The Walking Dead: A New Frontier, and The Walking Dead: Michonne are available to play on Game Pass today.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2022/11/01/game-pass-november-2022-wave-1-announce/" target="_blank" rel="noopener">revealed</a> the first wave of titles coming to Game Pass in November. Starting today, beat-em-up <em>The Legend of Tianding</em> is available for Xbox consoles, PC, and cloud. The <em>Complete Seasons</em> of <em>The Walking Dead: A New Frontier</em> and <em>The Walking Dead: Michonne</em> are also playable on PC.</p>
<p>On November 3rd, 2D side-scrolling adventure title <em>Ghost Song</em> will be available on consoles, PC, and the cloud. This is followed by <em>Football Manager 2023</em> for PC and <em>Football Manager 2023 Console</em> for Xbox, cloud, and PC on November 8th. The critically acclaimed <a href="https://gamingbolt.com/return-to-monkey-island-review-quest-for-booty"><em>Return to Monkey Island</em></a> will also be playable on the same day for consoles, cloud and PC.</p>
<p><em>Vampire Survivors</em> launches on November 10th for consoles, followed by Obsidian Entertainment&#8217;s <a href="https://gamingbolt.com/pentiment-has-gone-gold-console-performance-revealed"><em>Pentiment</em></a> on November 15th for consoles, PC, and cloud, and <a href="https://gamingbolt.com/somerville-launches-on-november-15th-for-xbox-and-pc"><em>Somerville</em></a> for consoles and PC.</p>
<p><em>Football Manager 2022</em> on PC and <em>Football Manager 2022 Xbox Edition</em> will leave the service on November 8th. Check out the remaining titles that will be gone on November 15th:</p>
<ul>
<li><em>Art of Rally</em> (Cloud, Console, and PC)</li>
<li><em>Fae Tactics</em> (Cloud, Console, and PC)</li>
<li><em>Next Space Rebel</em> (Cloud, Console, and PC)</li>
<li><em>One Step from Eden</em> (Cloud, Console, and PC)</li>
<li><em>Supraland</em> (Cloud, Console, and PC)</li>
</ul>
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		<title>Somerville Launches on November 15th for Xbox and PC</title>
		<link>https://gamingbolt.com/somerville-launches-on-november-15th-for-xbox-and-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Oct 2022 13:26:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[The sci-fi adventure title will release for Xbox One, Xbox Series X/S, and PC via Steam and the Epic Game Store along with Game Pass.]]></description>
										<content:encoded><![CDATA[<p>Jumpship&#8217;s stunning sci-fi adventure title <a href="https://gamingbolt.com/jumpships-somerville-announced-at-e3-2021-releases-2022"><em>Somerville</em></a> has finally received a release date. It releases on November 15th for Xbox One, Xbox Series X/S, and PC via Steam and the Epic Games Store. You can also play it on day one with Game Pass.</p>
<p>As the newest title from former Playdead CEO and co-founder Dino Patti, based on an original IP by Chris Olsen, the story begins after a large-scale catastrophe. It sees the player attempting to make their family whole again as they explore rural landscapes. Not much is known about how the catastrophe occurred, but aliens are seemingly involved.</p>
<p><em>Somerville</em> offers <a href="https://gamingbolt.com/somervilles-latest-trailer-highlights-its-dystopian-setting">a mix of 2.5 side-scrolling and 3D segments</a> with a cinematic flair that calls games like <em>Inside</em> to mind. Olsen, also the game director, clarified that it &#8220;definitely&#8221; <a href="https://gamingbolt.com/sommerville-director-insists-that-the-game-is-not-a-puzzle-platformer">isn&#8217;t a puzzle platformer</a> despite having &#8220;some of that DNA &#8211; sort of.&#8221; Development has progressed far enough that it&#8217;s essentially become &#8220;its own thing.&#8221;</p>
<p>&#8220;It definitely feels like something I’ve not played before, both mechanically and the way the story is told,&#8221; said Olsen. Stay tuned for more details and gameplay en route to its release.</p>
<p><iframe loading="lazy" title="Somerville Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/fb0jh956VVU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Somerville Director Insists That The Game Is Not A Puzzle Platformer</title>
		<link>https://gamingbolt.com/sommerville-director-insists-that-the-game-is-not-a-puzzle-platformer</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 15 Jul 2021 15:58:26 +0000</pubDate>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=486753</guid>

					<description><![CDATA[Somerville game director Chris Olsen and insists that the upcoming game is definitely not a puzzle platformer.]]></description>
										<content:encoded><![CDATA[<p>Jumpship co-founder and <em>Somerville</em> game director Chris Olsen recently sat down with <a href="https://www.gamesindustry.biz/articles/2021-07-15-somerville-is-chris-olsens-game-and-its-not-a-puzzle-platformer" target="_blank" rel="noopener">GamesIndustry.biz</a> to talk about the studio&#8217;s upcoming game. He insists that the game is not a puzzle platformer, but rather a unique experience that is hard to describe.</p>
<p>Chris Olsen says that there is a lot of misconception surrounding <em>Somerville</em>, and part of it has to do with the trailer itself. The trailer showcased the character pushing and pulling objects, which led to fans believing it to be a 2D puzzle platformer. Chris has now clarified that the game has full 3D movement, and is a unique experience which is &#8220;definitely not a puzzle platformer.&#8221;</p>
<p>&#8220;I couldn&#8217;t quite describe it in a way that made it fit into a mold, essentially,&#8221; Olsen says. &#8220;At the time, [the journalist] was like, &#8216;Sounds like you need to get your pitch together&#8217; or something like that, but in my own head, I was really happy I couldn&#8217;t say exactly what it was. It definitely feels like something I&#8217;ve not played before, both mechanically and the way the story is told.</p>
<p>&#8220;So that misconception of it being a puzzle platformer about manipulating items to get on top of them and all these things&#8230; I&#8217;d say it has some of that DNA &#8212; sort of &#8212; but we&#8217;ve gone so far away from that now it&#8217;s become its own thing. All I really feel comfortable calling it now is &#8216;a sci-fi adventure.'&#8221;</p>
<p>From the looks of it, <a href="https://gamingbolt.com/jumpships-somerville-announced-at-e3-2021-releases-2022"><em>Somerville</em></a> tasks players to rebuild a family that has been affected by an unknown conflict within a post-apocalyptic universe. It releases in 2022 for Xbox Series X, Xbox Series S, and PC and will be available on <a href="https://gamingbolt.com/microsoft-is-making-all-the-right-moves-with-xbox-game-pass">Xbox Game Pass</a> at launch.</p>
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		<title>Jumpship&#8217;s Somerville Announced At E3 2021, Releases 2022</title>
		<link>https://gamingbolt.com/jumpships-somerville-announced-at-e3-2021-releases-2022</link>
					<comments>https://gamingbolt.com/jumpships-somerville-announced-at-e3-2021-releases-2022#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 13 Jun 2021 19:04:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3 2021]]></category>
		<category><![CDATA[Jumpship]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=482818</guid>

					<description><![CDATA[Somerville looks to be a heartfelt tale of a family ravaged by a large-scale conflict, and will be launching on Xbox and PC in 2022.]]></description>
										<content:encoded><![CDATA[
<p>Microsoft and Bethesda&#8217;s partnered E3 conference has begun with a surprise announcement of Todd Howards&#8217; upcoming <a href="https://gamingbolt.com/starfield-releases-on-november-11th-2022-for-xbox-series-x-s-and-pc">sci-fi RPG<em> Starfield</em></a>. In addition to the heavily rumored titles, Xbox has surprised fans with a plethora of unexpected gems with one such being Jumpship&#8217;s <em>Somerville.</em> Check out the trailer below for more information.</p>



<p>Sommerville is an upcoming sci-fi adventure from the indie studio Jumpship, a studio formed by the founders of <em>Inside </em>developer Playdead. Obvious comparisons can be drawn to the game, with a similar art style and camera. The game releases in 2022 for Xbox Series X, Xbox Series S, and PC, and will launching day 1 on Xbox Game Pass. </p>



<p>The game tasks players with rebuilding a family once again in a rich post-apocalyptic setting where an unknown conflict has torn the world into shreds. If Jumpship&#8217;s previous track record is anything to go by, <em>Somerville</em> might just pluck the same strings, making it worth checking out. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Somerville E3 2021 Trailer" width="500" height="281" src="https://www.youtube.com/embed/jcjnHHxHV3o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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