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	<title>Spider-Man 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games of 2023 with the Best Graphics</title>
		<link>https://gamingbolt.com/15-games-of-2023-with-the-best-graphics</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 Dec 2023 14:31:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Armored Core 6: Fires of Rubicon]]></category>
		<category><![CDATA[atomic heart]]></category>
		<category><![CDATA[Avatar: Frontiers of Pandora]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[Hogwarts Legacy]]></category>
		<category><![CDATA[Horizon Forbidden West: Burning Shores]]></category>
		<category><![CDATA[Lies of P]]></category>
		<category><![CDATA[Mortal Kombat 1]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573589</guid>

					<description><![CDATA[Video games continued to achieve new heights in graphical fidelity and excellence in 2023. Check out 15 games with the very best visuals.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>023 has been a year of consistent excellence in video games, with numerous critical hits to remember for a long time. It also delivered some of the best-looking games, from remakes to expansions and brand-new IPs. Developers took significant risks, even if some struggled with performance issues here and there. Here are the 15 video games of 2023 with the best graphics.</p>
<p><strong>Horizon Forbidden West &#8211; Burning Shores</strong></p>
<p><iframe title="23 Best Graphics of 2023 [4K]" width="500" height="281" src="https://www.youtube.com/embed/zCFgCKKhKB4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Guerrilla Games set several bars for excellent visuals with <em>Horizon</em> and its Decima Engine. <em>Burning Shores</em> offered the same stellar graphics but built on it with innovations in cloud generation, delivering massive frankenclouds that appeared like their own landscapes. Such was the fidelity and scale on display – especially during one encounter – that the expansion was only possible on PS5.</p>
<p><strong>Resident Evil 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-533522" src="https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image.jpg" alt="resident evil 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/resident-evil-4-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>There were some stellar remakes this year, but Capcom still proved it was the king with <em>Resident Evil 4</em>. The differences between the remake and the original are incredible in terms of lighting and color grading, not to mention the environments, which pack significantly more details. You also have the usual upgrades to character models, textures, effects and more. It&#8217;s expected from the developer, but it still never ceases to amaze even after all these years.</p>
<p><strong>Cyberpunk 2077: Phantom Liberty</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12.jpg"><img decoding="async" class="aligncenter wp-image-555794" src="https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12.jpg" alt="Cyberpunk 2077 - Phantom Liberty_12" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12.jpg 2280w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-1536x862.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/Cyberpunk-2077-Phantom-Liberty_12-2048x1150.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Cyberpunk 2077</em> was already a gorgeous-looking game at launch, specifically on PC. CD Projekt RED would make improvements over the years, implementing proper Xbox Series X/S and PS5 support, and it all led to <em>Phantom Liberty</em>. The expansion is a tour de force of incredible lighting, atmospheric environments, realistic animations and a stellar level of detail. That&#8217;s not even delving into the facial animations, which are still incredibly well done.</p>
<p><strong>Marvel&#8217;s Spider-Man 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-565477" src="https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1.jpg" alt="marvel's spider-man 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/09/marvels-spider-man-2-image-2-1-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In a year of incredible technical marvels, no game featured ray tracing across the board like <em>Marvel&#8217;s Spider-Man 2</em>. Regardless of the graphical mode chosen, it remained on and looked phenomenal, bringing the city to life even more realistically than in previous games. The significantly improved texture work and facial animations, not to mention the increased scale and seamless loading times, also didn&#8217;t hurt.</p>
<p><strong>Dead Space</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531519" src="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg" alt="dead space remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Motive Studio&#8217;s remake of <em>Dead Space</em> offered more than higher-resolution textures and sharper-looking environments (which were still pivotal in delivering a gorgeous experience). It also significantly enhanced the Ishimura&#8217;s mood thanks to new atmospherics and effects. Then there&#8217;s the new Peeling system, where Necromorph bodies had layers of skin and bones to destroy, providing more visual feedback on the use of certain weapons.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-511936" src="https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3.jpg" alt="Hogwarts Legacy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/hogwarts-legacy-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Avalanche Software and Portkey Games went the extra mile to deliver an authentic experience in <em>Hogwarts Legacy</em>, and it shows. From the iconic castle and its classrooms to the surrounding landscape and locations like Hogsmeade, it&#8217;s all packed with details for fans. As a whole, the experience is visually rich, especially during combat with all the spells going off, and it&#8217;s a joy to wander the world, taking it all in.</p>
<p><strong>Atomic Heart</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-542568" src="https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3.jpg" alt="Atomic Heart" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/atomic-heart-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s plenty to say about its writing, characters and gameplay, but no one can deny how incredible <em>Atomic Heart</em> looks. From all the subtleties, like the Polymer Glove&#8217;s wiring, to the scenes packed with details and atmospherics, Mundfish delivered visual fidelity while nailing the aesthetic. Doing all this while still offering excellent performance out of the gate is also noteworthy.</p>
<p><strong>Dead Island 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-537764" src="https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006.jpg" alt="Dead Island 2_0006" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/Dead-Island-2_0006-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Over eight years after its initial announcement, <em>Dead Island 2</em> finally released and honed in on a single aspect – the detailed and absolute destruction of the undead. A new system, FLESH, was implemented, allowing players to realistically break zombie bones, melt their skin and much more in over-the-top ways. Of course, doing so with so many zombies on screen, while offering excellent texture work in the models, environments and more is also worthy of note, especially during the more chaotic moments.</p>
<p><strong>Star Wars Jedi: Survivor</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-539967" src="https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3.jpg" alt="star wars jedi survivor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/star-wars-jedi-survivor-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Respawn Entertainment&#8217;s long-awaited sequel got flak – and rightfully so – for its launch performance. It&#8217;s improved since then (unless you&#8217;re on PC, in which case results may vary,) but the fidelity and sheer attention to detail have never been in doubt. Whether you&#8217;re admiring the hustle and bustle of Coruscant, the extensive reaches of Koboh, the incredible facial animations or tense fights, <em>Jedi: Survivor</em> is a visual treat.</p>
<p><strong>Mortal Kombat 1</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-555345" src="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image.jpg" alt="mortal kombat 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-1-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Forget about the Nintendo Switch version for a second (WB Games certainly did at launch) and take some time to appreciate <em>Mortal Kombat 1&#8217;s</em> visuals. It&#8217;s a strong step up from Mortal Kombat 11, which is already an excellent-looking game, with its environments, character animations, effects and rock-solid performance on current-gen platforms. As much as NetherRealm has eroded goodwill with its monetization practices, <em>Mortal Kombat 1</em> is still one of the best-looking fighters on the market.</p>
<p><strong>Final Fantasy 16</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-548339" src="https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03.jpg" alt="Final Fantasy 16_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/Final-Fantasy-16_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s something to be said about <em>Final Fantasy 16</em> and its aesthetics. While it can come across as dark and moody, the focus on a more grounded medieval fantasy, interspersed with incredibly detailed environments and cities, works well. It also doesn&#8217;t hurt that the animation and cinematics are top-notch, while the Eikon battles are another level in terms of fidelity. Performance could still use some improvements, but the series&#8217; latest is still a sight to behold.</p>
<p><strong>Armored Core 6: Fires of Rubicon</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-551018" src="https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13.jpg" alt="Armored Core 6 Fires of Rubicon" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/Armored-Core-6-Fires-of-Rubicon_13-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following the performance issues of <em>Elden Ring</em> at launch, it was nice to jump into FromSoftware&#8217;s <em>Armored Core 6: Fires of Rubicon</em> and enjoy some fast and fluid gameplay without any hangups. Though the scale is nowhere near the same, Rubicon 3&#8217;s environments are still brimming with details and gorgeously rendered. Of course, the real stars are the Armored Cores, from their animations to the over-the-top weapon effects, which popped incredibly without overwhelming the experience (most times).</p>
<p><strong>Lies of P</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-547346" src="https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p.jpg" alt="lies of p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/lies-of-p-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Neowiz&#8217;s <em>Lies of P</em> is one of the bigger surprises of the year, not just in terms of how fun it is but also in how well it performs. The Souls-like offers a gorgeous Belle Epoque art style with excellent environmental lighting and detailed animations for its bosses and characters (even down to all the weapon animations). Its effects and texture work are also on point, and it achieves all of this while still scaling well across all platforms, not to mention multiple configurations on PC.</p>
<p><strong>Avatar: Frontiers of Pandora</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-556070" src="https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7.jpg" alt="avatar frontiers of pandora" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/avatar-frontiers-of-pandora-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the dark horses of the year in visuals, mainly due to launching at the tail end of everything else, <em>Avatar: Frontiers of Pandora</em> is simply a delight to observe. The Western Frontier is teeming with unknown flora and fauna, not to mention Na&#8217;vi roaming the world and going about their business. Incredible draw distances, stunning skyboxes, detailed foliage – the Snowdrop Engine does it all, and optimization across all platforms is pretty good. It may not get as much recognition as the other titles, but graphically, Frontiers of Pandora is stunning.</p>
<p><strong>Alan Wake 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-563121" src="https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4.jpg" alt="alan wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/alan-wake-2-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s almost impossible for Remedy Entertainment to deliver anything less than a stellar visual experience, but it truly upped the ante with <em>Alan Wake 2</em>. The interplay between light and shadows, the meshing of in-game scenes and live action, the art direction and cinematography – it all comes together seamlessly, and that&#8217;s before getting into the excellent texture work and animation.</p>
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		<title>15 Best Looking PS5 Games &#8211; 2023 Edition</title>
		<link>https://gamingbolt.com/15-best-looking-ps5-games-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 24 Nov 2023 07:48:33 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[God of War: Ragnarok]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[Lords of the Fallen 2023]]></category>
		<category><![CDATA[Mortal Kombat 1]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
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					<description><![CDATA[There's a plethora of visually impressive games on the PS5, and here are 15 games that best showcase the graphical capabilities of the console.]]></description>
										<content:encoded><![CDATA[<p>The PlayStation 5 is almost three years old at this point, and Sony’s new console has no shortage of great first-party and third-party releases that have pushed the envelope of what’s possible for video game graphics. With this feature, we will be discussing 15 of the best-looking games that you can play on PS5.</p>
<p><strong>Mortal Kombat 1</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-566309" src="https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion.jpg" alt="Mortal Kombat 1 - Scorpion" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Mortal-Kombat-1-Scorpion-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>NetherRealm Studios has done a great job with <em>Mortal Kombat 1 2023,</em> which is essentially a new beginning for the series after the events of <em>Mortal Kombat 11</em> and its post-launch DLCs. In addition to playing really well with smooth animations and slick moves, <em>Mortal Kombat 1</em> is also a looker in every sense of the word. Right from the character designs to the immaculate backgrounds and awesome fatalities, you will be able to notice a ton of detail within the high-fidelity presentation of this fighter.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">569893</post-id>	</item>
		<item>
		<title>15 Silly But Memorable Boss Fights</title>
		<link>https://gamingbolt.com/15-silly-but-memorable-boss-fights</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 29 Mar 2023 12:43:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Banjo-Tooie]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[Conker's Bad Fur Day]]></category>
		<category><![CDATA[Crash Bandicoot N-Sane Trilogy]]></category>
		<category><![CDATA[metal arms: glitch in the system]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[metal gear solid 1]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Resident Evil 1]]></category>
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		<category><![CDATA[spyro the dragon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=547847</guid>

					<description><![CDATA[These silly boss fights might annoy you, make you laugh, or even make you wonder about the absurdity of it all - but they will remain with you long after you roll the credits.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>oss fights are arguably one of the highlights for any action game, and they come in a wide variety of shapes and sizes. Some fights are brutal while others can be forgettable, but the most interesting types of bosses are the ones that can best be described as silly. This can be due to some hilarious boss design, funny mechanics, weird difficulty, or perhaps something completely different &#8211; and we will be running down 15 of such silly boss fights in games with this feature.</p>
<p><strong>Psycho Mantis (Metal Gear Solid)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-463480" src="https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis.jpg" alt="Metal Gear Solid - Psycho Mantis" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid</em> has a reputation for featuring boss fights that defy player expectations &#8211; and Psycho Mantis is definitely one such fight that really shocked gamers back in the day. You see, Psycho Mantis will always evade your moves since he’s reading them directly from the controller &#8211; which makes it impossible to damage the boss at first. Psycho Mantis can also read your memory card, and his dialogues will reflect what saves are present on your card.</p>
<p>The solution to beating him is to switch the controller from port 1 to port 2, which makes him open to attacks. Once that’s done, this boss fight becomes ridiculously easy and you can easily gun him down and get on with the story. On repeat playthroughs when you know what needs to be done, <em>Psycho Mantis</em> becomes a very silly albeit creative boss fight that poses little to no threat to the player.</p>
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		<title>10 Worst Rewards in Video Games</title>
		<link>https://gamingbolt.com/10-worst-rewards-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Apr 2022 07:06:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[pokemon gold and silver]]></category>
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		<category><![CDATA[pokemon ruby and sapphire]]></category>
		<category><![CDATA[Pokemon X and Y]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Legend of Zelda: Link’s Awakening]]></category>
		<category><![CDATA[The Lost World: Jurassic Park]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[Watch Dogs]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=512764</guid>

					<description><![CDATA[Going the extra mile in a game often means special rewards. Not so with these ten titles, which went above and beyond to disappoint you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games can be inherently fun but also emotional, demanding investment while also rewarding one for forming such a personal connection. Not every reward is worth the effort though. Some are lackluster while others are just plain insulting. Let&#8217;s take a look at 10 of the worst rewards in video games.</p>
<p><b>Secret Ending &#8211; Gex</b></p>
<p><iframe loading="lazy" title="10 Worst Rewards In Video Games That Were Just Plain Insulting/Lackluster" width="500" height="281" src="https://www.youtube.com/embed/iDL7ClC2hZg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Gex was painfully unfunny throughout. Still, if you slogged and completed all of the hidden bonus rounds in each world, thus garnering all of the remotes, you&#8217;d gain access to Planet X. This is a fairly large world with eight levels and completing all of them will unlock a special ending. Unfortunately, it&#8217;s a bit&#8230;mixed in the &#8220;pride and accomplishment&#8221; department. It starts out with a text crawl calling you the best player in the world, universe, etc etc.</p>
<p>However, it gets oddly personal, asking if you have a life or just play games all day, and telling you to think about what you could have done instead of wasting time on<em> Gex</em>. “Go have a life,” it says, before adding “Get out of those superhero pajamas and do something.” Was this meant to be inspirational in some way? A &#8220;get your life together before it&#8217;s too late, kids&#8221; message? Regardless, you&#8217;re then treated to some concept art and the credits, which is sort of better but does little to soothe the emotional damage.</p>
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		<title>Sony&#8217;s PlayStation Showcase Was Good Enough &#8211; And That&#8217;s All That&#8217;s Needed At This Point</title>
		<link>https://gamingbolt.com/sonys-playstation-showcase-was-good-enough-and-thats-all-thats-needed-at-this-point</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 11 Sep 2021 14:56:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=493075</guid>

					<description><![CDATA[Sony gave people more of what they want - and that's all they needed to do.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony, much like Nintendo before them, have reached a point of security in terms of their brand power and the power of the IP and studios they wield under the umbrella of their first party. What this means, then, is that Sony understands it can do things on its own terms. It understands that people are going to end up inevitably having to purchase a PlayStation to play the top tier games you can&#8217;t get anywhere else &#8211; because Sony is the one making them. So it doesn&#8217;t matter how bad the press around Sony&#8217;s moves get, or how long Sony goes without making major announcements. Sony has nothing left to prove. All it has to do is continue doing what it has done for the last decade &#8211; and people will buy into PlayStation.</p>
<p>Yesterday&#8217;s show, the first big PlayStation show in almost a year, was basically a show put on by a market leader that understands this position. It was, very literally, more of the same. For a lot of people who were maybe hoping for Sony to come out and make left-field out there announcements to generate hype and interest like they did in the late-PS3 and early-PS4 eras, maybe this show yesterday was disappointing. But ultimately, what it delivered was more of the exact same kind of fare that people are on board with PlayStation for &#8211; we got to see more cinematic narrative action adventure games from Sony&#8217;s studios, we got to see some cool third party collaborations, we got to see some multiplatform games, we saw a couple of indie games, and we saw <em>Deathloop</em> and <em>GTA5</em>, both of which are going to be fixtures of Sony shows till the end of time.</p>
<p>Nothing was really <em>surprising</em>. I mean, yes, an Insomniac <em>Wolverine</em> game is technically surprising, but it&#8217;s not really a left field announcement anymore, because precedence for Marvel games from Sony is already set. And to be honest, I think it&#8217;s fine nothing was <em>surprising</em> anymore. At this point, I know what PlayStation does, and I know what to expect from it, and that&#8217;s all I want from it. Unlike Xbox, who are still finding their voice and aesthetic as far as a first party goes, PlayStation, like Nintendo, now has a defined position and formula for what works &#8211; and so, giving people more of what made PlayStation so big to begin with is absolutely a great thing to do with a new show.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-468883" src="https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image-1024x576.jpg" alt="gran turismo 7" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/gran-turismo-7-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The pacing of the show was great &#8211; very little win the way of fluff, and just game after game after game. I&#8217;ve seen some sentiment online that individual game trailers or segments tended to drag, but honestly, I didn&#8217;t feel that way at all. The most we saw of any game was 3-4 minutes, so if you didn&#8217;t like what was on screen, you didn&#8217;t have to put up with it too long. That, along with the conference being shorn of the kind of filler that stage shows usually have, means that this was a quick moving show &#8211; slick and well produced, brisk and quick moving.</p>
<p>The actual content was pretty solid too, and while people drunk on so-called &#8220;insider&#8221; hype expecting a Bluepoint <em>Metal Gear</em> remake and a PlayStation exclusive <em>Silent Hill</em> were probably disappointed, we actually got to see a fair amount of great looking upcoming games &#8211; <em>Forspoken</em> (some actual gameplay footage, traversal and mobility look cool, everything else is iffy); <em>Star Wars: Knights of the Old Republi</em><em>c</em> remake (an exciting proposition, but hard to really get attached to without any gameplay, or anything except CG really); <em>Project EVE</em> (which looked like a surprisingly interesting action game); third party multiplatform titles, such as <em>Tiny Tina&#8217;s Wonderland, Rainbow Six Extraction, Alan Wake, </em>and <em>Guardians of the Galaxy</em>; yet more looks at <em>Deathloop</em> and <em>GTA5</em>, because we can never have enough (the latter, surprisingly, being delayed into early next year); <em>Ghostwire Tokyo</em> (which looked pretty neat!); <em>Tchia</em>, arguably one of the most charming and interesting looking games shown; and then we moved on to the PlayStation Studios segment.</p>
<p>Even here, to be honest, nothing was really <em>unexpected</em>, with one obvious standout. <em>Gran Turismo 7</em> looks great, and <em>Spider-Man 2</em> promises a really exciting sequel to the 2018 game and <em>Miles Morales</em>, but both of these are expected sequels (as well as sequels that had already been shown off/announced/discussed/acknowledged before). <em>Wolverine</em> by Insomniac is an exciting proposition, but we got to see no gameplay, we barely got to see any<em>thing</em> that would give us an idea of what the game is like. Naughty Dog&#8217;s announcement was fairly disappointing &#8211; <em>Uncharted: Legacy of Thieves</em> may be exciting in that it finally brings Nathan Drake over to PC, but for PlayStation owners, having to pay full price money to get the same game as on the PS4 but with a frame rate and resolution boost is unacceptable, and hopefully there will be an upgrade path for existing owners that we will learn about closer to launch.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-492931" src="https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1.jpg" alt="Marvel's Spider-Man 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Marvels-Spider-Man-2-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Sony chose to end the show on<em> Ragnarok</em>, and that was a great idea, because <em>Ragnarok</em> looks spectacular. It looks like Sony Santa Monica, who are pitching <em>Ragnarok</em> is the conclusion to the Norse narrative, are going all in and taking all the feedback that the original game got into account. What we saw already showed us more varied enemies, what looked to be bigger and more varied set pieces and bosses, and a more populated world with more NPCs; so it&#8217;s already looking like <em>Ragnarok</em> might end up delivering on the promise of <em>2018</em>, a game which lay the foundation for one of the greatest games ever, but never quite reached that level itself.</p>
<p>Ending on <em>Ragnarok</em>, and indeed, on a segment focused only on their own games, which also included <em>Wolverine</em>, was a smart choice. While the early parts of the conference may have ended up disappointing many of Sony&#8217;s audience that traditionally would tune in for a show like this, <em>Ragnarok</em> and <em>Wolverine</em> meant the show signed off on a hell of a high note, and that the lingering impression for the show ended up being positive &#8211; even if they may have been disappointed or underwhelmed with what came before.</p>
<p>But honestly, I don&#8217;t think anyone who really enjoys PlayStation and the style of games that PlayStation pushes, could have been disappointed by yesterday&#8217;s show. It may not have been a top tier show on the same level as Sony&#8217;s legendary E3 2015 or 2016 shows, but at this point, it doesn&#8217;t have to be. At this point, Sony knows what people like, and giving them more of that is all it needs to do. And that&#8217;s what they did yesterday, and what we ended up with was a show that painted a promising picture of the future of PlayStation.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>


<p></p>
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		<title>10 Big Announcements We Expect To Happen At Sony&#8217;s PlayStation Showcase 2021</title>
		<link>https://gamingbolt.com/10-big-announcements-we-expect-to-happen-at-sonys-playstation-showcase-2021</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 04 Sep 2021 09:54:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[horizon 2: forbidden west]]></category>
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		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[the last of us factions]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=492295</guid>

					<description><![CDATA[The wait for greatness is almost over.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony&#8217;s having a lot of misfires in terms of its public perception, thanks to some boneheaded business strategies that border on self sabotage and result in totally self inflicted wounds, but the PS5&#8217;s momentum cannot be stopped. And for good reason – when it comes down to it, the reason these gaming systems manage to sell like they do or generate the loyalty among their fans that they do is because of the games they play host to. Sony, for all their other failings, are now at a point where they are routinely delivering industry defining games. Even the PS5&#8217;s launch year, a period which is traditionally dry for exciting new games, has seen Sony deliver <em>Demon&#8217;s Souls, Spider-Man Miles Morales, Sackboy: A Big Adventure, Returnal</em>, and <em>Ratchet and Clank: Rift Apart</em>.</p>
<p>And now, Sony is about to show us the next wave of PS5 software. For far too long, PlayStation fans have complained about Sony&#8217;s silence, and how the company won&#8217;t share what&#8217;s in the pipeline for the $500 machines they have just bought on faith &#8211; the good thing is, now Sony is about to show us what&#8217;s behind the curtains, with their upcoming PlayStation event.</p>
<p>Obviously, it&#8217;s hard to know exactly what we can expect from this show, but there are some predictions we can make &#8211; based on rumours, educated guesses, precedence, and just plain old wishful thinking at times. Honestly, if even half this list shows up at Sony&#8217;s even, we&#8217;ll be satisfied &#8211; if they manage to pull through with all of them, we&#8217;ll be ecstatic. So, without further ado, here&#8217;s what we expect.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-480555" src="https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster.jpg" alt="horizon forbidden west" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/horizon-forbidden-west-pullcaster-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><strong>HORIZON: FORBIDDEN WEST</strong></p>
<p><em>Horizon: Forbidden West</em> got a huge State of Play back before E3, and it&#8217;s spent the last few weeks in the news cycle, with the confirmation of the official release, date, as well as pre-order details, and the snafus associated with Sony&#8217;s boneheaded cross-gen strategy. But what we haven&#8217;t gotten in a while is a new look at the game itself &#8211; which we probably will at Sony&#8217;s event. To be honest, we probably won&#8217;t see a lot of it, and Sony will presumably not want to linger on it too much, since it <em>has</em> been in the news cycle (and since Sony will probably want to talk about stuff we <em>don&#8217;t</em> have as much details on), but <em>Horizon</em> being there is a pretty safe bet. Hopefully we get to see more of a look at how Guerrilla plans on evolving their well-received, but flawed, first attempt at an open world action RPG.</p>
<p><strong>THE LAST OF US REMAKE</strong></p>
<p>From recent, well sourced reports, we know that Sony is supposed to be working on a remake of the seminal <em>The Last of Us</em>. Whether or not this is a considered decision is now water under the bridge &#8211; no matter what one thinks of whether the excellent 2013 game which still holds up needs a remake, it is, apparently, getting one. And if it is, we might get to see it at this event. It&#8217;ll be really interesting to see what changes, if any, the game has over the original &#8211; <em>The Last of Us</em> is one of the most beloved games of all time, and out single handedly defined Sony&#8217;s entire first party approach from there on. It also holds up remarkably well &#8211; so what will the remake bring to the table? Are we looking at it adopting <em>Part 2</em>&#8216;s amazingly realized sandbox style encounters? Will there be any changes made to the story? We&#8217;re pretty excited to see what comes of <em>The Last of Us</em>&#8216;s remake at this point, and we hope Sony brings the goods.</p>
<p><strong>THE LAST OF US PART 2:</strong> <strong>FACTIONS</strong></p>
<p>Of course, <em>The Last of Us Remake</em> will probably not be the only new entry in that franchise we see at this event. Sony and Naughty Dog have been teasing the multiplayer component to <em>Part 2</em>, which was expanded in scope to be a standalone product, for a while now, and we <em>still</em> haven&#8217;t seen anything of it. We&#8217;ve barely had official acknowledgement for it. So, the time has come &#8211; if this thing is still happening, this PS event is where Sony should take the curtains off and finally reveal how <em>The Last of Us</em> multiplayer will be evolving in the next generation. Personally, given how mechanically sublime <em>The Last of Us Part 2</em> is, I can&#8217;t wait to see what a multiplayer game based off of it will be like.</p>
<p><strong>FORSPOKEN</strong></p>
<p><em>Final Fantasy 16</em> is not going to be at this show &#8211; as much as I&#8217;d want it to be, Square Enix pretty much confirmed earlier this year that it&#8217;s unlikely to be shown off for the remainder of 2021. But we already know that <em>Forspoken</em>, the new game from the development team of <em>Final Fantasy 15</em>, is supposed to release <em>before</em> <em>Final Fantasy 16</em> &#8211; so perhaps we get a new look at that? There are a lot of questions about this game, which is promising to deliver an open world action RPG unlike any Square Enix has ever attempted in the past &#8211; and maybe a deeper dive into what the game might deliver will help stoke the fires of hype.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-473548" src="https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/forspoken-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><strong>GRAN TURISMO 7</strong></p>
<p>This one is honestly a bit of a crapshoot as to whether or not it shows up at the event. <em>Gran Turismo</em> games are notorious for having protracted development cycles, something that <em>7 </em>is probably especially struggling with given COVID-19 is still a thing, and that apparently the PS4 version for it was added later in development. Past <em>GT</em> games have often skipped showings at events until nearer release &#8211; depending on the state of the game right now, there&#8217;s a possibility that <em>Gran Turismo 7</em> is a no-show here as well. However, presumably we will get <em>something</em> for the game here &#8211; a short trailer or a gameplay demo around one track, perhaps? Like I said, it&#8217;s hard to nail this one down. But <em>Gran Turismo</em> is Sony&#8217;s oldest active franchise &#8211; and I am sure there are many who would be delighted to see it.</p>
<p><strong>BLUEPOINT GAMES</strong></p>
<p>Is Sony actually acquiring Bluepoint Games? Who knows anymore? When announcing the acquisition of Housemarque earlier this year, PlayStation Japan&#8217;s Twitter account accidentally also shared news indicating Bluepoint had been similarly acquired &#8211; but that was quickly deleted, and Bluepoint continues to be independent, with no official acknowledgement of that goof since. <em>Was</em> it a goof? Who knows? Maybe Sony announces Bluepoint joining the PlayStation Studios family at this event. Maybe there is no acquisition, but at the very least we get to see what game they are working on next &#8211; whether it be a remake of some other classic Sony property, or something new entirely.</p>
<p><strong>NEW GAMES FROM SONY&#8217;S NEW PARTNERSHIPS</strong></p>
<p>Over the last few months, Sony has been announcing new partnerships for exclusive games with newly set up studios, most prominently, Jade Raymond&#8217;s Haven Studios. We haven&#8217;t seen or heard anything from these new games these studios are supposed to be working on, even though we do know that Sony is apparently relying on their expertise with multiplayer games to compensate for the weakness of those styles of games in their own first party lineup. Once more, if these games are anywhere close to being shown, this Sony even is as good a place as any. Hopefully we see at least one of them soon.</p>
<p><strong>BLOODBORNE REMASTER</strong></p>
<p>People have been trying to will a <em>Bloodborne</em> remaster into existence for almost half a decade now (ever since the PS4 Pro in fact). They have good reason to &#8211; <em>Bloodborne</em> is an amazing game, but it suffers from being technically fairly, shall we say lacking. Framerate drops and frame pacing issues are the biggest problems the game suffers from, and a re-release that does literally nothing else except ironing those out will probably be able to charge a $70 premium and get away with it for its contingent of loyal and devoted fans. <em>Bloodborne</em> as a remaster &#8211; for PS5 and PC &#8211; has been rumoured variously for a while now, though to be fair, none of those rumours really seem to have much backing them. But again, if it&#8217;s true that this game <em>is</em> getting a remaster, or re-release, or update of <em>any</em> kind, we should hopefully see it next week. And if we don&#8217;t&#8230; well, sometimes it&#8217;s best to just make your peace with how things are.</p>
<p><strong>NEW FROM SOFTWARE GAME</strong></p>
<p>In the PS3 and PS4 eras, Sony partnered with From Software to deliver a generation defining game each time that would drive core gamers to their consoles &#8211; <em>Demon&#8217;s Souls</em> for PS3, <em>Bloodborne</em> for PS4. Recent reports indicate they are teaming with From Software again for a hat trick, which sounds extremely exciting &#8211; although a lot of questions remain about whether or not there is any veracity to this rumor. For starters, given that all of From has been pulled into trying to get <em>Elden Ring</em> out the door, who exactly is working on this new game? Secondly, given that <em>Bloodborne</em> and <em>Demon&#8217;s Souls</em> were both FromSoftware and Sony Japan co-productions (a fact that tends to often be forgotten), who exactly is working with From on this game? Sony Japan is closed now, because Sony in their infinite wisdom decided to shut down their oldest internal development studio. Is there even any truth to this rumor? I really hope so, because as I said, the last two times Sony and From joined forces delivered among the greatest games of all time. I&#8217;d love another one of those.</p>
<p><strong>WIPEOUT</strong></p>
<p>Something that somehow feels even unlikelier than a new From Software partnership is a new <em>Wipeout</em> game, and yet, a new <em>Wipeout</em> game was part of a lot of the same reports that reported on the new From title. Unlikely, why? After all, <em>Wipeout</em> was widely loved, and is Sony&#8217;s oldest IP. But the thing is, the genre it is in hasn&#8217;t delivered a hit in over two decades, the studio that made <em>Wipeout</em> (industry legends Pygnosis, acquired by Sony before the release of PS1, rebranded later) has been shut down, and there is no indication that Sony really has any other studio with the know-how to make a futuristic arcade racing game. Maybe Polyphony Digital could give it a go (and they would probably do it well), but they seem to be all wrapped up in <em>Gran Turismo 7</em> right now, so&#8230; how can this game exist? Why would it even exist, given how poorly <em>Wipeout</em> has done since the late PS1 era? Those questions are not for me to answer, they&#8217;re for Sony to. And if this game is real, hopefully Sony answers those questions at this event, and reveals a new <em>Wipeout</em> game worthy of the moniker. </p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-455747" src="https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2.jpg" alt="God of War 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/God-of-War-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><strong>SPIDER-MAN 2</strong></p>
<p>We literally got <em>Miles Morales</em> not even a year ago, and Insomniac delivered <em>Ratchet and Clank: Rift Apart</em> just a couple months earlier this year &#8211; so it might seem foolish to expect the studio to reveal <em>another</em> new big budget tentpole game already, given how long games take to develop now, and that <em>Miles</em> is so new (and still selling so well); but Insomniac works really efficiently, and it&#8217;s actually not unrealistic to expect them to have a full-fledged <em>Spider-Man </em>sequel out by 2023. It&#8217;s also a game they have talked about a fair few times in the past. We are probably not going to get much of a detailed look at <em>Spider-Man 2</em> at the PS event, if we get any look at all to begin with &#8211; but at the very least, I think we can expect an official announcement trailer.</p>
<p><strong>GOD OF WAR</strong></p>
<p>You knew we were going to save this for the end, because that&#8217;s probably what Sony is going to do as well. <em>God of War 2018</em> was an incredible reimagining of a beloved franchise, and one of the most acclaimed games of last generation &#8211; and a direct follow up that builds on it and addresses its shortcomings is an exciting prospect by definition. Sony originally announced the game for a 2021 release for PS5 only &#8211; obviously, they weren&#8217;t being exactly truthful there, because the game is a cross-gen title, and it&#8217;s not coming this year, but neither of those things is really enough to dampen the hype at the prospect of a real, new <em>God of War</em> game running on the PS5. If we see nothing else at this show, we are guaranteed to see what happens in the story of Kratos and Atrues now that Ragnarok has been initiated &#8211; and how the sequel builds up on the tease at the very end of the 2018 game. We cannot wait, frankly, and a new look at <em>God of War</em> will be enough to make this event worth it all on its own.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>


<p></p>
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		<title>Insomniac Has Another Game Coming Before Spider-Man 2 &#8211; Rumor</title>
		<link>https://gamingbolt.com/insomniac-has-another-game-coming-before-spider-man-2-rumor</link>
					<comments>https://gamingbolt.com/insomniac-has-another-game-coming-before-spider-man-2-rumor#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 15:26:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[Sunset Overdrive 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=444804</guid>

					<description><![CDATA[A new Ratchet and Clank, or even Sunset Overdrive 2, could be announced today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-412807" src="https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony.jpg" alt="insomniac sony" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/insomniac-sony-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Insomniac Games has always been regarded as one of the better developers out there, especially following the massive success of <em>Spider-Man</em> on PS4. The open world title <a href="https://gamingbolt.com/spider-man-ps4-sells-13-2-million-units-worldwide">sold a whopping 13.7 million units worldwide</a> as of August 2019. Ever since <a href="https://gamingbolt.com/spider-man-developer-insomniac-games-acquired-by-sony">Sony acquired the developer</a>, the question has always been: <em>Spider-Man 2</em> when?</p>
<p>With the PS5 reveal event coming up, it seemed somewhat likely that a teaser for the sequel would be showcased. When asked about the same, according to Bloomberg&#8217;s Jason Schreier on Twitter, &#8220;Insomniac&#8217;s got another game coming first!&#8221; The tweet was deleted afterwards and that only makes us all the more convinced that it&#8217;s legitimate.</p>
<p>Disappointing as it may be for some people, this isn&#8217;t all that strange. Sony acknowledged that it <a href="https://gamingbolt.com/sunset-overdrive-sony-owns-rights-to-past-insomniac-games-works">owns the rights to &#8220;past Insomniac Games works&#8221;</a>, including <em>Sunset Overdrive</em>. Insomniac has been known for its <em>Ratchet and Clank</em> franchise on PlayStation consoles throughout history so a new title certainly seems likely.</p>
<p>However, some will ask: What if <em>Sunset Overdrive 2</em> is announced? When will <em>Spider-Man 2</em>, if it&#8217;s currently in the works, be revealed? Regardless, the PS5 reveal event <a href="https://gamingbolt.com/ps5-reveal-event-confirmed-for-june-11th-at-1-pm-pdt">is slated for 1 PM PDT</a> today so stay tuned for more details.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Insomniac-Games.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-444805" src="https://gamingbolt.com/wp-content/uploads/2020/06/Insomniac-Games.jpg" alt="Insomniac Games" width="620" height="622" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Insomniac-Games.jpg 620w, https://gamingbolt.com/wp-content/uploads/2020/06/Insomniac-Games-300x300.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Insomniac-Games-150x150.jpg 150w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>


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		<title>15 Horrific PC Ports That Ruined Good Games</title>
		<link>https://gamingbolt.com/15-horrific-pc-ports-that-ruined-good-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 19:42:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[gta 4]]></category>
		<category><![CDATA[la noire]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[Mortal Kombat X]]></category>
		<category><![CDATA[Need For Speed: The Run]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Saints Row 2]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[splinter cell double agent]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424017</guid>

					<description><![CDATA[Not always the best place to play games.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">M</span>ore often than not, if you&#8217;re looking for the best possible experience with any game, its PC version is the way to go by far, and if you&#8217;ve got a powerful rig that can deliver a game with stunning visuals and silky performance, choosing that over a game&#8217;s console version seems almost like a no-brainer. But consoles are by far the more popular product, and thanks to that, developers often end up paying less attention to PC as a result- which, in turn, has resulted in quite a few lacklustre PC ports or versions over the years, often even for otherwise excellent games. This is a feature about fifteen such games.</span></p>
<p><strong>BATMAN: ARKHAM KNIGHT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-398472" src="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg" alt="batman arkham knight" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It seems fitting to kick off with one of the most maligned PC launches for a major game in recent memory. <em>Batman: Arkham Knight </em>– the game itself – has a few issues of its own that don&#8217;t sit well with a large number of people, but the game&#8217;s PC version in particular has become an infamous example of a poorly handled PC launch for a game. WB Games are no strangers to bad PC releases, but <em>Arkham Knight </em>in particular drew all the negative attention in the world for pretty much every reason possible.</p>
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		<title>Marvel&#8217;s Spider-Man 2 Possibly Being Teased By Creative Director</title>
		<link>https://gamingbolt.com/marvels-spider-man-2-possibly-being-teased-by-creative-director</link>
					<comments>https://gamingbolt.com/marvels-spider-man-2-possibly-being-teased-by-creative-director#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 27 Jan 2019 15:20:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=383783</guid>

					<description><![CDATA[Insomniac's Bryan Intihar might be working on the story draft for the sequel. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-351813" src="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7.jpg" alt="Spider-Man Screenshot 7" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7.jpg 1480w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-7-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Spider-Man</em> has been out for almost five months now, while its post-launch expansions have also all come out (<a href="https://gamingbolt.com/marvels-spider-man-the-city-that-never-sleeps-complete-dlc-review-surprisingly-essential">and are really good, too</a>). All eyes now are on the future, and considering <a href="https://gamingbolt.com/spider-man-becomes-fastest-selling-superhero-game-of-all-time-in-the-us">how successful the game has been</a> since its release, and <a href="https://gamingbolt.com/spider-man-god-of-war-are-evidence-that-there-is-a-huge-audience-for-single-player-games-sony-exec">how happy Sony has been with said success</a>, it&#8217;s not a stretch to assume that Sony and Insomniac will be looking to the future as well.</p>
<p>As it turns out, it looks like early production on <em>Spider-Man 2 </em>might already be underway. Insomniac&#8217;s Bryan Intihar, who served as the creative director on <em>Spider-Man</em>, recently put up a tweet, expressing his nervousness over handing in the first story draft for&#8230; something. Sure, he doesn&#8217;t really mention a <em>Spider-Man </em>sequel by name (or <em>Spider-Man </em>at all, actually), but it doesn&#8217;t take a genius to figure out that that is most likely what he is talking about.</p>
<p>Then again, there&#8217;s the off chance that that <em>isn&#8217;t </em>what he&#8217;s talking about, so don&#8217;t take this as a confirmation of any sort. <em>Spider-Man 2</em>, whenever it does come out, is still probably a good few years away from launch, and almost definitely not a PS4 title- when it does come out, though, we have some expectations (and predictions) about what the game might include by way of villains. Read that feature <a href="https://gamingbolt.com/8-villains-we-expect-to-see-in-spider-man-2">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Few things are more nerve-wracking than sharing your first story draft to others. <a href="https://t.co/w0SX1GGqXe">pic.twitter.com/w0SX1GGqXe</a></p>
<p>&mdash; Bryan Intihar (@bryanintihar) <a href="https://twitter.com/bryanintihar/status/1088925670107795456?ref_src=twsrc%5Etfw">January 25, 2019</a></p></blockquote>
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		<title>13 Video Game Bosses So Bad They Deserve To be Demoted Instead</title>
		<link>https://gamingbolt.com/13-video-game-bosses-so-bad-they-deserve-to-be-demoted-instead</link>
					<comments>https://gamingbolt.com/13-video-game-bosses-so-bad-they-deserve-to-be-demoted-instead#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Oct 2018 16:44:49 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Tooie]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Borderlands 2: Sir Hammerlock's Big Game Hunt]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Spider-Man 2]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[The Incredible Hulk (SNES)]]></category>
		<category><![CDATA[The Order: 1886]]></category>
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					<description><![CDATA[Some bosses are legendary in their toughness. These bosses, on the other hand, should be demoted to regular baddies instead.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>oss fights can be difficult to design especially since they need to challenge the player without being overwhelmingly impossible to defeat. It doesn&#8217;t always work out and sometimes you have some bosses so laughably easy to beat that they&#8217;d be better off as regular enemies. Let&#8217;s take a look at 13 such bosses who have been long overdue for a demotion below.</p>
<p><b>Pinwheel &#8211; Dark Souls</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Dark-Souls-Pinwheel-Demon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-337645" src="https://gamingbolt.com/wp-content/uploads/2018/05/Dark-Souls-Pinwheel-Demon.jpg" alt="Dark Souls - Pinwheel Demon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Dark-Souls-Pinwheel-Demon.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/05/Dark-Souls-Pinwheel-Demon-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though it ultimately depends on the route players take, Pinwheel can be a big push-over since you&#8217;ve adequately levelled up at this point. The hilarious part is how Pinwheel isn&#8217;t even all that tough after the sheer torture that is The Catacombs. Having some of the lowest health of all the bosses in the game also doesn&#8217;t help. The fact that he&#8217;s not the only pushover boss in Dark Souls is also pretty funny, we suppose.</p>
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