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	<title>Supertrick Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Let It Die: Inferno Makes Use of AI-Generated Content for Voices, Music and Graphics</title>
		<link>https://gamingbolt.com/let-it-die-inferno-makes-use-of-ai-generated-content-for-voices-music-and-graphics</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 28 Nov 2025 14:25:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gungho Online Entertainment]]></category>
		<category><![CDATA[Let It Die: Inferno]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632522</guid>

					<description><![CDATA[The use of AI-generated content was confirmed with an update to the Let It Die: Inferno Steam store listing's AI use disclosure section.]]></description>
										<content:encoded><![CDATA[<p><em>Let It Die: Inferno</em> – the sequel to <em>Let It Die</em> – has updated its <a href="https://store.steampowered.com/app/2576150/LET_IT_DIE_INFERNO/" target="_blank" rel="noopener">Steam store page</a> to reveal that it will be making heavy use of AI-generated content. In the AI generated content disclosure section of the store page, developer Supertrick Games has stated that “AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.”</p>
<p>The disclosure also noted that some of the content made using generative AI includes background signboard textures, records illustrations, InfoCast videos, voices, and music.</p>
<p><em>Let It Die: Inferno</em> was officially unveiled during September’s State of Play showcase. While not too many details about the game had been revealed since then, the title did <a href="https://gamingbolt.com/let-it-die-inferno-pc-demo-available-from-october-13th-to-21st">get a demo on PC last month</a> which the studio hoped would provide players a “taste” of the overall gameplay loop.</p>
<p>The title has been described by Supertrick Games as a roguelite multiplayer game that involves players jumping down into the Hell Gate to get their hands on the Eye of the Reaper. It will also encourage exploration by allowing palyers to get their hands on weapons that can then be used in future runs. The core dungeon-crawling experience is slated to largely revolve around PvE, while PvP will also be featured in a separate game mode.</p>
<p>The story of <em>Let It Die: Inferno</em> revolves around humanity getting struck by a new menace in the form of a giant chasm shortly after the world had recovered from the devastation caused by the destruction of Earth Rage. Players are tasked with exploring this chasm – referred to as the Hell Gate – to figure out just where it might lead to.</p>
<p>The main driving force behind player characters wanting to explore the Hell Gate was a mysterious rumour: “Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.” Along with this, players have also been tasked to “Kill anyone who gets in the way.”</p>
<p>What sets the player character apart from regular humans is the fact that they are an Immortal adventurer – referred to as a Raider. This means that they can die and come back as many times as they want throughout their time exploring the Hell Gate. To accomplish this task, Raiders will also get to meet up and hang out with the Raiders Association, with characters that have been described as “a tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue,” and “a proud and beautiful Raider”.</p>
<p><em>Let It Die: Inferno</em> is slated for release on PC and PS5 on December 4. The title is the latest entry in the <em>Let It Die</em> franchise, which originally started off as a dungeon crawler with asynchronous multiplayer. There was also a middle game – <em>Deathiverse: Let It Die</em> – which unfortunately didn’t do too well, and <a href="https://gamingbolt.com/deathverse-let-it-die-is-being-redeveloped-into-new-game-with-features-from-let-it-die">ended up going into redevelopment</a> at the hands of Supertrick Games. For more details, check out <a href="https://gamingbolt.com/deathverse-let-it-die-review-mixed-feelings">our review of its original launch</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632522</post-id>	</item>
		<item>
		<title>Let It Die: Inferno PC Demo Available From October 13th to 21st</title>
		<link>https://gamingbolt.com/let-it-die-inferno-pc-demo-available-from-october-13th-to-21st</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 12:28:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gungho Online Entertainment]]></category>
		<category><![CDATA[Let It Die: Inferno]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Steam Next Fest]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629284</guid>

					<description><![CDATA[Available as part of Steam Next Fest, the demo offers a "taste" of the hack-and-slash PvEvP title's gameplay loop ahead of launch.]]></description>
										<content:encoded><![CDATA[
<p>As part of October&#8217;s Steam Next Fest, GungHo Online Entertainment&#8217;s <em>Let It Die: Inferno</em> will receive a free demo. It will be available from October 13th, 10 AM PT to October 21st, and provides PC players with a &#8220;taste&#8221; of the gameplay loop.</p>



<p>If the name sounds similar to Grasshopper Manufacture&#8217;s free-to-play hack-and-slash title <em>Let It Die</em>, it&#8217;s because Inferno is a sequel. Supertrick Games, spun off from Grasshopper, is leading development after working on <em>Deathverse: Let It Die</em>, which <a href="https://gamingbolt.com/deathverse-let-it-die-will-temporarily-suspend-services-in-july-and-begin-redevelopment">suspended services</a> and <a href="https://gamingbolt.com/deathverse-let-it-die-is-being-redeveloped-into-new-game-with-features-from-let-it-die">transitioned into a brand new title</a>.</p>



<p>In development for PS5 and PC, <em>Let It Die: Inferno</em> is a rogue-lite multiplayer experience where players descend into the Hell Gate to obtain the Eye of the Reaper. Along the way, you&#8217;ll scavenge SPLithium and various weapons to extract and use on subsequent runs. PvE threats await, but other players also pose a challenge. </p>



<p>Those keen on a PvP-only experience can partake in the returning Death Jamboree mode. Stay tuned for more details on the title, which launches on December 4th, in the meantime.</p>



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<iframe title="&quot;LET IT DIE: INFERNO&quot; Steam Next Fest: October 2025 Edition Trailer" width="500" height="281" src="https://www.youtube.com/embed/f3y3hNwPfyU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">629284</post-id>	</item>
		<item>
		<title>Deathverse: Let it Die is Being Redeveloped into New Game with Features from Let it Die</title>
		<link>https://gamingbolt.com/deathverse-let-it-die-is-being-redeveloped-into-new-game-with-features-from-let-it-die</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 May 2024 16:18:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deathverse: Let it Die]]></category>
		<category><![CDATA[Gungho Online Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586538</guid>

					<description><![CDATA[The redevelopment of Deathverse: Let it Die is still in the works, with the game taking on more elements of older title Let it Die.]]></description>
										<content:encoded><![CDATA[<p>Supertrick Games director Hideyuki Shin has revealed that as part of the studio&#8217;s redevelopment efforts for <a href="https://gamingbolt.com/deathverse-let-it-die-review-mixed-feelings"><em>Deathverse: Let it Die</em></a>, elements of older title, <a href="https://gamingbolt.com/let-it-die-passes-6-million-downloads"><em>Let it Die</em></a>, will also be making it into the game. Shin spoke about the game in a new developer diary, which you can check out below.</p>
<p>&#8220;So in the past we released <em>Let it Die</em> and <em>Deathverse</em>,&#8221; said Shin in the developer diary. &#8220;This time, we’re aiming to make a game that will please both fans of <em>Let it Die</em> and <em>Deathverse</em>.&#8221;</p>
<p>Much like <em>Let it Die</em>, <a href="https://gamingbolt.com/deathverse-let-it-die-is-a-melee-survival-pvp-game-out-in-spring-2022-for-ps4-and-ps5"><em>Deathverse: Let it Die</em></a> will also feature roguelike exploration as part of its core gameplay loop. As for multiplayer, the game will feature both co-op, as well as PvP. Shin goes on to mention that the new title will use <em>Let it Die</em> as the foundation for the rest of the game to be built on.</p>
<p>&#8220;In short, it’ll be a roguelike exploration game featuring both co-op and player-versus-player, said Shin. &#8220;It’ll be taking the good parts from <em>Let it Die</em>. Actually, more accurately it’ll be using <em>Let it Die</em> as a base to build on.&#8221;</p>
<p><em>Deathverse: Let it Die</em> was originally released on PC and PlayStation back in 2022. 2023, however, Supertrick Games announced that the game&#8217;s <a href="https://gamingbolt.com/deathverse-let-it-die-will-temporarily-suspend-services-in-july-and-begin-redevelopment">online services were being suspended</a>. <em>Deathverse: Let it Die</em> has, since then, been under redevelopment with Hideyuki Shin taking on the role of its director.</p>
<p><iframe title="DEV DIARY #10" width="500" height="281" src="https://www.youtube.com/embed/hUSLVF2zelY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586538</post-id>	</item>
		<item>
		<title>Deathverse: Let it Die Will Temporarily Suspend Services in July and Begin Redevelopment</title>
		<link>https://gamingbolt.com/deathverse-let-it-die-will-temporarily-suspend-services-in-july-and-begin-redevelopment</link>
					<comments>https://gamingbolt.com/deathverse-let-it-die-will-temporarily-suspend-services-in-july-and-begin-redevelopment#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Jan 2023 15:24:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deathverse: Let it Die]]></category>
		<category><![CDATA[Gungho Online Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540101</guid>

					<description><![CDATA["We believe that re-releasing the game with significant improvements will allow it to be enjoyed by a wider audience as well as our current players," the developer says. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/deathverse-let-it-die-review-mixed-feelings">Deathverse: Let it Die</a> </em>launched for PC and PlayStation a few months back, but it&#8217;s fair to say that things haven&#8217;t exactly gone as well as developer Supertrick Games would have hoped. Above all else, connectivity issues have plagued the title, and the developer, it seems, is taking some pretty drastic steps as it looks to fix those.</p>
<p>Supertrick Games has <a href="https://deathverse.com/en/member/news/info/info_service.html" target="_blank" rel="noopener">announced</a> that <em>Deathverse: Let it Die </em>will be temporarily suspending services in July 18, with the studio looking to &#8220;redevelop&#8221; with the games. With purported &#8220;significant improvements&#8221;, the developer feels the game will become more enjoyable to &#8220;a wider audience&#8221; on top of its existing playerbase. Meanwhile, starting February 7, Death Metal – the in-game currency – will no longer be purchasable.</p>
<p>&#8220;There is no doubt that we experienced some challenges since the launch of our game, particularly with regards to in-game matchmaking and lag. We deeply apologize for these issues that may have caused an inconvenience to our players,&#8221; Supertrick Games writes. &#8220;While we have tried various solutions to some degree of success, we have not been able to resolve the underlying problems. As a result, the development and operations teams have made the decision to temporarily suspend the game’s services while we redevelop <em>Deathverse: Let it Die</em>.</p>
<p>&#8220;This was a difficult decision for us to make. However, we believe that re-releasing the game with significant improvements will allow it to be enjoyed by a wider audience as well as our current players. Considering how much time goes into developing a game–and that there’s a finite number of games one can possibly make in a lifetime–it’s impossible to say at this stage whether this is the right choice. But we love this game and are proud to have developed it together as a team. Therefore, we believe this is the best possible decision at this time.&#8221;</p>
<p>There&#8217;s no word yet on when <em>Deathverse: Let it Die </em>will come back online. The game is currently available on PS5, PS4, and PC.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">540101</post-id>	</item>
		<item>
		<title>Deathverse: Let it Die Interview &#8211; Combat, Weapons, Progression, and More</title>
		<link>https://gamingbolt.com/deathverse-let-it-die-interview-combat-weapons-progression-and-more</link>
					<comments>https://gamingbolt.com/deathverse-let-it-die-interview-combat-weapons-progression-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 27 Oct 2022 11:10:42 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Deathverse: Let it Die]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534076</guid>

					<description><![CDATA[Deathverse: Let it Die's developers speak with GamingBolt about their multiplayer survival title. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>et in the same universe as 2018&#8217;s <em>Let it Die, </em>Supertrick Games&#8217; <em>Deathverse: Let it Die </em>brings a new flavour of gameplay with its multiplayer survival action, and there&#8217;s plenty about the game that has caught the eye in the lead-up to its recent launch. From its setting and cast of characters to the unique design of its weapons and more, <em>Deathverse: Let it Die </em>has made some interesting promises when it coms to its gleefully violent action, and to learn more about it and other aspects of the experience, we recently sent across a few of our questons about the game to its developers. Below, you can read our interview with game director Hideyuki Shin.</p>
<p style="text-align: center;"><span style="color: #ff0000;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-534079" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image.jpg" alt="deathverse let it die" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Like with <em>Let it Die</em>, we designed this game with the idea that we want people to enjoy playing the game with a wide variety of unique weapons."</p></p>
<p><strong>Given <em>Deathverse: Let it Die&#8217;s</em> free-to-play model, how have you approached monetization in the game?</strong></p>
<p>Monetization is based on skins for character customization, Wilsons, weapons, room decorations, and other cosmetic items. The Season Pass is the main purchasable item in the game, and by purchasing it, you will be able to obtain a wide variety of cosmetic items.</p>
<p><strong>Weapon designs in <em>Deathverse: Let it Die</em> have caught the eye of many. Can you talk us through the process of coming up with those unique designs?</strong></p>
<p>Like with <em>Let it Die</em>, we designed this game with the idea that we want people to enjoy playing the game with a wide variety of unique weapons. Although the game specializes in melee weapons, we aimed to create weapons with visuals that are rarely seen in other action games, while keeping the basics in mind, and that can be played in a way that is unique to the action itself.</p>
<p><strong>Beyond their visual design, how significantly are the weapons different from one another when it comes to using them in combat? Is experimentation and practicing with different weapon types to master them something that&#8217;ll be an important part of the experience?</strong></p>
<p>Even within the same weapon type, there are variations that can perform completely different actions depending on the Deathblow (special move) or main skill. Each weapon has its own unique characteristics, so by practicing in the game&#8217;s training room, you will learn the &#8220;tricks&#8221; for handling them.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534078" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3.jpg" alt="deathverse let it die" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The game is designed to change dramatically with the introduction of randomly reconfigured stages, Hunters, and Cryptids."</p></p>
<p><strong>How much of an emphasis does the game place on build variety and depth in progression and customization mechanics?</strong></p>
<p>The game is designed to change dramatically with the introduction of randomly reconfigured stages, Hunters, and Cryptids. The rules are the same, but the game experience will be different each time. Also, since you can craft weapons before you start a match, this will create a play cycle in which players are more motivated to go into battle again with the weapons they have created.</p>
<p><strong>What frame rate and resolution will the game target on the PS5?</strong></p>
<p>Gameplay is designed to run at 60 fps for a pleasant <em>Deathverse</em> action experience. The resolution is 4K.</p>
<p><strong>What can you tell us about your plans for <em>Deathverse</em> post-launch support in terms of new content and things such as battle passes and the like?</strong></p>
<p>We’re planning regular, seasonal updates from launch onward, starting now with Season 1. Future seasons will add events, Hunters, skins, and more. We’ll also be adding crossplay, HDR, and other features down the line.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534077" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2.jpg" alt="deathverse let it die" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We’re planning regular, seasonal updates from launch onward, starting now with Season 1."</p></p>
<p><strong>Do you have any plans to release <em>Deathverse</em> for Xbox or Switch down the line?</strong></p>
<p>At this point, the team is focused on making <em>Deathverse: Let it Die</em> the best experience it can be for PlayStation and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">534076</post-id>	</item>
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		<title>Deathverse: Let It Die Review &#8211; Mixed Feelings</title>
		<link>https://gamingbolt.com/deathverse-let-it-die-review-mixed-feelings</link>
					<comments>https://gamingbolt.com/deathverse-let-it-die-review-mixed-feelings#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 06 Oct 2022 11:15:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Deathverse: Let it Die]]></category>
		<category><![CDATA[Gungho Online Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Supertrick Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531904</guid>

					<description><![CDATA[Deathverse: Let It Die has some interesting things going for it, but it ends up sorely lacking in other elements.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he battle royale genre has been fairly played out at this point, with most developers having incorporated this mode in their major releases with little in the name of personality or distinguishing factors. That said, SuperTrick Games’ latest <em>Deathverse: Let It Die</em> has a lot of interesting ideas that helps it stand out from the barrage of similar titles in this genre, but a general lack of content at launch and other minor gripes come together to sour this otherwise promising experience.</p>
<p><iframe loading="lazy" title="Deathverse: Let It Die Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/XLvGQqt4nGk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Set in the year 2026, a natural calamity known as the Earth’s Rage has driven the population into a wild frenzy. Now, a violent and brutal bloodsport by the name of Death Jamboree is raging across television screens throughout the globe. Players assume the role of one such player in this very popular bloodsport as they try to make a name for themselves by winning matches and amassing fame. The story or the world-building isn’t anything interesting, but in a gameplay-oriented title like this one &#8211; this particular criticism shouldn’t come as any surprise.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-497859" src="https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die-.jpg" alt="Deathverse - Let it Die -" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die--15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/Deathverse-Let-it-Die--1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >" The story or the world-building isn’t anything captivating, but in a gameplay-oriented title like this one &#8211; this particular criticism shouldn’t come as any surprise."</p></p>
<p>You start by creating your character by selecting from a bunch of options in the character creator, and following that &#8211; you are thrust into a tutorial that takes you through the basics of movement and combat. <em>Deathverse: Let it Die</em> is entirely based around close-range combat through melee weapons, and you have your general assortment of light, heavy, and special attacks. There’s also a shield that has a limited capacity for blocking attacks, and once that limit exceeds &#8211; you are momentarily stunned which leaves you open to critical attacks. You can also dodge, dash, and jump &#8211; and chaining your regular attacks with these movements opens up even more avenues for attacking your adversaries. In addition to this, there are a couple of special perks that you can pick up from the battlefield to get an edge over your opponents in combat.</p>
<p>SuperTrick has crafted a pretty potent combat system that strikes a fine balance between accessibility and depth. While it can take a couple of matches to get up to speed with the combat system and its many mechanics, it quickly becomes second nature afterward as you effortlessly start to chain moves and dodge enemy attacks. But a major issue with the combat system is that there is no lock-on system. While the game does adjust your perspective to align with the enemy, but with enemies being as mobile as they usually are &#8211; it can all start to feel finicky at times. The issue becomes even more pronounced when there are multiple enemies on screen at a given time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-531909" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2.jpg" alt="deathverse let it die 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"But a major issue with the combat system is that there is no lock-on system. While the game does adjust your perspective to align with the enemy, but with enemies being as mobile as they usually are &#8211; it can all start to feel finicky at times. "</p></p>
<p><em>Deathverse: Let It Die</em> features two types of game modes &#8211; a ranked and an unranked quick match. Both of these modes are based around Death Jamboree, the popular bloodsport which sees a total of 16 players dropping into a map as they try to survive up until the very end and hopefully, emerge victorious.</p>
<p>Each map is divided into multiple open arenas, and each of them is connected with others through short passageways and doors. As the match goes on and players start to fall, select areas start to get contaminated &#8211; which forces the remaining players to move towards the safe areas. <em>Deathverse: Let It Die</em> also adds a hunter player to the mix, which is an unkillable character that ruthlessly hunts the players on the field &#8211; which of course, requires you to stay out of its line of sight. You are free to use all sorts of tricks and strategies on the battlefield, ranging from hiding in bushes to all-out-frontal assault or intercepting two fighting players to anything that your mind conjures up.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-531906" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die.jpg" alt="deathverse let it die" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p><p class="review-highlite" >" You are free to use all sorts of tricks and strategies on the battlefield, ranging from hiding in bushes to all-out-frontal assault or intercepting two fighting players to anything that your mind conjures up. "</p></p>
<p>The maps themselves are also pretty distinct, both in form and function. Furthermore, the level geometry of different maps is well suited to a particular strategy. For instance, a particular map might have plenty of cover &#8211; so using stealth to pass out the time might be a better option for that situation. On the other hand, a second map might lend itself very well to aerial takedowns because it has a lot of verticality in its geometry. All in all, there’s decent variety amongst the maps. But you don’t get the option to select which maps you want to queue for, which can become frustrating after a while.</p>
<p>But apart from Death Jamboree, <em>Deathverse: Let It Die</em> doesn’t feature any additional game modes. It would have been great if there were some mini-games, any other team-based game modes, or anything in that vein. You can play the same game unranked match with your friends through an online invite, but that’s it. It’s very likely that SuperTrick may introduce new modes and ideas with future seasons, but at the moment &#8211; Deathverse feels pretty lacking in terms of content variety.</p>
<p>But thankfully, <em>Deathverse</em>: Let It Die has a decent progression system where players can unlock all sorts of cool things from weapons to materials to skins and whatnot. Using the currency gained from playing matches, you can craft all sorts of weapons ranging from buzzsaws to power gloves and katanas and other weapons. But you also need to have the required materials with you to craft these weapons, and they can be obtained by hunting animals and collecting resources found on different maps. But with no ability to select maps or farm these materials, crafting a desired weapon can become a frustrating affair. You can also gain currencies and other rewards by completing daily challenges, or you could also spring up real cash for a battle pass that works just like you’d expect it to.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-531908" src="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3.jpg" alt="deathverse let it die 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/deathverse-let-it-die-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"But with no ability to select maps or farm these required materials for progression, crafting the desired weapon can become a frustrating affair."</p></p>
<p><em>Deathverse: Let It Die</em>’s visual presentation isn’t anything to gawk at, but it’s nothing bad either. The game has a very bright color palette and abundant use of gold, and the character design also looks pretty unique, to say the least. The levels also use popping colours like red and maroon abundantly, and they look fairly good. <em>Deathverse: Let It Die</em> is a pretty technically sound game as well, and I didn’t notice any significant bugs or glitches during my time with the game. That said, I did experience a recurring connectivity issue whenever I logged in &#8211; which required me to reconnect at least two or three times before the game finally logged me on its server.</p>
<p>In conclusion, <em>Deathverse: Let It Die</em> is a solid game in this overcrowded market of battle royale games. SuperTrick has created a fairly decent combat system that strikes a good balance between accessibility and depth, and the gameplay loop is also enjoyable with varied levels allowing for different strategies. But everything surrounding that core gameplay loop &#8211; such as additional game modes and the ability to queue for certain maps are missing from the game at the moment. Furthermore, <em>Deathverse’s</em> progression system can also be frustrating to deal with at times. But at the asking price of absolutely nothing, <em>Deathverse: Let It Die</em> is at least worth checking out, and with some meaningful content updates and additions &#8211; it can become a great game on its own.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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