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	<title>The Bard&#8217;s Tale 4: Barrows Deep &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Bard&#8217;s Tale 4: Director&#8217;s Cut Out on August 26th</title>
		<link>https://gamingbolt.com/the-bards-tale-4-directors-cut-out-on-august-26th</link>
					<comments>https://gamingbolt.com/the-bards-tale-4-directors-cut-out-on-august-26th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jul 2019 01:51:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
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					<description><![CDATA[New content, rebalanced combat, and numerous other improvements await.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-366136" src="https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4.jpg" alt="The Bard's Tale 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/The-Bards-Tale-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>InXile&#8217;s <em>The Bard&#8217;s Tale 4: Barrows Deep</em> wasn&#8217;t exactly <a href="https://gamingbolt.com/the-bards-tale-4-barrows-deep-review-sounds-of-silence">the most critically acclaimed dungeon crawler</a>, rife with performance issues and problematic systems. Nevertheless, the developer has been <a href="https://gamingbolt.com/the-bards-tale-4-second-sight-update-brings-grid-based-movement-save-anywhere-function">working hard to improve it</a>, culminating in <a href="https://gamingbolt.com/the-bards-tale-4-barrows-deep-directors-cut-out-in-june">the release of the <em>Director&#8217;s Cut</em></a>. Releasing on August 26th digitally for Xbox One (via Game Pass), PS4 and PC, it will also launch physically for Xbox One and PS4 on September 6th.</p>
<p>Check out the latest trailer below. What else can players expect besides tons of fixes? There will be a new ending chapter for additional content (with what seems to be the boss teased in the trailer). You can also expect new enemies, a better interface, more weapons and items, and so on.</p>
<p>Gamepad will be fully supported, combat and encounters will see balance changes, and there will even be more difficulty settings. <em>The Bard&#8217;s Tale 4: Director&#8217;s Cut</em> can be pre-purchased on Steam now. However, base game owners can receive the update and additional content for free on August 27th for PC.</p>
<p><iframe title="The Bard’s Tale IV: Director’s Cut - Console Trailer" width="500" height="281" src="https://www.youtube.com/embed/LKakPcK5k3s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Bard&#8217;s Tale 4: Barrows Deep &#8211; Director&#8217;s Cut Out in June</title>
		<link>https://gamingbolt.com/the-bards-tale-4-barrows-deep-directors-cut-out-in-june</link>
					<comments>https://gamingbolt.com/the-bards-tale-4-barrows-deep-directors-cut-out-in-june#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 Feb 2019 10:11:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep - Director's Cut]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=386879</guid>

					<description><![CDATA[A new dungeon and story, new enemies, new gear, and much more are in store.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg"><img decoding="async" class="aligncenter size-full wp-image-233804" src="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>You probably remember inXile Entertainment&#8217;s <em>The Bard&#8217;s Tale 4: Barrows Deep</em> as <a href="https://gamingbolt.com/the-bards-tale-4-barrows-deep-review-sounds-of-silence">not being very&#8230; good</a>. However, while the developer <a href="https://gamingbolt.com/microsoft-acquiring-obsidian-entertainment-inxile-entertainment">was acquired</a> (along with Obsidian Entertainment) by Microsoft last year, it&#8217;s <a href="https://gamingbolt.com/the-bards-tale-4-second-sight-update-brings-grid-based-movement-save-anywhere-function">continued to update the game</a> and improve upon the dungeon crawling RPG. It&#8217;s now announced <em>The Bard&#8217;s Tale 4: Barrows Deep &#8211; Director&#8217;s Cut</em>, a total revamp of the experience that also contains new content.</p>
<p>In an <a href="https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/2418144" target="_blank" rel="noopener">update on Kickstarter</a>, the developer explained that the sheer size of the free patch warranted a renaming from &#8220;2.0&#8221;. It includes new features like inventory filtering, Mastercrafted gear and Dwarven Weapons, and the new Song of Exploration for skipping puzzles. You can also expect a new dungeon and accompanying story along with new enemies.</p>
<p>The game engine has also seen updates for improved performance and stability, along with better level art. More character portraits have been added, the main menu has been reworked, and there&#8217;s even a new intro. <em>The Bard&#8217;s Tale 4: Barrows Deep &#8211; Director&#8217;s Cut</em> will release in June.</p>
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		<title>The Bard&#8217;s Tale IV: Barrows Deep Wiki &#8211; Everything You Need To Know About The Game</title>
		<link>https://gamingbolt.com/the-bards-tale-iv-barrows-deep-wiki-everything-you-need-to-know-about-the-game</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 01 Oct 2018 10:09:45 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
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		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=363859</guid>

					<description><![CDATA[Everything you need to know about The Bard's Tale IV: Barrows Deep.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Bard&#8217;s Tale IV: Barrows Deep </em>is a fantasy dungeon crawling RPG developed by inXile Entertainment, and acts as a proper, canonical sequel to <em>The Bard&#8217;s Tale III, </em>which was developed by Interplay and launched in 1988.</p>
<h2><strong>Development</strong></h2>
<p><em>The Bard&#8217;s Tale </em>franchise received three instalments developed by former studio Interplay in 1988, and after <em>The Bard&#8217;s Tale III</em> in 1988, the series went dormant. The series received two spinoff titles developed by inXile Entertainment in the early 2000s, while plans for a sequel were also underway earlier, but did not come to fruition. After inXile Entertainment successfully developed, as a result of crowdfunding, <em>Wasteland 2 </em>(sequel to Interplay&#8217;s <em>Wasteland</em>) and <em>Torment: Tides of Numenara </em>(spiritual successor of Interplay&#8217;s <em>Planescape: Torment</em>), inXile CEO Brian Fargo, who had been a co-designer on the original <em>The Bard&#8217;s Tale </em>trilogy (and had also worked on several other Interplay games, including <em>Fallout</em> and<em> Wasteland)</em>, announced plans for a proper sequel to <em>The Bard&#8217;s Tale </em>games, which was to be funded via a Kickstarter campaign.</p>
<p><iframe loading="lazy" title="The Bard&#039;s Tale IV: Barrows Deep Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/w8gBMbwFbS8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The funding goal was set at $1.25 million, which it successfully hit (and surpassed). inXile had also announced that if the game hit its crowdfunding goal of $1.25 million, they would also put in $1.25 million of their own money to double the game&#8217;s budget. It launched for PC on September 18, 2018. Versions for Mac, Linux, PS4, and Xbox One are also announced, and while they&#8217;re due out later in 2018, a more concrete release date has not been confirmed for them yet. The game runs on Unreal Engine 4.</p>
<p><em>The Bard&#8217;s Tale IV: Barrows Deep </em>makes use of Scottish music in its soundtrack, which has also been recorded primarily by Scottish artists. Over 100 musical tracks are included in the game. Scottish voice actors were also used for the game. There are over 350 voiced characters in the game.</p>
<h2><strong>Story</strong></h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-363864" src="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-3.jpg" alt="the bard's tale 4" width="620" height="436" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-3.jpg 854w, https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-3-300x211.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-3-768x540.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>The Bard&#8217;s Tale IV </em>takes place over one hundred years after the destruction of Skara Brae, by which time the fateful events have mostly been forgotten. A new threat has risen after biding its time in the shadows for a long time, and is beginning to gain more power with each day. Fanatics have begun to crop up in all corners of the world, while the Adventurer&#8217;s Guild has been outlawed, which has led to its members being persecuted everywhere. Players play as a hero who rises up in the face of oppression to fight against these evil forces.</p>
<h2><strong>Gameplay</strong></h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-363862" src="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2.jpg" alt="the bard's tale 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/the-bards-tale-4-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>The Bard&#8217;s Tale IV </em>is a first person dungeon crawling RPG. Maps are built on an invisible grid based system. Dungeon mapping is a core mechanic of the game, while dungeons are also littered with deadly traps and hazards. Combat takes place in first person screens, and is turn based. While in previous <em>The Bard&#8217;s Tale </em>games, players decided what each of their character would do before ending their turn, in <em>The Bard&#8217;s Tale IV</em>, as soon as players decide what one of their characters should do, that action takes place immediately. This has been done with the intention of making battles more fast paced and dynamic.</p>
<p><em>The Bard&#8217;s Tale </em>has four races and four archetypes for players to choose from. The races are human, dwarf, elf, and Trow, while the archetypes include Fighter, Practitioner, Rogue, and, of course, Bard. Bards can provide several buffs and debuffs, heal party members, and even do damage to enemies, by singing different songs. Drinking ale is a requirement for singing songs for the bards, which has to be brewed in a crafting mechanic. Across all four archetypes, there are collectively a total of twenty one classes, while each class also has 60-70 skills for players to unlock and use. Of these, players can only have four active skills equipped at any time. Dungeons also have quite a lot of puzzle solving elements.</p>
<p>Players can have up to six members in their party at any time. Combat takes placed in grid based screens, with focus placed on positioning and tinkering with different combinations of archetypes and classes across the entire party. Players have a limited number of opportunity points per each turn, which determine what actions (and how much of them) players can or cannot take. Dungeons sometimes also have progress gating in optional or branching areas, where players cannot explore further in that particular area until they have a certain skill or ability. After acquiring this, they can then return to the area to explore further to gain more loot.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>2018&#8217;s Indie Greats &#8211; Looking Back on The Year So Far</title>
		<link>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far</link>
					<comments>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 08:32:59 +0000</pubDate>
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					<description><![CDATA[This year has been exceptionally strong for indie gaming - check out some of the standout titles thus far.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hrough the years and the various market swings and trends, indie games have managed to hold some sway over audiences. It&#8217;s interesting how many eras that could be pointed to as a significant uptick for this segment of the industry. Kickstarter projects receive millions in dollars for funding, big publishers like Sony and Microsoft provide absurd amounts of stage time at E3 and a relatively good publisher like Paradox Interactive, Devolver Digital or Focus Home Interactive reports good sales numbers. Needless to say, indie gaming is long past the date of “here to stay”. Amidst the many years of exceptional indie development efforts, though, of upticks like the original big three of <em>Fez, Super Meat Boy</em> and <em>Braid</em>, or the explosion of properties like <em>Minecraft</em>, 2018 has certainly become one of the best years for indie games.</p>
<p>To me, the term “indie” developer is equal parts counter-culture and unfettered creative vision. However, they are not on a different level from triple-A studios – really, the only things that separate them are bigger budgets and more marketing. Just like indie games are not by virtue worse than triple-A titles because of the lack of money, so too are they not superior because of their unique ideas (which come down to proper execution at the end of the day). I&#8217;m not a fan of the &#8220;triple-A&#8221; or &#8220;indie&#8221; moniker when it comes down to great games. Because great games, at the end of the day, are great games. And 2018, for all its typical franchises, has seen a lot of great games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-319840" src="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg" alt="Iconoclasts" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year."</p>
<p>Let&#8217;s start with January. It was a cold, dark month, punctuated by the impending release of <em>Monster Hunter World</em>. For me, the month was important for two reasons – Cellar Door Games&#8217; <em>Full Metal Furies</em> and Konjak&#8217;s <em>Iconoclasts</em>. The former, obviously, is due to the developer&#8217;s amazing <em>Rogue Legacy</em>. <em>Full Metal Furies</em> has been in development for a long time and while its beat &#8217;em up mechanics were decent, the overall gameplay and structure felt a bit wanting. It came and went but thankfully, the same didn&#8217;t apply to <em>Iconoclasts</em>. This years-in-development action platformer from Joakim Sandberg culminated in a colourful adventure with a deep story, lovable characters and excellent boss fights. It&#8217;s coming to Nintendo Switch as well, making it the perfect title to have on the go.</p>
<p>However, between these titles and Unknown Worlds&#8217; <em>Subnautica</em> finally leaving Steam Early Access amid much fanfare (rightly so given how excellently the development was handled), there was <em>Celeste</em>. Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year. It overtook a number of other indie titles by coming to the Nintendo Switch at launch but otherwise, it was a great game in every aspect regardless of the platform.</p>
<p>Mechanically, the platforming and variety in level design was compelling, fresh and organically challenging at every turn. The music and visuals were suitably retro but embodied a surrealistic flavour that felt unmistakably contemporary. I would give the most credit to composer Lena Raine for the sheer perfection that her soundtrack serves in setting the mood but everyone who worked on the game, from the artists and programmers to Thorson as designer and director, deserves the highest praise.</p>
<p>Even as <em>Monster Hunter World</em> was setting records and stealing many players&#8217; hearts, <em>Celeste</em> was already my personal Game of the Year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318936" src="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg" alt="Where the Water Tastes Like Wine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>."</p>
<p>Surprisingly, February felt uneventful in comparison. <em>Aegis Defenders</em> from GUTS Department had a certain appeal to its gameplay with the mix of tower defense and 2D platforming but ultimately remained a niche title. February was mostly the month that numerous titles like <em>SteamWorld Dig, Owlboy, Night in the Woods, Layers of Fear: Legacy, Outlast</em> and much more released on the Nintendo Switch. The Nindies program was starting to pick up momentum.</p>
<p>Meanwhile, EA&#8217;s <em>Fe</em> was probably the biggest new indie release of the month simply based on the EA Originals label. Was it really exceptional? Did it push any boundaries, especially after January&#8217;s cavalcade of great releases? Not really but it was a solid title from the studio behind <em>Stick It To The Man</em> and the upcoming <em>Ghost Giant</em>. <em>Moss</em> was the other big title, simply due to the pedigree of its developer Polyarc (whose team had worked on titles like <em>Guild Wars 2, Halo: Reach, Red Dead Redemption</em> and <em>Dragon Age</em>).</p>
<p>Whether it was the instantly recognizable protagonist Quill or simply being one of the best VR titles ever made, <em>Moss</em> ably established its presence. There was also <em>Where The Water Tastes Like Wine</em> that sadly was proclaimed as a commercial disaster by the developer. Nevertheless, its gorgeous art-direction and strong cast, intermixed with interactive stories, was a welcome offering. An offering that will hopefully receive more appreciation down the line.</p>
<p>Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>. <em>FTL: Faster Than Light</em> developer Subset Games took a semi-rogue-like approach into the turn-based strategy genre, evoking an aesthetic similar to <em>Advance Wars</em> with intriguing gameplay and squad possibilities. The procedurally generated nature of maps, scaling difficulty and challenge completion required for new units ensured multiple playthroughs. But it was the deceptively simple yet complex gameplay that cemented it as one of the year&#8217;s best. There was just something so sweet about knocking an enemy unit into another while their attack kills a third. The ripple effect that this would have on surrounding buildings and other enemies was also worth watching out for at all times.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-358527" src="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg" alt="Northgard" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well."</p>
<p>The scene started picking up again with all kinds of releases in March. <em>Evoland</em> developer Shiro Games returned with a completely different offering in <em>Northgard</em>. The strategy title focused on settlement building and exploration, as players managed resources and set out to conquer the immense campaign. Despite the strong critical acclaim, <em>Northgard</em> didn&#8217;t get too much appreciation but saw a number of updates to extend its life.</p>
<p>Other standout releases that didn&#8217;t get too much attention include <em>Ghost of A Tale</em>, a stealth fantasy game focused on a mouse named Tilo as he explores the history of a strange, anthropomorphic inhabitated kingdom; <em>Q.U.B.E. 2</em>, a puzzler in first person that involves the manipulation of cubes while one navigates an immense maze to survive; and of course, Hazelight Games&#8217; <em>A Way Out</em>. Published under the EA Originals label and hyped up thanks to the antics of creator Josef Fares, <em>A Way Out</em> imbibed the couch co-op experience with a compelling story and gameplay situations. Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well. It crossed 1 million units sold in just two weeks.</p>
<p>April started earnestly enough with <em>Minit</em>. The game focuses on a mystery but much like <em>Half-Minute Hero</em>, a limited time period is provided to accomplish solve it. In between these sixty-second lives, players gather items that are shared across different lifetimes and advance forward (ideally). Though <em>Minit</em> handled its concept well, it was ultimately overshadowed by Harebrained Schemes&#8217; <em>BattleTech</em> and 11 bit Studios&#8217; <em>Frostpunk</em>, not to mention <em>Hellblade: Senua&#8217;s Sacrifice</em> finally coming to Xbox One.</p>
<p>In terms of heavyweights, that&#8217;s a pretty solid list. <em>BattleTech</em> became quite successful and Harebrained was acquired by Paradox Interactive. The developer announced future updates and more content (the recently revealed <em>Flashpoint</em> is the first paid expansion). <em>Frostpunk</em>, meanwhile, has been releasing free updates and quality of life changes besides prepping a new scenario for release later this year. Whether it was a tactical turn-based strategy with mech-building and customization or city-management with survival elements and an aspect of humanity, PC players weren&#8217;t wanting for unique experiences in April.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-288509" src="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>."</p>
<p>Of course, there was also <em>Pizza Titan Ultra</em>, an action platformer which featured giant mechs rampaging through cities to deliver pizzas. Why? Because of course, the mech owners ran a pizzeria! It&#8217;s crazy and bizarre but combines the over-top style of <em>Crazy Taxi</em> with the destructible landscape of <em>Blast Corps</em>. It&#8217;s nuts and yet extremely endearing.</p>
<p>In May, the flow of indies picked up. <em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>. The addition of piracy, ship combat and exploration made it a fun romp even if, like the first game, the writing could be less than quaint. Titles like <em>Omensight</em> and <em>Wizard of Legend</em> also rose to prominence. The former was developed by Spearhead Games of <em>Stories: The Path of Destinies</em> fame. It saw players reliving the same day in Urralia, attempting to solve a murder to reverse the land&#8217;s destruction. Time manipulation, hack and slash combat and the ability to influence key characters all created a unique experience (plus the art-style was pretty good looking).</p>
<p><em>Wizard of Legend</em> took a more straightforward rogue-like approach. Players explored a fixed number of dungeons with procedurally generated elements but the real hook was developing and combining magical spells together. Combat was fast, and the number of spells and items helped provide enough variety for a few repeat playthroughs.</p>
<p>Then there was <em>Moonlighter</em>, a much-anticipated pixel-art dungeon crawler that combined the combat of <em>Zelda</em> with the item shop management of <em>Recettear</em>. While its shopkeeping elements didn&#8217;t feel as dynamic, <em>Moonlighter</em> still had an enjoyable loop of combat, upgrading, dungeon looting and selling that was insanely addictive. Did we also mention the art looks simply gorgeous? It&#8217;s since been updated with over a hundred new rooms, various quality of life improvements and more interesting twists to the item store.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338228" src="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg" alt="Moonlighter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>."</p>
<p>Other titles that stood out in May include <em>City of Brass</em>, a first person rogue-like themed on Arabian Nights where players must venture into a dangerous city for the promise of treasure; <em>FAR: Lone Sails</em>, a linear adventure game where players embark on a sea-faring adventure of mystery, braving hazards and attempting to keep their ship going; and <em>Yoku&#8217;s Island Express</em>, a charming side-scrolling platformer that incorporates pinball into its core gameplay. Seriously though, if nothing else, try out <em>Yoku&#8217;s Island Express</em>. It&#8217;s a ball (I know, I&#8217;m sorry).</p>
<p>June and July were relatively quiet, though E3 2018 saw a number of titles either announced or outright released. <em>Unravel Two</em> debuted at EA Play 2018 and while it wasn&#8217;t as intriguing as <em>Sea of Solitude</em> (which is out in 2019), the sheer charm of the first game was unique. Plus, there was co-op this time. EA further surprised us by releasing the game as soon as it was announced because&#8230;well, why not? Nintendo followed suit. It released the Switch port of Team Cherry&#8217;s acclaimed <em>Hollow Knight</em> during its Direct presentation. <em>Hollow Knight</em> has since gone on to fame and fortune, selling over 1 million copies since first launching for PC last year.</p>
<p>Dontnod&#8217;s <em>Vampyr</em> was the other big indie release for June. While it seemingly flew under the radar, only slightly buoyed by reviews that praised the story but criticized for its combat, it managed to sell 450,000 units in a manner of weeks. July&#8217;s releases were pretty straightforward – <em>This is the Police 2</em> released and alienated a few fans, though its shift towards a more <em>XCOM</em>-style tactical game wasn&#8217;t terrible. <em>Chasm</em> finally released after years in development and while it wasn&#8217;t bad, it did average slightly higher than “okay”. At least its 2D art maintained its appeal after so many years.</p>
<p>Honestly, though, July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>. The latter technically wasn&#8217;t a new game but a large update, overhauling a number of features, adding new ones like co-op multiplayer (and PvP for the more violent-minded folk), and significantly improving the visuals. It did mark the game&#8217;s debut for Xbox One but perhaps the most significant development was Hello Games co-founder Sean Murray finally speaking out and admitting to the numerous problems at launch. The commitment to keep improving the game, especially with weekly events, continues.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-357764" src="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences."</p>
<p>We hence come to August which saw the incredible <em>Dead Cells</em> finally leave Steam Early Access and become a fairly big hit with critics. I&#8217;ve waxed eloquent about how brilliant the game is, nailing its core gameplay loop thanks to a striking yet organic aesthetic. And really, it&#8217;s tons of fun to kill stuff in that game. No joke.</p>
<p><em>Guacamelee! 2</em> wasn&#8217;t a revolutionary leap over the sequel but it&#8217;s still an excellent follow-up, celebrating Mexican culture and folklore while embodying the very best of Metroidvania gameplay. <em>Death&#8217;s Gambit</em>, a 2D Souls-like, also released after numerous years in development. While I personally had a few qualms with it, the combat is fun and challenging to engage with as are the boss battles. <em>Overcooked! 2</em> brought a whole new meaning to hating your friends with its cooking-based missions (and that odd design choice of only the hosting player receiving progress should be fixed by now). Even <em>Donut County</em>, a game where you control a whole that&#8217;s swallowing things up and increasing in size, looks bizarrely fun.</p>
<p>Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences. For as much hype as there was for <em>Iconoclasts, Celeste</em> simply came out of nowhere and became known as one of the very best games ever made. Likewise, with August coming to an end (as of this time of writing), Sabotage Studio&#8217;s <em>The Messenger</em> has released and proven itself to be an excellent homage to the old-school <em>Ninja Gaiden</em>.</p>
<p>Even without the direct comparison, it&#8217;s still proven to be a fantastic 2D action platformer. <em>For The King</em>, IronOak Games&#8217; tabletop roguelike RPG, was also pretty good and despite leaving Early Access with very little fanfare, it&#8217;s been well-received by both critics and regular fans. The same goes for Event Horizon&#8217;s <em>Tower of Time</em>, a more story-centric RPG dungeon crawler with some compelling combat and decent story-telling.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-347367" src="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg" alt="The Bard's Tale 4 Barrows Deep" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number."</p>
<p>Though the Fall and Holiday seasons are known for their triple-A releases, there are a few awesome indie games to look forward to. InExile&#8217;s <em>The Bard&#8217;s Tale 4: Barrows Deep</em> will arrive on September 18th, introducing a new generation to the dungeon crawling, RPG excitement that permeated old-school titles. Secret<em> of Mana</em>-style action RPG <em>CrossCode</em> will also finally release, exiting Steam Early Access on September 20th, and I couldn&#8217;t be more excited about finally playing the game through from start to finish. A number of titles like <em>This War of Mine, Hyper Light Drifter, Everspace, Beat Cop, Moonlighter</em> and much more will also be making their way to the Nintendo Switch, which has proven to be a premier destination for indie titles. Just ask anyone still addicted to <em>Dead Cells</em> on the go.</p>
<p><em>Frozen Synapse 2</em> is also probably still coming this year. It&#8217;s really hard to say at this point.</p>
<p>The industry has seen its ups and downs throughout the years. Whether it&#8217;s last year&#8217;s hefty push for loot boxes and reinforcing essential gameplay elements with loot boxes, or the constant nagging about the Battle Royale genre this year, there will always be some kind of pervasive cynicism. That doesn&#8217;t mean that some great games &#8211; even those seemingly &#8220;ruined&#8221; by microtransactions &#8211; aren&#8217;t available to indulge in but that&#8217;s beside the point. Through all the twists we&#8217;ve seen the industry take, the indie development scene continues to push forward. It may not always be easy or lead to returns as exemplified by Zeboyd Games (<em>Cosmic Star Heroine</em>) or Infinite Fall (<em>Night in the Woods</em>). Some developers like Hello Games may be forever marred by their past failures. Others may be defined more by their explosive personalities than their actual work like Josef Fares.</p>
<p>At the end of the day, the market has proven receptive to indie games and fresh experiences in general. Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">357015</post-id>	</item>
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		<title>The Bard&#8217;s Tale 4: Barrows Deep Now Available on PC</title>
		<link>https://gamingbolt.com/the-bards-tale-4-barrows-deep-now-available-on-pc</link>
					<comments>https://gamingbolt.com/the-bards-tale-4-barrows-deep-now-available-on-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Sep 2018 18:10:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=361940</guid>

					<description><![CDATA[The long-awaited follow-up to Interplay's classic RPG series is finally available.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361945" src="https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep.jpg" alt="The Bard's Tale 4 Barrows Deep" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Bards-Tale-4-Barrows-Deep-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After <a href="https://gamingbolt.com/the-bards-tale-iv-surpasses-original-crowd-funding-goal" target="_blank" rel="noopener">several years</a> in development, inXile&#8217;s <a href="https://gamingbolt.com/the-bards-tale-4-barrows-deep-releasing-on-september-18th"><em>The Bard&#8217;s Tale 4: Barrows Deep</em></a> is now available for PC on Steam. It&#8217;s the long-awaited follow-up to the original RPG dungeon crawling series developed by Interplay.</p>
<p>Boasting over 40 hours of gameplay, 100 pieces of music, and 350 speaking parts, the fourth title takes place more than a century after previous events in the series. Things seem to be at peace, but trouble is brewing. It&#8217;s up to you &#8211; and your party of choice &#8211; to rebel against the powers that be and prevent evil from taking a hold yet again.</p>
<p>Numerous skills with 21 unique classes exist to play around with, and players can recruit new heroes as necessary. It&#8217;s also possible to create new characters, and even summon beasts to do battle with you. With Unreal Engine 4 as the core engine and a turn-based battle system that emphasizes proper strategy and positioning, there&#8217;s quite a lot to dig into here. Head on over to <a href="https://store.steampowered.com/app/566090/The_Bards_Tale_IV_Barrows_Deep/" target="_blank" rel="noopener">Steam</a> to pick up a copy today.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">361940</post-id>	</item>
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		<title>10 New Games of September 2018</title>
		<link>https://gamingbolt.com/10-new-games-of-september-2018</link>
					<comments>https://gamingbolt.com/10-new-games-of-september-2018#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 04 Sep 2018 14:33:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Dakar 18]]></category>
		<category><![CDATA[dragon quest xi]]></category>
		<category><![CDATA[fifa 19]]></category>
		<category><![CDATA[Life is Strange 2 – Episode 1]]></category>
		<category><![CDATA[NBA 2K19]]></category>
		<category><![CDATA[Shadow of the Tomb Raider]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<category><![CDATA[The Walking Dead: The Final Season – Episode 2: Suffer the Children]]></category>
		<category><![CDATA[Valkyria Chronicles 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=358894</guid>

					<description><![CDATA[The Fall season is just getting started but there are already some big releases to play.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>eptember is nearly here and that means the vaunted Fall deluge is nearly upon us. Next month will see some big triple-A releases, some long-awaited indie gems and of course, sports games. Whatever your tastes may be, there&#8217;s plenty to look forward to so let&#8217;s check out 10 standout titles in September 2018.</p>
<p><b>Spider-Man</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-351814" src="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8.jpg" alt="Spider-Man Screenshot 8" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8.jpg 1480w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Spider-Man-Screenshot-8-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The biggest release of the month, bar none, Insomniac&#8217;s highly anticipated <em>Spider-Man</em> game will finally be available. Releasing exclusively for PS4 on September 7<sup>th</sup>, <em>Spider-Man</em> will feature the enormous open city of Manhattan to explore and several villains like Electro, Vulture, Shocker, Mister Negative and much more. Though Spidey will be mostly on his lonesome, he&#8217;ll have a number of different suits to help him out – like the Velocity Suit and Iron Spider. With the wit and adventure that dictates a <em>Spider-Man</em> tale, we can&#8217;t wait to see how this exclusive shakes out.</p>
<p><b>NBA 2K19</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/nba-2k19-screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-353455" src="https://gamingbolt.com/wp-content/uploads/2018/08/nba-2k19-screenshot.jpg" alt="nba 2k19 screenshot 2" width="620" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/nba-2k19-screenshot.jpg 740w, https://gamingbolt.com/wp-content/uploads/2018/08/nba-2k19-screenshot-300x174.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>So last year&#8217;s <em>NBA 2K</em> wasn&#8217;t exactly well received by the community – and people in general. <em>NBA 2K19</em> appears to stay close to its roots, celebrating its 20<sup>th</sup> anniversary and bringing the Neighborhood out once again for players to roam in. With a soundtrack curated by Travis Scott and some good looking visuals, maybe this will be the redemption that the series deserves. <em>NBA 2K19</em> is out on September 11<sup>th</sup> for Xbox One, PS4, PC and Nintendo Switch.</p>
<p><b>Shadow of the Tomb Raider</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-354991" src="https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3.jpg" alt="shadow of the tomb raider" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/shadow-of-the-tomb-raider-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Set two months after <em>Rise of the Tomb Raider, Shadow of the Tomb Raider</em> continues the journey of Lara Croft as she tries to stop Trinity. Of course, she accidentally triggers the apocalypse in the process and must make things right. Along with expanded combat and weapon customization options, <em>Shadow of the Tomb Raider</em> will feature tougher tombs and full underwater exploration. Perhaps even more interesting are the different settings for each gameplay aspect, letting players make certain parts easier or harder.<em> Shadow of the Tomb Raider</em> is out on September 14<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>Valkyria Chronicles 4</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-312877" src="https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01.jpg" alt="Valkyria Chronicles 4_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/Valkyria-Chronicles-4_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The <em>Valkyria Chronicles</em> series has had a number of follow-ups including the ill-fated <em>Valkyria Revolution</em>. However, it&#8217;s been a long time since we&#8217;ve had a title that follows the overall atmosphere of the first game. <em>Valkyria Chronicles 4</em> seems intent on going that route, even taking place around the same time as the first game. It introduces a new Grenadier class and also has the Brave System, which adds further customization when a unit dies or is fatally wounded, allowing for stat increases and AP restoration. <em>Valkyria Chronicles 4</em> will be out on Xbox One, PS4, PC and Nintendo Switch on September 25<sup>th</sup>.</p>
<p><b>Life is Strange 2 – Episode 1</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355669" src="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg" alt="Life is Strange 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Dontnod&#8217;s <em>Life is Strange 2</em> will see its first episode releasing on September 27<sup>th</sup> for Xbox One, PS4 and PC. Moving on from the saga of Max and Chloe, the sequel follows the Diaz brothers, Sean and Daniel. Following an incident of sorts, the duo is on the run and heading to their home in Mexico. Like the first game, different decisions will lead to different outcomes, though it will also have the effect of influencing young Daniel&#8217;s thinking as the story progresses. Whether the game can still tug at our heartstrings and deliver a compelling story remains to be seen but for now, it&#8217;s looking pretty good.</p>
<p><b>FIFA 19</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-345389" src="https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19.jpg" alt="fifa 19" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/fifa-19-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Another year, another <em>FIFA</em> and another chapter in the Journey of Alex Hunter. Along with including the UEFA Champions League, UEFA Europa League and UEFA Super Cup for the first time, <em>FIFA 19</em> also revamps a number of its gameplay features. Though the Active Touch and 50/50 systems sound “meh”, the Dynamic Tactics system lets players create different strategies and then change between them during a match. It&#8217;s all well and good but will this year&#8217;s <em>FIFA</em> shake things up? We&#8217;ll find out when it releases for Xbox One, Xbox 360, PS3, PS4, Nintendo Switch and PC on September 28<sup>th</sup>.</p>
<p><b>The Bard&#8217;s Tale 4: Barrows Deep</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-233804" src="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/The-Bards-Tale-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A follow-up to the classic RPG series, <em>The Bard&#8217;s Tale 4: Barrows Deep</em> features much of the same party-based dungeon crawling that made the old games so endearing. With several unique classes, dozens of different skills, seven cultures and tons of puzzles to solve, <em>The Bard&#8217;s Tale 4</em> looks to be an absolutely compelling experience set in a beautifully detailed world. Look for it to release for PC on September 18<sup>th</sup>.</p>
<p><b>Dakar 18</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-357767" src="https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Dakar-18-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Lest you think this is another underwhelming racer from Milestone, <em>Dakar 18</em> is actually an open world racing game. It&#8217;s centred on the real world Dakar Rally endurance race, taking place in South America across 9000 kilometres. Along with an immense world, players can expect five different types of vehicles from cars and motorcycles to quad bikes. You can even walk around on foot if necessary. <em>Dakar 18</em> releases on September 11<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>Dragon Quest XI</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-356861" src="https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5.jpg" alt="dragon quest 11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/dragon-quest-11-screen-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The epic follow-up in Square-Enix&#8217;s famous RPG series (no, not that one. The other one). <em>Dragon Quest XI: Echoes of an Elusive Age</em> takes place in Lotozetasia and follows a hero who is also called “The Luminary”. The hero&#8217;s role is to battle the forces of darkness and prevent the “Dark One” from being resurrected. Though the premise seems cliched, <em>Dragon Quest XI</em> offers a compelling adventure with memorable companions and solid turn-based combat. It&#8217;ll release on September 4<sup>th</sup> for PS4 and PC.</p>
<p><b>The Walking Dead: The Final Season – Episode 2: Suffer the Children</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-339849" src="https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03.jpg" alt="The Walking Dead The Final Season_03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/The-Walking-Dead-The-Final-Season_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Telltale Games kicked off the final season of <em>The Walking Dead</em> pretty well with <em>Episode 1: Done Running</em>. With Clementine and AJ finding a safe haven of sorts with other kids, <em>Episode 2: Suffer the Children</em> will continue to amp up the drama and potential dangers to come. And yes, we&#8217;re doing our best not to spoil things for you. <em>Episode 2</em> releases on September 25<sup>th</sup> for Xbox One, PS4, Nintendo Switch and PC.</p>
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		<title>The Bard&#8217;s Tale 4: Barrows Deep Releasing on September 18th</title>
		<link>https://gamingbolt.com/the-bards-tale-4-barrows-deep-releasing-on-september-18th</link>
					<comments>https://gamingbolt.com/the-bards-tale-4-barrows-deep-releasing-on-september-18th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Jul 2018 10:16:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[InXile Entertainment]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=347362</guid>

					<description><![CDATA[The beta for the long-awaited dungeon crawling sequel is also available on select pre-orders.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-347367" src="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg" alt="The Bard's Tale 4 Barrows Deep" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>InXile Entertainment&#8217;s next big RPG is <em>The Bard&#8217;s Tale 4: Barrows Deep</em>, a sequel in the legendary <em>The Bard&#8217;s Tale</em> series. The dungeon crawler will be out on September 18th for PC, while the Xbox One and PS4 versions arrive in Autumn. Check out the newest video from inXile below where CEO Brian Fargo details the making of the box art.</p>
<p><em>The Bard&#8217;s Tale 4: Barrows Deep</em> is a dungeon crawler that is played from the first person perspective. Players can recruit a party and explore vast dungeons teeming with traps and puzzles. Developed on Unreal Engine 4, players will explore the world of Caith while hopping from one adventure to the next. It&#8217;s been 30 years since the release of <em>The Bard&#8217;s Tale 3: Thief of Fate,</em> so the sequel has plenty to live up to.</p>
<p>Preordering the Platinum or Ultimate Edition can be done through <a href="https://bardstale.com">BardsTale.com</a> and will grant access to the beta which is currently live. Those who backed the game on Kickstarter will also receive access to the beta.</p>
<p><iframe loading="lazy" title="The Bard&#039;s Tale IV: Barrows Deep - The Making of &quot;Living Art&quot;" width="500" height="281" src="https://www.youtube.com/embed/47T2JHTDKvA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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