<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>wolfenstein: youngblood &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/wolfenstein-youngblood/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 19 Apr 2024 11:33:16 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584200</guid>

					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">584200</post-id>	</item>
		<item>
		<title>Ratchet and Clank: Rift Apart, Watch Dogs Legion, and More Coming to PS Plus Extra/Premium on May 16</title>
		<link>https://gamingbolt.com/ratchet-and-clank-rift-apart-watch-dogs-legion-and-more-coming-to-ps-plus-extra-premium-on-may-16</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 May 2023 16:02:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bus Simulator 21: Next Stop]]></category>
		<category><![CDATA[Conan Exiles]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Humanity]]></category>
		<category><![CDATA[Lake]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rain World]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[Rise of the Tomb Raider: 20 Year Celebration]]></category>
		<category><![CDATA[rune factory 4 special]]></category>
		<category><![CDATA[Sakuna: Of Rice and Ruin]]></category>
		<category><![CDATA[Shadow of the Tomb Raider]]></category>
		<category><![CDATA[Soundfall]]></category>
		<category><![CDATA[Story of Seasons: Friends of Mineral Town]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[thymesia]]></category>
		<category><![CDATA[Tomb Raider: Definitive Edition]]></category>
		<category><![CDATA[Watch Dogs Legion]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552302</guid>

					<description><![CDATA[Enhance Games' Humanity, the modern Tomb Raider trilogy, The Evil Within 2, and Dishonored 2 will also be available this month.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/05/10/playstation-plus-game-catalog-lineup-for-may-ratchet-clank-rift-apart-humanity-watch-dogs-legion/" target="_blank" rel="noopener">revealed</a> its slate of games coming to the PlayStation Plus Game Catalog in May. Available on May 16th for PlayStation Plus Extra and Premium subscribers, <em>Ratchet and Clank: Rift Apart</em> on PS5 is the headliner. Of course, Enhance Games&#8217; action puzzle title <em>Humanity</em> <a href="https://gamingbolt.com/humanity-gameplay-video-sets-up-the-mysteries-of-its-story-mode">will also be available for PS4 and PS5</a> with PlayStation VR and VR2 support.</p>
<p><em>Watch Dogs Legion</em> on PS4 and PS5 is also worth trying out, as are <em>Dishonored 2</em> and <em>Dishonored: Death of the Outsider</em>, even if they&#8217;re PS4-only. Marvelous&#8217;s<em> Sakuna: Of Rice and Ruin</em> on PS4 is also a good addition, providing farming and side-scrolling hack-and-slash action. Other PS4 farming titles include <em>Rune Factory 4 Special </em>and <em>Story of Seasons: Friends of Mineral Town</em>.</p>
<p>The latter allows downloading the game and its Expansion Pass Set or streaming the base experience. Fans of <em>Tomb Raider</em> can experience the entire modern trilogy with <em>Tomb Raider: Definitive Edition, Rise of the Tomb Raider: 20 Year Celebration</em> and <em>Shadow of the Tomb Raider</em> playable on PS4.</p>
<p>Those who want some horror can check out <em>The Evil Within 2</em> on PS4 and the action RPG <em>Thymesia</em> on PS5. There&#8217;s also <em>Bus Simulator 21: Next Stop</em> on PS4 and PS5, which is its own horror when things go wrong.<em> Wolfenstein: Youngblood, Rain World</em>, and <em>Conan Exiles</em> round out the PS4 offerings, while <em>Lake</em> and <em>Soundfall</em> are playable on PS4 and PS5. Stay tuned for more details on the PlayStation Classics available with Premium shortly.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">552302</post-id>	</item>
		<item>
		<title>10 Most Hyped Games Players Hated After Launch</title>
		<link>https://gamingbolt.com/10-most-hyped-games-players-hated-after-launch</link>
					<comments>https://gamingbolt.com/10-most-hyped-games-players-hated-after-launch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Jul 2022 07:26:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[Warcraft 3: reforged]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524059</guid>

					<description><![CDATA[The triple-A games industry is a place of great expectations. Here are 10 super-hyped titles that either stumbled or crashed after launch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat happens when a super-hyped game, especially one that&#8217;s good at launch, faces immense backlash? What happens when fear of disappointment turns to anger and eventually hate? Let&#8217;s take a look at 10 such games here.</p>
<p><strong>Star Wars Battlefront 2</strong></p>
<p><iframe loading="lazy" title="10 Most Hyped Games Almost Everyone Hated After Launch" width="500" height="281" src="https://www.youtube.com/embed/sJ2COPrdKNc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>DICE&#8217;s first <em>Star Wars Battlefront</em> wasn&#8217;t awful but it was a far cry from what made the original games so endearing. Even on its own, the amount of content and features just felt lackluster. So when <em>Star Wars Battlefront 2</em> was announced, it seemed like Electronic Arts was ticking all of the boxes. More extensive maps and modes. A single-player campaign. Free post-launch updates. It all seemed like a dream come true for Star Wars fans.</p>
<p>Then Star Cards happened.</p>
<p>Star Cards were equipable items that provided significant boosts to one&#8217;s combat abilities. And of course, the best way to get them was through RNG loot boxes. It was like the pay-to-win pot had finally boiled over, that too in a franchise that was popular among kids. The fact that it cost so much to unlock Star Wars heroes and villains for use in multiplayer – leading to the infamous “pride and accomplishment” comment from EA on Reddit – didn&#8217;t help things either.</p>
<p>To say the backlash was immense would be an understatement. Star Cards were pulled from purchase and moved to Class Level unlocks; microtransactions were now limited to cosmetics; more multiplayer content, both online and offline was introduced; and numerous fixes were deployed. It was quite the turnaround for the maligned title. By the time support began winding down in 2020, fans began a petition for more DLC, even willing to pay for the same. That didn&#8217;t happen but at least <em>Battlefront 2&#8217;s</em> life cycle ended on a happy note.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/10-most-hyped-games-players-hated-after-launch/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">524059</post-id>	</item>
		<item>
		<title>When Can We Expect Wolfenstein 3?</title>
		<link>https://gamingbolt.com/when-can-we-expect-wolfenstein-3</link>
					<comments>https://gamingbolt.com/when-can-we-expect-wolfenstein-3#respond</comments>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 23 May 2022 11:02:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Wolfenstein 3]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=518502</guid>

					<description><![CDATA[Nearly five years on from Wolfenstein 2's launch, we still don't have a full-fledged sequel- what exactly is going on with the series?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>’ll start this feature by answering the question straight away: Where the hell is <em>Wolfenstein 3</em>? Well, it’s on the way. Or, that is, as per Bethesda&#8217;s head of PR Pete Hines, who all the way back in an interview in 2018 said that the third entry in MachineGames’ <em>Wolfenstein</em> series “is going to happen.” Now, we’re talking third mainline game here, following on from 2014’s <em>Wolfenstein: The New Order</em> and 2017’s <em>Wolfenstein II: The New Colossus</em>, and not including expansions <em>The Old Blood, Youngblood</em>, itself a collaborative effort with Arkane Studios, or VR exclusive <em>Cyberpilot.</em></p>
<p>However, news has been light since Pete’s confirmation that a third <em>Wolfenstein</em> game is incoming. To be fair though, the past four years have presented many a spanner in the works; the pandemic, of course, slowing game development pace down to a crawl, plus Microsoft’s 2021 purchase of Bethesda Softworks’ parent group ZeniMax Media – and with it, all of Bethesda’s subsidiary development studios – have conceivably pushed back any planned announcement of a new <em>Wolfenstein</em> game. Couple this with the potential for internal lukewarm motivation after the poor reception of <em>Youngblood </em>and <em>Cyberpilot</em>, then it’s up in the air if a new <em>Wolfenstein</em> game is on the near horizon at all. I’m not saying it isn’t, it’s just given all that’s happened we simply can’t know for sure.</p>
<p><iframe loading="lazy" title="Where The Hell Is Wolfenstein 3?" width="500" height="281" src="https://www.youtube.com/embed/o5Qv3-siH5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Pete Hines has since reinstated his enthusiasm for a third <em>Wolfenstein</em> title though, this time in a 2021 interview in response to the uncertainty, although he fell short of outright confirming it was going to happen soon. He said of <em>Wolfenstein</em>: “we’ll have to wait till we get to the point of wanting to talk about it,” before adding “you can put me at the head of the list of people who want to see another <em>Wolfenstein</em> game.” I don’t know about you, but I’m not convinced by this statement. It feels inconclusive. I believe his affinity for the series is genuine, but it doesn’t scream like it’s a priority to me.</p>
<p>And, I mean, you can understand where I’m coming from. Bethesda has two highly anticipated titles in the works, namely Bethesda Game Studios’ massive intergalactic RPG <em>Starfield</em>, and Arkane Austin developed open world co-op shooter <em>Redfall</em>. Both these games have just had their release windows pushed back to 2023 despite already having been announced for this year though. Bethesda could of course be planning on shifting development of a new <em>Wolfenstein</em> game to another one of their studios. But moving development of <em>Wolfenstein 3</em> to another studio wouldn’t make sense to me though.</p>
<p>Yes, <em>Wolfenstein</em> sits alongside <em>Quake </em>as a franchise credited for propelling first-person shooters into the world’s most popular video game genre in the 90s. But I think Swedish studio MachineGames has done a remarkable job of reimagining the <em>Wolfenstein </em>franchise into a Nazi-occupied United States, with an alternative timeline narrative punctuated by thrilling gunplay and formidable antagonists. Taking it away from them would do the next title in the series a disservice as there’s knowledge and expertise in MachineGames’ ranks that can’t be replicated elsewhere.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Wolfenstein-2-The-New-Colossus.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307854" src="https://gamingbolt.com/wp-content/uploads/2017/09/Wolfenstein-2-The-New-Colossus.jpg" alt="Wolfenstein 2 The New Colossus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Wolfenstein-2-The-New-Colossus.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/09/Wolfenstein-2-The-New-Colossus-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>So, assuming we’re sticking with MachineGames for the development of <em>Wolfenstein’s</em> third entry, then this studio will need to grow big-time. And, as it happens, one look at the careers page on their website and we can see they’ve plenty of jobs advertised, with job descriptions specifically stating the studio is indeed looking to expand. A deeper look at some of the LinkedIn profiles of MachineGames employees offers us further glimmers of hope too. Senior game designers based at the studio’s headquarters in Uppsala, Sweden have specified in their job descriptions that they’re working on an unannounced title. So it stands to reason they’re working on unannounced game.</p>
<p>Perhaps they’re expanding their team to streamline the development of the next <em>Wolfenstein</em>? Makes sense to me.</p>
<p>If they are indeed working on a new title, then surely this must be the third <em>Wolfenstein</em> game. So, the next question is when are we going to receive an official announcement? Well, there are a couple of possibilities on the horizon. In E3’s absence once again Microsoft are hosting an Xbox and Bethesda Games Showcase in the middle of June. Microsoft has used this event for its major announcements for a few years now, with this year’s show touted to feature titles from Xbox’s first-party game studios, including Bethesda, plus partners from around the world. Thing is though, <em>Wolfenstein</em> is amongst a glut of huge titles which I’m fans are clamouring for info on.</p>
<p>There’s the aforementioned <em>Starfield</em>, plus recently announced; <em>Senua’s Saga: Hellblade 2, Everwild, </em>I’m sure could do with an update. <em>Forza Motorsport</em>, whilst almost certain to be included, might even get a gameplay reveal. And maybe… just maybe <em>The Elder Scrolls 6</em> will be revealed. Who knows? All I’m trying to say with this incessant name-dropping is that <em>Wolfenstein 3</em> is up against some wildly popular franchises and considering its likely in early development – if in development at all – then keeping it away from this year’s showcase rather than risking a reveal being overshadowed by bigger titles seems the wiser choice.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Wolfenstein-2-The-New-Colossus.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298870" src="https://gamingbolt.com/wp-content/uploads/2017/06/Wolfenstein-2-The-New-Colossus.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Wolfenstein-2-The-New-Colossus.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Wolfenstein-2-The-New-Colossus-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There is Bethesda’s own QuakeCon coming up in August. It would make sense to me that if there is going to be an announcement then it’d be at this event. 2021’s event was somewhat light on big game reveals; <em>Quake Enhanced</em> was the only other standout announcement. Surely this year Bethesda will pull out all the stops now last year’s Microsoft takeover is complete.</p>
<p>Whilst MachineGames’ rebooted <em>Wolfenstein</em> series expansions weren’t as well received as <em>The New </em><em>Order</em> and <em>The New Colossus</em>, there’s certainly appetite for a continuation of the narrative established in the first two games. Few FPS franchises have as strong an identity as <em>Wolfenstein</em>, with its themes of reclamation and hope in the face of evil coexisting with outlandishly blockbuster set pieces, all the while supported by a relatively old-school shooting design. Either way, I feel the time is right for shooting Nazis once again, so I’ll be eagerly awaiting news of a third game in the series to be announced.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/when-can-we-expect-wolfenstein-3/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">518502</post-id>	</item>
		<item>
		<title>Denuvo DRM Issue Rendered Many Games Unplayable On PC Through The Weekend</title>
		<link>https://gamingbolt.com/denuvo-drm-issue-rendered-many-games-unplayable-on-pc-through-the-weekend</link>
					<comments>https://gamingbolt.com/denuvo-drm-issue-rendered-many-games-unplayable-on-pc-through-the-weekend#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 23:38:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[guardians of the galaxy]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=499014</guid>

					<description><![CDATA[Several games using Denuvo's DRM had been rendered unplayable, presumably due to domain name expiration issues.]]></description>
										<content:encoded><![CDATA[<p>Many games that utilize the Denuvo DRM for anti-piracy measures were rendered unplayable recently because of a DRM server issue. Many people reported Crystal Dynamics&#8217; <em>Tomb Raider</em> games, <a href="https://gamingbolt.com/marvels-guardians-of-the-galaxy-review-huddle-up"><em>Guardians of the Galaxy</em></a>, <em>Wolfenstein: Youngblood</em>, <em>Tony Hawk&#8217;s Pro Skater 1+2</em>, <a href="https://gamingbolt.com/mortal-kombat-11-review-test-your-might"><em>Mortal Kombat 11</em></a>, and a few others were affected by the outage of the service.</p>
<p>The outage might was caused due to the expiration of a domain name that&#8217;s used by the Denuvo DRM for game activations. Server issues have been now fixed though, and it seems that the games are now accessible. Denuvo confirmed the same in a statement provided to <a href="https://www.pcgamer.com/uk/a-great-day-for-drm-as-denuvo-lapse-renders-tons-of-games-temporarily-unplayable/" target="_blank" rel="noopener">PC Gamer</a>, saying:</p>
<p>&#8220;A Denuvo domain was unreachable yesterday afternoon CET. The problem was fixed after we got notified from our automatic system control. After the fix, there was no whatsoever restriction or limitation for the gamer. Denuvo is working to implement further improvements to avoid such downtime in the future.&#8221;</p>
<p>DRM has long been a necessary evil in the PC gaming scene, and criticisms have often been hurled at Denuvo particularly for its high CPU usage, affecting performance in games. Recently, <em>Resident Evil Village</em> on PC did have a lot of issues when playing at high-framerates due to some DRM conflicts, which was resolved via <a href="https://gamingbolt.com/resident-evil-villages-pc-version-to-get-new-patch-focusing-on-cpu-and-graphical-issues">a post-launch patch by Capcom</a> months after release.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/denuvo-drm-issue-rendered-many-games-unplayable-on-pc-through-the-weekend/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">499014</post-id>	</item>
		<item>
		<title>Xbox Game Pass Receives 20 Bethesda Titles Today</title>
		<link>https://gamingbolt.com/xbox-game-pass-receives-20-bethesda-titles-today</link>
					<comments>https://gamingbolt.com/xbox-game-pass-receives-20-bethesda-titles-today#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Mar 2021 18:42:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Dishonored Definitive Edition]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Doom 2]]></category>
		<category><![CDATA[DOOM 3]]></category>
		<category><![CDATA[Doom 64]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion]]></category>
		<category><![CDATA[The Elder Scrolls 5: Skyrim Special Edition]]></category>
		<category><![CDATA[the elder scrolls online]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[Wolfenstein: The Old Blood]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=472675</guid>

					<description><![CDATA[Dishonored Definitive Edition, Doom 64, The Evil Within, and more will debut on the service.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472676" src="https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles.jpg" alt="Xbox Game Pass - Bethesda titles" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Xbox-Game-Pass-Bethesda-titles-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a new <a href="https://news.xbox.com/en-us/2021/03/11/20-bethesda-games-now-on-xbox-game-pass/" target="_blank" rel="noopener">Xbox Wire post</a>, Microsoft has announced 20 games from Bethesda Softworks that will be added to Xbox Game Pass today. With a few exceptions, many of these titles will be playable on Xbox consoles, PC and the cloud. Even though <em>The Elder Scrolls 5: Skyrim Special Edition</em> is already available for console owners, subscribers on other platforms will be able to play it as well.</p>
<p>The full list is quite extensive and includes the following titles:</p>
<ul>
<li><em>Dishonored Definitive Edition</em></li>
<li><em>Dishonored 2</em></li>
<li><em>Doom (1993)</em></li>
<li><em>Doom 2</em></li>
<li><em>Doom 3</em></li>
<li><em>Doom 64</em></li>
<li><em>DOOM Eternal</em></li>
<li><em>The Elder Scrolls 3: Morrowind</em></li>
<li><em>The Elder Scrolls 4: Oblivion </em>(Console, PC)</li>
<li><em>The Elder Scrolls 5: Skyrim Special Edition</em></li>
<li><em>The Elder Scrolls Online </em>(Cloud, Console)</li>
<li><em>The Evil Within</em></li>
<li><em>Fallout 4</em></li>
<li><em>Fallout 76</em></li>
<li><em>Fallout: New Vegas</em> (Console)</li>
<li><em>Prey</em></li>
<li><em>RAGE 2</em></li>
<li><em>Wolfenstein: The New Order</em></li>
<li><em>Wolfenstein: The Old Blood</em></li>
<li><em>Wolfenstein: Youngblood</em></li>
</ul>
<p><em>Prey</em> and <em>Fallout 4</em> will be returning to the service after exiting last year, though the latter is the base version and <a href="https://gamingbolt.com/fallout-4-the-evil-within-bundle-coming-to-game-pass-rumor">not the <em>Game of the Year Edition</em></a>. <em>Dishonored Definitive Edition</em> and <em>The Evil Within</em> are new entries while <em>Dishonored 2</em> makes its return after leaving last September. It should be interesting to see if <em>Dishonored: Death of the Outsider</em> and <em>The Evil Within 2</em> arrive on Game Pass at some point.</p>
<p>A roundtable discussion is currently on-going between Xbox Game Studios and Bethesda team members &#8211; find out more about that <a href="https://gamingbolt.com/xbox-and-bethesda-roundtable-announced-for-today-at-10-am-pst">here</a>. Microsoft has also confirmed that some future titles from Bethesda <a href="https://gamingbolt.com/microsoft-officially-welcomes-bethesda-to-xbox">will be exclusive to Xbox and PC</a>. Stay tuned for more details in the coming days on which ones.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/xbox-game-pass-receives-20-bethesda-titles-today/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">472675</post-id>	</item>
		<item>
		<title>Final Fantasy 12: The Zodiac Age, The Falconeer Coming to Xbox Game Pass in February 2021</title>
		<link>https://gamingbolt.com/final-fantasy-12-the-zodiac-age-the-falconeer-coming-to-xbox-game-pass-in-february-2021</link>
					<comments>https://gamingbolt.com/final-fantasy-12-the-zodiac-age-the-falconeer-coming-to-xbox-game-pass-in-february-2021#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 02 Feb 2021 14:16:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Final Fantasy 12: The Zodiac Age]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[jurassic world evolution]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Winter]]></category>
		<category><![CDATA[Stealth Inc. 2: A Game of Clones]]></category>
		<category><![CDATA[the falconeer]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=469029</guid>

					<description><![CDATA[Project Winter, Ghost of a Tale and Jurassic World Evolution also coming this month.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469030" src="https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021.jpg" alt="Xbox Game Pass - February 2021" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/Xbox-Game-Pass-February-2021-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft has <a href="https://news.xbox.com/en-us/2021/02/02/coming-soon-xbox-game-pass-february-2021/" target="_blank" rel="noopener">announced</a> its first wave of titles coming to Xbox Game Pass this February, starting with <em>Ghost of a Tale</em> (PC) along with <em>Project Winter</em> and <em>The Falconeer</em> (Android, PC, console) on February 4th. <em>Project Winter</em> serves as a nice alternative to <em>Among Us</em>, especially with its survival mechanics. <a href="https://gamingbolt.com/the-falconeer-review-do-a-barrell-roll"><em>The Falconeer</em></a>, meanwhile, was a decent launch title for Xbox Series X/S especially with its aesthetics.</p>
<p>On February 11th, Square Enix&#8217;s <a href="https://gamingbolt.com/final-fantasy-12-the-zodiac-age-gets-job-and-gambit-system-updates-for-ps4-pc"><em>Final Fantasy 12: The Zodiac Age</em></a> (console and PC) and Frontier&#8217;s <em>Jurassic World Evolution</em> (Android and console) arriv on the service. The underrated <em>Stealth Inc. 2: A Game of Clones</em> (Android and console) is also available on the same.<em> Wolfenstein: Youngblood</em> for Android rounds out the list.</p>
<p>Thankfully, not too many games are leaving this month. <em>De Blob</em> and <em>Ninja Gaiden 2</em> are leaving from the console side along with <em>World of Horror</em> on PC from February 15th. Cult classic <em>Shadows of the Damned</em> will be gone on February 16th. Stay tuned for more details on other Game Pass announcements later this month.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/final-fantasy-12-the-zodiac-age-the-falconeer-coming-to-xbox-game-pass-in-february-2021/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">469029</post-id>	</item>
		<item>
		<title>Wolfenstein, Dishonored, Prey Listed for Xbox Series X / S by ESRB</title>
		<link>https://gamingbolt.com/wolfenstein-dishonored-prey-listed-for-xbox-series-x-s-by-esrb</link>
					<comments>https://gamingbolt.com/wolfenstein-dishonored-prey-listed-for-xbox-series-x-s-by-esrb#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Oct 2020 13:43:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Dishonored: Definitive Edition]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[Wolfenstein: The Old Blood]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=457949</guid>

					<description><![CDATA[Collections for MachineGames' and Arkane's titles might be headed to next-gen systems. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457950" src="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg" alt="wolfenstein 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As is the case with any new console generation, once PS5 and Xbox Series X / S have released many developers and publishers will be remastring and touching up many of their PS4 / Xbox One games to bring them over to the newer consoles. It seems some of them might already be on their way, in fact.</p>
<p>As spotted on <a href="https://www.resetera.com/threads/wolfenstein-alt-history-collection-and-dishonored-prey-the-arkane-collection-for-xbox-series-x-s-appear-on-esrb.301178/" target="_blank" rel="noopener noreferrer">ResetEra</a>, ratings for <em><a href="https://www.esrb.org/ratings/37317/Wolfenstein+Alt+History+Collection/" target="_blank" rel="noopener noreferrer">Wolfenstein Alt History Collection</a> </em>and <em><a href="https://www.esrb.org/ratings/37318/Dishonored+%26+Prey+The+Arkane+Collection/" target="_blank" rel="noopener noreferrer">Dishonored and Prey The Arcane Collection</a> </em>have gone up on the ESRB&#8217;s official website (screencaps for which you can view below, in case the listings get taken down). Interestingly enough, both ratings mention Xbox Series (as in both Series X and Series S) as the release platform.</p>
<p>Of course, <em>Wolfenstein Alt History Collection </em>is already a thing that exists (it compiles <em>Wolfenstein: The New Order, Wolfenstein: The Old Blood, Wolfenstein 2: The New Colossus, </em>and <em>Wolfenstein: Youngblood</em>), while all Arkane games have also been previously compiled in the <em>Arkane Anniversary Collection</em> (which includes <em>Dishonored: Definitive Edition, Dishonored 2, Dishonored: Death of the Outsider, </em>and <em>Prey</em>). Perhaps those games are getting remastered and brought over in a next-gen compilation.</p>
<p>It would make sense, and the timing would be right, given <a href="https://gamingbolt.com/microsoft-has-purchased-bethesdas-parent-company-zenimax">Microsoft&#8217;s Bethesda acquisition</a>. Of course, that also brings up the question of whether these games will release for the PS5 (the ESRB ratings don&#8217;t mention it).</p>
<p>The ESRB recently rated another game for the Xbox Series X / S that hasn&#8217;t yet been officially announced- <a href="https://gamingbolt.com/crash-bandicoot-4-its-about-time-xbox-series-x-version-listed-by-esrb"><em>Crash Bandicoot 4: It&#8217;s About Time</em></a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457953" src="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg" alt="wolfenstein xbox series x" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg 1219w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-300x180.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-1024x615.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-768x461.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457952" src="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg" alt="dishonored prey xbox series x" width="620" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg 1195w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-300x179.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-1024x613.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-768x460.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/wolfenstein-dishonored-prey-listed-for-xbox-series-x-s-by-esrb/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">457949</post-id>	</item>
		<item>
		<title>Final Fantasy 15, Wolfenstein: Youngblood Join Xbox Game Pass Tomorrow</title>
		<link>https://gamingbolt.com/final-fantasy-15-wolfenstein-youngblood-join-xbox-game-pass-tomorrow</link>
					<comments>https://gamingbolt.com/final-fantasy-15-wolfenstein-youngblood-join-xbox-game-pass-tomorrow#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 05 Feb 2020 15:56:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Death Squared]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SMG Studio]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=430492</guid>

					<description><![CDATA[Xbox One subscribers will also get Death Squared on February 13th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430502" src="https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020.jpg" alt="Xbox Game Pass for Console_February 2020" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/Xbox-Game-Pass-for-Console_February-2020-1536x865.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft <a href="https://news.xbox.com/en-us/2020/02/05/coming-soon-xbox-game-pass-for-console-february-2020/" target="_blank" rel="noopener noreferrer">has announced</a> some interesting offerings for Xbox Game Pass on consoles this month. Starting tomorrow, Square Enix&#8217;s <em>Final Fantasy 15</em> and Bethesda&#8217;s <em>Wolfenstein: Youngblood</em> will be playable. This is fairly huge, since the former is a massive RPG while the latter is&#8230; well, <em>Wolfenstein: Youngblood</em>. On February 13th, SMG Studio&#8217;s puzzler <em>Death Squared</em> will be added.</p>
<p><em>Final Fantasy 15</em> released in November 2016 after a long and tumultuous development period. It saw a number of DLC packs and updates with the <em>Royal Edition</em> <a href="https://gamingbolt.com/final-fantasy-15-new-trailers-screenshots-and-details-revealed-for-royal-edition-and-windows-edition">adding a number of quality of life improvements</a> and new story content. As for <em>Wolfenstein: Youngblood</em>, it&#8217;s essentially a co-op shooter where players control B.J. Blazkowicz&#8217;s teenage daughters as they venture to Paris to fight the Nazis.</p>
<p>Though it <a href="https://gamingbolt.com/wolfenstein-youngblood-review-welcome-to-paris">received mixed reviews at launch</a>, numerous updates <a href="https://gamingbolt.com/wolfenstein-youngblood-update-adds-checkpoints-to-tower-missions-boss-fights">have been released to improve it</a>. It might be worth checking out, if there&#8217;s nothing better available. Stay tuned for more details on future Xbox Game Pass offerings, especially for PC.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/final-fantasy-15-wolfenstein-youngblood-join-xbox-game-pass-tomorrow/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">430492</post-id>	</item>
		<item>
		<title>13 Disappointing Boss Fights of 2019</title>
		<link>https://gamingbolt.com/13-disappointing-boss-fights-of-2019</link>
					<comments>https://gamingbolt.com/13-disappointing-boss-fights-of-2019#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 25 Dec 2019 17:05:15 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Contra: Rogue Corps]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pokemon Sword and Shield]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<category><![CDATA[Spyro Reignited Trilogy]]></category>
		<category><![CDATA[Star Wars: Jedi Fallen Order]]></category>
		<category><![CDATA[Terminator Resistance]]></category>
		<category><![CDATA[The Surge 2]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424723</guid>

					<description><![CDATA[Despite the hype, these bosses failed to pose much challenge.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>his has been a year of awesome boss fights, especially in the wake of games like Resident Evil 2, Sekiro: Shadows Die Twice and Monster Hunter World: Iceborne. We&#8217;ve also had some disappointments, either because of simplistic mechanics, purely bad design or the anticlimactic nature of how everything plays out. Let&#8217;s take a look at the most disappointing boss fights of 2019.</p>
<p><b>Octopus BT &#8211; Death Stranding</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Death-Stranding-Screenshot-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-401450" src="https://gamingbolt.com/wp-content/uploads/2019/05/Death-Stranding-Screenshot-3.jpg" alt="Death Stranding Screenshot 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Death-Stranding-Screenshot-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2019/05/Death-Stranding-Screenshot-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Death-Stranding-Screenshot-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This is the first time Sam meets Higgs, the latter hamming it up as best as he can. Afterwards, Higgs summons a monstrous octopus BT to battle you. It&#8217;s threatening enough but not really. Stay on the rooftops and keep throwing Hematic Grenades. Despite all the flailing, it&#8217;s not really that aggressive and can be dealt with from a distance in almost comically easy fashion.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/13-disappointing-boss-fights-of-2019/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424723</post-id>	</item>
	</channel>
</rss>
