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	<title>XCOM &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>XCOM Director Says He isn&#8217;t Working on a New Game in the Series</title>
		<link>https://gamingbolt.com/xcom-director-says-he-isnt-working-on-a-new-game-in-the-series</link>
					<comments>https://gamingbolt.com/xcom-director-says-he-isnt-working-on-a-new-game-in-the-series#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 27 Jan 2023 15:53:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[marvels midnight suns]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<category><![CDATA[xcom 3]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=542053</guid>

					<description><![CDATA[Jake Solomon, director of XCOM: Enemy Unknown and XCOM 2, says he's currently busy with Marvel's Midnight Suns DLC. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a long time since we last got a new mainline&nbsp;<em>XCOM&nbsp;</em>game, with&nbsp;<em>XCOM 2&#8217;s&nbsp;</em>expansion,&nbsp;<em>War of the Chosen,&nbsp;</em>almost six years old at this point. And though series fans certainly got a taste of its beloved turn-based tactics offerings with 2020&#8217;s&nbsp;<a href="https://gamingbolt.com/xcom-chimera-squad-review-into-the-breach"><em>XCOM: Chimera Squad</em></a>, the demand for a new mainline instalment is continuing to grow.</p>
<p>Sadly, it doesn&#8217;t look like one is in the works just yet. That&#8217;s as per Firaxis&#8217; Jake Solomon, who was the director of both&nbsp;<em>XCOM: Enemy Unknown&nbsp;</em>and&nbsp;<em>XCOM 2</em>, not to mention the recently-released&nbsp;<em>Marvel&#8217;s Midnight Suns</em>. Speaking in a recent interview with <a href="https://www.videogameschronicle.com/news/xcom-director-says-hes-not-currently-working-on-a-new-series-entry/" target="_blank" rel="noopener">VGC</a>, Solomon said that he is not currently working on an&nbsp;<em>XCOM 3</em>, with his full attention on&nbsp;<em>Marvel&#8217;s Midnight Suns&nbsp;</em>and <a href="https://gamingbolt.com/marvels-midnight-suns-deadpools-abilities-revealed-in-new-gameplay-showcase">its post-launch support</a> for now.</p>
<p>&#8220;I personally have no information on that right now and I say that because, truly, yesterday I was working on Morbius’ abbey outfits and recolours, so I am not working on it,&#8221; he said. &#8220;I don’t have any secret agenda, I don’t know anything about <em>XCOM</em> at this point.&#8221;</p>
<p>Of course, that doesn&#8217;t necessarily mean that Firaxis doesn&#8217;t intend to return to the strategy series. In fact, as recently as a few months ago, Solomon said that even though the studio was busy with&nbsp;<em>Marvel&#8217;s Midnight Suns</em>,&nbsp;<a href="https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director"><em>XCOM </em>&#8220;definitely&#8221; wasn&#8217;t dead</a>.</p>
<p>How long we&#8217;ll have to wait before Firaxis is ready to come out with another new&nbsp;<em>XCOM&nbsp;</em>game remains to be seen, but if nothing else, fans can at least take solace in the fact that sooner or later, the series will be back.</p>
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		<title>XCOM Series is &#8220;Definitely Not Dead,&#8221; Says Marvel&#8217;s Midnight Suns Director</title>
		<link>https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director</link>
					<comments>https://gamingbolt.com/xcom-series-is-definitely-not-dead-says-marvels-midnight-suns-director#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 Jun 2022 09:03:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Marvel’s Midnight Suns]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=520752</guid>

					<description><![CDATA[Firaxis Games' Jake Solomon, who also directed XCOM 1 and 2, wouldn't even say the tactical strategy series is currently sleeping.]]></description>
										<content:encoded><![CDATA[<p><em>Marvel&#8217;s Midnight Suns</em> received <a href="https://gamingbolt.com/marvels-midnight-suns-launches-october-7-new-characters-revealed">a new trailer</a> and <a href="https://gamingbolt.com/marvels-midnight-suns-extensive-gameplay-footage-showcases-fallen-venom-combat-and-much-more">extensive gameplay footage</a> courtesy of various outlets, showcasing its combat, Friendship system, and much more. For those who aren&#8217;t feeling it and lamenting no future <em>XCOM</em> titles, rest assured &#8211; the series isn&#8217;t dead, as per director Jake Solomon.</p>
<p>Solomon, who directed <em>XCOM 1</em> and <em>2</em>, revealed to <a href="https://www.videogameschronicle.com/news/xcom-director-reassures-fans-the-series-is-definitely-not-dead/" target="_blank" rel="noopener">VGC</a>, “As long as I live, as long as Firaxis lives, <em>XCOM</em> is…I won’t even say sleeping. I will say <em>XCOM</em> is definitely not dead.&#8221;</p>
<p>The last title in the series was <a href="https://gamingbolt.com/xcom-chimera-squad-review-into-the-breach"><em>XCOM: Chimera Squad</em></a>, a turn-based tactical spin-off. Suffice to say that it didn&#8217;t reach the same levels of critical and commercial success that the original did. As for <a href="https://gamingbolt.com/xcom-2-review-rebel-yell"><em>XCOM 2</em></a>, it&#8217;s still being played &#8211; <a href="https://steamdb.info/app/268500/graphs/" target="_blank" rel="noopener">SteamDB</a> notes a 24-hour peak of 4,346 concurrent players and mods are still being released. It&#8217;s currently available for PC, PS4, Xbox One, Nintendo Switch, iOS and Android.</p>
<p><em>Marvel&#8217;s Midnight Suns</em> is out on October 7th for Xbox One, Xbox Series X/S, PS4, PS5 and PC. The Nintendo Switch version is slated for later. Stay tuned for more details in the coming months.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520752</post-id>	</item>
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		<title>Firaxis Games is Working on &#8220;Several Exciting Projects&#8221;</title>
		<link>https://gamingbolt.com/firaxis-games-is-working-on-several-exciting-projects</link>
					<comments>https://gamingbolt.com/firaxis-games-is-working-on-several-exciting-projects#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 19 May 2021 11:46:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=479596</guid>

					<description><![CDATA[They will be revealed later this year. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-479597" src="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg" alt="firaxis games" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With <em>XCOM: Chimera Squad </em>last year and the constant support that <em>Civilization 6 </em>is receiving, Firaxis Games have been pretty busy- but when&#8217;s their next big game coming out? Well, it seems like it&#8217;s not going to be too long before we at least hear about one of them (or maybe even more than one).</p>
<p>During Take-Two Interactive&#8217;s recently quarterly earnings call (via <a href="https://www.videogameschronicle.com/news/civilization-and-xcom-studio-firaxis-will-reveal-several-exciting-projects-this-year/" target="_blank" rel="noopener">VGC</a>), CEO Strauss Zelnick said that the developer is currently working on multiple &#8220;exciting&#8221; projects, and that they&#8217;re going to be announced later in the year.</p>
<p>&#8220;We expect this growth to continue as the studio has several exciting projects in development that will be revealed this year,&#8221; he said.</p>
<p><em>Civilization 6 </em>launched all the way back in 2016, and though we recently did get <em>Chimera Squad, </em>the last mainline numbered <em>XCOM </em>game also hasn&#8217;t launched in a while, so it&#8217;s likely that at least one of those sequels is in development right now. Of course, both of them could be, but even one of those announcements would be great for series fans.</p>
<p>Stay tuned, and we&#8217;ll keep you updated on any new details that come our way.</p>
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		<title>10 Ways Games Deceived You Into Thinking You&#8217;re Amazing</title>
		<link>https://gamingbolt.com/10-ways-games-deceived-you-into-thinking-youre-amazing</link>
					<comments>https://gamingbolt.com/10-ways-games-deceived-you-into-thinking-youre-amazing#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Jun 2019 09:30:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=401978</guid>

					<description><![CDATA[There's a lot that goes on behind the scenes to help you feel like a badass. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e can speak of accessibility and difficulty in games all we want, but the fact of the matter remains that every video games&nbsp;<em>wants&nbsp;</em>to make you feel extraordinary. That may be true to varying degrees depending on the game in question, but it&#8217;s always at least a little true. Developers go out of their way to employ tricks behind the scenes to make that happen, to make sure that the game allows you to have your moment (or moments) of glory, of victory, so that you can not only progress, but actually play, and have fun.</p>
<p>In this feature, we&#8217;ll be taking a look at ten ways games have done that over the years- a few examples that are specific to certain games, and some more general ones that have been made use of in several titles throughout history.</p>
<p><strong>PORTAL 2&#8217;S FINAL MOMENTS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg"><img decoding="async" class="aligncenter size-full wp-image-34693" src="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Portal 2&nbsp;</em>is a game that wants you to be precise, and clever. Without those basic requirements, the core gameplay loop of&nbsp;<em>Portal 2&nbsp;</em>would fall apart. But it makes an exception even to that. During the game&#8217;s final boss fight, there comes a moment – without going into spoilers – that requires you to place that final, crucial portal. But&nbsp;<em>Portal 2&nbsp;</em>actually makes it so that no matter which fire button you press, you&#8217;ll always shoot out the correct coloured portal, the one the game needs you to shoot out. It&#8217;s a simple thing, but very clever, because in the absence of this trick, you might end up shooting a very – let&#8217;s call it&nbsp;<em>weird&nbsp;</em>portal – and the entire final fight would be ruined.</p>
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		<title>Sony In “High Board Level Discussions” To Acquire Grand Theft Auto Publisher’s Parent Company Take-Two &#8211; Rumor</title>
		<link>https://gamingbolt.com/sony-in-high-board-level-discussions-to-acquire-grand-theft-auto-publishers-parent-company-take-two-rumor</link>
					<comments>https://gamingbolt.com/sony-in-high-board-level-discussions-to-acquire-grand-theft-auto-publishers-parent-company-take-two-rumor#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 13 Mar 2019 18:08:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[NBA 2K]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Take Two]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390030</guid>

					<description><![CDATA[Sony apparently looking to buy them in a “mostly cash” deal, which seems very unlikely. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg"><img decoding="async" class="aligncenter wp-image-371641" src="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg" alt="gta 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>You know how Microsoft has been going around <a href="https://gamingbolt.com/microsoft-acquiring-obsidian-entertainment-inxile-entertainment">acquiring</a> a whole bunch of major developers to try and bolster their first party, which has fallen immensely behind relative to Sony and Nintendo? Well, it looks like Sony may be gearing up to do something to regain their lead—<i>if</i> this newest rumor, which should be taken with a <i>huge</i> grain of salt, is to be believed.</p>
<p>Joel Kulina, head of technology and media trading at Wedbush Securities, has reported (via <a href="https://www.marketwatch.com/story/stock-market-poised-for-tepid-rise-but-dow-remains-under-pressure-amid-boeing-737-8-woes-2019-03-13" target="_blank" rel="noopener noreferrer">MarketWatch</a>) that Sony is currently in high level discussions to acquire Take-Two Interactive, the parent company of Rockstar and 2K Games—the publishers of titles such as <i>Red Dead Redemption, Grand Theft Auto, Civilization, XCOM, </i>and <i>NBA 2K</i>. The deal is apparently going to be “mostly cash”, which sounds a bit absurd, because attempting to purchase a company valued as high as Take-Two in mostly cash would deplete a massive portion of Sony Corp.’s (not PlayStation, all of Sony’s) cash reserves in one fell swoop—but maybe Sony feels that’s worth the risk of having <i>Grand Theft Auto</i> be exclusive to their machine.</p>
<p>To me, this sounds extremely unlikely, especially given Take-Two’s <a href="https://gamingbolt.com/take-two-ceo-talks-about-epic-games-store-and-alternate-launchers-we-want-to-be-where-the-customer-is">previous assertions</a> that they want to be everywhere where there are customers—which going exclusive to just one console would go against. Unless Sony were to allow Take-Two games on all platforms, in which case&#8230; what’s the point? Revenue, I assume.</p>
<p>For now, this is a rumor, and treat it as such. But hey, things are getting interesting regardless.</p>
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		<title>2K Games Wants Bigger Portfolio of Long Engagement Quality Titles</title>
		<link>https://gamingbolt.com/2k-games-wants-bigger-portfolio-of-long-engagement-quality-titles</link>
					<comments>https://gamingbolt.com/2k-games-wants-bigger-portfolio-of-long-engagement-quality-titles#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 12:55:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[civilization vi]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[x-com enemy within]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=349694</guid>

					<description><![CDATA[Firaxis is just one of the developers in-house up to create a new IP.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-199414" src="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While Rockstar rightly gets all the fame and glory for their enormous <em>Grand Theft Auto</em> and <em>Red Dead Redemption</em> series, their sister label, 2K Games, which also falls under the larger Take-Two label, also does its own fair share of work. While the publisher can boast about several big titles in its arsenal, in a new interview, studio president David Ismailer relayed hopes to expand on that portfolio.</p>
<p>Boasting that the ideas they have outstrip their resources to actually execute those ideas, Ismailer said in an interview with <a href="https://www.gamesindustry.biz/articles/2018-07-23-2ks-light-slate-belies-bigger-ambitions" target="_blank" rel="noopener">GamesIndustry</a>,“We’re looking to expand and grow our portfolio, whether it’s internally developing more products, or it’s adding more long-term partnerships to our 2K product line. We’re looking for quality products to deliver to consumers with long engagement.” He would later also specify that <em>Civilization</em> and <em>XCOM</em> developers Firaxis are looking to create another IP as one example, which you can read more about <a href="https://gamingbolt.com/civilization-and-xcom-developer-at-work-on-a-new-ip">here</a>.</p>
<p>Ismailer’s words to seem to nod towards that ever popular Games-as-a-Service model that we’ve seen growing in the games industry like a slow growing tumour for awhile, but we’ll have to see where they go with it in the future. Let us know in the comments.</p>
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		<title>Chaos Reborn: TBS/RPG From XCOM Creator Arriving on Kickstarter</title>
		<link>https://gamingbolt.com/chaos-reborn-tbsrpg-from-xcom-creator-arriving-on-kickstarter</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 09:04:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chaos Reborn]]></category>
		<category><![CDATA[crowd funding]]></category>
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		<category><![CDATA[linux]]></category>
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		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185006</guid>

					<description><![CDATA[Originally announced in 2012, the remake will be on Kickstarter soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Chaos-Reborn.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Chaos-Reborn.jpg" alt="Chaos Reborn" width="620" height="349" class="aligncenter size-full wp-image-185007" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Chaos-Reborn.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Chaos-Reborn-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>If you&#8217;ve been wondering about XCOM creator Julian Gollop&#8217;s next big game, based on the 1985 classic, namely Chaos Reborn, then know that it will be on Kickstarter soon. This was announced by Gollop on <a href="http://prefundia.com/projects/view/chaos-reborn/256">Prefundia</a> earlier today. </p>
<p>“We are now working on some great looking graphics and animation for creatures and environments. Campaign backers will have exclusive access to early prototypes and regular updates as the game develops.”</p>
<p>Originally announced in 2012, Chaos Reborn is a turn based strategy RPG which sees 2 to 6 players in multiplayer fighting in arena battles. There will be a single player campaign as well where you&#8217;ll be able to level up, customize your character, collect loot and make your way through the so-called Realm of Chaos. </p>
<p>Chaos Reborn is currently set to release in 2014 for the PC, Mac OS X and Linux. Stay tuned for more details and updates as the Kickstarter gets underway in the coming weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">185006</post-id>	</item>
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		<title>New Live Action The Bureau: XCOM Declassified Is Bizarre, Shows Us Aliens</title>
		<link>https://gamingbolt.com/new-live-action-the-bureau-xcom-declassified-is-bizarre-shows-us-aliens</link>
					<comments>https://gamingbolt.com/new-live-action-the-bureau-xcom-declassified-is-bizarre-shows-us-aliens#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 10 Aug 2013 05:31:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[The Bureau: XCOM Declassified]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=168239</guid>

					<description><![CDATA[New trailer for upcoming shooter set in the beloved XCOM universe.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/bMckFJcpGAU" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">I&#8217;ll be honest, I don&#8217;t even know why I&#8217;m being made to cover The Bureau: XCOM Declassified as much as I am. As I have made clear plenty of times before, the game&#8217;s existence bothers me, and rubs me off the wrong way.</p>
<p style="text-align: left;">On the other hand, the more I see of the game, the less outright opposed to it I become. I still don&#8217;t <em>like </em>the idea of a shooter based in the XCOM universe, but at least now I can see how it might work, and perhaps even more importantly, how it might be a good game on its own merits.</p>
<p style="text-align: left;">The newest trailer is admittedly not one of those videos that have had me hyped for the game even slightly at all. It&#8217;s a rather bizarre live action trailer, and it sort of feels like one of those old, grainy science fiction shows about alien invasions. At the very least, it gets the job done, I guess.</p>
<p style="text-align: left;">The Bureau: XCOM Declassified releases in two weeks on Xbox 360, PlayStation 3, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">168239</post-id>	</item>
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		<title>2K Marin&#8217;s XCOM To Be Re-Revealed in the Coming Days</title>
		<link>https://gamingbolt.com/2k-marins-xcom-to-be-re-revealed-in-the-coming-days</link>
					<comments>https://gamingbolt.com/2k-marins-xcom-to-be-re-revealed-in-the-coming-days#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Apr 2013 17:04:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Australia]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[2K Marin]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151492</guid>

					<description><![CDATA[What form will it take this time?]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="505" height="284" src="https://www.youtube.com/embed/sHM6AZyNFIk?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
2K Games has released an <a href="http://www.2kgames.com/blog/2k-marin-s-redacted-is-coming-soon">update</a>, after the recent teaser video, about their reboot for XCOM. No, this is in no way related to XCOM: Enemy Unknown from Firaxis. This was supposed to be a third person shooter, but has since been retooled.</p>
<p>Apparently, 2K Games will be re-revealing the game as a &#8220;squad-based tactical shooter&#8221; and is still in development by 2K Marin. Described as a &#8220;collaborative process of discovery and iteration&#8221;, the developer promises to showcase the game in a &#8220;matter of days&#8221;. Given the success of Enemy Unknown, 2K Games thinks it&#8217;s the right time to reveal their title.</p>
<p>The game is apparently a &#8220;high-stakes narrative experience imbued with core XCOM concepts&#8221;. That&#8217;s interesting, since the first reveal was far from anything that XCOM represented. Regardless, hopefully the finally reveal will be something of note &#8211; if not true to the spirit of the original series, then at least a strong action title.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">151492</post-id>	</item>
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		<title>Firaxis: &#8220;Next Gen Consoles Adding Things That Will Make Future PC Development More Attractive&#8221;</title>
		<link>https://gamingbolt.com/firaxis-next-gen-consoles-adding-things-that-will-make-future-pc-development-more-attractive</link>
					<comments>https://gamingbolt.com/firaxis-next-gen-consoles-adding-things-that-will-make-future-pc-development-more-attractive#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 19:29:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Dualshock 4]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150706</guid>

					<description><![CDATA[In terms of control schemes, Firaxis is interested in what the PS4 has to offer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg" alt="xcom_new project" width="505" height="284" class="aligncenter size-full wp-image-146289" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Speaking to <a href="http://www.nowgamer.com/news/1892688/nextgen_will_make_pc_development_much_more_attractive.html">NowGamer</a>, Firaxis producer Dennis Shirk talked about the company&#8217;s interest in next generation consoles like the PS4. &#8220;I mean there’s some neat tech coming out. We have Kinect on the Microsoft side, but what’s kind of interesting about the PS4 – from what we understand – is that they have the new coloured globe that they used to have on the wands are built into the controllers now.&#8221;</p>
<p>This could be used to enable you to &#8220;point at any point of the screen. Which is intriguing because we’re always making mouse-driven games and things like that.</p>
<p>&#8220;So the new consoles are definitely adding things in that will make future PC development much more attractive in terms of ‘do we want to move this over?’. You don’t have to do quite the overall that you might normally have to do when you’re taking a game that’s made exclusively for the PC and port it over like that.&#8221;</p>
<p>As for whether Firaxis is indeed doing something for next gen, Shirk said that the Civilization side is &#8220;not specifically looking at hardware&#8221;, but can&#8217;t speak for the XCOM side.</p>
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