The Callisto Protocol Uses PS5’s DualSense Features “Very Heavily”

Ben Walker, design director at Striking Distance Studios, talks about The Callisto Protocol's implementation of the DualSense's features.

Heightened immersion is always a huge bonus in any game, but that’s doubly true when the game you’re talking about is as focused on horror as Striking Distance Studio’s upcoming The Callisto Protocol is. There’s several steps the developer is taking to ensure that it brings its sci-fi horror title to life in the best and most gruesome way possible (like the so-called gore system), and specifically where the PS5 version of the game is concerned, that’s going to entail the DualSense’s features as well.

Speaking recently in an interview with Game Informer (which you can view below), design director Ben Walker briefly touched upon The Callisto Protocol’s usage of the controller’s unique features, which, according to him, the game is “leaving very heavily into”.

“Absolutely, we’re leaning very heavily into all of that,” Walker said. “As satisfying as it is to hear and see, feeling it just adds that extra level, and that controller definitely gives us that ability. So all those little nuances and everything, we’re working hard to put those in and make sure that they really stand out on the controller.”

When asked about examples of how the game uses the DualSense’s features, Walker explained how the DualSense’s adaptive triggers and haptic feedback will both come into play for ranged and melee combat in several ways.

“It’s a lot of the guns, the resistance, the trigger breaks, the resets, that sort of stuff is what we’re working on right now,” he said. “Since we do have melee, we also want to get the bones snapping, feeling that in the controller. So when you actually make that connection, you’ll kind of get that little crack feel in the controller.”

The Callisto Protocol is due out on December 2 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.

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