The Elder Scrolls 6 or Skyrim 2: Polishing NPC’s Iffy Animations And Lip Sync

Bethesda still hasn't perfect this with Fallout 4.

If and when Skyrim 2 or Elder Scrolls 6 finally hits the market, there are  a couple of things Bethesda should do to make the game as good as possible. Some of the features we’ve been talking about that should be included in the game are of a more technical nature, such as making sure the UI is not nearly as clunky as what we’ve seen in the past.

But that is not enough as Bethesda needs to consider bringing changes in the cosmetic department. The game should incorporate less clunky interactions when it comes to NPCs. In particular, iffy animations and random lip synchronization should be fixed. Even Fallout 4, which was certainly an improvement over what we saw in the past still has some rather clunky animations and lips moving long after the sentence had been finished. With better lip syncing and realistic animations, the next Elder Scrolls game will be more believable.

Making the game realistic will go a long way towards making it more immersive and will encourage fans to play it over the long haul. It also doesn’t seem to be a step that would be that hard to take, specially given that Bethesda will most likely take their time with the next Elder Scrolls game.

This article is part of our weekly series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.

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