The Shift to Unreal Engine 5 Will Enable “Larger and More Interactive Environments” in Future Gears Games – The Coalition

The Coalition technical director Kate Rayner talks about the many changes that Gears fans can expect from the Unreal Engine upgrade.

The State of Unreal 5 presentation showcased yet another Unreal Engine 5 tech demo by The Coalition of Gears fame. In follow-up interview featured on Xbox Wire, studio technical director Kate Rayner reiterated that future entries in the long-running shooter franchise will be developed using the latest iteration of Epic’s engine.

Upon being asked about how Unreal Engine 5 will affect the long-term and immediate future of the Gears franchise, Rayner talked about how it will allow for crafting high-quality visuals and environments that are both large in scope and brimming with micro and macro-level details, alongside a whole host of new graphical features that take advantage of this generation of console hardware.

“We gained access to UE5 very early on and quickly saw the benefits to moving development for our future titles to utilize the new tools and feature set, which enable higher-quality visuals, larger and more interactive environments, and a host of other aspects which we are excited for in UE5,” said Rayner.

With a dedicated global illumination system called Lumen, a virtualized geometry system called Nanite, and smoother integration of photogrammetry data, the Unreal Engine 5 is certainly very powerful tool that will open up many possibilities for future games. To read more about some of the other many promising games that are using this tech, click through here.

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