Titanfall: Why the PC Version Needs User-Run Dedicated Servers

Still standing by.

Titanfall has been the center of its fair share of controversies since being revealed last year. Respawn Entertainment has managed to quell most discontent related to the game, including the decision to go with an always-online approach. However, a new video highlights how the PC version requires user-run dedicated severs – as opposed to Cloud dedicated servers – in order to keep the FPS market running smoothly. Check it out above.

Titanfall is unlike most other first person shooters. Not simply because of the hulking Titans running around or the jetpacks for soldiers, but with how it incorporates single-player elements into its online game. This includes NPCs, cut-scenes and even slightly branching paths.

Published by Activision and the first game in a proposed series, Titanfall will be releasing for Xbox One, Xbox 360 and PC on March 11th 2014 in North America and March 13th 2014 in Europe. Stay tuned for more details in the coming weeks.

activisioncloud computingdedicated serverspcrespawn entertainmentTitanFallxbox 360Xbox One