SpeedTree's Kevin Meredith discusses the potential of the real-time foliage creator.
Oxide Games talks about the possibility of Nitrous using cloud technology.
Funcom's Joel Bylos talks about the first person horror title among other things.
Not everyone is "always online" and heroes are not meant to destroy cities.
Turn 10's Ryan Cooper talks about 24 player multiplayer and leagues in Forza Motorsport 6.
A listing for Senior Software Development Engineer indicates further research into unlocking both console's power.
343 Industries and Microsoft looking to link upcoming products to the next Halo through Azure?
Shadowrun Returns creator Jordan Weisman explains why.
Executive VP of Microsoft's Cloud and Enterprise group is now the head honcho.
Sony is gearing up for its game streaming service.
Corporate VP of Microsoft Studios believes that home console tech still has some life left.
Director Hiroaki Yura shares explains why the cloud debate is still raging on in his team.
Next year will be a busy one for the PS4 and Vita alike.
Still standing by.
Phil Harrison also talks about the potential of the Cloud.
DICE CEO Patrick Soderlund. says Geo-leaderboards and cloud computing could make it possible.
We enter the strange world of D4 with director Hidetaka Suehiro.
Sony Worldwide Studios president for SCE Shuhei Yoshida finds Microsoft's message "confusing".
Christine Arrington, an IHS senior analyst in the games group, talks about Cloud computing on consoles.
Focus is on "something that's Battlefield, not Xbox One."