Focus is on “something that’s Battlefield, not Xbox One.”
Microsoft has often talked about how its Cloud computing technology will help improve the performance of games on the Xbox One, offering dedicated servers for multiplayer and the option to let the Cloud side boost performance thus taking stress off the console. It debuted these features as Xbox Live Compute, and it would seem to be a huge advantage for multiplayer games on the Xbox One.
However, when speaking to Videogamer, DICE executive producer Patrick Bach – who is working on Battlefield 4 – stated that the game wouldn’t support Live Compute from day one. “Not from day one. The reasons for that are multiple.
“We started this project before these plans were locked down, so we didn’t dare fiddle too much with it. Also, we’re not Xbox One exclusive, so we needed a solution that would work on all platforms. We’re on five platforms, so we need something that’s Battlefield, not Xbox One.”
Does that mean we’ll see it later? We’ll find out after Battlefield 4 launches on October 29th for North America and November 1st for Europe on current-gen consoles. It will be arriving for Xbox One on November 22nd.