Power of Cloud Can Enable Computationally Intensive Features Like Tree Destruction & Physics Effects

SpeedTree's Kevin Meredith discusses the potential of the real-time foliage creator.

Posted By | On 25th, Feb. 2016

SpeedTree

Of the many technologies that will have application in gaming for years to come, SpeedTree is perhaps one of the top-most. As a real-time foliage creation software, SpeedTree has found use in games like The Witcher 3: Wild Hunt, Batman: Arkham Knight and many other high-profile games. How will it benefit from the power of cloud computing in the coming years though?

GamingBolt spoke to SpeedTree director of business development Kevin Meredith about the same. After the reveal of Crackdown 3, is there an application for streaming large amounts of foliage through the cloud? “Yes, the cloud should enable computationally-intensive features like tree destruction and other physics effects, which can impact both aesthetics and gameplay. We’d like to think SpeedTree offers a lot of options for customers who cloud-stream their games.”

Meredith also commented on resolution vs. frame rate, especially with many games taking alternative routes to increasing visual fidelity even at a lower frame rate (like Star Wars Battlefront, which focuses more on alpha effects and post-processing). How does SpeedTree fit into such an alternative scenario?

“We’ve always tried to develop SpeedTree so it works great in any game, whether it’s a twitchy first person shooter or the latest Sims game. Artists can design trees in the SpeedTree Modeler for the particular look-and-feel they’re after, and tweaking the rendering code in the SDK is something we encourage.”

Thoughts on all this, especially with the potential that SpeedTree will unlock with cloud computing? Let us know in the comments.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...