Treyarch wants to prove a point, and they have assembled a team of 300 people to work on Black Ops 2. What’s the reason behind this? – They want to create a single-player and multiplayer mode that will be remembered for a long time.
“There’s over 250 people at Treyarch, but there’s over 300 people working on the project,” head of Treyarch studio, Mark Lamia told VentureBeat.
“We do have contractors and test teams that aren’t part of the company. Those others aren’t actually employees of Treyarch. But there’s over 300 people working on the game right now.”
The only publisher that hires so many people to work on a game is Ubisoft for the Assassin’s Creed franchise. It is also said that Black Ops 2 will feature a full-fledged zombie mode which is a game into itself.
“We actually do open up anything from our side that they can have access to, but they have their own team with their own creative work.”
“Whether it’s inside of the Call of Duty franchise or, frankly, some other area of essential technology or whatever other area – if there are things that teams can access or leverage, then they do.
“For example, the facial rig and the performance capture was something that we worked with Activision’s central technology team on quite a bit. There’s a lot of learnings there that can be applied to other teams.”
Lamia also said that 60 FPS is vital for a CoD game, and all studios of Activision which work on CoD share the same sentiment.
“I think the desire to make sure, particularly, that the multiplayer game runs at 60 frames per second and is fast-paced and precise,” he said.
“The cinematic nature of the game, I think, is sort of signature for the series. For every game that we’ve made, or Infinity Ward or some of the other developers have made, that’s an important aspect of it.”
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