- Around 30% of missions will take place in the Frontier.
- Frotiner is 4km2 – 1.5 x size of Rome in Assassin’s Creed 2.
- The game has ‘double’ the production capacity of the ‘Ezio Trilogy’.
- Rope Dart weapon is confirmed, allowing for some very brutal tree-based kills.
- Game takes place over 30 year period 1753 – 1783.
- Connor joins the Brotherhood in 1770 – suggests pre-Assassin gameplay.
- Everything in the Frontier is traversable.
- Climbing system based on real-life rock climbing.
- Terrain and weather has a direct effect on Connor – the snow slows you down to no end.
- Revamped control system.
- Assassin’s Creed 3 will be about Connor seeking ‘justice’.
- Connor’s Mohawk village was razed as a child.
- Mohawk villages feature in game
- Simultaneous Motion capture, face-capture and voice over. A first for videogames.
- Vastly improved cloth textures.
- Combat ‘more brutal’ than ever before.
- Bears, wolves, deer and dogs will feature in the game.
- Moving Leaps of Faith now possible.
- Connor will have a least a: tomahawk, knife, bow, musket, hidden blade.
- Wall cover system.
- Bodies/enemies can be used as cover.
- Foliage/bushes used automatically for stealth.
- Greater Animus integration, now fully 3D within the game.
- Emphasis on gameplay being a ‘simulation’ of the past.
- Snow will feature footprints and blood trails of enemies, a core part of gameplay.
- Weather system will feature: sun, rain, fog, snow and ice. Possibly dynamic.
- Weather affects combat, muskets don’t work in rain.
- Greater NPC interaction with player/eachother.
- Revamped crowd AI – NPCs will come much closer to Connor than before.
- Waller T. Patton, Confederate Lieutenant Colonel, as NPC.
- City streets wider than before – historically accurate, creating new urban challenges.
- Building interiors – short-cuts can be taken through some buildings
- Siege of Boston, Battle of Bunker Hill both confirmed as in-game events.
Source: Ubisoft.