New details for Bioware’s Anthem have emerged courtesy of executive producer Mark Darrah and lead producer Mike Gamble. While Darrah continues to field questions from fans, Gamble sought to address the difficulty of the demo showcased at EA Play 2018.
First off, map access: Darrah confirmed that the map will be completely accessible from the very beginning. When quizzed whether level scaling is in effect or certain areas were closed off until levelling up, Darrah said, “You can go everywhere. You probably shouldn’t.”
Players will be able to join quests in progress, as you’d expect in any shared world title. However, like Monster Hunter World, there seems to be a time limit. Joining after this time has elapsed will result in limited rewards. That being said, Darrah said there will be “some reward” to encourage players to join late. So, much like Monster Hunter World, expect to receive something for helping out any Freelancers in need.
As for the EA Play demo, Gamble addressed concerns that it seemed “a little easy”. “That footage was with pro-BioWare players (our best) with high-level gear,” he said. “That was intentional so they didn’t die during their 100 live demos. You will be challenged. You will be shot in the face a lot.”
To further drive this point home, Gamble revealed that two of the demo’s players were Bioware employees – producer Scylla Costa and QA project lead Jen Cheverie. “If you think they are newbs then they challenge you to beat their scores in February,” said Gamble.
Anthem will be releasing on February 22nd for Xbox One, PS4 and PC after being delayed (but not really) from its initial Autumn 2018 release.