"I think they're fools to bypass the show. And they'll be back," says Pachter.
Level designer Miles Tost said that the studio's strength is in "handcrafted experiences", when asked about the inclusion of emergent gameplay mechanics.
Microsoft is committed to letting these studios remain creatively independent.
“The reception I think has been mixed.”
Capcom feels the camera perspective would mean VR "doesn't match" its vision.
Executive producer Mark Darrah does note that there will be matchmaking for "everything".
A pre-E3 reveal was always on the cards to avoid the "55,000-ton gorilla" of Fallout 76.
Lead producer Mike Gamble tells players they will be "shot in the face a lot".
Legendary weapons, matchmaking, different abilities and much more are also showcased.
Sucker Punch's Chris Zimmerman says the studio will showcase more of these features "as time goes on".
... we're a long way away from this one releasing, aren't we?
Explore the first two levels for 10 hours on all platforms.
Sucker Punch says the real measure of a game world "isn't how big it is".
Sucker Punch discusses how the combat of Ghost of Tsushima stands out.
Treyarch says they're looking into it, but are not quite ready to talk about it.
NPD Group analyst believes Sony possibly has "tons of new things planned."
Meant to give fans a "better idea of where we're headed" says Pete Hines.
Ubisoft is looking to continue reinventing the franchise in fantastic ways.
Nintendo, Xbox, and Fallout dominated social media buzz during the convention.
Ubisoft promises tons of content, places to explore and stories to experience.